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  • OnTouch event consumes click event and prevents execution in parent

    - by Taig
    I'm having a FrameLayout that has an extended ImageView (github) as a child. When I set an onClick()-Event to the FrameLayout it won't be triggered. The reason appears to be the onTouch() method's return value. If I set the ACTION_DOWN's return value to false the event is passed along properly - but then the Multitouch functionalities break. Also running performClick() in the ACTION_UP event comes to nothing. How to handle those events correctly?

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  • Inserting THEAD element into embedded HTML using jQuery

    - by robalot
    I'm trying to use jQuery to insert HTML into a table element. I've been messing variations of the selector (below) with no luck. Can someone help me? My Selector: $j('#ctl00_body_gridData_dom').children('table:first').append("<thead><tr><td colspan='6'>&nbsp;</td><td align='center' colspan='7'>EM SPECS</td><td align='center' colspan='7'>FISH</td><td colspan='11'>&nbsp;</td></tr></thead>"); Here's what I am trying to do... I want to insert this: <thead> <tr> <td colspan="6"> &nbsp; </td> <td align="center" colspan="7"> EM SPECS </td> <td align="center" colspan="7"> FISH </td> <td colspan="11"> &nbsp; </td> </tr> </thead> The sample below is what I want the end result to look like... So It Looks Like This: Jquery Event Pool <table id="ctl00_body_gridData" style="width: 2000px; -moz-user-select: none;" border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td id="ctl00_body_gridData_dom" class="GridData" style="vertical-align: top; height: 245px;" valign="top"> <table style="width: 100%;" border="0" cellpadding="0" cellspacing="0"> <thead> <tr> <td colspan="6"> &nbsp; </td> <td align="center" colspan="7"> EM SPECS </td> <td align="center" colspan="7"> FISH </td> <td colspan="11"> &nbsp; </td> </tr> </thead> <tbody> <tr id="ctl00_body_gridData_top_head" class="headerlineGrid"> <td width="16"> <div style="width: 16px;"></div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,4,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,4,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,0,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,4,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,4,0)" style="width: 89px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 89px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Work<br>Package</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,6,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,6,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,1,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,6,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,6,0)" style="width: 62px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 62px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Work<br>Order</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,9,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,9,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,2,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,9,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,9,0)" style="width: 66px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 66px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> FCR<br>Group</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,12,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,12,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,3,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,12,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,12,0)" style="width: 105px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 105px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center">Contractor</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,15,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,15,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,4,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,15,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,15,0)" style="width: 159px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 159px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Capital/Expense<br>Group</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,19,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,19,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,5,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,19,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,19,0)" style="width: 99px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 99px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center">Cost Type</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,20,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,20,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,6,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,20,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,20,0)" style="width: 81px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 81px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Commit<br>Dollars</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,21,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,21,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,7,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,21,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,21,0)" style="width: 81px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 81px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Commit<br>Hours</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,22,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,22,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,8,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,22,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,22,0)" style="width: 86px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 86px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Commit<br>Quantity</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,23,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,23,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,9,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,23,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,23,0)" style="width: 76px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 76px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Control<br>Budget</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,24,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,24,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,10,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,24,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,24,0)" style="width: 46px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 46px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center">FTC</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,25,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,25,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,11,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,25,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,25,0)" style="width: 88px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 88px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Total<br>Forecast</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,26,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,26,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,12,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,26,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,26,0)" style="width: 50px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 50px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Ctr<br>COB</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,27,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,27,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,13,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,27,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,27,0)" style="width: 49px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 49px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Ctr<br>CCB</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,28,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,28,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,14,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,28,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,28,0)" style="width: 81px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 81px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Ctr<br> Commit<br>$</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,29,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,29,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,15,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,29,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,29,0)" style="width: 81px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 81px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Ctr<br> Commit<br>Hours</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,30,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,30,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,16,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,30,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,30,0)" style="width: 86px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 86px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Ctr<br> Commit<br>Quantity</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,31,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,31,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,17,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,31,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,31,0)" style="width: 95px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 95px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Ctr<br>% Compl.</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,32,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,32,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,18,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,32,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,32,0)" style="width: 105px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 105px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Contractor<br>CFTC</td> </tr> </tbody> </table> </div> </td> </tr> <tr> <td id="ctl00_body_gridData_expcolgrp_0" width="16" align="center"></td> <td class="GroupHeading" colspan="20"> FCR<br>Group: Engineering</td> </tr> <tr> <td id="ctl00_body_gridData_expcolgrp_1" width="16" align="center"></td> <td class="GroupHeading" colspan="20"> FCR<br>Group: Pipe</td> </tr> <tr> <td id="ctl00_body_gridData_expcolgrp_2" width="16" align="center"></td> <td class="GroupHeading" colspan="20"> FCR<br>Group: Concrete</td> </tr> <tr> <td id="ctl00_body_gridData_expcolgrp_3" width="16" align="center"></td> <td class="GroupHeading" colspan="20"> FCR<br>Group: Insulation</td> </tr> <tr> <td id="ctl00_body_gridData_expcolgrp_4" width="16" align="center"></td> <td class="GroupHeading" colspan="20"> FCR<br>Group: Buildings</td> </tr> </tbody> </table> </td> </tr> </tbody> </table> </body> </html>

