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  • Creating Multiple Queries for Running Objects

    - by edurdias
    Running Objects combines the power of LINQ with Metadata definition to let you leverage multiples perspectives of your queries of objects. By default, RO brings all the objects in natural order of insertion and including all the visible properties of your class. In this post, we will understand how the QueryAttribute class is structured and how to make use of it. The QueryAttribute class This class is the responsible to specify all the possible perspectives of a list of objects. In other words, is...(read more)

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  • What should be tested in Javascript?

    - by Nathan Hoad
    At work, we've just started on a heavily Javascript based application (actually using Coffeescript, but still), of which I've been implementing an automated test system using JsTestDriver and fabric. We've never written something with this much Javascript, so up until now we've never done any Javascript testing. I'm unsure what exactly we should be testing in our unit tests. We've written JQuery plugins for various things, so it's quite obvious that they should be verified for correctness as much as possible with JsTestDriver, but everyone else in my team seems to think that we should be testing the page level Javascript as well. I don't think we should be testing page level Javascript as unit tests, but instead using a system like Selenium to verify everything works as expected. My main reasoning for this is that at the moment, page level Javascript tests are guaranteed to fail through JsTestDriver, because they're trying to access elements on the DOM that can't possibly exist. So, what should be unit tested in Javascript?

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  • Why not use JavaScript but libraries instead?

    - by shareef
    I read this article Unobtrusive JavaScript with jQuery and I noticed these points in the slide page 11 some companies strip JavaScript at the firewall some run the NoScript Firefox extension to protect themselves from common XSS and CSRF attacks many mobile devices ignore JavaScript entirely screen readers do execute JavaScript but accessibility issues mean you may not want them to I did not understand the fourth point. What does it mean? I need your comment and responses on these points. Is not using JavaScript and switching to libraries like jQuery worth it?

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  • What is JavaScript, really?

    - by Lord Loh.
    All this started when I was looking for a way to test my webpage for JavaScript conformance like the W3C HTML Validator. I have not found one yet. So let me know if you know of any... I looked for the official JavaScript page and find ECMA Script. These people have standardized a scripting language (I do not feel like calling it JavaScript anymore!) and called it ECMA-262 (Wikipedia). Their latest work is Edition 5.1 JavaScript was developed my Mozilla Corporation and their last stable version is 1.8.5 (see this) which is based on the ECMA's edition 5.1 The Wikipedia page linked mentions dialects. Mozilla's JavaScript 1.8.5 is listed as a dialect along with JScript 9 (IE) and JavaScript (Chrome's V8[Wiki]) and a lot others. Am I to understand that JavaScript 1.8.5 is a derivative of the ECMA-262 and SpiderMonkey[Wiki] is an engine that runs it? And Chrome has its own dialect and V8 engine is the program that runs it? With all these dialects based off ECMA-262, what I can no longer understand is "What is JavaScript"? Are there any truly cross browser scripting languages? Do the various implementers come together to agree on the dialect cross compatibility? Is this effort ECMA?

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  • Creating New Objects in JavaScript

    - by Ken Ray
    I'm a relatively newbie to object oriented programming in JavaScript, and I'm unsure of the "best" way to define and use objects in JavaScript. I've seen the "canonical" way to define objects and instantiate a new instance, as shown below. function myObjectType(property1, propterty2) { this.property1 = property1, this.property2 = property2 } // now create a new instance var myNewvariable = new myObjectType('value for property1', 'value for property2'); But I've seen other ways to create new instances of objects in this manner: var anotherVariable = new someObjectType({ property1: "Some value for this named property", property2: "This is the value for property 2" }); I like how that second way appears - the code is self documenting. But my questions are: Which way is "better"? Can I use that second way to instantiate a variable of an object type that has been defined using the "classical"way of defining the object type with that implicit constructor? If I want to create an array of these objects, are there any other considerations? Thanks in advance.

