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  • How to avoid tons of `instanceof` in collision detection?

    - by Prog
    Consider a simple game with 4 kinds of entities: Robots, Dogs, Missiles, Walls. Here's a simple collision-detection mechanism in psuedocode: (I know, O(n^2). Irrelevant for this question). for(Entity entityA in entities){ for(Entity entityB in entities){ if(collision(entityA, entityB)){ if(entityA instanceof Robot && entityB instanceof Dog) entityB.die(); if(entityA instanceof Robot && entityB instanceof Missile){ entityA.die(); entityB.die(); } if(entityA instanceof Missile && entityB instanceof Wall) entityB.die(); // .. and so on } } } Obviously this is very ugly, and will get bigger and harder to maintain the more entities there are, and the more conditions there are. One option to make this better is to have separate lists for each kind of entity. For example a Robots list, a Dogs list etc. And than check for collisions of all Robots with Dogs, and all Dogs with Walls, etc. This is better, but I still don't think it's good. So my question is: The collision detection system spotted a collision. Now what? What is the common way to react to the collision? Should the system notify the entity itself that it collided with something, and have it decide for itself how to react? E.g. entityA.reactToCollision(entityB). Or is there some other solution?

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  • Cleanly handling events

    - by nkr1pt
    I have code similar to this in all my observer classes that handle events fired by an event bus class. As you can see there are a lot of instanceof checks to choose the path of action needed to appropriately handle events, and I was wondering if this could be done more cleanly, eliminating the instanceof tests? @Override public void handleEvent(Event event) { if (event instanceof DownloadStartedEvent) { DownloadStartedEvent dsEvent = (DownloadStartedEvent)event; dsEvent.getDownloadCandidateItem().setState(new BusyDownloadingState()); } else if (event instanceof DownloadCompletedEvent) { DownloadCompletedEvent dcEvent = (DownloadCompletedEvent)event; dcEvent.getDownloadCandidateItem().setState(new FinishedDownloadingState()); DownloadCandidate downloadCandidate = dcEvent.getDownloadCandidateItem(). getDownloadCandidate(); if (downloadCandidate.isComplete()) { // start extracting } } else if (event instanceof DownloadFailedEvent) { DownloadFailedEvent dfEvent = (DownloadFailedEvent)event; dfEvent.getDownloadCandidateItem().setState(new FailedDownloadingState()); } }

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  • Avoiding new operator in JavaScript -- the better way

    - by greengit
    Warning: This is a long post. Let's keep it simple. I want to avoid having to prefix the new operator every time I call a constructor in JavaScript. This is because I tend to forget it, and my code screws up badly. The simple way around this is this... function Make(x) { if ( !(this instanceof arguments.callee) ) return new arguments.callee(x); // do your stuff... } But, I need this to accept variable no. of arguments, like this... m1 = Make(); m2 = Make(1,2,3); m3 = Make('apple', 'banana'); The first immediate solution seems to be the 'apply' method like this... function Make() { if ( !(this instanceof arguments.callee) ) return new arguments.callee.apply(null, arguments); // do your stuff } This is WRONG however -- the new object is passed to the apply method and NOT to our constructor arguments.callee. Now, I've come up with three solutions. My simple question is: which one seems best. Or, if you have a better method, tell it. First – use eval() to dynamically create JavaScript code that calls the constructor. function Make(/* ... */) { if ( !(this instanceof arguments.callee) ) { // collect all the arguments var arr = []; for ( var i = 0; arguments[i]; i++ ) arr.push( 'arguments[' + i + ']' ); // create code var code = 'new arguments.callee(' + arr.join(',') + ');'; // call it return eval( code ); } // do your stuff with variable arguments... } Second – Every object has __proto__ property which is a 'secret' link to its prototype object. Fortunately this property is writable. function Make(/* ... */) { var obj = {}; // do your stuff on 'obj' just like you'd do on 'this' // use the variable arguments here // now do the __proto__ magic // by 'mutating' obj to make it a different object obj.__proto__ = arguments.callee.prototype; // must return obj return obj; } Third – This is something similar to second solution. function Make(/* ... */) { // we'll set '_construct' outside var obj = new arguments.callee._construct(); // now do your stuff on 'obj' just like you'd do on 'this' // use the variable arguments here // you have to return obj return obj; } // now first set the _construct property to an empty function Make._construct = function() {}; // and then mutate the prototype of _construct Make._construct.prototype = Make.prototype; eval solution seems clumsy and comes with all the problems of "evil eval". __proto__ solution is non-standard and the "Great Browser of mIsERY" doesn't honor it. The third solution seems overly complicated. But with all the above three solutions, we can do something like this, that we can't otherwise... m1 = Make(); m2 = Make(1,2,3); m3 = Make('apple', 'banana'); m1 instanceof Make; // true m2 instanceof Make; // true m3 instanceof Make; // true Make.prototype.fire = function() { // ... }; m1.fire(); m2.fire(); m3.fire(); So effectively the above solutions give us "true" constructors that accept variable no. of arguments and don't require new. What's your take on this. -- UPDATE -- Some have said "just throw an error". My response is: we are doing a heavy app with 10+ constructors and I think it'd be far more wieldy if every constructor could "smartly" handle that mistake without throwing error messages on the console.

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  • JPA entitylisteners and @embeddable

    - by seanizer
    I have a class hierarchy of JPA entities that all inherit from a BaseEntity class: @MappedSuperclass @EntityListeners( { ValidatorListener.class }) public abstract class BaseEntity implements Serializable { // other stuff } I want all entities that implement a given interface to be validated automatically on persist and/or update. Here's what I've got. My ValidatorListener: public class ValidatorListener { private enum Type { PERSIST, UPDATE } @PrePersist public void checkPersist(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.PERSIST); } } @PreUpdate public void checkUpdate(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.UPDATE); } } private void check(final Validateable entity, final Type persist) { switch (persist) { case PERSIST: if (entity instanceof Persist) { ((Persist) entity).persist(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; case UPDATE: if (entity instanceof Update) { ((Update) entity).update(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; default: break; } } } and here's my Validateable interface that it checks against (the outer interface is just a marker, the inner contain the methods): public interface Validateable { interface Persist extends Validateable { void persist(); } interface PersistOrUpdate extends Validateable { void persistOrUpdate(); } interface Update extends Validateable { void update(); } } All of this works, however I would like to extend this behavior to Embeddable classes. I know two solutions: call the validation method of the embeddable object manually from the entity validation method: public void persistOrUpdate(){ // validate my own properties first // then manually validate the embeddable property: myEmbeddable.persistOrUpdate(); // this works but I'd like something that I don't have to call manually } use reflection, checking all properties to see if their type is of one of their interface types. This would work, but it's not pretty. Is there a more elegant solution?

