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  • How to make JTabbedPane autoresize to fit page dimensions?

    - by teamon
    I have only JTabbedPane inside JFrame. JTabbedPane sets its dimensions to biggest page width/height. As pages has different size is it possible to force JTabbedPane to change its dimensions when selecting other page? http://grab.by/3hIg Top one is how it behave now and bottom one is how i want it to behave (i resized frame by hand)

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  • Removing UITextField from superview does not make it disappear on screen

    - by moshy
    I have the following code // Breakpoint here [label removeFromSuperview]; [label release]; label = nil; stepping through it with the debugger outputs (gdb) po [self subviews] <NSCFArray 0x476af70>( <UIImageView: 0x47581a0; frame = (0 0; 232 81); opaque = NO; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b3d0>>, <UILabel: 0x4758870; frame = (15 11; 202 56); text = 'Test'; clipsToBounds = YES; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b590>> ) (gdb) po label <UILabel: 0x4758870; frame = (15 11; 202 56); text = 'Test'; clipsToBounds = YES; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b590>> (gdb) n (gdb) n (gdb) n (gdb) po [self subviews] <NSCFArray 0x478c4e0>( <UIImageView: 0x47581a0; frame = (0 0; 232 81); opaque = NO; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b3d0>> ) Yet it is still visible, it does not disappear. Not even if I do [self setNeedsDisplay] immediately after. Has anyone else come across this? Is it a bug in the SDK or am I missing something?

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  • How do I reconfigure my GLES frame buffer after a rotation?

    - by Panda Pajama
    I am implementing interface rotation for my GLES based game for iOS, written in Xamarin.iOS with OpenTK. I am detecting the rotation by overriding WillRotate, in my UIViewController, and I correctly re-setup all of my projection matrices. However, when drawing a sprite, the image looks a bit blurrier on the landscape version compared to the portrait version, as you can see in the following closeups magnified 10x. Portrait (before rotating) Landscape (after rotating) In both cases, I'm using the same texture with the same sampler, the same shader, and the same GL state. I just changed the order of the parameters in the projection matrix, so the resulting sizes should be exactly the same pixelwise. Since this could be thought of as a window resize, I suppose that the framebuffer has to be recreated to the new size. When working on desktop apps on Direct3D11 (SharpDX), I would have to call swapChain.ResizeBuffers() to do this. I have tried setting AutoResize = true in my iPhoneOSGameView, but then the framebuffer gets clipped as I rotate the interface, and then everything disappears when rotating the interface again. I'm not doing anything strange, my framebuffer initialization is pretty vanilla: int scaling = (int)UIScreen.MainScreen.Scale; DeviceWidth = (int)UIScreen.MainScreen.Bounds.Width * scaling; DeviceHeight = (int)UIScreen.MainScreen.Bounds.Height * scaling; Size = new System.Drawing.Size((int)(DeviceWidth), (int)(DeviceHeight)); Bounds = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); Frame = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); ContextRenderingApi = EAGLRenderingAPI.OpenGLES2; AutoResize = true; LayerRetainsBacking = true; LayerColorFormat = EAGLColorFormat.RGBA8; I get inconsistent results when changing Size, Bounds and Frame on my CreateFrameBuffer override, but since the documentation is so incomplete (it has nothing on Bounds and Frame), I have resorted to randomly changing stuff here and there without really knowing what is going on. There is a similar question which has no answers. However, I don't know if they're experiencing the same problem as I am. Is my supposition that recreating the framebuffer is necessary, correct? If so, does anybody know how to do it correctly in OpenTK for Xamarin.iOS?

