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  • Width of li with two floats different in IE, correct in FF

    - by Nathan Loding
    I've worked out most of the kinks with my "lava-lamp" effect that I'm trying to create. Basically I want two curly braces (both are images) to wrap a list-item, then follow over to the next list-item. I always build in FF, then make exceptions for IE. I can't figure out what exception I need to make! I'm using an absolutely positioned li that contains two div's. The first div is floated left, the second is floated right. The width of the li is set to the width of the li it supposed to be wrapping. Thus creating the effect of the braces on the left and right sides of the text. It works beautifully in Firefox, but IE has two issues: The bottoms of the images are cut off. Sometimes they reappear when the animation ends, sometimes they don't. I assume this has to do with height, but no matter what I set the height to, it fails! The width is completely wrong. Here's a live example of it: http://jsbin.com/odome/2 The left position in IE is always 5-7px more than in FF, but that's a small difference. I'm more concerned with the width and the bottoms of the images being trimmed. Thanks, as always, for the help!

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  • PHP 'instanceof' failing with class constant

    - by Nathan Loding
    I'm working on a framework that I'm trying to type as strongly as I possibly can. (I'm working within PHP and taking some of the ideas that I like from C# and trying to utilize them within this framework.) I'm creating a Collection class that is a collection of domain entities/objects. It's kinda modeled after the List<T> object in .Net. I've run into an obstacle that is preventing me from typing this class. If I have a UserCollection, it should only allow User objects into it. If I have a PostCollection, it should only allow Post objects. All Collections in this framework need to have certain basic functions, such as add, remove, iterate. I created an interface, but found that I couldn't do the following: interface ICollection { public function add($obj) } class PostCollection implements ICollection { public function add(Post $obj) {} } This broke it's compliance with the interface. But I can't have the interface strongly typed because then all Collections are of the same type. So I attempted the following: interface ICollection { public function add($obj) } abstract class Collection implements ICollection { const type = 'null'; } class PostCollection { const type = 'Post'; public function add($obj) { if(!($obj instanceof self::type)) { throw new UhOhException(); } } } When I attempt to run this code, I get syntax error, unexpected T_STRING, expecting T_VARIABLE or '$' on the instanceof statement. A little research into the issue and it looks like the root of the cause is that $obj instanceof self is valid to test against the class. It appears that PHP doesn't process the entire self::type constant statement in the expression. Adding parentheses around the self::type variable threw an error regarding an unexpected '('. An obvious workaround is to not make the type variable a constant. The expression $obj instanceof $this->type works just fine (if $type is declared as a variable, of course). I'm hoping that there's a way to avoid that, as I'd like to define the value as a constant to avoid any possible change in the variable later. Any thoughts on how I can achieve this, or have I take PHP to it's limit in this regard? Is there a way of "escaping" or encapsulating self::this so that PHP won't die when processing it?

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  • C# PCL rendering into TIFF (or other image format)

    - by Nathan Loding
    I'm looking for the best solution -- and perhaps the cheapest also -- to take PCL5e and PCL6 compliant code and render it into a TIFF image. Reliably. Does anyone have any experience with the PCLTool SDK from PageTech (http://www.pagetech.com/pcl.php)? This looks to be the best I can find, but I'm not sure how flexible it really is. The other options is trying to write my own interface, which would be a BEAST of a project and not one I really want to try to tackle. Any open-source solutions out there? Anyone with a C#/.NET project having success with PCL rendering? If so, how?

