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  • Do I need to be worried about these SMART drive temperatures?

    - by Steve Lorimer
    I have 5 hard drives in a machine sitting in a cupboard. /dev/sda is a 500GB Seagate drive, and is the boot disk. /dev/sd{b,c,d,e} are 2TB drives in a raid6 configuration. smartctl is showing significantly higher temperatures (like ~140 degrees celsius) on the raid drives than the boot drive. Do I need to be worried? /dev/sdb and /dev/sde are new Western Digital Black drives (new=1 week) /dev/sdc and /dev/sdd are 5 year old Hitachi drives /dev/sda [SAT], Temperature_Celsius changed from 40 to 39 /dev/sdc [SAT], Temperature_Celsius changed from 142 to 146 /dev/sdc [SAT], Temperature_Celsius changed from 146 to 142 /dev/sdd [SAT], Temperature_Celsius changed from 142 to 146 /dev/sda [SAT], Airflow_Temperature_Cel changed from 61 to 62 /dev/sda [SAT], Temperature_Celsius changed from 39 to 38 /dev/sde [SAT], Temperature_Celsius changed from 107 to 108 /dev/sdb [SAT], Temperature_Celsius changed from 108 to 109 /dev/sdc [SAT], Temperature_Celsius changed from 146 to 150 /dev/sdc [SAT], Temperature_Celsius changed from 146 to 150 /dev/sda [SAT], Airflow_Temperature_Cel changed from 62 to 61 /dev/sda [SAT], Temperature_Celsius changed from 38 to 39 Update: Adding detailed drive information as per request: /dev/sda =========================== smartctl 6.0 2012-10-10 r3643 [x86_64-linux-3.9.10-100.fc17.x86_64] (local build) Copyright (C) 2002-12, Bruce Allen, Christian Franke, www.smartmontools.org === START OF INFORMATION SECTION === Model Family: Seagate Pipeline HD 5900.2 Device Model: ST3500312CS Serial Number: 5VV47HXA LU WWN Device Id: 5 000c50 02aad5ad6 Firmware Version: SC13 User Capacity: 500,107,862,016 bytes [500 GB] Sector Size: 512 bytes logical/physical Rotation Rate: 5900 rpm Device is: In smartctl database [for details use: -P show] ATA Version is: ATA8-ACS T13/1699-D revision 4 SATA Version is: SATA 2.6, 1.5 Gb/s (current: 1.5 Gb/s) Local Time is: Tue Jun 3 10:54:11 2014 EST SMART support is: Available - device has SMART capability. SMART support is: Enabled /dev/sdb =========================== smartctl 6.0 2012-10-10 r3643 [x86_64-linux-3.9.10-100.fc17.x86_64] (local build) Copyright (C) 2002-12, Bruce Allen, Christian Franke, www.smartmontools.org === START OF INFORMATION SECTION === Device Model: WDC WD2003FZEX-00Z4SA0 Serial Number: WD-WMC1F1398726 LU WWN Device Id: 5 0014ee 003b8bd25 Firmware Version: 01.01A01 User Capacity: 2,000,398,934,016 bytes [2.00 TB] Sector Sizes: 512 bytes logical, 4096 bytes physical Rotation Rate: 7200 rpm Device is: Not in smartctl database [for details use: -P showall] ATA Version is: ACS-2 (minor revision not indicated) SATA Version is: SATA 3.0, 6.0 Gb/s (current: 3.0 Gb/s) Local Time is: Tue Jun 3 10:54:11 2014 EST SMART support is: Available - device has SMART capability. SMART support is: Enabled /dev/sdc =========================== smartctl 6.0 2012-10-10 r3643 [x86_64-linux-3.9.10-100.fc17.x86_64] (local build) Copyright (C) 2002-12, Bruce Allen, Christian Franke, www.smartmontools.org === START OF INFORMATION SECTION === Model Family: Hitachi Deskstar 7K3000 Device Model: Hitachi HDS723020BLA642 Serial Number: MN1220F30WSTUD LU WWN Device Id: 5 000cca 369cc9f5d Firmware Version: MN6OA580 User Capacity: 2,000,398,934,016 bytes [2.00 TB] Sector Size: 512 bytes logical/physical Rotation Rate: 7200 rpm Device is: In smartctl database [for details use: -P show] ATA Version is: ATA8-ACS T13/1699-D revision 4 SATA Version is: SATA 2.6, 6.0 Gb/s (current: 3.0 Gb/s) Local Time is: Tue Jun 3 10:54:11 2014 EST SMART support is: Available - device has SMART capability. SMART support is: Enabled /dev/sdd =========================== smartctl 6.0 2012-10-10 r3643 [x86_64-linux-3.9.10-100.fc17.x86_64] (local build) Copyright (C) 2002-12, Bruce Allen, Christian Franke, www.smartmontools.org === START OF INFORMATION SECTION === Model Family: Hitachi Deskstar 7K3000 Device Model: Hitachi HDS723020BLA642 Serial Number: MN1220F30WST4D LU WWN Device Id: 5 000cca 369cc9f48 Firmware Version: MN6OA580 User Capacity: 2,000,398,934,016 bytes [2.00 TB] Sector Size: 512 bytes logical/physical Rotation Rate: 7200 rpm Device is: In smartctl database [for details use: -P show] ATA Version is: ATA8-ACS T13/1699-D revision 4 SATA Version is: SATA 2.6, 6.0 Gb/s (current: 1.5 Gb/s) Local Time is: Tue Jun 3 10:54:11 2014 EST SMART support is: Available - device has SMART capability. SMART support is: Enabled /dev/sde =========================== smartctl 6.0 2012-10-10 r3643 [x86_64-linux-3.9.10-100.fc17.x86_64] (local build) Copyright (C) 2002-12, Bruce Allen, Christian Franke, www.smartmontools.org === START OF INFORMATION SECTION === Device Model: WDC WD2003FZEX-00Z4SA0 Serial Number: WD-WMC1F1483782 LU WWN Device Id: 5 0014ee 3002d235c Firmware Version: 01.01A01 User Capacity: 2,000,398,934,016 bytes [2.00 TB] Sector Sizes: 512 bytes logical, 4096 bytes physical Rotation Rate: 7200 rpm Device is: Not in smartctl database [for details use: -P showall] ATA Version is: ACS-2 (minor revision not indicated) SATA Version is: SATA 3.0, 6.0 Gb/s (current: 1.5 Gb/s) Local Time is: Tue Jun 3 10:54:11 2014 EST SMART support is: Available - device has SMART capability. SMART support is: Enabled