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  • Scrolling though objects then creating a new instace of this object

    - by gopgop
    In my game when pressing the right mouse button you will place an object on the ground. all objects have the same super class (GameObject). I have a field called selected and will be equal to one certain gameobject at a time. when clicking the right mouse button it checks whats the instance of selected and that how it determines which object to place on the ground. code exapmle: t is the "slot" for which the object will go to. if (selected instanceof MapleTree) { t = new MapleTree(game,highLight); } else if (selected instanceof OakTree) { t = new OakTree(game,highLight); } Now it has to be a "new" instance of the object. Eventually my game will have hundreds of GameObjects and I don't want to have a huge if else statement. How would I make it so it scrolls though the possible kinds of objects and if its the correct type then create a new instance of it...? When pressing E it will switch the type of selected and is an if else statement as well. How would I do it for this too? here is a code example: if (selected instanceof MapleTree) { selected = new OakTree(game); } else if (selected instanceof OakTree) { selected = new MapleTree(game); }

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  • Updating entities in response to collisions - should this be in the collision-detection class or in the entity-updater class?

    - by Prog
    In a game I'm working on, there's a class responsible for collision detection. It's method detectCollisions(List<Entity> entities) is called from the main gameloop. The code to update the entities (i.e. where the entities 'act': update their positions, invoke AI, etc) is in a different class, in the method updateEntities(List<Entity> entities). Also called from the gameloop, after the collision detection. When there's a collision between two entities, usually something needs to be done. For example, zero the velocity of both entities in the collision, or kill one of the entities. It would be easy to have this code in the CollisionDetector class. E.g. in psuedocode: for(Entity entityA in entities){ for(Entity entityB in entities){ if(collision(entityA, entityB)){ if(entityA instanceof Robot && entityB instanceof Robot){ entityA.setVelocity(0,0); entityB.setVelocity(0,0); } if(entityA instanceof Missile || entityB instanceof Missile){ entityA.die(); entityB.die(); } } } } However, I'm not sure if updating the state of entities in response to collision should be the job of CollisionDetector. Maybe it should be the job of EntityUpdater, which runs after the collision detection in the gameloop. Is it okay to have the code responding to collisions in the collision detection system? Or should the collision detection class only detect collisions, report them to some other class and have that class affect the state of the entities?

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  • Java Array Comparison

    - by BlairHippo
    Working within Java, let's say I have two objects that, thanks to obj.getClass().isArray(), I know are both arrays. Let's further say that I want to compare those two arrays to each other -- possibly by using Arrays.equals. Is there a graceful way to do this without resorting to a big exhaustive if/else tree to figure out which flavor of Arrays.equals needs to be used? I'm looking for something that's less of an eyesore than this: if (obj1 instanceof byte[] && obj2 instanceof byte[]) { return Arrays.equals((byte[])obj1, (byte[])obj2); } else if (obj1 instanceof boolean[] && obj2 instanceof boolean[]) { ...

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  • Java generics conversion

    - by LittleGreenMan
    I have build a generic datacontainer and now I want to manipulate data depending on their type. However, I get an incompatable types warning. What am I doing wrong? Type _Value; public void set(Type t) throws Exception { if (_Value instanceof Integer && t instanceof Integer) { _Value = (((Integer) t - _MinValue + getRange()) % getRange()) + _MinValue; } else if (_Value instanceof Boolean && t instanceof Boolean) { _Value = t; } else throw new Exception("Invalid type"); }

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  • Adding objects to the environment at timed intervals

    - by david
    I am using an ArrayList to handle objects and at each interval of 120 frames, I am adding a new object of the same type at a random location along the z-axis of 60. The problem is, it doesn't add just 1. It depends on how many are in the list. If I kill the Fox before the time interval when one is supposed to spawn comes, then no Fox will be spawned. If I don't kill any foxes, it grows exponentially. I only want one Fox to be added every 120 frames. This problem never happened before when I created new ones and added them to the environment. Any insights? Here is my code: /**** FOX CLASS ****/ import env3d.EnvObject; import java.util.ArrayList; public class Fox extends Creature { private int frame = 0; public Fox(double x, double y, double z) { super(x, y, z); // Must use the mutator as the fields have private access // in the parent class setTexture("models/fox/fox.png"); setModel("models/fox/fox.obj"); setScale(1.4); } public void move(ArrayList<Creature> creatures, ArrayList<Creature> dead_creatures, ArrayList<Creature> new_creatures) { frame++; setX(getX()-0.2); setRotateY(270); if (frame > 120) { Fox f = new Fox(60, 1, (int)(Math.random()*28)+1); new_creatures.add(f); frame = 0; } for (Creature c : creatures) { if (this.distance(c) < this.getScale()+c.getScale() && c instanceof Tux) { dead_creatures.add(c); } } for (Creature c : creatures) { if (c.getX() < 1 && c instanceof Fox) { dead_creatures.add(c); } } } } import env3d.Env; import java.util.ArrayList; import org.lwjgl.input.Keyboard; /** * A predator and prey simulation. Fox is the predator and Tux is the prey. */ public class Game { private Env env; private boolean finished; private ArrayList<Creature> creatures; private KingTux king; private Snowball ball; private int tuxcounter; private int kills; /** * Constructor for the Game class. It sets up the foxes and tuxes. */ public Game() { // we use a separate ArrayList to keep track of each animal. // our room is 50 x 50. creatures = new ArrayList<Creature>(); for (int i = 0; i < 10; i++) { creatures.add(new Tux((int)(Math.random()*10)+1, 1, (int)(Math.random()*28)+1)); } for (int i = 0; i < 1; i++) { creatures.add(new Fox(60, 1, (int)(Math.random()*28)+1)); } king = new KingTux(25, 1, 35); ball = new Snowball(-400, -400, -400); } /** * Play the game */ public void play() { finished = false; // Create the new environment. Must be done in the same // method as the game loop env = new Env(); // Make the room 50 x 50. env.setRoom(new Room()); // Add all the animals into to the environment for display for (Creature c : creatures) { env.addObject(c); } for (Creature c : creatures) { if (c instanceof Tux) { tuxcounter++; } } env.addObject(king); env.addObject(ball); // Sets up the camera env.setCameraXYZ(30, 50, 55); env.setCameraPitch(-63); // Turn off the default controls env.setDefaultControl(false); // A list to keep track of dead tuxes. ArrayList<Creature> dead_creatures = new ArrayList<Creature>(); ArrayList<Creature> new_creatures = new ArrayList<Creature>(); // The main game loop while (!finished) { if (env.getKey() == 1 || tuxcounter == 0) { finished = true; } env.setDisplayStr("Tuxes: " + tuxcounter, 15, 0); env.setDisplayStr("Kills: " + kills, 140, 0); processInput(); ball.move(); king.check(); // Move each fox and tux. for (Creature c : creatures) { c.move(creatures, dead_creatures, new_creatures); } for (Creature c : creatures) { if (c.distance(ball) < c.getScale()+ball.getScale() && c instanceof Fox) { dead_creatures.add(c); ball.setX(-400); ball.setY(-400); ball.setZ(-400); kills++; } } // Clean up of the dead tuxes. for (Creature c : dead_creatures) { if (c instanceof Tux) { tuxcounter--; } env.removeObject(c); creatures.remove(c); } for (Creature c : new_creatures) { creatures.add(c); env.addObject(c); } // we clear the ArrayList for the next loop. We could create a new one // every loop but that would be very inefficient. dead_creatures.clear(); new_creatures.clear(); // Update display env.advanceOneFrame(); } // Just a little clean up env.exit(); } private void processInput() { int keyDown = env.getKeyDown(); int key = env.getKey(); if (keyDown == 203) { king.setX(king.getX()-1); } else if (keyDown == 205) { king.setX(king.getX()+1); } if (ball.getX() <= -400 && key == Keyboard.KEY_S) { ball.setX(king.getX()); ball.setY(king.getY()); ball.setZ(king.getZ()); } } /** * Main method to launch the program. */ public static void main(String args[]) { (new Game()).play(); } } /**** CREATURE CLASS ****/ /* (Parent class to Tux, Fox, and KingTux) */ import env3d.EnvObject; import java.util.ArrayList; abstract public class Creature extends EnvObject { private int frame; private double rand; /** * Constructor for objects of class Creature */ public Creature(double x, double y, double z) { setX(x); setY(y); setZ(z); setScale(1); rand = Math.random(); } private void randomGenerator() { rand = Math.random(); } public void move(ArrayList<Creature> creatures, ArrayList<Creature> dead_creatures, ArrayList<Creature> new_creatures) { frame++; if (frame > 12) { randomGenerator(); frame = 0; } // if (rand < 0.25) { // setX(getX()+0.3); // setRotateY(90); // } else if (rand < 0.5) { // setX(getX()-0.3); // setRotateY(270); // } else if (rand < 0.75) { // setZ(getZ()+0.3); // setRotateY(0); // } else if (rand < 1) { // setZ(getZ()-0.3); // setRotateY(180); // } if (rand < 0.5) { setRotateY(getRotateY()-7); } else if (rand < 1) { setRotateY(getRotateY()+7); } setX(getX()+Math.sin(Math.toRadians(getRotateY()))*0.5); setZ(getZ()+Math.cos(Math.toRadians(getRotateY()))*0.5); if (getX() < getScale()) setX(getScale()); if (getX() > 50-getScale()) setX(50 - getScale()); if (getZ() < getScale()) setZ(getScale()); if (getZ() > 50-getScale()) setZ(50 - getScale()); // The move method now handles collision detection if (this instanceof Fox) { for (Creature c : creatures) { if (c.distance(this) < c.getScale()+this.getScale() && c instanceof Tux) { dead_creatures.add(c); } } } } } The rest of the classes are a bit trivial to this specific problem.

