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  • Organizational characteristics that impact the selection of Development Methodology concepts applied to a project

    Based on my experience, no one really follows a specific methodology exactly as it is formally designed. In fact, the key concepts of a few methodologies are usually combined to form a hybrid methodology for each project based on the current organizational makeup and the project need/requirements to be accomplished. Organizational characteristics that impact the selection of methodology concepts applied to a project. Prior subject knowledge pertaining to a project can be critical when deciding on what methodology or combination of methodologies to apply to a project. For example, if a project is very straight forward, and the development staff has experience in developing  that are similar, then the waterfall method could possibly be the best choice because little to no research is needed  in order to complete the project tasks and there is very little need for changes to occur.  On the other hand, if the development staff has limited subject knowledge or the requirements/specification of the project could possibly change as the project progresses then the use of spiral, iterative, incremental, agile, or any combination would be preferred. The previous methodologies used by an organization typically do not change much from project to project unless the needs of a project dictate differently. For example, if the waterfall method is the preferred development methodology then most projects will be developed by the waterfall method. Depending on the time allotted to a project each day can impact the selection of a development methodology. In one example, if the staff can only devote a few hours a day to a project then the incremental methodology might be ideal because modules can be added to the final project as they are developed. On the other hand, if daily time allocation is not an issue, then a multitude of methodologies could work well for a project. Project characteristics that impact the selection of methodology concepts applied to a project. The type of project being developed can often dictate the type of methodology used for the project. Based on my experience, projects that tend to have a lot of user interaction, follow a more iterative, incremental, or agile approach typically using a prototype that develops into a final project. These methodologies desire back and forth communication between users, clients, and developers to allow for requirements to change and functionality to be enhanced. Conversely, limited interaction applications or automated services can still sometimes get away with using the waterfall or transactional approach. The timeline of a project can also force an organization to prefer a particular methodology over the rest. For instance, if the project must be completed within 24 hours, then there is very little time for discussions back and forth between clients, users and the development team. In this scenario, the waterfall method would be perfect because the only interaction with the client occurs prior to a development project to outline the system requirements, and the development team can quickly move through the software development stages in order to complete the project within the deadline. If the team had more time, then the other methodologies could also be considered because there is more time for client and users to review the project and make changes as they see fit, and/or allow for more time to review the project in order to enhance the business performance and functionality. Sometimes the client and or user involvement can dictate the selection of methodologies applied to a project. One example of this is if a client is highly motivated to get a project completed and desires to play an active part in the development process then the agile development approach would work perfectly with this client because it allows for frequent interaction between clients, users and the development team. The inverse of this situation is a client that just wants to provide the project requirements and only wants to get involved when the project is to be delivered. In this case the waterfall method would work well because there is no room for changes and no back and forth between the users, clients or the development team.

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  • Getting out of web-development before I make a huge investment? [closed]

    - by zhenka
    I am still in college. I've been doing web-app development for about a year now and I'm growing to hate it more and more. The whole thing feels like a huge hack and I am loosing my interest in programming because of it. Too much time is spent on learning tricks and libraries in javascript/css/html and battling the statelessness of it all. I don't so much mind back-end development, I just hate ALL of the frontend technology stack. What attracted me to programming was software architecture. I love design patterns, clean code, etc... I just feel like there is a lot more to play with in that regard in other forms of development. Moreover I feel like by becoming a Java or .Net expert I will be able to do A LOT more in terms of career choices. I would be able to do anything from server-side to desktop to mobile, but ruby, javascript, php, css etc... makes me completely unemployable in any other sub-domain of SE. Plus most of the learning on web seems to be technology tricks rather then becoming a better developer and expanding one's mind. Should I get out of it and start coding side mobile projects before I invest too much into it? Does anyone have any advice or perhaps share this feeling and moved out of it successfully? Thanks!

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  • Where would my different development rhythm be suitable for the work?

