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  • CodePlex Daily Summary for Sunday, May 11, 2014

    CodePlex Daily Summary for Sunday, May 11, 2014Popular ReleasesGMare: GMare Beta 1.0: Features Added: Overhauled interface Re-wrote most controls and forms Automatic room creation on application open Room properties bar to change various room properties Now able to use a background from a supported Game Maker project file Block instances implemented More instance editing features like multi-Select, cherry pick select, replace, and set position More instance options on the instance list Flexible XML based .gmpx human readable project file format Game...Readable Passphrase Generator: KeePass Plugin 0.13.0: Version 0.13.0 Added "mutators" which add uppercase and numbers to passphrases (to help complying with upper, lower, number complexity rules). Additional API methods which help consuming the generator from 3rd party c# projects. 13,160 words in the default dictionary (~600 more than previous release).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.25.0: Release v1.0.25.0 MemberInfo/MethodInfo popup is now positioned properly to fit the screen In MethodInfo popup method signatures are word-wrapped Implemented Debug text value visualizer Pining sub-values from Watch PanelxFunc: xFunc 2.15.3: Added #53TerraMap (Terraria World Map Viewer): TerraMap 1.0.3.14652: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip file, make sure you have .NET Framework v4.5 installed, then just download and extract the ZIP file, and run TerraMap.exe.R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...CTI Text Encryption: CTI Text Encryption 5.2: Change log: 5.2 - Remove Cut button. - Fixed Reset All button does not reset encrypted text column. - Switch button location between Copy and Paste. - Enable users to use local fonts to display characters of their language correctly. (A font settings file will be saved at the same folder of this program.) 5.1 - Improve encryption process. - Minor UI update. - Version 5.1 is not compatible with older version. 5.0 - Improve encryption algorithm. - Simply inner non-encryption related mec...Aspose for Apache POI: Missing Features of Apache POI SS - v 1.1: Release contain the Missing Features in Apache POI SS SDK in comparison with Aspose.Cells What's New ?Following Examples: Set Print Titles Create Pivot Table Convert Charts to images Formula Calculation Engine Import Data to Worksheets Export Data from Worksheets Tracing Precedents and Dependents Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Danmu2Ass —— ??xml/json?Ass: Danmu2Ass 1.1: ????Danmu2Ass?????????xml/json???????ASS????????。?????????????。 ?????.NET Framework 4.0??,??????Niconvert??,????????IronPython 2.7。 1.1????????python????,?????????。 ??????python?????????????,?????”niconvert.py“????exe???????,?????????。 ?????????????????????”niconvert.py“??,??ASS HEADER TPL????????。 ??????.NET 4.0!QuickMon: Version 3.9: First official release of the PowerShell script Collector. Corrective script can now also be PowerShell scripts! There are a couple of internal bugfixes to the core components as well. e.g. Overriding remote host setting now applies to ALL child collectors Main UI app now indicates (in Window title) if there are changes that needs to be saved. Polling frequency can be adjusted by 'slide bar' Note: If you have issues with the new PowerShell script collector please see my post about issu...Tiny Wifi Host: Tiny Wifi Host 3.0.0.0: Tiny Wifi Hotspot Creator (Portable) v3 size: 50KB-140KB New Features: Friendly name for connected devices instead of Mac-Address (Double click selected device to enter friendly name) Saves device names to devices.xml Better error reporting+solutions Warning sound when number of connected devices exceed a certain number. (useful when only certain number of devices must be connected at a time) Many Bug Fixes. NoAudio files does not include connect, disconnect and warning audio to dec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierMagick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.BIDS Helper: BIDS Helper 1.6.6: This BIDS Helper beta release brings support for SQL Server 2014 and SSDTBI for Visual Studio 2013. (Note that SSDTBI for Visual Studio 2013 is currently unavailable to download from Microsoft. We are releasing BIDS Helper support to help those who downloaded it before it became unavailable, and we will recheck BIDS Helper 2014 is compatible after SSDTBI becomes available to download again.) BIDS Helper 2014 Beta Limitations: SQL Server 2014 support for Biml is still in progress, so this bet...New ProjectsAcutype: Simple program that enables you to practice typing by copying out passages from books.Bass Guitar Trainer: Bass Guitar Trainer is a free application for mastering a bass guitar. Application contains also metronome and drum machineCareer Tools: Career Tools - Track your contacts when searching for a new job A simple tool built in ASP.Net MVC 5EmptyWallGallery: Test EmptyWallGalleryGames Case Project: Final year project at Northumbria University. LINQ To OWIN: LINQ to OWIN is middleware that allows you to code your Katana/OWIN web applications as a set of reactive queries using Rx (Reactive Extensions) for .NET.Orchard ContentExtension: The ContentExtension module, extends the core of the Orchard framework in order to provide a better performance. P4 Compiler: P4 ftwRevolioReader: Browse, read and download books and magazines from Revolio.Sync Email to SharePoint list: This use to sync the exchange mail box to SharePoint listVirtual Radar Server: A .NET/Mono web server that decodes Mode-S & ADS-B messages and displays the location of aircraft on a Google Maps map.??????-??????【??】??????????: ???????????????????,????,????,????,???????,?????,?????.??????。 ?????-?????【??】???????: ???????????????、??,??,??,??,??? ?,??,,??,??,??,??,??,??,????????,??????! ?????-?????【??】?????????: ???????????????????????????:???????,??????,????,????,????,?????! ???????-???????【??】???????????: ??????????,??????????????????????,???????????????,?????????????! ???????-???????【??】???????????: ???????????????????????,?????, ... ????????????,????,????,?????,???????。 ?????-?????【??】?????????: ?????????????,????????,?????,???,???????????,???????????,?????,??????!??????-??????【??】????????: ???????????????????,?????????/?,,???????????,??????????????!??????-??????【??】??????????: ?????????????????????,?????????、??、??、????,??????????,?????????????!??????-??????【??】??????????: ???????????、????、????、??????????,???,?????,???????????????. ??????-??????【??】??????????: ????????????????、?????,????????????????????,????,????,??????。 ??????-??????【??】??????????: ????????????????,?????????????? ??。??????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ??????????????????,???、???!???????,????????????????,????????????,???! ????-????【??】????????: ?????????????,????,???????、???????????,???????????,????,?????,???????。 ?????-?????【??】?????????: ?????????????????、?????、?????、?????、?????、????,???????????,?????,??????!