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  • Breakout ball collision detection, bouncing against the walls

    - by Sri Harsha Chilakapati
    I'm currently trying to program a breakout game to distribute it as an example game for my own game engine. http://game-engine-for-java.googlecode.com/ But the problem here is that I can't get the bouncing condition working properly. Here's what I'm using. public void collision(GObject other){ if (other instanceof Bat || other instanceof Block){ bounce(); } else if (other instanceof Stone){ other.destroy(); bounce(); } //Breakout.HIT.play(); } And here's by bounce() method public void bounce(){ boolean left = false; boolean right = false; boolean up = false; boolean down = false; if (dx < 0) { left = true; } else if (dx > 0) { right = true; } if (dy < 0) { up = true; } else if (dy > 0) { down = true; } if (left && up) { dx = -dx; } if (left && down) { dy = -dy; } if (right && up) { dx = -dx; } if (right && down) { dy = -dy; } } The ball bounces the bat and blocks but when the block is on top of the ball, it won't bounce and moves upwards out of the game. What I'm missing? Is there anything to implement? Please help me.. Thanks

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  • Can simple javascript inheritance be simplified even further?

    - by Will
    John Resig (of jQuery fame) provides a concise and elegant way to allow simple JavaScript inheritance. It was so short and sweet, in fact, that it inspired me to try and simplify it even further (see code below). I've modified his original function such that it still passes all his tests and has the potential advantage of: readability (50% less code) simplicity (you don't have to be a ninja to understand it) performance (no extra wrappers around super/base method calls) consistency with C#'s base keyword Because this seems almost too good to be true, I want to make sure my logic doesn't have any fundamental flaws/holes/bugs, or if anyone has additional suggestions to improve or refute the code (perhaps even John Resig could chime in here!). Does anyone see anything wrong with my approach (below) vs. John Resig's original approach? if (!window.Class) { window.Class = function() {}; window.Class.extend = function(members) { var prototype = new this(); for (var i in members) prototype[i] = members[i]; prototype.base = this.prototype; function object() { if (object.caller == null && this.initialize) this.initialize.apply(this, arguments); } object.constructor = object; object.prototype = prototype; object.extend = arguments.callee; return object; }; } And the tests (below) are nearly identical to the original ones except for the syntax around base/super method calls (for the reason enumerated above): var Person = Class.extend( { initialize: function(isDancing) { this.dancing = isDancing; }, dance: function() { return this.dancing; } }); var Ninja = Person.extend( { initialize: function() { this.base.initialize(false); }, dance: function() { return this.base.dance(); }, swingSword: function() { return true; } }); var p = new Person(true); alert("true? " + p.dance()); // => true var n = new Ninja(); alert("false? " + n.dance()); // => false alert("true? " + n.swingSword()); // => true alert("true? " + (p instanceof Person && p instanceof Class && n instanceof Ninja && n instanceof Person && n instanceof Class));

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  • Need help make these classes use Visitor Pattern and generics

    - by Shervin
    Hi. I need help to generify and implement the visitor pattern. We are using tons of instanceof and it is a pain. I am sure it can be modified, but I am not sure how to do it. Basically we have an interface ProcessData public interface ProcessData { public setDelegate(Object delegate); public Object getDelegate(); //I am sure these delegate methods can use generics somehow } Now we have a class ProcessDataGeneric that implements ProcessData public class ProcessDataGeneric implements ProcessData { private Object delegate; public ProcessDataGeneric(Object delegate) { this.delegate = delegate; } } Now a new interface that retrieves the ProcessData interface ProcessDataWrapper { public ProcessData unwrap(); } Now a common abstract class that implements the wrapper so ProcessData can be retrieved @XmlSeeAlso( { ProcessDataMotorferdsel.class,ProcessDataTilskudd.class }) public abstract class ProcessDataCommon implements ProcessDataWrapper { protected ProcessData unwrapped; public ProcessData unwrap() { return unwrapped; } } Now the implementation public class ProcessDataMotorferdsel extends ProcessDataCommon { public ProcessDataMotorferdsel() { unwrapped = new ProcessDataGeneric(this); } } similarly public class ProcessDataTilskudd extends ProcessDataCommon { public ProcessDataTilskudd() { unwrapped = new ProcessDataGeneric(this); } } Now when I use these classes, I always need to do instanceof ProcessDataCommon pdc = null; if(processData.getDelegate() instanceof ProcessDataMotorferdsel) { pdc = (ProcessDataMotorferdsel) processData.getDelegate(); } else if(processData.getDelegate() instanceof ProcessDataTilskudd) { pdc = (ProcessDataTilskudd) processData.getDelegate(); } I know there is a better way to do this, but I have no idea how I can utilize Generics and the Visitor Pattern. Any help is GREATLY appreciated.