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  • Postfix SASL Authentication using PAM_Python

    - by Christian Joudrey
    Cross-post from: http://stackoverflow.com/questions/4337995/postfix-sasl-authentication-using-pam-python Hey guys, I just set up a Postfix server in Ubuntu and I want to add SASL authentication using PAM_Python. I've compiled pam_python.so and made sure that it is in /lib/security. I've also added created the /etc/pam.d/smtp file and added: auth required pam_python.so test.py The test.py file has been placed in /lib/security and contains: # # Duplicates pam_permit.c # DEFAULT_USER = "nobody" def pam_sm_authenticate(pamh, flags, argv): try: user = pamh.get_user(None) except pamh.exception, e: return e.pam_result if user == None: pam.user = DEFAULT_USER return pamh.PAM_SUCCESS def pam_sm_setcred(pamh, flags, argv): return pamh.PAM_SUCCESS def pam_sm_acct_mgmt(pamh, flags, argv): return pamh.PAM_SUCCESS def pam_sm_open_session(pamh, flags, argv): return pamh.PAM_SUCCESS def pam_sm_close_session(pamh, flags, argv): return pamh.PAM_SUCCESS def pam_sm_chauthtok(pamh, flags, argv): return pamh.PAM_SUCCESS When I test the authentication using auth plain amltbXkAamltbXkAcmVhbC1zZWNyZXQ= I get the following response: 535 5.7.8 Error: authentication failed: no mechanism available In the postfix logs I have this: Dec 2 00:37:19 duo postfix/smtpd[16487]: warning: SASL authentication problem: unknown password verifier Dec 2 00:37:19 duo postfix/smtpd[16487]: warning: SASL authentication failure: Password verification failed Dec 2 00:37:19 duo postfix/smtpd[16487]: warning: localhost.localdomain[127.0.0.1]: SASL plain authentication failed: no mechanism available Any ideas? tl;dr Anyone have step by step instructions on how to set up PAM_Python with Postfix? Christian

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  • PHP extension causes symbol lookup error

    - by Christian
    Dear, I installed - or better tried to - the NMCryptGate Extension for PHP on my Debian 5.0.8 server. I did this by compiling the sources which came up with no error message. Calling phpinfo() I can see the extension as enabled. BUT, whenever I try calling a method from this extension I get an error logged to the apache error log: /usr/sbin/apache2: symbol lookup error: /usr/lib/php5/20060613+lfs/nmcryptgate.so: undefined symbol: nmlistalloc What is missing? I got two packages from the software company: the php module sources and some files which should - according to their path inside the tar - go to /usr/local/bin|doc|include|lib. I moved them there without any effect. Each of these two packages has its own config file almost looking the same: \# libnmcryptgate.la - a libtool library file \# Generated by ltmain.sh - GNU libtool 1.3.4 (1.385.2.196 1999/12/07 21:47:57) \# \# Please DO NOT delete this file \# It is necessary for linking the library \# The name that we can dlopen(3) dlname='' \# Names of this library library_names='libnmcryptgate.so.1 libnmcryptgate.so libnmcryptgate.so' \# The name of the static archive old_library='' \# Libraries that this one depends upon dependency_libs=' -L. -L/usr/ssl/lib -L/usr/local/ssl/lib -L/usr/local/lib -lssl -lcrypto' \# Version information for libnmcryptgate current=1 age=0 revision=29 \# Is this an already installed library installed=yes \# Directory that this library needs to be installed in libdir='/usr/local/lib' I tried several ways to get it right: moving files, symlinking, changing configurations - always followed by restarting apache - no success. I guess I just have to move the files to the correct location or change the libdir inside the config files but meanwhile I'm totally confused by the two packages: do I need both, which config rules what, do I have to use the libdir variable? And for what? ... Anybody out there hinting me to my source of failure? Thank you in advance, regards, Christian

