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  • Powermac G4 Booting Up to White Screen?

    - by David
    I have a Powermac G4 that I use as a server. Since yesterday, for any reason, it chimes, and just goes to a white screen. The only way to make it work again is to reset the PMU by holding the button inside for 10 seconds. It is running 10.4.11.

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  • Install OS X 10.5 on Intel 1GB Macbook

    - by Moshe
    I'm trying to install Mac OS X 10.5 on a MacBook that previously had 10.4 on it. i am getting an error after selecting the language. What could be causing a box on the screen that says: Mac OS X cannot be installed on this computer. It's an Intel MacBook with 1GB of DDR2 memory. 80GB hard drive. It has been formatted now, so there's no going back. According to the System Profiler on the 10.5 boot CD, the MacBook is version MacBook2,1. Thanks!

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  • Can I see the SMTP session log when Mail.app connects to an SMPT server?

    - by Charles Stewart
    Problem: I've set up a mail server using SASL authentication, and have given Mail.app (on Mac Os 10.4) the login information it needs to connect. I wrote a test message for it to deliver to my server: the Activity window shows that it tries to deliver the message, but then it simply stops, with no indication of error, except that the test message is left in the Outbox. How can I find out what went wrong? Is there some log file I don't know about?

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  • new user account

    - by Donna Crain
    Hi I hope someone can help me... I accidentally renamed my own user name on my mac running OS X 10.4.11 and tried renaming back to what it was but now I have two accounts (the one I want to use which has all my preferences, applications, mail boxes, etc etc) is it possible to copy my settings from my original into this new user name? When I open my computer it defaults to this new account but everything is setting up from new and I just need to get access to all my work documents, mail settings etc. If there is anyone who could help out, I would be very grateful. Thank you in advance.

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  • How do I compile DarWINE in PowerPC Mac OS X 10.4.11...?

    - by Craig W. Davis
    So far I've tried using MacPorts which gives me this error: /Error: Cannot install wine for the arch(s) 'powerpc' because Error: its dependency pkgconfig is only installed for the archs 'i386 ppc'. Error: Unable to execute port: architecture mismatch To report a bug, etc... (I'm not allowed to post two links due to being a new poster...)./ I've also tried using the build script I found in the DarWINE 0.9.12 SDK download that I found on the DarWINE SourceForge.net Project Page... I've also tried the build script that I found at http://code.google.com/p/osxwinebuilder/#Building_Wine_via_the_script... None of these attempts to build DarWINE have actually worked. Whenever I build using the DarWINE build script I run it as follows: /1. I decompress the WINE tarball into ~/Downloads/WINE 2. I cd into ~/Downloads/DarWINE. 3. I run ./winemaker ~/Downloads/WINE/wine-1.2.2 or ./winemaker ~/Downloads/WINE/wine-1.2-rc2 (the reason for trying WINE 1.2-rc2 is that some people managed to get it to build on PowerPC Macs running 10.5.8...)./ I made sure to install Xcode Tools 2.5 & all the SDKs too... The net result is either a syntax type error resulting from trying to run the checked out Google Code DarWINE build script or a bunch of make errors when trying to run the official DarWINE build script that I forcefully extracted from the DarWINE 0.9.12 SDK .dmg file by using Pacifist. I trying to build DarWINE on mid-April 2006 1.42 GHz eMac with DL SuperDrive with Bluetooth 2.0+EDR with 2 GBs of RAM running 10.4.11 as I mentioned earlier... (it came with 10.4.4 on the Mac's Restore DVD-ROM that I ordered from 1-800-SOS-APPL & coconutIdentityCard told me it was made on April 12th 2006 & I know that's right because when I reinstalled Mac OS X 10.4.4 it displayed that it was registered/previously owned by a Hawaiian school...): /make[1]: winegcc: Command not found make[1]: * [main.o] Error 127 make: * [dlls/acledit] Error 2./

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  • Copying OS X account settings to new user account

    - by Donna Crain
    Hi I hope someone can help me... I accidentally renamed my own user name on my mac running OS X 10.4.11 and tried renaming back to what it was but now I have two accounts (the one I want to use which has all my preferences, applications, mail boxes, etc etc) is it possible to copy my settings from my original into this new user name? When I open my computer it defaults to this new account but everything is setting up from new and I just need to get access to all my work documents, mail settings etc. If there is anyone who could help out, I would be very grateful. Thank you in advance.

