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  • Clone ports from bsd installation to another

    - by Andor
    I have a production FreeBSD webserver which I would like to "clone" to create a development/preproduction server. I've installed a clean FreeBSD server and now I would like to know if there's an easy way to list all the ports installed on the production server, get that list out and input that to the new server, so I can easily install all the same apps and same versions than in the production machine. We are using: FreeBSD 7.1 portmaster as a port manager

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  • Straw Poll - K&R vs BSD

    - by Gordon Mackie JoanMiro
    No holy wars please - (ultimately a standardised and consistently-observed house-style on a project always wins out whatever is chosen), but I am genuinely interested in the preferences of people for K&R style formatting: public bool CompareObjects(object first, object second) { if (first == second) { return true; } else { return false; } } over BSD style: public bool CompareObjects(object first, object second) { if (first == second) { return true; } else { return false; } } K&R seems to be making a bit of a comeback recently (I'm an old programmer, so I've seen these things fluctuate); do people think K&R looks more professional, more cool, more readable, is compactness when viewing more important than extending the structure down the screen? Please use the 2 community wiki answers below to vote for K&R vs. BSD. Polls shouldn't earn rep for the first person that manages to type "BSD FTW!" My God! This question is nearly 2 years old and people are still down-voting it; ENOUGH!

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  • checksum in raw sockets and pcap

    - by hero
    i am using pcap library to sniff some packets, change their tcp data , and then inject my packet on the network. my question is: if i changed in the tcp data, should i recalculate the length field in the tcp header? should i also change the checksum? i read in a page on how to create raw sockets that if you set the tcp_checksum to 0, the kernel will automatically calculate it and fill it, is this true for windows machines also?

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  • Can I make a "TCP packet modifier" using tun/tap and raw sockets?

    - by benhoyt
    I have a Linux application that talks TCP, and to help with analysis and statistics, I'd like to modify the data in some of the TCP packets that it sends out. I'd prefer to do this without hacking the Linux TCP stack. The idea I have so far is to make a bridge which acts as a "TCP packet modifier". My idea is to connect to the application via a tun/tap device on one side of the bridge, and to the network card via raw sockets on the other side of the bridge. My concern is that when you open a raw socket it still sends packets up to Linux's TCP stack, and so I couldn't modify them and send them on even if I wanted to. Is this correct? A pseudo-C-code sketch of the bridge looks like: tap_fd = open_tap_device("/dev/net/tun"); raw_fd = open_raw_socket(); for (;;) { select(fds = [tap_fd, raw_fd]); if (FD_ISSET(tap_fd, &fds)) { read_packet(tap_fd); modify_packet_if_needed(); write_packet(raw_fd); } if (FD_ISSET(raw_fd, &fds)) { read_packet(raw_fd); modify_packet_if_needed(); write_packet(tap_fd); } } Does this look possible, or are there other better ways of achieving the same thing? (TCP packet bridging and modification.)

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  • Limiting max speed of sockets

    - by Lodle
    I'm using raw sockets on windows and I'm trying to find a way to limit the max connection speed over a group of sockets. For example I have 3 sockets to 3 servers and want to limit total download speed to 1mb. I googled and cant find any thing related. Any ideas?

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  • Propietary modules within GPL and BSD kernels

    - by Francisco Garcia
    Since the Linux kernel is GPL and not LGPL I suppose that it is illegal to link proprietary code to it. How does the industry circumvents this? I would expect that the GPL license will force any developer to release under GPL driver and/or kernel module. Maybe I am confused and implementing a new module is not really linking against the kernel code ??? How do companies deal with this? Maybe linking the other way around (from kernel to their binaries)? On the other hand there is the BSD kernel. Where you are free to link protected IP. Can you get a better design implementing your drivers within a BSD kernel? Is there any design restriction when implementing drivers for GPL kernels?

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  • questions about multi threading for sockets/tcp-connections.

    - by Fantastic Fourier
    I have a server that connects to multiple clients using TCP/IP connections, using C in Unix. Since it won't have more than 20 connections at a time, I figured I would use a thread per connection/socket. But the problem is writing to the sockets as I'll be sending user prompted msgs to clients. Once each socket is handled by a thread, how do I interact with the created thread to write to the sockets? Should each thread just read from the sockets and I'll write to sockets in the main program? Not sure if that's a good way to go about it.

