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  • How does does ifstream eof() work?

    - by Chan
    Hello everyone, #include <vector> #include <list> #include <map> #include <set> #include <deque> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cmath> #include <cstdlib> #include <ctime> #include <cctype> #include <fstream> using namespace std; int main() { fstream inf( "ex.txt", ios::in ); while( !inf.eof() ) { std::cout << inf.get() << "\n"; } inf.close(); inf.clear(); inf.open( "ex.txt", ios::in ); char c; while( inf >> c ) { std::cout << c << "\n"; } return 0; } I'm really confused about eof() function. Suppose my ex.txt's content is: abc It always reads an extra character and show -1. when reading using eof()? But the inf c gave the correct output which was 'abc'? Can anyone help me explain this? Best regards, Chan Nguyen

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  • I just learned about C++ functions, can i use if statements onto functions?

    - by Sagistic
    What I am confused on is about the isNumPalindrome() function. It returns a boolean value of either true or false. How am I suppose to use that so I can display if its a palindrome or not. For ex. If (isNumPalindrome = true) cout "Your number is a palindrome" else "your number is not a palindrome." #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { return 0; } #include <iostream> #include <cmath> using namespace std; int askNumber(); bool isNumPalindrome(); int num, pwr; int main() { askNumber(); isNumPalindrome(); return 0; } bool isNumPalindrome() { int pwr = 0; if (num < 10) return true; else { while (num / static_cast<int>(pow(10.0, pwr)) >=10) pwr++; while (num >=10) { int tenTopwr = static_cast<int>(pow(10.0, pwr)); if ((num / tenTopwr) != (num% 10)) return false; else { num = num % tenTopwr; num = num / 10; pwr = pwr-2; } } return true; } } int askNumber() { cout << "Enter an integer in order to determine if it is a palindrome: " ; cin >> num; cout << endl; return num; }

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  • [C++] Trouble declaring and recognizing global functions

    - by Sarah
    I've created some mathematical functions that will be used in main() and by member functions in multiple host classes. I was thinking it would be easiest to make these math functions global in scope, but I'm not sure how to do this. I've currently put all the functions in a file called Rdraws.cpp, with the prototypes in Rdraws.h. Even with all the #includes and externs, I'm getting a "symbol not found" error at the first function call in main(). Here's what I have: // Rdraws.cpp #include <cstdlib> using namespace std; #include <cmath> #include "Rdraws.h" #include "rng.h" extern RNG rgen // this is the PRNG used in the simulation; global scope void rmultinom( double p_trans[], int numTrials, int numTrans, int numEachTrans[] ) { // function 1 def } void rmultinom( const double p_trans[], const int numTrials, int numTrans, int numEachTrans[]) { // function 2 def } int rbinom( int nTrials, double pLeaving ) { // function 3 def } // Rdraws.h #ifndef RDRAWS #define RDRAWS void rmultinom( double[], int, int, int[] ); void rmultinom( const double[], const int, int, int[] ); int rbinom( int, double ); #endif // main.cpp ... #include "Rdraws.h" ... extern void rmultinom(double p_trans[], int numTrials, int numTrans, int numEachTrans[]); extern void rmultinom(const double p_trans[], const int numTrials, int numTrans, int numEachTrans[]); extern int rbinom( int n, double p ); ... int main() { ... } I'm pretty new to programming. If there's a dramatically smarter way to do this, I'd love to know.

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  • Program always returns binary '>>' : no operator found which takes a left-hand operand of type error

    - by Tom Ward
    So I've been set a task to create a temperature converter in C++ using this equation: Celsius = (5/9)*(Fahrenheit – 32) and so far I've come up with this (I've cut out the 10 lines worth of comments from the start so the code posted begins on line 11, if that makes any sense) #include <iostream> #include <string> #include <iomanip> #include <cmath> using namespace std; int main () { float celsius; float farenheit; std::cout << "**************************" << endl; std::cout << "*4001COMP-Lab5-Question 1*" << endl; std::cout << "**************************" << endl << endl; std::cout << "Please enter a temperature in farenheit: "; std::cin >> farenheit >> endl; std::cout << "Temperature (farenheit): " << endl; std::cout << "Temperature (celsius): " << celsius << endl; std::cin.get(); return 0; } Everytime I try to run this program I get a heap of errors with this one appearing every time: 1m:\visual studio 2010\projects\week 5\week 5\main.cpp(26): error C2678: binary '' : no operator found which takes a left-hand operand of type 'std::basic_istream<_Elem,_Traits' (or there is no acceptable conversion) I've tried everything I can think of to get rid of this error but it reappears every time, any idea on how to fix this?

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  • Using pair in c++

    - by user1543957
    Can someone please tell why i am unable to compile the following program #include<iostream> #include<string> #include<cmath> #include<iostream> #include<cfloat> #define MOD 10000009 using namespace std; double distance(pair<int,int> p1,pair<int,int> p2) { double dist; dist = sqrt( (p1.first-p2.first)*(p1.first-p2.first) + (p1.second-p2.second)*(p1.second-p2.second) ); return(dist); } int main() { int N,i,j; cin >> N; pair<int,int> pi[N]; for(i=0;i<N;i++) { cin >> pi[i].first >> pi[i].second; } for(i=0;i<N;i++) { cout << pi[i].first << " "<< pi[i].second << endl; } distance(pi[0],pi[1]); // This line is giving error return 0; }

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  • c++ expected constant expression

    - by cpp
    #include <iostream> #include <fstream> #include <cmath> #include <math.h> #include <iomanip> using std::ifstream; using namespace std; int main (void) { int count=0; float sum=0; float maximum=-1000000; float sumOfX; float sumOfY; int size; int negativeY=0; int positiveX=0; int negativeX=0; ifstream points; //the points to be imported from file //points.open( "data.dat"); //points>>size; //cout<<size<<endl; size=100; float x[size][2]; while (count<size) { points>>(x[count][0]); //cout<<"x= "<<(x[count][0])<<" ";//read in x value points>>(x[count][1]); //cout<<"y= "<<(x[count][1])<<endl;//read in y value count++; } This program is giving me expected constant expression error on the line where I declare float x[size][2]. why?

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  • Problem compiling c++ in CodeGear

    - by Carlos
    I have written a C++ program for a University assignment. I used Netbeans 6.8 running on my Mac and the code runs smoothly, no warnings, errors or problems/bugs. However when compiling and running on a Windows computer using CodeGear RAD Studio 2009 (C++ Builder) am getting several errors. [BCC32 Error] main.cpp(51): E2094 'operator<<' not implemented in type 'ostream' for arguments of type 'string' [BCC32 Error] main.cpp(62): E2093 'operator==' not implemented in type 'string' for arguments of the same type [BCC32 Error] main.cpp(67): E2093 'operator==' not implemented in type 'string' for arguments of the same type [BCC32 Error] main.cpp(112): E2093 'operator==' not implemented in type 'string' for arguments of the same type [BCC32 Error] main.cpp(121): E2094 'operator<<' not implemented in type 'ostream' for arguments of type 'string' [BCC32 Error] main.cpp(130): E2093 'operator==' not implemented in type 'string' for arguments of the same type [BCC32 Error] main.cpp(133): E2094 'operator<<' not implemented in type 'ostream' for arguments of type 'string' [BCC32 Error] main.cpp(139): E2094 'operator<<' not implemented in type 'ostream' for arguments of type 'string' [BCC32 Error] main.cpp(153): E2094 'operator<<' not implemented in type 'fstream' for arguments of type 'string' [BCC32 Error] main.cpp(199): E2094 'operator>>' not implemented in type 'fstream' for arguments of type 'string' [BCC32 Error] main.cpp(219): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' [BCC32 Error] main.cpp(231): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' [BCC32 Error] main.cpp(240): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' [BCC32 Error] main.cpp(262): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' [BCC32 Error] main.cpp(264): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' These are the header files am using #include <iostream> #include <fstream> #include <cmath> #include <stdio> #include <windows> //I added this one just to check and still does not work (I didnt have it on Netbeans/Mac) using namespace std; Any ideas what is producing the errors and how can I fix it?