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  • How to copying OS X account settings to a new user account?

    - by Donna Crain
    I accidentally renamed the username of my account on my Mac (running OS X 10.4.11) and tried renaming back to what it was but now I have two accounts (the one I want to use which has all my preferences, applications, mail boxes, etc., and the new one). Is it possible to copy my settings from my original account into this new user name? When I open my computer, it defaults to this new account, and I cannot gain access to all my work documents, mail settings etc.

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  • Unity3D problem. Bullets fall down instead of flying like they should

    - by user2342080
    I used this tutorial as a reference. http://www.youtube.com/watch?v=3L8eaoyZ0Go My problem is that whenever I play the game, EVERYTHING works but the bullets. It just falls down instead of flying forward. This is the flash version of the game: http://v1k.me/swf/ Can some one help me out? Should I upload the project? This is my "Shoot.js": public var bulletPrefab : Transform; public var bulletSpeed : float = 20; function Update() { if(Input.GetMouseButton(0)) { if(bulletPrefab || bulletSpeed) { var bulletCreate = Instantiate(bulletPrefab, GameObject.Find("SpawnPoint").transform.position, Quaternion.identity); bulletCreate.rigidbody.AddForce(transform.forward * bulletSpeed); } } }

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  • Unreal 3 Editor (Unreal Tournament 3) Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

    - by Gareth Jones
    Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, and a grate covers the hole until the vehicle respawns. Once its respawned the InterActor Walkway lifts the vehicle up (and the grate pulls back). However what I'm finding is that the vehicle seems to collide with something when it gets near the top. (Looks something like this: ----_ where _ is the moving InterActor and - is a walkway) I created a new map to test this, and found it seems the front of the scorpion collides with the walkway in front of it, however I don't know why, it physically (in terms of how it looks in game) does not touch the walkway in front of it, but its actions look like it has. Im using InterActors, and a vehicle spawner, looking like so How do I stop this from happening? Right now everything is perfect, except the vehicle keeps flying away every time its lifted up, likes it been forced in between the "lift" and another object!

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  • Unique issue with Rails setup

    - by Alexis Abril
    Becoming a bit of a Ruby convert, but I've run into an issue with my Rails installation. I realize, in spirit, this question may overlap with superuser.com, but am asking here due to the nature of the installation. My command: sudo gem install rails Response is: /opt/local/lib/ruby/vendor_ruby/1.8/rubygems/spec_fetcher.rb:232: warning:getc is obsolete; use STDIN.getc instead The "/opt/local" may be giving away the fact I'm using MacPorts(Mac OS 10.4). After that response, there is no new command line issued by the system, just a hang. Any insite is greatly appreciated.

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  • What's the meaning of “Monty Python’s Flying Circus” phrase on Python?

    - by Zignd
    I just started studying Python using the Python 3.2 Tutorial and on the introduction is written: By the way, the language is named after the BBC show “Monty Python’s Flying Circus” and has nothing to do with reptiles. Making references to Monty Python skits in documentation is not only allowed, it is encouraged! But I have to say that I did not understood this part: “Monty Python’s Flying Circus”, I'm Brazilian and even Google Translator don't know how to answer it. Can someone explain me this phrase?

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  • jQuery UI problem: why do the elements go flying around the screen?