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  • Reading a WAV file into VST.Net to process with a plugin

    - by Paul
    Hello, I'm trying to use the VST.Net and NAudio frameworks to build an application that processes audio using a VST plugin. Ideally, the application should load a wav or mp3 file, process it with the VST, and then write a new file. I have done some poking around with the VST.Net library and was able to compile and run the samples (specifically the VST Host one). What I have not figured out is how to load an audio file into the program and have it write a new file back out. I'd like to be able to configure the properties for the VST plugin via C#, and be able to process the audio with 2 or more consecutive VSTs. Using NAudio, I was able to create this simple script to copy an audio file. Now I just need to get the output from the WaveFileReader into the VST.Net framework somehow. private void processAudio() { reader = new WaveFileReader("c:/bass.wav"); writer = new WaveFileWriter("c:/bass-copy.wav", reader.WaveFormat); int read; while ((read = reader.Read(buffer, 0, buffer.Length)) > 0) { writer.WriteData(buffer, 0, read); } textBox1.Text = "done"; reader.Close(); reader.Dispose(); writer.Close(); writer.Dispose(); } Please help!! Thanks References: http://vstnet.codeplex.com (VST.Net) http://naudio.codeplex.com (NAudio)

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  • iPod library song path access

    - by Narendra Kumar
    I studied a lot but did not find any good answer. My problem is i am calculating beats per minute of song.I used Bass api for that, now problem is i am able to get bpm of a file which i have in my resource folder but i have to get bpm of all songs of iPod library. I am getting path of song from MPMediaItemPropertyAssetURL property of MpMediaItem but when passing this one in api api is saying stream cant load BASS_StreamCreateFile(). In my point of view i am not getting right path of song. How can we access valid path? Did any one access ipod library song with external api? Please help me . Thanks CODE IS THIS NSURL *assetURL = [song valueForProperty:MPMediaItemPropertyAssetURL]; NSString *respath = [NSString stringWithFormat:@"%@",[assetURL absoluteString]]; BASS_SetConfig(BASS_CONFIG_IOS_MIXAUDIO, 0); // Disable mixing. To be called before BASS_Init. if (HIWORD(BASS_GetVersion()) != BASSVERSION) { NSLog(@"An incorrect version of BASS was loaded"); } // Initialize default device. if (!BASS_Init(-1, 44100, 0, NULL, NULL)) { //textView.text = [NSString stringWithFormat:@"%@ CAN'T Load Stream",textView.text]; } DWORD chan1; if(!(chan1=BASS_StreamCreateFile(FALSE, [respath UTF8String], 0, 0, BASS_SAMPLE_LOOP))) { NSLog(@"Can't load stream!"); textView.text = [NSString stringWithFormat:@"%@ not loading...",textView.text]; } mainStream=BASS_StreamCreateFile(FALSE, [respath cStringUsingEncoding:NSUTF8StringEncoding], 0, 0, BASS_SAMPLE_FLOAT|BASS_STREAM_PRESCAN|BASS_STREAM_DECODE); float playBackDuration=BASS_ChannelBytes2Seconds(mainStream, BASS_ChannelGetLength(mainStream, BASS_POS_BYTE)); NSLog(@"Play back duration is %f",playBackDuration); HSTREAM bpmStream=BASS_StreamCreateFile(FALSE, [respath UTF8String], 0, 0, BASS_STREAM_PRESCAN|BASS_SAMPLE_FLOAT|BASS_STREAM_DECODE); //BASS_ChannelPlay(bpmStream,FALSE); BpmValue= BASS_FX_BPM_DecodeGet(bpmStream,0.0, playBackDuration, MAKELONG(45,256), BASS_FX_BPM_MULT2| BASS_FX_BPM_MULT2 | BASS_FX_FREESOURCE, (BPMPROCESSPROC*)proc); textView.text = [NSString stringWithFormat:@"%@ %f",textView.text,BpmValue];

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  • Form, function and complexity in rule processing

    Tim Bass posted on Orwellian Event Processing.I was involved in a heated exchange in the comments, and he has more recently published a post entitled Disadvantages of Rule-Based Systems (Part 1).Whatever the rights and wrongs of our exchange, it clearly failed to generate any agreement or understanding of our different positions.I don't particularly want to promote further argument of that kind, but I do want to take the opportunity of offering a different perspective on rule-processing and an explanation...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Pyro Jam Can Is a DIY Mini Ruben’s Tube

    - by Jason Fitzpatrick
    Earlier this year we showed you how to make a full-size Ruben’s Tube; now make a tiny single-column fire speaker with the Pyro Jam Can. Instructables’ user Patrick needed a simple device to enter into an Instuctables contest centered on fire-themed projects. His contribution, seen in the video above, is a single-column Ruben’s Tube (for the unfamiliar, a Ruben’s Tube is a device through which sound and flammable gas are passed; the resulting flame is modulated by the frequency of the sound). If your next party wouldn’t be the same without a sound system that pumps bass beats and fire, you know where to get started. The Pyro Jam Can [via Hack A Day] Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive Follow How-To Geek on Google+

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  • Type dependencies vs directory structure

    - by paul
    Something I've been wondering about recently is how to organize types in directories/namespaces w.r.t. their dependencies. One method I've seen, which I believe is the recommendation for both Haskell and .NET (though I can't find the references for this at the moment), is: Type Type/ATypeThatUsesType Type/AnotherTypeThatUsesType My natural inclination, however, is to do the opposite: Type Type/ATypeUponWhichTypeDepends Type/AnotherTypeUponWhichTypeDepends Questions: Is my inclination bass-ackwards? Are there any major benefits/pitfalls of one over the other? Is it just something that depends on the application, e.g. whether you're building a library vs doing normal coding?

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  • How to convert MP3 tp PCM using delphi code?

