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  • XNA Notes 004

    - by George Clingerman
    The XNA community has been crazy busy again. It always make me fee like such a slacker collecting all of these notes as I see the tremendous output from people all over the world and it’s incredible and humbling. There are some amazingly skilled people working with XNA. On another not, I’m going to take a minute to get on my soapbox and say, if you are developing ANYTHING and are not using some sort of source/revision control, START IMMEDIATELY. This applies to teams of one. Projects for fun. And “I back up my hard drive” or “I use dropbox!” does NOT count as using source control. You’ll be doing yourself a HUGE favor if you find one, learn to use it and integrate it into your everyday workflow. I personally use Subversion. It’s hosted offsite at xp.dev.com and I use TortoiseSVN as my front end to interface with the repository. It’s simple and easy to use and has saved me from myself so many time. Honestly, get setup with some type of source control immediately. If you don’t understand how, grab another developer that does and have them walk you through setup and the basics of using it. Ok, I’m done. On to the notes… The XNA Team Only 14 days left to Submit XNA GS 3.1 Games! http://blogs.msdn.com/b/xna/archive/2011/01/24/14-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx Shawn Hargreaves shares some great information on Exception Handling best practices on the XNA forums http://forums.create.msdn.com/forums/p/73333/448556.aspx#448556 http://blogs.msdn.com/b/ericlippert/archive/2008/09/10/vexing-exceptions.aspx XNA MVPs @CatalinZima gives us a peek at Chicken’s Can’t Fly http://www.amusedsloth.com/games/chickens-cant-fly/ Screen-space deformations in XNA for WP7 from Catalin Zima http://twitter.com/CatalinZima/statuses/30313083767357440 http://www.amusedsloth.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ XNA Developers Going to GDC? Don’t miss the XNA panel hosted by a plethora of well known XNA community names! http://forums.create.msdn.com/forums/p/73576/448842.aspx#448842 MasterBlud does an interview with @Xalterax http://twitter.com/MasterBlud/statuses/28510774812999680 http://www.xboxhornet.com/wordpress/?p=7102 Luke Schneider of Radiangames posts about The Radiangames Style http://radiangames.com/?p=532 Holmade Games had a “vote for the new playable character” poll going on for Hurdle Turtle this past week http://holmadegames.blogspot.com/2011/01/new-level-pack-vote-for-your-favorite.html IGF v0.1.0.0 release post mortem http://indiefreaks.com/2011/01/24/v0-1-0-0-release-post-mortem/ James an Super Dunner post Good Morning Gato #46 and a look at the Vampire Smile box art http://www.ska-studios.com/2011/01/21/good-morning-gato-46/ http://www.ska-studios.com/2011/01/20/vampire-smiles-digital-box-art/ Alfredo Di Napoli creates Cow Pong using XNA and F#! http://alfredodinapoli.wordpress.com/2011/01/25/cow-pong-a-simple-xna-game-in-f/ Xbox LIVE Indie Games Signed In Podcast posts Episode #61 http://www.signedinpodcast.com/?p=559 Gamergeddon posts the January 23rd edition of XBLIG Round Up http://www.gamergeddon.com/2011/01/23/xbox-indie-games-round-up-january-23rd/ Indie Asylum posts Antipole Review http://www.indieasylum.com/reviews/38-xblig/112-antipole.html 1UPOrPosion Reviews OSR Unhinged http://www.1uporpoison.com/xblig/osr-unhinged/ DarkstarMatryx review Warbirds at Work http://www.darkstarmatryx.com/?p=185 Review of Aban Hawkins and the 1000 Spikes http://www.armlessoctopus.com/2011/01/24/xbox-indie-review-aban-hawkins-the-1000-spikes/ XboxHornet reviews Corrupted http://www.xboxhornet.com/wordpress/?p=7123 XBLIG 2010: The Best And The Worst http://www.gamasutra.com/blogs/JamieMann/20110121/6840/ Xbox LIVE Arcade Sales Analysis - an interesting read for XBLIG developers wondering how they’re doing compared to arcade.. http://www.gamerbytes.com/2011/01/xbla_sales_analysis_dec_2010.php Best of Indies for January 25th http://www.thisisfakediy.co.uk/articles/games/best-of-the-indies-25th-january-2011 Decimation X3 appears as an arcade machine in the wild! http://twitter.com/mdoucette/statuses/29605562484260864 XNA Game Development Guiseppe De Francesco (@PinoEire) announced Torque X 4.0 CEV is now in RC phase! http://www.garagegames.com/community/blogs/view/20779 DrMistry of mstargames shares his struggle (and mistakes) with learning to use the Content Pipeline http://www.mstargames.co.uk/mistryblogmain/35-genblog/181-pontent-cipeline-more-like-it.html New Tutorial posted XNA 2D Basic Collision Detection with Rotation from Ioannis Panagopoulos http://www.progware.org/Blog/post/XNA-2D-Basic-Collision-Detection-with-Rotation.aspx Sgt. Conker roars to life! Doing a much better (and prettier) job of collecting XNA news from around the interwebs. http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/dedication-for-captain-boki/ http://www.sgtconker.