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Search found 1441 results on 58 pages for 'colour blend'.

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  • Choosing suitable background / foreground colour using PHP

    - by Lizard
    I am looking to find a why to calculate a suitable background colour and a colour for the text that would go over the top, obviously I need to take into account readability and accessibility. I would need to pick the two colours from the array, the colours are stored in their hex representations. #CC9966 #996633 #FFCC99 #CCCC99 #000000 #333333 #666633 #663333 #CC9933 #FFCCCC I can use a PHP library like GD / imageMagick? Any suggestions (Please note I am using PHP)

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  • Expression Blend + Sketchflow Preview for Microsoft Visual Studio 2012

    - by T
    Expression Blend has released a preview version of Blend that addresses some of the missing features of the version of Expression Blend that ships with VS 2012.   Here is a download to the preview version that has a lot of the features that were missing in the shipped version.  My suggestion is that anyone that works with Xaml and VS 2012 download this version of Blend  http://www.microsoft.com/en-us/download/details.aspx?id=30702

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  • Setting the background colour/highlight colour for a given string range using Core Text

    - by Jasarien
    I have some text laid out using Core Text in my iPhone app. I'm using NSAttributedString to set certain styles within the text for given ranges. I can't seem to find an attribute for setting a background / highlight colour, though it would seem it is possible. I couldn't find an attribute name constant that sounded relevant and the documentation only lists: kCTCharacterShapeAttributeName kCTFontAttributeName kCTKernAttributeName kCTLigatureAttributeName kCTForegroundColorAttributeName kCTForegroundColorFromContextAttributeName kCTParagraphStyleAttributeName kCTStrokeWidthAttributeName kCTStrokeColorAttributeName kCTSuperscriptAttributeName kCTUnderlineColorAttributeName kCTUnderlineStyleAttributeName kCTVerticalFormsAttributeName kCTGlyphInfoAttributeName kCTRunDelegateAttributeName Craig Hockenberry, developer of Twitterrific has said publicly on Twitter that he uses Core Text to render the tweets, and Twitterrific has this background / highlight that I'm talking about when you touch a link. Any help or pointers in the right direction would be fantastic, thanks. Edit: Here's a link to the tweet Craig posted mentioning "Core text, attributed strings and a lot of hard work", and the follow up that mentioned using CTFrameSetter metrics to work out if touches intersect with links.

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  • Extending Expression Blend 4 &amp; Blend for Visual Studio 2012

