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  • Why Internet Explorer can not display an image on the site?

    - by Emanuel
    I have a site that is managed with Joomla. I want to display an image in one of my articles but that image can not be viewed in Internet Explorer but other browsers can display it, although the path is ok. I miss something? Link: http://ascorbrasov.ro/images/stories/necula_ctin2.jpg Html: <img src="/images/stories/constantin_necula2.jpg" border="0" title="Constantin Necula - Conferinta" /> Thanks

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  • How to display data uri scheme into a C# WebBrowser Controler

    - by Emanuel
    How can I show an image base64 encoded using WebBrowser control in C#? I used the following code: <img src="data:image/gif;base64,/9j/4AAQSkZJRgABAgAAZABkAA7AAR R894ADkFkb2JlAGTAAAAAAfbAIQABAMDAwMDBAMDBAYEAwQGBwUEBAUHCAYGBw ... uhWkvoJfQO2z/rf4VpL6CX0Dts/63+FaS+gl9A7bP+tthWkvoJfQODCde4qfcg RiNWK3UyUeX9CXpHU43diOK915X5fG/reux5hUAUBftZ" /> but no image is displayed. One solution would be to save images locally and using absolute path, but this is not desirable. Any idea? Thanks.

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  • How to hide first item from an Html Select Tag

    - by Emanuel
    I have the following code: <select> <option value="0">Option 0</option>. <option value="1">Option 1</option> <option value="2">Option 2</option> </select> When you click on select I wish the first item to be no longer listed. Also it must work on all browsers. How can this be done? Thanks.

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  • Is it possible to tie a C++ output stream to another output stream?

    - by Emanuel
    Is it possible to tie a C++ output stream to another output stream? I'm asking because I've written an ISAPI extension in C++ and I've written ostreams around the WriteClient and ServerSupportFunction/HSE_REQ_SEND_RESPONSE_HEADER_EX functions - one ostream for the HTTP headers and one for the body of the HTTP response. I'd like to tie the streams together so that all the HTTP headers are sent before the rest of the response is sent.

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  • Debug-only ostreams in C++?

    - by Emanuel
    I've implemented an ostream for debug output which sends ends up sending the debug info to OutputDebugString. A typical use of it looks like this (where debug is an ostream object): debug << "some error\n"; For release builds, what's the least painful and most performant way to not output these debug statements?

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  • How to match multiple lines with Regex in C#?

    - by Emanuel
    I have the following text: --------------030805090908050805080502 Content-Type: image/jpeg Content-Transfer-Encoding: base64 Content-ID: <[email protected]> /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA QBQH/9k= --------------030805090908050805080502 Content-Type: image/jpeg Content-Transfer-Encoding: base64 Content-ID: <[email protected]> /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA juu41lRHFLufPCAID//Z --------------030805090908050805080502-- And I need to get with Regex in C# 2 parts: between the first and the second occurence of the string "--------------030805090908050805080502" between the strings "--------------030805090908050805080502" and "--------------030805090908050805080502--" I tried this regex: --------------030805090908050805080502(\r.*)*--------------030805090908050805080502 but in C# regex.Matches(...) return only "--------------030805090908050805080502". Any idee? Thanks.

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  • C# Finisar SQLite Date Format Problem

    - by Emanuel
    My "task" database table look like this: [title] [content] [start_date] [end_date] [...] [...] [01.06.2010 20:10:36] [06.06.2010 20:10:36] [...] [...] [05.06.2010 20:10:36] [06.06.2010 20:10:36] And I want to find only those records that meet the condition that a given day is between start_date and end_date. I've tried the following SQL expression: SELECT * FROM task WHERE strftime ('%d', 'start_date') <= @day AND @day <= strftime ('%d', 'end_date') Where @day is an SQLiteParameter (eq 5). But no result is returned. How can I solve this problem? Thanks.

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  • How to use Delegate in C# for Dictionary<int, List<string>>

    - by Emanuel
    The code: private delegate void ThreadStatusCallback(ReceiveMessageAction action, Dictionary<int, List<string>> message); ... Dictionary<int, List<string>> messagesForNotification = new Dictionary<int, List<string>>(); ... Invoke(new ThreadStatusCallback(ReceivesMessagesStatus), ReceiveMessageAction.Notification , messagesForNotification ); ... private void ReceivesMessagesStatus(ReceiveMessageAction action, object value) { ... } How can I send the two variable of type ReceiveMessageAction respectively Dictionary<int, List<string>> to the ReceivesMessagesStatus method. Thanks.