    - by DarenW
    Over the years I have worked on many projects, with some successful and a great benefit to the company, and some total failures with me getting fired or otherwise leaving. What is the difference? Naturally I prefer the former and wish to avoid the latter, so I'm pondering this issue. The key seems to be that my personal approach differs from the norm. I write code first, letting it be all spaghetti and chaos, using whatever tools "fit my hand" that I'm fluent in. I try to organize it, then give up and start over with a better design. I go through cycles, from thinking-design to coding-testing. This may seem to be the same as any other development process, Agile or whatever, cycling between design and coding, but there does seem to be a subtle difference: The methods (ideally) followed by most teams goes design, code; design, code; ... while I'm going code, design; code, design; (if that makes any sense.) Music analogy: some types of music have a strong downbeat while others have prominent syncopation. In practice, I just can't think in terms of UML, specifications and so on, but grok things only by attempting to code and debug and refactor ad-hoc. I need the grounding provided by coding in order to think constructively, then to offer any opinions, advice or solutions to the team and get real work done. In positions where I can initially hack up cowboy code without constraints of tool or language choices, I easily gain a "feel" for the data, requirements etc and eventually do good work. In formalized positions where paperwork and pure "design" comes first and only later any coding (even for small proof-of-concept projects), I am lost at sea and drown. Therefore, I'd like to know how to either 1) change my rhythm to match the more formalized methodology-oriented team ways of doing things, or 2) find positions at organizations where my sense of development rhythm is perfect for the work. It's probably unrealistic for a person to change their fundamental approach to things. So option 2) is preferred. So where I can I find such positions? How common is my approach and where is it seen as viable but different, and not dismissed as undisciplined or cowboy coder ways?

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  • What technologies are used for Game development now days?

    - by Monika Michael
    Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However looking at games like God of War 3, I find it hard to believe that these games could be developed using such low level techniques. The sheer awesomeness of such games defy any comprehensible(for me) programming methodology. Besides the gaming hardware is really a monster now days. So it stands to reason that the developers would work at a higher level of abstraction. What is the latest development methodology in the gaming industry? How is it that a team of 30-35 developers (of which most is management and marketing fluff) able to make such mind boggling games? If the question seems too general could you explain the architecture of God of War 3? Or how you would go about producing a clone? That I think should be objectively answerable.

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  • Absolute Top Programming Tips [closed]

    - by Eric
    I'm very intersted in the stuff that REALLY makes a critical difference to career in programming, other than intrinsic stuff like how smart your are, where you were born, etc... Some ideas: 1) Best approach to managing small, medium, and large teams. 2) Most important books to read. 3) Most important skills to know. 4) Correct balance of learning theory vs. just writing code. 5) A good approach to estimating time and cost of a project. 6) Etc... Please limit your answers. If you see somebody has already written your idea, please just vote for their response. I'd like to see what the community thinks are the true indicators of a successful career in our field.

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  • PHP Web Application Development - The Value of Smart Planning in Development

    If you've outsourced web application development, or worked as a programmer or project leader of development team, you've definitely experienced the difficult strive towards meeting a deadline. Time always seems to be a constraint. The client may bring up changes which he or she feels should have been understood by the development team (sometimes rightfully and other times not) which further puts pressure on the team to deliver faster than what they may be able to. At least without proper planning that is.

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  • How can an experienced web developer transition to desktop development?

    - by Craige
    I'm a web developer, first and foremost. I've been programming for 5 or 6 years now, all of which has been web-based. I'm good at my job, both specifically as a web developer and as a programmer in general. I have decided recently that I would like to learn some desktop programming to to beef up my skill-set. My question is this: How can an experienced web developer transition to desktop development? To elaborate: I have always been a web-developer, and I can design and build web-applications without any problem. When it comes to sitting down with a to learn some desktop oriented programming, my problem isn't with any of the technical matters, but rather coming up with an idea to program. I draw a blank.

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  • Desktop development vs Web development

    - by Sahat
    After doing some google search I've came to conclusion that desktop development is shifting to the web development. Recent demos of HTML5 show us 3D accelerated games running inside of a browser. Is it true that desktop development is slowly dying? Would it make more sense learning ASP.NET, Silverlight and HTML5 rather than the desktop side of .NET such as WinForms and WPF. Who is leading current job trends: Software development or Web development? Who will lead in the near future?

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  • Mobile Development- Obtaining development hardware - best practices?

    - by Zoot
    I'm looking to get into smartphone development, but there a quite a few options out there for platforms right now. (iOS/Android/WebOS/Bada/Symbian/MeeGo/WindowsMobile/JavaME) I'd like to have development hardware to test my code and the overall functionality of the devices. What is the best way to obtain and/or borrow hardware for development and testing? Are there rules of thumb to follow which apply to all companies and platforms? In this situation, I'm a single developer. Does this process change for a startup? A hackerspace? A small business? A large business?

