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  • How can I apply different actions to different parts of a 2D character?

    - by Praveen Sharath
    I am developing a 2D platform game in Java. The player has a gun in his hand every time. He needs to walk and shoot with the gun(arrow keys for walk and X key to shoot). The walk cycle takes 6 frames and i am able to import the sprite sheet and animate the sequence when I press arrow key. But i need to add the gun motion. The player holds the gun upwards and when X key is pressed he brings it straight and shoots. How to implement the walk + shoot action?

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  • how can I change object look point?

    - by jques
    I have tried to load image but system does not give permission. Please look image http://www.rps.net/gunslinger/scrnshot/gunslinger33.jpg I have two arm with two gun, I want to rotate these arm with mouse. For example, if I move mouse position to the left, arms with guns should be move also. Since this is hoby project, I am a bit confort to ask below question ; What should I do to achieve my wish ? some explanation: perspective view gun in viewing direction left click = trigger left gun perspective Feel free to change the title Thanks

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  • C# Item system design approach, should I use abstract classes, interfaces or virutals?

    - by vexe
    I'm working on a Resident Evil 1/2/3/0/Remake type of game. Currently I've done a big part of the inventory system (here's a link if you wanna see my inventory, pretty outdated, added a lot of features and made a lot of enhancements) Now I'm thinking about how to approach the items system, If you've played any Resident Evil game or any of its likes you should be familiar with what I'm trying to achieve. Here's a very simple category I made for the items: So you have different items, with different operations you could perform on them, there are usable items that you could use, like for example herbs and first aid kits that 'using' them would affect your health, keys to unlock doors, and equipable items that you could 'equip' like weapons. Also, you can 'combine' two items together to get new one, like for example mixing a green and red herb would give you a new type of herb, or combining a lighter with a paper, would give you a burnt paper, or ammo with a gun, would reload the gun or something. etc. You know the usual RE drill. Not all items are 'transformable', in that, for example: lighter + paper = burnt paper (it's the paper that 'transforms' to burnt paper and not the lighter, the lighter is not transformable it will remain as it is) green herb + red herb = newHerb1 (both herbs will vanish and transform to this new type of herb) ammo + gun = reload gun (ammo state will remain as it is, it won't change but it will just decrease, nothing will happen to the gun it just gets reloaded) Also a key note to remember is that you can't just combine items randomly, each item has a 'mating' item(s). So to sum up, different items, and different operations on them. The question is, how to approach this, design-wise? I've been learning about interfaces, but it just doesn't quite get into my head, I mean, why not just use classes with the good old inheritance? I know the technical details of interfaces and that the cool thing about them is that they don't require an inheritance chain, but I just can't see how to use them properly, that is, if they were the right thing to use here. So should I go with just classes and inheritance? just like in the tree I showed you? or should I think more about how to use interfaces? (IUsable, IEquipable, ITransformable) - why not just use classes UsableItem, Equipable item, TransformableItem? I want something that won't give me headaches in the long run, something resilient/flexible to future changes. I'm OK using classes, but I smell something better here. The way I'm thinking is to possibly use both inheritance and interfaces, so that you have a branch like this: item - equipable - weapon. but then again, the weapon has methods like 'reload' 'examine' 'equip' some of them 'combine' so I'm thinking to make weapon implement ICombinable?... not all items get used the same way, using herbs will increase your health, using a key will open a door, so IUsable maybe? Should I use a big database (XML for example) for all the items, items names, mates, nRowsReq, nColsReq, etc? Thanks so much for your answers in advanced, note that demo 3 is coming after I'm done with items :D

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  • 12.04 boots into terminal after first install. How to boot into GUI permanently?

