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  • Getting Steam.exe to run through a http proxy

    - by Kryptonite
    I'm sitting behind an http proxy which Steam refuses to go through. Trying Proxifier to fix the solution rendered an error about having to use an https proxy, though research shows that it shouldn't need one. Is it possible to make a target parameter in a shortcut? ie. "C:\Program Files\Steam\Steam.exe" --http-proxy=myusername:mypassword@SERVERNAME:8080 I have the server name and port number, though I'm yet to understand the relevance of 'myusername:mypassword', or infact which username and password these instructions were referring to. Of course, if a target parameter wouldn't work, would there be another way to get Steam to work?

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  • Simplest way to use Steam Leaderboards from C# [on hold]

    - by Miau
    We are about to integrate steamworks for leaderboards and achievements into our game. I see there are many open and closed source libraries that can be used to use SteamWorks from C#. Rolling our own wrapper can be done, but if the other libraries are reliable then it would be better to use and perhaps contribute back if we see any obvious gaps. Have you used any and if so what was your experience with the different libraries? Specifically for Leaderboards and achievements The ones I found are: SteamWorks.net Steam4Net Ludosity (can be used outside of Unity apparently)

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  • How to Use Steam In-Home Streaming

    - by Chris Hoffman
    Steam’s In-Home Streaming is now available to everyone, allowing you to stream PC games from one PC to another PC on the same local network. Use your gaming PC to power your laptops and home theater system. This feature doesn’t allow you to stream games over the Internet, only the same local network. Even if you tricked Steam, you probably wouldn’t get good streaming performance over the Internet. Why Stream? When you use Steam In-Home streaming, one PC sends its video and audio to another PC. The other PC views the video and audio like it’s watching a movie, sending back mouse, keyboard, and controller input to the other PC. This allows you to have a fast gaming PC power your gaming experience on slower PCs. For example, you could play graphically demanding games on a laptop in another room of your house, even if that laptop has slower integrated graphics. You could connect a slower PC to your television and use your gaming PC without hauling it into a different room in your house. Streaming also enables cross-platform compatibility. You could have a Windows gaming PC and stream games to a Mac or Linux system. This will be Valve’s official solution for compatibility with old Windows-only games on the Linux (Steam OS) Steam Machines arriving later this year. NVIDIA offers their own game streaming solution, but it requires certain NVIDIA graphics hardware and can only stream to an NVIDIA Shield device. How to Get Started In-Home Streaming is simple to use and doesn’t require any complex configuration — or any configuration, really. First, log into the Steam program on a Windows PC. This should ideally be a powerful gaming PC with a powerful CPU and fast graphics hardware. Install the games you want to stream if you haven’t already — you’ll be streaming from your PC, not from Valve’s servers. (Valve will eventually allow you to stream games from Mac OS X, Linux, and Steam OS systems, but that feature isn’t yet available. You can still stream games to these other operating systems.) Next, log into Steam on another computer on the same network with the same Steam username. Both computers have to be on the same subnet of the same local network. You’ll see the games installed on your other PC in the Steam client’s library. Click the Stream button to start streaming a game from your other PC. The game will launch on your host PC, and it will send its audio and video to the PC in front of you. Your input on the client will be sent back to the server. Be sure to update Steam on both computers if you don’t see this feature. Use the Steam > Check for Updates option within Steam and install the latest update. Updating to the latest graphics drivers for your computer’s hardware is always a good idea, too. Improving Performance Here’s what Valve recommends for good streaming performance: Host PC: A quad-core CPU for the computer running the game, minimum. The computer needs enough processor power to run the game, compress the video and audio, and send it over the network with low latency. Streaming Client: A GPU that supports hardware-accelerated H.264 decoding on the client PC. This hardware is included on all recent laptops and PCs. Ifyou have an older PC or netbook, it may not be able to decode the video stream quickly enough. Network Hardware: A wired network connection is ideal. You may have success with wireless N or AC networks with good signals, but this isn’t guaranteed. Game Settings: While streaming a game, visit the game’s setting screen and lower the resolution or turn off VSync to speed things up. In-Home Steaming Settings: On the host PC, click Steam > Settings and select In-Home Streaming to view the In-Home Streaming settings. You can modify your streaming settings to improve performance and reduce latency. Feel free to experiment with the options here and see how they affect performance — they should be self-explanatory. Check Valve’s In-Home Streaming documentation for troubleshooting information. You can also try streaming non-Steam games. Click Games > Add a Non-Steam Game to My Library on your host PC and add a PC game you have installed elsewhere on your system. You can then try streaming it from your client PC. Valve says this “may work but is not officially supported.” Image Credit: Robert Couse-Baker on Flickr, Milestoned on Flickr

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  • Steam (via Wine) crashes after login - any troubleshooting tips?

