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  • Bumblebee : Module bbswitch could not be loaded

    - by StepTNT
    I've upgraded to 12.04 and I had to switch from Ironhide to the latest version of Bumblebee. Now, when I try to run bumblebeed, I get this error: FATAL: Module bbswitch not found. [ERROR]Module bbswitch could not be loaded (timeout?) [WARN]No switching method available. The dedicated card will always be on. I don't really need to use the secondary VGA on Kubuntu, so I would like to find a way to definitely shut the discrete GPU down and avoid wasting battery. I can't disable it from the BIOS because I use it on Windows. My card is an nvidia 540M.

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  • Avoid Ajax loaded content for search engine bots

    - by Majiy
    A website I run has a lot of content that is being loaded using Ajax. The reason for using Ajax is that the content generation takes some time (a few seconds), because it loads data from other websites using their respective APIs. My concern is, that search engine bots will not see any useful content. The solution I've been thinking about would be to serve search engine bots differently, so that the content will be displayed directly for them. Technically, this would not be a big problem. My question is: Will search engines (read: Google) consider this behaviour as website cloaking? Are there other concerns I might not have considered?

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  • Module loaded even though it's blacklisted

    - by isakkarlsson
    System: Ubuntu 11.10 Linux gray 3.0.0-12-generic #20-Ubuntu SMP Fri Oct 7 14:50:42 UTC 2011 i686 i686 i386 GNU/Linux I'm trying to blacklist a module (rt2800usb among other) like; $ lsmod | grep rt rt2800usb 22300 0 rt2800lib 48717 1 rt2800usb crc_ccitt 12595 1 rt2800lib rt2x00usb 20092 1 rt2800usb rt2x00lib 48114 3 rt2800usb,rt2800lib,rt2x00usb mac80211 272785 3 rt2800lib,rt2x00usb,rt2x00lib cfg80211 172392 2 rt2x00lib,mac80211 $ emacs /etc/modprobe.d/blacklist.conf and add: blacklist rt2800usb blacklist rt2800lib blacklist rt2x00usb blacklist rt2x00lib and then: $ sudo update-initramfs -u $ sudo reboot But the module are loaded after reboot: $ lsmod | grep rt rt2800usb 22300 0 rt2800lib 48717 1 rt2800usb crc_ccitt 12595 1 rt2800lib rt2x00usb 20092 1 rt2800usb rt2x00lib 48114 3 rt2800usb,rt2800lib,rt2x00usb mac80211 272785 3 rt2800lib,rt2x00usb,rt2x00lib cfg80211 172392 2 rt2x00lib,mac80211 How do I make the changes persist (i.e. have the modules blacklisted) after reboot?

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  • HTML5 - check if font has loaded

    - by espais
    At present I load my font for my game in with @font-face For instance: @font-face { font-family: 'Orbitron'; src: url('res/orbitron-medium.ttf'); } and then reference it throughout my JS implementation as such: ctx.font = "12pt Orbitron"; where ctx is my 2d context from the canvas. However, I notice a certain lag time while the font is downloaded to the user. Is there a way I can use a default font until it is loaded in? Edit - I'll expand the question, because I hadn't taken the first comment into account. What would the proper method of handling this be in the case that a user has disabled custom fonts?

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  • JS framework with conditionally loaded fragments

    - by kjs3
    I'm doing a single-page, responsive, mobile first design. I found this article about conditionally loaded fragments but am wondering what the different js frameworks have build-in to handle this? I'm imagining the mobile version with a list view fragment that transitions to a show view fragment. A larger portal could just show both fragments and change the show fragment when items in the list are clicked. I'd love thoughts on what is available from the various frameworks, not an argument. Ember?, Angular?, etc. Maybe I'm missing it, but I'm not seeing the responsive fragments issue brought up in the various demos I've found so far.

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  • Errors with the Basic OpenCV Hello World