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  • Wix Custom Action problems

    - by Grandpappy
    I'm trying to create a custom action for my Wix install, and it's just not working, and I'm unsure why. Here's the bit in the appropriate Wix File: <Binary Id="INSTALLERHELPER" SourceFile=".\Lib\InstallerHelper.dll" /> <CustomAction Id="SQLHelperAction" BinaryKey="INSTALLERHELPER" DllEntry="CustomAction1" Execute="immediate" /> Here's the full class file for my custom action: using Microsoft.Deployment.WindowsInstaller; namespace InstallerHelper { public class CustomActions { [CustomAction] public static ActionResult CustomAction1(Session session) { session.Log("Begin CustomAction1"); return ActionResult.Success; } } } When I run the MSI, I get this error in the log: MSI (c) (08:5C) [10:08:36:978]: Connected to service for CA interface. MSI (c) (08:4C) [10:08:37:030]: Note: 1: 1723 2: SQLHelperAction 3: CustomAction1 4: C:\Users\NATHAN~1.TYL\AppData\Local\Temp\MSI684F.tmp Error 1723. There is a problem with this Windows Installer package. A DLL required for this install to complete could not be run. Contact your support personnel or package vendor. Action SQLHelperAction, entry: CustomAction1, library: C:\Users\NATHAN~1.TYL\AppData\Local\Temp\MSI684F.tmp MSI (c) (08:4C) [10:08:38:501]: Product: SessionWorks :: Judge Edition -- Error 1723. There is a problem with this Windows Installer package. A DLL required for this install to complete could not be run. Contact your support personnel or package vendor. Action SQLHelperAction, entry: CustomAction1, library: C:\Users\NATHAN~1.TYL\AppData\Local\Temp\MSI684F.tmp Action ended 10:08:38: SQLHelperAction. Return value 3. DEBUG: Error 2896: Executing action SQLHelperAction failed. The installer has encountered an unexpected error installing this package. This may indicate a problem with this package. The error code is 2896. The arguments are: SQLHelperAction, , Neither of the two error codes or messages it gives me is enough to tell me what's wrong. Or perhaps I'm just not understanding what they're saying is wrong. Any ideas on what I'm doing wrong?

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  • Magento: Getting Product Url's for Products within a Grouped Product

    - by Nathan
    For a grouped product, I would like to display a link to the simple products it is composed of. For example, if I have a grouped product called Dining Set composed of plates, knives, forks, etc. I'd like each of the subproducts to have a link to that subproduct (click plates goes to the Simple Product for plates) <?php foreach ($_associatedProducts as $_item): ?> <tr> <td><?php echo $this->htmlEscape($_item->getName()) ?></td> <td class="a-right"> <?php echo $this->getPriceHtml($_item, true) ?> </td> <?php if ($_product->isSaleable()): ?> <td class="a-center"> <?php if ($_item->isSaleable()) : ?> <a href="<?php $_item->getProductUrl() ?>">View</a> <?php else: ?> <p class="availability"><span class="out-of-stock"><?php echo $this->__('Out of stock.') ?></span></p> <?php endif; ?> </td> <?php endif; ?> </tr> <?php endforeach; ?> This is a code snippet from the grouped.phtml file in app/design/frontend/blank/default/template/catalog/product/view/type/grouped.phtml In particular the line that has $_item-getProductUrl() This does not work, and I don't know the code needed to get the url for this associated product item. If anyone could help here it would be much appreciated. Also, where on earth can I find the method's available (and how they're used) for Products or Categories or $_item and the like? Thanks, Nathan

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  • Rails test db doesn't persist record changes

    - by nathan.f77
    I've been trying to solve a problem for a few weeks now. I am running rspec tests for my Rails app, and they are working fine except for one error that I can't seem get my head around. I am using MySQL with the InnoDB engine. I have set config.use_transactional_fixtures = true in spec_helper.rb I load my test fixtures manually with the command rake spec:db:fixtures:load. The rspec test is being written for a BackgrounDRb worker, and it is testing that a record can have its state updated (through the state_machine gem). Here is my problem: I have a model called Listings. The rspec test calls the update_sold_items method within a file called listing_worker.rb. This method calls listing.sell for a particular record, which sets the listing record's 'state' column to 'sold'. So far, this is all working fine, but when the update_sold_items method finishes, my rspec test fails here: listing = Listing.find_by_listing_id(listing_id) listing.state.should == "sold" expected: "sold", got: "current" (using ==) I've been trying to track down why the state change is not persisting, but am pretty much lost. Here is the result of some debugging code that I placed in the update_sold_items method during the test: pp listing.state # => "current" listing.sell! listing.save! pp listing.state # => "sold" listing.reload pp listing.state # => "current" I cannot understand why it saves perfectly fine, but then reverts back to the original record whenever I call reload, or Listing.find etc. Thanks for reading this, and please ask any questions if I haven't given enough information. Thanks for your help, Nathan B P.S. I don't have a problem creating new records for other classes, and testing those records. It only seems to be a problem when I am updating records that already exist in the database.