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  • Begining a simple game development. [closed]

    - by Vinod Maurya
    Hi, I have searched a lot about beginning the game development but I didn't found the appropriate answer which I am looking in fact I got more confused. What I want to know is which game engine, modeling programs (I know only 2, please tell me if there is some other) to use? For the beginning, I want to use some free game engines for learning purpose. I am an absolute beginner in game development. I have a good programming experience in C++, VB, Java, C#. Thanks.

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  • Bachelor in Game Development [on hold]

    - by vandamon taigi
    At this moment, I'm in year 11 in Romania. I have started thinking about an university to go to and I am not really sure which should be my choice. I want it to be game development, but I also want it to be good and fun university.Thing is, I don't want to pay 30 grands a year or so for Cambridge or something like that. I am looking for a decent university at a decent price. I have in my hometown a University that is ranked 1613 world-wide which has a software development category. I need some advices and some possible options for decent universities ( Personal experience is greatly appreciated )

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  • Software development stack 2012

    A couple of months ago, I posted on Google+ about my evaluation period for a new software development stack in general. "Analysing existing 'jungle' of multiple applications and tools in various languages for clarification and future design decisions. Great fun and lots of headaches... #DevelopersLife" Surprisingly, there was response... ;-) - And this series of articles is initiated by this post. Thanks Olaf. The past few years... Well, after all my first choice of software development in the past was Microsoft Visual FoxPro 6.0 - 9.0 in combination with Microsoft SQL Server 2000 - 2008 and Crystal Reports 9.x - XI. Honestly, it is my main working environment due to exisiting maintenance and support plans with my customers, but also for new project requests. And... hands on, it is still my first choice for data manipulation and migration options. But the earth is spinning, and as a software craftsman one has to be flexible with the choice of tools. In parallel to my knowledge and expertise in the above mentioned tools, I already started very early to get my hands dirty with the Microsoft .NET Framework. If I remember correctly, I started back in 2002/2003 with the first version ever. But this was more out of curiousity. During the years this kind of development got more serious and demanding, and I focused myself on interop and integrational libraries and applications. Mainly, to expose exisitng features of the .NET Framework to Visual FoxPro - I even had a session about that at the German Developer's Conference in Frankfurt. Observation of recent developments With the recent hype on Javascript and HTML5, especially for Windows 8 and Windows Phone 8 development, I had several 'Deja vu' events... Back in early 2006 (roughly) I had a conversation on the future of Web and Desktop development with my former colleagues Golo Roden and Thomas Wilting about the underestimation of Javascript and its root as a prototype-based, dynamic, full-featured programming language. During this talk with them I took the Mozilla applications, namely Firefox and Thunderbird, as a reference which are mainly based on XML, CSS, Javascript and images - besides the core rendering engine. And that it is very simple to write your own extensions for the Gecko rendering engine. Looking at the Windows Vista Sidebar widgets, just underlines this kind of usage. So, yes the 'Modern UI' of Windows 8 based on HTML5, CSS3 and Javascript didn't come as any surprise to me. Just allow me to ask why did it take so long for Microsoft to come up with this step? A new set of tools Ok, coming from web development in HTML 4, CSS and Javascript prior to Visual FoxPro, I am partly going back to that combination of technologies. What is the other part of the software development stack here at IOS Indian Ocean Software Ltd? Frankly, it is easy and straight forward to describe: Microsoft Visual FoxPro 9.0 SP 2 - still going strong! Visual Studio 2012 (C# on latest .NET Framework) MonoDevelop Telerik DevCraft Suite WPF ASP.NET MVC Windows 8 Kendo UI OpenAccess ORM Reporting JustCode CODE Framework by EPS Software MonoTouch and Mono for Android Subversion and additional tools for the daily routine: Notepad++, JustCode, SQL Compare, DiffMerge, VMware, etc. Following the principles of Clean Code Developer and the Agile Manifesto Actually, nothing special about this combination but rather a solid fundament to work with and create line of business applications for customers.Honestly, I am really interested in your choice of 'weapons' for software development, and hopefully there might be some nice conversations in the comment section. Over the next coming days/weeks I'm going to describe a little bit more in detail about the reasons for my decision. Articles will be added bit by bit here as reference, too. Please bear with me... Regards, JoKi

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  • Surface development: it&rsquo;s just like software development