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  • Replace Javascript click event with timed event?

    - by Rik
    Hi, I've found some javascript code that layers photos on top of each other when you click on them. Rather than having to click I'd like the function to automatically run every 5 seconds. How can I change this event to a timed one: $('a#nextImage, #image img').click(function(event){ Full code below. Thanks <script type="text/javascript"> $(document).ready(function(){ $('#description').css({'display':'block'}); $('#image img').hover(function() { $(this).addClass('hover'); }, function() { $(this).removeClass('hover'); }); $('a#nextImage, #image img').click(function(event){ event.preventDefault(); $('#description p:first-child').css({'visibility':'hidden'}); if($('#image img.current').next().length){ $('#image img.current').removeClass('current').next().fadeIn('normal').addClass('current').css({'position':'absolute'}); }else{ $('#image img').removeClass('current').css({'display':'none'}); $('#image img:first-child').fadeIn('normal').addClass('current').css({'position':'absolute'}); } if($('#image img.current').width()>=($('#page').width()-100)){ xPos=170; }else{ do{ xPos = 120 + (Math.floor(Math.random()*($('#page').width()-100))); }while(xPos+$('#image img.current').width()>$('#page').width()); } if($('#image img.current').height()>=300){ yPos=0; }else{ do{ yPos = Math.floor(Math.random()*300); }while(yPos+$('#image img.current').height()>300); } $('#image img.current').css({'left':xPos,'top':yPos}); }); });

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  • Version hash to solve Event Sourcing problems

    - by SystematicFrank
    The basic examples I have seen about Event Sourcing do not deal with out of order events, clock offsets in different systems and late events from system partitions. I am wondering if more polished Event Sourcing implementations rely on a version stamp of modified objects? For example, assuming that the system is rendering the entity Client with version id ABCD1234. If the user modifies the entity, the system will create an event with the modified fields AND the version id reference to which version it applies. Later the event responder would detect out of order events and merge them.

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  • C# - Removing event handlers - FormClosing event or Dispose() method

    - by Andy
    Suppose I have a form opened via the .ShowDialog() method. At some point I attach some event handlers to some controls on the form. e.g. // Attach radio button event handlers. this.rbLevel1.Click += new EventHandler(this.RadioButton_CheckedChanged); this.rbLevel2.Click += new EventHandler(this.RadioButton_CheckedChanged); this.rbLevel3.Click += new EventHandler(this.RadioButton_CheckedChanged); When the form closes, I need to remove these handlers, right? At present, I am doing this when the FormClosing event is fired. e.g. private void Foo_FormClosing(object sender, FormClosingEventArgs e) { // Detach radio button event handlers. this.rbLevel1.Click -= new EventHandler(this.RadioButton_CheckedChanged); this.rbLevel2.Click -= new EventHandler(this.RadioButton_CheckedChanged); this.rbLevel3.Click -= new EventHandler(this.RadioButton_CheckedChanged); } However, I have seen some examples where handlers are removed in the Dispose() method. Is there a 'best-practice' way of doing this? (Using C#, Winforms, .NET 2.0) Thanks.