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  • Looking for good Regex book

    - by Cyberherbalist
    I've been trying to get a good grounding with Regular Expressions, and am looking for a single book to do so. I've been going through Amazon.com's listings on this subject, and I've identified a few possibilities, but am unsure which would be best for a C# developer who can write very simple Regexs, but wants to learn more. On a scale of 0-9 where 0 is knowing how to spell "Regex" but nothing else, and 9 where I could write a book on the subject out of my own head, I would place myself at 2. Which of the following would be your choice: Mastering Regular Expressions by Jeffrey E F Friedl Regular Expressions Cookbook by Jan Goyvaerts and Steven Levithan Sams Teach Yourself Regular Expressions in 10 Minutes by Ben Forta Beginning Regular Expressions (Programmer to Programmer) by Andrew Watt Regular Expression Recipes for Windows Developers: A Problem-Solution Approach by Nathan A. Good Regular Expression Recipes: A Problem-Solution Approach by Nathan A. Good Now, according to Amazon, "Regular Expressions Cookbook" (REC) above is rated the highest according to user ratings, but only based on 20 reviews. The first one, "Mastering Regular Expressions" (MRE) is rated second based on 140 reviews. This alone suggests that MRE might be by far the best one. But is it best for a relative beginner? Would I perhaps be better getting "Beginning Regular Expressions" (BRE) instead, to start with? Please help me resolve my confusion!

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  • Why is clip space always referred to as "homogeneous clip space"?

    - by Nathan Ridley
    I've noticed in almost everything I've read so far that the term "clip space" is prepended with the word "homogeneous". Now I understand that it roughly means "all the same", but I don't understand why there is the express need to say "homogeneous clip space". When is clip space not homogeneous and why do we need to differentiate? And for that matter, what exactly does it mean that we're calling it "homogeneous clip space"? Homogenous in relation to what? In what way are the vertices "all the same"?

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  • DirectX11 Swap Chain RGBA vs BGRA Format

    - by Nathan
    I was wondering if anyone could elaborate any further on something that's been bugging me. In DirectX9 the main supported back buffer formats were D3DFMT_X8R8B8G8 and D3DFMT_A8R8G8B8 (Both being BGRA in layout). http://msdn.microsoft.com/en-us/library/windows/desktop/bb174314(v=vs.85).aspx With the initial version of DirectX10 their was no support for BGRA and all the textbooks and online tutorials recommend DXGI_FORMAT_R8G8B8A8_UNORM (being RGBA in layout). Now with DirectX11 BGRA is supported again and it seems as if microsoft recommends using a BGRA format as the back buffer format. http://msdn.microsoft.com/en-us/library/windows/apps/hh465096.aspx Are there any suggestions or are there performance implications of using one or the other? (I assume not as obviously by specifying the format of the underlying resource the runtime will handle what bits your passing through and than infer how to utilise them based on the format.)

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  • XAML Controls in WinForms

    - by Nathan Friesen
    We're considering converting our WinForms application to a WPF application. Part of the reason is that WPF/XAML seem to be the future. We are also using third party controls that we would like to be able to phase out. Making this conversion seems like a pretty big and time consuming undertaking, though. Would it make sense to develop XAML controls that could be used in our WinForms application as a first step in the process? My thinking is that the same controls would then be used in the WPF application and all of the look, feel, and functionality would be built into the controls in either environment.

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  • What should be tested in Javascript?