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  • Javascript Implementation Patterns for Server-side MVC Websites

    - by tmo256
    I'm looking for information on common patterns for initializing and executing Javascript page by page in a "traditional" server-side MVC website architecture. A few months ago, my development team began, but abandoned, a major re-architecture of our company's primary web app, including a full front-end redesign. In the process, there was some debate about the architecture of the Javascript in the current version of the site, and whether it fit into a clear, modern design pattern. Now I've returned to the process of overhauling the front end of this and several other MVC websites (Ruby on Rails and MVC.net) to implement a responsive framework (Bootstrap), and in the process will again need to review then revamp and update a lot of Javascript. These web applications are NOT single-page Javascript applications (in fact, we are ripping out a lot of Ajax) or designed to require a Javascript MVC pattern; these apps are basically brochure, catalog and administrative sites that follow a server-side MVC pattern. The vast majority of the Javascript required is behavioral, pre-built plugins (JQuery and Bootstrap, et al) that execute on specific DOM nodes. I'm going to give a very brief (as brief as I can be) run-down of the current architecture only in order to illustrate the scope and type of paradigm I'm talking about. Hopefully, it will help you understand the nature of the patterns I'm looking for, but I'm not looking for commentary on the specifics of this code. What I've done in the past is relatively straight-forward and easy to maintain, but, as mentioned above, some of the other developers don't like the current architecture. Currently, on document ready, I execute whatever global Javascript needs to occur on every page, and then call a page-specific init function to initialize node-specific functionality, retrieving the init method from a JS object. On each page load, something like this will happen: $(document).ready(function(){ $('header').menuAction(); App.pages.executePage('home','show'); //dynamic from framework request object }); And the main App javascript is like App = { usefulGlobalVar: 0, pages: { executePage: function(action, controller) { // if exists, App.pages[action][controller].init() }, home: { show: { init: function() { $('#tabs').tabs(); //et. al }, normalizeName: function() { // dom-specific utility function that // doesn't require a full-blown component/class/module } }, edit: ... }, user_profile: ... } } Any common features and functionality requiring modularization or compotentizing is done as needed with prototyping. For common implementation of plugins, I often extend JQuery, so I can easily initialize a plugin with the same options throughout the site. For example, $('[data-tabs]').myTabs() with this code in a utility javascript file: (function($) { $.fn.myTabs = function() { this.tabs( { //...common options }); }; }) Pointers to articles, books or other discussions would be most welcome. Again, I am looking for a site-wide implementation pattern, NOT a JS MVC framework or general how-tos on creating JS classes or components. Thanks for your help!

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  • Advantages of using pure JavaScript over JQuery

    - by Shivan Dragon
    What are the advantages of using Javascript-only versus using JQuery-only? I have limited experience with JavaScript and JQuery coding. I've added bits and snippets of each to HTML pages but I've mostly coded server-side stuff in other languages. I've noticed that while you can theoretically do the same things using either of the two approaches (and of course you can even mix 'em up in the same project) there seems to be a tendency to always start using JQuery from the very beginning no-matter what the project demands are. So I'm simply wondering, are there any punctual benefits to not use JQuery-only but instead to just use plain old JavaScript? I know this looks like a non-question because it can be said about it that "there's no definite answer" or "it can be debated for ever", but I'm actually hoping for punctual answers such as "You can do this in one approach and you cannot do it with the other". ==EDIT== As per scrwtp's comment, I'm not referring just to the DOM Handling part. My question is rather: JQuery is a library. For Javascript. What I find strange about this library as opposed to other libraries for other languages is that in JQyery's case it seems to be designed to be able to use it exclusively and not need to touch Javascript directly. This is as opposed to let's say Hibernate and SQL, where even though the library (or rather framework in this case, but I think the analogy still applies) takes the handle on A LOT of aspects, you still get to use SQL when using it, at least for some fringe cases. However in JQuery & Javascript case, you could do anything you do with Javascript using only JQuery (or at least that's how it seems to me).

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  • The importance of Design Patterns with Javascript, NodeJs et al

    - by Lewis
    With Javascript appearing to be the ubiquitous programming language of the web over the next few years, new frameworks popping up every five minutes and event driven programming taking a lead both server and client side: Do you as a Javascript developer consider the traditional Design Patterns as important or less important than they have been with other languages / environments?. Please name the top three design patterns you, as a Javascript developer use regularly and give an example of how they have helped in your Javascript development.

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  • How to use javascript functions, defined in some external *.js file in browser's javascript console?

    - by Dmytro Tsiniavsky
    I would like to know is it possible to save some, for example,simplemath.js file with function ADD(a, b) { return a + b; } simple function, run opera's or some other browser's javascript console, include somehow this (simplemath.js) file, call ADD(2, 5), and get a result in console or execute javascript code on current web page and manipulate with it's content. How can I do that? How can I use javascript functions from external files in web-browser's javascript console?

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  • javascript library to display / animate 3d objects?

    - by saturation
    Hi, I have saw some time ago library where you can import your 3d objects and it will draw those out. You could also animate the objects. The webpage itself was back and there were rotating gear at the corner... Can anyone recall the name of the library? Also you can mention if you know some other neat js libraries. Thanks!

