Box2D: How to get the Exact Collision Point and ignore the collision (from 2 "ghost bodies")
- by Moritz
I have a very basic problem with Box2D.
For a arenatype game where you can throw scriptable "missiles" at other players I decided to use Box2D for the collision detection between the players and the missiles. Players and missiles have their own circular shape with a specific size (varying). But I don´t want to use dynamic bodies because the…