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  • OpenGL Coordinate system confusion

    - by user146780
    Maybe I set up GLUT wrong. Basically I want verticies to be reletive to their size in pixels. Ex:right now if I create a hexagon, it hakes up the whole screen even though the units are 6. #include <iostream> #include <stdlib.h> //Needed for "exit" function #include <cmath> //Include OpenGL header files, so that we can use OpenGL #ifdef __APPLE__ #include <OpenGL/OpenGL.h> #include <GLUT/glut.h> #else #include <GL/glut.h> #endif using namespace std; //Called when a key is pressed void handleKeypress(unsigned char key, //The key that was pressed int x, int y) { //The current mouse coordinates switch (key) { case 27: //Escape key exit(0); //Exit the program } } //Initializes 3D rendering void initRendering() { //Makes 3D drawing work when something is in front of something else glEnable(GL_DEPTH_TEST); } //Called when the window is resized void handleResize(int w, int h) { //Tell OpenGL how to convert from coordinates to pixel values glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); //Switch to setting the camera perspective //Set the camera perspective glLoadIdentity(); //Reset the camera gluPerspective(45.0, //The camera angle (double)w / (double)h, //The width-to-height ratio 1.0, //The near z clipping coordinate 200.0); //The far z clipping coordinate } //Draws the 3D scene void drawScene() { //Clear information from last draw glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); //Reset the drawing perspective glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glBegin(GL_POLYGON); //Begin quadrilateral coordinates //Trapezoid glColor3f(255,0,0); for(int i = 0; i < 6; ++i) { glVertex2d(sin(i/6.0*2* 3.1415), cos(i/6.0*2* 3.1415)); } glEnd(); //End quadrilateral coordinates glutSwapBuffers(); //Send the 3D scene to the screen } int main(int argc, char** argv) { //Initialize GLUT glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH); glutInitWindowSize(400, 400); //Set the window size //Create the window glutCreateWindow("Basic Shapes - videotutorialsrock.com"); initRendering(); //Initialize rendering //Set handler functions for drawing, keypresses, and window resizes glutDisplayFunc(drawScene); glutKeyboardFunc(handleKeypress); glutReshapeFunc(handleResize); glutMainLoop(); //Start the main loop. glutMainLoop doesn't return. return 0; //This line is never reached } How can I make it so that a polygon of 0,0 10,0 10,10 0,10 defines a polygon starting at the top left of the screen and is a width and height of 10 pixels? Thanks

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  • Vector iterators in for loops, return statements, warning, c++

    - by Crystal
    Had 3 questions regarding a hw assignment for C++. The goal was to create a simple palindrome method. Here is my template for that: #ifndef PALINDROME_H #define PALINDROME_H #include <vector> #include <iostream> #include <cmath> template <class T> static bool palindrome(const std::vector<T> &input) { std::vector<T>::const_iterator it = input.begin(); std::vector<T>::const_reverse_iterator rit = input.rbegin(); for (int i = 0; i < input.size()/2; i++, it++, rit++) { if (!(*it == *rit)) { return false; } } return true; } template <class T> static void showVector(const std::vector<T> &input) { for (std::vector<T>::const_iterator it = input.begin(); it != input.end(); it++) { std::cout << *it << " "; } } #endif Regarding the above code, can you have more than one iterator declared in the first part of the for loop? I tried defining both the "it" and "rit" in the palindrome() method, and I kept on getting an error about needing a "," before rit. But when I cut and paste outside the for loop, no errors from the compiler. (I'm using VS 2008). Second question, I pretty much just brain farted on this one. But is the way I have my return statements in the palindrome() method ok? In my head, I think it works like, once the *it and *rit do not equal each other, then the function returns false, and the method exits at this point. Otherwise if it goes all the way through the for loop, then it returns true at the end. I totally brain farted on how return statements work in if blocks and I tried looking up a good example in my book and I couldn't find one. Finally, I get this warnings: \palindrome.h(14) : warning C4018: '<' : signed/unsigned mismatch Now is that because I run my for loop until (i < input.size()/2) and the compiler is telling me that input can be negative? Thanks!

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  • fill an array with Int like a Char; C++, cin object

    - by Duknov007
    This is a pretty simple question; first time poster and long time looker. Here is my binary to decimal converter I wrote: #include <iostream> #include <cmath> using namespace std; const int MAX = 6; int conv(int z[MAX], int l[6], int MAX); int main() { int zelda[MAX]; const int d = 6; int link[d]; cout << "Enter a binary number: \n"; int i = 0; while (i < MAX && (cin >> zelda[i]).get()) //input loop { ++i; } cout << conv(zelda, link, MAX); cin.get(); return 0; } int conv(int zelda[MAX], int link[6], int MAX) { int sum = 0; for (int t = 0; t < MAX; t++) { long int h, i; for (int h = 5, i = 0; h >= 0; --h, ++i) if (zelda[t] == 1) link[h] = pow(2.0, i); else link[h] = 0; sum += link[t]; } return sum; } With the way the input loop is being handled, I have to press enter after each input of a number. I haven't added any error correction yet either (and some of my variables are vague), but would like to enter a binary say 111111 instead of 1 enter, 1 enter, 1 enter, etc to fill the array. I am open to any technique and other suggestions. Maybe input it as a string and convert it to an int? I will keep researching. Thanks.

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  • I just learned about C++ functions; can I use if statements on function return values?

    - by Sagistic
    What I am confused on is about the isNumPalindrome() function. It returns a boolean value of either true or false. How am I suppose to use that so I can display if it's a palindrome or not. For ex. if (isNumPalindrome == true) cout << "Your number is a palindrome"; else cout << "your number is not a palindrome."; #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { return 0; } #include <iostream> #include <cmath> using namespace std; int askNumber(); bool isNumPalindrome(); int num, pwr; int main() { askNumber(); return 0; } bool isNumPalindrome() { int pwr = 0; if (num < 10) return true; else { while (num / static_cast<int>(pow(10.0, pwr)) >=10) pwr++; while (num >=10) { int tenTopwr = static_cast<int>(pow(10.0, pwr)); if ((num / tenTopwr) != (num% 10)) return false; else { num = num % tenTopwr; num = num / 10; pwr = pwr-2; } } return true; } } int askNumber() { cout << "Enter an integer in order to determine if it is a palindrome: " ; cin >> num; cout << endl; if(isNumPalindrome(num)) { cout << "It is a palindrome." ; cout << endl; } else { cout << "It is not a palindrome." ; cout << endl; } return num; }

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  • Need some help accessing password string / Debugging

    - by Josh Lake
    I'm doing this code for the sole purpose in trying out how to get the password field masked. Any suggestions on where to go next? #include <iostream> #include <cmath> #include <stdio.h> #include <cstring> #include <conio.h> using namespace std; inline void keep_window_open() { char ch; cin>>ch; } int main() { cout << "Welcome to the Classified Network, DOD842349729961971\n"; cout << "Username: \n"; string admin = "gardinerca"; string root_password = "password1"; string full_name = "User Name"; string name; cin >> name; if (name == admin) { printf("Password: "); char password[10]; int i; for (i = 0; i <= 10; i++) { int c = getch(); if (c == '\n' || c == EOF) break; password[i] = c; printf("*"); } password[i] = '\0'; if (strcmp(password, root_password) == 0) { system("CLS"); cout << "Welcome " << full_name << " to the Classified Network\n"; cout << "Would you like to play a game? (Y or N)\n"; string play_game; cin >> play_game; if (play_game == "Y") { cout << "How many balls can you stick in your mouth?\n"; int balls; cin >> balls; string one; string two; one = "One Ball"; two = "Two Ball's"; if (balls == 1) cout << "You can honestly stick " << one << " in your mouth?"; } else { cout << "You have selected the No Option. Thats fine...we don't want to play with you either\n"; } } else { cout << "Invaild Password. Please contact system administrator.\n"; cin.clear(); system ("PAUSE"); } else { cout << "No Username found. Please contact system administrator.\n"; cin.clear(); system ("PAUSE"); } return 0; }

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  • Getting Segmentation Fault in C++, but why?