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  • Device Driver IRQL and Thread/Context Switches

    - by Christian Hoglund
    Hi, I'm new to Windows device driver programming. I know that certain operations can only be performed at IRQL PASSIVE_LEVEL. For example, Microsoft have this sample code of how to write to a file from a kernel driver: if (KeGetCurrentIrql() != PASSIVE_LEVEL) return STATUS_INVALID_DEVICE_STATE; Status = ZwCreateFile(...); My question is this: What is preventing the IRQL from being raised after the KeGetCurrentIrql() check above? Say a context or thread swithch occurs, couldn't the IRQL suddenly be DISPATCH_LEVEL when it gets back to my driver which would then result in a system crash? If this is NOT possible then why not just check the IRQL in the DriverEntry function and be done with it once for all?

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  • Read binary file into a struct C#

    - by Robert Höglund
    I'm trying to read binary data using C#. I have all information about the layout of the data in the files I want to read. I'm able to read the data "chunk by chunk", i.e. getting the first 40 bytes of data converting it to a string, get the next 40 bytes, ... Since there are at least three slighlty different version of the data, I would like to read the data directly into a struct. It just feels so much more right than by reading it "line by line". I have tried the following approach but to no avail:StructType aStruct; int count = Marshal.SizeOf(typeof(StructType)); byte[] readBuffer = new byte[count]; BinaryReader reader = new BinaryReader(stream); readBuffer = reader.ReadBytes(count); GCHandle handle = GCHandle.Alloc(readBuffer, GCHandleType.Pinned); aStruct = (StructType) Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(StructType)); handle.Free(); The stream is an opened FileStream from which I have began to read from. I get an AccessViolationException when using Marshal.PtrToStructure. The stream contains more information than I'm trying to read since I'm not interested in data at the end of the file. The struct is defined like:[StructLayout(LayoutKind.Explicit)] struct StructType { [FieldOffset(0)] public string FileDate; [FieldOffset(8)] public string FileTime; [FieldOffset(16)] public int Id1; [FieldOffset(20)] public string Id2; } The examples code is changed from original to make this question shorter. How would I read binary data from a file into a struct?

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  • Keyboard for programmers

    - by Robert Höglund
    I'm trying to improve my working environment and I'm still searching for that perfect keyboard that practically types bug-free code all by itself. At the moment I'm using a Logitech Wave for my Windows need and an Apple Wireless Keyboard (the one without a numeric keypad) when doing OS X stuff. I'm quite happy with the Logitech Wave but I would prefer one without all the extra multimedia buttons. What I like most about the Apple Wireless Keyboard is that it is very similar to the Macbook's keyboard which for me makes it easier to write code when on my Macbook. What kind of keyboard would you recommend for going all out writing code until your fingers bleed? I have remapped the Caps Lock key to Ctrl which after a while feels really good, until I have to sit at another computer or when someone at work is going to show me something on my computer. Are there other little keyboard tricks that you use to get a little bit more productive? I have looked into switching to Dvorak but I have decided it's not for me.

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  • How do I split an NSString by each character in the string?

    - by Robert Höglund
    I have the following code, which works as I expect. What I would like to know if there is an accepted Cocoa way of splitting a string into an array with each character of the string as an object in an array? - (NSString *)doStuffWithString:(NSString *)string { NSMutableArray *stringBuffer = [NSMutableArray arrayWithCapacity:[string length]]; for (int i = 0; i < [string length]; i++) { [stringBuffer addObject:[NSString stringWithFormat:@"%C", [string characterAtIndex:i]]]; } // doing stuff with the array return [stringBuffer componentsJoinedByString:@""]; }

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  • How to add a Page to Frame using code in WPF

    - by Robert Höglund
    I have a Window where I have put a Frame. I would like to add a Page to the Frame when I click a button that is also on the Window but not in the Frame. There are several buttons in the Window and each click on a button should load a different Page in the Frame. Since I'm a total newbie on this WPF stuff it's quite possible that this approach is not the best and I have thought about replacing the Frame with a Canvas and then make UserControls instead of Pages that will be added to the Canvas. I welcome any ideas and suggestions on how to best solve this. I aiming for a functionality that is similar to the application Billy Hollis demonstrated in dnrtv episode 115. (http://dnrtv.com/default.aspx?showID=115).