    - by GuyNoir
    I'm simply trying to run the basic openCV hello world tutorial code, but I'm getting errors. I have everything properly linked and built, but it's not working. This seems like it should be extremely easy, but it's not working. OpenCV is properly installed, and I even attempted to place opencv_core220d and opencv_highgui220d in the Debug folder of my project, but no luck. I'm running Visual Studio 2010 under Windows 7 64bit. Here's the errors: 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\ntdll.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\kernel32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\KernelBase.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Users\John\Documents\Visual Studio 2010\Projects\Webcam test\Debug\opencv_core220d.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\msvcp100d.dll', Symbols loaded. 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\msvcr100d.dll', Symbols loaded. 'Webcam test.exe': Loaded 'C:\Users\John\Documents\Visual Studio 2010\Projects\Webcam test\Debug\opencv_highgui220d.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\user32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\gdi32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\lpk.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\usp10.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\msvcrt.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\advapi32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\sechost.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\rpcrt4.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\sspicli.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\cryptbase.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7600.16661_none_ebfb56996c72aefc\comctl32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\avifil32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\winmm.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\msacm32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\msvfw32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\shell32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\shlwapi.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\avicap32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\version.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\imm32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\msctf.dll', Cannot find or open the PDB file The program '[5512] Webcam test.exe: Native' has exited with code 1 (0x1). Here's my code: // OpenCV_Helloworld.cpp : Defines the entry point for the console application. // Created for build/install tutorial, Microsoft Visual Studio and OpenCV 2.2.0 #include "stdafx.h" #include <cv.h> #include <cxcore.h> #include <highgui.h> int _tmain(int argc, _TCHAR* argv[]) { // Open the file. IplImage *img = cvLoadImage("photo.jpg"); if (!img) { printf("Error: Couldn't open the image file.\n"); return 1; } // Display the image. cvNamedWindow("Image:", CV_WINDOW_AUTOSIZE); cvShowImage("Image:", img); // Wait for the user to press a key in the GUI window. cvWaitKey(0); // Free the resources. cvDestroyWindow("Image:"); cvReleaseImage(&img); for(int i = 0; i < 10000; i++){ printf("Error: Could"); } return 0; }

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  • Failed to load viewstate.The control tree into which viewstate is being loaded...etc

    - by alaa9jo
    Two days ago,a colleague of mine tried to publish an asp.net website (which is built in VS2008 using framework 3.5) to our server,he configured everything in IIS (he made sure that the selected asp.net version is 2.0) and launched the website..at first it was working great but when he tried to click on a specific treeview...BOOM..: "Failed to load viewstate. The control tree into which viewstate is being loaded must match the control tree that was used to save viewstate during the previous request. For example, when adding controls dynamically, the controls added during a post-back must match the type and position of the controls added during the initial request." In that page there were these control: a TreeView and a Placeholder,when the user selects any node then it's controls will be created dynamically into that placeholder..for the first time it's working fine but when (s)he select another node then that issue appears. He called me to help him with this issue,for me this is the first time I see such an issue,scratch my head then I decided to eliminate the possibilities of this issue one by one,at the development machine it's working perfectly,he published the website at the local IIS and again..it's working perfectly,I took a copy of the website and published it into my laptop but no issues at all,so this is means that it's not an issue in the code. So there is something missing/wrong in our server [it has Windows Server 2003],we went to the server and checked on the web-config and the configurations on IIS...nothing wrong so far,so I decided to check if the framework 3.5 is installed or not and the answer: it wasn't installed Of course he assumed that it was installed and there was nothing to tell if it wasn't from the "ASP.Net version" in IIS because frameworks 3.0 and 3.5 will not be listed there [2.0 will be listed there instead],the only way to check if it was installed or not is to search for the framework in this path:[WINDOWS Folder]\Microsoft.NET\Framework or check if it was installed in Add or remove programs. The obvious solution for his case: We installed Framework 3.5 SP1 into our server,did a restart to the machine and it worked ! If anyone faced the same issue and solved it using the same solution or with a different one please post it here to share experience.

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  • JavaScript loaded external content SEO

    - by user005569871
    I wonder what is the best way to have Javascript loaded content indexed by search engines. I know that search engines don't execute Javascript, but I am thinking more of an progressive enchantment. I am creating a responsive website, and on the home page I will have some sections about most visited products and recommended product that I plan to load depending on the device detected. These products will be in sliders with thumbnail images and names of the products. If mobile is detected slider content will not load, ant the link to the external page will be shown. I know that external content will be indexed via link to those resources. Where will the users be directed from search in this case? To the external page or home page? Will it be bad for SEO if I show only product names on front page so they can be indexed and hide them with CSS? What is the best way to index that content and possibly direct users from search to home page? Also, i've seen the Ajax crawling but iI would like not to use that if there is any better way.

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  • Apache virtual hosts - Resources on website not loaded when accessed from other hostname than localhost