    - by Carlos
    I am getting segmentation fault in this code but i cant figure out why. I know a segmentation fault happens when a pointer is NULL, or when it points to a random memory address. #include <iostream> #include <fstream> #include <cmath> using namespace std; //**************************** CLASS ******************************* class Database { struct data{ string city; float latitude, longitude; data *link; }*p; public: Database(); void display(); void add(string cityName, float lat, float lon); private: string cityName; float lat, lon; }; //************************** CLASS METHODS ************************** Database::Database() { p = NULL; } void Database::add(string cityName, float lat, float lon){ data *q, *t; if(p == NULL){ p = new data; p -> city = cityName; p -> latitude = lat; p -> longitude = lon; p -> link = NULL; } else{ q = p; while(q -> link != NULL){ q = q -> link; } t = new data; t -> city = cityName; t -> latitude = lat; t -> longitude = lon; q -> link = t; } } void Database::display() { data *q; cout<<endl; for( q = p ; q != NULL ; q = q->link ) cout << endl << q -> city; } //***************************** MAIN ******************************* //*** INITIALIZATION *** Database D; void loadDatabase(); //****** VARIABLES ***** //******* PROGRAM ****** int main() { loadDatabase(); D.display(); } void loadDatabase() { int i = 0; string cityName; float lat, lon; fstream city; city.open("city.txt", ios::in); fstream latitude; latitude.open("lat.txt", ios::in); fstream longitude; longitude.open("lon.txt", ios::in); while(!city.eof()){ //************************************ city >> cityName; //* * latitude >> lat; //Here is where i think is the problem longitude >> lon; //* * D.add(cityName, lat, lon); //************************************ } city.close(); latitude.close(); longitude.close(); } This is the error am actually getting in console

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  • C++ Greatest Number Verification

    - by Daniel
    Hey guys, I was assigned to create a program that creates n arrays composed by 10 random integers. The the program should sum all the integers and display the result. After, it has to verify which of the sums is the greatest and it has to display that array and the result. Im having troubles getting it done and would like to get some help! Thanks once again. Here is my code so far: #include <iostream> #include <iomanip> #include <cmath> using namespace std; double random(unsigned int &seed); unsigned int seed = 5; void generateData(int set[10]); int sumData(int set[10]); void checkData(int sumResult, int arrayNumber); int main (int argc, char * const argv[]) { int arrayNumber, sumResult; int set[10]; do { cout << "Number of Arrays to Compare: " << endl; cin >> arrayNumber; } while (arrayNumber < 0); for (int i = 0; i < arrayNumber; ++i) { generateData(set); sumResult = sumData(set); cout << "Sum --> " << sumResult << endl; checkData(sumResult, arrayNumber); } return 0; } double random(unsigned int &seed) { const int MODULUS = 15749; const int MULTIPLIER = 69069; const int INCREMENT = 1; seed = ((MULTIPLIER * seed) + INCREMENT) % MODULUS; return double(seed) / double(MODULUS); } void generateData(int set[10]) { for (int i = 0; i < 10; ++i) { set[i] = int (5 + 6 * random(seed)); cout << set[i] << " || "; } } int sumData(int set[10]) { int sumTotal = 0; for (int i = 0; i < 10; ++i) sumTotal = sumTotal + set[i]; return sumTotal; } void checkData(int sumResult, int arrayNumber) { int largerNumber; int tempSet[2]; for (int i = 0; i < arrayNumber; ++i) { if (sumResult > largerNumber) { tempSet[i] = sumResult; } } }

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  • expected `;' before "pennies"? C++ Debugging (Code Completed)

    - by Josh Lake
    Can anyone tell me why I get an error on my last cout? #include <iostream> #include <cmath> #include <stdio.h> #include <cstring> #include <conio.h> using namespace std; inline void keep_window_open() { char ch; cin>>ch; } int main() { cout << "How many pennies do you have?\n"; int pennies; cin >> pennies; double total_pen; total_pen = (0.01 * pennies); if (pennies >= 1) { string penn = " pennies."; }else { string penn = " penny."; } cout << "How many nickles do you have?\n"; int nickles; cin >> nickles; double total_nic; total_nic = (0.05 * nickles); if (nickles >= 1) { string five = " nickels."; }else { string five = " nickel."; } cout << "How many dimes do you have?\n"; int dimes; cin >> dimes; double total_dim; total_dim = (0.10 * dimes); if (dimes >= 1) { string ten = " dimes."; }else { string ten = " dime."; } cout << "How many quarters do you have?\n"; int quarters; cin >> quarters; double total_qua; total_qua = (0.25 * quarters); if (quarters >= 1) { string twentyfive = " quarters."; }else { string twentyfive = " quarter."; } cout << "How many half-dollars do you have?\n"; int half_dollars; cin >> half_dollars; double total_dol; total_dol = (0.50 * half_dollars); if (half_dollars >= 1) { string fifty = " half dollars."; }else { string fifty = " half dollar."; } string saying = "You have "; cout << saying pennies penn << "\n" << saying nickles five << "\n" << saying dimes ten << "\n" << saying quarters twentyfive << "\n" << saying half_dollars fifty << "\n"; keep_window_open() return 0; }

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  • How can I draw a line with a variable of width?

    - by user1729944
    #include <iostream> #include <cmath> #include "graph1.h" using namespace std; int main() { int diameter = 0; int height = 0; double rate = 0; char repeat = 'y'; int obj_num = 0; displayGraphics(); obj_num = drawRect(0,0,50,400); setColor(obj_num,200,200,200); obj_num = drawRect(0,400,640,79); setColor(obj_num,71,35,35); obj_num = drawLine(50,50,150,50,5); setColor(obj_num,80,80,80); displayBMP("faucet.bmp",150,12); do { do { cout << "Enter the diamater of the cylinder <in inches > 0 but <= 300: "; cin >> diameter; if((diameter<0) || (diameter>300)) { cout << "Incorrect diamater entered; value must be between 1 and 300" << endl; } }while((diameter<0) || (diameter>300)); do { cout << "Enter the height of the cylinder <in inches > 0 but <= 325: "; cin >> height; if((height<0) || (height>325)) { cout << "Incorrect height entered; value must be between 1 and 325" << endl; } }while((height<0) || (height>325)); do { cout << "Enter the facet water's rate: <gallons/minute> "; cin >> rate; if((rate<0) || (rate>100)) { cout << "Incorrect rate entered; value must be between 1 and 100" << endl; } }while((rate<0) || (rate>100)); //I need to draw the lines here. The graphics window has a faucet that is supposed to fill //up a cylinder made out of 3 lines. I don't know how to make the lines vary from the users //input since lines are hard coded with points and all i am receiving is the width for the //bottom line and the height for the left and right lines. cout << "Repeat program? (y/n): "; cin >> repeat; clearGraphics(); }while ( (repeat == 'y') || (repeat == 'Y') ); return 0; } Here is a screenshot for reference:

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  • Camera doesn't move

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but I couldn't make it move. #define PI_OVER_180 0.0174532925f #define GL_CLAMP_TO_EDGE 0x812F #include "metinalifeyyaz.h" #include <GL/glu.h> #include <GL/glut.h> #include <QTimer> #include <cmath> #include <QKeyEvent> #include <QWidget> #include <QDebug> metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • "Expected initializer before '<' token" in header file

    - by Sarah
    I'm pretty new to programming and am generally confused by header files and includes. I would like help with an immediate compile problem and would appreciate general suggestions about cleaner, safer, slicker ways to write my code. I'm currently repackaging a lot of code that used to be in main() into a Simulation class. I'm getting a compile error with the header file for this class. I'm compiling with gcc version 4.2.1. // Simulation.h #ifndef SIMULATION_H #define SIMULATION_H #include <cstdlib> #include <iostream> #include <cmath> #include <string> #include <fstream> #include <set> #include <boost/multi_index_container.hpp> #include <boost/multi_index/hashed_index.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/mem_fun.hpp> #include <boost/multi_index/composite_key.hpp> #include <boost/shared_ptr.hpp> #include <boost/tuple/tuple_comparison.hpp> #include <boost/tuple/tuple_io.hpp> #include "Parameters.h" #include "Host.h" #include "rng.h" #include "Event.h" #include "Rdraws.h" typedef multi_index_container< // line 33 - first error boost::shared_ptr< Host >, indexed_by< hashed_unique< const_mem_fun<Host,int,&Host::getID> >, // 0 - ID index ordered_non_unique< tag<age>,const_mem_fun<Host,int,&Host::getAgeInY> >, // 1 - Age index hashed_non_unique< tag<household>,const_mem_fun<Host,int,&Host::getHousehold> >, // 2 - Household index ordered_non_unique< // 3 - Eligible by age & household tag<aeh>, composite_key< Host, const_mem_fun<Host,int,&Host::getAgeInY>, const_mem_fun<Host,bool,&Host::isEligible>, const_mem_fun<Host,int,&Host::getHousehold> > >, ordered_non_unique< // 4 - Eligible by household (all single adults) tag<eh>, composite_key< Host, const_mem_fun<Host,bool,&Host::isEligible>, const_mem_fun<Host,int,&Host::getHousehold> > >, ordered_non_unique< // 5 - Household & age tag<ah>, composite_key< Host, const_mem_fun<Host,int,&Host::getHousehold>, const_mem_fun<Host,int,&Host::getAgeInY> > > > // end indexed_by > HostContainer; typedef std::set<int> HHSet; class Simulation { public: Simulation( int sid ); ~Simulation(); // MEMBER FUNCTION PROTOTYPES void runDemSim( void ); void runEpidSim( void ); void ageHost( int id ); int calcPartnerAge( int a ); void executeEvent( Event & te ); void killHost( int id ); void pairHost( int id ); void partner2Hosts( int id1, int id2 ); void fledgeHost( int id ); void birthHost( int id ); void calcSI( void ); double beta_ij_h( int ai, int aj, int s ); double beta_ij_nh( int ai, int aj, int s ); private: // SIMULATION OBJECTS double t; double outputStrobe; int idCtr; int hholdCtr; int simID; RNG rgen; HostContainer allHosts; // shared_ptr to Hosts - line 102 - second error HHSet allHouseholds; int numInfecteds[ INIT_NUM_AGE_CATS ][ INIT_NUM_STYPES ]; EventPQ currentEvents; // STREAM MANAGEMENT void writeOutput(); void initOutput(); void closeOutput(); std::ofstream ageDistStream; std::ofstream ageDistTStream; std::ofstream hhDistStream; std::ofstream hhDistTStream; std::string ageDistFile; std::string ageDistTFile; std::string hhDistFile; std::string hhDistTFile; }; #endif I'm hoping the other files aren't so relevant to this problem. When I compile with g++ -g -o -c a.out -I /Applications/boost_1_42_0/ Host.cpp Simulation.cpp rng.cpp main.cpp Rdraws.cpp I get Simulation.h:33: error: expected initializer before '<' token Simulation.h:102: error: 'HostContainer' does not name a type and then a bunch of other errors related to not recognizing the HostContainer. It seems like I have all the right Boost #includes for the HostContainer to be understood. What else could be going wrong? I would appreciate immediate suggestions, troubleshooting tips, and other advice about my code. My plan is to create a "HostContainer.h" file that includes the typedef and structs that define its tags, similar to what I'm doing in "Event.h" for the EventPQ container. I'm assuming this is legal and good form.

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  • Parsing "true" and "false" using Boost.Spirit.Lex and Boost.Spirit.Qi

    - by Andrew Ross
    As the first stage of a larger grammar using Boost.Spirit I'm trying to parse "true" and "false" to produce the corresponding bool values, true and false. I'm using Spirit.Lex to tokenize the input and have a working implementation for integer and floating point literals (including those expressed in a relaxed scientific notation), exposing int and float attributes. Token definitions #include <boost/spirit/include/lex_lexertl.hpp> namespace lex = boost::spirit::lex; typedef boost::mpl::vector<int, float, bool> token_value_type; template <typename Lexer> struct basic_literal_tokens : lex::lexer<Lexer> { basic_literal_tokens() { this->self.add_pattern("INT", "[-+]?[0-9]+"); int_literal = "{INT}"; // To be lexed as a float a numeric literal must have a decimal point // or include an exponent, otherwise it will be considered an integer. float_literal = "{INT}(((\\.[0-9]+)([eE]{INT})?)|([eE]{INT}))"; literal_true = "true"; literal_false = "false"; this->self = literal_true | literal_false | float_literal | int_literal; } lex::token_def<int> int_literal; lex::token_def<float> float_literal; lex::token_def<bool> literal_true, literal_false; }; Testing parsing of float literals My real implementation uses Boost.Test, but this is a self-contained example. #include <string> #include <iostream> #include <cmath> #include <cstdlib> #include <limits> bool parse_and_check_float(std::string const & input, float expected) { typedef std::string::const_iterator base_iterator_type; typedef lex::lexertl::token<base_iterator_type, token_value_type > token_type; typedef lex::lexertl::lexer<token_type> lexer_type; basic_literal_tokens<lexer_type> basic_literal_lexer; base_iterator_type input_iter(input.begin()); float actual; bool result = lex::tokenize_and_parse(input_iter, input.end(), basic_literal_lexer, basic_literal_lexer.float_literal, actual); return result && std::abs(expected - actual) < std::numeric_limits<float>::epsilon(); } int main(int argc, char *argv[]) { if (parse_and_check_float("+31.4e-1", 3.14)) { return EXIT_SUCCESS; } else { return EXIT_FAILURE; } } Parsing "true" and "false" My problem is when trying to parse "true" and "false". This is the test code I'm using (after removing the Boost.Test parts): bool parse_and_check_bool(std::string const & input, bool expected) { typedef std::string::const_iterator base_iterator_type; typedef lex::lexertl::token<base_iterator_type, token_value_type > token_type; typedef lex::lexertl::lexer<token_type> lexer_type; basic_literal_tokens<lexer_type> basic_literal_lexer; base_iterator_type input_iter(input.begin()); bool actual; lex::token_def<bool> parser = expected ? basic_literal_lexer.literal_true : basic_literal_lexer.literal_false; bool result = lex::tokenize_and_parse(input_iter, input.end(), basic_literal_lexer, parser, actual); return result && actual == expected; } but compilation fails with: boost/spirit/home/qi/detail/assign_to.hpp: In function ‘void boost::spirit::traits::assign_to(const Iterator&, const Iterator&, Attribute&) [with Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, Attribute = bool]’: boost/spirit/home/lex/lexer/lexertl/token.hpp:434: instantiated from ‘static void boost::spirit::traits::assign_to_attribute_from_value<Attribute, boost::spirit::lex::lexertl::token<Iterator, AttributeTypes, HasState>, void>::call(const boost::spirit::lex::lexertl::token<Iterator, AttributeTypes, HasState>&, Attribute&) [with Attribute = bool, Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, AttributeTypes = boost::mpl::vector<int, float, bool, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na>, HasState = mpl_::bool_<true>]’ ... backtrace of instantiation points .... boost/spirit/home/qi/detail/assign_to.hpp:79: error: no matching function for call to ‘boost::spirit::traits::assign_to_attribute_from_iterators<bool, __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, void>::call(const __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >&, const __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >&, bool&)’ boost/spirit/home/qi/detail/construct.hpp:64: note: candidates are: static void boost::spirit::traits::assign_to_attribute_from_iterators<bool, Iterator, void>::call(const Iterator&, const Iterator&, char&) [with Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >] My interpretation of this is that Spirit.Qi doesn't know how to convert a string to a bool - surely that's not the case? Has anyone else done this before? If so, how?