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  • Objective-C I can access self.view but not self.view.frame

    - by user292896
    I can access and show self.view and see the frame in the log but when I try to access self.view.frame I get null. Below is the log output of NSLog(@"Show self.view:%@",self.view); NSLog(@"Show self.view.frame:%@",self.view.frame); - 2010-03-28 11:08:43.373 vivmed_CD_Tab[20356:207] Show self.view:<UITableView: 0x4001600; frame = (0 0; 320 583); clipsToBounds = YES; autoresize = W+H; layer = <CALayer: 0x3b21270>> 2010-03-28 11:08:43.373 vivmed_CD_Tab[20356:207] Show self.view.frame:(null) Can anyone explain why self.view.frame is null but self.view shows a frame? May Goal is to change the frame size. Cheers, Grant

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  • How does autosize work in iPhone SDK?

    - by bresc
    Hi, I'm trying to do the following: I need to do a lot of custom things, so I subclassed everything. I'm having issues with autoresize and positioning. For instance the UIToolBar is not at the correct position. So here is the question: If you don't use UITableViewController or any other Controller, that takes care of all the positioning and sizing, then you have to do it yourself. Can someone someone tell me how this works? What do I need to understand?

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  • How to load different XIBs for different device orientations for same viewcontroller?

    - by Jaanus
    The documentation says that if I want to support both portrait and landscape, I basically have two ways of doing that: Set up the viewcontroller's view so that the subviews autoresize correctly and make smaller changes programmatically at runtime If the changes are more substantial, create an alternative landscape interface and push/pop the alternative modal viewcontroller at runtime I would like to present the info where the layout is substantially different, but logic is the same. Ideally, I would load another XIB for the same viewcontroller, but it does not seem to be an option. Sounds like #2 is what I need to do, but my problem with that is that it sounds like it would use the standard modalviewcontroller animations that are nothing like the device rotation animation. (Of course, being the lazywebber that I am, I did not test this hypothesis.) So, how do I load an alternative layout for landscape with the same viewcontroller but different XIB? Should I use the method #2 above and is the rotation animation natural? Or is there some other way?

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  • Rotation of ViewController in TabbarController

    - by hanno
    I have a custom UIViewController in a UITabbarController and want to respond to rotation events. When a rotation occurs, the tabbarcontroller and the viewcontroller get rotated. However, the view in the viewcontroller doesn't get redrawn properly: the layout doesn't autoresize and it is black on parts of the screen. The strange thing is that it works when I go to another tab and the back again to my original viewcontroller. What could possibly be wrong? I checked that didRotateFromInterfaceOrientation:fromInterfaceOrientation is being called. However, the view.frame.size values are still the old ones from before the rotation. That's probably not correct.

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  • Iphone resize doubt

    - by dragon
    Hi, I have create a view based application and its loaded correctly what i designed in the xib files.My doubt is when i designed uiview it has the property of resize its frame size(autoresize). But when i loaded the application into iphone the uiview has not the property of resize its frame automatically.Is it possible to change a uiview automatically in iphone (when application loaded)? (or) We can change the frame size of the uiview for every touches moved event. Can anyone help me ? Thanks in advance.......

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  • problem getting the height of a UIScrollView

    - by funkadelic
    hi, i am setting the size of a UIScrollView in viewDidLoad: but when I try to get the height of it, i am getting 0 in the console here is my code: - (void)viewDidLoad { [scrollView setContentSize:CGSizeMake(320,500)]; NSLog(@"scrollView: %@", scrollView); NSLog(@"scrollView.contentSize.height: %i", scrollView.contentSize.height); [super viewDidLoad]; } and in the console log i get scrollView: <UIScrollView: 0x4974110; frame = (0 0; 320 367); clipsToBounds = YES; autoresize = RM+TM; layer = <CALayer: 0x4974010>> scrollView.contentSize.height: 0 Shouldn't scrollView.contentSize.height be returning 367? On a related note, i specified the height to be 500 via [scrollView setContentSize:], but that doesn't appear to be applied?