    - by Nathan Hoad
    At work, we've just started on a heavily Javascript based application (actually using Coffeescript, but still), of which I've been implementing an automated test system using JsTestDriver and fabric. We've never written something with this much Javascript, so up until now we've never done any Javascript testing. I'm unsure what exactly we should be testing in our unit tests. We've written JQuery plugins for various things, so it's quite obvious that they should be verified for correctness as much as possible with JsTestDriver, but everyone else in my team seems to think that we should be testing the page level Javascript as well. I don't think we should be testing page level Javascript as unit tests, but instead using a system like Selenium to verify everything works as expected. My main reasoning for this is that at the moment, page level Javascript tests are guaranteed to fail through JsTestDriver, because they're trying to access elements on the DOM that can't possibly exist. So, what should be unit tested in Javascript?

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  • Share an Interface between XAML and WinForms

    - by Nathan Friesen
    We're considering converting our WinForms application to a XAML application sometime in the future. Currently, our WinForms application uses lots of tabs, which we put use to display different User Control objects. All of these controls implement a specific Interface so we can make specific calls to them and not worry about what the actual control is (things like Save, Close, Clear, etc.) Would it be possible to create a WPF project that contains XAML User Controls that implement the same Interface and display those User Controls in the WinFroms project within a tab?

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  • C# coding standards” Use the const directive only on natural constants

    - by Nathan Wilfert
    I've seen these 2 guidelines in coding c# standard and I’m not sure the what the 2nd one means. With the exception of zero and one, never hard-code a numeric value; always declare a constant instead. Use the const directive only on natural constants such as the number of days of the week. 1st what is the definition of a natural constants and if the number is not a natural constants given the 1st rule how does one declare a constant in c# without the const directive? See http://www.scribd.com/doc/10731655/IDesign-C-Coding-Standard-232 for reference.

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  • Ubuntu Software Center starts, then crashes before fully loaded [closed]

