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  • Should I demand unit-testing from programmers?

    - by Morten
    I work at a place, where we buy a lot of IT-projects. We are currently producing a standard for systems-requirements for the requisition of future projects. In that process, We are discussing whether or not we can demand automated unit testing from our suppliers. I firmly believe, that proper automated unit-testing is the only way to document the quality and stability of the code. Everyone else seems to think that unit-testing is an optional method that concerns the supplier alone. Thus, we will make no demands of automated unit-testing, continous testing, coverage-reports, inspections of unit-tests or any of the kind. I find this policy extremely frustrating. Am I totally out of line here? Please provide me with arguments for any of the oppinions.

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  • Do you enjoy 'Unit testing' ? [closed]

    - by jibin
    Possible Duplicate: How have you made unit testing more enjoyable ? i mean we all are developers & we love coding.I love learning new stuff(languages, frameworks, even new domains like mobile/Tablet development). But Testing ? As a newbie to the corporate environment,I just can't digest it.(We follow 'write-then-manually-test pattern').is it unit testing ?.Usually a single developer handles a module(From design to code & unit testing).So is it practical ? Somebody tell me how to make unit testing fun ? Or just How to do it properly?Do we try all possibilities manually.Say unit test for a webpage with lot of 'javascript validations'. PS:projects are all web applications.

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  • Can unit tests verify software requirements?

    - by Peter Smith
    I have often heard unit tests help programmers build confidence in their software. But is it enough for verifying that software requirements are met? I am losing confidence that software is working just because the unit tests pass. We have experienced some failures in production deployment due to an untested\unverified execution path. These failures are sometimes quite large, impact business operations and often requires an immediate fix. The failure is very rarely traced back to a failing unit test. We have large unit test bodies that have reasonable line coverage but almost all of these focus on individual classes and not on their interactions. Manual testing seems to be ineffective because the software being worked on is typically large with many execution paths and many integration points with other software. It is very painful to manually test all of the functionality and it never seems to flush out all the bugs. Are we doing unit testing wrong when it seems we still are failing to verify the software correctly before deployment? Or do most shops have another layer of automated testing in addition to unit tests?

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  • Unit Testing And Starting MongoDb Server

    - by azamsharp
    I am running some unit test that persist documents into the MongoDb database. For this unit test to succeed the MongoDb server must be started. I perform this by using Process.Start("mongod.exe"). It works but sometimes it takes time to start and before it even starts the unit test tries to run and FAILS. Unit test fails and complains that the mongodb server is not running. What to do in such situation?

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  • Development processes, the use of version control, and unit-testing

    - by ct01
    Preface I've worked at quite a few "flat" organizations in my time. Most of the version control policy/process has been "only commit after it's been tested". We were constantly committing at each place to "trunk" (cvs/svn). The same was true with unit-testing - it's always been a "we need to do this" mentality but it never really materializes in a substantive form b/c there is no institutional knowledge base to do it - no mentorship. Version Control The emphasis for version control management at one place was a very strict protocol for commit messages (format & content). The other places let employees just do "whatever". The branching, tagging, committing, rolling back, and merging aspect of things was always ill defined and almost never used. This sort of seems to leave the version control system in the position of being a fancy file-storage mechanism with a meta-data component that never really gets accessed/utilized. (The same was true for unit testing and committing code to the source tree) Unit tests It seems there's a prevailing "we must/should do this" mentality in most places I've worked. As a policy or standard operating procedure it never gets implemented because there seems to be a very ill-defined understanding about what that means, what is going to be tested, and how to do it. Summary It seems most places I've been to think version control and unit testing is "important" b/c the trendy trade journals say it is but, if there's very little mentorship to use these tools or any real business policies, then the full power of version control/unit testing is never really expressed. So grunts, like myself, never really have a complete understanding of the point beyond that "it's a good thing" and "we should do it". Question I was wondering if there are blogs, books, white-papers, or online journals about what one could call the business process or "standard operating procedures" or uses cases for version control and unit testing? I want to know more than the trade journals tell me and get serious about doing these things. PS: @Henrik Hansen had a great comment about the lack of definition for the question. I'm not interested in a specific unit-testing/versioning product or methodology (like, XP) - my interest is more about work-flow at the individual team/developer level than evangelism. This is more-or-less a by product of the management situation I've operated under more than a lack of reading software engineering books or magazines about development processes. A lot of what I've seen/read is more marketing oriented material than any specifically enumerated description of "well, this is how our shop operates".

