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  • How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?

    - by Arthur Wulf White
    Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing? I figured I could use a Pixel Bender Shader to do the computation for any large group of elements in a game to save on processing time. At least it's a theory worth checking. I also read this question: Pass large array to pixel shader Which I'm guessing is about accomplishing the same thing in a different language. I read this tutorial: http://unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ I am attempting to do some tests. Here is some of the code: private const SIZE : int = Math.pow(10, 5); private var testVectorNum : Vector.<Number>; private function testShader():void { shader.data.ab.value = [1.0, 8.0]; shader.data.src.input = testVectorNum; shader.data.src.width = SIZE/400; shader.data.src.height = 100; shaderJob = new ShaderJob(shader, testVectorNum, SIZE / 4, 1); var time : int = getTimer(), i : int = 0; shaderJob.start(true); trace("TEST1 : ", getTimer() - time); } The problem is that I keep getting a error saying: [Fault] exception, information=Error: Error #1000: The system is out of memory. Update: I managed to partially workaround the problem by converting the vector into bitmapData: (Using this technique I still get a speed boost of 3x using Pixel Bender) private function testShader():void { shader.data.ab.value = [1.0, 8.0]; var time : int = getTimer(), i : int = 0; testBitmapData.setVector(testBitmapData.rect, testVectorInt); shader.data.src.input = testBitmapData; shaderJob = new ShaderJob(shader, testBitmapData); shaderJob.start(true); testVectorInt = testBitmapData.getVector(testBitmapData.rect); trace("TEST1 : ", getTimer() - time); }

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  • Given a RGB color x, how to find the most contrasting color y?

    - by Arthur Wulf White
    I have to mark a certain item in a way that will make it stick-out in the background. I need it to be surrounded with the color that contrasts the background as much as possible so it will pop out and easily noticeable by the player. Lets say I know the background is color 'x', how do I find 'y' such that it will be very contrasting to 'x' and easy to notice in a background where 'x' is a dominant color? I first thought about inverting color 'x' and then I noticed that when 'x' is a medium shade of gray, if I invert 'x' to get 'y', then 'y' is also a medium shade of gray which does not work.

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  • How to monetize and/or protect framework rights?

    - by Arthur Wulf White
    I made a game engine/framerwork for ActionScript 3 that allows very efficient and flexible level design for Platformers, Tower Defense game, RPG's, RTS and racing games. The algorithms I used are new and are not available in any other level editor I've seen. What are the best ways to benefit myself and others with my new framework? It is written for ActionScript 3 so unless I translate it to C# I'm guessing it will be decompiled and used by others. I want to have some lisence, allowing me to share the framework and still benefit from it. Any advice would be appreciated. This issue has been on my mind a lot this year. I am hoping to find a solution that will bring me some relief.

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  • How to monetize and protect a engine's and its framework's copyrights and patents?

    - by Arthur Wulf White
    I created a game engine that handles: Rendering levels with 2d textured curved surfaces Collisions with curved surfaces Animationn paths on and navigation in 2d-sapce I have also made a framework for: Procedural organic level generation with round surfaces Level editing Light weight sprite design The engine and framework are written in AS3 and I am in the process of translating the code into HaXe to better support other platforms. I am also interested in adding Animated curved platforms More advanced level editing features Currently, I have a part time job and any time I spend on this engine is either taken out of my limited free time (I'm a student working to support myself through school) or out my time working at my job. I really believe this engine can make life much easier for people designing Tower Defence games, Shooters and and Platformers while also possibly improving their results. It could also support RTS, RPGs and racing games very well. It continains original algorithms that could be used for procedural generation of organic round and smooth levels. The algorithms I used are new and are not available in any other level editor I've seen. In order to constantly improve the Engine and have it tested thoroughly I think the best route is releasing it to the public. What are the best ways to benefit myself and others with my new framework? I want to have some lisence, allowing me to share the framework and still benefit from it. Any advice would be appreciated. This issue has been on my mind a lot this year. I am hoping to find a solution that will bring me some relief. I am thinking of designing three sample games, releasing them and starting a kickstarter, any advice and thoughts on the matter would be valuable. My goal is like Markus von Broady suggested, to get people involved in developing the engine and let people use it for games for either a symbolic fee or for free and charge for support. That or use some form of croud sourcing. Do I need to hire a lawyer to get some sort of legal document to protect my work?