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  • Javascript click function not working

    - by Nabe
    I need to null the value in text box on click, currently I have written a code as such <div class="keyword_non"> <h1>Keywords : <a class="someClass question_off" title="Keywords "></a></h1> <h2><input type="text" name="kw1" value="one" /></h2> <h2><input type="text" name="kw2" value="two" /></h2> <h2><input type="text" name="kw3" value="three" /></h2> <h2><input type="text" name="kw4" value="four" /></h2> </div> <script type="text/javascript" src="/functions/javascript/custom/non_profit_edit.js"></script> <script type="text/javascript" src="/functions/javascript/jquery-1.7.1.min.js"></script> <script type="text/javascript" src="/functions/javascript/custom/jquery-ui-1.8.7.custom.min.js"></script> Inside non_profit_edit.js i have written as such $(document).ready(function(){ $(".kw1").click(function() { $(".kw1").val(" "); }); $(".kw2").click(function() { $(".kw2").val(" "); }); $(".kw3").click(function() { $(".kw3").val(" "); }); $(".kw4").click(function() { $(".kw4").val(" "); }); }); But write now its not working properly... Is this any browser issues or error in code..

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  • How to count JavaScript array objects?

    - by Nikita Sumeiko
    When I have a JavaScript array like this: var member = { "mother": { "name" : "Mary", "age" : "48" }, "father": { "name" : "Bill", "age" : "50" }, "brother": { "name" : "Alex", "age" : "28" } } How to count objects in this array?!I mean how to get a counting result 3, because there're only 3 objects inside: mother, father, brother?!

