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  • Why won't Media Monkey add one particular folder of mp3's?

    - by ChrisF
    I'm using the latest and greatest version on Media Monkey (free version) and it won't find the mp3's in one particular folder in my music tree. It can see all the other files in the tree and the folder shows up when I click Add/Rescan files to the library... I have full control over the folder and all the files in the folder. The files play in Windows Media Player. The files play in Media Monkey if I right click and play from the context menu. All the tracks are at least 2 minutes long and over 5MB long and Media Monkey is set to ignore files shorter than 20KB and include all files regardless of length. There was an issue in that the that the genre of the tracks was set to "Classical" and the option that allows you to browse the classical music independently of the other music isn't enabled in the free version. It's a Gold version option only. I hadn't spotted that my other classical music was also missing from the library (I have rather a large library). Once I retagged the music with a different tag and tried to add the files again it reported that it added the tracks, but they still didn't show up in the library.

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  • As a code monkey, how to discuss programming with a guy who almost has a doctorate in computer science

    - by Peter Turner
    A friend of my wife's is coming over for dinner tonight and he is a lot smarter than me. What do we have in common, well... A Bachelor's in Computer Science, and that should be enough of a conversation starter. But he's nearly completed his doctoral studies and is light years ahead of me in his particular area, which I find fascinating but don't have any legit reason to care about (except for maybe a better way through heavy traffic - he's a combinatorics guy specializing in that I think) and I got married and had some kids and am a professional programmer for medical records software. We've got a lot in common, but there's a point where neither of us care or understand each other - although I really want to learn from him and I'm not certain he'd even want to talk about his work. So for all you doctors or code monkeys, what's a good conversation starter!

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  • Is there a way to catch assignments to or reads from an undefined property in the Spider-Monkey Java

    - by avri
    The Spider-Monkey JavaScript engine implements the noSuchMethod callback function for JavaScript Objects. This function is called whenever JavaScript tries to execute an undefined method of an Object. I would like to set a callback function to an Object that will be called whenever an undefined property in the Object is accessed or assigned to. I haven't found a noSuchProperty function implemented for JavaScript Objects and I am curios if there is any workaround that will achieve the same result.

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • Is there a way to disable all other Java Scripts other than my own with Grease Monkey

    - by DKinzer
    I need help getting a Grease Monkey with JQuery Script to run on a broken site. I'm trying to get the following GM script to run, but the page I want it to work on has a JS error and my JS does not get executed. // ==UserScript== // @name BILL INFO PAGE ALTER // @namespace http://jenkinslaw.org // @description Alter the web page in order to pretty print // @include http://www.legis.state.pa.us/cfdocs/billinfo/bill_history.cfm?* // @require http://code.jquery.com/jquery-1.4.2.min.js // ==/UserScript== */ (function() { //Make a copy of the bill table var bill_table = $('.main_table').clone(); //empty the whole lot $(body).empty(); //append the bill back to the dom. $(body).append(bill_table); }()); Thanks! D

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  • Selecting first instance of class but not nested instances via jQuery

    - by DA
    Given the following hypothetical markup: <ul class="monkey"> <li> <p class="horse"></p> <p class="cow"></p> </li> </ul> <dl class="monkey"> <dt class="horse"></dt> <dd class="cow"> <dl> <dt></dt> <dd></dd> </dl> <dl class="monkey"> <dt class="horse"></dt> <dd class="cow"></dd> </dl> </dd> </dl> I want to be able to grab the 'first level' of horse and cow classes within each monkey class. But I don't want the NESTED horse and cow classes. I started with .children, but that won't work with the UL example as they aren't direct children of .monkey. I can use find: $('.monkey').find('.horse, .cow') but that returns all instances, including the nested ones. I can filter the find: $('.monkey').find('.horse, .cow').not('.cow .horse, .cow .cow') but that prevents me from selecting nested instances on a second function call. So...I guess what I'm looking for is 'find first "level" of this descendant'. I could likely do this with some looping logic, but was wondering if there is a selector and/or some combo of selectors that would achieve that logic.