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ http://www.sgtconker.com/2011/01/xna-4-0-light-pre-pass-2/ http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/ Offering a little free publicity for XBLIGs http://forums.create.msdn.com/forums/p/73465/448321.aspx#448321 Ben Kane writes about building loot tables from Excel using the Content Pipeline http://benkane.wordpress.com/2011/01/23/building-loot-tables-from-excel-using-the-content-pipeline/ Good tips on attracting a game artist AND an offer to create your cover art for FREE http://forums.create.msdn.com/forums/t/72998.aspx If you’re an XBLIG developer keeping your eye on places to release on the PC, might want to be watching the IndieCity blog. Seems like these guys are well on their way to constructing something worth watching. http://www.indiecity.com/blog/ DVMGames spotted a new crowd-funding site for Indies http://twitter.com/DVMGames/statuses/29947274767372289 http://www.8bitfunding.com/ Transmute continues to make progress and there’s a nice dev blog to follow along here http://forgottenstarstudios.com/blog/

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  • MVP Summit 2011 summary and thoughts: The &ldquo;I hope I don&rsquo;t cross a line and lose my MVP status&rdquo; post

    - by George Clingerman
    I've been wanting to write this post summarizing my thoughts about the MVP summit but have been dragging my feet since it's a very difficult one to write. However seeing Andy (http://forums.create.msdn.com/forums/t/77625.aspx) and Catalin (http://www.catalinzima.com/2011/03/mvp-summit-2011/) and Chris (http://geekswithblogs.net/cwilliams/archive/2011/03/07/144229.aspx) post about it has encouraged me to finally take the plunge. I'm going to have to write carefully though because I'm going to be dancing around a ton of NDA mine fields as well as having to walk the tight-rope of not sending the wrong message or having people read too much into what I'm saying. I want to note that most of what I'm about to say is just based on my observations, they're not thoughts that Microsoft has asked me to pass along and they're not things I heard Microsoft say. It's just me sharing what I think after going to the MVP summit. Let's start off with a short imaginary question and answer session.     Has the App Hub forums and XBLIG management been rather poor by Microsoft? Yes.     Do I think we're going to see changes to that overnight? No.     Will it continue to look bad from the outside? Somewhat. Confusing right? Well that's kind of how things are right now. Lots of confusion. XNA is doing AWESOME. Like, really, really awesome. As a result of that awesomeness, XNA is on three major platforms: Xbox 360, WP7 and PC. This means that internally Microsoft is really excited and invested in the technology. That's fantastic for XNA and really should show you the future the framework has. It's here to stay. So why are Xbox LIVE Indie Game developers feeling so much pain? The ironic thing is that pain is being caused by the success of XNA. When XNA was just a small thing, there was more freedom and more focus. It was just us and them. We were an only child. Now our family has grown and everyone has and wants some time with XNA. This gets XNA pulled in all directions and as it moves onto new platforms, it plays catch up trying to get those platforms up to speed to where Xbox LIVE Indie Games has grown. Forums, documentation, educational content. They all need to be there because Xbox LIVE Indie Games has all of that and more. Along with the catch up in features/documentation/awesomeness there's the catch up that the people on the team have to play. New platforms and new areas of development mean new players and those new guys don't have the history of being around from the beginning. This leads to a lack of understanding at times just how important some things are because they seem so small and insignificant (Rich Text defaulting for new forum profiles would be one things that jumps to mind). If you're not aware that the forums have become more than just a basic Q&A, if you're not aware that they're a central hub to a very active community, then you don't understand why that small change should be prioritized over something else. New people have to get caught up and figure out how to make a framework and central forum site work for everyone it's now serving. So yeah, a lot of our pain this last year has been simply that XNA is doing well and XBLIG is doing well so the focus was shifted to catch other things up. It hurts when a parent seems to not have any time for you and they're spending some much time with your new baby brother. Growing pains. All families and in our case our product family experience it to some degree. I think as WP7 matures we'll see the team figuring out how to give everyone the right amount of attention. While we're talking about some of our growing pains, it is also important to note (although not really an excuse) that the Xbox LIVE Arcade developers complain about many of the same things that we do. If you paid attention to talks and information coming out of GDC 2011, most of the the XBLA guys were saying things that sounded eerily similar to what the XBLIG developers are saying (Scott Nichols from GayGamer.net noticed http://twitter.com/#!