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  • How do I send a PDF in a MemoryStream to the printer in .Net?

    - by Ryan ONeill
    I have a PDF created in memory using iTextSharp and contained in a MemoryStream. I now need to translate that MemoryStream PDF into something the printer understands. I've used Report Server in the past to render the pages to the printer format but I cant use it for this project. Is there a native .Net way of doing this? For example, GhostScript would be OK if it was a .Net assembly but I don't want to bundle any non .Net stuff along with my installer. The PrintDocument class in .Net is great for sending content to the printer but I still need to translate it from a PDF stream into GDI at the page level. Any good hints? Thanks in advance Ryan

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  • Select from table and function

    - by David Oneill
    I have a function that returns a table. The returned table contains (among other things) a store_id. I can get the store_id for a particular transaction_id and city_id as follows: select store_id from table(f_get_store(city_id, transaction_id)); I have another table that contains a list of transactions (which includes transaction_id and city_id). I want a query that returns store_id, city_id, transaction_id for every entry in the transaction table. My first guess was: select f_get_store(city_id, transaction_id), city_id, transaction_id from table; (simplified away the unimportant details) However, this yields an "ORA-00932: inconsistent datatypes" error. How do I need to structure this query? (I'm using Oracle)

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  • How do I pass a parameter from the select list into a function for joining a linq query?

    - by Ryan ONeill
    I have a query that can be summarised in SQL as follows; Select S.StockCode From StockToCheck As S Inner Join GetPOSStock(S.StockCode) As C On S.StockCode = C.StockCode; I'm trying to do the same in Linq but it seems I cannot pass a parameter to the function I am joining on as it has not been parsed by Linq. I imagine it would look like this (vb); Dim x = From S In StockToCheck Join C In GetPOSStock(S) On S Equals C.ProductCode Where the S var is a list of strings. This gives the error 'S' is not declared and points to the S in the function call / join (GetPOSStock). So it does not seem possible to do this in Linq, can anyone confirm? Thanks in advance Ryan

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  • Is there a function similar to Math.Max for Entity Framework?

    - by Ryan ONeill
    I have an entity framework query as follows; From T In Db.MyTable Where (T.Col1 - T.Col2) + T.Col3 - T.Col4 > 0 _ Select T I now need to make sure that the bracketed part '(T.Col1 - T.Col2)' does not go below zero. In .Net, I'd code it as follows (but obviously EF does not like Math.Max). From T In Db.MyTable Where Math.Max(T.Col1 - T.Col2,0) + T.Col3 - T.Col4 > 0 _ Select T Is there an easy way to do this? I am using EF 2.0 (not the latest, just released version). Thanks in advance

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  • Web developement learning env

    - by David Oneill
    I am currently learning Ruby on Rails. I currently do all my development on my laptop. However, I know in all "real world" situations, I will be connecting to a dedicated server that will hold the site. So here is my question: what are the pros and cons of developing on the machine I use vs running the website on a separate server?

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  • How do I tell Entity Framework that a column in a view is nullable?

    - by Ryan ONeill
    I have a view which has an Int column which is nullable (let's call it StackOverflowCount). When generating an EF model from the database, the EF designer does not recognise it as nullable and creates the column as an Int. The issue I have is that on the EF designer I have set the column to Nullable and the following error then kills the compilation; Error 3031: Problem in mapping fragments starting at line 2327: Non-nullable column MyView.StackOverflowCount in table MyView is mapped to a nullable entity property. I can get round this by opening the .edmx file in XML mode and manually editing the SQL column definition, but there is no way to do this using the designer and it gets overwritten the next time I refresh from the model from the DB. Is this 'by design' or an example of something that slipped through into EF 4.0? I'm using .Net 4.0 with EF 4.0 under VS 2010.

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  • spell checker: ignore CamelCaseWords

    - by David Oneill
    Is there a way to get the spell checker to properly check camel cased words? "ThisIsSpelledRightly" would be marked as spelled correctly, but "ThisIsNottSpeledRihgt" would be flagged? I use Xubuntu and firefox. I tried asking this over on superuser, but it got ignored.