    - by Christian Stadegaart
    Running virtual hosts on Mac OS X 10.6.8 running Apache 2.2.22. /etc/hosts is as follows: 127.0.0.1 localhost 3dweergave studio-12.fritz.box 255.255.255.255 broadcasthost ::1 localhost fe80::1%lo0 localhost Virtual hosts configuration: NameVirtualHost *:80 <VirtualHost *:80> DocumentRoot "/opt/local/www/3dweergave" ServerName 3dweergave ErrorLog "logs/3dweergave-error_log" CustomLog "logs/3dweergave-access_log" common <Directory "/opt/local/www/3dweergave"> Options Indexes FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> </VirtualHost> <VirtualHost *:80> ServerName main </VirtualHost> This will output the following settings: *:80 is a NameVirtualHost default server 3dweergave (/opt/local/apache2/conf/extra/httpd-vhosts.conf:21) port 80 namevhost 3dweergave (/opt/local/apache2/conf/extra/httpd-vhosts.conf:21) port 80 namevhost main (/opt/local/apache2/conf/extra/httpd-vhosts.conf:34) I made 3dweergave the default server by putting it first in the list. This will cause all undefined virtual hosts' names to load 3dweergave, and thus http://localhost will point to 3dweergave. Of course, normally, the first in the list is the virtual host main and localhost will point to main, but for testing purposes I switched them. When I navigate to http://localhost, my CakePHP default homepage shows as expected: Screenshot 1 But when I navigate to http://3dweergave, my CakePHP default homepage doesn't show as expected. It looks like every relative link to resources are not accepted by the server: Screenshot 2 For example, the CSS isn't loaded. When I open the source and click on the link, it opens the CSS file in the browser without errors. But when I run FireBug while loading the webpage, it seems that the CSS file isn't retrieved. (<link rel="stylesheet" type="text/css" href="/css/cake.generic.css" />) How can I fix this unwanted behaviour?

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  • Running javascript in AJAX loaded DIV

    - by WiseDonkey
    I have page loading, via AJAX a PHP page into a div. In turn, this loaded page has it's own javascript and AJAX loaded div. Reason is to allow user to select data alter data within loaded data. I'm trying to do this without the help of JSON or such to communicate between JS and PHP. I'm guessing the parent calling page has already loaded the javascript, and the AJAX loaded content can't access that? (I've tried running the JS into the AJAX loaded content as well) If so, is there anyway to access that?

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  • [MISC GEEKERY] Lucid Lynx to Come Loaded with Ubuntu One Music Store

    - by Vivek
    Ubuntu 10.04 (code name Lucid Lynx) will come loaded with the Ubuntu One music store. Rhythmbox will have the Ubuntu One music store integrated in it. It’ll also allow users to download purchased music to their local machine. Ubuntu One Music Store Users will be able to access Ubuntu One music store from the sidebar of Rhythmbox. The music store is a web page that opens in the Rhythmbox player. There are albums listed on the home page of the Ubuntu One music store page. Ubuntu One music store is powered by 7digital, which is a leading digital B2B media delivery company based in London and operating globally. Canonical, the company behind Ubuntu, has partnered with 7digital to bring the music store to it’s users, integrating it with Rhythmbox and it’s cloud storage service UbuntuOne which was launched last year. The home screen of the Ubuntu One music store displays popular albums and functionality to browse and search. You can search for Artists, Tracks, Albums, or a combination of all three. Users will also be able to browse the store alphabetically, or based on different music genres. Once you select a specific artist, all their available albums are arranged in a grid. Once an album is selected, you’ll will be able to download specific songs or the whole album. You’ll also be allowed to preview different songs for 60 seconds. You’ll be able to buy tracks using a credit card or with PayPal. The purchased tracks will be visible under Library \ Purchased from Ubuntu One. The downloaded tracks are also synced with your UbuntuOne account. This means that you’ll be able to access your tracks from any where on the web. The default UbuntuOne account comes with 2 GB free storage, however, you can also purchase additional space if you need it.   All the music is in mp3 format which is not supported by default in Ubuntu. However, you can get mp3 playback functionality using GStreamer multimedia framework. Conclusion All in all the Ubuntu One music store is a positive move to enhance the user experience and also increase the popularity of Canonical in bringing Ubuntu closer to regular users. This would also provide Canonical to make some revenue in collaboration with 7digital. Ubuntu One Music Store Wiki Similar Articles Productive Geek Tips Install GIMP 2.7.1 on Lucid Lynx using PPAExaile 0.3.0 is a Music Player for UbuntuHow to install Spotify in Ubuntu 9.10 using WineAdding extra Repositories on UbuntuSpeed Up Amarok With Large Music Collections TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool

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  • DocumentCompleted event when the page is fully loaded in WebBrowser form (Windows Forms C#)

    - by Tolga E
    I use the DocumentCompleted but this gets fired multiple times. Now I've seen this example if (e.Url.AbsolutePath != this.webBrowser.Url.AbsolutePath) which is used to confirm that the requested file is completed loading but this gets fired before anything else (like images) on the page is loaded. Thus I'm still not able to tell when a webpage is fully loaded. Is there a way to ensure that the webpage has fully loaded and there's nothing being loaded?

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  • How to smooth an image loaded with FileReference?

    - by Lost_in_code
    Been trying to smooth images loaded with FileReferece with no luck. Below is the code I'm using: fileRef = new FileReference(); fileRef.addEventListener(Event.COMPLETE, fileLoaded); private function fileLoaded(e:Event):void{ var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void{ var bm:Bitmap = Bitmap(e.target.content as Bitmap); bm.smoothing = true; img.load(bm) }); ldr.loadBytes(fileRef.data); } <custom:SWFLoaderAdvanced id="img"/> bm.smoothing should've smoothened the loaded image, but for some reason it doesn't. Am I missing something here? Note: SWFLoaderAdvanced automatically smoothens any image that's loaded inside it. It works perfectly with loaded images other than the ones loaded with FileReference.