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  • Creating a assertClass() method in JUnit

    - by Mike
    Hi, I'm creating a test platform for a protocol project based on Apache MINA. In MINA when you receive packets the messageReceived() method gets an Object. Ideally I'd like to use a JUnit method assertClass(), however it doesn't exist. I'm playing around trying to work out what is the closest I can get. I'm trying to find something similar to instanceof. Currently I have: public void assertClass(String msg, Class expected, Object given) { if(!expected.isInstance(given)) Assert.fail(msg); } To call this: assertClass("Packet type is correct", SomePacket.class, receivedPacket); This works without issue, however in experimenting and playing with this my interest was peaked by the instanceof operator. if (receivedPacket instanceof SomePacket) { .. } How is instanceof able to use SomePacket to reference the object at hand? It's not an instance of an object, its not a class, what is it?! Once establishing what type SomePacket is at that point is it possible to extend my assertClass() to not have to include the SomePacket.class argument, instead favouring SomePacket?

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  • Casting To The Correct Subclass

    - by kap
    Hi Guys I hava a supeclass called Car with 3 subclasses. class Ford extends Car{ } class Chevrolet extends Car{ } class Audi extends Car{ } Now i have a function called printMessge(Car car) which will print a message of a particular car type. In the implementation i use if statements to test the instance of the classes like this. public int printMessge(Car car){ if((Ford)car instanceof Ford){ // print ford }else if((Chevrolet)car instanceof Chevrolet){ // print chevrolet }else if((Audi)car instanceof Audi){ // print Audi } } for instance if i call it for the first time with Ford printMessge(new Ford()), it prints the ford message but when i call it with printMessge(new Chevrolet()), i get EXCEPTION from the first if statement that Chevrolet cannot be cast to Ford. What am i doing wrong and what is the best way. thanks

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  • Apache POI HWPF Nested Lists?

    - by Mahadevan
    Hi, I used the following code to read list structures from a word file using hwpf. My question is how to read a list structure that is nested ie a list within a list within a list and so on. if (p instanceof ListEntry) { ListEntry entry = (ListEntry) p; outText = entry.text(); outText = "<li>" + outText + "</li>"; // verifca prima e ultimo if (i > 1) { pPrev = range.getParagraph(i - 1); if (!(pPrev instanceof ListEntry)) outText = "<ul>" + outText; } if (i < nParagrafi - 1) { pNext = range.getParagraph(i + 1); if (!(pNext instanceof ListEntry)) outText = outText + "</ul>"; } if (i == nParagrafi - 1) { outText = outText + "</ul>"; }

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  • Implementation of instance testing in Java, C++, C#

    - by Jake
    For curiosity purposes as well as understanding what they entail in a program, I'm curious as to how instance testing (instanceof/is/using dynamic_cast in c++) works. I've tried to google it (particularly for java) but the only pages that come up are tutorials on how to use the operator. How do the implementations vary across those langauges? How do they treat classes with identical signatures? Also, it's been drilled into my head that using instance testing is a mark of bad design. Why exactly is this? When is that applicable, instanceof should still be used in methods like .equals() and such right? I was also thinking of this in the context of exception handling, again particularly in Java. When you have mutliple catch statements, how does that work? Is that instance testing or is it just resolved during compilation where each thrown exception would go to?

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  • Breakout ball collision detection, bouncing against the walls [solved]

    - by Sri Harsha Chilakapati
    I'm currently trying to program a breakout game to distribute it as an example game for my own game engine. http://game-engine-for-java.googlecode.com/ But the problem here is that I can't get the bouncing condition working properly. Here's what I'm using. public void collision(GObject other){ if (other instanceof Bat || other instanceof Block){ bounce(); } else if (other instanceof Stone){ other.destroy(); bounce(); } //Breakout.HIT.play(); } And here's by bounce() method public void bounce(){ boolean left = false; boolean right = false; boolean up = false; boolean down = false; if (dx < 0) { left = true; } else if (dx > 0) { right = true; } if (dy < 0) { up = true; } else if (dy > 0) { down = true; } if (left && up) { dx = -dx; } if (left && down) { dy = -dy; } if (right && up) { dx = -dx; } if (right && down) { dy = -dy; } } The ball bounces the bat and blocks but when the block is on top of the ball, it won't bounce and moves upwards out of the game. What I'm missing? Is there anything to implement? Please help me.. Thanks EDIT: Have changed the bounce method. public void bounce(GObject other){ //System.out.println("y : " + getY() + " other.y + other.height - 2 : " + (other.getY() + other.getHeight() - 2)); if (getX()+getWidth()>other.getX()+2){ setHorizontalDirection(Direction.DIRECTION_RIGHT); } else if (getX()<(other.getX()+other.getWidth()-2)){ setHorizontalDirection(Direction.DIRECTION_LEFT); } if (getY()+getHeight()>other.getY()+2){ setVerticalDirection(Direction.DIRECTION_UP); } else if (getY()<(other.getY()+other.getHeight()-2)){ setVerticalDirection(Direction.DIRECTION_DOWN); } } EDIT: Solved now. See the changed method in my answer.

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  • What output and recording ports does the Java Sound API find on your computer?