    - by Nathan Weisser
    Possible Duplicate: Software center not opening I am brand new to Linux and Ubuntu, and I couldn't install GIMP without the software center. I looked up earlier how to fix it, and it said to fix my sources list, and I did, but now i get a new error in the terminal. 2012-08-14 15:29:08,941 - softwarecenter.ui.gtk3.app - INFO - setting up proxy 'None' 2012-08-14 15:29:08,954 - softwarecenter.db.database - INFO - open() database: path=None use_axi=True use_agent=True 2012-08-14 15:29:09,407 - softwarecenter.ui.gtk3.app - INFO - building local database 2012-08-14 15:29:09,408 - softwarecenter.db.pkginfo_impl.aptcache - INFO - aptcache.open() 2012-08-14 15:29:17,308 - softwarecenter.db.update - WARNING - Problem creating rebuild path '/var/cache/software-center/xapian_rb'. 2012-08-14 15:29:17,309 - softwarecenter.db.update - WARNING - Please check you have the relevant permissions. 2012-08-14 15:29:17,309 - softwarecenter.db.database - INFO - open() database: path=None use_axi=True use_agent=True 2012-08-14 15:29:18,039 - softwarecenter.backend.reviews - WARNING - Could not get usefulness from server, no username in config file 2012-08-14 15:29:18,431 - softwarecenter.ui.gtk3.app - INFO - show_available_packages: search_text is '', app is None. 2012-08-14 15:29:19,153 - softwarecenter.db.pkginfo_impl.aptcache - INFO - aptcache.open() Traceback (most recent call last): File "/usr/bin/software-center", line 176, in <module> app.run(args) File "/usr/share/software-center/softwarecenter/ui/gtk3/app.py", line 1422, in run self.show_available_packages(args) File "/usr/share/software-center/softwarecenter/ui/gtk3/app.py", line 1352, in show_available_packages self.view_manager.set_active_view(ViewPages.AVAILABLE) File "/usr/share/software-center/softwarecenter/ui/gtk3/session/viewmanager.py", line 154, in set_active_view view_widget.init_view() File "/usr/share/software-center/softwarecenter/ui/gtk3/panes/availablepane.py", line 136, in init_view SoftwarePane.init_view(self) File "/usr/share/software-center/softwarecenter/ui/gtk3/panes/softwarepane.py", line 215, in init_view self.icons, self.show_ratings) File "/usr/share/software-center/softwarecenter/ui/gtk3/views/appview.py", line 69, in __init__ self.helper = AppPropertiesHelper(db, cache, icons) File "/usr/share/software-center/softwarecenter/ui/gtk3/models/appstore2.py", line 109, in __init__ softwarecenter.paths.APP_INSTALL_PATH) File "/usr/share/software-center/softwarecenter/db/categories.py", line 255, in parse_applications_menu category = self._parse_menu_tag(child) File "/usr/share/software-center/softwarecenter/db/categories.py", line 444, in _parse_menu_tag query = self._parse_include_tag(element) File "/usr/share/software-center/softwarecenter/db/categories.py", line 402, in _parse_include_tag xapian.Query.OP_AND) File "/usr/share/software-center/softwarecenter/db/categories.py", line 341, in _parse_and_or_not_tag operator_elem, xapian.Query(), xapian.Query.OP_OR) File "/usr/share/software-center/softwarecenter/db/categories.py", line 385, in _parse_and_or_not_tag q = self.db.xapian_parser.parse_query(s, File "/usr/share/software-center/softwarecenter/db/database.py", line 174, in xapian_parser xapian_parser = self._get_new_xapian_parser() File "/usr/share/software-center/softwarecenter/db/database.py", line 200, in _get_new_xapian_parser xapian_parser.set_database(self.xapiandb) File "/usr/share/software-center/softwarecenter/db/database.py", line 166, in xapiandb self._db_per_thread[thread_name] = self._get_new_xapiandb() File "/usr/share/software-center/softwarecenter/db/database.py", line 179, in _get_new_xapiandb xapiandb = xapian.Database(self._db_pathname) File "/usr/lib/python2.7/dist-packages/xapian/__init__.py", line 3666, in __init__ _xapian.Database_swiginit(self,_xapian.new_Database(*args)) xapian.DatabaseOpeningError: Couldn't detect type of database I'm not sure how to fix the errors, and I couldn't find a topic on them anywhere. Be nice, because I am a two-day old Linux user :/ Tell me if you need my Sources list

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  • DirectX11 Swap Chain Format

    - by Nathan
    I was wondering if anyone could elaborate any further on something thats been bugging be me. In DirectX9 the main supported back buffer formats were D3DFMT_X8R8B8G8 and D3DFMT_A8R8G8B8 (Both being BGRA in layout). http://msdn.microsoft.com/en-us/library/windows/desktop/bb174314(v=vs.85).aspx With the initial version of DirectX10 their was no support for BGRA and all the textbooks and online tutorials recommend DXGI_FORMAT_R8G8B8A8_UNORM (being RGBA in layout). Now with DirectX11 BGRA is supported again and it seems as if microsoft recommends using a BGRA format as the back buffer format. http://msdn.microsoft.com/en-us/library/windows/apps/hh465096.aspx Is their any suggestions or are their performance implications of using one or the other. (I assume not as obviously by specifying the format of the underlying resource the runtime will handle what bits your passing through and than infer how to utilise them based on the format). Any feedback is appreciated.

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  • Trying to Draw a 2D Triangle in OpenGL ES 2.0

    - by Nathan Campos
    I'm trying to convert a code from OpenGL to OpenGL ES 2.0 (for the BlackBerry PlayBook). So far what I got is this (just the part of the code that should draw the triangle): void setupScene() { glClearColor(250, 250, 250, 1); glViewport(0, 0, 600, 1024); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void drawScene() { setupScene(); glColorMask(0, 0, 0, 1); const GLfloat triangleVertices[] = { 100, 100, 150, 0, 200, 100 }; glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLES, 0, 2); } void render() { drawScene(); bbutil_swap(); } The problem is that when I launch the app instead of showing me the triangle the screen just flickers (very fast) from white to gray. Any idea what I'm doing wrong? Also, here is the entire code if you need: Full source code

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  • How do you decide site availability requirements?