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  • Using Stub Objects

    - by user9154181
    Having told the long and winding tale of where stub objects came from and how we use them to build Solaris, I'd like to focus now on the the nuts and bolts of building and using them. The following new features were added to the Solaris link-editor (ld) to support the production and use of stub objects: -z stub This new command line option informs ld that it is to build a stub object rather than a normal object. In this mode, it accepts the same command line arguments as usual, but will quietly ignore any objects and sharable object dependencies. STUB_OBJECT Mapfile Directive In order to build a stub version of an object, its mapfile must specify the STUB_OBJECT directive. When producing a non-stub object, the presence of STUB_OBJECT causes the link-editor to perform extra validation to ensure that the stub and non-stub objects will be compatible. ASSERT Mapfile Directive All data symbols exported from the object must have an ASSERT symbol directive in the mapfile that declares them as data and supplies the size, binding, bss attributes, and symbol aliasing details. When building the stub objects, the information in these ASSERT directives is used to create the data symbols. When building the real object, these ASSERT directives will ensure that the real object matches the linking interface presented by the stub. Although ASSERT was added to the link-editor in order to support stub objects, they are a general purpose feature that can be used independently of stub objects. For instance you might choose to use an ASSERT directive if you have a symbol that must have a specific address in order for the object to operate properly and you want to automatically ensure that this will always be the case. The material presented here is derived from a document I originally wrote during the development effort, which had the dual goals of providing supplemental materials for the stub object PSARC case, and as a set of edits that were eventually applied to the Oracle Solaris Linker and Libraries Manual (LLM). The Solaris 11 LLM contains this information in a more polished form. Stub Objects A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be used at runtime. However, an application can be built against a stub object, where the stub object provides the real object name to be used at runtime, and then use the real object at runtime. When building a stub object, the link-editor ignores any object or library files specified on the command line, and these files need not exist in order to build a stub. Since the compilation step can be omitted, and because the link-editor has relatively little work to do, stub objects can be built very quickly. Stub objects can be used to solve a variety of build problems: Speed Modern machines, using a version of make with the ability to parallelize operations, are capable of compiling and linking many objects simultaneously, and doing so offers significant speedups. However, it is typical that a given object will depend on other objects, and that there will be a core set of objects that nearly everything else depends on. It is necessary to impose an ordering that builds each object before any other object that requires it. This ordering creates bottlenecks that reduce the amount of parallelization that is possible and limits the overall speed at which the code can be built. Complexity/Correctness In a large body of code, there can be a large number of dependencies between the various objects. The makefiles or other build descriptions for these objects can become very complex and difficult to understand or maintain. The dependencies can change as the system evolves. This can cause a given set of makefiles to become slightly incorrect over time, leading to race conditions and mysterious rare build failures. Dependency Cycles It might be desirable to organize code as cooperating shared objects, each of which draw on the resources provided by the other. Such cycles cannot be supported in an environment where objects must be built before the objects that use them, even though the runtime linker is fully capable of loading and using such objects if they could be built. Stub shared objects offer an alternative method for building code that sidesteps the above issues. Stub objects can be quickly built for all the shared objects produced by the build. Then, all the real shared objects and executables can be built in parallel, in any order, using the stub objects to stand in for the real objects at link-time. Afterwards, the executables and real shared objects are kept, and the stub shared objects are discarded. Stub objects are built from a mapfile, which must satisfy the following requirements. The mapfile must specify the STUB_OBJECT directive. This directive informs the link-editor that the object can be built as a stub object, and as such causes the link-editor to perform validation and sanity checking intended to guarantee that an object and its stub will always provide identical linking interfaces. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data exported from the object must have an ASSERT symbol attribute in the mapfile to specify the symbol type, size, and bss attributes. In the case where there are multiple symbols that reference the same data, the ASSERT for one of these symbols must specify the TYPE and SIZE attributes, while the others must use the ALIAS attribute to reference this primary symbol. Given such a mapfile, the stub and real versions of the shared object can be built using the same command line for each, adding the '-z stub' option to the link for the stub object, and omiting the option from the link for the real object. To demonstrate these ideas, the following code implements a shared object named idx5, which exports data from a 5 element array of integers, with each element initialized to contain its zero-based array index. This data is available as a global array, via an alternative alias data symbol with weak binding, and via a functional interface. % cat idx5.c int _idx5[5] = { 0, 1, 2, 3, 4 }; #pragma weak idx5 = _idx5 int idx5_func(int index) { if ((index 4)) return (-1); return (_idx5[index]); } A mapfile is required to describe the interface provided by this shared object. % cat mapfile $mapfile_version 2 STUB_OBJECT; SYMBOL_SCOPE { _idx5 { ASSERT { TYPE=data; SIZE=4[5] }; }; idx5 { ASSERT { BINDING=weak; ALIAS=_idx5 }; }; idx5_func; local: *; }; The following main program is used to print all the index values available from the idx5 shared object. % cat main.c #include <stdio.h> extern int _idx5[5], idx5[5], idx5_func(int); int main(int argc, char **argv) { int i; for (i = 0; i The following commands create a stub version of this shared object in a subdirectory named stublib. elfdump is used to verify that the resulting object is a stub. The command used to build the stub differs from that of the real object only in the addition of the -z stub option, and the use of a different output file name. This demonstrates the ease with which stub generation can be added to an existing makefile. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o stublib/libidx5.so.1 -zstub % ln -s libidx5.so.1 stublib/libidx5.so % elfdump -d stublib/libidx5.so | grep STUB [11] FLAGS_1 0x4000000 [ STUB ] The main program can now be built, using the stub object to stand in for the real shared object, and setting a runpath that will find the real object at runtime. However, as we have not yet built the real object, this program cannot yet be run. Attempts to cause the system to load the stub object are rejected, as the runtime linker knows that stub objects lack the actual code and data found in the real object, and cannot execute. % cc main.c -L stublib -R '$ORIGIN/lib' -lidx5 -lc % ./a.out ld.so.1: a.out: fatal: libidx5.so.1: open failed: No such file or directory Killed % LD_PRELOAD=stublib/libidx5.so.1 ./a.out ld.so.1: a.out: fatal: stublib/libidx5.so.1: stub shared object cannot be used at runtime Killed We build the real object using the same command as we used to build the stub, omitting the -z stub option, and writing the results to a different file. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o lib/libidx5.so.1 Once the real object has been built in the lib subdirectory, the program can be run. % ./a.out [0] 0 0 0 [1] 1 1 1 [2] 2 2 2 [3] 3 3 3 [4] 4 4 4 Mapfile Changes The version 2 mapfile syntax was extended in a number of places to accommodate stub objects. Conditional Input The version 2 mapfile syntax has the ability conditionalize mapfile input using the $if control directive. As you might imagine, these directives are used frequently with ASSERT directives for data, because a given data symbol will frequently have a different size in 32 or 64-bit code, or on differing hardware such as x86 versus sparc. The link-editor maintains an internal table of names that can be used in the logical expressions evaluated by $if and $elif. At startup, this table is initialized with items that describe the class of object (_ELF32 or _ELF64) and the type of the target machine (_sparc or _x86). We found that there were a small number of cases in the Solaris code base in which we needed to know what kind of object we were producing, so we added the following new predefined items in order to address that need: NameMeaning ...... _ET_DYNshared object _ET_EXECexecutable object _ET_RELrelocatable object ...... STUB_OBJECT Directive The new STUB_OBJECT directive informs the link-editor that the object described by the mapfile can be built as a stub object. STUB_OBJECT; A stub shared object is built entirely from the information in the mapfiles supplied on the command line. When the -z stub option is specified to build a stub object, the presence of the STUB_OBJECT directive in a mapfile is required, and the link-editor uses the information in symbol ASSERT attributes to create global symbols that match those of the real object. When the real object is built, the presence of STUB_OBJECT causes the link-editor to verify that the mapfiles accurately describe the real object interface, and that a stub object built from them will provide the same linking interface as the real object it represents. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data in the object is required to have an ASSERT attribute that specifies the symbol type and size. If the ASSERT BIND attribute is not present, the link-editor provides a default assertion that the symbol must be GLOBAL. If the ASSERT SH_ATTR attribute is not present, or does not specify that the section is one of BITS or NOBITS, the link-editor provides a default assertion that the associated section is BITS. All data symbols that describe the same address and size are required to have ASSERT ALIAS attributes specified in the mapfile. If aliased symbols are discovered that do not have an ASSERT ALIAS specified, the link fails and no object is produced. These rules ensure that the mapfiles contain a description of the real shared object's linking interface that is sufficient to produce a stub object with a completely compatible linking interface. SYMBOL_SCOPE/SYMBOL_VERSION ASSERT Attribute The SYMBOL_SCOPE and SYMBOL_VERSION mapfile directives were extended with a symbol attribute named ASSERT. The syntax for the ASSERT attribute is as follows: ASSERT { ALIAS = symbol_name; BINDING = symbol_binding; TYPE = symbol_type; SH_ATTR = section_attributes; SIZE = size_value; SIZE = size_value[count]; }; The ASSERT attribute is used to specify the expected characteristics