    - by Dave Carpeneto
    Hi all - I'm working with the Java Sound API, and it turns out if I want to adjust recording volumes I need to model the hardware that the OS exposes to Java. Turns out there's a lot of variety in what's presented. Because of this I'm humbly asking that anyone able to help me run the following on their computer and post back the results so that I can get an idea of what's out there. A thanks in advance to anyone that can assist :-) import javax.sound.sampled.*; public class SoundAudit { public static void main(String[] args) { try { System.out.println("OS: "+System.getProperty("os.name")+" "+ System.getProperty("os.version")+"/"+ System.getProperty("os.arch")+"\nJava: "+ System.getProperty("java.version")+" ("+ System.getProperty("java.vendor")+")\n"); for (Mixer.Info thisMixerInfo : AudioSystem.getMixerInfo()) { System.out.println("Mixer: "+thisMixerInfo.getDescription()+ " ["+thisMixerInfo.getName()+"]"); Mixer thisMixer = AudioSystem.getMixer(thisMixerInfo); for (Line.Info thisLineInfo:thisMixer.getSourceLineInfo()) { if (thisLineInfo.getLineClass().getName().equals( "javax.sound.sampled.Port")) { Line thisLine = thisMixer.getLine(thisLineInfo); thisLine.open(); System.out.println(" Source Port: " +thisLineInfo.toString()); for (Control thisControl : thisLine.getControls()) { System.out.println(AnalyzeControl(thisControl));} thisLine.close();}} for (Line.Info thisLineInfo:thisMixer.getTargetLineInfo()) { if (thisLineInfo.getLineClass().getName().equals( "javax.sound.sampled.Port")) { Line thisLine = thisMixer.getLine(thisLineInfo); thisLine.open(); System.out.println(" Target Port: " +thisLineInfo.toString()); for (Control thisControl : thisLine.getControls()) { System.out.println(AnalyzeControl(thisControl));} thisLine.close();}}} } catch (Exception e) {e.printStackTrace();}} public static String AnalyzeControl(Control thisControl) { String type = thisControl.getType().toString(); if (thisControl instanceof BooleanControl) { return " Control: "+type+" (boolean)"; } if (thisControl instanceof CompoundControl) { System.out.println(" Control: "+type+ " (compound - values below)"); String toReturn = ""; for (Control children: ((CompoundControl)thisControl).getMemberControls()) { toReturn+=" "+AnalyzeControl(children)+"\n";} return toReturn.substring(0, toReturn.length()-1);} if (thisControl instanceof EnumControl) { return " Control:"+type+" (enum: "+thisControl.toString()+")";} if (thisControl instanceof FloatControl) { return " Control: "+type+" (float: from "+ ((FloatControl) thisControl).getMinimum()+" to "+ ((FloatControl) thisControl).getMaximum()+")";} return " Control: unknown type";} } All the application does is print out a line about the OS, a line about the JVM, and a few lines about the hardware found that may pertain to recording hardware. For example on my PC at work I get the following: OS: Windows XP 5.1/x86 Java: 1.6.0_07 (Sun Microsystems Inc.) Mixer: Direct Audio Device: DirectSound Playback [Primary Sound Driver] Mixer: Direct Audio Device: DirectSound Playback [SoundMAX HD Audio] Mixer: Direct Audio Device: DirectSound Capture [Primary Sound Capture Driver] Mixer: Direct Audio Device: DirectSound Capture [SoundMAX HD Audio] Mixer: Software mixer and synthesizer [Java Sound Audio Engine] Mixer: Port Mixer [Port SoundMAX HD Audio] Source Port: MICROPHONE source port Control: Microphone (compound - values below) Control: Select (boolean) Control: Microphone Boost (boolean) Control: Front panel microphone (boolean) Control: Volume (float: from 0.0 to 1.0) Source Port: LINE_IN source port Control: Line In (compound - values below) Control: Select (boolean) Control: Volume (float: from 0.0 to 1.0) Control: Balance (float: from -1.0 to 1.0)

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  • List input and output audio devices in Applet

    - by Jhonny Everson
    I am running a signed applet that needs to provide the ability for the user to select the input and output audio devices ( similar to what skype provides). I borrowed the following code from other thread: import javax.sound.sampled.*; public class SoundAudit { public static void main(String[] args) { try { System.out.println("OS: "+System.getProperty("os.name")+" "+ System.getProperty("os.version")+"/"+ System.getProperty("os.arch")+"\nJava: "+ System.getProperty("java.version")+" ("+ System.getProperty("java.vendor")+")\n"); for (Mixer.Info thisMixerInfo : AudioSystem.getMixerInfo()) { System.out.println("Mixer: "+thisMixerInfo.getDescription()+ " ["+thisMixerInfo.getName()+"]"); Mixer thisMixer = AudioSystem.getMixer(thisMixerInfo); for (Line.Info thisLineInfo:thisMixer.getSourceLineInfo()) { if (thisLineInfo.getLineClass().getName().equals( "javax.sound.sampled.Port")) { Line thisLine = thisMixer.getLine(thisLineInfo); thisLine.open(); System.out.println(" Source Port: " +thisLineInfo.toString()); for (Control thisControl : thisLine.getControls()) { System.out.println(AnalyzeControl(thisControl));} thisLine.close();}} for (Line.Info thisLineInfo:thisMixer.getTargetLineInfo()) { if (thisLineInfo.getLineClass().getName().equals( "javax.sound.sampled.Port")) { Line thisLine = thisMixer.getLine(thisLineInfo); thisLine.open(); System.out.println(" Target Port: " +thisLineInfo.toString()); for (Control thisControl : thisLine.getControls()) { System.out.println(AnalyzeControl(thisControl));} thisLine.close();}}} } catch (Exception e) {e.printStackTrace();}} public static String AnalyzeControl(Control thisControl) { String type = thisControl.getType().toString(); if (thisControl instanceof BooleanControl) { return " Control: "+type+" (boolean)"; } if (thisControl instanceof CompoundControl) { System.out.println(" Control: "+type+ " (compound - values below)"); String toReturn = ""; for (Control children: ((CompoundControl)thisControl).getMemberControls()) { toReturn+=" "+AnalyzeControl(children)+"\n";} return toReturn.substring(0, toReturn.length()-1);} if (thisControl instanceof EnumControl) { return " Control:"+type+" (enum: "+thisControl.toString()+")";} if (thisControl instanceof FloatControl) { return " Control: "+type+" (float: from "+ ((FloatControl) thisControl).getMinimum()+" to "+ ((FloatControl) thisControl).getMaximum()+")";} return " Control: unknown type";} } But what I get: Mixer: Software mixer and synthesizer [Java Sound Audio Engine] Mixer: No details available [Microphone (Pink Front)] I was expecting the get the real list of my devices (My preferences panels shows 3 output devices and 1 Microphone). I am running on Mac OS X 10.6.7. Is there other way to get that info from Java?

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  • which is the most secure way to check variables type javascript

    - by mck89
    Hi, i need to check the type of a variable in javascript, i know 3 ways to do it: instanceof operator: if(a instanceof Function) typeof operator: if(typeof a=="function" toString method (jQuery uses this): Object.prototype.toString.call(a) == "[object Function]" Which is the most secure way to do type checking beetween these solutions? and why? Please don't tell me that the last solution is better only because jQuery uses that.

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  • How to get Class type

    - by Tomáš
    Hi gurus How to determine Class type of Object in collection? class Human{...} class Man extends Human{...} class Women extends Human{...} def humans = Human.findAll() humans.each(){ human -> // ??? , it is not work if ( human instanceof Man ) { println "Man" } if ( human instanceof Woman ) { println "Woman" } } Thanks a lot, Tom

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  • which is the most accurate way to check variables type javascript

    - by mck89
    Hi, i need to check the type of a variable in javascript, i know 3 ways to do it: instanceof operator: if(a instanceof Function) typeof operator: if(typeof a=="function" toString method (jQuery uses this): Object.prototype.toString.call(a) == "[object Function]" Which is the most accurate way to do type checking beetween these solutions? and why? Please don't tell me that the last solution is better only because jQuery uses that.