    - by Nathan Long
    I work on a web application to file a specific kind of county taxes. Our company wants our state to mandate that counties must accept electronic filings (as opposed to paper) from any system that meets some sensible requirements for uptime, security, data validation, etc. (Yes, this would help us as a business, but it would also force county governments to be more efficient.) We're creating a draft of those requirements to be reviewed and tweaked with the state. One of the sections is "availability." We want to specify something reasonably high, but not so high that any unexpected problem will get us (or a competitor) penalized. How do we decide what's reasonable for availability requirements?

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  • Direct3D11 and SharpDX - How to pass a model instance's world matrix as an input to a vertex shader

    - by Nathan Ridley
    Using Direct3D11, I'm trying to pass a matrix into my vertex shader from the instance buffer that is associated with a given model's vertices and I can't seem to construct my InputLayout without throwing an exception. The shader looks like this: cbuffer ConstantBuffer : register(b0) { matrix World; matrix View; matrix Projection; } struct VIn { float4 position: POSITION; matrix instance: INSTANCE; float4 color: COLOR; }; struct VOut { float4 position : SV_POSITION; float4 color : COLOR; }; VOut VShader(VIn input) { VOut output; output.position = mul(input.position, input.instance); output.position = mul(output.position, View); output.position = mul(output.position, Projection); output.color = input.color; return output; } The input layout looks like this: var elements = new[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0, InputClassification.PerVertexData, 0), new InputElement("INSTANCE", 0, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 12, 0) }; InputLayout = new InputLayout(device, signature, elements); The buffer initialization looks like this: public ModelDeviceData(Model model, Device device) { Model = model; var vertices = Helpers.CreateBuffer(device, BindFlags.VertexBuffer, model.Vertices); var instances = Helpers.CreateBuffer(device, BindFlags.VertexBuffer, Model.Instances.Select(m => m.WorldMatrix).ToArray()); VerticesBufferBinding = new VertexBufferBinding(vertices, Utilities.SizeOf<ColoredVertex>(), 0); InstancesBufferBinding = new VertexBufferBinding(instances, Utilities.SizeOf<Matrix>(), 0); IndicesBuffer = Helpers.CreateBuffer(device, BindFlags.IndexBuffer, model.Triangles); } The buffer creation helper method looks like this: public static Buffer CreateBuffer<T>(Device device, BindFlags bindFlags, params T[] items) where T : struct { var len = Utilities.SizeOf(items); var stream = new DataStream(len, true, true); foreach (var item in items) stream.Write(item); stream.Position = 0; var buffer = new Buffer(device, stream, len, ResourceUsage.Default, bindFlags, CpuAccessFlags.None, ResourceOptionFlags.None, 0); return buffer; } The line that instantiates the InputLayout object throws this exception: *HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.* Note that the data for each model instance is simply an instance of SharpDX.Matrix. EDIT Based on Tordin's answer, it sems like I have to modify my code like so: var elements = new[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0, InputClassification.PerVertexData, 0), new InputElement("INSTANCE0", 0, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("INSTANCE1", 1, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("INSTANCE2", 2, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("INSTANCE3", 3, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 12, 0) }; and in the shader: struct VIn { float4 position: POSITION; float4 instance0: INSTANCE0; float4 instance1: INSTANCE1; float4 instance2: INSTANCE2; float4 instance3: INSTANCE3; float4 color: COLOR; }; VOut VShader(VIn input) { VOut output; matrix world = { input.instance0, input.instance1, input.instance2, input.instance3 }; output.position = mul(input.position, world); output.position = mul(output.position, View); output.position = mul(output.position, Projection); output.color = input.color; return output; } However I still get an exception.

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  • How handle nifty initialization in a Slick2D state based game?