of the symbol. The link-editor compares the symbol characteristics that result from the link to those given by ASSERT attributes. If the real and asserted attributes do not agree, a fatal error is issued and the output object is not created. In normal use, the link editor evaluates the ASSERT attribute when present, but does not require them, or provide default values for them. The presence of the STUB_OBJECT directive in a mapfile alters the interpretation of ASSERT to require them under some circumstances, and to supply default assertions if explicit ones are not present. See the definition of the STUB_OBJECT Directive for the details. When the -z stub command line option is specified to build a stub object, the information provided by ASSERT attributes is used to define the attributes of the global symbols provided by the object. ASSERT accepts the following: ALIAS Name of a previously defined symbol that this symbol is an alias for. An alias symbol has the same type, value, and size as the main symbol. The ALIAS attribute is mutually exclusive to the TYPE, SIZE, and SH_ATTR attributes, and cannot be used with them. When ALIAS is specified, the type, size, and section attributes are obtained from the alias symbol. BIND Specifies an ELF symbol binding, which can be any of the STB_ constants defined in <sys/elf.h>, with the STB_ prefix removed (e.g. GLOBAL, WEAK). TYPE Specifies an ELF symbol type, which can be any of the STT_ constants defined in <sys/elf.h>, with the STT_ prefix removed (e.g. OBJECT, COMMON, FUNC). In addition, for compatibility with other mapfile usage, FUNCTION and DATA can be specified, for STT_FUNC and STT_OBJECT, respectively. TYPE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SH_ATTR Specifies attributes of the section associated with the symbol. The section_attributes that can be specified are given in the following table: Section AttributeMeaning BITSSection is not of type SHT_NOBITS NOBITSSection is of type SHT_NOBITS SH_ATTR is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SIZE Specifies the expected symbol size. SIZE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. The syntax for the size_value argument is as described in the discussion of the SIZE attribute below. SIZE The SIZE symbol attribute existed before support for stub objects was introduced. It is used to set the size attribute of a given symbol. This attribute results in the creation of a symbol definition. Prior to the introduction of the ASSERT SIZE attribute, the value of a SIZE attribute was always numeric. While attempting to apply ASSERT SIZE to the objects in the Solaris ON consolidation, I found that many data symbols have a size based on the natural machine wordsize for the class of object being produced. Variables declared as long, or as a pointer, will be 4 bytes in size in a 32-bit object, and 8 bytes in a 64-bit object. Initially, I employed the conditional $if directive to handle these cases as follows: $if _ELF32 foo { ASSERT { TYPE=data; SIZE=4 } }; bar { ASSERT { TYPE=data; SIZE=20 } }; $elif _ELF64 foo { ASSERT { TYPE=data; SIZE=8 } }; bar { ASSERT { TYPE=data; SIZE=40 } }; $else $error UNKNOWN ELFCLASS $endif I found that the situation occurs frequently enough that this is cumbersome. To simplify this case, I introduced the idea of the addrsize symbolic name, and of a repeat count, which together make it simple to specify machine word scalar or array symbols. Both the SIZE, and ASSERT SIZE attributes support this syntax: The size_value argument can be a numeric value, or it can be the symbolic name addrsize. addrsize represents the size of a machine word capable of holding a memory address. The link-editor substitutes the value 4 for addrsize when building 32-bit objects, and the value 8 when building 64-bit objects. addrsize is useful for representing the size of pointer variables and C variables of type long, as it automatically adjusts for 32 and 64-bit objects without requiring the use of conditional input. The size_value argument can be optionally suffixed with a count value, enclosed in square brackets. If count is present, size_value and count are multiplied together to obtain the final size value. Using this feature, the example above can be written more naturally as: foo { ASSERT { TYPE=data; SIZE=addrsize } }; bar { ASSERT { TYPE=data; SIZE=addrsize[5] } }; Exported Global Data Is Still A Bad Idea As you can see, the additional plumbing added to the Solaris link-editor to support stub objects is minimal. Furthermore, about 90% of that plumbing is dedicated to handling global data. We have long advised against global data exported from shared objects. There are many ways in which global data does not fit well with dynamic linking. Stub objects simply provide one more reason to avoid this practice. It is always better to export all data via a functional interface. You should always hide your data, and make it available to your users via a function that they can call to acquire the address of the data item. However, If you do have to support global data for a stub, perhaps because you are working with an already existing object, it is still easilily done, as shown above. Oracle does not like us to discuss hypothetical new features that don't exist in shipping product, so I'll end this section with a speculation. It might be possible to do more in this area to ease the difficulty of dealing with objects that have global data that the users of the library don't need. Perhaps someday... Conclusions It is easy to create stub objects for most objects. If your library only exports function symbols, all you have to do to build a faithful stub object is to add STUB_OBJECT; and then to use the same link command you're currently using, with the addition of the -z stub option. Happy Stubbing!

