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  • What command to use to unpack a .tar.gz file in Windows?

    - by Ivan
    I use to receive tar.gz files fromm colleagues but unpacking them with 7zip is not convenient as it unpacks a tar file from gz first while I usually seek to get the tar file contents (so I have to unpack the tar file explicitly next). I've tried adding tar -zxvf %P%N command to Total Commander button bar but it turned that tar -zxvf doesn't work but returns the following error (tried it in bare command prompt): tar: Cannot fork: Function not implemented tar: Error is not recoverable: exiting now I have got both GnuWin32 and cygwin installed, but I seek a solution that will work in Windows command line promt (and so will be callable from Totat Commander), not in cygwin command line promt.

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  • Impulsioned jumping

    - by Mutoh
    There's one thing that has been puzzling me, and that is how to implement a 'faux-impulsed' jump in a platformer. If you don't know what I'm talking about, then think of the jumps of Mario, Kirby, and Quote from Cave Story. What do they have in common? Well, the height of your jump is determined by how long you keep the jump button pressed. Knowing that these character's 'impulses' are built not before their jump, as in actual physics, but rather while in mid-air - that is, you can very well lift your finger midway of the max height and it will stop, even if with desacceleration between it and the full stop; which is why you can simply tap for a hop and hold it for a long jump -, I am mesmerized by how they keep their trajetories as arcs. My current implementation works as following: While the jump button is pressed, gravity is turned off and the avatar's Y coordenate is decremented by the constant value of the gravity. For example, if things fall at Z units per tick, it will rise Z units per tick. Once the button is released or the limit is reached, the avatar desaccelerates in an amount that would make it cover X units until its speed reaches 0; once it does, it accelerates up until its speed matches gravity - sticking to the example, I could say it accelerates from 0 to Z units/tick while still covering X units. This implementation, however, makes jumps too diagonal, and unless the avatar's speed is faster than the gravity, which would make it way too fast in my current project (it moves at about 4 pixels per tick and gravity is 10 pixels per tick, at a framerate of 40FPS), it also makes it more vertical than horizontal. Those familiar with platformers would notice that the character's arc'd jump almost always allows them to jump further even if they aren't as fast as the game's gravity, and when it doesn't, if not played right, would prove itself to be very counter-intuitive. I know this because I could attest that my implementation is very annoying. Has anyone ever attempted at similar mechanics, and maybe even succeeded? I'd like to know what's behind this kind of platformer jumping. If you haven't ever had any experience with this beforehand and want to give it a go, then please, don't try to correct or enhance my explained implementation, unless I was on the right way - try to make up your solution from scratch. I don't care if you use gravity, physics or whatnot, as long as it shows how these pseudo-impulses work, it does the job. Also, I'd like its presentation to avoid a language-specific coding; like, sharing us a C++ example, or Delphi... As much as I'm using the XNA framework for my project and wouldn't mind C# stuff, I don't have much patience to read other's code, and I'm certain game developers of other languages would be interested in what we achieve here, so don't mind sticking to pseudo-code. Thank you beforehand.

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  • After a few same hql query the application freezes

    - by Oktay
    I am calling below function with the same batchNumber and it is working without problem 15 times and takes the records fromm database without problem but at 16. time the application freezes when the query.list() row is called. It just loses debug focus and not give any exception. This problem probably is not about the hql because I've seen this problem before and I used criteria instead of hql and I got pass this problem. But for this when I use "group by" in criteria(setrojection....) it doesn't return the result as hibernate model(object) just returns a list. But I need the results as model. Note: about 15 times it is just for test. This is a web aplication and user may click the button many times that calls this funtion to see the taken records from database. public List<SiteAddressModel> getSitesByBatch(String batchNumber) { try{ List<SiteAddressModel> siteList; MigrationPlanDao migrationPlanDao = ServiceFactory.getO2SiteService().getMigrationPlanDao(); Query query = this.getSession().createQuery("from " + persistentClass.getName() + " where " + "siteType =:" + "type and siteName in " + "(select distinct exchange from " + migrationPlanDao.getPersistentClass().getName() + " where migrationBatchNumber =:" + "batchNumber" + ")" ); query.setString("batchNumber", batchNumber); query.setString("type", "LLU/ASN"); System.out.println("before query"); siteList = query.list(); System.out.println("after query"); return siteList; }catch (Exception e) { e.printStackTrace(); } Hibernate version 3.2.0.ga

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