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  • Codeigniter: Check where model is loaded from?

    - by qwerty
    I'm having the strangest thing ever right now. I "disabled" a model because i don't need to access it ever again. I did so by echoing out an error string in the __construct() and right after that die(). That way i would notice if i ever loaded the model, even by mistake, which should never happen. Alright? The problem is, the model is not loaded ANYWHERE in the entire project, but it still gets loaded for some reason. It's not auto loaded, that's for sure. Is it possible to track down where a model is loaded? Like which line it happens etc?

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  • Ubuntu Software Center starts, then crashes before fully loaded [closed]

    - by Nathan Weisser
    Possible Duplicate: Software center not opening I am brand new to Linux and Ubuntu, and I couldn't install GIMP without the software center. I looked up earlier how to fix it, and it said to fix my sources list, and I did, but now i get a new error in the terminal. 2012-08-14 15:29:08,941 - softwarecenter.ui.gtk3.app - INFO - setting up proxy 'None' 2012-08-14 15:29:08,954 - softwarecenter.db.database - INFO - open() database: path=None use_axi=True use_agent=True 2012-08-14 15:29:09,407 - softwarecenter.ui.gtk3.app - INFO - building local database 2012-08-14 15:29:09,408 - softwarecenter.db.pkginfo_impl.aptcache - INFO - aptcache.open() 2012-08-14 15:29:17,308 - softwarecenter.db.update - WARNING - Problem creating rebuild path '/var/cache/software-center/xapian_rb'. 2012-08-14 15:29:17,309 - softwarecenter.db.update - WARNING - Please check you have the relevant permissions. 2012-08-14 15:29:17,309 - softwarecenter.db.database - INFO - open() database: path=None use_axi=True use_agent=True 2012-08-14 15:29:18,039 - softwarecenter.backend.reviews - WARNING - Could not get usefulness from server, no username in config file 2012-08-14 15:29:18,431 - softwarecenter.ui.gtk3.app - INFO - show_available_packages: search_text is '', app is None. 2012-08-14 15:29:19,153 - softwarecenter.db.pkginfo_impl.aptcache - INFO - aptcache.open() Traceback (most recent call last): File "/usr/bin/software-center", line 176, in <module> app.run(args) File "/usr/share/software-center/softwarecenter/ui/gtk3/app.py", line 1422, in run self.show_available_packages(args) File "/usr/share/software-center/softwarecenter/ui/gtk3/app.py", line 1352, in show_available_packages self.view_manager.set_active_view(ViewPages.AVAILABLE) File "/usr/share/software-center/softwarecenter/ui/gtk3/session/viewmanager.py", line 154, in set_active_view view_widget.init_view() File "/usr/share/software-center/softwarecenter/ui/gtk3/panes/availablepane.py", line 136, in init_view SoftwarePane.init_view(self) File "/usr/share/software-center/softwarecenter/ui/gtk3/panes/softwarepane.py", line 215, in init_view self.icons, self.show_ratings) File "/usr/share/software-center/softwarecenter/ui/gtk3/views/appview.py", line 69, in __init__ self.helper = AppPropertiesHelper(db, cache, icons) File "/usr/share/software-center/softwarecenter/ui/gtk3/models/appstore2.py", line 109, in __init__ softwarecenter.paths.APP_INSTALL_PATH) File "/usr/share/software-center/softwarecenter/db/categories.py", line 255, in parse_applications_menu category = self._parse_menu_tag(child) File "/usr/share/software-center/softwarecenter/db/categories.py", line 444, in _parse_menu_tag query = self._parse_include_tag(element) File "/usr/share/software-center/softwarecenter/db/categories.py", line 402, in _parse_include_tag xapian.Query.OP_AND) File "/usr/share/software-center/softwarecenter/db/categories.py", line 341, in _parse_and_or_not_tag operator_elem, xapian.Query(), xapian.Query.OP_OR) File "/usr/share/software-center/softwarecenter/db/categories.py", line 385, in _parse_and_or_not_tag q = self.db.xapian_parser.parse_query(s, File "/usr/share/software-center/softwarecenter/db/database.py", line 174, in xapian_parser xapian_parser = self._get_new_xapian_parser() File "/usr/share/software-center/softwarecenter/db/database.py", line 200, in _get_new_xapian_parser xapian_parser.set_database(self.xapiandb) File "/usr/share/software-center/softwarecenter/db/database.py", line 166, in xapiandb self._db_per_thread[thread_name] = self._get_new_xapiandb() File "/usr/share/software-center/softwarecenter/db/database.py", line 179, in _get_new_xapiandb xapiandb = xapian.Database(self._db_pathname) File "/usr/lib/python2.7/dist-packages/xapian/__init__.py", line 3666, in __init__ _xapian.Database_swiginit(self,_xapian.new_Database(*args)) xapian.DatabaseOpeningError: Couldn't detect type of database I'm not sure how to fix the errors, and I couldn't find a topic on them anywhere. Be nice, because I am a two-day old Linux user :/ Tell me if you need my Sources list