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  • JavaScript parser in JavaScript

    - by emk
    I need to add some lightweight syntactic sugar to JavaScript source code, and process it using a JavaScript-based build system. Are there any open source JavaScript parsers written in JavaScript? And are they reasonably fast when run on top of V8 or a similar high-performance JavaScript implementation? Thank you for any pointers you can provide!

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  • Can google “see” this custom javascript code which displays links from an external site to mine

    - by webmasters
    I have a javascript code on my site who displays links from another site. This is what I have on my source before: <script language="JavaScript" type="text/javascript">showLink(1);</script> This is what I have copied from my source after the page has loaded: <script language="JavaScript" type="text/javascript">showLink(1);</script><a rel="nofollow" target="_blank" class="anc" href="http://x5.external_site.net/sc/out.php?s=5483&amp;o=http%3A%2F%2Fwww.bluetooth.com">Bluetooth Devices</a> Can google see this link?

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  • extjs - 'Store is undefined'

    - by Jamie
    Hi all, I'm pretty sure this a trivial problem and i'm just being a bit stupid. Your help would be hugely appreciated. In controls/dashboard.js I have: Ext.ill.WCSS.controls.dashboard = { xtype:'portal', region:'center', margins:'35 5 5 0', items:[{ columnWidth: 1, style:'padding:10px', items:[{ title: 'My Cluster Jobs', layout:'fit', html: "test" }] },{ columnWidth: 1, style:'padding:10px', items:[{ title: 'All Cluster Jobs', iconCls: 'icon-queue', html: "test", items: new Ext.grid.GridPanel({ title: 'Cluster Job Queue', store: Ext.ill.WCSS.stores.dashboardClusterJobs, width: 791, height: 333, frame: true, loadMask: true, stateful: false, autoHeight: true, stripeRows: true, floating: false, footer: false, collapsible: false, animCollapse: false, titleCollapse: false, columns:[ { xtype: 'gridcolumn', header: 'Job ID', sortable: true, resizable: true, width: 100, dataIndex: 'JB_job_number', fixed: false }, { xtype: 'gridcolumn', header: 'Priority', sortable: true, resizable: true, width: 100, dataIndex: 'JAT_prio', fixed: false }, { xtype: 'gridcolumn', header: 'User', sortable: true, resizable: true, width: 100, dataIndex: 'JB_owner' }, { xtype: 'gridcolumn', header: 'State', sortable: true, resizable: true, width: 100, dataIndex: 'state' }, { xtype: 'gridcolumn', header: 'Date Submitted', sortable: true, resizable: true, width: 100, dataIndex: 'JAT_start_time' }, { xtype: 'gridcolumn', header: 'Queue', sortable: true, resizable: true, width: 100, dataIndex: 'queue_name' }, { xtype: 'gridcolumn', header: 'CPUs', sortable: true, resizable: true, width: 100, dataIndex: 'slots' } ], bbar: { xtype: 'paging', store: 'storeClusterQueue', displayInfo: true, refreshText: 'Retrieving queue status...', emptyMsg: 'No jobs to retrieve', id: 'clusterQueuePaging' } }) }] }] }; Simple enough, note the reference to 'Ext.ill.WCSS.stores.dashboardClusterJobs' So in stores/dashboard.js I just have this: Ext.ill.WCSS.stores.dashboardClusterJobs = new Ext.data.XmlStore({ storeId: 'storeClusterJobs', record: 'job_list', autoLoad: true, url: 'joblist.xml', idPath: 'job_info', remoteSort: false, fields: [ { name: 'JB_job_number' }, { name: 'JAT_prio' }, { name: 'JB_name' }, { name: 'JB_owner' }, { name: 'state' }, { name: 'JAT_start_time' }, { name: 'slots' }, { name: 'queue_name' } ] }); I run the code and I get 'store is undefined' :S It's confusing me a lot. All of the javascripts have been included in the correct order. i.e. <script type="text/javascript" src="/js/portal.js"></script> <script type="text/javascript" src="/js/stores/dashboard.js"></script> <script type="text/javascript" src="/js/controls/dashboard.js"></script> Thanks guys!

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  • Focus on Javascript or Jquery?

    - by daxflame
    Hello, I am a student in college, and I notice that a lot of companies look for people who have experience with Javascript. Does this include Javascript's libraries, like JQuery? Or, are they looking for Javascript people only? It probably depends on the company, but what is the general advice for a student wanting to do some front end work? Is Javascript more powerful than JQuery? I know Jquery is a library and simplifies many tasks, but is there some reason why you would use Javascript over Jquery?

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  • Why is HTML/Javascript minification beneficial

    - by Channel72
    Why is HTML/Javascript minification beneficial when the HTTP protocol already supports gzip data compression? I realize that Javascript/HTML minification has the potential to significantly reduce the size of Javascript/HTML files by removing unnecessary whitespace, and perhaps renaming variables to a few letters each, but doesn't the LZW algorithm do especially well when there are many repeated characters (e.g. lots of whitespace?) I realize that some Javascript minification tools do more than just reduce size. Google's closure compiler, for example, also tries to improve code performance by inlining functions and doing other analyses. But the primary purpose of Javascript minification is usually to reduce file size. I also realize there are other reasons you might want to minify aside from performace, such as code obfuscation. But again, that reason is not usually emphasized as much as performance gain and file size reduction. For example, Closure Compiler is not advertised as an obfuscation tool, but as a code size reducer and download-speed enhancer. So, how much performance do you really gain from Javascript/HTML minification when you're already significantly reducing file size with gzip compression?

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  • How important is graceful degradation of JavaScript? [closed]

    - by Stephen
    Should web developers continue to spend effort progressively enhancing our web applications with JavaScript, ensuring that features gracefully degrade, thereby ensuring accessibility? Or should we spend that time focused on new features or other areas of development? The subtext of that question would be: How many of our customers/clients/users utilize our websites or applications with JavaScript disabled? Do you have any projects with requirements that specifically demand JavaScript functionality (almost all of mine do), and do those requirements also demand graceful degradation? For the sake of asking this question, I pulled up programmers.stackexchange.com without JavaScript enabled, and I was greeted with this message: "Programmers - Stack Exchange works best with JavaScript enabled". It was difficult to log in, albeit the site seemed to generally work okay. (I wasn't able to vote up any questions.) I think this is a satisfactory approach to development. Imagine the effort involved in making all of the site's features work with plain old HTML and server-side logic. On the other hand, I wonder how many users have been alienated by this approach. We've all been trained (at least the good developers among us) to use progressive enhancement and to ensure our web applications' dynamic features degrade gracefully. Is this progressive enhancement just pissing into the wind, or do some of our customers actually utilize certain web services without JavaScript enabled?

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  • Javascript: Machine Constants Applicable?