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  • What is considered to be a "modification" of sources under the BSD license?

    - by Den
    I have a question about the 3-clause BSD license based on it's Wiki description. It states: Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: ... What is understood by "modification"? Specifically I am interested whether any/all of the following is considered as such modification: 1) reading the original sources and then re-implementing; 2) reading the original sources, waiting for a year and then re-implementing something based on whatever you could remember; 3) direct and very significant "complete" refactoring of the original sources.

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  • Can I re-license Academic Free License code under 2-Clause BSD / ITC?

    - by Stefano Palazzo
    I want to fork a piece of code licensed under the Academic Free License. For the project, it would be preferable to re-license it under the ISC License or the 2-Clause BSD license, which are equivalent. I understand that the AFL grants me things such as limitation of liability, but licensing consistency is much more important to the project, especially since we're talking about just 800 lines of code, a quarter of which I've modified in some way. And it's very important for me to give these changes back to the community, given the fact that this is software relevant to security - I need the public scrutiny that I'll get by creating a public fork. In short: At the top of the file I want to say this, or something like it: # Licensed under the Academic Free License, version 3 # Copyright (C) 2009 Original Author # Licensed under the ISC License # Copyright (C) 2012 Stefano Palazzo # Copyright (C) 2012 Company Am I allowed to do this? My research so far indicates that it's not clear whether the AFL is GPL-Compatible, and I can't really understand any of the stuff concerning re-licensing to other permissive licenses. As a stop gap, I would also be okay with re-licensing under the GPL, however: I can find no consensus (though I can find disagreement) on whether this is allowed at all, and I don't want to risk it, of course. Wikipedia: ISC License Wikipedia: Academic Free License

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  • php-fpm + persistent sockets = 502 bad gateway

    - by leeoniya
    Put on your reading glasses - this will be a long-ish one. First, what I'm doing. I'm building a web-app interface for some particularly slow tcp devices. Opening a socket to them takes 200ms and an fwrite/fread cycle takes another 300ms. To reduce the need for both of these actions on each request, I'm opening a persistent tcp socket which reduces the response time by the aforementioned 200ms. I was hoping PHP-FPM would share the persistent connections between requests from different clients (and indeed it does!), but there are some issues which I havent been able to resolve after 2 days of interneting, reading logs and modifying settings. I have somewhat narrowed it down though. Setup: Ubuntu 13.04 x64 Server (fully updated) on Linode PHP 5.5.0-6~raring+1 (fpm-fcgi) nginx/1.5.2 Relevent config: nginx worker_processes 4; php-fpm/pool.d pm = dynamic pm.max_children = 2 pm.start_servers = 2 pm.min_spare_servers = 2 Let's go from coarse to fine detail of what happens. After a fresh start I have 4x nginx processes and 2x php5-fpm processes waiting to handle requests. Then I send requests every couple seconds to the script. The first take a while to open the socket connection and returns with the data in about 500ms, the second returns data in 300ms (yay it's re-using the socket), the third also succeeds in about 300ms, the fourth request = 502 Bad Gateway, same with the 5th. Sixth request once again returns data, except now it took 500ms again. The process repeats for several cycles after which every 4 requests result in 2x 502 Bad Gateways and 2x 500ms Data responses. If I double all the fpm pool values and have 4x php-fpm processes running, the cycles settles in with 4x successful 500ms responses followed by 4x Bad Gateway errors. If I don't use persistent sockets, this issue goes away but then every request is 500ms. What I suspect is happening is the persistent socket keeps each php-fpm process from idling and ties it up, so the next one gets chosen until none are left and as they error out, maybe they are restarted and become available on the next round-robin loop ut the socket dies with the process. I haven't yet checked the 'slowlog', but the nginx error log shows lots of this: *188 recv() failed (104: Connection reset by peer) while reading response header from upstream, client:... All the suggestions on the internet regarding fixing nginx/php-fpm/502 bad gateway relate to high load or fcgi_pass misconfiguration. This is not the case here. Increasing buffers/sizes, changing timeouts, switching from unix socket to tcp socket for fcgi_pass, upping connection limits on the system....none of this stuff applies here. I've had some other success with setting pm = ondemand rather than dynamic, but as soon as the initial fpm-process gets killed off after idling, the persistent socket is gone for all subsequent php-fpm spawns. For the php script, I'm using stream_socket_client() with a STREAM_CLIENT_PERSISTENT flag. A while/stream_select() loop to detect socket data and fread($sock, 4096) to grab the data. I don't call fclose() obviously. If anyone has some additional questions or advice on how to get a persistent socket without tying up the php-fpm processes beyond the request completion, or maybe some other things to try, I'd appreciate it. some useful links: Nginx + php-fpm - recv() error Nginx + php-fpm "504 Gateway Time-out" error with almost zero load (on a test-server) Nginx + PHP-FPM "error 104 Connection reset by peer" causes occasional duplicate posts http://www.linuxquestions.org/questions/programming-9/php-pfsockopen-552084/ http://stackoverflow.com/questions/14268018/concurrent-use-of-a-persistent-php-socket http://devzone.zend.com/303/extension-writing-part-i-introduction-to-php-and-zend/#Heading3 http://stackoverflow.com/questions/242316/how-to-keep-a-php-stream-socket-alive http://php.net/manual/en/install.fpm.configuration.php https://www.google.com/search?q=recv%28%29+failed+%28104:+Connection+reset+by+peer%29+while+reading+response+header+from+upstream+%22502%22&ei=mC1XUrm7F4WQyAHbv4H4AQ&start=10&sa=N&biw=1920&bih=953&dpr=1