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  • Splitting a filename into words and numbers in Python

    - by danspants
    The following code splits a string into a list of words but does not include numbers: txt="there_once was,a-monkey.called phillip?09.txt" sep=re.compile(r"[\s\.,-_\?]+") sep.split(txt) ['there', 'once', 'was', 'a', 'monkey', 'called', 'phillip', 'txt'] This code gives me words and numbers but still includes "_" as a valid character: re.findall(r"\w+|\d+",txt) ['there_once', 'was', 'a', 'monkey', 'called', 'phillip', '09', 'txt'] What do I need to alter in either piece of code to end up with the desired result of: ['there', 'once', 'was', 'a', 'monkey', 'called', 'phillip', '09', 'txt']

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  • How would you start automating my job? - Part 2

    - by Jurily
    (Followup to this question) After surviving the first wave of incoming shipments (9 hours of copy/paste), I now believe I have all the requirements. Here is the updated workflow: Monkey collects email attachments (4 Excel spreadsheets, 1 PDF) Monkey creates central database, does complex calculations (right now this is also an Excel spreadsheet) Monkey sends data to two bosses, who set the retail prices independently; first one to reply wins Monkey sends order form to our other warehouses, also Excel Monkey sends spreadsheets to VIP customers, carefully sanitized and formatted (4 different discount categories) Jurily enters the data into the accounting system. I've given up on automating this part, there's too much business logic involved, and the database is a pile of sh^W legacy My question: What technologies would you use for a quick and dirty solution? I'm mostly sold on C#, but coming from a Linux/C++ background, I'm horribly confused about my choices in Microsoft-land. For bonus points: How would you redesign the whole system from the ground up? P.S. in case you were wondering, my job title is System Administrator.

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  • How do I temporarily monkey with a global module constant?

    - by Daniel
    Greetings, I want to tinker with the global memcache object, and I found the following problems. Cache is a constant Cache is a module I only want to modify the behavior of Cache globally for a small section of code for a possible major performance gain. Since Cache is a module, I can't re-assign it, or encapsulate it. I Would Like To Do This: Deep in a controller method... code code code... old_cache = Cache Cache = MyCache.new code code code... Cache = old_cache code code code... However, since Cache is a constant I'm forbidden to change it. Threading is not an issue at the moment. :) Would it be "good manners" for me to just alias_method the special code I need just for a small section of code and then later unalias it again? That doesn't pass the smell test IMHO. Does anyone have any ideas? TIA, -daniel

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  • Python New-style Classes and the Super Function

    - by sfjedi
    This is not the result I expect to see: class A(dict): def __init__(self, *args, **kwargs): self['args'] = args self['kwargs'] = kwargs class B(A): def __init__(self, *args, **kwargs): super(B, self).__init__(args, kwargs) print 'Instance A:', A('monkey', banana=True) #Instance A: {'args': ('monkey',), 'kwargs': {'banana': True}} print 'Instance B:', B('monkey', banana=True) #Instance B: {'args': (('monkey',), {'banana': True}), 'kwargs': {}} I'm just trying to get classes A and B to have consistent values set. I'm not sure why the kwargs are being inserted into the args, but I'm to presume I am either calling init() wrong from the subclass or I'm trying to do something that you just can't do. Any tips?

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  • Which is the 'correct' way to do this (if statement)

    - by frinkz
    I've got plenty of these lying around, and I'm wondering if I'm going to face any trouble - or performance problems. I have method A: MyClass monkey; ... if(monkey != null) { ... } Or method B: boolean hasMonkey; //This is set to TRUE when monkey is not null MyClass monkey; ... if(hasMonkey) { ... } On a functional level, they both do the same thing. Right now, I'm using method A. Is that a bad way of doing things? Which is going to perform better?