    - by XBasic3000
    I have TBass from http://www.un4seen.com/bass.html. I load mp3 and triying to change the format to PCM but it give me same result of mp3? acmForm.wFormatTag :=1; acmForm.nChannels :=1; acmForm.nSamplesPerSec :=8000; acmForm.nAvgBytesPerSec:=16000; acmForm.nBlockAlign := 2; acmForm.wBitsPerSample := 16; acmForm.cbSize := 0;

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  • utf-8 word boundary regex in javascript

    - by cherouvim
    In JavaScript: "ab abc cab ab ab".replace(/\bab\b/g, "AB"); correctly gives me: "AB abc cab AB AB" When I use utf-8 characters though: "aß aß? ?aß aß aß".replace(/\baß\b/g, "AB"); the word boundary operator doesn't seem to work: "aß aß? ?aß aß aß" Is there a solution to this?

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  • Modify audio pitch of recorded clip (m4v)

    - by devcube
    I'm writing an app in which I'm trying to change the pitch of the audio when I'm recording a movie (.m4v). Or by modifying the audio pitch of the movie afterwards. I want the end result to be a movie (.m4v) that has the original length (i.e. same visual as original) but with modified sound pitch, e.g. a "chipmunk voice". A realtime conversion is to prefer if possible. I've read alot about changing audio pitch in iOS but most examples focus on playback, i.e. playing the sound with a different pitch. In my app I'm recording a movie (.m4v / AVFileTypeQuickTimeMovie) and saving it using standard AVAssetWriter. When saving the movie I have access to the following elements where I've tried to manipulate the audio (e.g. modify the pitch): audio buffer (CMSampleBufferRef) audio input writer (AVAssetWriterAudioInput) audio input writer options (e.g. AVNumberOfChannelsKey, AVSampleRateKey, AVChannelLayoutKey) asset writer (AVAssetWriter) I've tried to hook into the above objects to modify the audio pitch, but without success. I've also tried with Dirac as described here: Real Time Pitch Change In iPhone Using Dirac And OpenAL with AL_PITCH as described here: Piping output from OpenAL into a buffer And the "BASS" library from un4seen: Change Pitch/Tempo In Realtime I haven't found success with any of the above libs, most likely because I don't really know how to use them, and where to hook them into the audio saving code. There seems to be alot of librarys that have similar effects but focuses on playback or custom recording code. I want to manipulate the audio stream I've already got (AVAssetWriterAudioInput) or modify the saved movie clip (.m4v). I want the video to be unmodifed visually, i.e. played at the same speed. But I want the audio to go faster (like a chipmunk) or slower (like a ... monster? :)). Do you have any suggestions how I can modify the pitch in either real time (when recording the movie) or afterwards by converting the entire movie (.m4v file)? Should I look further into Dirac, OpenAL, SoundTouch, BASS or some other library? I want to be able to share the movie to others with modified audio, that's the reason I can't rely on modifying the pitch for playback only. Any help is appreciated, thanks!