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  • Compiler error: Variable or field declared void [closed]

    - by ?? ?
    i get some error when i try to run this, could someone please tell me the mistakes, thank you! [error: C:\Users\Ethan\Desktop\Untitled1.cpp In function `int main()': 25 C:\Users\Ethan\Desktop\Untitled1.cpp variable or field `findfactors' declared void 25 C:\Users\Ethan\Desktop\Untitled1.cpp initializer expression list treated as compound expression] #include<iostream> #include<cmath> using namespace std; void prompt(int&, int&, int&); int gcd(int , int , int );//3 input, 3 output void findfactors(int , int , int, int, int&, int&);//3 input, 2 output void display(int, int, int, int, int);//5 inputs int main() { int a, b, c; //The coefficients of the quadratic polynomial int ag, bg, cg;//value of a, b, c after factor out gcd int f1, f2; //The two factors of a*c which add to be b int g; //The gcd of a, b, c prompt(a, b, c);//Call the prompt function g=gcd(a, b, c);//Calculation of g void findfactors(a, b, c, f1, f2);//Call findFactors on factored polynomial display(g, f1, f2, a, c);//Call display function to display the factored polynomial system("PAUSE"); return 0; } void prompt(int& num1, int& num2, int& num3) //gets 3 ints from the user { cout << "This program factors polynomials of the form ax^2+bx+c."<<endl; while(num1==0) { cout << "Enter a value for a: "; cin >> num1; if(num1==0) { cout<< "a must be non-zero."<<endl; } } while(num2==0 && num3==0) { cout << "Enter a value for b: "; cin >> num2; cout << "Enter a value for c: "; cin >> num3; if(num2==0 && num3==0) { cout<< "b and c cannot both be 0."<<endl; } } } int gcd(int num1, int num2, int num3) { int k=2, gcd=1; while (k<=num1 && k<=num2 && k<=num3) { if (num1%k==0 && num2%k==0 && num3%k==0) gcd=k; k++; } return gcd; } void findFactors(int Ag, int Bg, int Cg,int& F1, int& F2) { int y=Ag*Cg; int z=sqrt(abs(y)); for(int i=-z; i<=z; i++) //from -sqrt(|y|) to sqrt(|y|) { if(i==0)i++; //skips 0 if(y%i==0) //if i is a factor of y { if(i+y/i==Bg) //if i and its partner add to be b F1=i, F2=y/i; else F1=0, F2=0; } } } void display(int G, int factor1, int factor2, int A, int C) { int k=2, gcd1=1; while (k<=A && k<=factor1) { if (A%k==0 && factor1%k==0) gcd1=k; k++; } int t=2, gcd2=1; while (t<=factor2 && t<=C) { if (C%t==0 && factor2%t==0) gcd2=t; t++; } cout<<showpos<<G<<"*("<<gcd1<<"x"<<gcd2<<")("<<A/gcd1<<"x"<<C/gcd2<<")"<<endl; }

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  • How to make negate_unary work with any type?

    - by Chan
    Hi, Following this question: How to negate a predicate function using operator ! in C++? I want to create an operator ! can work with any functor that inherited from unary_function. I tried: template<typename T> inline std::unary_negate<T> operator !( const T& pred ) { return std::not1( pred ); } The compiler complained: Error 5 error C2955: 'std::unary_function' : use of class template requires template argument list c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 223 1 Graphic Error 7 error C2451: conditional expression of type 'std::unary_negate<_Fn1>' is illegal c:\program files\microsoft visual studio 10.0\vc\include\ostream 529 1 Graphic Error 3 error C2146: syntax error : missing ',' before identifier 'argument_type' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 4 error C2065: 'argument_type' : undeclared identifier c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 2 error C2039: 'argument_type' : is not a member of 'std::basic_ostream<_Elem,_Traits>::sentry' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 6 error C2039: 'argument_type' : is not a member of 'std::basic_ostream<_Elem,_Traits>::sentry' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 230 1 Graphic Any idea? Update Follow "templatetypedef" solution, I got new error: Error 3 error C2831: 'operator !' cannot have default parameters c:\visual studio 2010 projects\graphic\graphic\main.cpp 39 1 Graphic Error 2 error C2808: unary 'operator !' has too many formal parameters c:\visual studio 2010 projects\graphic\graphic\main.cpp 39 1 Graphic Error 4 error C2675: unary '!' : 'is_prime' does not define this operator or a conversion to a type acceptable to the predefined operator c:\visual studio 2010 projects\graphic\graphic\main.cpp 52 1 Graphic Update 1 Complete code: #include <iostream> #include <functional> #include <utility> #include <cmath> #include <algorithm> #include <iterator> #include <string> #include <boost/assign.hpp> #include <boost/assign/std/vector.hpp> #include <boost/assign/std/map.hpp> #include <boost/assign/std/set.hpp> #include <boost/assign/std/list.hpp> #include <boost/assign/std/stack.hpp> #include <boost/assign/std/deque.hpp> struct is_prime : std::unary_function<int, bool> { bool operator()( int n ) const { if( n < 2 ) return 0; if( n == 2 || n == 3 ) return 1; if( n % 2 == 0 || n % 3 == 0 ) return 0; int upper_bound = std::sqrt( static_cast<double>( n ) ); for( int pf = 5, step = 2; pf <= upper_bound; ) { if( n % pf == 0 ) return 0; pf += step; step = 6 - step; } return 1; } }; /* template<typename T> inline std::unary_negate<T> operator !( const T& pred, typename T::argument_type* dummy = 0 ) { return std::not1<T>( pred ); } */ inline std::unary_negate<is_prime> operator !( const is_prime& pred ) { return std::not1( pred ); } template<typename T> inline void print_con( const T& con, const std::string& ms = "", const std::string& sep = ", " ) { std::cout << ms << '\n'; std::copy( con.begin(), con.end(), std::ostream_iterator<typename T::value_type>( std::cout, sep.c_str() ) ); std::cout << "\n\n"; } int main() { using namespace boost::assign; std::vector<int> nums; nums += 1, 3, 5, 7, 9; nums.erase( remove_if( nums.begin(), nums.end(), !is_prime() ), nums.end() ); print_con( nums, "After remove all primes" ); } Thanks, Chan Nguyen

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  • C++: Simplifying my program to convert numbers to from one base to another.