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  • how do i get a layer's frame to automatically resize based on its superlayer's frame or its view's f

    - by Kevlar
    I'm experimenting with using cagradientlayer to draw gradients in our app instead of having a subclass of uiview manage gradients. One snafu that i've come across is that when the view that has the gradient as a sublayer of its main layer gets resized to fit the data i am trying to show, the layer doesn't resize along with it. I end up having the gradient layer end at the original frame size while my view's frame is much larger. Is there a way to have the sublayer autoresize to fit its superlayer's frame, or the superlayer's view's frame?

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  • How to do orientation rotation like built-in Calc app?

    - by Ray Wenderlich
    I'm trying to make an app that handles orientation/rotation similarly to the way the built-in Calc app does. If you check out that app, in portrait mode there's a normal calculator, and if you rotate to landscape mode there are additional buttons that appear to the left. I can't figure out how to do this by setting the autosize masks. The problem is the "normal" calculator view is 320px wide in portrait mode, but actually shrinks to around 240px in landscape mode to fit the additional controls. I've seen examples like the AlternateViews sample app that have two different view controllers (one for portrait and one for landscape), but they don't seem to animate the transitions between the views nicely like the Calc app does. I've also tried setting the frames for the views manually in willAnimateSecondHalfOfRotationFromInterfaceOrientation, but it doesn't seem to look "quite right" and also I'm not certain how that works with the autoresize mask. Any ideas how this is done? Thanks!

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  • WPF and canvas overlay

    - by user200851
    I have a grid which represents some data, and i need a canvas to overlay on top of it to layout some lines. The canvas is inside it's own usercontrol The problem is that the canvas and it's contents should autoresize when the grid resizes width and height. I added the canvas inside a viewbox, but it didn't do the trick. When the grid resizes, the canvas doesn't. The purpose of the canvas is to overlay a ruler-like functionality on top of the grid. I cannot use a style on the grid to replace the canvas, because the grid is showing different information than the canvas does. Think of it as chart, in which there are bar columns of different sizes (in my case the grid) and the days are lines in an overlay (just as a Gannt Chart) My code: taxCanvas = new TimeAxis(); Grid.SetRowSpan(taxCanvas, GRightMain.RowDefinitions.Count); Grid.SetColumnSpan(taxCanvas, GRightMain.ColumnDefinitions.Count); Grid.SetColumn(taxCanvas, 0); Grid.SetRow(taxCanvas, 0); Grid.SetZIndex(taxCanvas, -1); taxCanvas.Height = GRight.ActualHeight; taxCanvas.Width = GRight.ActualWidth; GRightMain.Children.Add(taxCanvas); TimeAxis is my canvas usercontrol, GRightMain is a grid which holds both my canvas and the grid with the content (Gright) in the same row and column.

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  • How do I properly handle rotation of a UIScrollView containing UIImageViews?

    - by bpapa
    I'm developing an image viewer, much like the Photos App. It's a UIScrollView with paging enabled with images loaded from the internet, so I've adapted portions of the LazyTableImages sample. The Scroll View and each ImageView inside of it have all of their autoresize mask flags set. When I first observed how resizes were happening during rotation, it looked good, but once I started trying to interact with the scroll view, I realized that I also had to programmatically change the size of the contentView. I did that by implementing didRotateFromInterfaceOrientation: in my view controller. [self.scrollView setContentSize:CGSizeMake(numberOfImages * portraitWidth, [scrollView bounds].size.height)]; With interaction behaving properly, I then discovered that, if I was viewing the second photo and rotated, portions of both the 1st and 2nd photos would be shown on the screen. I needed to change the contentOffset as well. I've tried to fix this two ways - both by using the scrollRectToVisible:animated: method of UIScrollView, as well as trying to set the contentOffset property directly. And I've experimented by putting this code in implementations of both the "one-step" and "two-step" responses to changes in Orientation. For example: -(void)didAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation { [self.scrollView setContentOffset:CGPointMake(currentlyViewedPhotoIndex * largeImageHeight,0) animated:YES]; In all cases though, it just looks janky as hell. Either I clearly see the scroll happen, or it just jumps. Uuuuuuuuuuugly! Is there a way to do this so that it behaves exactly like the Photos app does?