    - by George Edison
    Yes, I know the title sounds a little suspicious. I will try to explain this the best I can... The code below is supposed to have the blue div slide down beside the red div. The first time you hit the Show the div button, it works. Also, the Hide the div works. Then when I click to show the div again, it appears to the right of where it is supposed to be! Why is this?!? Note: You can find a live example of the code here <html> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Demo</title> <style type='text/css'> #red { background-color: red; width: 200px; height: 150px; position: absolute; } #blue { background-color: blue; width: 150px; height: 200px; position: absolute; display: none; } #tester_1 { top: 300px; left: 300px; position: absolute; } #tester_2 { top: 350px; left: 300px; position: absolute; } </style> </head> <script type="text/javascript" src="jquery.js"></script> <script type='text/javascript'> function Show() { $('#blue').position({ of: $('#red'), my: 'left top', at: 'right top'}).slideDown(); } function Hide() { $('#blue').hide(); } </script> <body> <div id='red'></div> <div id='blue'></div> <button id='tester_1' onclick='Show()'>Show the <kbd>div</kbd></button> <button id='tester_2' onclick='Hide()'>Hide the <kbd>div</kbd></button> </body> </html>

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  • How do I get GNU screen not to start in my home directory in OS X?

    - by Benjamin Oakes
    GNU Screen (screen) behaves differently on OS X 10.5 (Leopard) and 10.6 (Snow Leopard) compared to Linux (at least Ubuntu, Red Hat, and Gentoo) and OS X 10.4 (Tiger). In 10.5 and 10.6, new screens (made with screen or ^A c) always places me in my home directory ~. In Linux and OS X Tiger, new screens have a pwd of wherever the screen was created originally. Made up examples to illustrate what I mean: Tiger: $ cd ~/foo $ pwd /Users/ben/foo $ screen $ pwd /Users/ben/foo $ screen # or ^A c $ pwd /Users/ben/foo Leopard, Snow Leopard: $ cd ~/foo $ pwd /Users/ben/foo $ screen $ pwd /Users/ben $ screen # or ^A c $ pwd /Users/ben How do I get Leopard and Snow Leopard to behave like Tiger used to?

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  • Why is (Ogg) Vorbis not automatically supported by Windows?

    - by flying sheep
    Vorbis was never threatened by MPEG LA, so it is undoubtedly completely patent free. (MPEG LA never misses a chance to spread patent FUD) Windows supports mp3, so it isn’t because they want to push their crappy wma. The GPL allows distribution alongside commercial products, and Even if they fear to ship GPL software, they can still load it automatically, like they do with XviD So why can’t a windows customer not simply drop a ogg vorbis file into his/her music library and listen to it via WMP? PS: To counter misconceptions: They already download the GPL’d XviD codec on demand, so they already have 99% of what it takes to do the same with Vorbis. It would take me about 5 minutes to do this, if I were familiar with the WMP code base and directshow filter system. PSS: I was told to ask this here rather than on stackoverflow, so i do.

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  • Spaces around all hyphens in a string without double-up

    - by Dave
    I'm after a regex that puts spaces around each "-" in a string, eg. 02 jaguar-leopard, tiger-panther 08 would become 02 jaguar - leopard, tiger - panther 08 Note that if the "-" already has spaces around it, no changes are to be made, eg. 02 jaguar - leopard, tiger - panther 08 should not become 02 jaguar - leopard, tiger - panther 08 The number of hyphens are unknown in advance. Thanks for any ideas... Edit: I'm not actually using a language for this. I'm using Ant Renamer (a mass file renaming utility). There are two fields in the renamer GUI, "Expression" and "New name" to provide inputs. This is from the help file as an example: Swapping artist and title from mp3 file names: "Expression" = (.*) - (.*)\.mp3 "New name" = $2 - $1.mp3 Extract episode number and title from series video files with episode number as SnnEmm followed by title: "Expression" = Code\.Quantum\.S([0-9]{2})E([0-9]{2})\.(.*)\.FRENCH.XViD\.avi "New name" = Code Quantum - $1$2 - $3.avi

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  • How to prevent ubuntu from connecting to wifi hotspots automatically

    - by calvin tiger
    Note: this question is distinct from "How to disable automatically connecting to WiFi?", as I do not wish to disable automatic WiFi connection in general. Problem: The Ubuntu WiFi module connects automatically in priority with WiFi networks without a password, even if there is a already known password-protected WiFi network nearby. Worse, most of the times these "unprotected" networks are in fact hotspots that require authentification from the browser. Example: I am at home, and most of the times my Ubuntu laptop will connect by itself to a nearby hotspot instead of choosing my local ADSL box (password-protected, with a password that is already known by the computer). I then have to select my own WiFi network manually. Is there a way to disable automatic connection to /all/ hotspots ?