    - by new Thrall
    The Steam client crashes after I login. After submitting my credentials, Steam displays a dialog box informing me the client is 'connecting'. I then see the Steam main page and news page displayed for roughly a second or so before the client crashes. I'm running Ubuntu 10.10 (I think..what's the best way to verify? uname only displays Linux) which I've installed on a usb flash drive using a capser-rw file for persistence. wine-1.3.14 I'm not sure how to troubleshoot. How do I identify if the problem is with wine or steam or the video card driver, or what? Any ideas? hardware: motherboard: ECS Elitegroup 945GCT-M sound: integrated audio video: ATI Radeon X1950 console output: ubuntu@ubuntu:~/.wine/drive_c/Program Files/Steam$ wine Steam.exe fixme:process:GetLogicalProcessorInformation ((nil),0x32e488): stub fixme:process:GetLogicalProcessorInformation (0x1010c00,0x32e488): stub fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub. fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub fixme:dwmapi:DwmSetWindowAttribute (0x1009a, 2, 0x32d334, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x1009a, 3, 0x32d338, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x1009a, 4, 0x32d33c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100a2, 2, 0x32d964, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100a2, 3, 0x32d968, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100a2, 4, 0x32d96c, 4) stub err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not registered err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6} could be created for context 0x1 fixme:wbemprox:wbem_locator_ConnectServer 0x1ab5f0, L"ROOT\CIMV2", (null), (null), (null), 0x00000080, (null), (nil), 0x42bbee8) fixme:dwmapi:DwmSetWindowAttribute (0x100ae, 2, 0x32d8cc, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100ae, 3, 0x32d8d0, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100ae, 4, 0x32d8d4, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100b6, 2, 0x32d80c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100b6, 3, 0x32d810, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100b6, 4, 0x32d814, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100c0, 2, 0x32d2e4, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100c0, 3, 0x32d2e8, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100c0, 4, 0x32d2ec, 4) stub fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used fixme:dwmapi:DwmSetWindowAttribute (0x100dc, 2, 0x32d94c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100dc, 3, 0x32d950, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100dc, 4, 0x32d954, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10118, 2, 0x32da8c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10118, 3, 0x32da90, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10118, 4, 0x32da94, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10122, 2, 0x32d514, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10122, 3, 0x32d518, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10122, 4, 0x32d51c, 4) stub fixme:dbghelp:elf_search_auxv can't find symbol in module

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  • Redirect network logs from syslog to another file