    - by nathan
    I'm using Slick2D and Nifty GUI. I decided to use a state based approach for my game and since i want to use Nifty GUI, i use the classes NiftyStateBasedGame for the main and NiftyOverlayBasicGameState for the states. As the description say, i'm suppose to initialize the GUI in the method initGameAndGUI on my states, no problem: @Override protected void initGameAndGUI(GameContainer gc, StateBasedGame sbg) throws SlickException { initNifty(gc, sbg) } It works great when i have only one state but if i'm doing a call to initNifty several times from different states, it will raise the following exception: org.bushe.swing.event.EventServiceExistsException: An event service by the name NiftyEventBusalready exists. Perhaps multiple threads tried to create a service about the same time? at org.bushe.swing.event.EventServiceLocator.setEventService(EventServiceLocator.java:123) at de.lessvoid.nifty.Nifty.initalizeEventBus(Nifty.java:221) at de.lessvoid.nifty.Nifty.initialize(Nifty.java:201) at de.lessvoid.nifty.Nifty.<init>(Nifty.java:142) at de.lessvoid.nifty.slick2d.NiftyCarrier.initNifty(NiftyCarrier.java:94) at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.initNifty(NiftyOverlayBasicGameState.java:332) at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.initNifty(NiftyOverlayBasicGameState.java:299) at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.initNifty(NiftyOverlayBasicGameState.java:280) at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.initNifty(NiftyOverlayBasicGameState.java:264) The initializeEventBus that raise the exception is called from the Nifty constructor and a new Nifty object is created within the initNifty method: public void initNifty( final SlickRenderDevice renderDevice, final SlickSoundDevice soundDevice, final SlickInputSystem inputSystem, final TimeProvider timeProvider) { if (isInitialized()) { throw new IllegalStateException("The Nifty-GUI was already initialized. Its illegal to do so twice."); } final InputSystem activeInputSystem; if (relayInputSystem == null) { activeInputSystem = inputSystem; } else { activeInputSystem = relayInputSystem; relayInputSystem.setTargetInputSystem(inputSystem); } nifty = new Nifty(renderDevice, soundDevice, activeInputSystem, timeProvider); } Is this a bug in the nifty for slick2d implementation or am i missing something? How am i supposed to handle nifty initialization over multiple states?

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  • How do you stop OgreBullet Capsule from falling over?

    - by Nathan Baggs
    I've just started implementing bullet into my Ogre project. I followed the install instructions here: http://www.ogre3d.org/tikiwiki/OgreBullet+Tutorial+1 And the rest if the tutorial here: http://www.ogre3d.org/tikiwiki/OgreBullet+Tutorial+2 I got that to work fine however now I wanted to extend it to a handle a first person camera. I created a CapsuleShape and a Rigid Body (like the tutorial did for the boxes) however when I run the game the capsule falls over and rolls around on the floor, causing the camera swing wildly around. I need a way to fix the capsule to always stay upright, but I have no idea how Below is the code I'm using. (part of) Header File OgreBulletDynamics::DynamicsWorld *mWorld; // OgreBullet World OgreBulletCollisions::DebugDrawer *debugDrawer; std::deque<OgreBulletDynamics::RigidBody *> mBodies; std::deque<OgreBulletCollisions::CollisionShape *> mShapes; OgreBulletCollisions::CollisionShape *character; OgreBulletDynamics::RigidBody *characterBody; Ogre::SceneNode *charNode; Ogre::Camera* mCamera; Ogre::SceneManager* mSceneMgr; Ogre::RenderWindow* mWindow; main file bool MinimalOgre::go(void) { ... mCamera = mSceneMgr->createCamera("PlayerCam"); mCamera->setPosition(Vector3(0,0,0)); mCamera->lookAt(Vector3(0,0,300)); mCamera->setNearClipDistance(5); mCameraMan = new OgreBites::SdkCameraMan(mCamera); OgreBulletCollisions::CollisionShape *Shape; Shape = new OgreBulletCollisions::StaticPlaneCollisionShape(Vector3(0,1,0), 0); // (normal vector, distance) OgreBulletDynamics::RigidBody *defaultPlaneBody = new OgreBulletDynamics::RigidBody( "BasePlane", mWorld); defaultPlaneBody->setStaticShape(Shape, 0.1, 0.8); // (shape, restitution, friction) // push the created objects to the deques mShapes.push_back(Shape); mBodies.push_back(defaultPlaneBody); character = new OgreBulletCollisions::CapsuleCollisionShape(1.0f, 1.0f, Vector3(0, 1, 0)); charNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); charNode->attachObject(mCamera); charNode->setPosition(mCamera->getPosition()); characterBody = new OgreBulletDynamics::RigidBody("character", mWorld); characterBody->setShape( charNode, character, 0.0f, // dynamic body restitution 10.0f, // dynamic body friction 10.0f, // dynamic bodymass Vector3(0,0,0), Quaternion(0, 0, 1, 0)); mShapes.push_back(character); mBodies.push_back(characterBody); ... }