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  • Stream.CopyTo() extension method

    - by DigiMortal
    In one of my applications I needed copy data from one stream to another. After playing with streams a little bit I wrote CopyTo() extension method to Stream class you can use to copy the contents of current stream to target stream. Here is my extension method. It is my working draft and it is possible that there must be some more checks before we can say this extension method is ready to be part of some API or class library. public static void CopyTo(this Stream fromStream, Stream toStream) {     if (fromStream == null)         throw new ArgumentNullException("fromStream");     if (toStream == null)         throw new ArgumentNullException("toStream");       var bytes = new byte[8092];     int dataRead;     while ((dataRead = fromStream.Read(bytes, 0, bytes.Length)) > 0)         toStream.Write(bytes, 0, dataRead); } And here is example how to use this extension method. using(var stream = response.GetResponseStream()) using(var ms = new MemoryStream()) {     stream.CopyTo(ms);       // Do something with copied data } I am using this code to copy data from HTTP response stream to memory stream because I have to use serializer that needs more than response stream is able to offer.

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  • Is an event loop just a for/while loop with optimized polling?

    - by Alan
    I'm trying to understand what an event loop is. Often the explanation is that in the event loop, you do something until you're notified that an event occurred. You than handle the event and continue doing what you did before. To map the above definition with an example. I have a server which 'listens' in a event loop, and when a socket connection is detected, the data from it gets read and displayed, after which the server goes to the listening it did before. However, this event happening and us getting notified 'just like that' are to much for me to handle. You can say: "It's not 'just like that' you have to register an event listener". But what's an event listener but a function which for some reason isn't returning. Is it in it's own loop, waiting to be notified when an event happens? Should the event listener also register an event listener? Where does it end? Events are a nice abstraction to work with, however just an abstraction. I believe that in the end, polling is unavoidable. Perhaps we are not doing it in our code, but the lower levels (the programming language implementation or the OS) are doing it for us. It basically comes down to the following pseudo code which is running somewhere low enough so it doesn't result in busy waiting: while(True): do stuff check if event has happened (poll) do other stuff This is my understanding of the whole idea, and i would like to hear if this is correct. I am open in accepting that the whole idea is fundamentally wrong, in which case I would like the correct explanation. Best regards

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  • Why use event listeners over function calls?

    - by Organiccat
    I've been studying event listeners lately and I think I've finally gotten them down. Basically, they are functions that are called on another object's method. My question is, why create an event listener when calling the function will work just fine? Example, I want to call player.display_health(), and when this is fired, the method player.get_health() should be fired and stored so that display_health() has access to it. Why should I use an event listener over simply calling the function? Even if display_health() were in another object, this still doesn't appear to be a problem to me. If you have another example that fits the usage better, please let me know. Perhaps particular languages don't benefit from it as much? (Javascript, PHP, ASP?)