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  • Metadata file ... could not be found error when building projects

    - by Robert Höglund
    Every time I start Visual Studio 2008, the first time I try to run the project I get the error CS0006 The metadata file ... could not be found. If I do a rebuild of the complete solution it works. Some information about the solution: I'm building in debug mode and Visual Studio complains about not finding dll:s in the release folder. The projects Visual Studio complains about are used by many other projects in the solution. I have changed the default output path of all projects to a ......\build\debug\ProjectName and ......\build\release\ProjectName respectively. (Just to get all build files in one directory) I have the same problem with a another solution. The solution was created from scratch. There are 9 projects in the solution. One WPF and 8 class libraries using dotnet 3.5. Any ideas on what is causing this problem?

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  • WPF Window Style not working at runtime

    - by Christian Pena
    Hi, I created a WPF application in Visual Studio 2010 Express (C#) and added the text below to the Application.Resources in App.xaml. I see the style applied to the window in the designer, but when I run the application, the window background is white. Running in Windows XP on BootCamp on a MacBook Pro if that is a factor. Thanks in advance, Christian <Style TargetType="{x:Type Window}"> <Setter Property="Background"> <Setter.Value> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientStop Offset="0" Color="WhiteSmoke" /> <GradientStop Offset="1" Color="Silver" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Padding" Value="20" /> </Style>

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  • manipulate objects outside svg with javascript-function inside the svg

    - by Christian Benke
    Hello! I'm embedding a svg-graphic on my website and i'd like to manipulate the rest of the website with javascript-commands which are in the svg - though i'm not sure if this is possible. Let me elaborate: I've got a worldmap in svg, i want to click on a country and this click should run an ajax-call and load relevant information of this country into a div in the html site where the svg is embedded. "onclick="location.href='xxx'"" redirects to the respective site which is fine, but i'd prefer to run a js-function that fetches the site with ajax - but running a javascript-function in the svg only seems to work for functions and elements defined in the svg, not outside of it. Is it basically possible to manipulate anything outside the svg through a js-function in the svg? How? Regards Christian

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  • MS SQL and .NET Typed Dataset AllowDBNull Metadata

    - by Christian Pena
    Good afternoon, I am generating a typed dataset from a stored procedure. The stored procedure may contain something like: select t1.colA, t2.colA AS t2colA from t1 inner join t2 on t1.key = t2.key When I generate the typed dataset, the dataset knows whether t1.colA allows NULLs, but it always puts FALSE in AllowDBNull for t2.colA even if t2.colA allows NULL. Is this because the column is aliased? Is there any way, from SQL, to hint to VS that the column allows NULL? We currently have to go in and update the column's AllowDBNull if we regenerate the table. Thanks in advance. Christian

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  • Get Angle to Tangent that Intersects Point

    - by Christian Stewart
    I have a circle around a given point, call this point (x1, y1). I know the radius of the circle around this point. I also have a second point (x2, y2), that is a distance away, outside the radius of the circle. I need a algebraic way through code to calculate the heading (angle from vertical) needed to intersect the circle at 90* to the center point (I.E. get the angle of the tangent intersecting line 2) around the point (x1, y1) from the second point (x2, y2) A bit of background: Essentially the two points are GPS coordinates on a 2D map, I need to know the target heading to intersect the circle in order to follow its path around the center point. Thanks! Christian

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  • Why are perfectly legitamate pages on my website registering in google Webmasters as 404?

    - by christian
    I have seen this question asked several times here, but never clearly answered. I suspect it has something to do with my .htaccess file: # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteRule ^moreinfo/(.*)$ http://www.kgstiles.com/moreinfo$1 [R=301] RewriteRule ^healthsolutions/(.*)$ http://www.kgstiles.com/healthsolutions$1 [R=301] RewriteRule ^(.*)\.html$ $1/ [R=301] RewriteRule ^(.*)\.htm$ $1/ [R=301] </IfModule> when I check the url without a forward slash at the end, it registers as 404 (even though it renders fine in a browser), but when I write it without the forward slash at the end, it renders 200 OK, but if I try to take off the forward slash with the htaccess file, the browser gives me a 310 error (too many redirects) you can see the 404 and 310 with this url: http://www.kgstiles.com/pureplantessentials.html which redirects to http://www.kgstiles.com/pureplantessentials/ (which is a 404), so what is a solution and why might this be registering as a 404? Any Help is appreciated! (I'm using wordpress btw)

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  • Cannot install mysql-server (5.5.22) on clean ubuntu 12.04 LTS server