/NaviFairyGG/status/43540379206811650). Does this mean we should just accept the status quo since we're being treated exactly the same? No way. However it DOES show that the way we're being treated is no indication of the stability and future of the platform, it's just Microsoft dropping the communication ball on two playing fields. We're not alone and we're not even being treated worse. Not great, but also in a weird way a very good sign. Now on to a few tidbits I think I CAN share from the summit (I'm really crossing my fingers I'm not stepping over some NDA line I shouldn't be). First, I discovered that the XBLIG user base is bigger than I personally had originally estimated. I won't give the exact numbers (although we did beg Microsoft to release some of these numbers so maybe someday?) but it was much larger than my original guestimates and I was pleasantly surprised. Maybe some of you guys had the right number when you were guessing, but I know that mine was much too low. And even MORE importantly the number of users/shoppers is growing at a steady pace as well. Our market is growing! That was fantastic news and really something that I had to share. On to the community manager discussion. It was mentioned. I was mentioned. I blushed. Nothing more to report there than the blush in my cheeks was a light crimson color. If I ever see a job description posted for that position I have a resume waiting in the wings. I can't deny that I think that would be my dream job... ...so after I finished blushing, the MVPs did make it very, very clear that the communication has to improve. Community manager or not the single biggest pain point with the Xbox LIVE Indie Game community has been a lack of communication. I have seen dramatic improvement in the team responding to MVPs and I'm even seeing more communication from them on the forums so I'm hoping that's a long term change. I really think they understood the issue, the problem remains how to open that communication channel in a way that was sustainable. I think they'll get it figured out and hopefully that's sooner rather than later. During the summit, you may have seen me tweeting about how I was "that guy" (http://twitter.com/#!/clingermangw/status/42740432471470081). You also may have noticed that Andy and Catalin both mentioned me in their summit write ups. I may have come on a bit strong while I was there...went a little out of character for myself. I've been agitated for a while with the way things have been and I've been listening to you guys and hearing you guys be agitated. I'm also watching some really awesome indie game developers looking elsewhere and leaving the platform. Some of them we might not have been able to keep even with changes, but others are only leaving because of perceptions and lack of communication from Microsoft. And that pisses me off. And I let Microsoft know that I was pissed off. You made your list and I took that list and verbalized it. I verbalized the hell out of it. [It was actually mentioned that I'm a lot nicer on the forums and in email than I am in person...I felt bad about that, but I couldn't stay silent]. Hopefully it did something guys, I really did try hard to get the message across. Along with my agitation, I also brought some pride. I mentioned several things in person to the team that I was particularly proud of. From people in the community that are doing an awesome job, to the re-launch of XboxIndies that was going on that week and even gamers like Steven Hurdle (http://writingsofmassdeduction.com/) who have purchased one XBLIG every day for over 100 days now. The community is freaking rocking it and I made sure to highlight that. So in conclusion, I'd just like to say hang in there (you know, like that picture of the cat). If you've been worried about investing in Xbox LIVE Indie Games because you think it's on shaky ground. It's not. Dream Build Play being about the Xbox 360 should have helped a little to point that out. The team is really scrambling around trying to figure things out and make improvements all around. There’s quite a few new gals and guys and it's going to take them time to catch up and there are a lot of constantly shifting priorities. We all have one toy, one team and we're fighting for time with it. It's also time for the community to continue spreading our wings and going out on our own more often. The Indie Game Winter Uprising was a fantastic example of that. We took things into our own hands and it got noticed and Microsoft got behind it. They do every time we stand up and do something (look at how many Microsoft employees tweeted, wrote about the re-launch of XboxIndies.com or the support I've gotten from them for my weekly XNA Notes). XNA is here to stay, it's time for us to stop being scared of that and figure out how to make our own games the successes they should be. There's definitely a list of things that need to be fixed, things that should be improved and I think we should definitely keep vocal about that with Microsoft. Keep it short, focused and prioritized. There's also a lot of things we can do ourselves while we're waiting on them to fix and change things. Lots of ways we can compensate for particular weaknesses in the channel. The kind of stuff that we can step up and do ourselves. Do it on our own, you know, the way Indies always do. And I'm really looking forward to watching us do just that.

