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  • Why should I install Python packages into `~/.local`?

    - by Matthew Rankin
    Background I don't develop using OS X's system provided Python versions (on OS X 10.6 that's Python 2.5.4 and 2.6.1). I don't install anything in the site-packages directory for the OS provided versions of Python. (The only exception is Mercurial installed from a binary package, which installs two packages in the Python 2.6.1 site-packages directory.) I installed three versions of Python, all using the Mac OS X installer disk image: Python 2.6.6 Python 2.7 Python 3.1.2 I don't like polluting the site-packages directory for my Python installations. So I only install the following five base packages in the site-packages directory. For the actual method/commands used to install these, see SO Question 4324558. setuptools/ez_setup distribute pip virtualenv virtualenvwrapper All other packages are installed in virtualenvs. I am the only user of this MacBook. Questions Given the above background, why should I install the five base packages in ~/.local? Since I'm installing these base packages into the site-packages directories of Python distributions that I've installed, I'm isolated from the OS X's Python distributions. Using this method, should I be concerned about Glyph's comment that other things could potentially break (see his comment below)? Again, I'm only interested in where to install those five base packages. Related Questions/Info I'm asking because of Glyph's comment to my answer to SO question 4314376, which stated: NO. NEVER EVER do sudo python setup.py install whatever. Write a ~/.pydistutils.cfg that puts your pip installation into ~/.local or something. Especially files named ez_setup.py tend to suck down newer versions of things like setuptools and easy_install, which can potentially break other things on your operating system. Previously, I asked What's the proper way to install pip, virtualenv, and distribute for Python?. However, no one answered the "why" of using ~/.local.

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  • Why do Chinese filenames displays as boxes in Windows 7?

    - by Roddy
    I'm running Windows 7 Professional (UK), and trying to get filenames containing Chinese characters to display correctly in Explorer. I can create Chinese filenames in explorer by pasting text from a webpage or using the Chinese IME to rename files, but the characters just display as boxes (Unicode 'missing character' glyph). The Chinese fonts are installed on the system, and web pages display OK in the browser. In particular, I can see the correct Chinese filenames by pointing chrome at file://C:\, for example.

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  • What is really happening when we change encoding in a string?

    - by Jim Thio
    http://php.net/manual/en/function.mb-convert-encoding.php Say I do: $encoded = mb_convert_encoding ($original); That looks like simple enough. WHat I am imagining is the following $original has a pointer to the way the string is actually encoded. Something like char * kind of thing. And then there are things like what the character actually encoded. It's probably somewhere along UTF-64 kind of thing where each glyph is indeed a character. Now when we do $encoded = mb_convert_encoding ($original); several thing can happen: the original internal representation doesn't change however it is REINTERPRETED so that the code that show up differs the original string that it represent doesn't change however the ENCODING change. Which one is right?

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  • NSWindow NSResizableWindowMask resize corner wrong place

    - by Ziggy
    Hello, if i use NSResizableWindowMask flag in my NSWindow the "resize corner glyph" is on the top right. I can resize when pointing on the lower right corner. I use a own created NSView with it, and set it as content view with setContentView method. I ' dont use a bottom bar. Any idea of what i'm doing wrong ? Thanks.

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  • Query MySQL with unicode char code.

    - by Ben
    Hi, I have been having trouble searching through a MySQL table, trying to find entries with the character (UTF-16 code 200E) in a particular column. This particular code doesn't have a glyph, so it doesn't seem to work when I try to paste it into my search term. Is there a way to specify characters as their respective code point instead for a query? Thanks, -Ben

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  • JSF single select box with customizable look-and-feel

    - by Greg Charles
    I'm looking for a control that allows me to choose a single option from a list of choices via a dropdown box. The h:singleSelectMenu or h:singleSelectListBox worked well, but now I have a requirement to customize the glyph that triggers the dropdown. I've looked at the RichFaces components, but I don't see anything like a single select box.