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  • Automatically resize jQuery UI dialog to the width of the content loaded by ajax

    - by womp
    I'm having a lot of trouble finding specific information and examples on this. I've got a number of jQuery UI dialogs in my application attached to divs that are loaded with .ajax() calls. They all use the same setup call: $(".mydialog").dialog({ autoOpen: false, resizable: false, modal: true }); I just want to have the dialog resize to the width of the content that gets loaded. Right now, the width just stays at 300px (the default) and I get a horizontal scrollbar. As far as I can tell, "autoResize" is no longer an option for dialogs, and nothing happens when I specify it. I'm trying to not write a separate function for each dialog, so .dialog("option", "width", "500") is not really an option, as each dialog is going to have a different width. Specifying width: 'auto' for the dialog options just makes the dialogs take up 100% of the width of the browser window. What are my options? I'm using jQuery 1.4.1 with jQuery UI 1.8rc1. It seems like this should be something that is really easy. EDIT: I've implemented a kludgy workaround for this, but I'm still looking for a better solution.

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  • Cannot hide a UIButton - Please help!

    - by Neurofluxation
    Hey again, I have the following code: visitSite.hidden = YES; For some reason, when I click a UIButton and call this piece of code, the visitSite button does not hide. The code is within this block: -(IBAction)welcomeButtonPressed:(id)sender { [UIButton beginAnimations:@"welcomeAnimation" context:NULL]; [UIButton setAnimationDuration:1.5]; [UIButton SetAnimationDidStopSelector:@selector(nowHideThisSiteButton:finished:context:)]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; ((UIView *)sender).hidden = YES; [UIButton commitAnimations]; } and the stop selector below: -(void)nowHideThisSiteButton:(NSString *)animationID finished:(BOOL *)finished context:(void *)context { visitSite.hidden = YES; } I've also tried [visitSite setHidden:YES]; and that fails as well. ALSO I've noticed that the setAnimationDidStopSelector does not get called at all. Also, visitSite (when NSLogged) equals: <UIButton: 0x1290f0; frame = (0 0; 320 460); opaque = NO; autoresize = RM+BM; layer = <CALayer: 0x1290f0>> visitSite.hidden (when NSLogged) equals: NULL Any more ideas? :(

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  • iPhone - ModalViewController not raising to top of the screen

    - by Oliver
    Hello, I have a UIImagePickerController that is shown [self presentModalViewController:self.picker animated:NO]; Then later on the code, I allow the user to display a preference panel : PreferencesController *nextWindow = [[[PreferencesController alloc] initWithNibName:@"Preferences" bundle:nil] autorelease]; UINavigationController* navController = [[[UINavigationController alloc] initWithRootViewController:nextWindow] autorelease]; [self presentModalViewController:navController animated:YES]; At this point, the new controller raises on the screen, but don't go to the top. Some space is left "transparent" at the top (I can see the camera view behind), and the bottom of the view is hidden out of the screen. The space I am talking about is about a status bar height. The status bar is not present on the screen. The navigation controller is hidden : self.navigationController.navigationBarHidden = YES; There is a toolbar at the top of the view. Nothing special into the view. The height of the view is defined at 480. All simulated element are set off in IB. The autoresize properties are all set on. I had a previous xib (I rebuilt it from scratch) that worked very well. I don't see what I missed on this one (I have only changed the xib, that replaces the previous one). I've cleaned the cache to be sure there was nothing left. No change... I've deleted everything in the new view to prevent some conflicts. No change... What did I miss ? How could I remove this empty space ?

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  • Access custom label property at didSelectRowAtIndexPath.