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  • CodePlex Daily Summary for Monday, April 12, 2010

    CodePlex Daily Summary for Monday, April 12, 2010New Projects3 Hour Game Design Contest: The 3 Hour Game Design Contest is a programming contest for making simple games in 3 hours. 3 hours may not seem like enough time to make a game, b...BI Monkey SSIS ETL Framework: The BI Monkey SSIS ETL Framework is an ETL Execution, Control and Logging system for ETL projects using SSIS. It is supported by a SQL Server metad...Blend Sample Data Helpers: Helper behavior classes to generate sample images and data from Internet sources such as Flickr images. Bold TCP for Delphi 7: Open Sourcing the Bold TCP for Delphi 7.cfThreadingTools: This library project contains classes and extensions which will allow easy handling of multi-threaded UI-accesses.CuBiX_SDL: CuBiX_SDL : CuBiX est un projet personnel.Draglets: Draglets makes it easier for editors and CMS-developers to move and reorder content at their web sites. It's developed in ASP.NET, C# with WCF and ...DSQLT - Dynamic SQL Templates: DSQLT - Dynamic SQL Templates Use Stored Procedures as templates for dynamic SQL statements. Substitute parameters @0-@9 with values like objectna...Edtter: Edtter is a sample web application built on ASP.NET MVC 2 Framework. (Japanese Version Only)Forms Based Authentication Management - SharePoint2007FBA: This is my own update to Stacy Draper's FBABasic project for Forms Based Authentication in MOSS 2007. In additon to managing your fba user's roles,...Height Map to 3D World at XNA: Height Map to 3D World is a XNA project that developed firstly by Eric Grossinger and secondly improved by Karadeniz Technical University Computer ...HouseFly: A simple contact and note taking applicationITM 495 - iPhone Web App: School ProjectKaufleute: This will be finished laterLR: this project is about connecting toPowerShell Integration Services: A set of tools aimed at Extract Transform and Load tasks. Focused on getting the most common ETL tasks done without SSIS. Salient: A collection of, hopefully, useful libraries.Samurai.Validation: Extensible and flexible .Net object validation frameworkSamurai.Workflow: Samurai Workflow is a slim, easy-to-use workflow framework for WPF applications.SharePoint User Management WebPart: SharePoint User Management WebPartUrl shorte(ne)r: It's simple Url Shortener (like: http://tinyurl.com) Currently only Polish language is supported. In future will be provided multi language suppor...Yasbg: Yasbg (pronounced yas-bug) is Yet Another Static Blog Generator. It is made in C# using MarkdownSharp for markdown. Currently in alpha. New Releases.NET Extensions - Extension Methods Library: Release 2010.06: Added an universal approach for grouping extension methods like conversions. Conversion are now available on any data type (it's actually extension...3 Hour Game Design Contest: 3H-GDC mVII: This is the collection of game files for the 7th 3H-GDCB&W Port Scanner: Black`n`White Port Scanner 3.0: B&W Port Scanner 3 includes FTP Server detection tool, Better stability, Optimized memory management, Saving & Opening Result sets ... and more new...BI Monkey SSIS ETL Framework: Framework v1 Alpha: This Alpha release is not fully tested and some functionality is not operating as intended.Bluetooth Radar: Version 1.7: UI Changes Device UserControl Randomly placed devices.BugTracker.NET: BugTracker.NET 3.4.1: For the tasks/time tracking feature, added a way of viewing all the tasks at once, not just the tasks for one bug. Also added a way of exporting a...cfThreadingTools: cfThreadingTools 0.1.1.8: This is the first public available release. Following items are included: BaseTools-class which allows thread-safe setting of properties and callin...DeepZoom Pivot Constructor: DeepZoom Pivot Constructor v0.1: This is a test release of the library platform - Targets .NET 3.5 No samples yet, etc., but it works well :-)DSQLT - Dynamic SQL Templates: Initial release with License Included: nothing changed but license print procedure included the zip file contains database backup SQL script readmeForms Based Authentication Management - SharePoint2007FBA: SharePoint2007FBA 1.0.0.0: Downloads for the Project solution and the WSP package. Please read the Setup Guide. If you