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • Queueing Effect.Parallels in Scriptaculous doesn't work

    - by Matthew Robertson
    Each block of animations, grouped in an Effect.Parallel, runs simultaneously. That works fine. Then, I want each of the Effect.Parallels to trigger sequentially, with a delay. The second block doesn't wait its turn. It fires when the function is run. Why?! ///// FIRST BLOCK ///// new Effect.Parallel([ new Effect.Morph... ], { queue: 'front' }); ///// SECOND BLOCK ///// new Effect.Parallel([ Element.toggleClassName($$('#add_comment_button .glyph').first(), 'yay') ], { sync: true, queue: 'end', delay: 1 }); ///// THIRD BLOCK ///// new Effect.Parallel([ new Effect.SlideUp... ], { queue: 'end', delay: 4 });

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  • OpenType programming

    - by Sorush Rabiee
    Hi all Recently i asked two questions (1 and 2) about using OpenType features in programs written by python and .net languages, but didn't get an answer. i realized there is no way to change text rendering engines of operating systems, or force them to use OpenType. so now want to implement my own. such a program that: provides a text engine that receives glyph shapes from otf and ttf files and renders them in sequence of glyphs in text. generates all of OTL features can be used in other parts of applications like controls and components of .NET or python GUI libraries. if python and .net languages are not suitable in this situation, aware me about other programming languages or tools. comments and answers about text rendering system of common Operating Systems, or designing text engines compatible with unicode 5.02 protocol are welcomed.

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  • Finding text's bounding rect in Core Text

    - by Mo
    I'm trying to find the boundaries of a line of text in Core Text. For simplicity, assume it has a single character. At the moment I'm using the following method: line = CTLineCreateWithAttributedString(attrString); rect = CTLineGetImageBounds(line, context); It works most of the times, but for some characters, like math italic d (Unicode: 0x1D451) or math italic q (Unicode: 0x1D45E), the width is a bit short. I tried using CTLineGetTypographicBounds() or CTFramesetterSuggestFrameSizeWithConstraints, but they didn't help either (I think they use glyph's advance to find the width, not its graphical width.) As the font itself isn't italic, I also can't use slant angle to correct this. I tried accessing the glyphs directly and using CTFontCreatePathForGlyph(), but failed as CGGlyph and UniChar are both 16-bits and I need 32-bit characters. Does anyone know if I'm doing anything wrong? If so, what's the right way?

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  • iPhone app crashed: Assertion failed function evict_glyph_entry_from_strike, file Fonts/CGFontCache.

    - by Ross
    this happened quite randomly. I didn't delete any tableview cell, the backtrace information: Assertion failed: (d->entry[identifier.glyph] == g), function evict_glyph_entry_from_strike, file Fonts/CGFontCache.c, line 810. Program received signal: “SIGABRT”. (gdb) bt #0 0x97da5972 in __kill () #1 0x97da5964 in kill$UNIX2003 () #2 0x97e38ba5 in raise () #3 0x97e4ec5c in abort () #4 0x97e3b804 in __assert_rtn () #5 0x0037fe0e in evict_glyph_entry_from_cache () #6 0x003226aa in expire_glyphs_nl () #7 0x00322645 in CGFontCacheUnlock () #8 0x00321fef in CGGlyphLockUnlock () #9 0x0240f9b7 in ripc_DrawGlyphs () #10 0x0031b0d4 in draw_glyphs () #11 0x0031a91f in CGContextShowGlyphsWithAdvances () #12 0x35814178 in WebCore::Font::drawGlyphs () #13 0x35813da5 in WebCore::Font::drawGlyphBuffer () #14 0x35813aca in WebCore::Font::drawSimpleText () #15 0x35813760 in drawAtPoint () #16 0x3581307e in -[NSString(WebStringDrawing) _web_drawAtPoint:forWidth:withFont:ellipsis:letterSpacing:includeEmoji:] () #17 0x3090d2e9 in -[NSString(UIStringDrawing) drawAtPoint:forWidth:withFont:lineBreakMode:letterSpacing:includeEmoji:] () #18 0x3090cfe3 in -[NSString(UIStringDrawing) drawAtPoint:forWidth:withFont:lineBreakMode:] () #19 0x3093d853 in -[UINavigationItemView drawText:inRect:] () #20 0x3093a96b in -[UINavigationItemButtonView drawRect:] () #21 0x3091ff61 in -[UIView(CALayerDelegate) drawLayer:inContext:] () #22 0x0060daeb in -[CALayer drawInContext:] () #23 0x0060d8f9 in backing_callback () #24 0x0060d1b4 in CABackingStoreUpdate () #25 0x0060c3cc in -[CALayer _display] () #26 0x0060bf56 in CALayerDisplayIfNeeded () #27 0x0060b3bd in CA::Context::commit_transaction () #28 0x0060b022 in CA::Transaction::commit () #29 0x006132e0 in CA::Transaction::observer_callback () #30 0x30245c32 in __CFRunLoopDoObservers () #31 0x3024503f in CFRunLoopRunSpecific () #32 0x30244628 in CFRunLoopRunInMode () #33 0x32044c31 in GSEventRunModal () #34 0x32044cf6 in GSEventRun () #35 0x309021ee in UIApplicationMain ()

