When can Java produce a NaN (with specific code question)
- by Brent
I'm a bit perplexed by some code I'm currently writing. I am trying to preform a specific gradient descent (main loop included below) and depending on the initial conditions I will alternatively get good looking results (perhaps 20% of the time) or everything becomes NaN (the other 80% of the time). However it seems to me that none of the operations in my code could produce NaN's when given honest numbers!
My main loop is:
// calculate errors
delta = m1 + m2 - M;
eta = f1 + f2 - F;
for (int i = 0; i < numChildren; i++) {
epsilon[i] = p[i]*m1+(1-p[i])*m2+q[i]*f1+(1-q[i])*f2-C[i];
}
// use errors in gradient descent
// set aside differences for the p's and q's
float mDiff = m1 - m2;
float fDiff = f1 - f2;
// first update m's and f's
m1 -= rate*delta;
m2 -= rate*delta;
f1 -= rate*eta;
f2 -= rate*eta;
for (int i = 0; i < numChildren; i++) {
m1 -= rate*epsilon[i]*p[i];
m2 -= rate*epsilon[i]*(1-p[i]);
f1 -= rate*epsilon[i]*q[i];
f2 -= rate*epsilon[i]*(1-q[i]);
}
// now update the p's and q's
for (int i = 0; i < numChildren; i++) {
p[i] -= rate*epsilon[i]*mDiff;
q[i] -= rate*epsilon[i]*fDiff;
}
This behavior can be seen when we have
rate = 0.01;
M = 30;
F = 30;
C = {15, 25, 35, 45};
with the p[i] and q[i] chosen randomly uniformly between 0 and 1, m1 and m2 chosen randomly uniformly to add to M, and f1 and f2 chosen randomly uniformly to add up to F.
Does anyone see anything that could create these NaN's?