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  • Converting stream of jpg files to FLV stream

    - by Mark
    I work with a Panasonic hcm280a camera that can be controlled by my software, It generates a stream of jpeg files that are huge and I want to convert this stream to a FLV stream preferably with a good compressional ration Does FFMpeg do that? I am basically looking for an off the shelve open source software (or commercial software) that can generate that streaming media for me. Again my input is a stream of jpg files that come from the camera server. Any insight or comment would be greatly appreciated Thanks

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  • Event sourcing and persistence

    - by jgauffin
    I'm reading up on event sourcing and have a question regarding persistence. I can still have a DB with all entities, right? Or should the events be replayed every time the application is started to get the latest version of each entity in the memory? Seems like a waste on larger systems (as in large amount of data)? The point with event sourcing is that I can can replay the events to populate a data store if required? (or analyze the data)

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  • "cannot receive new filesystem stream: invalid backup stream" error when unpacking flash archive on solaris 10

    - by Bovril
    I've searched around but i'm having no luck with some peculiar behavior with a flash archive. I'm using HP Server Automation 9.14 to deploy the OS. I'm creating a Solaris 10 flash archive to create a snapshot default build in our environment. I create the flash archive with # flar create -c -S -n g8-solaris10-u10 g8-solaris10-u10.flar It seems to create the file without any problems (exit status 0). When deploying to a new system (same hardware), it extracts to a point and then bails. The last error in the log I can see is Extracted 2047.00 MB ( 82% of 2488.98 MB archive) ERROR: Could not read file (172.27.118.100:/media/opsware/sunos/flar/g8-solaris10-u10.flar ERROR: Errors occurred during the extraction of flash archive. The file /tmp/flash_errors contains the list of errors encountered ERROR: Could not extract Flash archive ERROR: Flash installation failed The error log contained the following message cannot receive new filesystem stream: invalid backup stream A previous version of this flash archive (1.8gb) worked ok, so I suspect size may be a factor. The source system (the one the flash archive is an image of) is an HP BL460C GEN8 some more info below. OS version Info # uname -a SunOS testhostname 5.10 Generic_147441-01 i86pc i386 i86pc # who -r . run-level 3 Oct 15 08:15 3 0 S disks # echo | format Searching for disks...done AVAILABLE DISK SELECTIONS: 0. c0t0d0 <DEFAULT cyl 17841 alt 2 hd 255 sec 63> /pci@0,0/pci8086,3c06@2,2/pci103c,3355@0/sd@0,0 Specify disk (enter its number): Specify disk (enter its number): zpools # zpool list NAME SIZE ALLOC FREE CAP HEALTH ALTROOT rpool 136G 24.6G 111G 18% ONLINE - Zones # zoneadm list -cv ID NAME STATUS PATH BRAND IP 0 global running / native shared The file size of 2047 seems suspiciously close to 2048, which is concerning. Any help would be greatly appreciated. Thanks

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  • Level editor event system, how to translate event to game action

    - by Martino Wullems
    Hello, I've been busy trying to create a level editor for a tile based game i'm working on. It's all going pretty fine, the only thing i'm having trouble with is creating a simple event system. Let's say the player steps on a particulair tile that had the action "teleport" assigned to it in the editor. The teleport string is saved in the tile object as a variable. When creating the tilegrid an actionmanager class scans the action variable and assigns actions to the variable. public static class ActionManager { public static function ParseTileAction(tile:Tile) { switch(tile.action) { case "TELEPORT": //assign action here break; } } } Now this is an collision event, so I guess I should also provide an object to colide with the tile. But what if it would have to count for collision with all objects in the world? Also, checking for collisions in the actionmanager class doesn't seem very efficient. Am I even on the right track here? I'm new to game design so I could be completly off track. Any tips on how handeling and creating events using an editor is usually done would be great. The main problem i'm having is the Thanks in advance.

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  • Google Analytics: How long does it take users to trigger an event

    - by Stephen Ostermiller
    I implemented Google Analytics event tracking on my currency conversion website. The typical user flow is: User lands on a page about two currencies. User enters an amount to be converted. The site shows the user the value in the other currency. The JavaScript sends Google Analytics an "converted" event when the currency conversion is done. Because most of the sessions on my site are single page, the event tracking is very important to me to be able to know if users find my page useful. I'm looking for a way to be able to figure out how long it typically takes users to enter a value in the form. I expect that this data would form a bell curve with around a specific amount of time after page load. If I can't get a graph, I could make do with a median value. I would like to be able to use this as a core metric around usability testing. Is there a way to get this information out of Google Analytics?