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  • Copying an SSH Public Key to a Server

    - by Nathan Arthur
    I'm attempting to setup a git repository on my Dreamhost web server by following the "Setup: For the Impatient" instructions here. I'm having difficulty setting up public key access to the server. After successfully creating my public key, I ran the following command: cat ~/.ssh/[MY KEY].pub | ssh [USER]@[MACHINE] "mkdir ~/.ssh; cat >> ~/.ssh/authorized_keys" ...replacing the appropriate placeholders with the correct values. Everything seemed to go through fine. The server asked for my password, and, as far as I can tell, executed the command. There is indeed a ~/.ssh/authorized_keys file on the server. The problem: When I try to SSH into the server, it still asks for my password. My understanding is that it shouldn't be asking for my password anymore. What am I missing?

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  • Still prompted for a password after adding SSH public key to a server

    - by Nathan Arthur
    I'm attempting to setup a git repository on my Dreamhost web server by following the "Setup: For the Impatient" instructions here. I'm having difficulty setting up public key access to the server. After successfully creating my public key, I ran the following command: cat ~/.ssh/[MY KEY].pub | ssh [USER]@[MACHINE] "mkdir ~/.ssh; cat >> ~/.ssh/authorized_keys" ...replacing the appropriate placeholders with the correct values. Everything seemed to go through fine. The server asked for my password, and, as far as I can tell, executed the command. There is indeed a ~/.ssh/authorized_keys file on the server. The problem: When I try to SSH into the server, it still asks for my password. My understanding is that it shouldn't be asking for my password anymore. What am I missing? EDIT: SSH -v Log: Macbook:~ michaeleckert$ ssh -v [USER]@[SERVER URL] OpenSSH_6.2p2, OSSLShim 0.9.8r 8 Dec 2011 debug1: Reading configuration data /etc/ssh_config debug1: /etc/ssh_config line 20: Applying options for * debug1: /etc/ssh_config line 53: Applying options for * debug1: Connecting to [SERVER URL] [[SERVER IP]] port 22. debug1: Connection established. debug1: identity file /Users/michaeleckert/.ssh/id_rsa type -1 debug1: identity file /Users/michaeleckert/.ssh/id_rsa-cert type -1 debug1: identity file /Users/michaeleckert/.ssh/id_dsa type -1 debug1: identity file /Users/michaeleckert/.ssh/id_dsa-cert type -1 debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_6.2 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.5p1 Debian-6+squeeze3 debug1: match: OpenSSH_5.5p1 Debian-6+squeeze3 pat OpenSSH_5* debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA [STRING OF NUMBERS AND LETTERS SEPARATED BY SEMI-COLONS] debug1: Host ‘[SERVER URL]' is known and matches the RSA host key. debug1: Found key in /Users/michaeleckert/.ssh/known_hosts:2 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /Users/michaeleckert/.ssh/id_rsa debug1: Trying private key: /Users/michaeleckert/.ssh/id_dsa debug1: Next authentication method: password [USER]@[SERVER URL]'s password: debug1: Authentication succeeded (password). Authenticated to [SERVER URL] ([[SERVER IP]]:22). debug1: channel 0: new [client-session] debug1: Requesting [email protected] debug1: Entering interactive session. debug1: Sending environment. debug1: Sending env LANG = en_US.UTF-8 Welcome to [SERVER URL] Any malicious and/or unauthorized activity is strictly forbidden. All activity may be logged by DreamHost Web Hosting. Last login: Sun Nov 3 12:04:21 2013 from [MY IP] [[SERVER NAME]]$

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  • Prevent collisions between mobs/npcs/units piloted by computer AI : How to avoid mobile obstacles?

    - by Arthur Wulf White
    Lets says we have character a starting at point A and character b starting at point B. character a is headed to point B and character b is headed to point A. There are several simple ways to find the path(I will be using Dijkstra). The question is, how do I take preventative action in the code to stop the two from colliding with one another? case2: Characters a and b start from the same point in different times. Character b starts later and is the faster of the two. How do I make character b walk around character a without going through it? case3:Lets say we have m such characters in each side and there is sufficient room to pass through without the characters overlapping with one another. How do I stop the two groups of characters from "walking on top of one another" and allow them pass around one another in a natural organic way. A correct answer would be any algorithm, that given the path to the destination and a list of mobile objects that block the path, finds an alternative path or stops without stopping all units when there is sufficient room to traverse.