    - by Chris Skardon
    Just getting this off the bat, I presume this will also work for Blend 5, but I can’t confirm it… Anyhews, I imagine you’re here because you want to know how to create an addin for Blend, so let’s jump right in there! First, and foremost, we’re going to need to ensure our development environment has the right setup, so the checklist: Visual Studio 2012 Blend for Visual Studio 2012 OK, let’s create a new project (class library, .NET 4.5): Hello.Extension The ‘.Extension’ bit is very very important. The addin will not work unless it is named in this way. You can put whatever you want at the front, but it has to have the extension bit. OK, so now we have a solution with one project. To this project we need to add references to the following things: Microsoft.Expression.Extensibility (from c:\program files\Microsoft Visual Studio 11.0\Blend\   -- x86 folder if you are on an x64 windows install) Microsoft.Expression.Framework (same location as above) PresentationCore PresentationFramework WindowsBase System.ComponentModel.Composition Got them? ACE. Let’s now add a project to contain our control, so, create a new WPF Application project, cunningly named something like ‘Hello.Control’… (I’m creating a WPF application here, because I’m too lazy to dig up the correct references, and this will add all the ones I need ) Once that is created, delete the App.xaml and MainWindow.xaml files, we won’t be needing them. You will also need to change the properties of the project itself, so it is only a class library. Once that is done, let’s add a new UserControl, which will be this: <UserControl x:Class="Hello.Control.HelloControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300"> <Grid> <TextBlock Text="HELLO!!!"/> </Grid> </UserControl> Impressive eh? Now, let’s reference the WPF project from the Extension library. All that’s left now is to code up our extension… So, add a class to the Extension project (name wise doesn’t matter), and make it implement the IPackage interface from the Microsoft.Expression.Extensibility library: public class HelloExtension : IPackage { /**/ } We’ll implement the two methods we need to: public class HelloExtension : IPackage { public void Load(IServices services) { } public void Unload() { } } We’re only really concerned about the Load method in this case, as let’s face it, the extension we have doesn’t need to do a lot to bog off. The interesting thing about the Load method is that it receives an IServices instance. This allows us to get access to all the services that Expression provides, in this case we’re interested in one in particular, the ‘IWindowService’ So, let’s get that bad boy… private IWindowService _windowService; public void Load(IServices services) { _windowService = services.GetService<IWindowService>(); } Nailed it… But why? The WindowService allows us to register our UserControl with Blend, which in turn allows people to activate and see it, which is a big plus point. So, let’s do that… We’ll create an ‘Initialize’ method to create our new control, and add it to the WindowService: private HelloControl _helloControl; public void Initialize() { _helloControl = new HelloControl(); if (_windowService.PaletteRegistry["HelloPanel"] == null) _windowService.RegisterPalette("HelloPanel", _helloControl, "Hello Window"); } First we check that we’re not already registered, and if we’re not we register, the first argument is the identifier used by the service to, well, identify your extension. The second argument is the actual control, the third argument is the name that people will see in the ‘Windows’ menu of Blend itself (so important note here – don’t put anything embarrassing or (need I say it?) sweary…) There are only two things to do now - Call ‘Initialize()’ from our Load method, and Export the class This is easy money – add [Export(typeof(IPackage))] to the top of our class… The full code will (should) look like this: [Export(typeof (IPackage))] public class HelloExtension : IPackage { private HelloControl _helloControl; private IWindowService _windowService; public void Load(IServices services) { _windowService = services.GetService<IWindowService>(); Initialize(); } public void Unload() { } public void Initialize() { _helloControl = new HelloControl(); if (_windowService.PaletteRegistry["HelloControl"] == null) _windowService.RegisterPalette("HelloControl", _helloControl, "Hello Window"); } } If you build this and copy it to your ‘Extensions’ folder in Blend (c:\program files\microsoft visual studio 11.0\blend\) and start Blend, you should see ‘Hello Window’ listed in the Window menu: That as they say is it!

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  • Grabbing values from Expression.Blend.SampleData

    - by Mitchell Skurnik
    I am trying to figure out how to grab a value from Expression.Blend.SampleData. If my id is equal to a drop down for example, I can grab it by doing this: ((Expression.Blend.SampleData.MyDatabase.something)(MyDropDown.SelectedItem)).description; I need some way to place my own value where (MyDropDown.SelectedItem) is. Visual studio wants me to convert it a "Expression.Blend.SampleData.MyDatabase.something" format. I have tried a few ways to do this but I have been unsuccessful. Any Ideas? EDIT I am starting to think there is no way in Silverlight to do this

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  • Create Silverlight application in Blend then migrate to Visual Studio

    - by Mohit Deshpande
    I want to make a Silverlight application in Expression Blend because of the rich UI and navigation of Blend. But I want to store the Silverlight application in an ASP.NET MVC web project. When I try to make a new Silverlight application, the default web application is an ASP.NET Web application (or web site, if I'm wrong). Can I make a single Silverlight application (no web project) then import in an ASP.NET MVC application? How can I do this?

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  • Disable Intellisense in Blend 3

    - by KShaban
    We are currently building a WPF solution in Blend 3 and Intellisense is extremely slow. Visual Studio 2008 and 2010 beta 2 do not have any problems, Blend 2 did not have any issues either. How would it be possible to disable Intellisense in the XAML editor. Many Thanks, KShaban

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  • Cannot manipulate storyboards with c# in blend

    - by gkaykck
    Here is the problem, in Blend 3 i have 12 storyboards, i can manipulate them with using xaml, but when i try to manipulate them with c#, blend seems cannot see them. Where could be the problem? The exact error is : The name 'name of the stroyboard which exists' does not exists in the current context

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  • Expression Blend 3, solution not supported

    - by Jova
    I'm trying to open a silverlight 4 application solution in Expression Blend 3. However, Blend says that the solution is not supported. Is there something I'm missing? I'm following an example in the book Microsoft Silverlight 4 Business Application Development.