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  • Intel graphics driver installer, now the CPU fan is rarely quiet

    - by Space monkey
    I have an Optimus chipset: Intel HD 4000 (i7-3635QM CPU) Geforce 640m I don't care about the NVIDIA card, so I didn't try to install any proprietary drivers for it. So: I was having a choppy+high CPU experience with gnome-shell on Ubuntu 14.04. Only happened when I tried moving a window around quickly. I used the Intel graphics installer hoping that it will fix the problem. It did fix the problem, now there is no choppyness or high CPU when I move windows around. However, there is a new problem now: The fan is rarely quiet, doing barely anything at all will cause the fan to go into loud mode quickly. That happens despite the CPU usage being at just around 4%. This wasn't the case before installing Intel drivers. It would normally only do that if, for example, I'm installing packages or doing something that puts some stress on the CPU. I set all CPU cores to "powersave" using cpufreq-set, but nothing changed. Also on Windows, the fans are really quiet when I'm in powersave mode. I believe they completely shut off for most of the time. I remember the installer giving me a report at the end as to which packages it installed. Unfortunately, I didn't save the report and I don't know where it would have saved it if it did. Any ideas or similar experiences?

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  • ATI Radeon HD7000 Series (Laptop) - Switch Mode Between ATI & Intel Integrated GPU. Stuck on Boot Screen On Intel GPU Selection Mode

    - by Monkey Drone
    Laptop Specs: HP Pavilion G6-2020SE GPUs 1) ATI HD7000 Series 2) Intel Integrated OS Installed: x) Ubuntu 12.04 (64 bit) i) ATI Graphics Card Drivers Installed From AMD website. Note: Graphics Card Drivers are Working Fine in 3D Mode. It runs a little Hot as it should since its a GPU. Observation) AMD Catalyst Control Centre Lets me Choose If I want to run the system in HIGH-END (ATI GPU) OR Intel Integrated (Better battery life) While I am on High End GPU Choice, Ubuntu works fine. Problem) But when I switch to Intel Mode in the AMD CCC and reboot the Machine. Ubuntu goes into 'Low Graphics Mode'. The problem is not that it goes into low graphics mode, it is completely expected since I am no longer using the ATI GPU but the integrated Intel GPU. Problem starts with the 'Selection' of the options. During that screen, I have no mouse on the screen (even tried plugging in an external USB mouse) & No Keyboard functionality. Thus I am left completely disabled to choose any option and load into Ubuntu. The Only thing I can do is switch to a terminal and enable ATI GPU through command-line and Ubuntu works Fine again. Is it a bug that there is no mouse/keyboard available to me during the startup of Ubuntu when its launched in Low-Graphics Mode? Any suggestions on how to pass through that? My palms are sweating as I write this down because the ATI GPU is really heating up my laptop. I dont want to boot into Windows or keep it around any longer than necessary. Please advise with help and directions. Sincerely, MonkeyD Edit1: The Answer by Celso has helped me switch to Intel, thus giving me sufficient battery power. Kudos to Celso. Now I can at least use my laptop for the time being without having it burn hair off my skin. I am still looking for answer to my original question of, 'why is lightdm not working properly when I switch to Intel GPU using ATI HD7000 series official drivers provided by AMD'.

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  • Developing GLSL Shaders?

    - by skln
    I want to create shaders but I need a tool to create and see the visual result before I put them into my game. As to determine if there is something wrong with my game or if it's something with the shader I created. I've looked at some like Render Monkey and OpenGL Shader Designer from what I recall of Render Monkey it had a way to define your own attributes (now as "in" for vertex shaders = 330) easily though I can't remember to what extent. Shader Designer requires a plugin that I didn't even bother to look at creating cause it's an external process and plugin. Are there any tools out there that support a scripting language and I could easily provide specific input such as float movement = sin(elapsedTime()); and then define in float movement; in the vertex shader ? It'd be cool if anyone could share how they develop shaders, if they just code away and then plug it into their game hoping to get the result they wanted.

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  • Populating PHP list() with values in an array.