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  • Faking Display tree (Sprite) parent child relationships with rasters (BitmapData) in ActionScript 3

    - by Arthur Wulf White
    I am working with Rasters (bitmapData) and blliting (copypixels) in a 2d-game in actionscript 3. I like how you can move a sprite and it moves all it's children, and you can simultaneously move the children creating an interesting visual effect. I do not want to use rotation or scaling however cause I do not know how that can be done without hampering with performance. So I'm not simulating Sprite parent-child behavior and sticking to the movement on the (x, y) axis. What I am planning to do is create a class called RasterContainer which extends bitmapData that has a vector of children of type Raster(extending bitmapData), now I am planning to implement recursive rendering in RasterContainer, that basically copyPixels every child, only changing their (x, y) offset to reflect their parent's offset. My question is, has this been implemented in an existing framework? Is this a good plan? Do I expect a serious performance hit for using recursive methods this way?

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  • From where can I install my nVidia drivers? [closed]

    - by Arthur Wulf White
    Possible Duplicate: How do I install extra drivers? Additional Drivers tool in Ubuntu 12.10? I have read here and here that I should be able to install drivers. So I'm finding the Additional Drivers menu. To install nVidia driver. I started looking for System -> Administration and not finding it. I have an icon that says System Settings and it has any option related to drivers. NOTE: I am using Ubuntu 12.10.

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  • Question about creating a sprite based 2-D Side Scroller with scaling/zooming

    - by Arthur
    I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side scroller a la Metal Slug, the zooming would come in as more enemy sprites entered the screen, or when facing a large sized boss. A feature that would be both cosmetic as well as functional to the game. I've done some reading and noticed a few suggestions that included drawing different sized sprites, a standard size and zoomed out size. Any thoughts? Thanks for your time.

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  • Adobe Air Mobile AS3 app: challenges and how to overcome them?

    - by Arthur Wulf White
    I made a PC flash game for LD 26 - minimalism and I am working on porting it to Android. Some questions I'd like to ask: Is it bad to heavily use vector graphics (ie. this.graphics.lineTo()) in Mobile Air? Does Stencyl completely alleviate this issue? Are there any inherit disadvantages to using Air Mobile that I'm missing? Where is the documentation for Air mobile (I googled and found no recent books or documentation pdf so far)

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  • Not detecting HDD after installing Ubuntu 12.04!

    - by Arthur
    After installing Ubuntu 12.04, which I'm using right now and it works great, my extra hard drive was detected the first time I turned on my computer but then it does not show anymore on my Home Folder, when I run the Disk Utility says that has a few errors but when I try to fix it, says that hard drive is busy and cannot do anything else. I've unmounted it and mounted again but nothing happens. Do you know what can be going on? Cause the first time that I was able to see my hard drive it had all the files I have, but I don't know if deleting the partition will format the whole hard drive or just the ubuntu files. THANKS in advance! BY THE WAY, I'm new to Ubuntu... :S

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  • 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?

    - by Arthur Wulf White
    I wish to add the ability to zoom-in, zoom-out, rotate and move the view in a top-down view over a collection of points and lines in a large 2d map. I split the map into a grid so I only need to render the points that are 'near' the camera. My question is, how do I render a point A(Xp,Yp) assuming the following details: Offset of the camera pov from the origin of the map is: Xc, Yc Meaning the camera center is positioned on top of that point. If there's a point in Xc, Yc it is positioned in the center of the screen. The rotation angle is: alpha The scale is: S Read my answer first. I am thinking there is more optimized solution, thanks. My question is how to include the following improvement: I read in the AS3 Bible book that: In regards to ShaderInput, You can use these methods to coerce Pixel Bender to crunch huge sets of data masquerading as images, without doing too much work on the ActionScript side to make them look like images. Meaning if I am performing the same linear function on a lot of items, I can do it all at once if I use Shaders correctly and save processing time. Does anyone know how that is accomplished? Here is a sample of what I mean: http://wonderfl.net/c/eFp0/

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  • Creating an Interface To a Language's Standard Library?

    - by Nathan Arthur
    In the process of learning test-driven development, I've been introduced to dependency injection and the use of interfaces, and have started using these concepts in my own PHP code in order to make it more testable. There have been times when I've needed to test code that was doing things like calling the PHP time() function. In order to make these tests predictable, it seemed logical to create an interface to the standard PHP functions I use so that I can mock them out in my tests. Is this good software design? What are the pros and cons of doing this? I've found myself groaning at how quickly my PHP interface can stick its fingers into everything I do. Is there a better way to make code that relies on PHP-accessed state and functions more testable?