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  • vim autopopulate file

    - by David Oneill
    Is it possible to have VIM auto populate a file based on the extension? For example, when I open a new .sh file, I would like VIM to automatically type #!/bin/bash as the first line. (This example simplified down to the essentials)

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  • vim - open file with complete path

    - by David Oneill
    If I have a file that contains a complete path for a file, is there a way to highlight the filename (using visual mode) and open the file? (preferably in a split screen) As I think about it, here is what I would like: if the file name contains a / character, assume it is a full path (IE the 'current directory' is root). Otherwise, use the current folder (IE default behavior) Is this possible?

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  • Manchester UG Presentation Video

    In July I was invited to speak at the UK SQL Server UG event in Manchester.  I spoke about Excel being a good data mining client.  I was a little rushed at the end as Chris Testa-ONeill told me I had only 5 minutes to go when I had only been talking for 10 minutes.  Apparently I have a reputation for running over my time allocation.  At the event we also had a product demo from SQL Sentry around their BI monitoring dashboard solution.  This includes SSIS but the main thrust was SSAS Then came Chris with a look at Analysis Services.  If you have never heard Chris talk then take the opportunity now, he is a top class presenter and I am often found sat at the back of his classes. Here is the video link

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  • Manchester UG Presentation Video

    In July I was invited to speak at the UK SQL Server UG event in Manchester.  I spoke about Excel being a good data mining client.  I was a little rushed at the end as Chris Testa-ONeill told me I had only 5 minutes to go when I had only been talking for 10 minutes.  Apparently I have a reputation for running over my time allocation.  At the event we also had a product demo from SQL Sentry around their BI monitoring dashboard solution.  This includes SSIS but the main thrust was SSAS Then came Chris with a look at Analysis Services.  If you have never heard Chris talk then take the opportunity now, he is a top class presenter and I am often found sat at the back of his classes. Here is the video link

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  • PowerShell Control over Nikon D3000 Camera

    My wife got me a Nikon D3000 camera for Christmas last year, and Im loving it but still trying to wrap my head around some of its features.  For instance, when you plug it into a computer via USB, it doesnt show up as a drive like most cameras Ive used to, but rather it shows up as Computer\D3000.  After a bit of research, Ive learned that this is because it implements the MTP/PTP protocol, and thus doesnt actually let Windows mount the cameras storage as a drive letter.  Nikon describes the use of the MTP and PTP protocols in their cameras here. What Im really trying to do is gain access to the cameras file system via PowerShell.  Ive been using a very handy PowerShell script to pull pictures off of my cameras and organize them into folders by date.  Id love to be able to do the same thing with my Nikon D3000, but so far I havent been able to figure out how to get access to the files in PowerShell.  If you know, Id appreciate any links/tips you can provide.  All I could find is a shareware product called PTPdrive, which Im not prepared to shell out money for (yet).  (and yes you can do much the same thing with Windows 7s Import Pictures and Videos wizard, which is pretty good too) However, in my searching, I did find some really cool stuff you can do with PowerShell and one of these cameras, like actually taking pictures via PowerShell commands.  Credit for this goes to James ONeill and Mark Wilson.  Heres what I was able to do: Taking Pictures via PowerShell with D3000 First, connect your camera, turn it on, and launch PowerShell.  Execute the following commands to see what commands your device supports.  $dialog = New-Object -ComObject "WIA.CommonDialog" $device = $dialog.ShowSelectDevice() $device.Commands You should see something like this: Now, to take a picture, simply point your camera at something and then execute this command: $device.ExecuteCommand("{AF933CAC-ACAD-11D2-A093-00C04F72DC3C}") .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Imagine my surprise when this actually took a picture (with auto-focus): Imagine what you could do with a camera completely under the control of your computer  Time-lapse photography would be pretty simple, for instance, with a very simple loop that takes a picture and then sleeps for a minute (or whatever time period).  Hooked up to a laptop for portability (and an A/C power supply), this would be pretty trivial to implement.  I may have to give it a shot and report back. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Unclaimed user group prizes, Live meeting on Monday, Next weeks UG, SQLRelay and more prizes