    - by w0rldart
    I keep logging way to much info (not needed, for now) in my syslog, and not daily or hourly... but instant. If I want to watch for something in my syslog I just can't because the network log keeps interfering. So, how can I redirect network logs to another file and/or stop logging it? Dec 10 17:01:33 user kernel: [ 8716.000587] MediaState is connected Dec 10 17:01:33 user kernel: [ 8716.000599] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:01:33 user kernel: [ 8716.000601] ==>rt_ioctl_giwfreq 11 Dec 10 17:01:33 user kernel: [ 8716.000612] rt28xx_get_wireless_stats ---> Dec 10 17:01:33 user kernel: [ 8716.000615] <--- rt28xx_get_wireless_stats Dec 10 17:01:39 user kernel: [ 8722.000714] MediaState is connected Dec 10 17:01:39 user kernel: [ 8722.000729] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:01:39 user kernel: [ 8722.000732] ==>rt_ioctl_giwfreq 11 Dec 10 17:01:39 user kernel: [ 8722.000747] rt28xx_get_wireless_stats ---> Dec 10 17:01:39 user kernel: [ 8722.000751] <--- rt28xx_get_wireless_stats Dec 10 17:01:44 user kernel: [ 8726.904025] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:01:45 user kernel: [ 8728.003138] MediaState is connected Dec 10 17:01:45 user kernel: [ 8728.003153] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:01:45 user kernel: [ 8728.003157] ==>rt_ioctl_giwfreq 11 Dec 10 17:01:45 user kernel: [ 8728.003171] rt28xx_get_wireless_stats ---> Dec 10 17:01:45 user kernel: [ 8728.003175] <--- rt28xx_get_wireless_stats Dec 10 17:01:51 user kernel: [ 8734.004066] MediaState is connected Dec 10 17:01:51 user kernel: [ 8734.004079] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:01:51 user kernel: [ 8734.004082] ==>rt_ioctl_giwfreq 11 Dec 10 17:01:51 user kernel: [ 8734.004096] rt28xx_get_wireless_stats ---> Dec 10 17:01:51 user kernel: [ 8734.004099] <--- rt28xx_get_wireless_stats Dec 10 17:01:57 user kernel: [ 8740.004108] MediaState is connected Dec 10 17:01:57 user kernel: [ 8740.004119] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:01:57 user kernel: [ 8740.004121] ==>rt_ioctl_giwfreq 11 Dec 10 17:01:57 user kernel: [ 8740.004132] rt28xx_get_wireless_stats ---> Dec 10 17:01:57 user kernel: [ 8740.004135] <--- rt28xx_get_wireless_stats Dec 10 17:01:57 user kernel: [ 8740.436021] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:02:03 user kernel: [ 8746.005280] MediaState is connected Dec 10 17:02:03 user kernel: [ 8746.005294] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:02:03 user kernel: [ 8746.005298] ==>rt_ioctl_giwfreq 11 Dec 10 17:02:03 user kernel: [ 8746.005312] rt28xx_get_wireless_stats ---> Dec 10 17:02:03 user kernel: [ 8746.005315] <--- rt28xx_get_wireless_stats Dec 10 17:02:09 user kernel: [ 8752.004790] MediaState is connected Dec 10 17:02:09 user kernel: [ 8752.004804] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:02:09 user kernel: [ 8752.004808] ==>rt_ioctl_giwfreq 11 Dec 10 17:02:09 user kernel: [ 8752.004821] rt28xx_get_wireless_stats ---> Dec 10 17:02:09 user kernel: [ 8752.004825] <--- rt28xx_get_wireless_stats Dec 10 17:02:15 user kernel: [ 8757.984031] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:02:15 user kernel: [ 8758.004078] MediaState is connected Dec 10 17:02:15 user kernel: [ 8758.004094] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:02:15 user kernel: [ 8758.004097] ==>rt_ioctl_giwfreq 11 Dec 10 17:02:15 user kernel: [ 8758.004112] rt28xx_get_wireless_stats ---> Dec 10 17:02:15 user kernel: [ 8758.004116] <--- rt28xx_get_wireless_stats Dec 10 17:02:16 user kernel: [ 8759.492017] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:02:19 user kernel: [ 8762.002179] SCANNING, suspend MSDU transmission ... Dec 10 17:02:19 user kernel: [ 8762.004291] MlmeScanReqAction -- Send PSM Data frame for off channel RM, SCAN_IN_PROGRESS=1! Dec 10 17:02:19 user kernel: [ 8762.025055] SYNC - BBP R4 to 20MHz.l Dec 10 17:02:19 user kernel: [ 8762.027249] RT35xx: SwitchChannel#1(RF=8, Pwr0=30, Pwr1=25, 2T), N=0xF1, K=0x02, R=0x02 Dec 10 17:02:19 user kernel: [ 8762.170206] RT35xx: SwitchChannel#2(RF=8, Pwr0=30, Pwr1=25, 2T), N=0xF1, K=0x07, R=0x02 Dec 10 17:02:19 user kernel: [ 8762.318211] RT35xx: SwitchChannel#3(RF=8, Pwr0=30, Pwr1=25, 2T), N=0xF2, K=0x02, R=0x02 Dec 10 17:02:19 user kernel: [ 8762.462269] RT35xx: SwitchChannel#4(RF=8, Pwr0=30, Pwr1=25, 2T), N=0xF2, K=0x07, R=0x02 Dec 10 17:02:19 user kernel: [ 8762.606229] RT35xx: SwitchChannel#5(RF=8, Pwr0=30, Pwr1=25, 2T), N=0xF3, K=0x02, R=0x02 Dec 10 17:02:19 user kernel: [ 8762.750202] RT35xx: SwitchChannel#6(RF=8, Pwr0=30, Pwr1=25, 2T), N=0xF3, K=0x07, R=0x02 Dec 10 17:02:20 user kernel: [ 8762.894217] RT35xx: SwitchChannel#7(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF4, K=0x02, R=0x02 Dec 10 17:02:20 user kernel: [ 8763.038202] RT35xx: SwitchChannel#11(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF6, K=0x02, R=0x02 Dec 10 17:02:20 user kernel: [ 8763.040194] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:20 user kernel: [ 8763.040199] BAR(1) : Tid (0) - 03a3:037e Dec 10 17:02:20 user kernel: [ 8763.040387] SYNC - End of SCAN, restore to channel 11, Total BSS[03] Dec 10 17:02:20 user kernel: [ 8763.040400] ScanNextChannel -- Send PSM Data frame Dec 10 17:02:20 user kernel: [ 8763.040402] bFastRoamingScan ~~~~~~~~~~~~~ Get back to send data ~~~~~~~~~~~~~ Dec 10 17:02:20 user kernel: [ 8763.040405] SCAN done, resume MSDU transmission ... Dec 10 17:02:20 user kernel: [ 8763.047022] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:20 user kernel: [ 8763.047026] BAR(1) : Tid (0) - 03a3:03a5 Dec 10 17:02:21 user kernel: [ 8763.898130] bImprovedScan ............. Resume for bImprovedScan, SCAN_PENDING .............. Dec 10 17:02:21 user kernel: [ 8763.898143] SCANNING, suspend MSDU transmission ... Dec 10 17:02:21 user kernel: [ 8763.900245] MlmeScanReqAction -- Send PSM Data frame for off channel RM, SCAN_IN_PROGRESS=1! Dec 10 17:02:21 user kernel: [ 8763.921144] SYNC - BBP R4 to 20MHz.l Dec 10 17:02:21 user kernel: [ 8763.923339] RT35xx: SwitchChannel#8(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF4, K=0x07, R=0x02 Dec 10 17:02:21 user kernel: [ 8763.996019] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:02:21 user kernel: [ 8764.066221] RT35xx: SwitchChannel#9(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF5, K=0x02, R=0x02 Dec 10 17:02:21 user kernel: [ 8764.210212] RT35xx: SwitchChannel#10(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF5, K=0x07, R=0x02 Dec 10 17:02:21 user kernel: [ 8764.215536] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:21 user kernel: [ 8764.215542] BAR(1) : Tid (0) - 0457:0452 Dec 10 17:02:21 user kernel: [ 8764.244000] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:21 user kernel: [ 8764.244004] BAR(1) : Tid (0) - 0459:0456 Dec 10 17:02:21 user kernel: [ 8764.253019] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:21 user kernel: [ 8764.253023] BAR(1) : Tid (0) - 045c:0458 Dec 10 17:02:21 user kernel: [ 8764.256677] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:21 user kernel: [ 8764.256681] BAR(1) : Tid (0) - 045c:045b Dec 10 17:02:21 user kernel: [ 8764.259785] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:21 user kernel: [ 8764.259788] BAR(1) : Tid (0) - 045d:045b Dec 10 17:02:21 user kernel: [ 8764.280467] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:21 user kernel: [ 8764.280471] BAR(1) : Tid (0) - 045f:045c Dec 10 17:02:21 user kernel: [ 8764.282189] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:21 user kernel: [ 8764.282192] BAR(1) : Tid (0) - 045f:045e Dec 10 17:02:21 user kernel: [ 8764.354204] RT35xx: SwitchChannel#11(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF6, K=0x02, R=0x02 Dec 10 17:02:21 user kernel: [ 8764.356408] ScanNextChannel():Send PWA NullData frame to notify the associated AP! Dec 10 17:02:21 user kernel: [ 8764.498202] RT35xx: SwitchChannel#12(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF6, K=0x07, R=0x02 Dec 10 17:02:21 user kernel: [ 8764.642210] RT35xx: SwitchChannel#13(RF=8, Pwr0=30, Pwr1=28, 2T), N=0xF7, K=0x02, R=0x02 Dec 10 17:02:22 user kernel: [ 8764.790229] RT35xx: SwitchChannel#14(RF=8, Pwr0=30, Pwr1=28, 2T), N=0xF8, K=0x04, R=0x02 Dec 10 17:02:22 user kernel: [ 8764.934238] RT35xx: SwitchChannel#11(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF6, K=0x02, R=0x02 Dec 10 17:02:22 user kernel: [ 8764.935243] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:22 user kernel: [ 8764.935249] BAR(1) : Tid (0) - 048e:0485 Dec 10 17:02:22 user kernel: [ 8764.936423] SYNC - End of SCAN, restore to channel 11, Total BSS[05] Dec 10 17:02:22 user kernel: [ 8764.936436] ScanNextChannel -- Send PSM Data frame Dec 10 17:02:22 user kernel: [ 8764.936440] SCAN done, resume MSDU transmission ... Dec 10 17:02:22 user kernel: [ 8764.940529] RT35xx: SwitchChannel#11(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF6, K=0x02, R=0x02 Dec 10 17:02:22 user kernel: [ 8764.942178] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:22 user kernel: [ 8764.942182] BAR(1) : Tid (0) - 0493:048e Dec 10 17:02:22 user kernel: [ 8764.942715] CNTL - All roaming failed, restore to channel 11, Total BSS[05] Dec 10 17:02:22 user kernel: [ 8764.948016] MMCHK - No BEACON. restore R66 to the low bound(56) Dec 10 17:02:22 user kernel: [ 8764.948307] ===>rt_ioctl_giwscan. 5(5) BSS returned, data->length = 1111 Dec 10 17:02:23 user kernel: [ 8766.048073] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:02:23 user kernel: [ 8766.552034] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:02:27 user kernel: [ 8770.001180] MediaState is connected Dec 10 17:02:27 user kernel: [ 8770.001197] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:02:27 user kernel: [ 8770.001201] ==>rt_ioctl_giwfreq 11 Dec 10 17:02:27 user kernel: [ 8770.001219] rt28xx_get_wireless_stats ---> Dec 10 17:02:27 user kernel: [ 8770.001223] <--- rt28xx_get_wireless_stats Dec 10 17:02:28 user kernel: [ 8771.564020] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:02:29 user kernel: [ 8772.064031] QuickDRS: TxTotalCnt <= 15, train back to original rate