    - by Mike
    Hi, I have an array: $arr = array('foo', 'bar', 'bash', 'monkey', 'badger'); I want to have the elements in that array appear as the variables in my list(): list($foo, $bar, $bash, $monkey, $badger) = $data; Without actually specifying the variables, I tried; list(implode(",$", $arr)) = $data; and list(extract($arr)) = $data; But they don't work, I get: Fatal error: Can't use function return value in write context Does anyone have any idea whether this is possible? Cheers, Mike

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  • Matching a value to JSON array values in jquery

    - by chrism
    I have a JSON array that looks like this: ['Monkey','Cheetah','Elephant','Lizard','Spider'] I also have a text input. I want to test whether the value of the input upon 'blur' is also in the array and if it is do something. Knowing a bit of python I tried something like this: var existing_animals = ['Monkey','Cheetah','Elephant','Lizard','Spider'] $('input').blur(function() { user_animal = $(this).val() if (user_animal in existing_animals) { alert('Animal already exists!') } }); So, how rookie is my mistake?

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  • How can I implement NotOfType<T> in LINQ that has a nice calling syntax?

    - by Lette
    I'm trying to come up with an implementation for NotOfType, which has a readable call syntax. NotOfType should be the complement to OfType<T> and would consequently yield all elements that are not of type T My goal was to implement a method which would be called just like OfType<T>, like in the last line of this snippet: public abstract class Animal {} public class Monkey : Animal {} public class Giraffe : Animal {} public class Lion : Animal {} var monkey = new Monkey(); var giraffe = new Giraffe(); var lion = new Lion(); IEnumerable<Animal> animals = new Animal[] { monkey, giraffe, lion }; IEnumerable<Animal> fewerAnimals = animals.NotOfType<Giraffe>(); However, I can not come up with an implementation that supports that specific calling syntax. This is what I've tried so far: public static class EnumerableExtensions { public static IEnumerable<T> NotOfType<T>(this IEnumerable<T> sequence, Type type) { return sequence.Where(x => x.GetType() != type); } public static IEnumerable<T> NotOfType<T, TExclude>(this IEnumerable<T> sequence) { return sequence.Where(x => !(x is TExclude)); } } Calling these methods would look like this: // Animal is inferred IEnumerable<Animal> fewerAnimals = animals.NotOfType(typeof(Giraffe)); and // Not all types could be inferred, so I have to state all types explicitly IEnumerable<Animal> fewerAnimals = animals.NotOfType<Animal, Giraffe>(); I think that there are major drawbacks with the style of both of these calls. The first one suffers from a redundant "of type/type of" construct, and the second one just doesn't make sense (do I want a list of animals that are neither Animals nor Giraffes?). So, is there a way to accomplish what I want? If not, could it be possible in future versions of the language? (I'm thinking that maybe one day we will have named type arguments, or that we only need to explicitly supply type arguments that can't be inferred?) Or am I just being silly?

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  • Finding substring of a word found in joining a string from another string

    - by 2er0
    Given a list of words, L, that are all the same length, and a string, S, find the starting position of the substring of S that is a concatenation of each word in L exactly once and without any intervening characters. This substring will occur exactly once in S. Example: L: "fooo", "barr", "wing", "ding", "wing" S: "lingmindraboofooowingdingbarrwingmonkeypoundcake" Word found in joining L and also found in S: "fooowingdingbarrwing" Answer: 13 L: "mon", "key" S: "monkey Word found in joining L and also found in S: "monkey Answer: 0 L: "a", "b", "c", "d", "e" S: "abcdfecdba" Word found in joining L and also found in S: "ecdba Answer: 5

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  • Update one list from another

    - by lacqui
    I have two multi-select lists in HTML - one of categories, and another of items. What I want is that, when an item selected in the "category" list, everything in the "items" list from that category is also selected. For example, if "Categories" contains "Animal", "Mineral", and "Vegetable", and "Items" contains "Dog", "Cat", "Monkey", "Diamond", "Granite", "Carrot", "Tomato": If "Animal" is selected in one list, "Dog", "Cat", and "Monkey" should be selected; any other selections should remain as they are. I'm using a Symfony PHP backend on the server, if that makes any difference