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  • NHibernate save / update event listeners: listening for child object saves

    - by James Allen
    I have an Area object which has many SubArea children: public class Area { ... public virtual IList<SubArea> SubAreas { get; set; } } he children are mapped as a uni-directional non-inverse relationship: public class AreaMapping : ClassMap<Area> { public AreaMapping() { HasMany(x => x. SubAreas).Not.Inverse().Cascade.AllDeleteOrphan(); } } The Area is my aggregate root. When I save an area (e.g. Session.Save(area) ), the area gets saved and the child SubAreas automatically cascaded. I want to add a save or update event listener to catch whenever my areas and/or subareas are persisted. Say for example I have an area, which has 5 SubAreas. If I hook into SaveEventListeners: Configuration.EventListeners.SaveEventListeners = new ISaveOrUpdateEventListener[] { mylistener }; When I save the area, Mylistener is only fired once only for area (SubAreas are ignored). I want the 5 SubAreas to be caught aswell in the event listener. If I hook into SaveOrUpdateEventListeners instead: Configuration.EventListeners.SaveOrUpdateEventListeners = new ISaveOrUpdateEventListener[] { mylistener }; When I save the area, Mylistener is not fired at all. Strangely, if I hook into SaveEventListeners and SaveOrUpdateEventListeners: Configuration.EventListeners.SaveEventListeners = new ISaveOrUpdateEventListener[] { mylistener }; Configuration.EventListeners.SaveOrUpdateEventListeners = new ISaveOrUpdateEventListener[] { mylistener }; When I save the area, Mylistener is fired 11 times: once for the area, and twice for each SubArea! (I think because NHIbernate is INSERTing the SubArea and then UPDATING with the area foreign key). Does anyone know what I'm doing wrong here, and how I can get the listener to fire once for each area and subarea?

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  • Are CQRS/DDD/Event Sourcing and REST compatible?

    - by Robin Green
    REST seems to promote the idea of a canonical URL for a resource, and PUTing/POSTing back a modified representation of that resource in order to change it. However, with CQRS - Command Query Responsibility Segregation - one can theoretically have a completely different "API" for reading and for writing, which seems to conflict with the REST ideal of one URL for a resource, and no RPC-style "verbs inside the request body". DDD and Event Sourcing sometimes go together with CQRS, which is why I mention them in this question. So, can CQRS be used together with REST? Or is it against the REST way of doing things? What about DDD? And Event Sourcing? Can they be used with REST?

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  • Creating a shim Stream

    - by spender
    A decompression API that I am using has the following API: Decode(Stream inStream,Stream outStream) I'd like to create a wrapper around this API, such that I can create my own Stream class which offers up the decoded data. Stream decodedStream=new BlaDecodeStream(inStream); So that I can than use this stream as a parameter to the XmlReader constructor in the same way one might use the System.IO.Compression.GZipStream. As far as I can tell, the only other option is set outStream stream to a MemoryStream or to a FileStream and go in two hops. The files I am dealing with are enormous, so neither of these options are particularly attractive. Before I go reinventing the wheel, is there any prior art that I might be able to draw from, or something in the BCL I might have missed? The CircularStream implementation here would go some of the way to helping, but I'm really looking for something similar that would block (as opposed to over/underrun) when the Stream's internal buffer is 'empty' when reading from it and block when the internal buffer is full when writing to it. In this way it could serve as parameter outStream and simultaneously (i.e. from another thread) could be read from by the XmlReader.