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  • Logic / Render phases with a single thread

    - by DevilWithin
    The question I have may generate different opinions from different developers, but I'd still like to have an answer on this. Its all about the updating and rendering steps of the game loop, and their use under multi and single threaded environments. Currently, there is one thread running, which takes care of sequentially executing events , logic and rendering. Sometimes, the logic part may wish to change the game state to something else, and in between do some loading of files. The result is that the game hangs completely while loading, and then proceeds to normal rendering of the new state. To go around this, i could make another thread, do the loading there while the main thread renders a smooth loading animation, and then proceed normally. The real question is about if i don't create another thread. I could refresh the screen from the logic thread, and provide some basic loading screen, which could be not so smoothly updated while the files load. In fact, this approach is not loved by a lot of developers, as it scrambles render code in the logic step, which may cause problems of different sorts.. Hope its clear!

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  • Describe business logic with diagrams

    - by Nikos M.
    I am currently developing a web application for my thesis.I was asked by my professor to make diagrams to describe the business logic. Since I don't have a prior experience, I am pretty confused with all the terminology. I managed to clarify,I think, what business rules and business logic are, but I can't find out how you describe the business logic. Is it something particular or is it something more general? Do I need to learn UML? Does the fact that I use MVC affects the way I'll describe it?

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  • Are there any language agnostic unit testing frameworks?

    - by Bringer128
    I have always been skeptical of rewriting working code - porting code is no exception to this. However, with the advent of TDD and automated testing it is much more reasonable to rewrite and refactor code. Does anyone know if there is a TDD tool that can be used for porting old code? Ideally you could do the following: Write up language agnostic unit tests for the old code that pass (or fail if you find bugs!). Run unit tests on your other code base that fail. Write code in your new language that passes the tests without looking at the old code. The alternative would be to split step 1 into "Write up unit tests in language 1" and "Port unit tests to language 2", which significantly increases effort required and is difficult to justify if the old code base is going to stop being maintained after the port (that is, you don't get the benefit of continuous integration on this code base). EDIT: It's worth noting this question on StackOverflow.

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  • Advancing Code Review and Unit Testing Practice

    - by Graviton
    As a team lead managing a group of developers with no experience ( and see no need) in code review and unit testing, how can you advance code review and unit testing practice? How are you going to create a way so that code review and unit testing to naturally fit into the developer's flow? One of the resistance of these two areas is that "we are always tight on dateline, so no time for code review and unit testing". Another resistance for code review is that we currently don't know how to do it. Should we review the code upon every check-in, or review the code at a specified date?

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  • Should adapters or wrappers be unit tested?

    - by m3th0dman
    Suppose that I have a class that implements some logic: public MyLogicImpl implements MyLogic { public void myLogicMethod() { //my logic here } } and somewhere else a test class: public MyLogicImplTest { @Test public void testMyLogicMethod() { /test my logic } } I also have: @WebService public MyWebServices class { @Inject private MyLogic myLogic; @WebMethod public void myLogicWebMethod() { myLogic.myLogicMethod(); } } Should there be a test unit for myLogicWebMethod or should the testing for it be handled in integration testing.

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  • Isolated Unit Tests and Fine Grained Failures

    - by Winston Ewert
    One of the reasons often given to write unit tests which mock out all dependencies and are thus completely isolated is to ensure that when a bug exists, only the unit tests for that bug will fail. (Obviously, an integration tests may fail as well). That way you can readily determine where the bug is. But I don't understand why this is a useful property. If my code were undergoing spontaneous failures, I could see why its useful to readily identify the failure point. But if I have a failing test its either because I just wrote the test or because I just modified the code under test. In either case, I already know which unit contains a bug. What is the useful in ensuring that a test only fails due to bugs in the unit under test? I don't see how it gives me any more precision in identifying the bug than I already had.

