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  • actionscript 3.0 garbage collection with casalib ?

    - by algro
    I would love to see an actual example how to use the casalib-garbage-collection. I used the destroy method like in the description: casa-lib description If I have a Loader in a Subclass, do I also have to use the CasaLibLoader? Do I have still to care about all Instances/Eventlisteners to do proper garbage collection? If yes, whats the advantage of casalib-garbage-collection? I assumed to call destroy on a Casalib-Sprite and then it would destroy all its subclasses and references, and therefore safe memory. It would be awesome to get an easy instruction. Thanks in advance

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  • Is eclipse's Garbage Collector different than the default?

    - by Savvas Dalkitsis
    From questions posted here and an old one of mine I have created the impression that you cannot explicitly run the Java Garbage Collector whenever you please. If you call it, you simply instruct the system to call it whenever it can or thinks is appropriate. But in eclipse, if you press the "Run Garbage Collector" button you see an immediate reduction in memory usage. How is that possible? Is eclipse using a different Garbage Collector, does it have access to some secret API that we don't or is my conception of how the GC works wrong?

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  • Collection RemoveAll Extension Method

    - by João Angelo
    I had previously posted a RemoveAll extension method for the Dictionary<K,V> class, now it’s time to have one for the Collection<T> class. The signature is the same as in the corresponding method already available in List<T> and the implementation relies on the RemoveAt method to perform the actual removal of each element. Finally, here’s the code: public static class CollectionExtensions { /// <summary> /// Removes from the target collection all elements that match the specified predicate. /// </summary> /// <typeparam name="T">The type of elements in the target collection.</typeparam> /// <param name="collection">The target collection.</param> /// <param name="match">The predicate used to match elements.</param> /// <exception cref="ArgumentNullException"> /// The target collection is a null reference. /// <br />-or-<br /> /// The match predicate is a null reference. /// </exception> /// <returns>Returns the number of elements removed.</returns> public static int RemoveAll<T>(this Collection<T> collection, Predicate<T> match) { if (collection == null) throw new ArgumentNullException("collection"); if (match == null) throw new ArgumentNullException("match"); int count = 0; for (int i = collection.Count - 1; i >= 0; i--) { if (match(collection[i])) { collection.RemoveAt(i); count++; } } return count; } }

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  • Garbage collection in Perl

    - by srikfreak
    Unlike Java, Perl uses reference count for garbage collection. I have tried searching some previous questions which speak about C++ RAII and smart pointers and Java GC but have not understood how Perl deals with the circular referencing problem. Can anyone explain how Perl's garbage collector deals with circular references? Is there any way to reclaim circular referenced memory which are no longer used by the program or does Perl just ignores this problem altogether?

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  • Summary of the last decade of garbage collection?

    - by Ben Karel
    I've been reading through the Jones & Lin book on garbage collection, which was published in 1996. Obviously, the computing world has changed dramatically since then: multicore, out-of-order chips with large caches, and even larger main memory in desktops. The world has also more-or-less settled on the x86 and ARM microarchitectures for most consumer-facing systems. How has the field of garbage collection changed since the seminal book was published?

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  • JVM with no garbage collection

    - by HH
    I've read in many threads that it is impossible to turn off garbage collection on Sun's JVM. However, for the purpose of our research project we need this feature. Can anybody recommend a JVM implementation which does not have garbage collection or which allows turning it off? Thank you.

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  • Getting started with the G1 Garbage Collector

    - by mikew_co
    Just before the Thanksgiving break I finished up my second Oracle by Example (OBE) course on garbage collection. This one is on the new G1 garbage available in Java 7. It provides and introduction and overview of this newly available collector. Here is the link to the course: Getting Started with the G1 Garbage Collector This is a follow up to this OBE on the basics of garbage collection. Garbage Collection Basics The OBE is based on the presentation given by Charlie Hunt and Monica Beckwith at this years Java One. Hopefully I have done justice to there most excellent session. As always, feedback and comments are welcome.

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  • Accessing a struct collection property from within another collection

    - by paddyb
    I have a struct that I need to store in a collection. The struct has a property that returns a Dictionary. public struct Item { private IDictionary<string, string> values; public IDictionary<string, string> Values { get { return this.values ?? (this.values = new Dictionary<string, string>()); } } } public class ItemCollection : Collection<Item> {} When testing I've found that if I add the item to the collection and then try to access the dictionary the structs values property is never updated. var collection = new ItemCollection { new Item() }; // pre-loaded with an item collection[0].Values.Add("myKey", "myValue"); Trace.WriteLine(collection[0].Values["myKey"]); // KeyNotFoundException here However if I load up the item first and then add it to a collection the values field is maintained. var collection = new ItemCollection(); var item = new Item(); item.Values.Add("myKey", "myValue"); collection.Add(item); Trace.WriteLine(collection[0].Values["myKey"]); // ok I've already decided that a struct is the wrong option for this type, and when using a class the issue doesn't occur, but I'm curious what's different between the two methods. Can anybody explain what's happening?

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  • How does Garbage Collection in Java work?

    - by Bright010957
    I was wondering how the garbage collector in Java deals with the following situation. Object A has a reference to Object B and Object B has a reference to Object C. The main program has a reference to Object A. So you can use Object B trough Object A, and Object C trough Object B trough Object A. What happens to Object B and Object C, if the link between Object A and Object B is set to null? Should Object B and Object C now been collected by the Garbage Collector? I mean there is still a connection between Object B and Object C.

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  • Garbage collection of Strings returned from C# method calls in ascx pages

    - by Icarus
    Hi, For a web application developed on ASP.NET, we are finding that for user control files (ascx) we are returning long strings as a result of method calls. These are embedded in the ascx pages using the special tags <% %> When performing memory dump analysis for the application, we find that many of those strings are not being garbage collected. Also, the ascx pages are compiled to temporary DLLs and they are held in memory. Is this responsible for causing the long strings to remain in memory and not be garbage collected ? Note : The strings are larger than 85K in size.