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  • Using ScriptGetProperties with Delphi

    - by Mohammed Nasman
    How can I use ScriptGetProperties API from Uniscribe Dll (usp10.dll) in Delphi I found an example in C++, but I don't know how to translate it, because I'm not good on C. const SCRIPT_PROPERTIES **g_ppScriptProperties; int g_iMaxScript; WCHAR *pwcInChars = L"Unicode string to itemize"; int cInChars = wcslen(pwcInChars); const int cMaxItems = 20; SCRIPT_ITEM si[cMaxItems + 1]; SCRIPT_ITEM *pItems = si; int cItems; ScriptGetProperties(&g_ppScriptProperties, &g_iMaxScript); HRESULT hResult = ScriptItemize(pwcInChars, cInChars, cMaxItems, NULL, NULL, pItems, &cItems); if (hResult == 0) { for (int i=0; i<cItems; i++) { if (g_ppScriptProperties[pItems[i].a.eScript]->fComplex) { // Item [i] is complex script text // requiring glyph shaping. } else { // The text may be rendered legibly without using Uniscribe. // However, Uniscribe may still be used as a means of accessing // font typographic features. } } } else { // Handle the error. } The Delphi code should be complied with Turbo Delphi 2006 or above.

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  • jQuery Validation Plugin: Invoke errorPlacement function when onfocusout, keyup and click

    - by th3hamburgler
    Hi, I am using the jquery validation plugin and want to use the errorPlacement function to add error messages to the fields title attribute and display just a ? next to the field. This works great when the form is submitted with the submit button but when any of the following events are triggered: - onfocusout - click - onkeyup The validation checks are run but it skips the errorPlacement function and adds the full error message after the field, like the default behaviour. I am using the following code: $("#send-mail").validate({ debug: true, // set this class to error-labels to indicate valid fields success: function(label) { // set text as tick label.html("&#10004;").addClass("valid"); }, // the errorPlacement has to take the table layout into account errorPlacement: function(error, element) { console.log("errorPlacement called for "+element.attr("name")+" field"); // check for blank/success error if(error.text() == "") { // remove field title/error message from element element.attr("title", ""); console.log("error check passed"); } else { // get error message var message = error.text(); // set as element title element.attr("title", message); // clear error html and add cross glyph error.html("&#10008;"); console.log("error check failed: "+message); } // add error label after form element error.insertAfter(element); }, ignoreTitle: true, errorClass: "invalid" });

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  • Can I embed a custom font in an iPhone application?

    - by Airsource Ltd
    I would like to have an app include a custom font for rendering text, load it, and then use it with standard UIKit elements like UILabel. Is this possible? I found these links: http://discussions.apple.com/thread.jspa?messageID=8304744 http://forums.macrumors.com/showthread.php?t=569311 but these would require me to render each glyph myself, which is a bit too much like hard work, especially for multi-line text. I've also found posts that say straight out that it's not possible, but without justification, so I'm looking for a definitive answer. EDIT - failed -[UIFont fontWithName:size:] experiment I downloaded Harrowprint.tff (downloaded from here) and added it to my Resources directory and to the project. I then tried this code: UIFont* font = [UIFont fontWithName:@"Harrowprint" size:20]; which resulted in an exception being thrown. Looking at the TTF file in Finder confirmed that the font name was Harrowprint. EDIT - there have been a number of replies so far which tell me to read the documentation on X or Y. I've experimented extensively with all of these, and got nowhere. In one case, X turned out to be relevant only on OS X, not on iPhone. Consequently I am setting a bounty for this question, and I will award the bounty to the first person who provides an answer (using only documented APIs) who responds with sufficient information to get this working on the device. Working on the simulator too would be a bonus. EDIT - it appears that the bounty auto-awards to the answer with the highest nunber of votes. Interesting. No one actually provided an answer that solved the question as asked - the solution that involves coding your own UILabel subclass doesn't support word-wrap, which is an essential feature for me - though I guess I could extend it to do so.

