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  • assets in dreamweaver

    - by lego69
    can I add to assets in dreamweaver tag <td> I added successfully <table>, but I just can't figure out how can I add <td>, thanks in advance for any help (I'm talking about adding to the library) and can someone recommend way to add to the library new asset using menu

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  • how to read rows?

    - by lego69
    I'm trying to read first row from the file > source ./rank file using this script set line = ($<) but when I enter echo $line I receive nothing, how can I change it? thanks in advance

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  • non-scalar type requested

    - by lego69
    can somebody please help me with an error conversion from `A' to non-scalar type `B' requested I have class A and derived from it B, but I have problems with these rows: A a(1); A *pb = new B(a); B b = *pb; //here I have an error thanks in advance for any help class A { protected: int player; public: A(int initPlayer = 0); A(const A&); A& operator=(const A&); virtual ~A(){}; virtual void foo(); void foo() const; operator int(); }; class B: public A { public: B(int initPlayer): A(initPlayer){}; ~B(){}; virtual void foo(); };

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  • opengl: question about glutMainLoop()

    - by lego69
    can somebody explain how does glutMainLoop work? and second question, why glClearColor(0.0f, 0.0f, 1.0f, 1.0f); defined after glutDisplayFunc(RenderScene); cause firstly we call glClear(GL_COLOR_BUFFER_BIT); and only then define glClearColor(0.0f, 0.0f, 1.0f, 1.0f); int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(800, 00); glutInitWindowPosition(300,50); glutCreateWindow("GLRect"); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); glClearColor(0.0f, 0.0f, 1.0f, 1.0f); <-- glutMainLoop(); return 0; } void RenderScene(void) { // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT); // Set current drawing color to red // R G B glColor3f(1.0f, 0.0f, 1.0f); // Draw a filled rectangle with current color glRectf(0.0f, 0.0f, 50.0f, -50.0f); // Flush drawing commands glFlush(); }

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  • an error "variable of field declared void"

    - by lego69
    I have this code: header - test.h Inside header I have some class Z and definitions of two functions test and test2 I call function test2 from test void test2(Z z, Z const *za); this is implementation of the function: void test2(Z z, Z const *za){ int i = z; //this row works cout << i << endl; } I call it from test: test2(z1, za1); // za1 is pinter to object and z1 is some object but in my header I receive an 3 errors: Multiple markers at this line - initializer expression list treated as compound expression - `A' was not declared in this scope - variable or field `quiz2' declared void can somebody please explain why? thanks in advance

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  • grep options (unix)

    - by lego69
    hello everyone, can You explain please, can grep pick rows if at least one element from the list appeared, for exmaple grep "hello world" file1 grep must give me all rows which have or word hello or world or both of them, thanks in advance

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  • error in script

    - by lego69
    can somebody please help, I'm working with C-Shell, I'm trying to run this script set callsTo = "`cut -d" " -f2 ${1}`" echo $callsTo cut receives data from the file which is the first parameter > ./myscript data I need only second field from every row -f2 after that I want to check if the data was stored, but I receive or an error unmatched `. or empty row, what is wrong with my script, thanks in advance for any help

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  • problems with 'free' in C

    - by lego69
    hello, can somebody please explain can I free const char* ? I allocated new memory using malloc and when I'm trying to free it I always receive an error incompatible pointer type thanks in advance something like this char* name="Arnold"; const char* str=malloc(stlen(name)+1); free(str); <- here bug

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  • passing arg2 of 'listFind' from incompatible pointer type

    - by lego69
    Hello, I've got some problem with my function and don't know how to solve this problem, This is my code: ListResult result=listFind(currentLines, compareBasicLines, &linePrototype); <-here problem compareBasicLines pointer to function int compareBasicLines(ptrLine line1, ptrLine line2){ COMPARE_NUMBER_STRINGS(line1, line2); } COMPARE_NUMBER_STRINGS(line1, line2); defined in another file #define COMPARE_NUMBER_STRINGS(var1, var2) \ if(var1 == NULL || var2 == NULL){ \ return 0; \ } \ return strcmp(var1->strNumber, var2->strNumber); thanks in advance for everyone

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  • hidden folders in Internet

    - by lego69
    very often in Internet I see links like this: www.abcde.com/~main/material/hello and this part ~main/material/hello is grey, if I remove hello I receive access forbidden, can somebody explain, what is this system, and is it possible receive access?

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  • by reference in C++

    - by lego69
    I have this snippet of the code Stack& Stack:: operator=(const Stack& stack){ if(this == &stack){ return *this } } here I define operator = but I can't understand, if I receive by reference stack why it should be & in this == &stack and not this == stack and why we return * in return *this and not this thanks in advance for any help

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  • errors on shell

    - by lego69
    somebody knows what does this error mean? Usage: tcsh [ -bcdefilmnqstvVxX ] [ argument ... ]. I receive this error after I enter in my script this row #! /bin/tcsh -f

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  • reading from file

    - by lego69
    can somebody help me, how can I filter my file, inside the file I have rows with 3, 4, 5 elements, I want print using echo only these which have 5 elements, thanks in advance (I'm talkin about scripts)

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  • possible implementations of casting in c++

    - by lego69
    I have this snippet of the code in my header: class A { private: int player; public: A(int initPlayer = 0); A(const A&); A& operator=(const A&); ~A(); void foo() const; friend int operator==(const A& i, const A& member) const; }; implementation of the operator== int operator==(const A& i, const A& member) const{ if(i.player == member.player){ return 1; } return 0; } and I need casting for this part of my code: A *pa1 = new A(a2); assert(i == *pa1); i - is some int, which my function receives I receive an error non-member function, How can I fix it? thanks in advance

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  • C++ pointers and constructors

    - by lego69
    if I have this snippet of the code A a1(i); A a2 = a1; A *pa1 = new A(a2); can somebody please explain what exactly the last line does, it makes copy of the a2 and pointer for this new object is pa1 or it just creates pointer for a2, thanks in advance

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  • HTML, <table> background

    - by lego69
    hello, I've got one problem... I created table(with one row and one column) for my site and then I put background for table using CSS where I defined image, after that I try to create in the first table another table with 3 rows, Dreamweaver doesn't allow me to do it, it puts new table after first, how can I solve this problem, thanks in advance...

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  • possible solutions of the warning

    - by lego69
    Hello, I have a very large code, that's why I can't post here all my code, can somebody explain what might be a problem if I have an error incompatible pointer type and give me several ways to solve it, thanks in advance just small clarification: I'm workin with pointers to functions ptrLine createBasicLine(){ DECLARE_RESULT_ALLOCATE_AND_CHECK(ptrLine, Line); result->callsHistory = listCreate(copyCall,destroyCall); <-here result->messagesHistory = listCreate(copyMessage,destroyMessage); <-and here result->linesFeature = NULL; result->strNumber = NULL; result->lastBill = 0; result->lineType = MTM_REGULAR_LINE; result->nCallTime = 0; result->nMessages = 0; result->rateForCalls = 0; result->rateForMessage = 0; return result; } copyCall,destroyCall - pointers to functions /** * Allocates a new List. The list starts empty. * * @param copyElement * Function pointer to be used for copying elements into the list or when * copying the list. * @param freeElement * Function pointer to be used for removing elements from the list * @return * NULL - if one of the parameters is NULL or allocations failed. * A new List in case of success. */ List listCreate(CopyListElement copyElement, FreeListElement freeElement); definitions of the functions ptrCall (*createCall)() = createNumberContainer; void (*destroyCall)(ptrCall) = destroyNumberContainer; ptrCall (*copyCall)(ptrCall) = copyNumberContainer;

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