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  • Sudo yum seems to fail on CentOS, but works fine after sudo -i

    - by Aron Rotteveel
    I am currently having some trouble with yum through sudo. For some reason, it does not seem to work: aron@graviton [/var/log]# sudo yum clean all There was a problem importing one of the Python modules required to run yum. The error leading to this problem was: /usr/lib64/python2.4/lib-dynload/datetime.so: failed to map segment from shared object: Cannot allocate memory Please install a package which provides this module, or verify that the module is installed correctly. It's possible that the above module doesn't match the current version of Python, which is: 2.4.3 (#1, Sep 3 2009, 15:37:37) [GCC 4.1.2 20080704 (Red Hat 4.1.2-46)] If you cannot solve this problem yourself, please go to the yum faq at: http://wiki.linux.duke.edu/YumFaq The strange thing, however, is that it works fine when I gain root privileges through sudo -i first. Any ideas what might be causing this problem?

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  • Add game mechanics through equipment?

    - by Sidar
    In a game with different weapons and armor that actually affect more than just player stats, how would you achieve such effect? (These are just examples not concrete ideas ) For example we could have a handgun, uzi and then you have the graviton-gun. The first two would just shoot bullets, the third one does more than just shoot a simple projectile. It could allow the player to hold an enemy and drag it to use it as a meat shield. The player could also wear generic armor but at some point wears armor that can absorb projectiles. After absorbing enough projectiles you can shoot a giant blast. All these weapons/armor have different "behaviors" that either just raise stats or actually add new mechanics. In a simple case most guns would have similar properties and changing a few settings would create a new weapon (handgun shoots at an interval of x amount of seconds, lower this number and you have a machinegun). This obviously does not work if you intend to do more than just shoot projectiles. I'm pretty much stuck on writing the interface structure. While weapons and armor have different purposes they should both be able to process certain effects that change or add mechanics in the game world.

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