    - by DavidB2013
    I write numerical routines for students of science and engineering (although they are freely available for use by anybody else as well) and am wondering how to properly use machine constants in a JavaScript program, or if they are even applicable. For example, say I am writing a program in C++ that numerically computes the roots of the following equation: exp(-0.7x) + sin(3x) - 1.2x + 0.3546 = 0 A root-finding routine should be able to compute roots to within the machine epsilon. In C++, this value is specified by the language: DBL_EPSILON. C++ also specifies the smallest and largest values that can be held by a float or double variable. However, how does this convert to JavaScript? Since a Javascript program runs in a web browser, and I don't know what kind of computer will run the program, and JavaScript does not have corresponding predefined values for these quantities, how can I implement my own version of these constants so that my programs compute results to as much accuracy as allowed on the computer running the web browser? My first draft is to simply copy over the literal constants from C++: FLT_MIN: 1.17549435082229e-038 FLT_MAX: 3.40282346638529e+038 DBL_EPSILON: 2.2204460492503131e-16 I am also willing to write small code blocks that could compute these values for each machine on which the program is run. That way, a supercomputer might compute results to a higher accuracy than an old, low-level, PC. BUT, I don't know if such a routine would actually reach the computer, in which case, I would be wasting my time. Anybody here know how to compute and use (in Javascript) values that correspond to machine constants in a compiled language? Is it worth my time to write small programs in Javascript that compute DBL_EPSILON, FLT_MIN, FLT_MIN, etc. for use in numerical routines? Or am I better off simply assigning literal constants that come straight from C++ on a standard Windows PC?

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  • Running Objects – Associations and Relationships

    - by edurdias
    After the introduction to the Running Objects with the tutorial Movie Database in 2 Minutes (available here), I would like to demonstrate how Running Objects interprets the Associations where we will cover: Direct Association – A reference to another complex object. Aggregation – A collection of another complex object. For those coming with a database perspective, by demonstrating these associations we will also exemplify the underline relationships such as 1 to Many and Many to Many relationships...(read more)

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  • A few questions about how JavaScript works

    - by KayoticSully
    I originally posted on Stack Overflow and was told I might get some better answers here. I have been looking deeply into JavaScript lately to fully understand the language and have a few nagging questions that I can not seem to find answers to (Specifically dealing with Object Oriented programming. I know JavaScript is meant to be used in an OOP manner I just want to understand it for the sake of completeness). Assuming the following code: function TestObject() { this.fA = function() { // do stuff } this.fB = testB; function testB() { // do stuff } } TestObject.prototype = { fC : function { // do stuff } } What is the difference between functions fA and fB? Do they behave exactly the same in scope and potential ability? Is it just convention or is one way technically better or proper? If there is only ever going to be one instance of an object at any given time, would adding a function to the prototype such as fC even be worthwhile? Is there any benefit to doing so? Is the prototype only really useful when dealing with many instances of an object or inheritance? And what is technically the "proper" way to add methods to the prototype the way I have above or calling TestObject.prototype.functionName = function(){} every time? I am looking to keep my JavaScript code as clean and readable as possible but am also very interested in what the proper conventions for Objects are in the language. I come from a Java and PHP background and am trying to not make any assumptions about how JavaScript works since I know it is very different being prototype based. Also are there any definitive JavaScript style guides or documentation about how JavaScript operates at a low level? Thanks!

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  • Listening and firing events with Javascript and maybe jQuery

    - by at
    In my Javascript and Flex applications, users often perform actions that I want other Javascript code on the page to listen for. For example, if someone adds a friend. I want my Javascript app to then call something like triggerEvent("addedFriend", name);. Then any other code that was listening for the "addedFriend" event will get called along with the name. Is there a built-in Javascript mechanism for handling events? I'm ok with using jQuery for this too and I know jQuery makes extensive use of events. But with jQuery, it seems that its event mechanism is all based around elements. As I understand, you have to tie a custom event to an element. I guess I can do that to a dummy element, but my need has nothing to do with DOM elements on a webpage. Should I just implement this event mechanism myself?

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  • Executing Javascript without a browser?

    - by Daniel
    I am looking into Javascript programming without a browser. I want to run scripts from the Linux or Mac OS X command line, much like we run any other scripting language (ruby, php, perl, python...) $ javascript my_javascript_code.js I looked into spider monkey (Mozilla) and v8 (Google), but both of these appear to be embedded. Is anyone using Javascript as a scripting language to be executed from the command line? If anyone is curious why I am looking into this, I've been poking around node.js

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