    - by Testas
      Hi Everyone Firstly I want to let you know that I finally found the LINQ book prize winners and the list of people at the bottom of this email are owed a LINQ book. This will be given out at next week’s UG meeting Live meeting with Carolyn Chau, Program Manager at Microsoft on Monday! It is very rare that we get the opportunity to have a Live meeting with a Program Manager in Redmond. Carolyn Chau will be presenting PowerView next Monday at 8pm. Live meeting details can be found on http://sqlserverfaq.com/events/388/Live-Meeting-on-SQL-Server-2012-PowerView-with-Carolyn-Chau-Principal-Program-Manager-in-the-Reporting-Services-in-association-with-SQLPASS-SQLServerFAQ-and-SQLBits.aspx Next week’s UG!! We welcome Mark Broadbent to Manchester next week where he will be presenting his session on SQL Server 2012 on Windows Core. We also hand out the unclaimed prizes. Register at http://sqlserverfaq.com/events/369/Thursday-night-meeting-at-BSS-with-Chris-TestaONeill-and-Mark-Broadbent.aspx Chris Webb is in Manchester!!! Chris Webb will be speaking at the Manchester SQL Server UG on 4th July. He will also be running his Real World Cube Design and Performance Tuning with Analysis Services between the 3rd – 5th July. If you want to attend then you can sign up at the link below http://www.technitrain.com/coursedetail.php?c=13&trackingcode=FAQ SQLRelay and a Special Prize and Jamie Thomson comes to Manchester!!!! SQLRelay takes place in Manchester on the 22nd. We have a special guest, after years of asking Jamie Thomson is coming to Manchester. The SSIS Junkie will be gracing us with his presence with a talk on SSIS 2012. Also we have a prize. Know a friend or colleague who would benefit from SQLRelay? Get them to register at www.sqlserverfaq.com and then register for the event http://sqlserverfaq.com/events/373/ALL-DAY-TUESDAY-EVENT-12-hours-of-SQL-Server-2012-at-the-SQLRelay-meeting-at-the-COOP-Manchester.aspx Then send an email to [email protected] with the subject of SQLFriend with the name of your friend. If you are both at the SQLRelay event on the day and your names are pulled out of the hat you will win a PASS 2011 DVD and your friend will win the “Best of PASS DVD 2011” worth  $1000 courtesy of SQLPASS. The draw will take place between 4.30pm – 5pm on the day. SQLBits feedback!!!!! Attended SQLBits? We really need to know your opinion. Please fill out the survey for the days you attended If you attended any of the days at SQLBits please can you all fill out the following survey http://www.sqlbits.com/SQLBitsX If you attended the Thursday Training day then please fill out the following survey: http://www.sqlbits.com/SQLBitsXThursday If you attended the Friday Deep Dives day then please fill out the following survey: http://www.sqlbits.com/SQLBitsXFriday If you attended the Saturday Community day then please fill out the following survey: http://www.sqlbits.com/SQLBitsXSaturday Thanks   Chris and Martin   LINQ BOOK winners Andrew Birds Chris Kennedy Dave Carpenter David Forrester Ian Ringrose James Cullen James Simpson Kevan Riley Kirsty Hunter Martin Bell Martin Croft Michael Docherty Naga Anand Ram Mangipudi Neal Atkinson Nick Colebourn Pavel Nefyodov Ralph Baines Rick Hibbert saad saleh Simon Enion Stan Venn Steve Powell Stuart Quinn

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  • Atmospheric scattering OpenGL 3.3