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  • unit testing on ARM

    - by NomadAlien
    We are developing application level code that runs on an ARM processor. The BSP (low level code) is being delivered by a 3d party so our code sits just on top of this abstraction layer (code is written in c++). To do unit testing, I assume we will have to mock/stub out the BSP library(essentially abstracting out the HW), but what I'm not sure of is if I write/run the unit test on my pc, do I compile it with for example GCC? Normally we use Realview compiler to compile our code for the ARM. Can I assume that if I compile and run the code with x86 compiler and the unit tests pass that it will also pass when compiled with RealView compiler? I'm not sure how much difference the compiler makes and if you can trust that if the x86 compiled code pass the unit tests that you can also be confident that the Realview compiled code is ok.

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  • Scenario to illustrate how unit testing leads to better design

    - by Cocowalla
    For an internal training session, I'm trying to come up with a simple scenario that illustrates how unit testing leads to better design, by forcing you to think about things like coupling before you start coding. The idea is that I get the participants to code something first, without considering unit testing, then we do it again, but considering unit testing. Hopefully the code produced second time round should be more decoupled and maintainable. I'm struggling to come up with a scenario that can be coded quickly, yet can still demonstrate how unit testing can lead to better overall design.

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  • DRY, string, and unit testing

    - by Rodrigue
    I have a recurring question when writing unit tests for code that involves constant string values. Let's take an example of a method/function that does some processing and returns a string containing a pre-defined constant. In python, that would be something like: STRING_TEMPLATE = "/some/constant/string/with/%s/that/needs/interpolation/" def process(some_param): # We do some meaningful work that gives us a value result = _some_meaningful_action() return STRING_TEMPLATE % result If I want to unit test process, one of my tests will check the return value. This is where I wonder what the best solution is. In my unit test, I can: apply DRY and use the already defined constant repeat myself and rewrite the entire string def test_foo_should_return_correct_url(): string_result = process() # Applying DRY and using the already defined constant assert STRING_TEMPLATE % "1234" == string_result # Repeating myself, repeating myself assert "/some/constant/string/with/1234/that/needs/interpolation/" == url The advantage I see in the former is that my test will break if I put the wrong string value in my constant. The inconvenient is that I may be rewriting the same string over and over again across different unit tests.

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  • Unit Testing Error - The unit test adapter failed to connect to the data source or to read the data

    - by michael.lukatchik
    I'm using VSTS 2K8 and I've set up a Unit Test Project. In it, I have a test class with a method that does a simple assertion. I'm using an Excel 2007 spreadsheet as my data source. My test method looks like this: [DataSource("System.Data.Odbc", "Dsn=Excel Files;dbq=|DataDirectory|\\MyTestData.xlsx;defaultdir=C:\\TestData;driverid=1046;maxbuffersize=2048;pagetimeout=5", "Sheet1", DataAccessMethod.Sequential)] [DeploymentItem("MyTestData.xlsx")] [TestMethod()] public void State_Value_Is_Set() { string expected = "MD"; string actual = TestContext.DataRow["State"] as string; Assert.AreEqual(expected, actual); } As indicated in the method decoration attributes, my Excel spreadsheet is on my local C:/ Drive. In it, the sheet where all of my data is located is named "Sheet1". I've copied the Excel spreadsheet into my project and I've set its Build Action = "Content" and I've set its Copy to Output Directory = "Copy if Newer". When trying to run this simple unit test, I receive the following error: The unit test adapter failed to connect to the data source or to read the data. For more information on troubleshooting this error, see "Troubleshooting Data-Driven Unit Tests" (http://go.microsoft.com/fwlink/?LinkId=62412) in the MSDN Library. Error details: ERROR [42S02] [Microsoft][ODBC Excel Driver] The Microsoft Office Access database engine could not find the object 'Sheet1'. Make sure the object exists and that you spell its name and the path name correctly. I've verified that the sheet name is spelled correctly (i.e. Sheet1) and I've verified that my data sources are set correctly. Web searches haven't turned up much at all. And I'm totally stumped. All help or input is appreciated!!!!