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  • Asynchronous sockets in C#

    - by IVlad
    I'm confused about the correct way of using asynchronous socket methods in C#. I will refer to these two articles to explain things and ask my questions: MSDN article on asynchronous client sockets and devarticles.com article on socket programming. My question is about the BeginReceive() method. The MSDN article uses these two functions to handle receiving data: private static void Receive(Socket client) { try { // Create the state object. StateObject state = new StateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private static void ReceiveCallback( IAsyncResult ar ) { try { // Retrieve the state object and the client socket // from the asynchronous state object. StateObject state = (StateObject) ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead)); // Get the rest of the data. client.BeginReceive(state.buffer,0,StateObject.BufferSize,0, new AsyncCallback(ReceiveCallback), state); } else { // All the data has arrived; put it in response. if (state.sb.Length > 1) { response = state.sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } } While the devarticles.com tutorial passes null for the last parameter of the BeginReceive method, and goes on to explain that the last parameter is useful when we're dealing with multiple sockets. Now my questions are: What is the point of passing a state to the BeginReceive method if we're only working with a single socket? Is it to avoid using a class field? It seems like there's little point in doing it, but maybe I'm missing something. How can the state parameter help when dealing with multiple sockets? If I'm calling client.BeginReceive(...), won't all the data be read from the client socket? The devarticles.com tutorial makes it sound like in this call: m_asynResult = m_socClient.BeginReceive (theSocPkt.dataBuffer,0,theSocPkt.dataBuffer.Length, SocketFlags.None,pfnCallBack,theSocPkt); Data will be read from the theSocPkt.thisSocket socket, instead of from the m_socClient socket. In their example the two are one and the same, but what happens if that is not the case? I just don't really see where that last argument is useful or at least how it helps with multiple sockets. If I have multiple sockets, I still need to call BeginReceive on each of them, right?

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  • How to migrate existing udp application to raw sockets

    - by osgx
    Hello Is there a tutorial for migration from plain udp sockets (linux, C99/C++, recv syscall is used) to the raw sockets? According to http://aschauf.landshut.org/fh/linux/udp_vs_raw/ch03s04.html raw socket is much faster than udp. Application is client-server. client is proprietary and must use exactly same procotol as it was with udp server. But server can be a bit faster with raw sockets. What parts of udp I must to implement in server? Is there a "quick migration" libraries?

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  • Handling Incoming Data from Multiple Sockets in Python

    - by user859434
    Background: I have a current implementation that receives data from about 120 different socket connections in python. In my current implementation, I handle each of these separate socket connections with a dedicated thread for each. Each of these threads parse the data and eventually store it within a shared locked dictionary. These sockets DO NOT have uniform data rates, some sockets get more data than others. Question: Is this the best way to handle incoming data in python, or does python have a better way on handling multiple sockets per thread?

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  • Is there an alternative to HTML Web Sockets, now that Firefox 4 has disabled them?