    - by Christian
    I have a clean minimal install of Ubuntu 12.04 LTS server 64-bit (just a root user and nothing alse installed). I tried to install the mysql-server with the following command: apt-get install mysql-server The installation aborts with the following error: The following NEW packages will be installed: libdbd-mysql-perl{a} libmysqlclient18{a} mysql-client mysql-client-5.5{a} mysql-client-core-5.5{a} mysql-common{a} mysql-server mysql-server-5.5{a} mysql-server-core-5.5{a} 0 packages upgraded, 9 newly installed, 0 to remove and 0 not upgraded. Need to get 11.7 kB/26.2 MB of archives. After unpacking 94.5 MB will be used. Do you want to continue? [Y/n/?] y Get: 1 http://mirror.eu.oneandone.net/ubuntu/ubuntu/ precise/main mysql-client all 5.5.22-0ubuntu1 [11.7 kB] Fetched 11.7 kB in 0s (567 kB/s) Preconfiguring packages ... Selecting previously unselected package mysql-common. (Reading database ... 54008 files and directories currently installed.) Unpacking mysql-common (from .../mysql-common_5.5.22-0ubuntu1_all.deb) ... Selecting previously unselected package libmysqlclient18. Unpacking libmysqlclient18 (from .../libmysqlclient18_5.5.22-0ubuntu1_amd64.deb) ... Selecting previously unselected package libdbd-mysql-perl. Unpacking libdbd-mysql-perl (from .../libdbd-mysql-perl_4.020-1build2_amd64.deb) ... Selecting previously unselected package mysql-client-core-5.5. Unpacking mysql-client-core-5.5 (from .../mysql-client-core-5.5_5.5.22-0ubuntu1_amd64.deb) ... Selecting previously unselected package mysql-client-5.5. Unpacking mysql-client-5.5 (from .../mysql-client-5.5_5.5.22-0ubuntu1_amd64.deb) ... Selecting previously unselected package mysql-server-core-5.5. Unpacking mysql-server-core-5.5 (from .../mysql-server-core-5.5_5.5.22-0ubuntu1_amd64.deb) ... Processing triggers for man-db ... Setting up mysql-common (5.5.22-0ubuntu1) ... Selecting previously unselected package mysql-server-5.5. (Reading database ... 54189 files and directories currently installed.) Unpacking mysql-server-5.5 (from .../mysql-server-5.5_5.5.22-0ubuntu1_amd64.deb) ... Selecting previously unselected package mysql-client. Unpacking mysql-client (from .../mysql-client_5.5.22-0ubuntu1_all.deb) ... Selecting previously unselected package mysql-server. Unpacking mysql-server (from .../mysql-server_5.5.22-0ubuntu1_all.deb) ... Processing triggers for ureadahead ... Processing triggers for man-db ... Setting up libmysqlclient18 (5.5.22-0ubuntu1) ... Setting up libdbd-mysql-perl (4.020-1build2) ... Setting up mysql-client-core-5.5 (5.5.22-0ubuntu1) ... Setting up mysql-client-5.5 (5.5.22-0ubuntu1) ... Setting up mysql-server-core-5.5 (5.5.22-0ubuntu1) ... Setting up mysql-server-5.5 (5.5.22-0ubuntu1) ... 120502 10:17:41 [Note] Plugin 'FEDERATED' is disabled. 120502 10:17:41 InnoDB: The InnoDB memory heap is disabled 120502 10:17:41 InnoDB: Mutexes and rw_locks use GCC atomic builtins 120502 10:17:41 InnoDB: Compressed tables use zlib 1.2.3.4 120502 10:17:41 InnoDB: Initializing buffer pool, size = 128.0M 120502 10:17:41 InnoDB: Completed initialization of buffer pool 120502 10:17:41 InnoDB: highest supported file format is Barracuda. 120502 10:17:41 InnoDB: Waiting for the background threads to start 120502 10:17:42 InnoDB: 1.1.8 started; log sequence number 1595675 120502 10:17:42 InnoDB: Starting shutdown... 120502 10:17:42 InnoDB: Shutdown completed; log sequence number 1595675 start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Setting up mysql-client (5.5.22-0ubuntu1) ... dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.5; however: Package mysql-server-5.5 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Processing triggers for libc-bin ... ldconfig deferred processing now taking place Errors were encountered while processing: mysql-server-5.5 mysql-server E: Sub-process /usr/bin/dpkg returned an error code (1) A package failed to install. Trying to recover: Setting up mysql-server-5.5 (5.5.22-0ubuntu1) ... start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.5; however: Package mysql-server-5.5 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: mysql-server-5.5 mysql-server I am completely lost because I have tried everything on the web to solve my problem (clearning the install, reconfiguring with dpkg, manually editing the my.cnf). I also set up a new clean install but nothing helped. What am I doing wrong? New information: The file /var/log/upstart/mysql.log contains the following error after the installation: AppArmor parser error for /etc/apparmor.d/usr.sbin.mysqld in /etc/apparmor.d/tunables/global at line 17: Could not open 'tunables/proc'