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  • How to use the unit of work and repository patterns in a service oriented enviroment

    - by A. Karimi
    I've created an application framework using the unit of work and repository patterns for it's data layer. Data consumer layers such as presentation depend on the data layer design. For example a CRUD abstract form has a dependency to a repository (IRepository). This architecture works like a charm in client/server environments (Ex. a WPF application and a SQL Server). But I'm looking for a good pattern to change or reuse this architecture for a service oriented environment. Of course I have some ideas: Idea 1: The "Adapter" design pattern Keep the current architecture and create a new unit of work and repository implementation which can work with a service instead of the ORM. Data layer consumers are loosely coupled to the data layer so it's possible but the problem is about the unit of work; I have to create a context which tracks the objects state at the client side and sends the changes to the server side on calling the "Commit" (Something that I think the RIA has done for Silverlight). Here the diagram: ----------- CLIENT----------- | ------------------ SERVER ---------------------- [ UI ] -> [ UoW/Repository ] ---> [ Web Services ] -> [ UoW/Repository ] -> [DB] Idea 2: Add another layer Add another layer (let say "local services" or "data provider"), then put it between the data layer (unit of work and repository) and the data consumer layers (like UI). Then I have to rewrite the consumer classes (CRUD and other classes which are dependent to IRepository) to depend on another interface. And the diagram: ----------------- CLIENT ------------------ | ------------------- SERVER --------------------- [ UI ] -> [ Local Services/Data Provider ] ---> [ Web Services ] -> [ UoW/Repository ] -> [DB] Please note that I have the local services layer on the current architecture but it doesn't expose the data layer functionality. In another word the UI layer can communicate with both of the data and local services layers whereas the local services layer also uses the data layer. | | | | | | | | ---> | Local Services | ---> | | | UI | | | | Data | | | | | | | ----------------------------> | |

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  • Is this method of writing Unit Tests correct?

    - by aspdotnetuser
    I have created a small C# project to help me learn how to write good unit tests. I know that one important rule of unit testing is to test the smallest 'unit' of code possible so that if it fails you know exactly what part of the code needs to fixed. I need help with the following before I continue to implement more unit tests for the project: If I have a Car class, for example, that creates a new Car object which has various attributes that are calculated when its' constructor method is called, would the two following tests be considered as overkill? Should there be one test that tests all calculated attributes of the Car object instead? [Test] public void CarEngineCalculatedValue() { BusinessObjects.Car car= new BusinessObjects.Car(); Assert.GreaterOrEqual(car.Engine, 1); } [Test] public void CarNameCalculatedValue() { BusinessObjects.Car car= new BusinessObjects.Car(); Assert.IsNotNull(car.Name); } Should I have the above two test methods to test these things or should I have one test method that asserts the Car object has first been created and then test these things in the same test method?

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  • Unit testing and Test Driven Development questions

    - by Theomax
    I'm working on an ASP.NET MVC website which performs relatively complex calculations as one of its functions. This functionality was developed some time ago (before I started working on the website) and defects have occurred whereby the calculations are not being calculated properly (basically these calculations are applied to each user which has certain flags on their record etc). Note; these defects have only been observed by users thus far, and not yet investigated in code while debugging. My questions are: Because the existing unit tests all pass and therefore do not indicate that the defects that have been reported exist; does this suggest the original code that was implemented is incorrect? i.e either the requirements were incorrect and were coded accordingly or just not coded as they were supposed to be coded? If I use the TDD approach, would I disgregard the existing unit tests as they don't show there are any problems with the calculations functionality - and I start by making some failing unit tests which test/prove there are these problems occuring, and then add code to make them pass? Note; if it's simply a bug that is occurring that can be found while debugging the code, do the unit tests need to be updated since they are already passing?