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  • yum issue - error msg

    - by Monkey
    i am using oracle linux server 6.2. yum does not work. a manual wget was already used according to https://blogs.oracle.com/OTNGarage/entry/how_to_subscribe_to_the . there is always something about dropbox. yum update firefox Loaded plugins: refresh-packagekit, security http://linux.dropbox.com/fedora/6Server/repodata/repomd.xml: [Errno 14] PYCURL ERROR 22 - "The requested URL returned error: 404" Trying other mirror. Error: Cannot retrieve repository metadata (repomd.xml) for repository: Dropbox. Please verify its path and try again does anybody know a workaround?

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  • Odd IIS FTP Failure

    - by Monkey Boson
    We're running a script on our production box that zips up our database and FTPs it to a backup box every night. Our production box is running Redhat Enterprise 5. Our backup box is running Windows XP Pro / IIS 5.1. Both machines are on the same VLAN (not sure if this is imporatant). The backup file usually clocks in at around 3GB. Every now and again (~5% of the time), the backup script fails. The shell script on the "client side" - which looks at return codes - never identifies any problem since ftp always returns 0. On the "server side", IIS writes out a log that looks like this: #Software: Microsoft Internet Information Services 5.1 #Version: 1.0 #Date: 2009-08-08 07:04:25 #Fields: time c-ip cs-method cs-uri-stem sc-status sc-win32-status 07:04:25 192.168.111.235 [15]USER backup 331 0 07:04:25 192.168.111.235 [15]PASS - 230 0 07:05:54 192.168.111.235 [15]created backup_20090808.zip 426 10035 07:06:16 192.168.111.235 [15]QUIT - 426 0 Now, I know that 426 means "Connection closed, transfer aborted", which is sort-of a catch-all for "IIS was not happy". The real puzzler is the wincode: 10035 (WSAEWOULDBLOCK -- Resource temporarily unavailable). My understanding is that this code is normal when using non-blocking socket calls - which would almost certainly be used by any FTP Server implementation. My first guess that it might be a timeout issue doesn't make sense, since we're only talking about a few minutes here and the timeout was left at the default 900 s. Does anybody have any ideas about what is causing this problem, and how it may be fixed? Thanks!

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  • Does AMD Cool n Quiet Slow Down Your System?

    - by Software Monkey
    I discovered today that having AMD Cool n Quiet enabled in my BIOS appears to be slowing down my Windows XP SP2 system by about 29% on memory & CPU intensive workloads. I was wondering if (a) anyone else had encountered this, (b) anyone can offer an explanation, (c) there are any negatives I need to be aware of if I keep AMD CnQ disabled. With some superficial testing so far, I don't immediately notice any difference with CnQ off (other than the performance being what I expected from this new hardware). It seems to ramp up the CPU fan a little bit as my program maxes out 1 core, but that's the same as with CnQ on. And when I let the system idle the CPU fan slows down and the systems as quiet as a mouse (after years of 6 small fans churning like they want to go into orbit it's nice to again have a system where I can hear the HDDs seeking). Bonus question: Does CnQ cause issues with system stability? I ask because the reason I disabled it was because I have had a few freezes and 1 spontaneous reboot with my new hardware.

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  • Why does Windows spooler require an administrator account?

    - by Software Monkey
    Does anyone know what changes I might need to make to allow restricted users to print using a printer configured for spooling? My Windows XP SP3 system currently requires me to use an Admin account for printing if the printer is configured to spool documents before printing. If the printer is configured for direct printing it works for all accounts. This used to work and some months back it just stopped, and I can't pin down why. The printer, which is an HP PSC 1200 (an old printer) itself is configured for Everyone to have Print authority and my specific (restricted) account to have Full authority, that is Print, Manage Printers and Manager Documents. My HDD is locked down for restricted users given them only read authority to the entire file system except their data directories, which is how I have run my systems for years. I assume there may be a directory somewhere that I need to allow users to write to.

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