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  • HP Bluetooth Mouse Connection Problems

    - by Arthur Upfield
    About a month ago, I turned on my laptop (Ubuntu 14.04 and Windows 8.1 dual boot, though the mouse works fine in Windows), logged in and connected my HP x4000b mouse via a bluetooth dongle (Kinivo BTD-400), and noticed that the battery indicator in Ubuntu said that the mouse battery was at 0%. The day before it was around 30%, so I decided to just change the batteries in the mouse, but after reconnecting with the new batteries, it still said 0%. The mouse connected and worked just fine, so I didn't think much of it. About a week after that, I noticed that my mouse would sometimes disconnect if I didn't use it, but since reconnecting isn't that hard I just decided to leave it. Now it also won't reconnect unless I log out and back in again, which is getting sort of tedious. Is there any way to fix this issue? Any help is appreciated, and I will try and respond to questions ASAP. Thanks.

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  • melonJS: Entity and solid block on collision layer

    - by Arthur Halma
    Actually I have my player entity with 64x64 sprite animation and 18x60 hitbox also the map is maded by 16x16 tiles. When my player goes some way he can pass through blocks (but not all of them). For example there are 4 situations: Good (player can't pass the tile with isSolid property on collision layer) Good (player can't pass the tile with isSolid property on collision layer) Bad (player pass the tile with isSolid property on collision layer) Bad (player pass the tile with isSolid property on collision layer) Looks like melonJS checks only corners of hitbox instead of whole rectangle. Can anyone help me in this situation.

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  • Blend "Window is not supported in a WPF Project"

    - by Andy Dent
    I am having a frustrating time with Blend reporting "Window is not supported in a Windows Presentation Foundation (WPF) project." due to unbuildable configurations but can't quite work out how to mangle my way out of it. I've worked out it is probably due to my trying to have a single solution with x86 and x64 configurations. There is no way to tell Blend 2 which is the active Solution Configuration and active Solution Platform. I think it's a bit of a weakness in the configuration system, or maybe the way I've set things up, but I have Debug64 and Debug solution configurations one of each is used with the platform x86 and x64. I also think it's a simple sorting problem - x64 comes before x86 and Debug comes before Debug64 so Blend ends up with an unbuildable config of Debug with x64. When I choose the combination of Debug and x64 in VS, its XAML editor can't load either. The solution is a moderately complex one - there's a pure Win32 DLL, C++/CLI Model project and two other WPF assemblies used by the main WPF project. UPDATE I have ripped all the x64 config out of my solution and rebuilt everything with no effect. I then uninstalled Blend 2 and installed Blend 3 - it doesn't like things either. The Visual Studio XAML editor is still very happy as is the program building and running. (echoes of strangled scream of frustration from oz)

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  • Is NUnit broken with Windows7 for C++/CLI?

    - by Andy Dent
    NUnit is failing in C++/CLI with a System.IO.FileNotFoundException. I have tried my own freshly-created project, the C++/CLI sample included with NUnit and the one from CodeProject How to use NUnit to test native C++ code using Visual Studio 2008sp1 with NUnit 2.5.5 as well as 2.4.8. I installed 2.4.8 just on C:\ in case there was something weird about paths with spaces such as Program Files (x86). I have no problems with a C# sample using NUnit. in NUnit GUI, all of these C++/CLI projects encounter the same problem, on attempting to open the projects. I'd really like to use NUnit but for now have had to go back to standard Microsoft tests System.IO.FileNotFoundException... Server stack trace: at System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection) at System.Reflection.Assembly.InternalLoad(AssemblyName assemblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.Load(String assemblyString) at NUnit.Core.Builders.TestAssemblyBuilder.Load(String path) at NUnit.Core.Builders.TestAssemblyBuilder.Build(String assemblyName, Boolean autoSuites) at NUnit.Core.Builders.TestAssemblyBuilder.Build(String assemblyName, String testName, Boolean autoSuites) at NUnit.Core.TestSuiteBuilder.BuildSingleAssembly(TestPackage package) at NUnit.Core.TestSuiteBuilder.Build(TestPackage package) at NUnit.Core.SimpleTestRunner.Load(TestPackage package) at NUnit.Core.ProxyTestRunner.Load(TestPackage package) at NUnit.Core.ProxyTestRunner.Load(TestPackage package) at NUnit.Core.RemoteTestRunner.Load(TestPackage package) at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at NUnit.Core.TestRunner.Load(TestPackage package) at NUnit.Util.TestDomain.Load(TestPackage package) at NUnit.Util.TestLoader.LoadTest(String testName)

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  • Allow selection of readonly files from SaveFileDialog?