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  • OBJ model loaded in LWJGL has a black area with no texture

    - by gambiting
    I have a problem with loading an .obj file in LWJGL and its textures. The object is a tree(it's a paid model from TurboSquid, so I can't post it here,but here's the link if you want to see how it should look like): http://www.turbosquid.com/FullPreview/Index.cfm/ID/701294 I wrote a custom OBJ loader using the LWJGL tutorial from their wiki. It looks like this: public class OBJLoader { public static Model loadModel(File f) throws FileNotFoundException, IOException { BufferedReader reader = new BufferedReader(new FileReader(f)); Model m = new Model(); String line; Texture currentTexture = null; while((line=reader.readLine()) != null) { if(line.startsWith("v ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.verticies.add(new Vector3f(x,y,z)); }else if(line.startsWith("vn ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.normals.add(new Vector3f(x,y,z)); }else if(line.startsWith("vt ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); m.texVerticies.add(new Vector2f(x,y)); }else if(line.startsWith("f ")) { Vector3f vertexIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[0]), Float.valueOf(line.split(" ")[2].split("/")[0]), Float.valueOf(line.split(" ")[3].split("/")[0])); Vector3f textureIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[1]), Float.valueOf(line.split(" ")[2].split("/")[1]), Float.valueOf(line.split(" ")[3].split("/")[1])); Vector3f normalIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[2]), Float.valueOf(line.split(" ")[2].split("/")[2]), Float.valueOf(line.split(" ")[3].split("/")[2])); m.faces.add(new Face(vertexIndicies,textureIndicies,normalIndicies,currentTexture.getTextureID())); }else if(line.startsWith("g ")) { if(line.length()>2) { String name = line.split(" ")[1]; currentTexture = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/" + name + ".png")); System.out.println(currentTexture.getTextureID()); } } } reader.close(); System.out.println(m.verticies.size() + " verticies"); System.out.println(m.normals.size() + " normals"); System.out.println(m.texVerticies.size() + " texture coordinates"); System.out.println(m.faces.size() + " faces"); return m; } } Then I create a display list for my model using this code: objectDisplayList = GL11.glGenLists(1); GL11.glNewList(objectDisplayList, GL11.GL_COMPILE); Model m = null; try { m = OBJLoader.loadModel(new File("res/untitled4.obj")); } catch (Exception e1) { e1.printStackTrace(); } int currentTexture=0; for(Face face: m.faces) { if(face.texture!=currentTexture) { currentTexture = face.texture; GL11.glBindTexture(GL11.GL_TEXTURE_2D, currentTexture); } GL11.glColor3f(1f, 1f, 1f); GL11.glBegin(GL11.GL_TRIANGLES); Vector3f n1 = m.normals.get((int) face.normal.x - 1); GL11.glNormal3f(n1.x, n1.y, n1.z); Vector2f t1 = m.texVerticies.get((int) face.textures.x -1); GL11.glTexCoord2f(t1.x, t1.y); Vector3f v1 = m.verticies.get((int) face.vertex.x - 1); GL11.glVertex3f(v1.x, v1.y, v1.z); Vector3f n2 = m.normals.get((int) face.normal.y - 1); GL11.glNormal3f(n2.x, n2.y, n2.z); Vector2f t2 = m.texVerticies.get((int) face.textures.y -1); GL11.glTexCoord2f(t2.x, t2.y); Vector3f v2 = m.verticies.get((int) face.vertex.y - 1); GL11.glVertex3f(v2.x, v2.y, v2.z); Vector3f n3 = m.normals.get((int) face.normal.z - 1); GL11.glNormal3f(n3.x, n3.y, n3.z); Vector2f t3 = m.texVerticies.get((int) face.textures.z -1); GL11.glTexCoord2f(t3.x, t3.y); Vector3f v3 = m.verticies.get((int) face.vertex.z - 1); GL11.glVertex3f(v3.x, v3.y, v3.z); GL11.glEnd(); } GL11.glEndList(); The currentTexture is an int - it contains the ID of the currently used texture. So my model looks absolutely fine without textures: (sorry I cannot post hyperlinks since I am a new user) i.imgur.com/VtoK0.png But look what happens if I enable GL_TEXTURE_2D: i.imgur.com/z8Kli.png i.imgur.com/5e9nn.png i.imgur.com/FAHM9.png As you can see an entire side of the tree appears to be missing - and it's not transparent, since it's not in the colour of the background - it's rendered black. It's not a problem with the model - if I load it using Kanji's OBJ loader it works fine(but the thing is,that I need to write my own OBJ loader) i.imgur.com/YDATo.png this is my OpenGL init section: //init display try { Display.setDisplayMode(new DisplayMode(Support.SCREEN_WIDTH, Support.SCREEN_HEIGHT)); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glLoadIdentity(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glClearColor(1.0f, 0.0f, 0.0f, 1.0f); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LESS); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_NORMALIZE); GL11.glMatrixMode(GL11.GL_PROJECTION); GLU.gluPerspective (90.0f,800f/600f, 1f, 500.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glCullFace(GL11.GL_BACK); //enable lighting GL11.glEnable(GL11.GL_LIGHTING); ByteBuffer temp = ByteBuffer.allocateDirect(16); temp.order(ByteOrder.nativeOrder()); GL11.glMaterial(GL11.GL_FRONT, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse).flip()); GL11.glMaterialf(GL11.GL_FRONT, GL11.GL_SHININESS,(int)material_shinyness); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); // Setup The Diffuse Light GL11.glLight(GL11.GL_LIGHT2, GL11.GL_POSITION,(FloatBuffer)temp.asFloatBuffer().put(lightPosition2).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_AMBIENT,(FloatBuffer)temp.asFloatBuffer().put(lightAmbient).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_SPECULAR,(FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_CONSTANT_ATTENUATION, 0.1f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_LINEAR_ATTENUATION, 0.0f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_QUADRATIC_ATTENUATION, 0.0f); GL11.glEnable(GL11.GL_LIGHT2); Could somebody please help me?