    - by user1419305
    Im currently trying to convert a shader by Sean O'Neil to version 330 so i can try it out in a application im writing. Im having some issues with deprecated functions, so i replaced them, but im almost completely new to glsl, so i probably did a mistake somewhere. Original shaders can be found here: http://www.gamedev.net/topic/592043-solved-trying-to-use-atmospheric-scattering-oneill-2004-but-get-black-sphere/ My horrible attempt at converting them: Vertex Shader: #version 330 core layout(location = 0) in vec3 vertexPosition_modelspace; //layout(location = 1) in vec2 vertexUV; layout(location = 2) in vec3 vertexNormal_modelspace; uniform vec3 v3CameraPos; uniform vec3 v3LightPos; uniform vec3 v3InvWavelength; uniform float fCameraHeight; uniform float fCameraHeight2; uniform float fOuterRadius; uniform float fOuterRadius2; uniform float fInnerRadius; uniform float fInnerRadius2; uniform float fKrESun; uniform float fKmESun; uniform float fKr4PI; uniform float fKm4PI; uniform float fScale; uniform float fScaleDepth; uniform float fScaleOverScaleDepth; // passing in matrixes for transformations uniform mat4 MVP; uniform mat4 V; uniform mat4 M; const int nSamples = 4; const float fSamples = 4.0; out vec3 v3Direction; out vec4 gg_FrontColor; out vec4 gg_FrontSecondaryColor; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { vec3 v3Pos = vertexPosition_modelspace; vec3 v3Ray = v3Pos - v3CameraPos; float fFar = length(v3Ray); v3Ray /= fFar; vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(v3LightPos, v3SamplePoint) / fHeight; float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; float fScatter = (fStartOffset + fDepth*(scale(fLightAngle) - scale(fCameraAngle))); vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } gg_FrontSecondaryColor.rgb = v3FrontColor * fKmESun; gg_FrontColor.rgb = v3FrontColor * (v3InvWavelength * fKrESun); gl_Position = MVP * vec4(vertexPosition_modelspace,1); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: #version 330 core uniform vec3 v3LightPos; uniform float g; uniform float g2; in vec3 v3Direction; out vec4 FragColor; in vec4 gg_FrontColor; in vec4 gg_FrontSecondaryColor; void main (void) { float fCos = dot(v3LightPos, v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); FragColor = gg_FrontColor + fMiePhase * gg_FrontSecondaryColor; FragColor.a = FragColor.b; } I wrote a function to render a sphere, and im trying to render this shader onto a inverted version of it, the sphere works completely fine, with normals and all. My problem is that the sphere gets rendered all black, so the shader is not working. This is how i'm trying to render the atmosphere inside my main rendering loop. glUseProgram(programAtmosphere); glBindTexture(GL_TEXTURE_2D, 0); //###################### glUniform3f(v3CameraPos, getPlayerPos().x, getPlayerPos().y, getPlayerPos().z); glUniform3f(v3LightPos, lightPos.x / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), lightPos.y / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), 0); glUniform3f(v3InvWavelength, 1.0 / pow(0.650, 4.0), 1.0 / pow(0.570, 4.0), 1.0 / pow(0.475, 4.0)); glUniform1fARB(fCameraHeight, 1); glUniform1fARB(fCameraHeight2, 1); glUniform1fARB(fInnerRadius, 6350); glUniform1fARB(fInnerRadius2, 6350 * 6350); glUniform1fARB(fOuterRadius, 6450); glUniform1fARB(fOuterRadius2, 6450 * 6450); glUniform1fARB(fKrESun, 0.0025 * 20.0); glUniform1fARB(fKmESun, 0.0015 * 20.0); glUniform1fARB(fKr4PI, 0.0025 * 4.0 * 3.141592653); glUniform1fARB(fKm4PI, 0.0015 * 4.0 * 3.141592653); glUniform1fARB(fScale, 1.0 / (6450 - 6350)); glUniform1fARB(fScaleDepth, 0.25); glUniform1fARB(fScaleOverScaleDepth, 4.0 / (6450 - 6350)); glUniform1fARB(g, -0.85); glUniform1f(g2, -0.85 * -0.85); // vertices glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer[1]); glVertexAttribPointer( 0, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); // normals glEnableVertexAttribArray(2); glBindBuffer(GL_ARRAY_BUFFER, normalbuffer[1]); glVertexAttribPointer( 2, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementbuffer[1]); glUniformMatrix4fv(ModelMatrixAT, 1, GL_FALSE, &ModelMatrix[0][0]); glUniformMatrix4fv(ViewMatrixAT, 1, GL_FALSE, &ViewMatrix[0][0]); glUniformMatrix4fv(ModelViewPAT, 1, GL_FALSE, &MVP[0][0]); // Draw the triangles glDrawElements( GL_TRIANGLES, // mode cubeIndices[1], // count GL_UNSIGNED_SHORT, // type (void*)0 // element array buffer offset ); Any ideas?

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