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  • Efficiency of the .NET garbage collector

    - by Jonas B
    OK here's the deal. There are some people who put their lives in the hands of .NET's garbage collector and some who simply wont trust it. I am one of those who partially trusts it, as long as it's not extremely performance critical (I know I know.. performance critical + .net not the favored combination), in which case I prefer to manually dispose of my objects and resources. What I am asking is if there are any facts as to how efficient or inefficient performance-wise the garbage collector really is? Please don't share any personal opinions or likely-assumptions-based-on-experience, I want unbiased facts. I also don't want any pro/con discussions because it won't answer the question. Thanks

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  • Quantifying the Performance of Garbage Collection vs. Explicit Memory Management

    - by EmbeddedProg
    I found this article here: Quantifying the Performance of Garbage Collection vs. Explicit Memory Management http://www.cs.umass.edu/~emery/pubs/gcvsmalloc.pdf In the conclusion section, it reads: Comparing runtime, space consumption, and virtual memory footprints over a range of benchmarks, we show that the runtime performance of the best-performing garbage collector is competitive with explicit memory management when given enough memory. In particular, when garbage collection has five times as much memory as required, its runtime performance matches or slightly exceeds that of explicit memory management. However, garbage collection’s performance degrades substantially when it must use smaller heaps. With three times as much memory, it runs 17% slower on average, and with twice as much memory, it runs 70% slower. Garbage collection also is more susceptible to paging when physical memory is scarce. In such conditions, all of the garbage collectors we examine here suffer order-of-magnitude performance penalties relative to explicit memory management. So, if my understanding is correct: if I have an app written in native C++ requiring 100 MB of memory, to achieve the same performance with a "managed" (i.e. garbage collector based) language (e.g. Java, C#), the app should require 5*100 MB = 500 MB? (And with 2*100 MB = 200 MB, the managed app would run 70% slower than the native app?) Do you know if current (i.e. latest Java VM's and .NET 4.0's) garbage collectors suffer the same problems described in the aforementioned article? Has the performance of modern garbage collectors improved? Thanks.

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  • Some Async Socket Code - Help with Garbage Collection?

    - by divinci
    Hi all, I think this question is really about my understanding of Garbage collection and variable references. But I will go ahead and throw out some code for you to look at. // Please note do not use this code for async sockets, just to highlight my question // SocketTransport // This is a simple wrapper class that is used as the 'state' object // when performing Async Socket Reads/Writes public class SocketTransport { public Socket Socket; public byte[] Buffer; public SocketTransport(Socket socket, byte[] buffer) { this.Socket = socket; this.Buffer = buffer; } } // Entry point - creates a SocketTransport, then passes it as the state // object when Asyncly reading from the socket. public void ReadOne(Socket socket) { SocketTransport socketTransport_One = new SocketTransport(socket, new byte[10]); socketTransport_One.Socket.BeginRecieve ( socketTransport_One.Buffer, // Buffer to store data 0, // Buffer offset 10, // Read Length SocketFlags.None // SocketFlags new AsyncCallback(OnReadOne), // Callback when BeginRead completes socketTransport_One // 'state' object to pass to Callback. ); } public void OnReadOne(IAsyncResult ar) { SocketTransport socketTransport_One = ar.asyncState as SocketTransport; ProcessReadOneBuffer(socketTransport_One.Buffer); // Do processing // New Read // Create another! SocketTransport (what happens to first one?) SocketTransport socketTransport_Two = new SocketTransport(socket, new byte[10]); socketTransport_Two.Socket.BeginRecieve ( socketTransport_One.Buffer, 0, 10, SocketFlags.None new AsyncCallback(OnReadTwo), socketTransport_Two ); } public void OnReadTwo(IAsyncResult ar) { SocketTransport socketTransport_Two = ar.asyncState as SocketTransport; .............. So my question is: The first SocketTransport to be created (socketTransport_One) has a strong reference to a Socket object (lets call is ~SocketA~). Once the async read is completed, a new SocketTransport object is created (socketTransport_Two) also with a strong reference to ~SocketA~. Q1. Will socketTransport_One be collected by the garbage collector when method OnReadOne exits? Even though it still contains a strong reference to ~SocketA~ Thanks all!

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  • Doubts about .NET Garbage Collector

    - by Smjert
    I've read some docs about the .NET Garbage Collector but i still have some doubts (examples in C#): 1)Does GC.Collect() call a partial or a full collection? 2)Does a partial collection block the execution of the "victim" application? If yes.. then i suppose this is a very "light" things to do since i'm running a game server that uses 2-3GB of memory and i "never" have execution stops (or i can't see them..). 3)I've read about GC roots but still can't understand how exactly they works. Suppose that this is the code (C#): MyClass1: [...] public List<MyClass2> classList = new List<MyClass2>(); [...] Main: main() { MyClass1 a = new MyClass1(); MyClass2 b = new MyClass2(); a.classList.Add(b); b = null; DoSomeLongWork(); } Will b ever be eligible to be garbage collected(before the DoSomeLongWork finishes)? The reference to b that classList contains, can it be considered a root? Or a root is only the first reference to the instance? (i mean, b is the root reference because the instantiation happens there).

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  • Does Marshal.ReleaseComObject call the garbage collector ?

    - by Shimrod
    Hi, I was asked this question today by a colleague, and couldn't find any clue on the Internet... Can someone tell me if calling Marshall.ReleaseComObject()directly calls the garbage collector ? As I understand it, it only removes COM references, and then the G.C. cleans memory on its next pass, but I can be mistaken... Thanks in advance for your help!

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