    - by Deniz
    As a person with a quite limited CLI experience I congratulate myself on installing Ubuntu on an ancient non-pae Fujitsu Amilo M1425 thru the network with mini.iso. However upon reboot I'm met w/ the following: Ubuntu 12.04.1 LTS ubuntu-fujitsu tty1 ubuntu-fujitsu login: for which my specified login during setup is not accepted. (I'm quite sure its correct) Let's assume this screen is passed, how to start the GUI and make it the permanent option during boot? This box will return to a mostly comp-illiterate person, for which the existence of ubuntu will be an enough shock already. Wouldn't wanna leave him w/o the GUI. Other posts here mention the command startx but I probably need a login in the first place.. So "why won't it accept my login & how can I make the GUI-boot permanent?" is my question. Thanks in advance.

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  • Friends Don’t Let Friends Play with Portal Guns [Video]

    - by Jason Fitzpatrick
    Many Portal fan films are sci-fi stories in their own right; this humorous video is simply focused on what happens when three guys get their hands on a portal gun. Jason Craft, the video’s director, explains: My interpretation of what a real POrtal gun would be like if one existed. Based on the video game, POrtal. I tried to match the game as close as possible. This was the most challenging project I have ever undertaken, consisting of 3D tracking, seamless camera cuts and 3D camera projection. ENJOY! We certainly wish our goofing around with friends videos came off this polished. For those of you wondering how he got such an awesome Portal Gun prop, it’s all CGI (you can check out his model here). [via Boing Boing] HTG Explains: What Is Windows RT & What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • How to do a multishot in xna?

    - by DeVonte
    I am trying to simulate a gun in which shoots multiple bullets at the same time(similar to a spread out shot). I am thinking I have to create another bullet array then do the same as I have below but in a different direction. Here is what I have so far: foreach (GameObject bullet in bullets) { // Find a bullet that isn't alive if (!bullet.alive) { //And set it to alive bullet.alive = true; if (flip == SpriteEffects.FlipHorizontally) //Facing right { float armCos = (float)Math.Cos(arm.rotation - MathHelper.PiOver2); float armSin = (float)Math.Sin(arm.rotation - MathHelper.PiOver2); // Set the initial position of our bullets at the end of our gun arm // 42 is obtained by taking the width of the Arm_Gun texture / 2 // and subtracting the width of the Bullet texture / 2. ((96/2)=(12/2)) bullet.position = new Vector2( arm.position.X + 42 * armCos, arm.position.Y + 42 * armSin); // And give it a velocity of the direction we're aiming. // Increae/decrease speed by changeing 15.0f bullet.Velocity = new Vector2( (float)Math.Cos(arm.rotation - MathHelper.PiOver4 + MathHelper.Pi + MathHelper.PiOver2), (float)Math.Sin(arm.rotation - MathHelper.PiOver4 + MathHelper.Pi + MathHelper.PiOver2)) * 15.0f; } else //Facing left { float armCos = (float)Math.Cos(arm.rotation + MathHelper.PiOver2); float armSin = (float)Math.Sin(arm.rotation + MathHelper.PiOver2); //Set the initial position of our bullet at the end of our gun arm //42 is obtained be taking the width of the Arm_Gun texture / 2 //and subtracting the width of the Bullet texture / 2. ((96/2)-(12/2)) bullet.position = new Vector2( arm.position.X - 42 * armCos, arm.position.Y - 42 * armSin); //And give it a velocity of the direction we're aiming. //Increase/decrease speed by changing 15.0f bullet.Velocity = new Vector2( -armCos, -armSin) * 15.0f; } return; }// End if }// End foreach

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  • Optimum number of threads while multitasking

    - by Gun Deniz
    I know similar questions have been asked but I think my case is a little bit diffrent. Let's say I have a computer with 8 cores and infinite memory with a Linux OS. I have a calculation software called Gaussian that can take advantage of multithreading. So I set its thread count to 8 for a single calculation for maximum speed. However I really can't decide what to do when I need to do run for instance 8 calculations simultaneously. In that case should I set the thread count to 1(total 8 threads spawned in 8 processes) or keep it 8(total 64 threads spawned in 8 processes) for each job? Does it really matter much? A related question is does the OS automatically does the core-parking to diffrent cores for each thread?