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  • Expression Blend doesn't recognize comand objects declared in code behind file

    - by Brian Ensink
    I have a WPF UserControl. The code behind file declares some RoutedUICommand objects which are referenced in the XAML. The application builds and runs just fine. However Expression Blend 3 cannot load the XAML in the designer and gives errors like this one: The member "ResetCameraComand" is not recognized or accessible. The class and the member are both public. Building and rebuilding the project in Blend and restarting Blend hasn't helped. Any ideas what the problem is? Here are fragments of my XAML ... <UserControl x:Class="CAP.Visual.CameraAndLightingControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:CAP.Visual;assembly=VisualApp" Height="100" Width="700"> <UserControl.CommandBindings> <CommandBinding Command="local:CameraAndLightingControl.ResetCameraCommand" Executed="ResetCamera_Executed" CanExecute="ResetCamera_CanExecute"/> </UserControl.CommandBindings> .... ... and the code behind C# namespace CAP.Visual { public partial class CameraAndLightingControl : UserControl { public readonly static RoutedUICommand ResetCameraCommand; static CameraAndLightingControl() { ResetCameraCommand = new RoutedUICommand("Reset Camera", "ResetCamera", typeof(CameraAndLightingControl)); }

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  • Expression Blend doesn't recognize command objects declared in code behind file

    - by Brian Ensink
    I have a WPF UserControl. The code behind file declares some RoutedUICommand objects which are referenced in the XAML. The application builds and runs just fine. However Expression Blend 3 cannot load the XAML in the designer and gives errors like this one: The member "ResetCameraCommand" is not recognized or accessible. The class and the member are both public. Building and rebuilding the project in Blend and restarting Blend hasn't helped. Any ideas what the problem is? Here are fragments of my XAML ... <UserControl x:Class="CAP.Visual.CameraAndLightingControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:CAP.Visual;assembly=VisualApp" Height="100" Width="700"> <UserControl.CommandBindings> <CommandBinding Command="local:CameraAndLightingControl.ResetCameraCommand" Executed="ResetCamera_Executed" CanExecute="ResetCamera_CanExecute"/> </UserControl.CommandBindings> .... ... and the code behind C# namespace CAP.Visual { public partial class CameraAndLightingControl : UserControl { public readonly static RoutedUICommand ResetCameraCommand; static CameraAndLightingControl() { ResetCameraCommand = new RoutedUICommand("Reset Camera", "ResetCamera", typeof(CameraAndLightingControl)); }

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  • Incorrect colour blending when using a pixel shader with XNA

    - by MazK
    I'm using XNA 4.0 to create a 2D game and while implementing a layer tinting pixel shader I noticed that when the texture's alpha value is anything between 1 or 0 the end result is different than expected. The tinting works from selecting a colour and setting the amount of tint. This is achieved via the shader which works out first the starting colour (for each r, g, b and a) : float red = texCoord.r * vertexColour.r; and then the final tinted colour : output.r = red + (tintColour.r - red) * tintAmount; The alpha value isn't tinted and is left as : output.a = texCoord.a * vertexColour.a; The picture in the link below shows different backdrops against an energy ball object where it's outer glow hasn't blended as I would like it to. The middle two are incorrect as the second non tinted one should not show a glow against a white BG and the third should be entirely invisible. The blending function is NonPremultiplied. Why the alpha value is interfering with the final colour?