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  • How to ensure images all loaded before I reference in my HTML canvas [closed]

    - by mark stephens
    I want to draw some images in on a HTML canvas with context.drawImage(Im1 ,205,18,184,38); In order to make sure it loads I need to put in code like this but then I cannot draw things with it var Im1 = new Image(); Im1.src="rechnung11014page1/img/1/Im1.png"; Im1.onload = function() { context.drawImage(Im1 ,205,18,184,38); } Is there a way to load all the images and then execute a block of code using several images?

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  • Canon Mx772 printer recognized, drivers loaded...but all print jobs "Held"

    - by user212169
    BRAND NEW to Ubuntu but loving it so far. I have a Canon MX772 wireless printing running on my network and am able to print fine from a PC and Mac. Using the printers IP, Ubuntu was able to find it and I accepted all of the "recommended" items (it found a Canon MX770 driver). Everything seems to load fine...but the test page does not print, nor does any print commands make it to the printer. If I open the print dialogue jobs are shown as "held" and when I look at the jobs attributes, I see "Job printer state message=cannot specify model number" and then a few lines down "job state reasons=aborted by system". If I try to "resume" it immediately goes back to "held". I can successfully ping the IP of the printer. Would be very appreciative of other ideas...printing is the last check in the box before I am all set up. Thanks!

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  • USB drives not recognized all of a sudden (usb_storage not loaded lsmod does not report usb_storage)

    - by Siddharth
    I have tried most of the advice on askubuntu and other sites, usb_storage enable to fdisk -l. But I am unable to find steps to get it working again. sudo lsusb results Bus.... skipped 4 lines Bus 004 Device 002: ID 413c:3012 Dell Computer Corp. Optical Wheel Mouse Bus 005 Device 002: ID 413c:2105 Dell Computer Corp. Model L100 Keyboard Bus 001 Device 005: ID 8564:1000 sudo dmseg | tail reports [ 69.567948] usb 1-4: USB disconnect, device number 4 [ 74.084041] usb 1-6: new high-speed USB device number 5 using ehci_hcd [ 74.240484] Initializing USB Mass Storage driver... [ 74.256033] scsi5 : usb-storage 1-6:1.0 [ 74.256145] usbcore: registered new interface driver usb-storage [ 74.256147] USB Mass Storage support registered. [ 74.257290] usbcore: deregistering interface driver usb-storage fdisk -l reports Device Boot Start End Blocks Id System /dev/sda1 * 2048 972656639 486327296 83 Linux /dev/sda2 972658686 976771071 2056193 5 Extended /dev/sda5 972658688 976771071 2056192 82 Linux swap / Solaris I think I need steps to install and get usb_storage module working. Edit : I tried sudo modprobe -v usb-storage reports sudo modprobe -v usb-storage insmod /lib/modules/3.2.0-48-generic-pae/kernel/drivers/usb/storage/usb-storage.ko Edit : jsiddharth@siddharth-desktop:~$ sudo udevadm monitor --udev monitor will print the received events for: UDEV - the event which udev sends out after rule processing UDEV [4757.144372] add /module/usb_storage (module) UDEV [4757.146558] remove /module/usb_storage (module) UDEV [4757.148707] add /devices/pci0000:00/0000:00:1d.7/usb1/1-6 (usb) UDEV [4757.149699] add /bus/usb/drivers/usb-storage (drivers) UDEV [4757.151214] remove /bus/usb/drivers/usb-storage (drivers) UDEV [4757.156873] add /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0 (usb) UDEV [4757.160903] add /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0/host9 (scsi) UDEV [4757.164672] add /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0/host9/scsi_host/host9 (scsi_host) UDEV [4757.165163] remove /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0/host9/scsi_host/host9 (scsi_host) UDEV [4757.165440] remove /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0/host9 (scsi) Narrowing down more : Seems like I need usb_storage to load as a module jsiddharth@siddharth-desktop:~$ lsmod | grep usb usbserial 37201 0 usbhid 41937 0 hid 77428 1 usbhid Still no usb driver mounted. Nor does a device show up in /dev. Any step by step process to debug and fix this will be really helpful.