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  • On the fly volume compression (waveform capping) for VLC or OS X

    - by Grammar Nazi
    I'm looking to impose a hard limit on a movie. In particular when I have earbuds in and a reasonable volume set, loud or sudden sounds (gun shot, dramatic sound effects, gun fire, etc) are loud enough to hurt. Lowering the volume makes speech and other sounds hard to hear. Is there a third party on-the-fly solution for this, or a plug-in for VLC that I can use?

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  • MDaemon vs Exchange (2007-2010). Which one should we choose ?

    - by Deniz
    We are at the verge of a mail server decision. We do currently use 2 mail servers : MDaemon 10 and Exchange 2003. We are planning to use a company and customer wide one point solution. Our main candidates are MDaemon 11 and Exchange 2007 or 2010. We would like to learn other users experiences on those solutions. The server-side experiences, the user-side experiences, feature set, TCO, support options etc. And if there were other solutions (like MDaemon 11 + Exchange or anything else) what would you suggest ?

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  • How Do Guns Work In Space? [Video]

    - by Jason Fitzpatrick
    Why don’t astronauts fall back to Earth? What happens if you shoot a gun in space? How big of a squirt gun would you need to put out the sun? Don’t end your day with these pressing questions unanswered. [via Boing Boing] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Officially announced RAM support size doesn't apply to one of twin rigs with just one difference

    - by Deniz
    It'll take a little long to describe my situation but here goes the story : In January 2009 we bought (the OEM parts) two similar systems with just one difference. One of them had a Phenom X4 cpu and the other one (mine) a Phenom X3 cpu. At the beginning we had problems with both systems to power them on whilst having all of their ram slots being full. We decided to install the systems with just 2 slots populated and later try to install the rest of ram sticks. Both systems did succeed to support 3 sticks. We tried many different procedures to make the systems work with their fourth ram slots being populated. We waited for new bios updates and flashed the boards when they were available, we tried different ram sticks with different frequencies etc. One day while we were trying to install the fourth stick, the X4 machine did accept it. The other one did not. The most mind boggling thing was that after one of my trials the X3 system begun to not operate with the third slot populated. Our boards did have AMD 770 chipsets and we even tried to change the board of the X3 machine with another 770 chipset board. Now my questions are : Should we change the cpu ? What is causing the X3 system to not accept the fourth (or now the third) ram stick ? The manufacturers sites do claim that this boards do accept 4 ram sticks (but they only tested them with certain ram brands and models). What are the limitations for maximum ram configurations on motherboards ? Are there some "rules of thumb" except frequency, voltage, chip type considerations for which we did check our parts ? Our boards are : Gigabyte GA-MA770-DS3 Sapphire PC-AM2RX780 - PURE CrossFireX 770

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  • Copying files with SSH

    - by Deniz Zoeteman
    I am trying to copy a file from my other computer, to another computer. (both running Ubuntu 9.10) So say: I've ssh'ed into the other computer; i 'cd' to the directory; and i entered cp File.zip /home/me/Desktop as file.zip is located in the directory i just used cd with. Now, it gives me the following error message: cannot create regular file '/home/me/Desktop': no such file or directory What do i have to do?

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  • Entity Component System, weapon

    - by Heorhiy
    I'm new to game programming and currently trying to understand Entity Component System design by implementing simple 2d game. By ECS I mean design, described here for example In my game I have different kind of weapons: automatic, gun, grenade, etc... Each type of weapon has it's own affect area (gun shots along the straight line and grenade explodes and covers some spherical area) , damage impact, visual effect and bullet amount, delay between shots. So I don't completely understand how to implement weapons. Should weapon be an Entity or it should be a component? And how the player should pick up a weapon, switch between different types of weapons and etc.