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  • Updating the jump in game

    - by Luka Tiger
    I am making a Java game and I want my game to run the same on any FPS so I'm using time delta between each update. This is the update method of the Player: public void update(long timeDelta) { //speed is the movement speed of a player on X axis //timeDelta is expressed in nano seconds so I'm dividing it with 1000000000 to express it in seconds if (Input.keyDown(37)) this.velocityX -= speed * (timeDelta / 1000000000.0); if (Input.keyDown(39)) this.velocityX += speed * (timeDelta / 1000000000.0); if(Input.keyPressed(38)) { this.velocityY -= 6; } velocityY += g * (timeDelta/1000000000.0); //applying gravity move(velocityX, velocityY); /*this is method which moves a player according to velocityX and velocityY, and checking the collision */ this.velocityX = 0.0; } The strange thing is that when I have unlimited FPS (and update number) my player is jumping about 10 blocks. It jumps even higher when the FPS is increasing. If I limit FPS it is jumping 4 blocks. (BLOCK: 32x32) I have just realized that the problem is this: if(Input.keyPressed(38)) { this.velocityY -= 6; } I add -6 to velocityY which increases player's Y proportionally to the update number and not to the time. But I don't know how to fix this.

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  • Oracle Virtualization Friday Spotlight - November 8, 2013

    - by Monica Kumar
    Hands-on Private Cloud Simulator In One Hour Submitted by: Doan Nguyen, Senior Principal Product Marketing Director My aeronautics instructor used to say, "you can’t appreciate flying until you take flight." To clarify, this is not about gearing up in a flying squirrel suit and hopping off a cliff (topic for another blog!) but rather about flying an airplane. The idea is to get hands-on with the controls at the cockpit and experience flight before you actually fly a real plane. After the initial 40 hours of flight time, the concept sank in and it really made sense.This concept is what inspired our technical experts to put together the hands-on lab for a private cloud deployment and management self-service model. Yes, we are comparing the lab to a flight simulator! Let’s look at the parallels: To get trained to fly, starting in the simulator gets you off the ground quicker. There is no need to have a real plane to begin with. In a hands-on lab, there is no need for a real server, with networking and real storage installed. All you need is your laptop The simulator is pre-configured, pre-flight check done. Similarly, in a hands-on lab, Oracle VM and Oracle Enterprise Manager are pre-configured and assembled using Oracle VM VirtualBox as the container. Software installations are not needed. After time spent training at the controls, you can really appreciate the practical experience of flying. Along the same lines, the hands-on lab is a guided learning path, without the encumbrances of hardware, software installation, so you can learn about cloud deployment and management.  However, unlike the simulator training, your time investment with the lab is only about an hour and not 40 hours! This hands-on lab takes you through private cloud deployment and management using Oracle VM and  Oracle Enterprise Manager Cloud Control 12c in an Infrastructure as a service IaaS model. You will first configure the IaaS cloud as the cloud administrator and then deploy guest virtual machines (VMs) as a self-service user. Then you are ready to take flight into the cloud! Why not step into the cockpit now!