    - by Pino
    I've been checking out some of the latest multiplayer engines in HTML all supporting multi-user games (Very nice) - I believe all these engines use Web Sockets for communication. That’s why we’ve decided to disable support for WebSocket in Firefox 4, starting with beta 8 due to a protocol-level security issue. Beta 7 of Firefox has support for the -76 version of the protocol, the same version that’s included with Chrome and Safari. Beta 8 of Firefox 4 will remove that support. Anne van Kesteren of Opera also announced that Opera are dropping Websocket support. We are confident that other browser developers will follow. Source: Websockets Disabled in FireFox 4 I've just come accross the above, so no sockets in Firefox 4 or Opera.... thats big. Is anyone aware of an alternate or is it Chrome or do we need to just sit and wait for the next release of the major browsers. More info : Rocket Engine appears to work with all browsers including IE8 (http://rocketpack.fi/engine/) what will it be using as a method of communication?

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  • debugging on bsd using gdb or similar tootls

    - by agent.smith
    I have started using freebsd lately and realized gdb does not support remote debugging on it. Whenever, I try to do remote debugging using gdbserver, I run into SIGSEGV crashes and error message says can’t find definition of “r_debug_state”. Has anyone ever experienced this and solved it? Statically compiled single threaded programs can be compiled using gdbserver. However, other than that it is mostly looking difficult to use. Let me know if anyone knows any other tools to do remote application debugging on bsd or how to fix the issue. (I am on x64 freebsd 9) Thanks

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  • How do I increase the buffer size for domain sockets in OS X 10.6

    - by Chas. Owens
    In Linux I have no problem dumping tons of data into a domain socket, but the same code on OS X 10.6.2 blows up after about 65 records. The socket reader code looks like #!/usr/bin/perl use strict; use warnings; use IO::Socket; unlink "foo"; my $sock = IO::Socket::UNIX->new ( Local => 'foo', Type => SOCK_DGRAM, Timeout => 600, ) or die "Could not create socket: $!\n"; while (<$sock>) { chomp; print "[$_]\n"; } And the client code looks like #!/usr/bin/perl use strict; use warnings; use IO::Socket; my $sock = IO::Socket::UNIX->new ( Peer => 'foo', Type => SOCK_DGRAM, Timeout => 600, ) or die "Could not create socket: $!\n"; for my $i (1 .. 1_000_000) { print $sock "$i\n" or die $!; } close $sock; The error message I get is No buffer space available at write.pl line 15.. It seems fairly obvious that there is a difference in the buffer size between Linux and OS X, but I don't know how to set it OS X (or what the possible negative side effects might be).

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  • How do I increase the buffer size for domain sockets in OS X 10.6

    - by Chas. Owens
    In Linux I have no problem dumping tons of data into a domain socket, but the same code on OS X 10.6.2 blows up after about 65 records. The socket reader code looks like #!/usr/bin/perl use strict; use warnings; use IO::Socket; unlink "foo"; my $sock = IO::Socket::UNIX->new ( Local => 'foo', Type => SOCK_DGRAM, Timeout => 600, ) or die "Could not create socket: $!\n"; while (<$sock>) { chomp; print "[$_]\n"; } And the client code looks like #!/usr/bin/perl use strict; use warnings; use IO::Socket; my $sock = IO::Socket::UNIX->new ( Peer => 'foo', Type => SOCK_DGRAM, Timeout => 600, ) or die "Could not create socket: $!\n"; for my $i (1 .. 1_000_000) { print $sock "$i\n" or die $!; } close $sock; The error message I get is No buffer space available at write.pl line 15.. It seems fairly obvious that there is a difference in the buffer size between Linux and OS X, but I don't know how to set it OS X (or what the possible negative side effects might be).