    - by Spin City
    Hello, I'm taking a beginner C++ course. I received an assignment telling me to write a program that converts an arbitrary number from any base between binary and hex to another base between binary and hex. I was asked to use separate functions to convert to and from base 10. It was to help us get used to using arrays. (We already covered passing by reference previously in class.) I already turned this in, but I'm pretty sure this wasn't how I was meant to do it: #include <iostream> #include <conio.h> #include <cstring> #include <cmath> using std::cout; using std::cin; using std::endl; int to_dec(char value[], int starting_base); char* from_dec(int value, int ending_base); int main() { char value[30]; int starting_base; int ending_base; cout << "This program converts from one base to another, so long as the bases are" << endl << "between 2 and 16." << endl << endl; input_numbers: cout << "Enter the number, then starting base, then ending base:" << endl; cin >> value >> starting_base >> ending_base; if (starting_base < 2 || starting_base > 16 || ending_base < 2 || ending_base > 16) { cout << "Invalid base(s). "; goto input_numbers; } for (int i=0; value[i]; i++) value[i] = toupper(value[i]); cout << "Base " << ending_base << ": " << from_dec(to_dec(value, starting_base), ending_base) << endl << "Press any key to exit."; getch(); return 0; } int to_dec(char value[], int starting_base) { char hex[16] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'}; long int return_value = 0; unsigned short int digit = 0; for (short int pos = strlen(value)-1; pos > -1; pos--) { for (int i=0; i<starting_base; i++) { if (hex[i] == value[pos]) { return_value+=i*pow((float)starting_base, digit++); break; } } } return return_value; } char* from_dec(int value, int ending_base) { char hex[16] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'}; char *return_value = (char *)malloc(30); unsigned short int digit = (int)ceil(log10((double)(value+1))/log10((double)ending_base)); return_value[digit] = 0; for (; value != 0; value/=ending_base) return_value[--digit] = hex[value%ending_base]; return return_value; } I'm pretty sure this is more advanced than it was meant to be. How do you think I was supposed to do it? I'm essentially looking for two kinds of answers: Examples of what a simple solution like the one my teacher probably expected would be. Suggestions on how to improve the code.

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  • Binary Cosine Cofficient

    - by hairyyak
    I was given the following forumulae for calculating this sim=|QnD| / v|Q|v|D| I went ahed and implemented a class to compare strings consisting of a series of words #pragma once #include <vector> #include <string> #include <iostream> #include <vector> using namespace std; class StringSet { public: StringSet(void); StringSet( const string the_strings[], const int no_of_strings); ~StringSet(void); StringSet( const vector<string> the_strings); void add_string( const string the_string); bool remove_string( const string the_string); void clear_set(void); int no_of_strings(void) const; friend ostream& operator <<(ostream& outs, StringSet& the_strings); friend StringSet operator *(const StringSet& first, const StringSet& second); friend StringSet operator +(const StringSet& first, const StringSet& second); double binary_coefficient( const StringSet& the_second_set); private: vector<string> set; }; #include "StdAfx.h" #include "StringSet.h" #include <iterator> #include <algorithm> #include <stdexcept> #include <iostream> #include <cmath> StringSet::StringSet(void) { } StringSet::~StringSet(void) { } StringSet::StringSet( const vector<string> the_strings) { set = the_strings; } StringSet::StringSet( const string the_strings[], const int no_of_strings) { copy( the_strings, &the_strings[no_of_strings], back_inserter(set)); } void StringSet::add_string( const string the_string) { try { if( find( set.begin(), set.end(), the_string) == set.end()) { set.push_back(the_string); } else { //String is already in the set. throw domain_error("String is already in the set"); } } catch( domain_error e) { cout << e.what(); exit(1); } } bool StringSet::remove_string( const string the_string) { //Found the occurrence of the string. return it an iterator pointing to it. vector<string>::iterator iter; if( ( iter = find( set.begin(), set.end(), the_string) ) != set.end()) { set.erase(iter); return true; } return false; } void StringSet::clear_set(void) { set.clear(); } int StringSet::no_of_strings(void) const { return set.size(); } ostream& operator <<(ostream& outs, StringSet& the_strings) { vector<string>::const_iterator const_iter = the_strings.set.begin(); for( ; const_iter != the_strings.set.end(); const_iter++) { cout << *const_iter << " "; } cout << endl; return outs; } //This function returns the union of the two string sets. StringSet operator *(const StringSet& first, const StringSet& second) { vector<string> new_string_set; new_string_set = first.set; for( unsigned int i = 0; i < second.set.size(); i++) { vector<string>::const_iterator const_iter = find(new_string_set.begin(), new_string_set.end(), second.set[i]); //String is new - include it. if( const_iter == new_string_set.end() ) { new_string_set.push_back(second.set[i]); } } StringSet the_set(new_string_set); return the_set; } //This method returns the intersection of the two string sets. StringSet operator +(const StringSet& first, const StringSet& second) { //For each string in the first string look though the second and see if //there is a matching pair, in which case include the string in the set. vector<string> new_string_set; vector<string>::const_iterator const_iter = first.set.begin(); for ( ; const_iter != first.set.end(); ++const_iter) { //Then search through the entire second string to see if //there is a duplicate. vector<string>::const_iterator const_iter2 = second.set.begin(); for( ; const_iter2 != second.set.end(); const_iter2++) { if( *const_iter == *const_iter2 ) { new_string_set.push_back(*const_iter); } } } StringSet new_set(new_string_set); return new_set; } double StringSet::binary_coefficient( const StringSet& the_second_set) { double coefficient; StringSet intersection = the_second_set + set; coefficient = intersection.no_of_strings() / sqrt((double) no_of_strings()) * sqrt((double)the_second_set.no_of_strings()); return coefficient; } However when I try and calculate the coefficient using the following main function: // Exercise13.cpp : main project file. #include "stdafx.h" #include <boost/regex.hpp> #include "StringSet.h" using namespace System; using namespace System::Runtime::InteropServices; using namespace boost; //This function takes as input a string, which //is then broken down into a series of words //where the punctuaction is ignored. StringSet break_string( const string the_string) { regex re; cmatch matches; StringSet words; string search_pattern = "\\b(\\w)+\\b"; try { // Assign the regular expression for parsing. re = search_pattern; } catch( regex_error& e) { cout << search_pattern << " is not a valid regular expression: \"" << e.what() << "\"" << endl; exit(1); } sregex_token_iterator p(the_string.begin(), the_string.end(), re, 0); sregex_token_iterator end; for( ; p != end; ++p) { string new_string(p->first, p->second); String^ copy_han = gcnew String(new_string.c_str()); String^ copy_han2 = copy_han->ToLower(); char* str2 = (char*)(void*)Marshal::StringToHGlobalAnsi(copy_han2); string new_string2(str2); words.add_string(new_string2); } return words; } int main(array<System::String ^> ^args) { StringSet words = break_string("Here is a string, with some; words"); StringSet words2 = break_string("There is another string,"); cout << words.binary_coefficient(words2); return 0; } I get an index which is 1.5116 rather than a value from 0 to 1. Does anybody have a clue why this is the case? Any help would be appreciated.

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  • Im getting fatal errors... can anyone help me edit my program!