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  • Make my website dynamically loaded data available to Facebook Open Graph Object Scrapper

    - by fvaliquette
    Here is the design of my web site: The user enter myWebsite.com/a/1 .htaccess rules redirect to myWebsite.com/b Now the JavaScript ExtJS library is loading. Extracting the value from the URL (in this case it is “1”) Loading ./xml/1.xml From 1.xml setting the Open Graph data (Title, type, image, etc) Loading data that will be shown to the user from 1.xml into the website. My question is: How can I make the Open Graph data available to Facebook? Facebook do not to load my ExtJS JavaScript Library before extracting the Open Graph Object values from the HTML. Is there an easy solution to this problem? The only solutions I found is to make statics web pages or dynamically pages rendered on the server side but I would like to avoid these since my web page implementation is already finished and I would like to avoid re working on it.

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  • Loaded OBJ Model Will Not Display in OpenGL / C++ Project

    - by Drake Summers
    I have been experimenting with new effects in game development. The programs I have written have been using generic shapes for the visuals. I wanted to test the effects on something a bit more complex, and wrote a resource loader for Wavefront OBJ files. I started with a simple cube in blender, exported it to an OBJ file with just vertices and triangulated faces, and used it to test the resource loader. I could not get the mesh to show up in my application. The loader never gave me any errors, so I wrote a snippet to loop through my vertex and index arrays that were returned from the loader. The data is exactly the way it is supposed to be. So I simplified the OBJ file by editing it directly to just show a front facing square. Still, nothing is displayed in the application. And don't worry, I did check to make sure that I decreased the value of each index by one while importing the OBJ. - BEGIN EDIT I also tested using glDrawArrays(GL_TRIANGLES, 0, 3 ); to draw the first triangle and it worked! So the issue could be in the binding of the VBO/IBO items. END EDIT - INDEX/VERTEX ARRAY OUTPUT: GLOBALS AND INITIALIZATION FUNCTION: GLuint program; GLint attrib_coord3d; std::vector<GLfloat> vertices; std::vector<GLushort> indices; GLuint vertexbuffer, indexbuffer; GLint uniform_mvp; int initialize() { if (loadModel("test.obj", vertices, indices)) { GLfloat myverts[vertices.size()]; copy(vertices.begin(), vertices.end(), myverts); GLushort myinds[indices.size()]; copy(indices.begin(), indices.end(), myinds); glGenBuffers(1, &vertexbuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(myverts), myverts, GL_STATIC_DRAW); glGenBuffers(1, &indexbuffer); glBindBuffer(GL_ARRAY_BUFFER, indexbuffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(myinds), myinds, GL_STATIC_DRAW); // OUTPUT DATA FROM NEW ARRAYS TO CONSOLE // ERROR HANDLING OMITTED FOR BREVITY } GLint link_result = GL_FALSE; GLuint vert_shader, frag_shader; if ((vert_shader = create_shader("tri.v.glsl", GL_VERTEX_SHADER)) == 0) return 0; if ((frag_shader = create_shader("tri.f.glsl", GL_FRAGMENT_SHADER)) == 0) return 0; program = glCreateProgram(); glAttachShader(program, vert_shader); glAttachShader(program, frag_shader); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &link_result); // ERROR HANDLING OMITTED FOR BREVITY const char* attrib_name; attrib_name = "coord3d"; attrib_coord3d = glGetAttribLocation(program, attrib_name); // ERROR HANDLING OMITTED FOR BREVITY const char* uniform_name; uniform_name = "mvp"; uniform_mvp = glGetUniformLocation(program, uniform_name); // ERROR HANDLING OMITTED FOR BREVITY return 1; } RENDERING FUNCTION: glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0, 0.0, -4.0)); glm::mat4 view = glm::lookAt(glm::vec3(0.0, 0.0, 4.0), glm::vec3(0.0, 0.0, 3.0), glm::vec3(0.0, 1.0, 0.0)); glm::mat4 projection = glm::perspective(45.0f, 1.0f*(screen_width/screen_height), 0.1f, 10.0f); glm::mat4 mvp = projection * view * model; int size; glUseProgram(program); glUniformMatrix4fv(uniform_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableVertexAttribArray(attrib_coord3d); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glVertexAttribPointer(attrib_coord3d, 3, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexbuffer); glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); glDrawElements(GL_TRIANGLES, size/sizeof(GLushort), GL_UNSIGNED_SHORT, 0); glDisableVertexAttribArray(attrib_coord3d); VERTEX SHADER: attribute vec3 coord3d; uniform mat4 mvp; void main(void) { gl_Position = mvp * vec4(coord3d, 1.0); } FRAGMENT SHADER: void main(void) { gl_FragColor[0] = 0.0; gl_FragColor[1] = 0.0; gl_FragColor[2] = 1.0; gl_FragColor[3] = 1.0; } OBJ RESOURCE LOADER: bool loadModel(const char * path, std::vector<GLfloat> &out_vertices, std::vector<GLushort> &out_indices) { std::vector<GLfloat> temp_vertices; std::vector<GLushort> vertexIndices; FILE * file = fopen(path, "r"); // ERROR HANDLING OMITTED FOR BREVITY while(1) { char lineHeader[128]; int res = fscanf(file, "%s", lineHeader); if (res == EOF) { break; } if (strcmp(lineHeader, "v") == 0) { float _x, _y, _z; fscanf(file, "%f %f %f\n", &_x, &_y, &_z ); out_vertices.push_back(_x); out_vertices.push_back(_y); out_vertices.push_back(_z); } else if (strcmp(lineHeader, "f") == 0) { unsigned int vertexIndex[3]; int matches = fscanf(file, "%d %d %d\n", &vertexIndex[0], &vertexIndex[1], &vertexIndex[2]); out_indices.push_back(vertexIndex[0] - 1); out_indices.push_back(vertexIndex[1] - 1); out_indices.push_back(vertexIndex[2] - 1); } else { ... } } // ERROR HANDLING OMITTED FOR BREVITY return true; } I can edit the question to provide any further info you may need. I attempted to provide everything of relevance and omit what may have been unnecessary. I'm hoping this isn't some really poor mistake, because I have been at this for a few days now. If anyone has any suggestions or advice on the matter, I look forward to hearing it. As a final note: I added some arrays into the code with manually entered data, and was able to display meshes by using those arrays instead of the generated ones. I do not understand!