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  • How to activate Virtual Desktop on Fortigate 100A ?

    - by Deniz
    We did recently update the firmware on our Fortigate 100A box and after the upgrade we tried to use the "Virtual Desktop" feature. (This isn't a new firmware feature) We can't find a way to activate or use it. Does anyone have any experience on "Virtual Desktop" of Fortigate devices ?

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  • usb_modeswitch not switching

    - by deniz
    After I upgraded from kernel 2.6.18 to 3.5.3 modeswitch started not to work for me. Although lsusb shows my usb modem, usb_modeswitch does not switch it. My system information is like below. I ran lsusb, dmesg, usb-devices and usb_modeswitch their output is like below. usb_modeswitch instead of switching my modem it says "No devices in default mode found. Nothing to do. Bye.". Can you offer a solution? Kernel: Linux 3.5.3 usb_modeswitch: 1.2.3-1 usb_modeswitch-data: 20120120-1 usbutils: 006-1 libusb: 1.0.8-0.1 root@localhost$ lsusb Bus 002 Device 029: ID 12d1:1446 Huawei Technologies Co., Ltd. root@localhost$ dmesg [70112.477080] usb 2-1.4: new high-speed USB device number 30 using ehci_hcd [70112.567757] scsi49 : usb-storage 2-1.4:1.0 [70112.567842] scsi50 : usb-storage 2-1.4:1.1 [70113.571433] scsi 49:0:0:0: CD-ROM HUAWEI Mass Storage 2.31 PQ: 0 ANSI: 2 [70113.572304] scsi 50:0:0:0: Direct-Access HUAWEI TF CARD Storage PQ: 0 ANSI: 2 [70113.574169] sr0: scsi-1 drive [70113.574223] sr 49:0:0:0: Attached scsi CD-ROM sr0 [70113.574250] sr 49:0:0:0: Attached scsi generic sg1 type 5 [70113.574350] sd 50:0:0:0: Attached scsi generic sg2 type 0 [70113.577173] sd 50:0:0:0: [sdb] Attached SCSI removable disk root@localhost$ usb-devices T: Bus=02 Lev=02 Prnt=02 Port=03 Cnt=01 Dev#= 30 Spd=480 MxCh= 0 D: Ver= 2.00 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=12d1 ProdID=1446 Rev=00.00 S: Manufacturer=Huawei Technologies S: Product=HUAWEI Mobile C: #Ifs= 2 Cfg#= 1 Atr=c0 MxPwr=500mA I: If#= 0 Alt= 0 #EPs= 2 Cls=08(stor.) Sub=06 Prot=50 Driver=usb-storage I: If#= 1 Alt= 0 #EPs= 2 Cls=08(stor.) Sub=06 Prot=50 Driver=usb-storage root@localhost$ cat /etc/usb_modeswitch.d/12d1\:1446 # Huawei, newer modems TargetVendor= 0x12d1 TargetProductList="1001,1406,140b,140c,1412,141b,1433,1436,14ac,1506" MessageContent="55534243123456780000000000000011062000000100000000000000000000" root@localhost$ usb_modeswitch -c /etc/usb_modeswitch.d/12d1:1446 -v 12d1 -p 1446 -W * usb_modeswitch: handle USB devices with multiple modes * Version 1.2.3 (C) Josua Dietze 2012 * Based on libusb0 (0.1.12 and above) ! PLEASE REPORT NEW CONFIGURATIONS ! DefaultVendor= 0x12d1 DefaultProduct= 0x1446 TargetVendor= 0x12d1 TargetProduct= not set TargetClass= not set TargetProductList="1001,1406,140b,140c,1412,141b,1433,1436,14ac,1506" DetachStorageOnly=0 HuaweiMode=0 SierraMode=0 SonyMode=0 QisdaMode=0 GCTMode=0 KobilMode=0 SequansMode=0 MobileActionMode=0 CiscoMode=0 MessageEndpoint= not set MessageContent="55534243123456780000000000000011062000000100000000000000000000" NeedResponse=0 ResponseEndpoint= not set InquireDevice enabled (default) Success check disabled System integration mode disabled usb_set_debug: Setting debugging level to 15 (on) usb_os_find_busses: Skipping non bus directory devices usb_os_find_busses: Skipping non bus directory drivers usb_os_find_busses: Skipping non bus directory uevent usb_os_find_busses: Skipping non bus directory drivers_probe usb_os_find_busses: Skipping non bus directory drivers_autoprobe Looking for target devices ... No devices in target mode or class found Looking for default devices ... No devices in default mode found. Nothing to do. Bye. Thanks in advance.