    - by user350217
    The errors i am getting are: Error 1 error LNK2019: unresolved external symbol "double __cdecl getDollarAmt(void)" (? getDollarAmt@@YANXZ) referenced in function _main hid.obj Error 2 fatal error LNK1120: 1 unresolved externals this is my program: #include<iostream> #include<cmath> #include<string> using namespace std; double getDollarAmt(); void displayCurrencies(); char getCurrencySelection (float amtExchanged); bool isSelectionValid(char selection); double calcExchangeAmt (float amtExchanged, char selection); void displayResults(double newAmount, float amtExchanged, char selection, char yesNo); const double russianRubles = 31.168; const double northKoreanWon = .385; const double chineseYuan = 6.832; const double canadianDollar = 1.1137; const double cubanPeso = 1.0; const double ethiopianBirr = 9.09; const double egyptianPound = 5.6275; const double tunisianDinar = 1.3585; const double thaiBaht = 34.4; /****** I changed the variables to global variables so you don't have to worry about accidentally setting them to 0 or assigning over a value that you need ********/ float amtEchanged = 0.0; char selection; char yesNo; double newAmount; int main() { float amtExchanged = 0.0; selection = 'a'; yesNo = 'y'; newAmount = 0.0; getDollarAmt (); displayCurrencies(); getCurrencySelection (amtExchanged); isSelectionValid(selection);/**** you only need to use the selection variable ****/ calcExchangeAmt (amtExchanged, selection); displayResults(newAmount, amtExchanged, selection, yesNo); return 0; } double getDollarAmt (float amtExchanged) // promt user for eachange amount and return it to main { float amtExchanged0;//created temporary variable to set amtExchanged to cout<< "Please enter the total dollar amount to exchange: "; cin>> amtExchanged0; amtExchanged = amtExchanged0;//setting amtExchanged to the right value return amtExchanged; } void displayCurrencies() // display list of currencies { cout<<"A Russian Ruble"<<endl <<"B North Korean Won"<<endl <<"C Chinese Yuan"<<endl <<"D Cuban Peso"<<endl <<"E Ethiopian Birr"<<endl <<"F Thai Baht"<<endl <<"G Canadian Dollars"<<endl <<"H Tunisian Dinar"<<endl <<"I Egyptian Pound"<<endl; } char getCurrencySelection (float amtExchanged) // make a selection and return to main { char selection0;//again, created a temporary variable for selection cout<<"Please enter your selection: "; cin>>selection0; selection = selection0;//setting the temporary variable to the actual variable you use /***** we are now going to see if isSelectionValid returns false. if it returns false, that means that their selection was not character A-H. if it is false we keep calling getCurrencySelection *****/ if(isSelectionValid(selection)==false) { cout<<"Sorry, the selection you chose is invalid."<<endl; getCurrencySelection(amtExchanged); } return selection; } bool isSelectionValid(char selection) // this fuction is supposed to be called from getCurrencySelection, the selction // must be sent to isSelectionValid to determine if its valid // if selection is valid send it bac to getCurrencySelection // if it is false then it is returned to getCurrencySelection and prompted to // make another selection until the selection is valid, then it is returned to main. { /**** i'm not sure if this is what you mean, all i am doing is making sure that their selection is A-H *****/ if(selection=='A' || selection=='B' || selection=='C' || selection=='D' || selection=='E' || selection=='F' || selection=='G' || selection=='H' || selection=='I') return true; else return false; } double calcExchangeAmt (float amtExchanged,char selection) // function calculates the amount of money to be exchanged { switch (toupper(selection)) { case 'A': newAmount =(russianRubles) * (amtExchanged); break; case 'B': newAmount = (northKoreanWon) * (amtExchanged); break; case 'C': newAmount = (chineseYuan) * (amtExchanged); break; case 'D': newAmount = (canadianDollar) * (amtExchanged); break; case 'E': newAmount = (cubanPeso) * (amtExchanged); break; case 'F': newAmount = (ethiopianBirr) * (amtExchanged); break; case 'G': newAmount = (egyptianPound) * (amtExchanged); break; case 'H': newAmount = (tunisianDinar) * (amtExchanged); break; case 'I': newAmount = (thaiBaht) * (amtExchanged); break; } return newAmount; } void displayResults(double newAmount, float amtExchanged, char selection, char yesNo) // displays results and asked to repeat. IF they want to repeat it clears the screen and starts over. { switch(toupper(selection)) { case 'A': cout<<"$"<<amtExchanged<<" is "<<newAmount<<" Russian Rubles."<<endl<<endl; break; case 'B': cout<<"$"<<amtExchanged<<" is "<<newAmount<<" North Korean Won."<<endl<<endl; break; case 'C': cout<<"$"<<amtExchanged<<" is "<<newAmount<<" Chinese Yuan."<<endl<<endl; break; case 'D': cout<<"$"<<amtExchanged<<" is "<<newAmount<<" Cuban Pesos."<<endl<<endl; break; case 'E': cout<<"$"<<amtExchanged<<" is "<<newAmount<<" Ethiopian Birr."<<endl<<endl; break; case 'F': cout<<"$"<<amtExchanged<<" is "<<newAmount<<" Thai Baht."<<endl<<endl; break; case 'G': cout<<"$"<<amtExchanged<<" is "<<newAmount<<" Canadian Dollars."<<endl<<endl; break; case 'H': cout<<"$"<<amtExchanged<<" is "<<newAmount<<" Tunisian Dinar."<<endl<<endl; break; case 'I': cout<<"$"<<amtExchanged<<" is "<<newAmount<<" Egyptian Pound."<<endl<<endl; break; } cout<<"Do you wish to continue? (Y for Yes / N for No)"; cin>>yesNo; if(yesNo=='y' || yesNo=='Y') { getDollarAmt(); } else { system("cls"); } }

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  • OpenCL: Strange buffer or image bahaviour with NVidia but not Amd