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  • Image loaded from TGA texture isn't displayed correctly

    - by Ramy Al Zuhouri
    I have a TGA texture containing this image: The texture is 256x256. So I'm trying to load it and map it to a cube: #import <OpenGL/OpenGL.h> #import <GLUT/GLUT.h> #import <stdlib.h> #import <stdio.h> #import <assert.h> GLuint width=640, height=480; GLuint texture; const char* const filename= "/Users/ramy/Documents/C/OpenGL/Test/Test/texture.tga"; void init() { // Initialization glEnable(GL_DEPTH_TEST); glViewport(-500, -500, 1000, 1000); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45, width/(float)height, 1, 1000); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0, 0, -100, 0, 0, 0, 0, 1, 0); // Texture char bitmap[256][256][3]; FILE* fp=fopen(filename, "r"); assert(fp); assert(fread(bitmap, 3*sizeof(char), 256*256, fp) == 256*256); fclose(fp); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmap); } void display() { glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture); glColor3ub(255, 255, 255); glBegin(GL_QUADS); glVertex3f(0, 0, 0); glTexCoord2f(0.0, 0.0); glVertex3f(40, 0, 0); glTexCoord2f(0.0, 1.0); glVertex3f(40, 40, 0); glTexCoord2f(1.0, 1.0); glVertex3f(0, 40, 0); glTexCoord2f(1.0, 0.0); glEnd(); glDisable(GL_TEXTURE_2D); glutSwapBuffers(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); glutInitWindowPosition(100, 100); glutInitWindowSize(width, height); glutCreateWindow(argv[0]); glutDisplayFunc(display); init(); glutMainLoop(); return 0; } But this is what I get when the window loads: So just half of the image is correctly displayed, and also with different colors.Then if I resize the window I get this: Magically the image seems to fix itself, even if the colors are wrong.Why?

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  • SQLAuthority News Interesting Whitepaper We Loaded 1TB in 30 Minutes with SSIS, and So Can You

    In February 2008, Microsoft announced a record-breaking data load using Microsoft SQL Server Integration Services (SSIS): 1 TB of data in less than 30 minutes. That data load, using SQL Server Integration Services, was 30% faster than the previous best time using a commercial ETL tool. This paper outlines what it took: the software, hardware, [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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