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  • Prevent Windows 7 User Accounts from accessing files in other User Accounts

    - by Mantis
    I'm trying to set up another User Account on my Windows 7 Professional laptop for use by another person. I do not want that person to have access to any of the files in my User Account on the same machine. This machine has a single hard disk formatted with NTFS. User accounts data is stored in the default location, C:\Users. I use the computer with a Standard Account (not an Administrator). Let's call my user account "User A." I have given the new user a Standard Account. Let's call the new user's account "User B." To be clear, I want User B to have the ability to log in to her account, to use the computer, but to be unable to access any of the files in the User A account on the same machine. Currently, User B cannot use Windows Explorer to navigate to the location C:\Users\User A. However, by simply using Windows Search, User B can easily find and open documents saved in C:\Users\User A\Documents. After opening a document, that document's full path appears in "Recent Places" in Windows Explorer, and the document appears as a file that can be opened using the "Recent" feature in Word 2010. This is not the desired behavior. User B should not have the ability to see any documents using Windows Search or anything else. I have attempted to set permissions using the following procedure. Using an Administrator account, navigate to C:\Users and right-click on the "User A" folder. Select "Properties." In the "User A Properties" window that appears, click the "Security" tab. Click the "Edit..." button to change permissions. IN the "Permissions for User B" window that appears, under "Group or User Names," select User B. Under "Permissions for User B", check the box under the "Deny" column for the "Full Control" row. Ensure that the "Deny" box is automatically checked for all the other rows, and then click "OK." The system should then begin working. The process could take several minutes. When I followed this procedure, I received several "Access Denied" errors, suggesting that the system was unable to set the permissions as I had directed. I think this might be one of the reasons why User B is still able to access files in User A's account folders. Is there any other way I could accomplish my goal here? Thank you.

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  • How to fix steam issues when playing games

    - by Vyren Media
    So I got call of duty black Ops on my PC (Windows 7, 64bit, 8gig ram, 3.0ghz processor) but when I want to start the game I get this error message. Steam must be running to play this game. I did a quick Google search for what steam was and it turns out its a game software technology for copy protection, patents, game-play and this like that. I don't know how to fix this. I have tried reinstalling over and over but no success at all. Is it like direct X you could just download and install or what...Any ideas will be GREATLY appreciated.

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  • How do I fix my resolution after Directx install through Steam?