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  • Letter placement error with GD2, TTF and PHP

    - by Javier Parra
    Some time ago I made a script that takes some text and returns it as an image, and worked flawlessly. But I'm not sure since when a weird bug started to happen. The letters that have a (my apologies to the font geeks) "glyph" on the left get pushed to the right so the letter starts on it, but leaves space only for the main letter, hehe, I think an example should do it. The expected result is: The "bad" one was generated, obviously, by my script, located here: http://www.esbasura.com/images/text.php?txt=The%20quick%20brown%20fox%20jumps%20over%20the%20lazy%20dog.&fnt=1&size=23&bg=lightgrey And the good one was generated by dafont here: http://img.dafont.com/preview.php?text=The%20quick%20brown%20fox%20jumps%20over%20the%20lazy%20dog.&ttf=bleeding_cowboys0&ext=1&size=23&psize=m&y=46 I'm not doing anything fancy in the script, here is the relevant part: imagefilledrectangle($im, 0, 0, $width, $height, $$bg); imagettftext($im, $size, 0, (-1*$textsize[6]), (-1*$textsize[7]), $$color, $font, $text); // imagefttext($im, $size, 0, (-1*$textsize[6]), (-1*$textsize[7]), $$color, $font, $text); same results using imagefttext imagecolortransparent($im, $$bg); header("Cache-Control: public"); // HTTP/1.1 header("Content-type: image/png"); imagepng($im); imagedestroy($im); } I'm kind of surprised, because, as I said, it used to work flawlessly. Maybe my host changed my machine. (here's my phpinfo: http://www.work4bandwidth.com/info.php) Relevant bit: gd GD Support enabled GD Version bundled (2.0.34 compatible) FreeType Support enabled FreeType Linkage with freetype FreeType Version 2.2.1 GIF Read Support enabled GIF Create Support enabled JPG Support enabled PNG Support enabled WBMP Support enabled XBM Support enabled

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  • Theory: "Lexical Encoding"

    - by _ande_turner_
    I am using the term "Lexical Encoding" for my lack of a better one. A Word is arguably the fundamental unit of communication as opposed to a Letter. Unicode tries to assign a numeric value to each Letter of all known Alphabets. What is a Letter to one language, is a Glyph to another. Unicode 5.1 assigns more than 100,000 values to these Glyphs currently. Out of the approximately 180,000 Words being used in Modern English, it is said that with a vocabulary of about 2,000 Words, you should be able to converse in general terms. A "Lexical Encoding" would encode each Word not each Letter, and encapsulate them within a Sentence. // An simplified example of a "Lexical Encoding" String sentence = "How are you today?"; int[] sentence = { 93, 22, 14, 330, QUERY }; In this example each Token in the String was encoded as an Integer. The Encoding Scheme here simply assigned an int value based on generalised statistical ranking of word usage, and assigned a constant to the question mark. Ultimately, a Word has both a Spelling & Meaning though. Any "Lexical Encoding" would preserve the meaning and intent of the Sentence as a whole, and not be language specific. An English sentence would be encoded into "...language-neutral atomic elements of meaning ..." which could then be reconstituted into any language with a structured Syntactic Form and Grammatical Structure. What are other examples of "Lexical Encoding" techniques? If you were interested in where the word-usage statistics come from : http://www.wordcount.org

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  • Help with GetGlyphOutline function(WinAPI)

    - by user146780
    I want to use this function to get contours and within these contours, I want to get cubic bezier. I think I have to call it with GGO_BEZIER. What puzzles me is how the return buffer works. "A glyph outline is returned as a series of one or more contours defined by a TTPOLYGONHEADER structure followed by one or more curves. Each curve in the contour is defined by a TTPOLYCURVE structure followed by a number of POINTFX data points. POINTFX points are absolute positions, not relative moves. The starting point of a contour is given by the pfxStart member of the TTPOLYGONHEADER structure. The starting point of each curve is the last point of the previous curve or the starting point of the contour. The count of data points in a curve is stored in the cpfx member of TTPOLYCURVE structure. The size of each contour in the buffer, in bytes, is stored in the cb member of TTPOLYGONHEADER structure. Additional curve definitions are packed into the buffer following preceding curves and additional contours are packed into the buffer following preceding contours. The buffer contains as many contours as fit within the buffer returned by GetGlyphOutline." I'm really not sure how to access the contours. I know that I can change a pointer another type of pointer but i'm not sure how I go about getting the contours based on this documentation. Thanks

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  • PDF search on the iPhone