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  • Why fill() and copy() of Collections in java is implemented this way

    - by Priyank Doshi
    According to javadoc... Collections.fill() is written as below : public static <T> void fill(List<? super T> list, T obj) { int size = list.size(); if (size < FILL_THRESHOLD || list instanceof RandomAccess) { for (int i=0; i<size; i++) list.set(i, obj); } else { ListIterator<? super T> itr = list.listIterator(); for (int i=0; i<size; i++) { itr.next(); itr.set(obj); } } } Its easy to understand why they didn't use listIterator for if (size < FILL_THRESHOLD || list instanceof RandomAccess) condition as of RandomAccess. But whats the use of size < FILL_THRESHOLD in above? I mean is there any significant performance benefit over using iterator for size>=FILL_THRESHOLD and not for size < FILL_THRESHOLD ? I see the same approach for Collections.copy() also : public static <T> void copy(List<? super T> dest, List<? extends T> src) { int srcSize = src.size(); if (srcSize > dest.size()) throw new IndexOutOfBoundsException("Source does not fit in dest"); if (srcSize < COPY_THRESHOLD || (src instanceof RandomAccess && dest instanceof RandomAccess)) { for (int i=0; i<srcSize; i++) dest.set(i, src.get(i)); } else { ListIterator<? super T> di=dest.listIterator(); ListIterator<? extends T> si=src.listIterator(); for (int i=0; i<srcSize; i++) { di.next(); di.set(si.next()); } } } FYI: private static final int FILL_THRESHOLD = 25; private static final int COPY_THRESHOLD = 10;

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  • Java Cloud Service Integration to REST Service