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  • Agile Like Jazz

    - by Jeff Certain
    (I’ve been sitting on this for a week or so now, thinking that it needed to be tightened up a bit to make it less rambling. Since that’s clearly not going to happen, reader beware!) I had the privilege of spending around 90 minutes last night sitting and listening to Sonny Rollins play a concert at the Disney Center in LA. If you don’t know who Sonny Rollins is, I don’t know how to explain the experience; if you know who he is, I don’t need to. Suffice it to say that he has been recording professionally for over 50 years, and helped create an entire genre of music. A true master by any definition. One of the most intriguing aspects of a concert like this, however, is watching the master step aside and let the rest of the musicians play. Not just play their parts, but really play… letting them take over the spotlight, to strut their stuff, to soak up enthusiastic applause from the crowd. Maybe a lot of it has to do with the fact that Sonny Rollins has been doing this for more than a half-century. Maybe it has something to do with a kind of patience you learn when you’re on the far side of 80 – and the man can still blow a mean sax for 90 minutes without stopping! Maybe it has to do with the fact that he was out there for the love of the music and the love of the show, not because he had anything to prove to anyone and, I like to think, not for the money. Perhaps it had more to do with the fact that, when you’re at that level of mastery, the other musicians are going to be good. Really good. Whatever the reasons, there was a incredible freedom on that stage – the ability to improvise, for each musician to showcase their own specialization and skills, and them come back to the common theme, back to being on the same page, as it were. All this took place in the same venue that is home to the L.A. Phil. Somehow, I can’t ever see the same kind of free-wheeling improvisation happening in that context. And, since I’m a geek, I started thinking about agility. Rollins has put together a quintet that reflects his own particular style and past. No upright bass or piano for Rollins – drums, bongos, electric guitar and bass guitar along with his sax. It’s not about the mix of instruments. Other trios, quartets, and sextets use different mixes of instruments. New Orleans jazz tends towards trombones instead of sax; some prefer cornet or trumpet. But no matter what the choice of instruments, size matters. Team sizes are something I’ve been thinking about for a while. We’re on a quest to rethink how our teams are organized. They just feel too big, too unwieldy. In fact, they really don’t feel like teams at all. Most of the time, they feel more like collections or people who happen to report to the same manager. I attribute this to a couple factors. One is over-specialization; we have a tendency to have people work in silos. Although the teams are product-focused, within them our developers are both generalists and specialists. On the one hand, we expect them to be able to build an entire vertical slice of the application; on the other hand, each developer tends to be responsible for the vertical slice. As a result, developers often work on their own piece of the puzzle, in isolation. This sort of feels like working on a jigsaw in a group – each person taking a set of colors and piecing them together to reveal a portion of the overall picture. But what inevitably happens when you go to meld all those pieces together? Inevitably, you have some sections that are too big to move easily. These sections end up falling apart under their own weight as you try to move them. Not only that, but there are other challenges – figuring out where that section fits, and how to tie it into the rest of the puzzle. Often, this is when you find a few pieces need to be added – these pieces are “glue,” if you will. The other issue that arises is due to the overhead of maintaining communications in a team. My mother, who worked in IT for around 30 years, once told me that 20% per team member is a good rule of thumb for maintaining communication. While this is a rule of thumb, it seems to imply that any team over about 6 people is going to become less agile simple because of the communications burden. Teams of ten or twelve seem like they fall into the philharmonic organizational model. Complicated pieces of music requiring dozens of players to all be on the same page requires a much different model than the jazz quintet. There’s much less room for improvisation, originality or freedom. (There are probably orchestral musicians who will take exception to this characterization; I’m calling it like I see it from the cheap seats.) And, there’s one guy up front who is running the show, whose job is to keep all of those dozens of players on the same page, to facilitate communications. Somehow, the orchestral model doesn’t feel much like a self-organizing team, either. The first violin may be the best violinist in the orchestra, but they don’t get to perform free-wheeling solos. I’ve never heard of an orchestra getting together for a jam session. But I have heard of teams that organize their work based on the developers available, rather than organizing the developers based on the work required. I have heard of teams where desired functionality is deferred – or worse yet, schedules are missed – because one critical person doesn’t have any bandwidth available. I’ve heard of teams where people simply don’t have the big picture, because there is too much communication overhead for everyone to be aware of everything that is happening on a project. I once heard Paul Rayner say something to the effect of “you have a process that is perfectly designed to give you exactly the results you have.” Given a choice, I want a process that’s much more like jazz than orchestral music. I want a process that doesn’t burden me with lots of forms and checkboxes and stuff. Give me the simplest, most lightweight process that will work – and a smaller team of the best developers I can find. This seems like the kind of process that will get the kind of result I want to be part of.

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  • What decent audio recording interfaces are well supported in Windows 7 64bit?

    - by labradort
    I currently have an Audigy 2 ZS Platinum. It permits me to insert a 1/4" jack line from bass guitar and play along with pre-recorded piano music. This worked fine under Windows XP. I am moving to Windows 7 64 bit (dual boot for now), and Creative may not develop fully working drivers for this component. Looking around, I don't see Windows 7 support mentioned at product web sites from E-MU, Roland, M-Audio, etc. Even at Creative, the posting of available drivers for Windows 7 is deceptive, as they do not adequately support recording (latency, distortion). My local music store shrugs and says to stay with Win XP. In some cases, the Vista drivers will work in Win 7. So I need real world feedback on this. I should also mention I'm not impressed with available USB interfaces - they have too low of a signal to noise ratio for my purposes. That leaves PCI, or possibly firewire devices (never tried one yet).