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  • About unit testing a function in the zend framework and unit testing in general

    - by sanders
    Hello people, I am diving into the world of unit testing. And i am sort of lost. I learned today that unit testing is testing if a function works. I wanted to test the following function: public function getEventById($id) { return $this->getResource('Event')->getEventById($id); } So i wanted to test this function as follows: public function test_Event_Get_Event_By_Id_Returns_Event_Item() { $p = $this->_model->getEventById(42); $this->assertEquals(42, EventManager_Resource_Event_Item_Interface); $this->assertType('EventManager_Resource_Event_Item_Interface', $p); } But then I got the error: 1) EventTest::test_Event_Get_Event_By_Id_Returns_Event_Item Zend_Db_Table_Exception: No adapter found for EventManager_Resource_Event /home/user/Public/ZendFramework-1.10.1/library/SF/Model/Abstract.php:101 /var/www/nrka2/application/modules/eventManager/models/Event.php:25 But then someone told me that i am currently unit testing and not doing an integration test. So i figured that i have to test the function getEventById on a different way. But I don't understand how. What this function does it just cals a resource and returns the event by id.

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  • Unit test and Code Coverage of Ant build scripts

    - by pablaasmo
    In our development environment We have more and more build scripts for ant to perform the build tasks for several different build jobs. These build scripts sometimes become large and do a lot of things and basically is source code in and of itself. So in a "TDD-world" we should have unit tests and coverage reports for the source code. I found AntUnit and BuildFileTest.java for doing unit tests. But it would also be interesting to know the code coverage of those unit tests. I have been searching google, but have not found anything. Does anyone know of a code coverage tool for Ant build scripts?

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  • How and when to use UNIT testing properly

    - by Zebs
    I am an iOS developer. I have read about unit testing and how it is used to test specific pieces of your code. A very quick example has to do with processing JSON data onto a database. The unit test reads a file from the project bundle and executes the method that is in charge of processing JSON data. But I dont get how this is different from actually running the app and testing with the server. So my question might be a bit general, but I honestly dont understand the proper use of unit testing, or even how it is useful; I hope the experienced programmers that surf around StackOverflow can help me. Any help is very much appreciated!

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  • Is unit testing or test-driven development worthwhile?

    - by Owen Johnson
    My team at work is moving to Scrum and other teams are starting to do test-driven development using unit tests and user acceptance tests. I like the UATs, but I'm not sold on unit testing for test-driven development or test-driven development in general. It seems like writing tests is extra work, gives people a crutch when they write the real code, and might not be effective very often. I understand how unit tests work and how to write them, but can anyone make the case that it's really a good idea and worth the effort and time? Also, is there anything that makes TDD especially good for Scrum?

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  • design pattern for unit testing? [duplicate]

    - by Maddy.Shik
    This question already has an answer here: Unit testing best practices for a unit testing newbie 4 answers I am beginner in developing test cases, and want to follow good patterns for developing test cases rather than following some person or company's specific ideas. Some people don't make test cases and just develop the way their senior have done in their projects. I am facing lot problems like object dependencies (when want to test method which persist A object i have to first persist B object since A is child of B). Please suggest some good books or sites preferably for learning design pattern for unit test cases. Or reference to some good source code or some discussion for Dos and Donts will do wonder. So that i can avoid doing mistakes be learning from experience of others.

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  • Unit testing - getting started

    - by higgenkreuz
    I am just getting started with unit testing but I am not sure if I really understand the point of it all. I read tutorials and books on it all, but I just have two quick questions: I thought the purpose of unit testing is to test code we actually wrote. However, to me it seems that in order to just be able to run the test, we have to alter the original code, at which point we are not really testing the code we wrote but rather the code we wrote for testing. Most of our codes rely on external sources. Upon refactoring our code however, even it would break the original code, our tests still would run just fine, since the external sources are just muck-ups inside our test cases. Doesn't it defeat the purpose of unit testing? Sorry if I sound dumb here, but I thought someone could enlighten me a bit. Thanks in advance.

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