    - by Dennis Vroegop
    Surface is magic. Everyone using it seems to think that way. And I have to be honest, after working for almost 2 years with the platform I still get that special feeling the moment I turn on the unit to do some more work. The whole user experience, the rich environment of the SDK, the touch, even the look and feel of the Surface environment is so much different from the stuff I’ve been working on all my career that I am still bewildered by it. But… and this is a big but.. in the end we’re still talking about a computer and that needs software to become useful. Deep down the magic of the Surface unit there is a PC somewhere, running Windows Vista and the .net framework 3.5. When you write that magic software that makes the platform come alive you’re still working with .net, WPF/XNA, C#, VB.Net and all those other tools and technologies you know so well. Sure, the whole user experience is different from what you’ve known. And the way of thinking about users, their interaction and the positioning of screen elements requires a whole new paradigm. And that takes time. It took me about half a year before I had the feeling I got it nailed down. But when that moment came (about 18 months ago…) I realized that everything I had learned so far on software development still is true when it comes to Surface. The last 6 months I have been working with some people with a different background to start a new company. The idea was that the new company would be focussing on Surface and Surface only. These people come from a marketing background and had some good ideas for some applications. And I have to admit: their ideas were good. Very good. Where it all fell down of course is that these ideas need to be implemented in a piece of software. And creating great software takes skilled developers and a lot of time and money. That’s where things went wrong: the marketing guys didn’t realize and didn’t want to realize that software development is a job that takes skill. You can’t just hire a bunch of developers and expect them to deliver the best sort of software, especially not when it comes to Surface. I tried to explain that yes, their User Interface in Photoshop looked great, but no: I couldn’t develop an application like that in a weeks time. Even worse: the while backend of the software (WCF for communications, SQL Server for the database, etc) would take a lot more time than the frontend. They didn’t understand. It took them a couple of days to drawn the UI in Photoshop so in Blend I should be able to build the software in about the same amount of time. Well, you and I know that it doesn’t work that way. Software is hard to write, and even harder to write well, and it takes skill and dedication. It’s not something you can do as fast as you can draw a mock up for a Surface application in Photohop. The same holds true for web applications of course. A lot of designers there fail to appreciate the hard work that goes into writing the plumbing for a good web app that can handle thousands of users. Although the UI is very important, it’s not all there is to it. And in Surface development this is the same. The UI should create the feeling of magic, but the software behind it is what makes it come alive. And that takes time. A lot of time. So brush of you skills and don’t throw them away if you start developing for Surface. Because projects (and colaborations) can fail there as hard as they can in any other area of software development. On a side note: we decided to stop the colaboration (something the other parties involved didn’t appreciate and were very angry about) and decided to hire a designer for the Surface projects. The focus is back where it belongs: on the software development we know so well and have been doing very well for 13 years. UI is just a part of the whole project and not the end product. So my company Detrio is still going strong when it comes to develivering Surface solutions but once again from a technological background, not a marketing background.

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  • Component Development within SOA

    How do the concepts of component development work within SOA? Let’s first break this question down by defining what component development is. Component development is the process of implementing specific functionality in the form of small units of complied code that can be reused across multiple applications or product families. Typically, components are integrated with other components forming composite components. In general, most interaction between components is done through interfaces to promote loose coupling. The concept of loose coupling refers to the interconnections of components in a system so that their component dependences based on contracts defined by interfaces. A real life example of this can be experienced while using Legos to build a structure. If we consider each Lego block as a component, then when two more Legos are connected they form a composite component due to the fact that the structure is made up of multiple components.   It is important to note that composite components can be made from standard components and other composite components. Eventually as various components and composite components become interconnected a structure begins to form in the shape of an application or in the case of Legos in the form of Lego structure. Software components can loosely be defined as small units of related implemented functionality that can communicate with other components or may have dependencies on other components. Based on the definitions provide above, it is my personal opinion that SOA works well with the concepts of component development. The SOA architectural style focuses on creating loosely coupled services. Each service much like a component offers related functionality that can be accessed by various requesting clients.  In addition services can be derived just like components in that services can be built on other services to form composite services. In summary, the concepts of component development can work within SOA based on the example above.

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  • Essential management tools for a small/medium software development shop

    - by mikera
    I've recently started work with an organisation that is rapidly expanding and is recruiting or growing several development teams (including two web-based products and a data warehouse/BI team). They are basically working to agile methodologies but haven't formalised a standard way of working yet. Despite the fact that it is early days, I've been surprised by the lack of tools being used to manage the development processes (e.g. no issue tracker, no tool to manage the product backlog etc.) Although it's not my primary responsibility, I'd like to help them out with some recommendations on the most important tools they should get in place. What are the 3-5 top priority tools to establish for management of a good development shop? Why are they necessary? How do they improve the software development process, and how do I justify them to my bosses?