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  • Writing a template for XSLT Copy-Of to transform a message with differences. How?

    - by Emanuel Schuster
    I have an xml message that is in the older schema (xsd) format. My new schema is exactly the same but I embedded an element inside the older one. For example : My old schema had an element : <exclude> MyRestriction </exclude> but my new schema is like this : <exclude> <restriction> MyRestriction </restriction> </exclude> and the entire message is the same as before. Last time I used to do a copy-of but now I need to have a template that copy-of everything but move the value of the exclude to the restriction tag. Anyone can help me please ? Thanks

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  • jQuery global variable problem

    - by Emanuel
    var id = $(this).children().html(); // id is 5 $.ajax({ url: 'ajax.php?id=' + id, success: function(data) { id = data; // id is 1 } }); if(id == 1){ // id is again 5 ... } Why in the following example I can't reinitialize the id variable? What is wrong? Thanks.

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  • 2-column table with two foreign keys. Performance/design question.

    - by Emanuel
    Hello everyone! I recently ran into a quite complex problem and after looking around a lot I couldn't find a solution to it. I've found answers to my questions many times before on stackoverflow.com, so I decided to post here. So I'm making a user/group managment system for a web-based project, and I'm storing all related data into a postgreSQL database. This system relies on three tables: USERS GROUPS GROUP_USERS The two first tables simply define all the users and all the groups on the site, and the last table, GROUP_USERS, stores the groups every user is part of. It only has two columns: USER_ID GROUP_ID Since every user can be a member of several groups, I decided to make a separate table for this purpose, rather than storing a comma separated column in the USERS-table. Now, both columns are foreign keys, and I want to make them both primary keys as well, this since each combination of USER_ID and GROUP_ID has to be unique, and if I give them the constraint UNIQUE pgAdmin tells me that each table should have at least one Primary key. But now I am stuck with what seems to be a lot of indexes and relations to a very small table only containing numbers. In the end, I want this table to be as fast as possible, even if containing tens of thousands of rows. Size on disk shouldn't be a problem since its just all numbers anyway, but it feels quite stupid to have a full-sized index refering to a smaller table. Should I stick with my current solution, store comma-separated values in a column in the USERS-table or is there any other solution I should be aware of. PS. I don't want to use an array-column, even if they are supported by postgreSQL. I want to be as generic as possible so I can switch database later on, if necessary. EDIT: I other words, will using a compound primary key and two foreign keys in one table with only two columns have a negative impact on performance rather than the opposite due to the size of the generated index? Thank you!

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  • Add binding to fish that not auto executes the string?

    - by NES
    How do i set up a key binding in fish, so that fish understands not to execute the bindingstring after appending it to commandline but just appending it as string to commandline. I want to set up a binding that appends | less by pressing i.e. ALT + Y. It seems that by default fish understands the command to automatically execute. I.e. When i type ls on commandline and then would press ALT + Y it only should complete the command to look like this ls | less but still not executing it. i'm trying something like this bind \ey " \| less" But fish doesn't accept my syntax

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  • Annoying flickering of vertices and edges (possible z-fighting)