    - by pt2ph8
    After two days trying to read annotations from a PDF using Quartz, I've managed to do it and posted my code. Now I'd like to do the same for another frequently asked question: searching PDF documents with Quartz. Same situation as before, this question has been asked many times with almost no practical answers. So I need some pointers first, as I still haven't implemented this myself. What I tried: I tried using CGPDFScannerScan handling the TJ and Tj operators - returns the right text on some PDF, whereas on other documents it returns mostly random letters. Maybe it's related to text encoding? Someone pointed out that text blocks (marked by BT/ET operators) should be handled instead, but I still haven't managed to do so. Anyone managed to extract text from any PDF? After that, searching should be easy by storing all the text in a NSMutableString and using rangeOfString (if there's a better way please let me know). But then how to highlight the result? I know there are a few operators to find the glyph sizes, so I could calculate the resulting rect based on those values, but I've been reading the spec for hours... it's a bloated mess and I'm going insane. Anyone with a practical explanation? Thanks.

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  • How can I get the Terminal raster font to display alt codes in a text editor?

    - by grg-n-sox
    I am working on a project that includes making some ASCII art, except it isn't true ASCII art since I am using a far amount of Windows Alt codes to make it. Anyways, I wanted to make sure that as I am working on it, that it looks exactly how it will in a windows command prompt terminal session. So since command prompt defaults to the Terminal raster font, I figured I would use that. But I quickly noticed that when I use the Terminal typeface in a text editor, it will not render ASCII codes, either at all (as is the case most of the time) or incorrectly. Now, I understand if a font just doesn't support non-ASCII characters, but what I don't get is how the characters do show up correctly in command prompt when they don't in a text editor. I checked the output of the 'chcp' and it was set to 437 by default, which is what I need. Well, either that or 850 but preferably 437 since they got rid of some of the graphics in 437 and replaced them with other Latin characters. Command prompt terminal settings show I am using the Terminal raster font with a 8x12 glyph size. So I try using size 12 in the text editor but no good, even after switching the text encoding to either MS-DOS OEM-US (supposedly an alternative name for CP437) or UTF-8. I just don't get how I am not getting the characters to show up. Also, if it helps, the art I am making is basically modified screen shots from a game I play called Dwarf Fortress that uses characters from the Terminal/Curses typeset, or at least that is how it is reported in the forums by those who make graphics sets to replace the default character set. However, the game doesn't actually use the system's Terminal font. The game's data files includes a bitmap image that is a grid of all the characters the game uses. So it uses this bitmap to render graphics instead of the actual font file. And I basically want to get a text editor to make it so if I type up some ASCII art to look like a screenshot from Dwarf Fortress, that it will actually look like Dwarf Fortress other than the lack of color. Any help?

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  • Advice on displaying and allowing editing of data using ASP.NET MVC?

    - by Remnant
    I am embarking upon my first ASP.NET MVC project and I would like to get some input on possible ways to display database data and general best practice. In short, the body of my webpage will show data from my database in a table like format, with each table row showing similar data. For example: Name Age Position Date Joined Jon Smith 23 Striker 18th Mar 2005 John Doe 38 Defender 3rd Jan 1988 In terms of functionality, primarily I’d like to give the user the ability to edit the data and, after the edit, commit the edit to the database and refresh the view.The reason I want to refresh the view is because the data is date ordered and I will need to re-sort if the user edits a date field. My main question is what architecture / tools would be best suited to this fulfil my requirements at a high level? From the research I have done so far my initial conclusions were: ADO.NET for data retrieval. This is something I have used before and feel comfortable with. I like the look of LINQ to SQL but don’t want to make the learning curve any steeper for my first outing into MVC land just yet. Partial Views to create a template and then iterate through a datatable that I have pulled back from my database model. jQuery to allow the user to edit data in the table, error check edited data entries etc. Also, my intial view was that caching the data would not be a key requirement here. The only field a user will be able to update is the field and, if they do, I will need to commit that data to the database immediately and then refresh the view (as the data is date sorted). Any thoughts on this? Alternatively, I have seen some jQuery plug-ins that emulate a datagrid and provide associated functionality. My first thoughts are that I do not need all the functionality that comes with these plug-ins (e.g. zebra striping, ability to sort by column using sort glyph in column headers etc .) and I don’t really see any benefit to this over and above the solution I have outlined above. Again, is there reason to reconsider this view? Finally, when a user edits a date , I will need to refresh the view. In order to do this I had been reading about Html.RenderAction and this seemed like it may be a better option than using Partial Views as I can incorporate application logic into the action method. Am I right to consider Html.RenderAction or have I misunderstood its usage? Hope this post is clear and not too long. I did consider separate posts for each topic (e.g. Partial View vs. Html.RenderAction, when to use jQury datagrid plug-in) but it feels like these issues are so intertwined that they need to be dealt with in contect of each other. Thanks