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  • career in Mobile sw/Application Development [closed]

    - by pramod
    i m planning to do a course on Wireless & mobile computing.The syllabus are given below.Please check & let me know whether its worth to do.How is the job prospects after that.I m a fresher & from electronic Engg.The modules are- *Wireless and Mobile Computing (WiMC) – Modules* C, C++ Programming and Data Structures 100 Hours C Revision C, C++ programming tools on linux(Vi editor, gdb etc.) OOP concepts Programming constructs Functions Access Specifiers Classes and Objects Overloading Inheritance Polymorphism Templates Data Structures in C++ Arrays, stacks, Queues, Linked Lists( Singly, Doubly, Circular) Trees, Threaded trees, AVL Trees Graphs, Sorting (bubble, Quick, Heap , Merge) System Development Methodology 18 Hours Software life cycle and various life cycle models Project Management Software: A Process Various Phases in s/w Development Risk Analysis and Management Software Quality Assurance Introduction to Coding Standards Software Project Management Testing Strategies and Tactics Project Management and Introduction to Risk Management Java Programming 110 Hours Data Types, Operators and Language Constructs Classes and Objects, Inner Classes and Inheritance Inheritance Interface and Package Exceptions Threads Java.lang Java.util Java.awt Java.io Java.applet Java.swing XML, XSL, DTD Java n/w programming Introduction to servlet Mobile and Wireless Technologies 30 Hours Basics of Wireless Technologies Cellular Communication: Single cell systems, multi-cell systems, frequency reuse, analog cellular systems, digital cellular systems GSM standard: Mobile Station, BTS, BSC, MSC, SMS sever, call processing and protocols CDMA standard: spread spectrum technologies, 2.5G and 3G Systems: HSCSD, GPRS, W-CDMA/UMTS,3GPP and international roaming, Multimedia services CDMA based cellular mobile communication systems Wireless Personal Area Networks: Bluetooth, IEEE 802.11a/b/g standards Mobile Handset Device Interfacing: Data Cables, IrDA, Bluetooth, Touch- Screen Interfacing Wireless Security, Telemetry Java Wireless Programming and Applications Development(J2ME) 100 Hours J2ME Architecture The CLDC and the KVM Tools and Development Process Classification of CLDC Target Devices CLDC Collections API CLDC Streams Model MIDlets MIDlet Lifecycle MIDP Programming MIDP Event Architecture High-Level Event Handling Low-Level Event Handling The CLDC Streams Model The CLDC Networking Package The MIDP Implementation Introduction to WAP, WML Script and XHTML Introduction to Multimedia Messaging Services (MMS) Symbian Programming 60 Hours Symbian OS basics Symbian OS services Symbian OS organization GUI approaches ROM building Debugging Hardware abstraction Base porting Symbian OS reference design porting File systems Overview of Symbian OS Development – DevKits, CustKits and SDKs CodeWarrior Tool Application & UI Development Client Server Framework ECOM STDLIB in Symbian iPhone Programming 80 Hours Introducing iPhone core specifications Understanding iPhone input and output Designing web pages for the iPhone Capturing iPhone events Introducing the webkit CSS transforms transitions and animations Using iUI for web apps Using Canvas for web apps Building web apps with Dashcode Writing Dashcode programs Debugging iPhone web pages SDK programming for web developers An introduction to object-oriented programming Introducing the iPhone OS Using Xcode and Interface builder Programming with the SDK Toolkit OS Concepts & Linux Programming 60 Hours Operating System Concepts What is an OS? Processes Scheduling & Synchronization Memory management Virtual Memory and Paging Linux Architecture Programming in Linux Linux Shell Programming Writing Device Drivers Configuring and Building GNU Cross-tool chain Configuring and Compiling Linux Virtual File System Porting Linux on Target Hardware WinCE.NET and Database Technology 80 Hours Execution Process in .NET Environment Language Interoperability Assemblies Need of C# Operators Namespaces & Assemblies Arrays Preprocessors Delegates and Events Boxing and Unboxing Regular Expression Collections Multithreading Programming Memory Management Exceptions Handling Win Forms Working with database ASP .NET Server Controls and client-side scripts ASP .NET Web Server Controls Validation Controls Principles of database management Need of RDBMS etc Client/Server Computing RDBMS Technologies Codd’s Rules Data Models Normalization Techniques ER Diagrams Data Flow Diagrams Database recovery & backup SQL Android Application 80 Hours Introduction of android Why develop for android Android SDK features Creating android activities Fundamental android UI design Intents, adapters, dialogs Android Technique for saving data Data base in Androids Maps, Geocoding, Location based services Toast, using alarms, Instant messaging Using blue tooth Using Telephony Introducing sensor manager Managing network and wi-fi connection Advanced androids development Linux kernel security Implement AIDL Interface. Project 120 Hours