    - by Justin
    I'm a bit long-winded so see bottom for quick version and specs. Friendly Hello: Hello all on these askUbuntu pages, I just recently built my own computer and decided to switch to Ubuntu for the extra coolness. I've been learning a lot through all this, and mostly been trying to figure out issues on my own (read: Google searches). However, I couldn't seem to find others with this problem so I've come here for help. Detailed Recount: So I just used WINE and WINETRICKS to install Steam. All went well and it worked. Then I went to trying a game out. I remembered that Orcs Must Die! worked from http://www.steamgamesonlinux.com/ so I tried that out. After selecting to download it, that's when the problem occurred. The screen suddenly zoomed in!!! I think it's the resolution right? Half the screen is cut off and I can't see parts of the right side of windows. My theory is that this is due to Direct X being installed through Steam, as Steam automatically installed it as I chose to download the game. It didn't even ask me to install Direct X or not ): It all happened so fast. This all being said, the game works fine! It looks a little strange, as if the resolution was off, but it plays just fine. What I did so far: Restarted my computer. Didn't work -_- Researched Steam installing DirectX on Ubuntu then messing up resolution and couldn't really find anything. Researched uninstalling DirectX from Ubuntu but only found uninstalling DirectX after having been installed with Wine, not through Steam. Got mad and ate my feelings. Tried "xrandr -s 0" but it didn't do anything. Ran xrandr alone and terminal showed this: Screen 0: minimum 8 x 8, current 640 x 480, maximum 16384 x 16384 DVI-I-0 connected 640x480+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 640x480 59.9*+ 320x240 120.1 DVI-I-1 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) DP-0 disconnected (normal left inverted right x axis y axis) DVI-D-0 disconnected (normal left inverted right x axis y axis) DP-1 disconnected (normal left inverted right x axis y axis) About now I was mad so I played Odin's Sphere then took a nap. Back to it! I entered the following: xrandr --output DVI-I-0 --mode 1024x768 But I was met with this message: xrandr: cannot find mode 1024x768 I get the same messages for 800x600, 1400x1050, and seemingly any other combination of numbers. I then tried Going into System Settings then Displays, then playing around in there. My Resolution is set to 640x480 and there are no other options for me to choose from. Rotation has Normal, Clockwise, Counter Clockwise, and 180 Degrees. It's set to Normal and I haven't messed with that. Launcher Placement has Unknown and All Displays as its two options. It's set to Unknown, but moving it to All Displays doesn't seem to do anything. Finally, when I click Detect Displays, nothing seems to happen. Quick Version: Linux noob. Steam installed with Wine and Winetricks. Steam downloaded and installed game + DirectX. Resolution messed up now (I think; pretty sure), can't fix it, very annoying, no idea what's going on, halp! Specs: Ubuntu Version 12.04 Wine Version 1.4.1 Have not changed any settings in Wine Using Winetricks Graphics Card: http://www.gigabyte.com/products/pro...px?pid=4361#sp Drivers: Proprietary (Installing those were a LOT of fun) Also let it be known that I have a DVI to VGA cord running from my Graphics card to my monitor. If any more information is needed I am ready to report. Thank You: Thanks a lot for your help and all the work you do to support noob ubuntuers like me (:

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  • "You are missing the following 32-bit libraries, and Steam may not run: libc.so.6" The common fixes don't work,

    - by M_Steam_User
    So I know this is a problem that has been asked around a lot, but I've tried a bunch of solutions with no success. I'm running Ubuntu 12.04 (64 bit), and I just installed it yesterday. This is my first time working with linux. The error is: You are missing the following 32-bit libraries, and Steam may not run: libc.so.6 Things I've tried. First, I had downloaded from the steam website. I uninstalled it, and tried again from the ubuntu software centre. sudo apt-get update sudo apt-get install ia32-libs sudo apt-get upgrade This installed a bunch of the 32 bit libraries, but did not fix the issue. This seems like the major fix for most people. The direct approach of sudo apt-get install libc.so.6 returns this: Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package libc.so.6 E: Couldn't find any package by regex 'libc.so.6' I guess libc.so.6 isn't a package, just a single file or something? I also tried gksudo gedit /etc/ld.so.conf.d/steam.conf Added these two lines, those the second one was all ready in the file, but copied over: /usr/lib32 /usr/lib/i386-linux-gnu/mesa Then executed: sudo ldconfig But nothing seemed to happen, steam still doesn't work. So, I feel like it is more likely that I have the library and steam isn't looking in the right place. One thing I've seen is people usually reference /usr/local/lib/ for your library locations. However, I can't find where to cd into /usr/, it isn't in my home folder. If /usr/ is the home folder, there is only a /.local folder which only has /share, no lib anywhere. Sorry for my linux ignorance. I appreciate any help, I honestly have no idea how to confirm I have the library and point steam to it, or if that is even the right thing to do. Edit: Tried this, not entirely sure what it means ~$ ls -l /lib32/libc* -rwxr-xr-x 1 root root 1721832 Sep 30 11:06 /lib32/libc-2.15.so -rw-r--r-- 1 root root 185928 Sep 30 11:06 /lib32/libcidn-2.15.so lrwxrwxrwx 1 root root 15 Sep 30 11:06 /lib32/libcidn.so.1 -> libcidn-2.15.so -rw-r--r-- 1 root root 34316 Sep 30 11:06 /lib32/libcrypt-2.15.so lrwxrwxrwx 1 root root 16 Sep 30 11:06 /lib32/libcrypt.so.1 -> libcrypt-2.15.so lrwxrwxrwx 1 root root 12 Sep 30 11:06 /lib32/libc.so.6 -> libc-2.15.so

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  • How to change local user home folder on Windows 2000 and above

    - by Adi Roiban
    I was using a local account on a Windows 7 desktop that is not connected to any Active Directory. After a while it was required to rename the local account. Renaming the account was simple using Local users and groups management tool. After renaming the user, the user home folder was not renamed and I could not find any information about how to change user home folder. I found the ProfileList registry folder but maybe there is a command line for doing such changes. HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList Any help is much appreciated. Thanks!