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  • Freetype2 failing under WoW64

    - by Necrolis
    I built a tff to D3D texture function using freetype2(2.3.9) to generate grayscale maps from the fonts. it works great under native win32, however, on WoW64 it just explodes (well, FT_Done and FT_Load_Glyph do). from some debugging, it seems to be a problem with HeapFree as called by free from FT_Free. I know it should work, as games like WCIII, which to the best of my knowledge use freetype2, run fine, this is my code, stripped of the D3D code(which causes no problems on its own): FT_Face pFace = NULL; FT_Error nError = 0; FT_Byte* pFont = static_cast<FT_Byte*>(ARCHIVE_LoadFile(pBuffer,&nSize)); if((nError = FT_New_Memory_Face(pLibrary,pFont,nSize,0,&pFace)) == 0) { FT_Set_Char_Size(pFace,nSize << 6,nSize << 6,96,96); for(unsigned char c = 0; c < 95; c++) { if(!FT_Load_Glyph(pFace,FT_Get_Char_Index(pFace,c + 32),FT_LOAD_RENDER)) { FT_Glyph pGlyph; if(!FT_Get_Glyph(pFace->glyph,&pGlyph)) { LOG("GET: %c",c + 32); FT_Glyph_To_Bitmap(&pGlyph,FT_RENDER_MODE_NORMAL,0,1); FT_BitmapGlyph pGlyphMap = reinterpret_cast<FT_BitmapGlyph>(pGlyph); FT_Bitmap* pBitmap = &pGlyphMap->bitmap; const size_t nWidth = pBitmap->width; const size_t nHeight = pBitmap->rows; //add to texture atlas } } } } else { FT_Done_Face(pFace); delete pFont; return FALSE; } FT_Done_Face(pFace); delete pFont; return TRUE; } ARCHIVE_LoadFile returns blocks allocated with new. As a secondary question, I would like to render a font using pixel sizes, I came across FT_Set_Pixel_Sizes, but I'm unsure as to whether this stretches the font to fit the size, or bounds it to a size. what I would like to do is render all the glyphs at say 24px (MS Word size here), then turn it into a signed distance field in a 32px area. Update After much fiddling, I got a test app to work, which leads me to think the problems are arising from threading, as my code is running in a secondary thread. I have compiled freetype into a static lib using the multithread DLL, my app uses the multithreaded libs. gonna see if i can set up a multithreaded test. Also updated to 2.4.4, to see if the problem was a known but fixed bug, didn't help however. Update 2 After some more fiddling, it turns out I wasn't using the correct lib for 2.4.4 -.- after fixing that, the test app works 100%, but the main app still crashes when FT_Done_Face is called, still seems to be a crash in the memory heap management of windows. is it possible that there is a bug in freetype2 that makes it blow up under user threads?

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  • elisp: posn-at-point returns nil after goto-char. How to update the display before posn-at-point?

    - by Cheeso
    In emacs lisp, posn-at-point is documented as: posn-at-point is a built-in function in C source code. (posn-at-point &optional POS WINDOW) . Return position information for buffer POS in WINDOW. POS defaults to point in WINDOW; WINDOW defaults to the selected window. . Return nil if position is not visible in window. Otherwise, the return value is similar to that returned by event-start for a mouse click at the upper left corner of the glyph corresponding to the given buffer position: (WINDOW AREA-OR-POS (X . Y) TIMESTAMP OBJECT POS (COL . ROW) IMAGE (DX . DY) (WIDTH . HEIGHT)) The posn- functions access elements of such lists. ok, now I've got a function that looks something like this: (defun my-move-and-popup-menu () "move the point, then pop up a menu." (goto-char xxxx) (setq p (posn-at-point)) (my-popup-menu p ...) ) Basically, move the point, then retrieve the screen position at that point, and then popup a menu at that screen position. But I am finding that posn-at-point returns non-nil, only if the xxxx character position (the after position) is visible in the window, before the call to goto-char. It seems that the position is not actually updated until exit from the function. If goto-char goes a long way, more than one screenful, then the retrieved position is always nil, and my code doesn't know where to popup the menu. The reason I suggest that the position is not actually updated until exit from the function - when the menu successfully pops up, the cursor is clearly visible in its previous location while the popup menu is being displayed. When I dismiss the menu, the cursor moves to where I expected it to move, after the goto-char call. How can I get the position to be really updated, between goto-char and posn-at-point, so that posn-at-point will not return nil? In a Windows Forms application I would call Form.Update() or something similar to update the display in the middle of an event handler. What's the emacs version of that?