    - by Belgin
    I'm trying to make a software z-buffer implementation, however, after I generate the z-buffer and proceed with the vertex culling, I get pretty severe discrepancies between the vertex depth and the depth of the buffer at their projected coordinates on the screen (i.e. zbuffer[v.xp][v.yp] != v.z, where xp and yp are the projected x and y coordinates of the vertex v), sometimes by a small fraction of a unit and sometimes by 2 or 3 units. Here's what I think is happening: Each triangle's data structure holds the plane's (that is defined by the triangle) coefficients (a, b, c, d) computed from its three vertices from their normal: void computeNormal(Vertex *v1, Vertex *v2, Vertex *v3, double *a, double *b, double *c) { double a1 = v1 -> x - v2 -> x; double a2 = v1 -> y - v2 -> y; double a3 = v1 -> z - v2 -> z; double b1 = v3 -> x - v2 -> x; double b2 = v3 -> y - v2 -> y; double b3 = v3 -> z - v2 -> z; *a = a2*b3 - a3*b2; *b = -(a1*b3 - a3*b1); *c = a1*b2 - a2*b1; } void computePlane(Poly *p) { double x = p -> verts[0] -> x; double y = p -> verts[0] -> y; double z = p -> verts[0] -> z; computeNormal(p -> verts[0], p -> verts[1], p -> verts[2], &p -> a, &p -> b, &p -> c); p -> d = p -> a * x + p -> b * y + p -> c * z; } The z-buffer just holds the smallest depth at the respective xy coordinate by somewhat casting rays to the polygon (I haven't quite got interpolation right yet so I'm using this slower method until I do) and determining the z coordinate from the reversed perspective projection formulas (which I got from here: double z = -(b*Ez*y + a*Ez*x - d*Ez)/(b*y + a*x + c*Ez - b*Ey - a*Ex); Where x and y are the pixel's coordinates on the screen; a, b, c, and d are the planes coefficients; Ex, Ey, and Ez are the eye's (camera's) coordinates. This last formula does not accurately give the exact vertices' z coordinate at their projected x and y coordinates on the screen, probably because of some floating point inaccuracy (i.e. I've seen it return something like 3.001 when the vertex's z-coordinate was actually 2.998). Here is the portion of code that hides the vertices that shouldn't be visible: for(i = 0; i < shape.nverts; ++i) { double dist = shape.verts[i].z; if(z_buffer[shape.verts[i].yp][shape.verts[i].xp].z < dist) shape.verts[i].visible = 0; else shape.verts[i].visible = 1; } How do I solve this issue? EDIT I've implemented the near and far planes of the frustum, with 24 bit accuracy, and now I have some questions: Is this what I have to do this in order to resolve the flickering? When I compare the z value of the vertex with the z value in the buffer, do I have to convert the z value of the vertex to z' using the formula, or do I convert the value in the buffer back to the original z, and how do I do that? What are some decent values for near and far? Thanks in advance.

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  • Sharing transactions between web applications, which run in the same cluster

    - by pihentagy
    We (will) have the following architecture: Base.war will be a self-contained spring-hibernate application All applications will run under Glassfish, and may be clustered E1.war will sit on top of Base.war, extending it's functionality There could be further extensions (E2.war, E3.war, …) sitting on top of Base.war Either wars could start a transaction, and transactions could span between wars Without shutting down Base.war, or any other Ex.war, it should be possible to upgrade an Ey.war Is there a solution for this with spring-hibernate-glassfish environment?

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  • how to redirect page if parameter set?

    - by Ronnie Chester Lynwood
    ey i want to make a thing but i need some help. ive got an index.php with codes. and i added "file" parameter to index.php. so i mean if "index.php?file=/folder/folder/picture.png" is set, download file. if "file=" not set do not do anything. I get "file" parameter with $_REQUEST thingy. please help thanks..

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  • Store NSArray In Core Data Sample Code?

    - by Stunner
    Ey guys, I have been searching for some sample code on how to store an NSArray in Core Data for awhile now, but haven't had any luck. Would anyone mind pointing me to some tutorial or example, or better yet write a simple sample as an answer to this question? I have read this but it doesn't show an example of how to go about implementing a transformable attribute that is an NSArray. Thanks in advance!

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  • Dynamic Jump spot

    - by Pasquale Sada
    I have an initial velocity V(Vx,Vy,VZ) and a spot where he stands still at S(Sx,Sy,Sz). What I'm trying to achieve is a jump on a spot E(Ex,Ey,Ez) where you have clicked on(only lower or higher spot, because I've in place a simple steering behavior for even terrains). There are no obstacle around. I've implemented a formula that can make him jump in a precise way on a spot but you need to declare an angle: the problem arise when the selected spot is straight above your head. It' pretty lame that the char hang there and can reach a thing that is 1cm above is head. I'll share the code I'm using: Vector3 dir = target - transform.position; // get target direction float h = dir.y; // get height difference dir.y = 0; // retain only the horizontal direction float dist = dir.magnitude ; // get horizontal distance float a = angle * Mathf.Deg2Rad; // convert angle to radians dir.y = dist * Mathf.Tan(a); // set dir to the elevation angle dist += h / Mathf.Tan(a); // correct for small height differences // calculate the velocity magnitude float vel = Mathf.Sqrt(dist * Physics.gravity.magnitude / Mathf.Sin(2 *a)); return vel * dir.normalized;

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  • Best Practices for Managed SalesForce App Development?