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  • How to change local user home folder on Windows 2000 and above

    - by Adi Roiban
    I was using a local account on a Windows 7 desktop that is not connected to any Active Directory. After a while it was required to rename the local account. Renaming the account was simple using Local users and groups management tool. After renaming the user, the user home folder was not renamed and I could not find any information about how to change user home folder. I found the ProfileList registry folder but maybe there is a command line for doing such changes. HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList Any help is much appreciated. Thanks!

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  • Force Steam (and other programs that do not specify proxy settings) to use a proxy

    - by joshhunt
    My school requires a proxy for all internet access. If you want to use the internet, it is impossible to not use a proxy. This makes it a problem for many programs that don't seem to let you enter proxy settings. How can I use Steam when I am behind a proxy? Is it possible to somehow enter the details into a configuration file, or force it to get the settings from Internet Explorer? If not, does software exist for creating a 'virtual' network adapter which will pass all traffic (or all protocol x traffic) through the proxy? Although I am facing this specific problem on Windows 7, solutions for all operating systems are welcome.

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  • polkit: disable all users except those in group wheel?

    - by John Nash
    Is it possible to do the following using 1 polkit .pkla file? Disable all users except those in the wheel group from using polkit. The users in the wheel group will need to provide the root password when using polkit. /etc/polkit-1/localauthority/50-local.d/wheel-only.pkla [disable all users except the wheel group] Identity=unix-group:wheel Action=* ResultAny=??? ResultInactive=??? ResultActive=??? The following file works but you need to provide all the users in /etc/group: [disable all users except those in the wheel group: root and myuser] Identity=unix-user:daemon;unix-user:bin;unix-user:sys;unix-user:adm;unix-user:tty;unix-user:disk;unix-user:lp;unix-user:mail;unix-user:news;unix-user:uucp;unix-user:man;unix-user:proxy;unix-user:kmem;unix-user:dialout;unix-user:fax;unix-user:voice;unix-user:cdrom;unix-user:floppy;unix-user:tape;unix-user:sudo;unix-user:audio;unix-user:dip;unix-user:www-data;unix-user:backup;unix-user:operator;unix-user:list;unix-user:irc;unix-user:src;unix-user:gnats;unix-user:shadow;unix-user:utmp;unix-user:video;unix-user:sasl;unix-user:plugdev;unix-user:staff;unix-user:games;unix-user:users;unix-user:nogroup;unix-user:libuuid;unix-user:crontab;unix-user:messagebus;unix-user:Debian-exim;unix-user:mlocate;unix-user:avahi;unix-user:netdev;unix-user:bluetooth;unix-user:lpadmin;unix-user:ssl-cert;unix-user:fuse;unix-user:utempter;unix-user:Debian-gdm;unix-user:scanner;unix-user:saned;unix-user:i2c;unix-user:haldaemon;unix-user:powerdev Action=* ResultAny=no ResultInactive=no ResultActive=no

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  • What does it mean when a User-Agent has another User-Agent inside it?

    - by Erx_VB.NExT.Coder
    Basically, sometimes the user-agent will have its normal user-agent displayed, then at the end it will have teh "User-Agent: " tag displayed, and right after it another user-agent is shown. Sometimes, the second user-agent is just appended to the first one without the "User-Agent: " tag. Here are some samples I've seen: The first few contain the "User-Agent: " tag in the middle somewhere, and I've changed its font to make it easier to to see. Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; Trident/4.0; GTB6; User-agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1); SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506) Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; GTB6; MRA 5.10 (build 5339); User-agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1); .NET CLR 1.1.4322; .NET CLR 2.0.50727) Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; User-agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1); .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; User-agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1); .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152) Here are some without the "User-Agent: " tag in the middle, but just two user agents that seem stiched together. Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.0; Trident/4.0; Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1); .NET CLR 3.5.30729) Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; GTB6; IPMS/6568080A-04A5AD839A9; TCO_20090713170733; Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1); InfoPath.2) Now, just to add a few notes to this. I understand that the "User-Agent: " tag is normally a header, and what follows a typical "User-Agent: " string sequence is the actual user agent that is sent to servers etc, but normally the "User-Agent: " string should not be part of the actual user agent, that is more like the pre-fix or a tag indicating that what follows will be the actual user agent. Additionally, I may have thought, hey, these are just two user agents pasted together, but on closer inspection, you realize that they are not. On all of these dual user agent listings, if you look at the opening bracket "(" just before the "compatible" keyword, you realize the pair to that bracket ")" is actually at the very end, the end of the second user agent. So, the first user agents closing bracket ")" never occurs before the second user agent begins, it's always right at the end, and therefore, the second user agent is more like one of the features of the first user agent, like: "Trident/4.0" or "GTB6" etc etc... The other thing to note that the second user agent is always MSIE 6.0 (Internet Explorer 6.0), interesting. What I had initially thought was it's some sort of Virtual Machine displaying the browser in use & the browser that is installed, but then I thought, what'd be the point in that? Finally, right now, I am thinking, it's probably soem sort of "Compatibility View" type thing, where even if MSIE 7.0 or 8.0 is installed, when my hypothetical the "Display In Internet Explorer 6.0" mode is turned on, the user agent changes to something like this. That being, IE 8.0 is installed, but is rendering everything as IE 6.0 would. Is there or was there such a feature in Internet Explorer? Am I on to something here? What are your thoughts on this? If you have any other ideas, please feel free to let us know. At the moment, I'm just trying to understand if these are valid User Agents, or if they are invalid. In a list of about 44,000 User Agents, I've seen this type of Dual User Agent about 400 times. I've closely inspected 40 of them, and every single one had MSIE 6.0 as the "second" user agent (and the first user agent a higher version of MSIE, such as 7 or 8). This was true for all except one, where both user agents were MSIE 8.0, here it is: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; Mozilla/4.0 (compatible; MSIE 8.0; Win32; GMX); GTB0.0) This occured once in my 40 "close" inspections. I've estimated the 400 in 44,000 by taking a sample of the first 4,400 user agents, and finding 40 of these in the MSIE/Windows user agents, and extrapolated that to estimate 40. There were also similar things occuring for non MSIE user agents where there were two Mozilla's in one user agent, the non MSIE ones would probably add another 30% on top of the ones I've noted. I can show you samples of them if anyone would like. There we have it, this is where I'm at, what do you guys think?