    - by Andy Dent
    I'm using Microsoft.Win32.SaveFileDialog in an app where all files are saved as readonly but the user needs to be able to choose existing files. The existing files being replaced are renamed eg: blah.png becomes blah.png-0.bak, blah.png-1.bak and so on. Thus, the language for the OverwritePrompt is inappropriate - we are not allowing them to overwrite files - so I'm setting dlog.OverwritePrompt = false; The initial filenames for the dialog are generated based on document values so for them, it's easy - we rename the candidate file in advance and if the user cancels or chooses a different name, rename it back again. When I delivered the feature, testers swiftly complained because they wanted to repeatedly save files with names different from the agreed workflow (those goofy, playful guys!). I can't figure out a way to do this with the standard dialogs, in a way that will run safely on both XP (for now) and Windows 7. I was hoping to hook into the FileOK event but that is called after I get a warning dialog: |-----------------------------------------| | blah.png | | This file is set to read-only. | | Try again with a different file name. | |-----------------------------------------|

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  • XmlDataProvider and XPath bindings don't allow default namespace of XML data?

    - by Andy Dent
    I am struggling to work out how to use default namespaces with XmlDataProvider and XPath bindings. There's an ugly answer using local-name <Binding XPath="*[local-name()='Name']" /> but that is not acceptable to the client who wants this XAML to be highly maintainable. The fallback is to force them to use non-default namespaces in the report XML but that is an undesirable solution. The XML report file looks like the following. It will only work if I remove xmlns="http://www.acme.com/xml/schemas/report so there is no default namespace. <?xml version="1.0" encoding="utf-8"?> <?xml-stylesheet type='text/xsl' href='PreviewReportImages.xsl'?> <Report xsl:schemaLocation="http://www.acme.com/xml/schemas/report BlahReport.xsd" xmlns:xsl="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.acme.com/xml/schemas/report"> <Service>Muncher</Service> <Analysis> <Date>27 Apr 2010</Date> <Time>0:09</Time> <Authoriser>Service Centre Manager</Authoriser> Which I am presenting in a window with XAML: <Window x:Class="AcmeTest.ReportPreview" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="ReportPreview" Height="300" Width="300" > <Window.Resources> <XmlDataProvider x:Key="Data"/> </Window.Resources> <StackPanel Orientation="Vertical" DataContext="{Binding Source={StaticResource Data}, XPath=Report}"> <TextBlock Text="{Binding XPath=Service}"/> </StackPanel> </Window> with code-behind used to load an XmlDocument into the XmlDataProvider (seems the only way to have loading from a file or object varying at runtime). public partial class ReportPreview : Window { private void InitXmlProvider(XmlDocument doc) { XmlDataProvider xd = (XmlDataProvider)Resources["Data"]; xd.Document = doc; } public ReportPreview(XmlDocument doc) { InitializeComponent(); InitXmlProvider(doc); } public ReportPreview(String reportPath) { InitializeComponent(); var doc = new XmlDocument(); doc.Load(reportPath); InitXmlProvider(doc); } }

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  • Embeddable unit testing framework for mixed Windows app

    - by Andy Dent
    I want to test portions of a very complex app which includes both a major native Windows component and a substantial WPF GUI. Due to complexities I can't detail, it is impossible to run the native portion independently nor can I isolate the areas I want to test (spare me the lectures, we're talking a huge legacy code base and we do have refactoring plans). I'm looking for a unit test kit I can invoke on the native side but must be able to run with the app launched with the managed portion initialised. That seems to rule out the run executable feature of the cfix Windows unit test kit. I really like their philosophy, like WinUnit, of using DLL compilation as a way to add the reflective capabilities missing in C++ and gain a more NUnit-like experience. Ideally, I want something like WinUnit running within the application code and generating an HTML report. I'm trying to introduce more TDD and having things as lean as possible is important.

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  • Is Classic ADO still viable for a mixed managed/unmanaged App?

    - by Andy Dent
    We have a complex architecture with much logic in unmanaged code that needs database access. Currently this is via ODBC drivers and MFC classes and we're considering the issues of migrating our abstraction layer to use ADO or ADO.Net. In the latter case we'd have to be pushing database logic back up into the .Net layer. I'm trying to decide if the pain of invoking the database via .Net callbacks is offset by the improvements in ADO.Net. The Wikipedia comparison was interesting although I'm not sure I believe all the points in the comparison table (eg: does ADO.Net always use XML to pass data?). A 2005 comparison shows ADO.Net performing dramatically faster. Microsoft's guide to ADO.Net for ADO programmers suggests we will gain much from going to ADO.Net especially the way that data is available in native (.Net) types rather than solely through OLEAutomation's Variant.

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