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  • Windows 7 Line In Delay Issue

    - by CheeseConQueso
    Not sure if this question should be posted on a different stack exchange site, so if you find that it should not be posted here, please move it. Either way, if you know the solution, please advise. I'm running Windows 7 Pro 32-bit on my Dell Latitude 2100 netbook and I'm having an issue with the line in device/driver/functionality. The device & driver are stock: Driver Date: 7/13/2009 Driver Version: 6.1.7600.16385 I'm almost sure that the manufacturer of the sound card is RealTek. The problem is that there is a delay (when monitoring input) between the source and the speakers. My setup is bass guitar running through a 12' long instrument cable (1/4") with a 1/4" female to 1/8" male adapter into the line in port on the computer. Then the 15' long headphones/line out cable goes into a standard set of powered speakers. How do I get rid of this delay? Thanks for any help.

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  • Ubuntu Volume overriding settings set in Alsamixer

    - by Hayek
    Problem: How do I "lock in" the volume I set through alsamixer? I'm running Ubuntu 9.10. I adjusted the bass/treble columns in alsamixer but changing the system volume resets them all back to 100% I did save the settings by running alsactl store but everything is reset once I touch Ubuntu's volume icon in the top menu bar. This is rather painful because the computer is hooked up to a 650watt system with a massive subwoofer. As much as I enjoy my music, there's no need to have the walls vibrate :) What can I do to prevent Ubuntu from overriding the settings?

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  • Windows 7 Line In Delay Issue [closed]

    - by CheeseConQueso
    Not sure if this question should be posted on a different stack exchange site, so if you find that it should not be posted here, please move it. Either way, if you know the solution, please advise. I'm running Windows 7 Pro 32-bit on my Dell Latitude 2100 netbook and I'm having an issue with the line in device/driver/functionality. The device & driver are stock: Driver Date: 7/13/2009 Driver Version: 6.1.7600.16385 I'm almost sure that the manufacturer of the sound card is RealTek. The problem is that there is a delay (when monitoring input) between the source and the speakers. My setup is bass guitar running through a 12' long instrument cable (1/4") with a 1/4" female to 1/8" male adapter into the line in port on the computer. Then the 15' long headphones/line out cable goes into a standard set of powered speakers. How do I get rid of this delay? Thanks for any help.

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  • Ubuntu Volume overriding settings set in Alsamixer

    - by Hayek
    Problem: How do I "lock in" the volume I set through alsamixer? I'm running Ubuntu 9.10. I adjusted the bass/treble columns in alsamixer but changing the system volume resets them all back to 100% I did save the settings by running alsactl store but everything is reset once I touch Ubuntu's volume icon in the top menu bar. This is rather painful because the computer is hooked up to a 650watt system with a massive subwoofer. As much as I enjoy my music, there's no need to have the walls vibrate :) What can I do to prevent Ubuntu from overriding the settings?

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  • MSBuild: TlbImp error since upgrading to VS 2010