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  • User Story or User Stories for this specific requirement

    - by Maximus
    I have to write a user story for a requirement that involves passing search filters to the same URI and retrieving corresponding results. I have 5 filters. I plan to write 5 different stories of type: As a URI user I can search by #filter1 so that I can retrieve results based on #filter1. And then a 6th story that involves searching one or more or all six filters in conjunction. Is this is a sensible route to take?

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  • User roles in GWT applications

    - by csaffi
    Hi everybody, I'm wondering if you could suggest me any way to implement "user roles" in GWT applications. I would like to implement a GWT application where users log in and are assigned "roles". Based on their role, they would be able to see and use different application areas. Here are two possible solution I thought: 1) A possible solution could be to make an RPC call to the server during onModuleLoad. This RPC call would generate the necessary Widgets and/or place them on a panel and then return this panel to the client end. 2) Another possible solution could be to make an RPC call on login retrieving from server users roles and inspecting them to see what the user can do. What do you think about? Thank you very much in advance for your help!

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  • How does the "Steam" platform work? Is it DRM? Can I trust "Steam"-powered software? [closed]

    - by Chris W. Rea
    So – I just bought the new game Supreme Commander 2. This question is not about the game, but about the online software installation platform that it seems to require. I haven't bought a game in a long time, and I'm puzzled: Apparently, SC2 is a "Steam"-powered game. When I went to install the game, it asked me to either create a new Steam account, or log in with an existing account. I clicked "Cancel" because I don't plan to play online and I don't want anything unnecessary installed on my computer, since I only plan to play single player! However, after clicking "Cancel", the installer asked for my confirmation that I indeed wanted to cancel installation of the game! I thought I was just canceling the "online" portions! So I really want to know: How do "Steam" powered games work? Is this essentially a form of DRM (Digital Rights Management)? Can I trust this software platform? Has anybody done any independent verification on how this platform works? (I'm very leery of any DRM after the Sony BMG CD copy protection scandal. Thank goodness for Mark Russinovich.) Does the "Steam" platform install anything particularly nasty or unwanted on my computer? High-rep users: Please vote to reopen this question. It is not about the game, but about the software update platform / updater / DRM. Imagine if the software in question were a productivity application. The issues remain the same.

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  • How does the "Steam" platform work? Is it DRM? Can I trust "Steam"-powered games?

    - by Chris W. Rea
    So – I just bought the new game Supreme Commander 2. This question is not about the game, but about the online software installation platform that it seems to require. I haven't bought a game in a long time, and I'm puzzled: Apparently, SC2 is a "Steam"-powered game. When I went to install the game, it asked me to either create a new Steam account, or log in with an existing account. I clicked "Cancel" because I don't plan to play online and I don't want anything unnecessary installed on my computer, since I only plan to play single player! However, after clicking "Cancel", the installer asked for my confirmation that I indeed wanted to cancel installation of the game! I thought I was just canceling the "online" portions! So I really want to know: How do "Steam" powered games work? Is this essentially a form of DRM (Digital Rights Management)? Can I trust this software platform? Has anybody done any independent verification on how this platform works? (I'm very leery of any DRM after the Sony BMG CD copy protection scandal. Thank goodness for Mark Russinovich.) Does the "Steam" platform install anything particularly nasty or unwanted on my computer?

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  • Valve annonce Steam Greenlight : une nouvelle plateforme pour les développeurs de jeux indépendants

    Valve annonce Steam Greenlight : une nouvelle plateforme pour les jeux indépendants Une nouvelle manière de publier ses jeux sur la plateforme Steam [IMG]http://jeux.developpez.com/news/images/steamgreenlight1.jpg[/IMG] De nombreuses fois, les développeurs ont rencontré des problèmes pour voir leurs jeux publiés sur Steam. Les choix de l'éditeur dans le processus de sélection sont inconnus et ne semblent pas avoir de cohérence. Steam Greenlight pourrait apporter une solution à ce problème. En effet, le nouveau service proposera aux utilisateurs de voter pour leurs jeux préférés afin de voir les plus populaires publiés...