    - by Alex R.
    I have a big problem (on Linux): I create a buffer with defined data, then an OpenCL kernel takes this data and puts it into an image2d_t. When working on an AMD C50 (Fusion CPU/GPU) the program works as desired, but on my GeForce 9500 GT the given kernel computes the correct result very rarely. Sometimes the result is correct, but very often it is incorrect. Sometimes it depends on very strange changes like removing unused variable declarations or adding a newline. I realized that disabling the optimization will increase the probability to fail. I have the most actual display driver in both systems. Here is my reduced code: #include <CL/cl.h> #include <string> #include <iostream> #include <sstream> #include <cmath> void checkOpenCLErr(cl_int err, std::string name){ const char* errorString[] = { "CL_SUCCESS", "CL_DEVICE_NOT_FOUND", "CL_DEVICE_NOT_AVAILABLE", "CL_COMPILER_NOT_AVAILABLE", "CL_MEM_OBJECT_ALLOCATION_FAILURE", "CL_OUT_OF_RESOURCES", "CL_OUT_OF_HOST_MEMORY", "CL_PROFILING_INFO_NOT_AVAILABLE", "CL_MEM_COPY_OVERLAP", "CL_IMAGE_FORMAT_MISMATCH", "CL_IMAGE_FORMAT_NOT_SUPPORTED", "CL_BUILD_PROGRAM_FAILURE", "CL_MAP_FAILURE", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "CL_INVALID_VALUE", "CL_INVALID_DEVICE_TYPE", "CL_INVALID_PLATFORM", "CL_INVALID_DEVICE", "CL_INVALID_CONTEXT", "CL_INVALID_QUEUE_PROPERTIES", "CL_INVALID_COMMAND_QUEUE", "CL_INVALID_HOST_PTR", "CL_INVALID_MEM_OBJECT", "CL_INVALID_IMAGE_FORMAT_DESCRIPTOR", "CL_INVALID_IMAGE_SIZE", "CL_INVALID_SAMPLER", "CL_INVALID_BINARY", "CL_INVALID_BUILD_OPTIONS", "CL_INVALID_PROGRAM", "CL_INVALID_PROGRAM_EXECUTABLE", "CL_INVALID_KERNEL_NAME", "CL_INVALID_KERNEL_DEFINITION", "CL_INVALID_KERNEL", "CL_INVALID_ARG_INDEX", "CL_INVALID_ARG_VALUE", "CL_INVALID_ARG_SIZE", "CL_INVALID_KERNEL_ARGS", "CL_INVALID_WORK_DIMENSION", "CL_INVALID_WORK_GROUP_SIZE", "CL_INVALID_WORK_ITEM_SIZE", "CL_INVALID_GLOBAL_OFFSET", "CL_INVALID_EVENT_WAIT_LIST", "CL_INVALID_EVENT", "CL_INVALID_OPERATION", "CL_INVALID_GL_OBJECT", "CL_INVALID_BUFFER_SIZE", "CL_INVALID_MIP_LEVEL", "CL_INVALID_GLOBAL_WORK_SIZE", }; if (err != CL_SUCCESS) { std::stringstream str; str << errorString[-err] << " (" << err << ")"; throw std::string(name)+(str.str()); } } int main(){ try{ cl_context m_context; cl_platform_id* m_platforms; unsigned int m_numPlatforms; cl_command_queue m_queue; cl_device_id m_device; cl_int error = 0; // Used to handle error codes clGetPlatformIDs(0,NULL,&m_numPlatforms); m_platforms = new cl_platform_id[m_numPlatforms]; error = clGetPlatformIDs(m_numPlatforms,m_platforms,&m_numPlatforms); checkOpenCLErr(error, "getPlatformIDs"); // Device error = clGetDeviceIDs(m_platforms[0], CL_DEVICE_TYPE_GPU, 1, &m_device, NULL); checkOpenCLErr(error, "getDeviceIDs"); // Context cl_context_properties properties[] = { CL_CONTEXT_PLATFORM, (cl_context_properties)(m_platforms[0]), 0}; m_context = clCreateContextFromType(properties, CL_DEVICE_TYPE_GPU, NULL, NULL, NULL); // m_private->m_context = clCreateContext(properties, 1, &m_private->m_device, NULL, NULL, &error); checkOpenCLErr(error, "Create context"); // Command-queue m_queue = clCreateCommandQueue(m_context, m_device, 0, &error); checkOpenCLErr(error, "Create command queue"); //Build program and kernel const char* source = "#pragma OPENCL EXTENSION cl_khr_byte_addressable_store : enable\n" "\n" "__kernel void bufToImage(__global unsigned char* in, __write_only image2d_t out, const unsigned int offset_x, const unsigned int image_width , const unsigned int maxval ){\n" "\tint i = get_global_id(0);\n" "\tint j = get_global_id(1);\n" "\tint width = get_global_size(0);\n" "\tint height = get_global_size(1);\n" "\n" "\tint pos = j*image_width*3+(offset_x+i)*3;\n" "\tif( maxval < 256 ){\n" "\t\tfloat4 c = (float4)(in[pos],in[pos+1],in[pos+2],1.0f);\n" "\t\tc.x /= maxval;\n" "\t\tc.y /= maxval;\n" "\t\tc.z /= maxval;\n" "\t\twrite_imagef(out, (int2)(i,j), c);\n" "\t}else{\n" "\t\tfloat4 c = (float4)(255.0f*in[2*pos]+in[2*pos+1],255.0f*in[2*pos+2]+in[2*pos+3],255.0f*in[2*pos+4]+in[2*pos+5],1.0f);\n" "\t\tc.x /= maxval;\n" "\t\tc.y /= maxval;\n" "\t\tc.z /= maxval;\n" "\t\twrite_imagef(out, (int2)(i,j), c);\n" "\t}\n" "}\n" "\n" "__constant sampler_t imageSampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP_TO_EDGE | CLK_FILTER_NEAREST;\n" "\n" "__kernel void imageToBuf(__read_only image2d_t in, __global unsigned char* out, const unsigned int offset_x, const unsigned int image_width ){\n" "\tint i = get_global_id(0);\n" "\tint j = get_global_id(1);\n" "\tint pos = j*image_width*3+(offset_x+i)*3;\n" "\tfloat4 c = read_imagef(in, imageSampler, (int2)(i,j));\n" "\tif( c.x <= 1.0f && c.y <= 1.0f && c.z <= 1.0f ){\n" "\t\tout[pos] = c.x*255.0f;\n" "\t\tout[pos+1] = c.y*255.0f;\n" "\t\tout[pos+2] = c.z*255.0f;\n" "\t}else{\n" "\t\tout[pos] = 200.0f;\n" "\t\tout[pos+1] = 0.0f;\n" "\t\tout[pos+2] = 255.0f;\n" "\t}\n" "}\n"; cl_int err; cl_program prog = clCreateProgramWithSource(m_context,1,&source,NULL,&err); if( -err != CL_SUCCESS ) throw std::string("clCreateProgramWithSources"); err = clBuildProgram(prog,0,NULL,"-cl-opt-disable",NULL,NULL); if( -err != CL_SUCCESS ) throw std::string("clBuildProgram(fromSources)"); cl_kernel kernel = clCreateKernel(prog,"bufToImage",&err); checkOpenCLErr(err,"CreateKernel"); cl_uint imageWidth = 8; cl_uint imageHeight = 9; //Initialize datas cl_uint maxVal = 255; cl_uint offsetX = 0; int size = imageWidth*imageHeight*3; int resSize = imageWidth*imageHeight*4; cl_uchar* data = new cl_uchar[size]; cl_float* expectedData = new cl_float[resSize]; for( int i = 0,j=0; i < size; i++,j++ ){ data[i] = (cl_uchar)i; expectedData[j] = (cl_float)i/255.0f; if ( i%3 == 2 ){ j++; expectedData[j] = 1.0f; } } cl_mem inBuffer = clCreateBuffer(m_context,CL_MEM_READ_ONLY|CL_MEM_COPY_HOST_PTR,size*sizeof(cl_uchar),data,&err); checkOpenCLErr(err, "clCreateBuffer()"); clFinish(m_queue); cl_image_format imgFormat; imgFormat.image_channel_order = CL_RGBA; imgFormat.image_channel_data_type = CL_FLOAT; cl_mem outImg = clCreateImage2D( m_context, CL_MEM_READ_WRITE, &imgFormat, imageWidth, imageHeight, 0, NULL, &err ); checkOpenCLErr(err,"get2DImage()"); clFinish(m_queue); size_t kernelRegion[]={imageWidth,imageHeight}; size_t kernelWorkgroup[]={1,1}; //Fill kernel with data clSetKernelArg(kernel,0,sizeof(cl_mem),&inBuffer); clSetKernelArg(kernel,1,sizeof(cl_mem),&outImg); clSetKernelArg(kernel,2,sizeof(cl_uint),&offsetX); clSetKernelArg(kernel,3,sizeof(cl_uint),&imageWidth); clSetKernelArg(kernel,4,sizeof(cl_uint),&maxVal); //Run kernel err = clEnqueueNDRangeKernel(m_queue,kernel,2,NULL,kernelRegion,kernelWorkgroup,0,NULL,NULL); checkOpenCLErr(err,"RunKernel"); clFinish(m_queue); //Check resulting data for validty cl_float* computedData = new cl_float[resSize];; size_t region[]={imageWidth,imageHeight,1}; const size_t offset[] = {0,0,0}; err = clEnqueueReadImage(m_queue,outImg,CL_TRUE,offset,region,0,0,computedData,0,NULL,NULL); checkOpenCLErr(err, "readDataFromImage()"); clFinish(m_queue); for( int i = 0; i < resSize; i++ ){ if( fabs(expectedData[i]-computedData[i])>0.1 ){ std::cout << "Expected: \n"; for( int j = 0; j < resSize; j++ ){ std::cout << expectedData[j] << " "; } std::cout << "\nComputed: \n"; std::cout << "\n"; for( int j = 0; j < resSize; j++ ){ std::cout << computedData[j] << " "; } std::cout << "\n"; throw std::string("Error, computed and expected data are not the same!\n"); } } }catch(std::string& e){ std::cout << "\nCaught an exception: " << e << "\n"; return 1; } std::cout << "Works fine\n"; return 0; } I also uploaded the source code for you to make it easier to test it: http://www.file-upload.net/download-3513797/strangeOpenCLError.cpp.html Please can you tell me if I've done wrong anything? Is there any mistake in the code or is this a bug in my driver? Best reagards, Alex

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