    - by floele
    Hi, since upgrading my project to VS2010, including the use of MSBuild v4 instead of 3.5 (and not making any other changes), I get the following build error and have no clue how to fix it (log from CC.NET): <target name="ResolveComReferences" success="false"> <message level="high"><![CDATA[C:\Programme\Microsoft SDKs\Windows\v7.0A\bin\TlbImp.exe c:\Assemblies\NMSDVDXU.dll /namespace:NMSDVDXLib /machine:X64 /out:obj\x64\Release\Interop.NMSDVDXLib.dll /sysarray /transform:DispRet /reference:c:\Assemblies\Bass.Net.dll /reference:c:\Assemblies\LogicNP.FileView.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Design.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Drawing.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Management.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Windows.Forms.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:C:\WINDOWS\assembly\GAC\stdole\7.0.3300.0__b03f5f7f11d50a3a\stdole.dll ]]></message> <error code="TI0000" file="TlbImp"><![CDATA[A single valid machine type compatible with the input type library must be specified.]]></error> <warning code="MSB3283" file="C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets" line="1558" column="9"><![CDATA[Die Wrapperassembly für die Typbibliothek "NMSDVDXLib" wurde nicht gefunden.]]></warning> <message level="high"><![CDATA[C:\Programme\Microsoft SDKs\Windows\v7.0A\bin\TlbImp.exe c:\Assemblies\StarBurnX12.dll /namespace:RocketDivision.StarBurnX /machine:X64 /out:obj\x64\Release\Interop.RocketDivision.StarBurnX.dll /sysarray /transform:DispRet /reference:c:\Assemblies\Bass.Net.dll /reference:c:\Assemblies\LogicNP.FileView.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Design.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Drawing.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Management.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Windows.Forms.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:C:\WINDOWS\assembly\GAC\stdole\7.0.3300.0__b03f5f7f11d50a3a\stdole.dll ]]></message> <error code="TI0000" file="TlbImp"><![CDATA[A single valid machine type compatible with the input type library must be specified.]]></error> <warning code="MSB3283" file="C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets" line="1558" column="9"><![CDATA[Die Wrapperassembly für die Typbibliothek "RocketDivision.StarBurnX" wurde nicht gefunden.]]></warning> </target> Problem: A single valid machine type compatible with the input type library must be specified. It only applies to the x64 build of my project, x86 still works fine. Apparently, it tries to build a x64 interop assembly from the x86 DLL located in "C:\Assemblies". When executing the TlbImp command with the x64 DLL which is located in a different directory, it works fine. However, I don't know how I can configure my project to use different COM references for the x86 and x64 build. The OS on which the project is being compiled is WinXP x86. Building worked fine when using VS2005 + MSBuild 3.5 Any help would be highly appreciated. I tried building the upgraded project with MSBuild v3.5, but that doesn't work either. It complains about unknown NoWarn codes (probably new in 4.0).

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  • Upcoming events 2011 IT Camp Saturday Tampa and Orlando Code Camp 2011

    - by Nikita Polyakov
    I’ll be speaking at a few upcoming events: Saturday March 19th 2011 IT Camp Saturday Tampa http://itcampsaturday.com/tampa This is a first of it’s kind – IT Pro camp, a more topic open then many traditional Code Camp and no so much code focused. Here is just a small sample: Adnan Cartwright Administrating your Network with Group Policy Nikita Polyakov Intro to Phone 7 Development Landon Bass Enterprise Considerations for SharePoint 2010 Michael Wells Intro to SQL Server for IT Professionals Keith Kabza Microsoft Lync Server 2010 Overview Check out the full session schedule for other session, if you are in the IT Pro field – you will find many sessions of interest here: http://itcampsaturday.com/tampa/2011/03/01/schedule/   Saturday March 26th 2011 Orlando Code Camp http://www.orlandocodecamp.com/ Just a highlight of a few sessions: Design & Animation Chris G. Williams: Making Games for Windows Phone 7 with XNA 4.0 Diane Leeper: Animating in Blend: It's ALIVE Diane Leeper: Design for Developers: Bad Design Kills Good Projects Henry Lee: Windows Phone 7 Animation Konrad Neumann: Being a Designer in a Developer's World Nikita Polyakov: Rapid Prototyping with SketchFlow in Expression Blend WP7 Henry Lee: Learn to Use Accelerometer and Location Service (GPS) in Windows Phone Application Joe Healy: Consuming Services in Windows Phone 7 Kevin Wolf: Work From Anywhere = WFA (Part 1) Kevin Wolf: Work From Anywhere = WFA (Part 2) Nikita Polyakov: WP7 Marketplace Place and Monetization Russell Fustino: Making (More) Money with Phone 7

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  • AllSparkCube Packs 4,096 LEDs into a Giant Computer Controlled Display

    - by Jason Fitzpatrick
    LED matrix cubes are nothing new, but this 16x16x16 monster towers over the tiny 4x4x4 desktop variety. Check out the video to see it in action. Sound warning: the music starts off very loud and bass-filled; we’d recommend turning down the speakers if you’re watching from your cube. So what compels someone to build a giant LED cube driven by over a dozen Arduino shields? If you’re the employees at Adaptive Computing, you do it to dazzles crowds and show off your organizational skills: Every time I talk about the All Spark Cube people ask “so what does it do?” The features of the All Spark are the reason it was built and sponsored by Adaptive Computing. The Cube was built to catch peoples’ attention and to demonstrate how Adaptive can take a chaotic mess and inject order, structure and efficiency. We wrote several examples of how the All Spark Cube can demonstrate the effectiveness of a complex data center. If you’re interested in building a monster of your own, hit up the link below for more information, schematics, and videos. How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • loading mp3 from file using random access to flash.media.Sound