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  • How can we control the device driver load order in Windows XP ?

    - by Deniz
    We are trying to install both an HP scanner and a Kodak scanner on an XP machine and the problem is that that HP's scanner driver always places itself into the first and default scanner device position. We are using an automation software on that machine which must use the Kodak scanner as the default scanner. The HP flatbed isn't needed to be the default scanner on that machine. It will always be used manually and through its own software. Our developers did some research 2 years ago couldn't find a solution. Nowadays we are preparing to expand our user base and this problem did surface again on machines with the same configuration. I did a more aggresive search pn the net and found some tips like this one : http://support.microsoft.com/kb/115486 I couldn't realize how to suit this solution to my scenario. Could someone please point me to the right direction ?

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  • MDaemon vs Exchange (2007-2010). Which way should we choose ?

    - by Deniz
    We are at the verge of a mail server decision. We do currently use 2 mail servers : MDaemon 10 and Exchange 2003. We are planning to use a company and customer wide one point solution. Our main candidates are MDaemon 11 and Exchange 2007 or 2010. We would like to learn other users experiences on those solutions. The server-side experiences, the user-side experiences , TCO, support options etc. And if there where other solutions (maybe MDaemon 11 + Exchange or anything else) you could suggest ?

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  • Can minecraft support an asymmetrical mesh?

    - by Qwaar
    So in a bout of fancy I have decided I want to play as a Zaku II from gundam, and was saddened that player skins must be symmetrical. Then I remembered my friends mod that let him play as a MLP pony, and another one that let you shapeshift into mobs. So I decided I could just butcher a player model mesh and slap on the shoulder spike and shield, slap a Zaku skin I found on it, port the colors over onto more texture for the shoulder portions, and call it a day once I added it to the shiftable list, before butchering a gun mod to turn a gun into a ZMP-78. Before I get started on this though, I need to know if minecraft will support an asymmetrical mesh.

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  • SL 3 navigation not working!

    - by Silver Gun
    Hey Guys I converted all my existing Silverlight app UserControls to Pages so I could use the Navigation Framework. Anyway so I created a UserControl called MyFrame, which would host all the pages. In my App.xaml.cs I have the following to make sure that MyFrame is loaded when the App loads: private void Application_Startup(object sender, StartupEventArgs e) { this.RootVisual = new MyFrame(); } My UriMapper class resides in App.xaml and looks like the following: <navcore:UriMapper x:Key="uriMapper"> <navcore:UriMapping Uri="Login" MappedUri="Login.xaml"> </navcore:UriMapper> Within my 'MyFrame' class, I have the following <StackPanel Orientation="Horizontal"> <StackPanel Orientation="Vertical"> <HyperlinkButton Tag="Login" Content="Login" Click="HyperlinkButton_Click" /> </StackPanel> <StackPanel Orientation="Vertical"> <navigation:Frame x:Name="ContentFrame" Style="{StaticResource ContentFrameStyle}" /> </StackPanel> </StackPanel> And within the callback for my HyperlinkButton's event handler, I have the following: private void HyperlinkButton_Click(object sender, RoutedEventArgs e) { ContentFrame.Navigate(new Uri((sender as HyperlinkButton).Tag.ToString(), UriKind.Relative)); } The Login.xaml file is in my root folder (right under Project). This navigation does not seem to work! The exception I get reads like so: Navigation is only supported to relative URIs that are fragments, or begin with '/', or which contain ';component/'. Parameter name: uri The Login page does not load. There is no problem with Login.xaml as when I set this.RootVisual = new Login(); the page loads just fine. I also tried setting the NavigateUri attribute of the HyperlinkButton to "Login." No cigar. I'll appreciate any help! Thanks a lot in advance