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  • Using the FreeType lib to create text bitmaps to draw in OpenGL 3.x

    - by Andy
    At the moment I not too sure where my problem is. I can draw loaded images as textures no problem, however when I try to generate a bitmap with a char on it I just get a black box. I am confident that the problem is when I generate and upload the texture. Here is the method for that; the top section of the if statement just draws an texture of a image loaded from file (res/texture.jpg) and that draws perfectly. And the else part of the if statement will try to generate and upload a texture with the char (variable char enter) on. Source Code, I will add shaders and more of the C++ if needed but they work fine for the image. void uploadTexture() { if(enter=='/'){ // Draw the image. GLenum imageFormat; glimg::SingleImage image = glimg::loaders::stb::LoadFromFile("res/texture.jpg")->GetImage(0,0,0); glimg::OpenGLPixelTransferParams params = glimg::GetUploadFormatType(image.GetFormat(), 0); imageFormat = glimg::GetInternalFormat(image.GetFormat(),0); glGenTextures(1,&textureBufferObject); glBindTexture(GL_TEXTURE_2D, textureBufferObject); glimg::Dimensions dimensions = image.GetDimensions(); cout << "Texture dimensions w "<< dimensions.width << endl; glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, dimensions.width, dimensions.height, 0, params.format, params.type, image.GetImageData()); }else { // Draw the char useing the FreeType Lib FT_Init_FreeType(&ft); FT_New_Face(ft, "arial.ttf", 0, &face); FT_Set_Pixel_Sizes(face, 0, 48); FT_GlyphSlot g = face->glyph; glGenTextures(1,&textureBufferObject); glBindTexture(GL_TEXTURE_2D, textureBufferObject); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); FT_Load_Char(face, enter, FT_LOAD_RENDER); FT_Bitmap theBitmap = g->bitmap; int BitmapWidth = g->bitmap.width; int BitmapHeight = g->bitmap.rows; cout << "draw char - " << enter << endl; cout << "g->bitmap.width - " << g->bitmap.width << endl; cout << "g->bitmap.rows - " << g->bitmap.rows << endl; int TextureWidth =roundUpToNextPowerOfTwo(g->bitmap.width); int TextureHeight =roundUpToNextPowerOfTwo(g->bitmap.rows); cout << "texture width x height - " << TextureWidth <<" x " << TextureHeight << endl; GLubyte* TextureBuffer = new GLubyte[ TextureWidth * TextureWidth ]; for(int j = 0; j < TextureHeight; ++j) { for(int i = 0; i < TextureWidth; ++i) { TextureBuffer[ j*TextureWidth + i ] = (j >= BitmapHeight || i >= BitmapWidth ? 0 : g->bitmap.buffer[ j*BitmapWidth + i ]); } } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, TextureWidth, TextureHeight, 0, GL_RGB8, GL_UNSIGNED_BYTE, TextureBuffer); } }

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  • Getting text position while parsing pdf with Quartz 2D