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  • Using Oracle ADF Data Visualization Tools (DVT) Line Graphs to Display Weather Information

    - by Christian David Straub
    OverviewA guest post by Jeanne Waldman.I have a simple JDeveloper Fusion application that retrieves weather data. I wanted to compare the week's temperatures of different locations in a graph. I decided to check out the dvt:lineGraph component, and it took me a few minutes to add it to my jspx page and supply it with data.Drag and Drop the dvt:lineGraph onto your pageI opened my .jspx page in design modeIn the Component Palette, I selected ADF Data Visualization.Then I dragged 'Line' onto my page.A dialog popped up giving me options of the type of line graph. I chose the default.A lineGraph displayed with some default data. Hook up your weather dataNow I wanted to hook up my own data. I browsed the tagdoc, and I found the tabularData attribute.Attribute: tabularDataType: java.util.ListTagDoc:Specifies a list of data that the graph uses to create a grid and populate itself. The List consists of a three-member Object array for each data value to be passed to the graph. The members of each array must be organized as follows: The first member (index 0) is the column label, in the grid, of the data value. This is generally a String. If the graph has a time axis, then this should be a Java Date. Column labels typically identify groups in the graph. The second member (index 1) is the row label, in the grid, of the data value. This is generally a String. Row labels appear as series labels in the graph (usually in the legend). The third member (index 2) is the data value, which is usually a Double.The first member is the column label of the data value. This would be the day of the week.The second member is the row label of the data value. This would be the location name.The third member is the data value, usually a Double. This would be the temperature. I already had all this information, I just needed to put it in a List with a three-member Object array for each data value.   /**    * This is used for the lineGraph to show the data for each location.    */   public List<Object[]> getTabularData()   {      List<Object[]> tabularData = new ArrayList<Object []>();      List<WeatherForecast> weatherForecastList = getWeatherForecastList();      // loop through the list and build up the tabular data. Then cache it.      for(WeatherForecast wf : weatherForecastList)      {        List<ForecastDay> forecastDayList = wf.getForecastDayList();        String location = wf.getLocation();        for (ForecastDay fday : forecastDayList)        {          String day = fday.getPrettyDate();          String highTemp = fday.getHighF();          tabularData.add(new Object[]{day, location, Double.valueOf(highTemp)});        }             }      return tabularData;    }  Now I bound the lineGraph to this method by setting tabularData to#{weatherForAllLocationsBean.tabularData}weatherForAllLocationsBean is my bean that is defined in faces-config.xml. Adding a barGraphIn about 30 seconds, I added a barGraph with the same data. I dragged and dropped a bar graph onto the page, used the same tabularData as I did in the line graph. The page looks like this:  ConclusionI was very happy how fast it was to hook up my weather data to these graphs. They look great, and they have built in functionality. For instance, I can hide/show a location by clicking on the name of the location in the legend.

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  • Debugging Tips for Skinning

    - by Christian David Straub
    Another guest post by Jeanne Waldman.If you are developing a skin for your Fusion Application in JDeveloper you should know these tips.   1. Firebug is your friend 2. Uncompress the css style classes 3. CHECK_FILE_MODIFICATION so that you see your skinning changes right away 4. View the generated CSS File   1. Firebug is your friend Install Firebug (http://getfirebug.com/layout) into Firefox and use it to view your rendered jspx page in the browser. You can select the HTML dom nodes on your page and you can see the css styles applied to each dom node.   2. Uncompress the css style classes By default the styleclasses that are rendered are compressed. You may see style classes like class="x10" and class="x2e". But in your skin css file you have styleclasses like: af|inputText::content or af|panelBox::header   It is easier for you to develop a skin and debug a skin with Firebug if you see the uncompressed styleclasses. To do this, a. open web.xml b. add   <context-param>     <param-name>org.apache.myfaces.trinidad.DISABLE_CONTENT_COMPRESSION</param-name>     <param-value>true</param-value>   </context-param> c. save d. restart the server and re-run your page.   3. CHECK_FILE_MODIFICATION so that you see your skinning changes right away   For performance sake the ADF Faces framework does not check if you skin .css file has changed on every render. But this is exactly what you want to happen when you are developing or debugging a skin. You want your changes to get noticed right away, without restarting the server.   To do this, a. open web.xml b. add   <context-param>     <description>If this parameter is true, there will be an automatic check of the modification date of your JSPs, and saved state will be discarded when JSP's change. It will also automatically check if your skinning css files have changed without you having to restart the server. This makes development easier, but adds overhead. For this reason this parameter should be set to false when your application is deployed.</description>     <param-name>org.apache.myfaces.trinidad.CHECK_FILE_MODIFICATION</param-name>     <param-value>false</param-value>   </context-param> c. save d. restart the server and re-run your page. e. from then on, you can change your skin's .css file, save it and refresh your page and you should see the changes right away   4. View the generated CSS File   There are different ways to view the generated CSS File which is your skin's css file merged in with all the skins it extends and processed and generated to the filesystem and linked to your generated html page. One way is to view it with Firebug. The problem with this approach is you might see something that is a little different than the actual css file because Firebug may do some extra processing. I like to view the generated css file by: Right click on your page in the browser 