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  • *DX11, HLSL* - Colour as 4 floats or one UINT

    - by Paul
    With the DX11 pipeline, would it be much quicker for the vertex buffer to pass one single UINT with one byte per channel to the input assembler, as opposed to three floats? Then the vertex shader would convert the four bytes to four floats, which I guess is the required colour format for the pipeline. In this instance, colour accuracy isn't an issue. The vertex buffer would need to be updated many times per frame, so using a single UINT and saving 12 bytes for every vertex could well be worth it: quicker uploads to vram and also less memory used. But the cost is the extra shader work for every vertex to convert each 8 bits of the input UNIT into a float. Anyone have an idea if it might be worth doing? Or, is it possible for the pipeline to be set to just internally use a four-byte colour format? The swap chain buffer has been initialised as DXGI_FORMAT_R8G8B8A8_UNORM, so ultimately that's how the colour will be written. Thanks!

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  • Generating a readable colour from RGB?

    - by Joe Simpson
    Hi, I'm putting in a function which will allow a user to input a color (eg: purple) and it will change the look of their profile to be purple. It's interpreted from text into a 'Color' class which stores them inside itself as RGB numbers (int for red, one for green and other for blue). What i don't know how to do is logically turn these three numbers into another 3 which will make a readable colour. Can anyone help me on how to do this? Joe

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  • Recommended resources for learning MS Expression Blend

    - by fastmonkeywheels
    I've been designing applications using C# for some time now but I have the need to create a more custom application and Expression Blend was recommended to me. I've downloaded the free trial but it's a little fancier than I expected. I'm not a graphic designer and can't use photoshop to save my life, however I do have images provided by a graphic designer to use for this application. I'm looking for some good resources for learning Blend and using it as a front end to a C# application, much like I would a regular C# forum.

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  • Blend 4 breaks VS2010 for Silverlight

    - by Adrian
    Hi, I had VS2010 running fine with Silverlight development. Then I installed Expression Blend 4. Now when I run VS2010 and try to debug a silverlight app I get an error saying "Unable to start debugging. The silverlight developer runtime is not installed. Please install a matching version." I've tried uninstalling silverlight tools, and reinstalling them from scratch (the latest april version). But I still get the same message. So basically I'm now unable to do VS2010 SL development. I'm on the verge of just rolling back to my last system restore point and giving up on Blend. But if I do that I'd be worried that Product Activation would never allow me to reinstall it in the future, since the MSDN download page implies I'm only ever allowed to install it on a single machine. Any help appreciated. Thanks

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  • Wrong assembly-references for Silverlight Sketchflow project in Blend 3

    - by persistent
    Hello, In my installation of Blend 3, the SketchStyles are missing when a new project is created. I found out that this is because the following automatic references in the project are wrong: Microsoft.Expression.Interactions Microsoft.Expression.Prototyping.Interactivity Microsoft.Expression.Prototyping.RunTime Microsoft.Expression.Prototyping.SketchControls In the project references these all point to my project path (where they don't live). If I remove them manually, and instead set the references to ie this: "c:\Program Files (x86)\Microsoft SDKs\Expression\Blend 3\Interactivity\Libraries\Silverlight\Microsoft.Expression.Interactions.dll" everything works. Any ideas on why, and how to fix this? Could it be the project template somehow? TIA

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  • A strange bug of Blend 4 RC

    - by brainbox
     We've been breaking our heads about a week because blend 4 RC stop showing visual states of controls in design view.Here is the simple blend project with single button style inside app.xaml. Could anybody see visual states changes of this button style in blend? 

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  • Write Your Own Microsoft Expression Blend 3 Addin

    Although there have been numerous articles introducing how to write a Microsoft Expression blend 2 addin, the Microsoft Expression blend 3/4 related ones are few. In this article, you will learn what a Microsoft Expression blend addin is and command the common routine to write an Addin. Finally, you will master the inner workings of the addin through a concrete sample application.