    - by Irfan Mulic
    We are migrating application from Delphi to Flex (Air) that plays mp3 files from random access big file. it has positions and sizes to extract mp3 data to FileStream-MemoryStream and then we use bass.dll to play it from memory stream. Now I have to play those same mp3's in flex but I am not sure how... I was reading something similar for reading/writing data using ByteArray from here but how to apply it to flash.media.Sound ? http://livedocs.adobe.com/flex/3/html/help.html?content=ByteArrays_2.html Any help?

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  • Iphone progressive download audio player

    - by joynes
    Hi! Im trying to implement a progressive download audio player for the iphone, ie using http and fixed size mp3-files. I found the AudioStreamer project but it seems very complicated and works best with endless streams. I need to be able to find out the total length of audiofiles and I also need to be able to seek in the files. I found a hacked deviation from AudioStreamer but it doesnt seem to work very well for me. http://www.saygoodnight.com/?p=14 Im wondering if there is a more simple way to achieve my goals or if there are some better working samples out there? I found the bass library but not much documentation about it. /Br Johannes

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  • set different volumes inside app

    - by blacksheep
    i'd lioke to set the volume inside the touchesBegan action on half the volume of the IBAction. (void) awakeFromNib { [super awakeFromNib]; engine = [[Finch alloc] init]; E = [[RevolverSound alloc] initWithFile:PATH(@"E.wav")rounds:9]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:self.view]; if(CGRectContainsPoint(Edrop.frame,location)){ [E play]; } } (IBAction)bass:(id)sender { if(CGRectIntersectsRect(finga.frame,e.frame)){ if(finga.center.y <= e.center.y) [E play]; } } thanx, blacksheep

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  • C++ vtable resolving with virtual inheritance

    - by Tomas Cokis
    I was curious about C++ and virtual inheritance - in particular, the way that vtable conflicts are resolved between bass and child classes. I won't pretend to understand the specifics on how they work, but what I've gleamed so far is that their is a small delay caused by using virtual functions due to that resolution. My question then is if the base class is blank - ie, its virtual functions are defined as: virtual void doStuff() = 0; Does this mean that the resolution is not necessary, because there's only one set of functions to pick from? Forgive me if this is an stupid question - as I said, I don't understand how vtables work so I don't really know any better.

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  • how to force ejb3 to reload value from data base and not use those of the context

    - by Kohan95
    Hello here I have a big problem that I hope to find help here I have two entities @Entity @Inheritance(strategy=InheritanceType.JOINED) @DiscriminatorColumn(name="Role", discriminatorType=DiscriminatorType.STRING) public class Utilisateur implements Serializable { private static final long serialVersionUID = 1L; @Id @GeneratedValue(strategy = GenerationType.IDENTITY) @Column(name="id") private Long id; @Column(name="nom",nullable=false) private String nom; @Column(name="Role",nullable=false, insertable=false) private String Role ; //... } @Entity @Table(name="ResCom") @DiscriminatorValue("ResCom") public class ResCom extends Utilisateur { /... } the first thing I do ResCom rsCom= new ResCom(nom,prenom, email,civilite, SysQl.crypePasse(pass)); gr.create(rsCom); I check my database I see that property is ResCom insert but when I check the value of role I get null Utilisateur tets= gr.findByEmail(email); message=tets.getEmail()+" and Role :"+tets.getRole()+""; but in my bass it ResCom !!!!! the problem disappears when I deploy the project again I hope you have a solution And thank you in advance sorry for my English

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  • Play mp3 stream from http URL on Windows Mobile 6.0

    - by Thyphuong
    After a short period of time learning about how to play a mp3 http url on windows mobile 6.0, I found that very less dll support that (until now, I just found out Bass.dll work nice). So I intend to change to another way to approach the goal. Here's my idea: Get a stream from http url. Decode the mp3 stream. Play the result from step 2. Coz I'm new on this field, so feel free and explain to me what I'm wrong and/or show me the way.

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