    - by Mr. McPepperNuts
    I have a UILabel for each cell at cellForRowAtIndexPath. UILabel *cellLabel = [[UILabel alloc] initWithFrame:frame]; cellLabel.text = myString; I want to access that string "myString" at didSelectRowAtIndexPath using indexpath. NSString *anotherString = cell.textLabel.text; returns null. Now if at cellForRowAtIndexPath, I did something like cell.textLabel.text = theString; then the didSelectRowAtIndexPath returns the appropriate cell. My question is, how can I access the text in the UILabel I apply to the cell, at didSelectRowAtIndexPath? Also, logging the cell in didSelectRowAtIndexPath returns cell: <UITableViewCell: 0x5dcb9d0; frame = (0 44; 320 44); autoresize = W; layer = <CALayer: 0x5dbe670>> Edit: NSString *myString = [[results objectAtIndex:indexPath.row] valueForKey:@"name"]; //cell.textLabel.text = myString; CGFloat width = [UIScreen mainScreen].bounds.size.width - 50; CGFloat height = 20; CGRect frame = CGRectMake(10.0f, 10.0f, width, height); UILabel *cellLabel = [[UILabel alloc] initWithFrame:frame]; cellLabel.text = myString; cellLabel.textColor = [UIColor blackColor]; cellLabel.backgroundColor = [UIColor whiteColor]; cellLabel.textAlignment = UITextAlignmentLeft; cellLabel.font = [UIFont systemFontOfSize:14.0f]; [cell.contentView addSubview:cellLabel]; [cellLabel release]; return cell;

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  • TinyMce imagemanager won't generate image path when used with an iframe

    - by Tom
    I have successfully setup tinymce to work on a page within an iframe. Everything works perfectly. However, when you use imagemanager to pick an image to be inserted or replaced in the editor it will not copy the path(and filename) of the image to the "Image URL" input in the "Insert/edit image" box. The box will either remain empty or keep the address of the previous image. The behaviour is the same with the filemanager plugin. tinyMCE.init( { mode : "none", editor_selector : "mceEditor", theme : "advanced", plugins : "filemanager,imagemanager,autoresize,safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template,inlinepopups,spellchecker", theme_advanced_buttons1 : "insertfile,insertimage,advimage,imagemanager,bold,italic,underline,|,justifyleft,justifycenter,justifyright,justifyfull,nonbreaking,cut,copy,paste,pastetext,pasteword,|,search,replace,|,bullist,numlist", theme_advanced_buttons2 : "blockquote,|,link,unlink,anchor,image,cleanup,help,code,|,insertdate,inserttime,|,forecolor,backcolor,|,charmap,iespell,media,advhr", theme_advanced_layout_manager : "SimpleLayout", theme_advanced_buttons3 : "tablecontrols,|,hr,removeformat,visualaid,|,sub,sup,strikethrough", theme_advanced_buttons4 : "styleselect,formatselect,fontselect,fontsizeselect,|,undo,redo,|,spellchecker", theme_advanced_toolbar_location : "external", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "bottom", relative_urls : true, document_base_url : "http://devtom.ecitb.org.uk/", auto_resize : true, content_css : "/custom/css/style.css", extended_valid_elements : "iframe[height|width|src|frameborder|scrolling]", }); /* The following code comes from- http://tinymce.moxiecode.com/punbb/viewtopic.php?id=12966 Without it the editor only loads 10% of the time. With it, it's pretty much 100% consistent. The other changes mentioned in the post have also been implemented. */ var setupTiny = function() { var ifrObj = document.getElementById('pageEditIFrame'); var win = ifrObj; if (win.contentWindow) { win = win.contentWindow; } var d; if(ifrObj.contentDocument) { d = ifrObj.contentDocument; } else if (ifrObj.contentWindow) { d = ifrObj.contentWindow.document; } else if (ifrObj.document) { d = ifrObj.document; } textAreas.each(function(txtEl) { tinyMCE.execCommand('mceAddFrameControl', false, { element_id : txtEl, window : win, doc : d }); }); }; //Waiting 1 second seems to make the editor load more reliably. setTimeout("setupTiny();",1000);