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  • Stretching an ADF Faces Component to (near) 100%

    - by Christian David Straub
    In the past, many users would want their component to stretch to fill 100% of a horizontal area. However, to account for scrollbars that may or may not have been there, they would set the percentage to 98%, etc.A much better way to do this is to use the new "AFStretchWidth" style class, which will do this automatically for you.For instance, avoid this:<af:foo inlineStyle="98%" />and instead do this:<af:foo styleClass="AFStretchWidth" />You can learn more about ADF Faces layout management here.

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  • How to use caching to increase render performance?

    - by Christian Ivicevic
    First of all I am going to cover the basic design of my 2d tile-based engine written with SDL in C++, then I will point out what I am up to and where I need some hints. Concept of my engine My engine uses the concept of GameScreens which are stored on a stack in the main game class. The main methods of a screen are usually LoadContent, Render, Update and InitMultithreading. (I use the last one because I am using v8 as a JavaScript bridge to the engine. The main game loop then renders the top screen on the stack (if there is one; otherwise, it exits the game) - actually it calls the render methods, but stores all items to be rendered in a list. After gathering all this information the methods like SDL_BlitSurface are called by my GameUIRenderer which draws the enqueued content and then draws some overlay. The code looks like this: while(Game is running) { Handle input if(Screens on stack == 0) exit Update timer etc. Clear the screen Peek the screen on the stack and collect information on what to render Actually render the enqueue screen stuff and some overlay etc. Flip the screen } The GameUIRenderer uses as hinted a std::vector<std::shared_ptr<ImageToRender>> to hold all necessary information described by this class: class ImageToRender { private: SDL_Surface* image; int x, y, w, h, xOffset, yOffset; }; This bunch of attributes is usually needed if I have a texture atlas with all tiles in one SDL_Surface and then the engine should crop one specific area and draw this to the screen. The GameUIRenderer::Render() method then just iterates over all elements and renders them something like this: std::for_each( this->m_vImageVector.begin(), this->m_vImageVector.end(), [this](std::shared_ptr<ImageToRender> pCurrentImage) { SDL_Rect rc = { pCurrentImage->x, pCurrentImage->y, 0, 0 }; // For the sake of simplicity ignore offsets... SDL_Rect srcRect = { 0, 0, pCurrentImage->w, pCurrentImage->h }; SDL_BlitSurface(pCurrentImage->pImage, &srcRect, g_pFramework->GetScreen(), &rc); } ); this->m_vImageVector.clear(); Current ideas which need to be reviewed The specified approach works really good and IMHO it is really has a good structure, however the performance could be definitely increased. I would like to know what do you suggest, how to implement efficient caching of surfaces etc so that there is no need to redraw the same scene over and over again? The map itself would be almost static, only when the player moves, we would need to move the map. Furthermore animated entities would either require updates of the whole map or updates of only the specific areas the entities are currently moving in. My first approaches were to include a flag IsTainted which should be used by the GameUIRenderer to decide whether to redraw everything or use cached version (or to not render anything so that we do not have to Clear the screen and let the last frame persist). However this seems to be quite messy if I have to manually handle in my Render method of the screen class if something has changed or not.

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  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

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  • How to set all locale settings in Ubuntu

    - by Christian Schneider
    A remote installed application has some encoding problems and on my local machine it is running fine. What is the best way to "copy" my locales to the remote machine? The locales on my personal machine are configured like this: $ locale LANG=de_DE.UTF-8 LANGUAGE=de_DE:en LC_CTYPE="de_DE.UTF-8" LC_NUMERIC=en_US.UTF-8 LC_TIME=en_US.UTF-8 LC_COLLATE="de_DE.UTF-8" LC_MONETARY=en_US.UTF-8 LC_MESSAGES="de_DE.UTF-8" LC_PAPER=en_US.UTF-8 LC_NAME=en_US.UTF-8 LC_ADDRESS=en_US.UTF-8 LC_TELEPHONE=en_US.UTF-8 LC_MEASUREMENT=en_US.UTF-8 LC_IDENTIFICATION=en_US.UTF-8 LC_ALL=

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  • Retro Video Game Collection