    - by Fiid
    We're developing applications for AppExchange and are trying to figure out the best way to do development and release management. There are several issues around this: 1) Package Prefixes. We are developing code in unmanaged mode and releasing as managed, so we have to add all the package prefixes into the code. Is there a way to do this dynamically at runtime? Right now we're using an Ant script, which stops us benefitting from the force.com IDE plugin. 2) Resource files... We are doing some ajax-ey stuff and as a result have a few different resource files we upload, some of which are multiple file resources (zip files). Has anyone automated the building of these resources using ANT, and does that work well? Our environment seems very fragile and works for some developers and not others; have other people had this problem? How did you resolve it?

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  • Question About id and Delegate Usage in Obj-C

    - by Stunner
    Ey guys, I am wondering what the following line of code is doing: @property (assign, nonatomic) id <CoursePlannerDelegate> delegate; Namely I am wondering about this portion of the line: id <CoursePlannerDelegate> delegate; It also shows up in other places: @interface CategoryAddViewController : UIViewController { UITextField *nameField, *weightField; double maxWeight; //The maximum weight that can be allocated to this Category (max value of 100) id <CategoryAddDelegate> delegate; //A Course Planner TVC } Any help appreciated, thanks in advance!

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  • Making AI jump on a spot effectively

    - by Pasquale Sada
    How to calculate, in 3D environment, the closest point, from which an AI character can jump onto a platform? Setup I have an initial velocity V(Vx,Vy,VZ) and a spot where the character stands still at S(Sx,Sy,Sz). What I'm trying to achieve is a successful jump on a spot E(Ex,Ey,Ez) where you have clicked on(only lower or higher spot, because I've in place a simple steering behavior for even terrains). There are no obstacles around. I've implemented a formula that can make him jump in a precise way on a spot but you need to declare an angle: the problem arise when the selected spot is straight above your head. It' pretty lame that the char hang there and can reach a thing that is 1cm above is head. I'll share the code I'm using: Vector3 dir = target - transform.position; // get target direction float h = dir.y; // get height difference dir.y = 0; // retain only the horizontal direction float dist = dir.magnitude ; // get horizontal distance float a = angle * Mathf.Deg2Rad; // convert angle to radians dir.y = dist * Mathf.Tan(a); // set dir to the elevation angle dist += h / Mathf.Tan(a); // correct for small height differences // calculate the velocity magnitude float vel = Mathf.Sqrt(dist * Physics.gravity.magnitude / Mathf.Sin(2 *a)); return vel * dir.normalized; Ended up using the lowest angle (20 degree) and checking for collision on the trajectory. If found any increase the angle. Here some code (to improve the code maybe must stop the check at the highest point of the curve): Vector3 BallisticVel(Vector3 target, float angle) { Vector3 dir = target - transform.position; // get target direction float h = dir.y; // get height difference dir.y = 0; // retain only the horizontal direction float dist = dir.magnitude ; // get horizontal distance float a = angle * Mathf.Deg2Rad; // convert angle to radians dir.y = dist * Mathf.Tan(a); // set dir to the elevation angle dist += h / Mathf.Tan(a); // correct for small height differences // calculate the velocity magnitude float vel = Mathf.Sqrt(dist * Physics.gravity.magnitude / Mathf.Sin(2 * a)); return vel * dir.normalized; } Vector3 TrajectoryPoint(Vector3 startingPosition, Vector3 startingVelocity, float n ) { float t = 1/60 ; // seconds per time step Vector3 stepVelocity = t * startingVelocity; // m/s Vector3 stepGravity = t * t * Physics.gravity; // m/s/s return startingPosition + n * stepVelocity + 0.5f * (n*n+n) * stepGravity; } bool CheckTrajectory(Vector3 startingPosition,Vector3 target, float angle_jump) { Debug.Log("checking"); if(angle_jump < 80f) { Debug.Log("if"); Vector3 startingVelocity = BallisticVel(target, angle_jump); for (int i = 0; i < 180; i++) { //Debug.Log(i); Vector3 trajectoryPosition = TrajectoryPoint( startingPosition, startingVelocity, i ); if(Physics.Raycast(trajectoryPosition,Vector3.forward,safeDistance)) { angle_jump += 10; break; // restart loop with the new angle } else continue; } return true; JumpVelocity = BallisticVel(target, angle_jump); } return false; }

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