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  • If and else condition not working properly in xna [closed]

    - by user1090751
    I am developing chess like game and i wanted to show error message if user try to place any player inside the box which is not empty. For example in certain place if there is empty then the object(2d object) is placed else it should show error message. However in my program it is showing message everytime i.e when i place object on empty place then also it is showing error message. Please see the below code: protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here for (int i = 0; i < 25; i++) { MouseState mouseState; mouseDiBack = false; mouseState = Mouse.GetState(); if (new Rectangle(mouseState.X, mouseState.Y, 1, 1).Intersects(rect_arr[i])) { background_color_arr[i] = Color.Red; } else { background_color_arr[i] = Color.White; } if (new Rectangle(mouseState.X, mouseState.Y, 1, 1).Intersects(rect_arr[i]) && (mouseState.LeftButton == ButtonState.Pressed)) { if (boxes[i] != "goat" && boxes[i] != "tiger") { place = i; if (turn == "goat") { boxes[i] = "goat"; turn = "tiger"; } else { boxes[i] = "tiger"; turn = "goat"; } } else { errMsg = "This " + i + " block is not empty to place " + turn + ". Please select empty block!!"; } } } base.Update(gameTime); }

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  • C compiler selection in cabal package

    - by ony
    Today I've tried C compiler (Clang) for C code I use in my haskell library and found that I can gain speed increase in comparsing with my system compiler (GCC 4.4.3) from 426.404 Gbit/s to 0.823 Tbit/s So I decided to add some flags to control the way that C source file is compiled (i.e. something like use-clang, use-intel etc.). Snippet of cabal package description file: C-Sources: c_lib/tiger.c Include-Dirs: c_lib Install-Includes: tiger.h if flag(debug) GHC-Options: -debug -Wall -fno-warn-orphans CPP-Options: -DDEBUG CC-Options: -DDEBUG -g else GHC-Options: -Wall -fno-warn-orphans Question is: which options in descritpion file need to be modified to change C compiler used to compile "c_lib/tiger.c"? I did found only CC-Options.

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  • Gnuplot, yerrorbar, text as x axis

    - by The Flying Dutchman
    I have the following data: t4.8k 1.84 1.86 1.83 t5.8k 1.82 1.84 1.8 t7.10k 1.79 1.8 1.77 t8.8k 1.8 1.84 1.76 I need to plot this in GNU plot using yerror bars. Column1 - dataset name. This is the xaxis scale. Column2 - Y-Mean Column3 - Y-Max Column4 - Y-Min Here is the plotting code that I use: plot "chameleonConfidence.dat" using xtic(1):2:4:3 title "Ratio of Time Taken" with yerrorbars But this gives me the following error Warning: empty x range [4.94066e-324:4.94066e-324], adjusting to [4.94066e-324:4.94066e-324] "chameleonConfidence.gplot", line 15: x_min should not equal x_max! Can someone help me with this?

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  • Problems using PC as a media server with PS3

    - by Tiger
    I recently got a PS3 and decided to take advantage of the fact that it can be used to stream movies by making my PC a media server. I've done this in the past with the same router I have now before I sold my old PS3, but not on this PC. I've tried using both Tversity and PS3 Media server, but I don't think the problem lies within the configuration of either of those programs because I am unable to ping the PS3. This problem only occurs when I am using a wired connection on my pc, attempting to connect to a WLAN connection on the PS3. If I switch to WLAN on my PC I can successfully ping the PS3 and connect to the media server. Thanks

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  • SQL*Plus??? - ??????????????(????? ???Tips-2)

    - by Yuichi.Hayashi
    script??????????????????????????SQL*Plus???????????????????SQL*Plus????????????????????????? ????????????????SQL*Plus???????????????????? SQL*Plus?-s????????????????????????????? ??????????????????????????????????? <-s??????????> $ sqlplus scott/tiger SQL*Plus: Release 11.2.0.1.0 Production on ? 12? 22 17:14:14 2010 Copyright (c) 1982, 2009, Oracle. All rights reserved. Oracle Database 11g Enterprise Edition Release 11.2.0.1.0 - Production With the Partitioning, Real Application Clusters, Automatic Storage Management, OLAP, Data Mining and Real Application Testing options ????????? SQL <-s???????????> $ sqlplus -s scott/tiger select sysdate from dual; SYSDATE -------- 10-12-22 exit $ (Written by Hiroyuki Nakaie)

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