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  • I attempted to install cuda drivers, and now almost everything is broken

    - by Nathan
    I tried to install CUDA tookit 5.0 on ubuntu 12.04 and the installation proceeded OK. After rebooting however, all I get is a terminal login. I've attempted to start the display manager with sudo start lightdm and it says all OK, but just hangs the prompt when it finishes loading without ever starting any display manager. sudo start gdm just flickers and goes back to the prompt. There is no network connection on the machine either. It usually connects to a wireless network with remembered credentials. What can I do to recover the machine?

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  • Is donationware a good monetization model for developers?

    - by Nathan Campos
    I've been developing for Android for about 2 years (and ~1 year for iOS), releasing freeware and open source applications (mostly because my AdSense account was disabled in 2010), but recently I had an idea for a great app that I wanted to get some money, since it would take some effort to develop and also I would like to test this "commercial" model to know if this could make me invest more time improving and making my apps better. Since my AdSense account was disabled and then I'll not be about to sell it on the Google Play Store, I thought about making it a donationware so I would distribute it for free (and probably open source too) and users that really liked the app and wanted to give me a thanks and a incentive to continue developing it could donate any amount of money. So, what's your experience with donationware? Is it worth compared to paid apps?

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  • Make one monitor act like two, split in half

    - by Nathan J. Brauer
    Context: Ubuntu 11.10, Unity Let's say I have a screen at resolution 1000x500. What I'd like to do is split the screen down the middle so [Unity or X or ?] acts as if there are two displays (each of 500x500). Examples: Unity will display a different toolbar (the top one) on each side of the display. If I maximize a window on the left side of the screen, it will fill the left side only. If I maximize on the right, it will fill the right. If I hit "fullscreen" in youtube (flash) or Chrome or Movie Player, it will only fill the side of the display that it's on. If it's really is impossible to do this with Unity, will it work with Gnome3 and how? A million thanks!

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  • How do you author HDR content?

    - by Nathan Reed
    How do you make it easy for your artists to author content for an HDR renderer? What kinds of tools should you provide, and what workflows need to change, in going from LDR to HDR? Note that I'm not asking about the technical aspects of implementing an HDR renderer, but about best practices for creating materials and lighting in HDR. I've googled around a bit, but there doesn't seem to be much about this topic on the web. Can anyone point me to some good resources on this, or share their own experiences? Some specific points: Lighting - how can lighting artists pick HDR light colors? Do they have a standard LDR color picker and then a multiplier? Is the multiplier in gamma or linear space? Maybe instead of a multiplier it's a log-luminance? Or a physical brightness level, like the number of lumens? How will they know what multiplier/luminance/brightness is "correct" for a given light? Materials - how can texture artists make emissive color maps, such as neon signs, TV screens, skyboxes, etc? Can you paint one as a regular LDR (8-bit-per-channel) image and apply a multiplier (or log-luminance, etc.)? Are there cases where it's necessary to actually paint HDR images? If so, how do you go about this in Photoshop (or other software)?

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