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  • Best way to implement user-powered data validation

    - by vegetables
    I run a product recommendation engine and I'm hitting a few snags. I'm looking to see if anyone has any recommendations on what I should do to minimize these issues. Here's how the site works: Users come to the site and are presented with product recommendations based on some criteria. If a user knows of a product that is not in our system, they can add it by providing the product name and manufacturer. We take that information, and: Hit one API to gather all the product meta-data (and to validate the product spelling, etc). If the product is not in this first API, we do not allow it in our system. Use the information from step 1 to hit another API for pricing information (gathered from many places online). For the sake of discussion, assume that I am searching both APIs in the most efficient/successful manner possible. For the most part, this works very well. I'd say ~80% of our data is perfectly accurate, but there are a few issues: Sometimes the pricing API (Step 2) doesn't have any information for the product. The way the pricing API is built, it will always return something (theoretically, the closest possible match), and there's no guarantee that the product name is spelled exactly the same way in both APIs, so there's no automated way of knowing if it's the right product. When the pricing API finds the right product, occasionally it has outdated, or even invalid pricing data (e.g. if it screen-scraped the wrong price from a website). Since the site was fairly small at first, I was able to manually verify every product that was added to the website. However, the site has grown to the point where this is taking several hours per day, and is just not efficient use of my time. So, my question is: Aside from hiring someone (or getting an intern) to validate all the data manually, what would be the best system of letting my userbase self-manage the data. Specifically, how can I allow users to edit the data while minimizing the risk of someone ambushing my website, or accidentally setting the data incorrectly.

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  • How to Make Steam’s Offline Mode Work

    - by Chris Hoffman
    Steam’s offline mode is notoriously problematic. To ensure it will work properly, you should perform a series of steps while online. If you don’t, Steam is supposed to prompt you for offline mode – but this doesn’t always work properly. If Steam’s offline mode isn’t working at all, you may still be in luck – some Steam games don’t use Steam’s DRM at all and can be launched manually. How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • Yelp Like Adjective Rating System

    - by clifgray
    I am building a website that has users list their outdoor adventures (skydiving, surfing, base jumping, etc) and the other people can comment on them. I want to have a rating system like Yelp which has "Useful, Funny, or Cool" but with different adjectives. I have thought of a few such as Daring, Adventurous, and Unique but I wanted to get some feedback on what a few other good adjectives would be. Also does anyone have experience with other such systems or advice for better systems? Primarily I just want the user to have somewhat more descriptive voting options than u and down or 1 though 5.

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  • Move data from others user accounts in my user account

    - by user118136
    I had problems with compiz setting and I make multiple accounts, now I want to transfer my information from all deleted users in my current account, some data I can not copy because I am not right to read, I type in terminal "sudo nautilus" and I get the permission for read, but the copied data is available only for superusers and I must charge the permissions for each file and each folder. How I can copy the information with out the superuser rights OR how I can charge the permissions for selected folder and all files and folders included in it?

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  • SQL SERVER – guest User and MSDB Database – Enable guest User on MSDB Database

    - by pinaldave
    I have written a few articles recently on the subject of guest account. Here’s a quick list of these articles: SQL SERVER – Disable Guest Account – Serious Security Issue SQL SERVER – Force Removing User from Database – Fix: Error: Could not drop login ‘test’ as the user is currently logged in. SQL SERVER – Detecting guest User Permissions – guest User Access Status One of the advices which I gave in all the three blog posts was: Disable the guest user in the user-created database. Additionally, I have mentioned that one should let the user account become enabled in MSDB database. I got many questions asking if there is any specific reason why this should be kept enabled, questions like, “What is the reason that MSDB database needs guest user?” Honestly, I did not know that the concept of the guest user will create so much interest in the readers. So now let’s turn this blog post into questions and answers format. Q: What will happen if the guest user is disabled in MSDB database? A:  Lots of bad things will happen. Error 916 - Logins can connect to this instance of SQL Server but they do not have specific permissions in a database to receive the permissions of the guest user. Q: How can I determine if the guest user is enabled or disabled for any specific database? A: There are many ways to do this. Make sure that you run each of these methods with the context of the database. For an example for msdb database, you can run the following code: USE msdb; SELECT name, permission_name, state_desc FROM sys.database_principals dp INNER JOIN sys.server_permissions sp ON dp.principal_id = sp.grantee_principal_id WHERE name = 'guest' AND permission_name = 'CONNECT' There are many other methods to detect the guest user status. Read them here: Detecting guest User Permissions – guest User Access Status Q: What is the default status of the guest user account in database? A: Enabled in master, TempDb, and MSDB. Disabled in model database. Q: Why is the default status of the guest user disabled in model database? A: It is not recommended to enable the guest in user database as it can introduce serious security threat. It can seriously damage the database if configured incorrectly. Read more here: Disable Guest Account – Serious Security Issue Q: How to disable guest user? A: REVOKE CONNECT FROM guest Q: How to enable guest user? A: GRANT CONNECT TO guest Did I miss any critical question in the list? Please leave your question as a comment and I will add it to this list. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Security, SQL Server, SQL Tips and Tricks, T SQL, Technology

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