    - by Koteg
    Hi guys, another question regarding pdf parsing... Just read PDF Reference version 1.7 "5.3.1 Text-Positioning Operators" and I am a little bit confused. I wrote some code to get transformation matrix and initial text position. CGPDFOperatorTableSetCallback (table, "MP", &op_MP);//Define marked-content point CGPDFOperatorTableSetCallback (table, "DP", &op_DP);//Define marked-content point with property list CGPDFOperatorTableSetCallback (table, "BMC", &op_BMC);//Begin marked-content sequence CGPDFOperatorTableSetCallback (table, "BDC", &op_BDC);//Begin marked-content sequence with property list CGPDFOperatorTableSetCallback (table, "EMC", &op_EMC);//End marked-content sequence //Text State operators CGPDFOperatorTableSetCallback(table, "Tc", &op_Tc); CGPDFOperatorTableSetCallback(table, "Tw", &op_Tw); CGPDFOperatorTableSetCallback(table, "Tz", &op_Tz); CGPDFOperatorTableSetCallback(table, "TL", &op_TL); CGPDFOperatorTableSetCallback(table, "Tf", &op_Tf); CGPDFOperatorTableSetCallback(table, "Tr", &op_Tr); CGPDFOperatorTableSetCallback(table, "Ts", &op_Ts); //text showing operators CGPDFOperatorTableSetCallback(table, "TJ", &op_TJ); CGPDFOperatorTableSetCallback(table, "Tj", &op_Tj); CGPDFOperatorTableSetCallback(table, "'", &op_apostrof); CGPDFOperatorTableSetCallback(table, "\"", &op_double_apostrof); //text positioning operators CGPDFOperatorTableSetCallback(table, "Td", &op_Td); CGPDFOperatorTableSetCallback(table, "TD", &op_TD); CGPDFOperatorTableSetCallback(table, "Tm", &op_Tm); CGPDFOperatorTableSetCallback(table, "T*", &op_T); //text object operators CGPDFOperatorTableSetCallback(table, "BT", &op_BT);//Begin text object CGPDFOperatorTableSetCallback(table, "ET", &op_ET);//End text object So this is the output after application lunch: 2010-09-02 15:09:23.041 testSearch[8251:207] op_BT begin Integer value: 0 2010-09-02 15:09:23.043 testSearch[8251:207] op_BT end 2010-09-02 15:09:23.043 testSearch[8251:207] op_Tf begin Integer value: 1 2010-09-02 15:09:23.044 testSearch[8251:207] op_Tf end 2010-09-02 15:09:23.044 testSearch[8251:207] op_Tm begin Float value: 557.364197 2010-09-02 15:09:23.045 testSearch[8251:207] op_Tm end 2010-09-02 15:09:23.045 testSearch[8251:207] op_TJ begin 2010-09-02 15:09:23.046 testSearch[8251:207] Array string value [0]: F 2010-09-02 15:09:23.046 testSearch[8251:207] Array integer value [1]: 94985208 2010-09-02 15:09:23.047 testSearch[8251:207] Array string value [2]: r 2010-09-02 15:09:23.047 testSearch[8251:207] Array integer value [3]: 94985208 2010-09-02 15:09:23.048 testSearch[8251:207] Array string value [4]: o 2010-09-02 15:09:23.048 testSearch[8251:207] Array integer value [5]: 94985208 2010-09-02 15:09:23.049 testSearch[8251:207] Array string value [6]: m s 2010-09-02 15:09:23.049 testSearch[8251:207] Array integer value [7]: 94985208 2010-09-02 15:09:23.049 testSearch[8251:207] Array string value [8]: a 2010-09-02 15:09:23.050 testSearch[8251:207] Array integer value [9]: 94985208 2010-09-02 15:09:23.050 testSearch[8251:207] Array string value [10]: m 2010-09-02 15:09:23.051 testSearch[8251:207] Array integer value [11]: 94985208 2010-09-02 15:09:23.051 testSearch[8251:207] Array string value [12]: p 2010-09-02 15:09:23.052 testSearch[8251:207] Array integer value [13]: 94985208 2010-09-02 15:09:23.053 testSearch[8251:207] Array string value [14]: l 2010-09-02 15:09:23.054 testSearch[8251:207] Array integer value [15]: 94985208 2010-09-02 15:09:23.055 testSearch[8251:207] Array string value [16]: e t 2010-09-02 15:09:23.055 testSearch[8251:207] Array integer value [17]: 94985208 2010-09-02 15:09:23.057 testSearch[8251:207] Array string value [18]: o r 2010-09-02 15:09:23.057 testSearch[8251:207] Array integer value [19]: 94985208 2010-09-02 15:09:23.058 testSearch[8251:207] Array string value [20]: e 2010-09-02 15:09:23.058 testSearch[8251:207] Array integer value [21]: 94985208 2010-09-02 15:09:23.059 testSearch[8251:207] Array string value [22]: s 2010-09-02 15:09:23.059 testSearch[8251:207] Array integer value [23]: 94985208 2010-09-02 15:09:23.060 testSearch[8251:207] Array string value [24]: u 2010-09-02 15:09:23.061 testSearch[8251:207] Array integer value [25]: 94985208 2010-09-02 15:09:23.061 testSearch[8251:207] Array string value [26]: l 2010-09-02 15:09:23.062 testSearch[8251:207] Array integer value [27]: 94985208 2010-09-02 15:09:23.062 testSearch[8251:207] Array string value [28]: t 2010-09-02 15:09:23.063 testSearch[8251:207] op_TJ end If someone is familiar with text matrix and text positioning operators it would be nice to explain how all those thing work. How to calculate text position (or glyph?) using Tm (transformation matrix and other data)?

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