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  • Encode two integers into colour values and compare them in a HLSL shader

    - by Ben Slinger
    I am writing a 2D point and click adventure game in Monogame, and I'd like to be able to create an image mask for every room which defines which parts of the background a character can walk behind, and at which Y value a character needs to be at for the background to be drawn above the character. I haven't done any shader work before but after doing some reading I thought the following solution should work: Create a mask for the room with different walk behind areas painted in a colour that defines the baseline Y value (Walk Behind Mask) Render all objects to a RenderTarget2D (Base Texture) Render all objects to a different RenderTarget2D, but changing every pixel of each object to a colour that defines its Y value (Position Mask) Pass these two textures plus the image mask into the shader, and for each pixel compare the colour of the image mask to the colour of the Position Mask to the Walk Behind Mask - if the Position Mask pixel is larger (thus lower on the screen and closer to the camera) than the Walk Behind Mask, draw the pixel from the Base Texture, otherwise draw a transparent pixel (allowing the background to show through). I've got it mostly working, but I'm having trouble packing and unpacking the Y values into colours and retrieving them correctly in the shader. Here are some code examples of how I'm doing it so far: (When drawing to the Position Mask RenderTarget2D) Color posColor = new Color(((int)Position.Y >> 16) & 255, ((int)Position.Y >> 8) & 255, (int)Position.Y & 255); So as far as I can tell, this should be taking the first 3 bytes of the position integer and encoding them into a 4 byte colour (ignoring the alpha as the 4th byte). This seems to work fine, as when my character is at Y = 600, the resulting Color from this is: {[Color: R=0, G=2, B=88, A=255, PackedValue=4283957760]}. I then have an area in my Walk Behind Mask that I only want the character to be displayed behind if his Y value is lower than 655, so I've painted it with R=0, G=2, B=143, A=255. Now, I think I have the shader OK as well, here's what I have: sampler BaseTexture : register(s0); sampler MaskTexture : register(s1); sampler PositionTexture : register(s2); float4 mask( float2 coords : TEXCOORD0 ) : COLOR0 { float4 color = tex2D(BaseTexture, coords); float4 maskColor = tex2D(MaskTexture, coords); float4 positionColor = tex2D(PositionTexture, coords); float maskCompare = (maskColor.r * pow(2,24)) + (maskColor.g * pow(2,16)) + (maskColor.b * pow(2,8)); float positionCompare = (positionColor.r * pow(2,24)) + (positionColor.g * pow(2,16)) + (positionColor.b * pow(2,8)); return positionCompare < maskCompare ? float4(0,0,0,0) : color; } technique Technique1 { pass NoEffect { PixelShader = compile ps_3_0 mask(); } } This isn't working, however - currently all characters are displayed behind the walk behind area, regardless of their Y value. I tried printing out some debug info by grabbing the pixel from both the Position Mask and the Walk Under Mask under the current mouse position, and it seems like maybe the colours aren't being rendered to the Position Mask correctly? When calculating the colour in that code above I'm getting R=0, G=2, B=88, A=255, but when I mouseover my character I get R=0, G=0, B=30, A=255. Any ideas what I'm doing wrong? It seems like maybe I'm losing some information when rendering to the RenderTarget2D, but I'm now knowledgeable enough to figure out what's happening. Also, I should probably ask, is this an efficient way to do this? Will there be a performance impact? Edit: Whoops, turns out there was a bug that I'd introduced myself, I was drawing out the Position Mask with the position Color, left over from some early testing I was doing. So this solution is working perfectly, though I'm still interested in whether this is an efficient solution performance wise.

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  • Users need Silverlight 4.0 for Expression Blend?

    - by Mohit Deshpande
    I have Visual Studio 2010 beta 2 installed and Expression Blend Preview for .NET 4. When I began to debug it, it asked me to install Silverlight 4.0 beta. So now I am wondering if people who are going to view my application need to install Silverlight 4.0 instead of Silverlight 3.5. If so, how can I downgrade from 4.0 to 3.5?

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  • Expression blend for WPF 4 release date

    - by OffApps Cory
    I understand that Visual Studio 2010 is being released 12 April, but does anyone know when Expression Blend for .NET and WPF 4 is being released? I have the beta, but it is pretty buggy and it crashes a lot. I have not had much luck searching for the release date, so any help would put my mind at ease. Cory

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