    - by Matt Christian
    Recently I've decided, in true nerd fashion, to collect either comic books or video games.  Considering I'm much more versed in the technological arts and not in ACTUAL art, I thought collecting old video games would be an interesting venture.  After all, I am a self-described compulsive shopper (my bank statement at the end of the month has a purchase every few days).  (Don't worry, I'm not in debt and still pay my bills on time!) I went to a local video game store in Stevens Point called Gaming Generations which is a neat little shop with loads of old games for great prices.  For example, any NES cartridge on the shelf (not behind glass) is, at most, $4.99 with the cheaper ones around $1.99.  During my first round at GG, I picked up the following: NES: - Fester's Quest - Adventures of Link (Zelda 2, grey cart) - Little Nemo - Total Recall - The Goonies 2 PSX: - Galerians N64: - Mission: Impossible - Hybrid Heaven I was a little cautious, would I even like collecting old games?  As soon as I popped a few of those games in I knew right away the answer was an astounding YES!  Not only is it fun to bring back memories of all these old games, but searching for them in stores is also a blast and saying 'I have that one, I need the second one.' After finding such joy in buying these games, I decided to go search through 4-5 stores in Wausau for old games as well.  While the prices were a bit higher and selection smaller, the search was still fun.  I found the following: NES: - Maniac Mansion - T&C Surf - Chip N Dale: Rescue Rangers - TMNT (the first one) - Mission: Impossible N64: - Turok - Turok 2 Genesis: - Sonic the Hedgehog Dreamcast: - Shenmue And I found a Gamegear for $5!  Now I just need to find games for it... Tonight I will go on one more small expedition into the used, once again stopping at GG and another second hand store to see if I can find any items for my collection.

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  • More Retro Games

    - by Matt Christian
    Last week I made 2 stops to my local game stores and spent a load of cash on a bunch of new retro games for my collection.  Here are the recent additions: NES - Mega Man 2 - The Adventures of Bayou Billy - Ducktales - Metal Gear - Super Mario Bros / Duck Hunt - Firestorm - Dragon's Lair - Bartman Meets Radioactive Man N64 - Superman 64 - Zelda: Ocarina of Time (in original box, box is in poor condition) Atari - Superman - Adventure - Donkey Kong - Raiders of the Lost Ark Dreamcast - Memory card with view screen - Space Channel 5 Genesis (all in case) - Jurassic Park - Sonic Spinball - Sonic the Hegehog 3 (missing manual) - Spiderman (also called Spiderman vs. The Kingpin) GameGear - Bart vs The Space Mutants Quite a large haul given it was all purchased in 2 days.  Although, Metal Gear I got for a great deal and almost considered buying their other copy simply to resale for more though I decided against it to let another lucky soul find it.  I may need to run over there again because I think they had TMNT 2 (NES) for around $6 and it usually sells for more than that.  I could have sworn I grabbed it and bought it but my receipt tells me differently. I also found my copy of Super Mario 3 and added that to my collection.  Unfortunately one of the corners of the label has begun to peel up pretty badly which sucks although it's still a good item for the collection. In other retro news, this weekend was Easter and while at my grandparents the cousins wanted to play on their NES which was not working.  Me being the retro NES nerd I am, grabbed a screw driver, some Windex, a few toothpicks, and a few cotton swabs and had it up and running under an hour (that includes eating dinner!).  The NES holds the games tighter, has a better connection, and works almost instantly.  I should do THAT for a living!

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  • Sign of a Good Game

    - by Matt Christian
    (Warning: This post contains spoilers about SILENT HILL 2.  If you haven't played this game, you are dumb) What is one sign of a great game? One of the signs I realized recently is when a game continues to stun and surprise you years and years after you've played and beaten it.  As a major Silent Hill fan, I recently was reminded of Silent Hill 2 and even though see it as one of my favorite Silent Hill games, there are still things I'm learning about it that are neat little additions that add to the atmosphere (atmosphere also makes a great game!). For instance, when you start the game you are given a letter by your wife who has been deceased for years and years.  You are directed to Silent Hill and start treking through hell all by your lonesome (with the exception of a few psychos).  As you continue through the game, pieces of the letter begin to fade and disappear until eventually it is completely non-existent, thus implying the letter was never real and the letter was a delusion you created. Another example is the game's use of imagery the player knows about but might not notice at first.  For me, the most apparent of these was the dress you find near the start when you find the flashlight, which is the same dress you see Mary (your wife) wearing in the flashback sequences.  However, one thing I didn't know was that several deceased bodies you encounter laying around Silent Hill are actually the body of the main character (James) which invokes an idea you've seen that body before but can't pinpoint where... It's amazing to see a game go to such unique lengths to provide a psychological horror game.  Sure, all the dead bodies could be randomly modelled and the dress could be any ol' dress, but just the idea of your brain knowing something deep down but you can't pinpoint it is a really unique idea.  In my opinion, it ties less into subconscious and more into natural tendencies, it taps into the fear hidden inside us all.

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