    - by Jani Rautiainen
    Service (JCS) provides a platform to develop and deploy business applications in the cloud. In Fusion Applications Cloud deployments customers do not have the option to deploy custom applications developed with JDeveloper to ensure the integrity and supportability of the hosted application service. Instead the custom applications can be deployed to the JCS and integrated to the Fusion Application Cloud instance. This series of articles will go through the features of JCS, provide end-to-end examples on how to develop and deploy applications on JCS and how to integrate them with the Fusion Applications instance. In this article a custom application integrating with REST service will be implemented. We will use REST services provided by Taleo as an example; however the same approach will work with any REST service. In this example the data from the REST service is used to populate a dynamic table. Pre-requisites Access to Cloud instance In order to deploy the application access to a JCS instance is needed, a free trial JCS instance can be obtained from Oracle Cloud site. To register you will need a credit card even if the credit card will not be charged. To register simply click "Try it" and choose the "Java" option. The confirmation email will contain the connection details. See this video for example of the registration.Once the request is processed you will be assigned 2 service instances; Java and Database. Applications deployed to the JCS must use Oracle Database Cloud Service as their underlying database. So when JCS instance is created a database instance is associated with it using a JDBC data source.The cloud services can be monitored and managed through the web UI. For details refer to Getting Started with Oracle Cloud. JDeveloper JDeveloper contains Cloud specific features related to e.g. connection and deployment. To use these features download the JDeveloper from JDeveloper download site by clicking the "Download JDeveloper 11.1.1.7.1 for ADF deployment on Oracle Cloud" link, this version of JDeveloper will have the JCS integration features that will be used in this article. For versions that do not include the Cloud integration features the Oracle Java Cloud Service SDK or the JCS Java Console can be used for deployment. For details on installing and configuring the JDeveloper refer to the installation guideFor details on SDK refer to Using the Command-Line Interface to Monitor Oracle Java Cloud Service and Using the Command-Line Interface to Manage Oracle Java Cloud Service. Access to a local database The database associated with the JCS instance cannot be connected to with JDBC.  Since creating ADFbc business component requires a JDBC connection we will need access to a local database. 3rd party libraries This example will use some 3rd party libraries for implementing the REST service call and processing the input / output content. Other libraries may also be used, however these are tested to work. Jersey 1.x Jersey library will be used as a client to make the call to the REST service. JCS documentation for supported specifications states: Java API for RESTful Web Services (JAX-RS) 1.1 So Jersey 1.x will be used. Download the single-JAR Jersey bundle; in this example Jersey 1.18 JAR bundle is used. Json-simple Jjson-simple library will be used to process the json objects. Download the  JAR file; in this example json-simple-1.1.1.jar is used. Accessing data in Taleo Before implementing the application it is beneficial to familiarize oneself with the data in Taleo. Easiest way to do this is by using a RESTClient on your browser. Once added to the browser you can access the UI: The client can be used to call the REST services to test the URLs and data before adding them into the application. First derive the base URL for the service this can be done with: Method: GET URL: https://tbe.taleo.net/MANAGER/dispatcher/api/v1/serviceUrl/<company name> The response will contain the base URL to be used for the service calls for the company. Next obtain authentication token with: Method: POST URL: https://ch.tbe.taleo.net/CH07/ats/api/v1/login?orgCode=<company>&userName=<user name>&password=<password> The response includes an authentication token that can be used for few hours to authenticate with the service: {   "response": {     "authToken": "webapi26419680747505890557"   },   "status": {     "detail": {},     "success": true   } } To authenticate the service calls navigate to "Headers -> Custom Header": And add a new request header with: Name: Cookie Value: authToken=webapi26419680747505890557 Once authentication token is defined the tool can be used to invoke REST services; for example: Method: GET URL: https://ch.tbe.taleo.net/CH07/ats/api/v1/object/candidate/search.xml?status=16 This data will be used on the application to be created. For details on the Taleo REST services refer to the Taleo Business Edition REST API Guide. Create Application First Fusion Web Application is created and configured. Start JDeveloper and click "New Application": Application Name: JcsRestDemo Application Package Prefix: oracle.apps.jcs.test Application Template: Fusion Web Application (ADF) Configure Local Cloud Connection Follow the steps documented in the "Java Cloud Service ADF Web Application" article to configure a local database connection needed to create the ADFbc objects. Configure Libraries Add the 3rd party libraries into the class path. Create the following directory and copy the jar files into it: <JDEV_USER_HOME>/JcsRestDemo/lib  Select the "Model" project, navigate "Application -> Project Properties -> Libraries and Classpath -> Add JAR / Directory" and add the 2 3rd party libraries: Accessing Data from Taleo To access data from Taleo using the REST service the 3rd party libraries will be used. 2 Java classes are implemented, one representing the Candidate object and another for accessing the Taleo repository Candidate Candidate object is a POJO object used to represent the candidate data obtained from the Taleo repository. The data obtained will be used to populate the ADFbc object used to display the data on the UI. The candidate object contains simply the variables we obtain using the REST services and the getters / setters for them: Navigate "New -> General -> Java -> Java Class", enter "Candidate" as the name and create it in the package "oracle.apps.jcs.test.model".  Copy / paste the following as the content: import oracle.jbo.domain.Number; public class Candidate { private Number candId; private String firstName; private String lastName; public Candidate() { super(); } public Candidate(Number candId, String firstName, String lastName) { super(); this.candId = candId; this.firstName = firstName; this.lastName = lastName; } public void setCandId(Number candId) { this.candId = candId; } public Number getCandId() { return candId; } public void setFirstName(String firstName) { this.firstName = firstName; } public String getFirstName() { return firstName; } public void setLastName(String lastName) { this.lastName = lastName; } public String getLastName() { return lastName; } } Taleo Repository Taleo repository class will interact with the Taleo REST services. The logic will query data from Taleo and populate Candidate objects with the data. The Candidate object will then be used to populate the ADFbc object used to display data on the UI. Navigate "New -> General -> Java -> Java Class", enter "TaleoRepository" as the name and create it in the package "oracle.apps.jcs.test.model".  Copy / paste the following as the content (for details of the implementation refer to the documentation in the code): import com.sun.jersey.api.client.Client; import com.sun.jersey.api.client.ClientResponse; import com.sun.jersey.api.client.WebResource; import com.sun.jersey.core.util.MultivaluedMapImpl; import java.io.StringReader; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.Map; import javax.ws.rs.core.MediaType; import javax.ws.rs.core.MultivaluedMap; import oracle.jbo.domain.Number; import org.json.simple.JSONArray; import org.json.simple.JSONObject; import org.json.simple.parser.JSONParser; /** * This class interacts with the Taleo REST services */ public class TaleoRepository { /** * Connection information needed to access the Taleo services */ String _company = null; String _userName = null; String _password = null; /** * Jersey client used to access the REST services */ Client _client = null; /** * Parser for processing the JSON objects used as * input / output for the services */ JSONParser _parser = null; /** * The base url for constructing the REST URLs. This is obtained * from Taleo with a service call */ String _baseUrl = null; /** * Authentication token obtained from Taleo using a service call. * The token can be used to authenticate on subsequent * service calls. The token will expire in 4 hours */ String _authToken = null; /** * Static url that can be used to obtain the url used to construct * service calls for a given company */ private static String _taleoUrl = "https://tbe.taleo.net/MANAGER/dispatcher/api/v1/serviceUrl/"; /** * Default constructor for the repository * Authentication details are passed as parameters and used to generate * authentication token. Note that each service call will * generate its own token. This is done to avoid dealing with the expiry * of the token. Also only 20 tokens are allowed per user simultaneously. * So instead for each call there is login / logout. * * @param company the company for which the service calls are made * @param userName the user name to authenticate with * @param password the password to authenticate with. */ public TaleoRepository(String company, String userName, String password) { super(); _company = company; _userName = userName; _password = password; _client = Client.create(); _parser = new JSONParser(); _baseUrl = getBaseUrl(); } /** * This obtains the base url for a company to be used * to construct the urls for service calls * @return base url for the service calls */ private String getBaseUrl() { String result = null; if (null != _baseUrl) { result = _baseUrl; } else { try { String company = _company; WebResource resource = _client.resource(_taleoUrl + company); ClientResponse response = resource.type(MediaType.APPLICATION_FORM_URLENCODED_TYPE).get(ClientResponse.class); String entity = response.getEntity(String.class); JSONObject jsonObject = (JSONObject)_parser.parse(new StringReader(entity)); JSONObject jsonResponse = (JSONObject)jsonObject.get("response"); result = (String)jsonResponse.get("URL"); } catch (Exception ex) { ex.printStackTrace(); } } return result; } /** * Generates authentication token, that can be used to authenticate on * subsequent service calls. Note that each service call will * generate its own token. This is done to avoid dealing with the expiry * of the token. Also only 20 tokens are allowed per user simultaneously. * So instead for each call there is login / logout. * @return authentication token that can be used to authenticate on * subsequent service calls */ private String login() { String result = null; try { MultivaluedMap<String, String> formData = new MultivaluedMapImpl(); formData.add("orgCode", _company); formData.add("userName", _userName); formData.add("password", _password); WebResource resource = _client.resource(_baseUrl + "login"); ClientResponse response = resource.type(MediaType.APPLICATION_FORM_URLENCODED_TYPE).post(ClientResponse.class, formData); String entity = response.getEntity(String.class); JSONObject jsonObject = (JSONObject)_parser.parse(new StringReader(entity)); JSONObject jsonResponse = (JSONObject)jsonObject.get("response"); result = (String)jsonResponse.get("authToken"); } catch (Exception ex) { throw new RuntimeException("Unable to login ", ex); } if (null == result) throw new RuntimeException("Unable to login "); return result; } /** * Releases a authentication token. Each call to login must be followed * by call to logout after the processing is done. This is required as * the tokens are limited to 20 per user and if not released the tokens * will only expire after 4 hours. * @param authToken */ private void logout(String authToken) { WebResource resource = _client.resource(_baseUrl + "logout"); resource.header("cookie", "authToken=" + authToken).post(ClientResponse.class); } /** * This method is used to obtain a list of candidates using a REST * service call. At this example the query is hard coded to query * based on status. The url constructed to access the service is: * <_baseUrl>/object/candidate/search.xml?status=16 * @return List of candidates obtained with the service call */ public List<Candidate> getCandidates() { List<Candidate> result = new ArrayList<Candidate>(); try { // First login, note that in finally block we must have logout _authToken = "authToken=" + login(); /** * Construct the URL, the resulting url will be: * <_baseUrl>/object/candidate/search.xml?status=16 */ MultivaluedMap<String, String> formData = new MultivaluedMapImpl(); formData.add("status", "16"); JSONArray searchResults = (JSONArray)getTaleoResource("object/candidate/search", "searchResults", formData); /** * Process the results, the resulting JSON object is something like * this (simplified for readability): * * { * "response": * { * "searchResults": * [ * { * "candidate": * { * "candId": 211, * "firstName": "Mary", * "lastName": "Stochi", * logic here will find the candidate object(s), obtain the desired * data from them, construct a Candidate object based on the data * and add it to the results. */ for (Object object : searchResults) { JSONObject temp = (JSONObject)object; JSONObject candidate = (JSONObject)findObject(temp, "candidate"); Long candIdTemp = (Long)candidate.get("candId"); Number candId = (null == candIdTemp ? null : new Number(candIdTemp)); String firstName = (String)candidate.get("firstName"); String lastName = (String)candidate.get("lastName"); result.add(new Candidate(candId, firstName, lastName)); } } catch (Exception ex) { ex.printStackTrace(); } finally { if (null != _authToken) logout(_authToken); } return result; } /** * Convenience method to construct url for the service call, invoke the * service and obtain a resource from the response * @param path the path for the service to be invoked. This is combined * with the base url to construct a url for the service * @param resource the key for the object in the response that will be * obtained * @param parameters any parameters used for the service call. The call * is slightly different depending whether parameters exist or not. * @return the resource from the response for the service call */ private Object getTaleoResource(String path, String resource, MultivaluedMap<String, String> parameters) { Object result = null; try { WebResource webResource = _client.resource(_baseUrl + path); ClientResponse response = null; if (null == parameters) response = webResource.header("cookie", _authToken).get(ClientResponse.class); else response = webResource.queryParams(parameters).header("cookie", _authToken).get(ClientResponse.class); String entity = response.getEntity(String.class); JSONObject jsonObject = (JSONObject)_parser.parse(new StringReader(entity)); result = findObject(jsonObject, resource); } catch (Exception ex) { ex.printStackTrace(); } return result; } /** * Convenience method to recursively find a object with an key * traversing down from a given root object. This will traverse a * JSONObject / JSONArray recursively to find a matching key, if found * the object with the key is returned. * @param root root object which contains the key searched for * @param key the key for the object to search for * @return the object matching the key */ private Object findObject(Object root, String key) { Object result = null; if (root instanceof JSONObject) { JSONObject rootJSON = (JSONObject)root; if (rootJSON.containsKey(key)) { result = rootJSON.get(key); } else { Iterator children = rootJSON.entrySet().iterator(); while (children.hasNext()) { Map.Entry entry = (Map.Entry)children.next(); Object child = entry.getValue(); if (child instanceof JSONObject || child instanceof JSONArray) { result = findObject(child, key); if (null != result) break; } } } } else if (root instanceof JSONArray) { JSONArray rootJSON = (JSONArray)root; for (Object child : rootJSON) { if (child instanceof JSONObject || child instanceof JSONArray) { result = findObject(child, key); if (null != result) break; } } } return result; } }   Creating Business Objects While JCS application can be created without a local database, the local database is required when using ADFbc objects even if database objects are not referred. For this example we will create a "Transient" view object that will be programmatically populated based the data obtained from Taleo REST services. Creating ADFbc objects Choose the "Model" project and navigate "New -> Business Tier : ADF Business Components : View Object". On the "Initialize Business Components Project" choose the local database connection created in previous step. On Step 1 enter "JcsRestDemoVO" on the "Name" and choose "Rows populated programmatically, not based on query": On step 2 create the following attributes: CandId Type: Number Updatable: Always Key Attribute: checked Name Type: String Updatable: Always On steps 3 and 4 accept defaults and click "Next".  On step 5 check the "Application Module" checkbox and enter "JcsRestDemoAM" as the name: Click "Finish" to generate the objects. Populating the VO To display the data on the UI the "transient VO" is populated programmatically based on the data obtained from the Taleo REST services. Open the "JcsRestDemoVOImpl.java". Copy / paste the following as the content (for details of the implementation refer to the documentation in the code): import java.sql.ResultSet; import java.util.List; import java.util.ListIterator; import oracle.jbo.server.ViewObjectImpl; import oracle.jbo.server.ViewRowImpl; import oracle.jbo.server.ViewRowSetImpl; // --------------------------------------------------------------------- // --- File generated by Oracle ADF Business Components Design Time. // --- Tue Feb 18 09:40:25 PST 2014 // --- Custom code may be added to this class. // --- Warning: Do not modify method signatures of generated methods. // --------------------------------------------------------------------- public class JcsRestDemoVOImpl extends ViewObjectImpl { /** * This is the default constructor (do not remove). */ public JcsRestDemoVOImpl() { } @Override public void executeQuery() { /** * For some reason we need to reset everything, otherwise * 2nd entry to the UI screen may fail with * "java.util.NoSuchElementException" in createRowFromResultSet * call to "candidates.next()". I am not sure why this is happening * as the Iterator is new and "hasNext" is true at the point * of the execution. My theory is that since the iterator object is * exactly the same the VO cache somehow reuses the iterator including * the pointer that has already exhausted the iterable elements on the * previous run. Working around the issue * here by cleaning out everything on the VO every time before query * is executed on the VO. */ getViewDef().setQuery(null); getViewDef().setSelectClause(null); setQuery(null); this.reset(); this.clearCache(); super.executeQuery(); } /** * executeQueryForCollection - overridden for custom java data source support. */ protected void executeQueryForCollection(Object qc, Object[] params, int noUserParams) { /** * Integrate with the Taleo REST services using TaleoRepository class. * A list of candidates matching a hard coded query is obtained. */ TaleoRepository repository = new TaleoRepository(<company>, <username>, <password>); List<Candidate> candidates = repository.getCandidates(); /** * Store iterator for the candidates as user data on the collection. * This will be used in createRowFromResultSet to create rows based on * the custom iterator. */ ListIterator<Candidate> candidatescIterator = candidates.listIterator(); setUserDataForCollection(qc, candidatescIterator); super.executeQueryForCollection(qc, params, noUserParams); } /** * hasNextForCollection - overridden for custom java data source support. */ protected boolean hasNextForCollection(Object qc) { boolean result = false; /** * Determines whether there are candidates for which to create a row */ ListIterator<Candidate> candidates = (ListIterator<Candidate>)getUserDataForCollection(qc); result = candidates.hasNext(); /** * If all candidates to be created indicate that processing is done */ if (!result) { setFetchCompleteForCollection(qc, true); } return result; } /** * createRowFromResultSet - overridden for custom java data source support. */ protected ViewRowImpl createRowFromResultSet(Object qc, ResultSet resultSet) { /** * Obtain the next candidate from the collection and create a row * for it. */ ListIterator<Candidate> candidates = (ListIterator<Candidate>)getUserDataForCollection(qc); ViewRowImpl row = createNewRowForCollection(qc); try { Candidate candidate = candidates.next(); row.setAttribute("CandId", candidate.getCandId()); row.setAttribute("Name", candidate.getFirstName() + " " + candidate.getLastName()); } catch (Exception e) { e.printStackTrace(); } return row; } /** * getQueryHitCount - overridden for custom java data source support. */ public long getQueryHitCount(ViewRowSetImpl viewRowSet) { /** * For this example this is not implemented rather we always return 0. */ return 0; } } Creating UI Choose the "ViewController" project and navigate "New -> Web Tier : JSF : JSF Page". On the "Create JSF Page" enter "JcsRestDemo" as name and ensure that the "Create as XML document (*.jspx)" is checked.  Open "JcsRestDemo.jspx" and navigate to "Data Controls -> JcsRestDemoAMDataControl -> JcsRestDemoVO1" and drag & drop the VO to the "<af:form> " as a "ADF Read-only Table": Accept the defaults in "Edit Table Columns". To execute the query navigate to to "Data Controls -> JcsRestDemoAMDataControl -> JcsRestDemoVO1 -> Operations -> Execute" and drag & drop the operation to the "<af:form> " as a "Button": Deploying to JCS Follow the same steps as documented in previous article"Java Cloud Service ADF Web Application". Once deployed the application can be accessed with URL: https://java-[identity domain].java.[data center].oraclecloudapps.com/JcsRestDemo-ViewController-context-root/faces/JcsRestDemo.jspx The UI displays a list of candidates obtained from the Taleo REST Services: Summary In this article we learned how to integrate with REST services using Jersey library in JCS. In future articles various other integration techniques will be covered.

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