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  • Can a Guy with Embedded System Background go into Game Development

    - by NANDAGOPAL
    Well, I finished my Masters in Embedded Systems, and I am working in GUI development, and working with graphic tools and images and GUI's keep me glued to my seat more than working on code for MUP/MUC . And I want to give game development a Fair chance, try out developing a game from scratch using basic libraries then tryout the same in a free/open source game engine and there is a good chance I may fall in love with it, but it is poissible for a person with an Electrical and Electronics Bachelors and Embedded Systems Masters ( just a years experience in the field) go into game development and be successful in the profession. And I asked the same question @ stackoverflow.com (wrong place to ask ) http://stackoverflow.com/questions/13794822/can-a-guy-with-embedded-system-background-go-into-game-development/13794943#13794943 And I received good but a very generic answer. I would be happy to know the actual pro's and con's of a master's in embedded systems migrating to Game Dev

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  • Best Programming Language for Web Development

    - by Harish Kurup
    I am a Web Developer in PHP, and also know Javascript and some bit of CSS which is needed for web development. I use Symfony framework to build Websites and Web Application. As now i want to learn new Programming Language, which is best for Web Development(like Ruby, Python), as i have heard about Frameworks like Rails and Django. Which language will be best for Web Development apart from PHP or like PHP?

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  • MBO in software development

    - by Euphoric
    I just found out our middle sized software development company is going to implement MBO. As a big fan of Agile, I see this as counter-intuitive, because I believe it is impossible to create a objective, that is measurable. Especialy where creativity, experience, knowledge and profesionalism are important traits and expanding those are objectives and goals of many. So my question is, what is your opinion on using MBO in software development? And if there are development companies using MBO, either successfuly or unsucessfuly.

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  • Future of web development - Front-end > Back-end development?

    - by Jasson
    People used to say it's "better"/"Make more money" to do back-end programming (PHP, asp.net) instead of front-end(HTML, javascript) for web development. But I notice that HTML5, CSS3, WebGL, Javascript are gaining importance. We can even use HTML5, CSS3 and JAVASCRIPT for building mobile web applications(For both iphone/android) and even Windows 8 applications in the future! Does it mean new web developers should now focus on front-end development instead of server-side development?

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  • Does C# have a future in games development?

    - by IbrarMumtaz
    I recently learned that the MMO Minecraft is powered by Java from a recent interview on CVG.co.uk on a possible collaboration between two former and now competing colleagues. In the interview he bluntly said that the founder of Minecraft is a Java coder and he is a C or C++ coder so they are incompatible with each other. So collaborating on future projects will be difficult. This got me thinking, If Java could do that? What does the future hold for MS very popular C# language and .Net platform as far as games or mainstream games development is concerned?

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  • Beginners' Guide to Development

    - by Bombillazo
    Hello. So I have some experience programming in Java, and at the moment I am learning how to use Python. I have read on the process of game design and such. I also have media covered, got experience with graphics and audio. My question is geared more towards the actual tools to use for making games, developing. I am willing to commit to a long term development cycle, as I will be doing this as a hobby. I've heard of Flash, Gamemaker, etc. I don't intend to create my own Game Engine, so I was looking for a platform that is extensible and easy to program with an OOP mind frame. As a plus it would be great of said game could be played directly from a website. TIA!

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  • Best way to start Game development? [on hold]

    - by SupSon ?
    I'm a web developer. I got skills in PHP, CSS HTML. I also have a little bit of knowledge about JS. I want to get into game development to be a better programmer overal. I just want to start by making a simple platform game. Some kind of very simple mario clone. What is the best way to start the process of gamedevelopment? I know code is just code, but when thinking about starting my own little game, i do not exactly know where to start looking. Some opinions on this would be awsome!

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