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  • C# Sockets and Proxy Servers

    - by Tristan
    Hi Guys, I'm trying to make some source code for a library I downloaded work with a proxy server. The library uses sockets to connect to a server but if the client using the library is behind a proxy server it can't connect. Does anyone know how I can modify the socket to be able to connect to the server through a proxy server? I really want to just do this with the sockets in the library without having to change too much code to use WebRequest or something similar Cheers -Tristan

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  • Sockets server design advice

    - by Rob
    We are writing a socket server in c# and need some advice on the design. Background: Clients (from mobile devices) connect to our server app and we leave their socket open so we can send data back down to them whenever we need to. The amount of data varies but we generally send/receive data from each client every few seconds, so it's quite intensive. The amount of simultaneous connections can range from 50-500 (and more in the future). We have already written a server app using async sockets and it works, however we've come across some stumbling blocks and we need to make sure that what we're doing is correct. We have a collection which holds our client states (we have no socket/connection pool at the moment, should we?). Each time a client connects we create a socket and then wait for them to send us some data and in receiveCallBack we add their clientstate object to our connections dictionary (once we have verified who they are). When a client object then signs off we shutdown their socket and then close it as well as remove them from our collection of clients dictionary. Presumably everything happens in the right order, everything works as expected. However, almost everyday it stops accepting connections, or so we think, either that or it connects but doesn't actually do anything past that and we can't work out why it's just stopping. There are few things that we'r'e unsure about 1) Should we be creating some kind of connection pool as opposed to just a dictionary of client sockets 2) What happens to the sockets that connect but then don't get added to our dictionary, they just linger around in memory doing nothing, should we create ANOTHER dictionary that holds the sockets as soon as they are created? 3) What's the best way of finding if clients are no longer connected? We've read some many methods but we're not sure of the best one to use, send data or read data, if so how? 4) If we loop through the connections dictonary to check for disposed clients, should we be locking the dictionary, if so how does this affect other clients objects trying to use it at the same time, will it throw an error or just wait? 5) We often get disposedSocketException within ReceiveCallBack method at random times, does this mean we are safe to remove that socket from the collection? We can't seem to find any production type examples which show any of this working. Any advice would be greatly received

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  • PHP Sockets Not Working

    - by isurulucky
    Hi, I switched from Lighttpd server to WAMP and then found sockets in php are not working. But php is configured and working. (phpinfo() works) I removed the comment for the php_sockets.dll in php.ini @ C:\wamp\bin\php\php5.2.5.but still gives the error "Fatal error: Call to undefined function socket_create()". Any more configurations to do to enable sockets in php in WAMP? (php_sockets.dll is there as well, I've checked) Thank You!

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  • .NET Sockets and Proxy Servers

    - by Tristan
    I'm trying to make some source code for a library I downloaded work with a proxy server. The library uses sockets to connect to a server but if the client using the library is behind a proxy server it can't connect. Does anyone know how I can modify the socket to be able to connect to the server through a proxy server? I really want to just do this with the sockets in the library without having to change too much code to use WebRequest or something similar

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  • Send A DataSet via Sockets in .NET

    - by FinancialRadDeveloper
    I had written a Web Service to return a DataSet back to my ASP.Net site and this was working fine. However due to security issues and also the ability to get certain references installed, I have to move this to an App Server and so doing it as a Windows Service and communicating with the ASP.Net site now via sockets. Is there a way I can easily give the Website a serialized DataSet via Sockets from my App Server so I can read this in and then just carry on using the code I currently have to bind this to a GridView?

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  • Passive and active sockets

    - by davsan
    Quoting from this socket tutorial: Sockets come in two primary flavors. An active socket is con­nect­ed to a remote active socket via an open data con­nec­tion... A passive socket is not con­nect­ed, but rather awaits an in­com­ing con­nec­tion, which will spawn a new active socket once a con­nec­tion is es­tab­lished ... Each port can have a single passive socket binded to it, await­ing in­com­ing con­nec­tions, and mul­ti­ple active sockets, each cor­re­spond­ing to an open con­nec­tion on the port. It's as if the factory worker is waiting for new mes­sages to arrive (he rep­re­sents the passive socket), and when one message arrives from a new sender, he ini­ti­ates a cor­re­spon­dence (a con­nec­tion) with them by del­e­gat­ing someone else (an active socket) to ac­tu­al­ly read the packet and respond back to the sender if nec­es­sary. This permits the factory worker to be free to receive new packets. ... Then the tutorial explains that, after a connection is established, the active socket continues receiving data until there are no remaining bytes, and then closes the connection. What I didn't understand is this: Suppose there's an incoming connection to the port, and the sender wants to send some little data every 20 minutes. If the active socket closes the connection when there are no remaining bytes, does the sender have to reconnect to the port every time it wants to send data? How do we persist a once established connection for a longer time? Can you tell me what I'm missing here? My second question is, who determines the limit of the concurrently working active sockets?

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