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  • Elements added with appendTo() not immediately available

    - by Zip Gun Jim
    I'm having a problem with elements added with appendTo() not being immediately available in the DOM. First, I'm reading some data from a JSON file and then appending some html to a div. jsonUrl = "js/performers.json"; $.getJSON(jsonUrl, function(json) { $.each(json.performers, function(i, performer) { var html = '<div class="performer_mini">'; html += '<img src="' + performer.thumbnail + '" alt="' + performer.name + '" /><br />'; html += performer.name + '<br /></div>'; $(html).appendTo("div#performer_spotlight"); }); }); Then I'm calling a random shuffler plugin to show one of the added divs at a time. $("#performer_spotlight").randomShuffler(".performer_mini", 3000, 3000, 9000); The random shuffler does the following: (function($) { $.fn.randomShuffler = function(shuffledElements, fadeInTime, fadeOutTime, timeout) { fadeInTime = fadeInTime || 3000; fadeOutTime = fadeOutTime || 3000; timeout = timeout || 9000; $(shuffledElements).hide(); var $old_element; var $new_element; var old_index = 0; var new_index = 0; function shuffleElement() { $old_element = $new_element; old_index = new_index; while ($(shuffledElements).length > 0 && old_index == new_index) { // don't display the same element twice in a row new_index = Math.floor(Math.random()*$(shuffledElements).length); } $new_element = $(shuffledElements + ":eq(" + new_index + ")"); if ($old_element != undefined) { $old_element.fadeOut(fadeOutTime, function() { $new_element.fadeIn(fadeInTime); }); } else { $new_element.fadeIn(fadeInTime); } setTimeout(shuffleElement, timeout); } $(this).show(); shuffleElement(); } })(jQuery); The first time the shuffleElement() function is called $(shuffledElements).length equals 0, so no element is displayed. On the next call to shuffleElement(), the elements added with appendTo() are available and one is selected at random as expected. Everything works correctly after that. Is there some way to refresh the DOM or make these elements available to jQuery immediately after I add them with appendTo()? Any other suggestions for how to accomplish this?

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  • Different Rendering of SimpleModal on IE7 and Chrome

    - by Silver Gun
    Hey Guys I tried out Simple Modal for my modal dialog needs. The jQuery $(function() { $('#showDialog').click(function() { $('<div><p> Click Here! </p></div>').modal({ overlayClose: true, opacity: 30 }) }); }); The CSS was as follows: #simplemodal-overlay { background-color: #000; } #simplemodal-container { background-color: #333; border: 8px solid #444; padding: 12px; } In IE6 and 7, it displays a nice, very transparent, gray overlay with a dark small box in the middle with the text 'Click Here!'. But in CHROME (4.0.249.43) I get a dark black overlay with 100% opacity. Any ideas? Thanks in advance

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  • How to import modules that are used in both the main code and a module correctly?

    - by Deniz
    Let's assume I have a main script, main.py, that imports another python file with 'import coolfunctions' and another: 'import chores' Now, suppose coolfunctions also uses stuff from chores, hence I declare 'import chores' inside coolfunctions. Since both main.py, and coolfunctions import chores ~ is this redundant? Is there any other way of doing this? Am I doing it correctly? I'm confused about how python projects should be structured in general. I have a "conf.py" file, that I import for a bunch of variables ~ is this a module or not? I load this conf file in multiple places as well.

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