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  • Why Stream/lazy val implementation using is faster than ListBuffer one

    - by anrizal
    I coded the following implementation of lazy sieve algorithms using Stream and lazy val below : def primes(): Stream[Int] = { lazy val ps = 2 #:: sieve(3) def sieve(p: Int): Stream[Int] = { p #:: sieve( Stream.from(p + 2, 2). find(i=> ps.takeWhile(j => j * j <= i). forall(i % _ > 0)).get) } ps } and the following implementation using (mutable) ListBuffer: import scala.collection.mutable.ListBuffer def primes(): Stream[Int] = { def sieve(p: Int, ps: ListBuffer[Int]): Stream[Int] = { p #:: { val nextprime = Stream.from(p + 2, 2). find(i=> ps.takeWhile(j => j * j <= i). forall(i % _ > 0)).get sieve(nextprime, ps += nextprime) } } sieve(3, ListBuffer(3))} When I did primes().takeWhile(_ < 1000000).size , the first implementation is 3 times faster than the second one. What's the explanation for this ? I edited the second version: it should have been sieve(3, ListBuffer(3)) instead of sieve(3, ListBuffer()) .

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  • Can't play stream from TorrentFlux stream

    - by thegreyspot
    Hi I am trying to stream a video from my TorrentFlux-b4rt server. I tried multiple media players, none work. Only VLC was able to produce an error message: input can't be opened: VLC is unable to open the MRL 'mms://...:8080/'. Check the log for details. I have tried multiple computers on different networks and all have the same issue. I am using Windows 7 to play the videos, and the server is Torrentflux-b4rt 1.0-beta2 with ubuntu 9.10. Thank you.

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  • Implementing a robust async stream reader for a console

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a Stream in an event-based manner. The stream, in my scenario, is guaranteed to be a FileStream and there is also an associated StreamReader already present to leverage. The public interface of the class is this: public class MyStreamManager { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } Obviously this specific scenario has to do with a console's standard output. StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Since we are only handing off data from the stream to a consumer, and that consumer may well have inside knowledge about the size and/or format of these chunks, I want to call event subscribers exactly once for each chunk. Otherwise the abstraction breaks down and the subscribers have to buffer the incoming data and reconstruct the chunks themselves using said knowledge. This is much less convenient to the calling code, and detracts from the usefulness of my class. Edit: There are comments below correctly stating that since the data is coming from a stream, there is absolutely nothing that the receiver can infer about the structure of the data unless it is fully prepared to parse it. What I am trying to do here is leverage the "flush the output" "structure" that the owner of the console imparts while writing on it. I am prepared to assume (better: allow my caller to have the option to assume) that the OS will pass me the data written between two flushes of the stream in exactly one piece. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream (thus preserving the chunks). private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer, all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Maintains the "chunkiness" of the data; this allows the calling code to use inside knowledge of the data without doing any extra work Is almost agnostic to the buffer size (it will work correctly with any size buffer irrespective of the data being read) The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this.

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  • Inheritance, commands and event sourcing

    - by Arthis
    In order not to redo things several times I wanted to factorize common stuff. For Instance, let's say we have a cow and a horse. The cow produces milk, the horse runs fast, but both eat grass. public class Herbivorous { public void EatGrass(int quantity) { var evt= Build.GrassEaten .WithQuantity(quantity); RaiseEvent(evt); } } public class Horse : Herbivorous { public void RunFast() { var evt= Build.FastRun; RaiseEvent(evt); } } public class Cow: Herbivorous { public void ProduceMilk() { var evt= Build.MilkProduced; RaiseEvent(evt); } } To eat Grass, the command handler should be : public class EatGrassHandler : CommandHandler<EatGrass> { public override CommandValidation Execute(EatGrass cmd) { Contract.Requires<ArgumentNullException>(cmd != null); var herbivorous= EventRepository.GetById<Herbivorous>(cmd.Id); if (herbivorous.IsNull()) throw new AggregateRootInstanceNotFoundException(); herbivorous.EatGrass(cmd.Quantity); EventRepository.Save(herbivorous, cmd.CommitId); } } so far so good. I get a Herbivorous object , I have access to its EatGrass function, whether it is a horse or a cow doesn't matter really. The only problem is here : EventRepository.GetById<Herbivorous>(cmd.Id) Indeed, let's imagine we have a cow that has produced milk during the morning and now wants to eat grass. The EventRepository contains an event MilkProduced, and then come the command EatGrass. With the CommandHandler, we are no longer in the presence of a cow and the herbivorious doesn't know anything about producing milk . what should it do? Ignore the event and continue , thus allowing the inheritance and "general" commands? or throw an exception to forbid execution, it would mean only CowEatGrass, and HorseEatGrass might exists as commands ? Thanks for your help, I am just beginning with these kinds of problem, and I would be glad to have some news from someone more experienced.