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  • ObjC get property name

    - by Joe Even
    Yes. I've searched a lot without success. I've looking for a way to get a property name as StringValue from inside a method. Lets say: My class has X Subviews from the Type UILabel. @property (strong, nonatomic) UILabel *firstLabel; @property (strong, nonatomic) UILabel *secondLabel; [...] and so on. Inside the method foo, the views are iterated as followed: -(void) foo { for (UIView *view in self.subviews) { if( [view isKindOfClass:[UILabel class]] ) { /* codeblock that gets the property name. */ } } } The Result should be something like that: THE propertyName(NSString) OF view(UILabel) IS "firstLabel" I've tried class_getInstanceVariable, object_getIvar and property_getName without Success. For Example, the Code for: [...] property_getName((void*)&view) [...] RETURNS: <UILabel: 0x6b768c0; frame = (65 375; 219 21); text = 'Something'; clipsToBounds = YES; opaque = NO; autoresize = RM+BM; userInteractionEnabled = NO; layer = <CALayer: 0x6b76930>> But i'm looking for this kind of result: "firstLabel" , "secondLabel" and so on. Thanks for your help! Reagrds Joé

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  • Very very weird problem with UIImageView property - I can access it then I can't, and it's not nil.

    - by just_another_coder
    Very very weird problem with UIImageView property on iPad application @interface MyViewController : UIViewController { IBOutlet UIImageView* coverImage; } @property(nonatomic, retain) IBOutlet UIImageView* coverImage; … more code @implementation MyViewController @synthesize coverImage; … more code - (void)viewDidLoad { [super viewDidLoad]; NSString* imageName = @"my_image.png"; UIImage* tempImage = [UIImage imageNamed:imageName]; [self.coverImage setImage:tempImage]; } The above code WILL display the image. In another part of code: -(IBAction) stopButtonPressed:(id)sender { [self.coverImage setHidden:YES]; NSLog(@"coverImage desc: %@", [coverImage description]); } The image will NOT disappear. I know the reference to the image isn't nil, because it gives me this output: 2010-05-29 17:37:40.706 MyApp[95360:207] coverImage desc: UIImageView: 0x5128420; frame = (0 0; 1024 768); autoresize = RM+BM; userInteractionEnabled = NO; layer = CALayer: 0x512bed0 In addition, if I move the code in viewDidLoad to another part of the class, and try to execute it from there, it fails to show the image at all.

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  • asset_packing tiny_mce files

    - by haries
    I use inplacericheditor plugin and tiny_mce Before asset_packager usage, this is how I include the files and they work well <script src="/javascripts/patch_inplaceeditor_1-8-2.js" type="text/javascript"> </script> <script src="/javascripts/patch_inplaceeditor_editonblank_1-8-2.js" type="text/javascript" </script> <script src="/javascripts/tiny_mce/tiny_mce.js" type="text/javascript"></script> <script src="/javascripts/tiny_mce_init.js" type="text/javascript"></script> <script src="/javascripts/inplacericheditor.js" type="text/javascript"></script> My asset_packager.yml section looks like this for the above files: tinyeditor: patch_inplaceeditor_1-8-2 patch_inplaceeditor_editonblank_1-8-2 tiny_mce/tiny_mce tiny_mce_init tiny_mce/langs/en tiny_mce/themes/advanced/editor_template tiny_mce/themes/advanced/langs/en tiny_mce/plugins/save/editor_plugin tiny_mce/plugins/autoresize/editor_plugin tiny_mce/plugins/paste/editor_plugin tiny_mce/plugins/preview/editor_plugin tiny_mce/plugins/table/editor_plugin tiny_mce/plugins/contextmenu/editor_plugin tiny_mce/plugins/emotions/editor_plugin inplacericheditor When I include the asset_packaged file and load the page (in production) I get the following errors: "Ajax.InPlaceEditor is undefined" "Ajax.InPlaceRichEditor is not a constructor" Can anyone shed some light on where I am going wrong or share a better way to asset_package tinymce? Thanks!

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