are unfamiliar with setting up Forms Based Authenticati...Foursquare BlogEngine Widget: foursquare widget for BlogEngine.NET version 0.3: To see the changes which have been made, visit http://philippkueng.ch/post/Foursquare-BlogEngineNET-widget-version-03.aspx For installation instruc...Framework Detector: FrameworkDetect Support .NET 4 v2: FrameworkDetect Support .NET 4Happy Turtle Plugins for BVI :: Repository Based Versioning for Visual Studio: Happy Turtle 1.0.46860: This is the second beta release of the SVN based version incrementor. Please feel free to create a thread in the discussion tabs and provide feedb...Height Map to 3D World at XNA: 3DWorld: Just open .rar file and extract it any folder and run Proje2Dto3D.exe file.HTML Ruby: 6.20.2: Removed rubyLineSpace option Improved options panel Fixed ruby text font-size rendering issue with complex ruby annotation Removed more waste...HTML Ruby: 6.20.3: Removed unused code Temporary partial fix for Firefox 3.7a4pre nightly buildHTML Ruby: 6.21.0: Added support for current HTML5 ruby annotation format. All ruby annotations are converted to XHTML 1.1 complex ruby annotation.Kooboo HTML form: Kooboo HTML Form Module for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Kooboo Menu: Kooboo CMS Menu for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Kooboo Meta: Kooboo Meta Module for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Kooboo PageMenu: Kooboo CMS PageMenu for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Kooboo Search: Kooboo CMS Search module for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Numina Application/Security Framework: Numina.Framework Core 50212: Added bulk import user page Added General settings page for updating Company Name, Theme, and API Key Add/Edit application calls Full URL to h...Rawr: Rawr 2.3.14: - Rawr3: Tons of fixes for Rawr3 compatability and UI. - Significant performance improvements all around. - More fixes and improvements to Wowhea...Rich Ajax empowered Web/Cloud Applications: 6.4 beta 2: The first fully featured version of Visual webGui offering web/cloud development tool that puts all ASP.NET Ajax limits behind with enhanced perfor...SharePoint User Management WebPart: User Management Web part 1.0: Most of the organization have one SharePoint Site which is configured with windows authenticated which is for internal employees having AD authenti...SkeinLibManaged: SkeinLibManaged 1.1.0.0 (Beta): This is the compiled DLL with XML documentation, so there should be plenty of context sensitive help and Intellisense. This is the Release version,...VCC: Latest build, v2.1.30411.0: Automatic drop of latest buildVFPX: Code References 1.1 Beta: Visit the Code References Info Page for complete information about this release.VisioAutomation: VisioAutomation 2.5.0: VisioAutomation 2.5.0- General cleanup/bugfixes - Many low-level changes the the VisioAutomation extension methods - these are far fewer now - This...Visual Studio DSite: English To Spanish Translator (Visual C++ 2008): A simple english to spanish translator made in visual c 2008, using the Google Translate API.WatchersNET CKEditor™ Provider for DotNetNuke: CKEditor Provider 1.10.00: Whats NewFile Browser: Inherits Folder Permissions from DotNetNuke Updated the Editor to Version 3.2.1 revision 5372 Added CkEditor jQuery Adap...Web/Cloud Applications Development Framework | Visual WebGui: 6.4 beta 2: The first fully featured version of Visual webGui offering web/cloud development tool that puts all ASP.NET Ajax limits behind with unique develope...WPF Data Virtualization: 1.0.0.0: First ReleaseYasbg: Yasbg Alpha: ReadmeYet Another Static Blog Generator is a command line utility that generates static html files for blogs. Currently, it is NOT feed enabled. I...異世界の新着動画: Ver. 10-04-12: ニコ生の仕様変更に対応 アンケート時間の設定追加Most Popular ProjectsWBFS ManagerRawrASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesFacebook Developer ToolkitMost Active ProjectsRawrnopCommerce. Open Source online shop e-commerce solution.AutoPocopatterns & practices – Enterprise LibraryShweet: SharePoint 2010 Team Messaging built with PexFarseer Physics EngineNB_Store - Free DotNetNuke Ecommerce Catalog ModuleIonics Isapi Rewrite FilterBlogEngine.NETBeanProxy

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