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  • Event Log: atapi - the device did not respond within the timeout period - Freeze

    - by rjlopes
    Hi, I have a Windows Server 2003 that stops working randomly (displays image on monitor but is completely frozen), all I could found on the event log as causes were an error from atapi and a warning from msas2k3. The event log entries are: Event Type: Error Event Source: atapi Event Category: None Event ID: 9 Date: 22-07-2009 Time: 16:13:33 User: N/A Computer: SERVER Description: The device, \Device\Ide\IdePort0, did not respond within the timeout period. For more information, see Help and Support Center at http : // go.microsoft.com / fwlink / events.asp. Data: 0000: 0f 00 10 00 01 00 64 00 ......d. 0008: 00 00 00 00 09 00 04 c0 .......À 0010: 01 01 00 50 00 00 00 00 ...P.... 0018: f8 06 20 00 00 00 00 00 ø. ..... 0020: 00 00 00 00 00 00 00 00 ........ 0028: 00 00 00 00 01 00 00 00 ........ 0030: 00 00 00 00 07 00 00 00 ........ Event Type: Warning Event Source: msas2k3 Event Category: None Event ID: 129 Date: 22-07-2009 Time: 16:14:23 User: N/A Computer: SERVER Description: Reset to device, \Device\RaidPort0, was issued. For more information, see Help and Support Center at http : // go.microsoft.com / fwlink / events.asp. Data: 0000: 0f 00 10 00 01 00 68 00 ......h. 0008: 00 00 00 00 81 00 04 80 ......? 0010: 04 00 00 00 00 00 00 00 ........ 0018: 00 00 00 00 00 00 00 00 ........ 0020: 00 00 00 00 00 00 00 00 ........ 0028: 00 00 00 00 00 00 00 00 ........ 0030: 01 00 00 00 81 00 04 80 ......? Any hints?

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  • New event log nowhere to be found after creating in PowerShell

    - by Mega Matt
    Through PowerShell, I am attempting to create a new event log and write a test entry to it, but it is not showing up the Event Viewer. This is the command I'm using to create a new event log: new-eventlog -logname TestLog -source TestLog And to write a new event to it: write-eventlog TestLog -source TestLog -eventid 12345 -message "Test message" After running the first command, there is no "TestLog" log in the event viewer anywhere, and I would expect it to show up in the Applications and Services Logs section. After running the second command, same result. However, I am seeing a registry key for the log at HKLM\SYSTEM\services\eventlog\TestLog. Just not seeing anything in the event viewer. So, 2 questions: When should I be seeing the event log? After it gets created or after I write the first event to it? And, more importantly, why am I not seeing it at all? I'm using Windows Server 2008R2, and am logged in and running the PS as an administrator. Thanks.

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  • how to watch??? England vs Belgium live stream Soccer friendly match ESPN

    - by Dada Fafa
    Do you want to watch:England vs Belgium live streaming online on pc?Searching for a good way to watch England vs Belgium live streaming online today? You've come to the right place!We'll show you how to watch England vs BelgiumNBA games live stream online in perfect high definition quality using any PC or Mac computer! It's possible! Now you can watch every minute of England vs Belgiumonline live,and in true HD quality no matter where you are! WANNA WATCH England vs Belgium LIVE STREAM MATCH

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