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  • Is it better to always copy and delete, rather than move?

    - by nbolton
    Generally speaking, I find myself panicking when I realise that if I cancel a file move, it could cause the target or source to be incomplete. This question applies to Windows and Unix-based platforms. I can never remember exactly how the move command works in either case. For example, if you're moving a directory; does it copy the entire directory, then delete it after, or does it copy then delete each file individually? I always realise after typing something like, mv verybigdir dest that I really should have typed cp -R verybigdir dest && rm verybigdir (where the && operator only moves to the next command if the first was successful) -- or is this pointless? What happens exactly when I press Ctrl+C half way through a move? Likewise, what exactly happens on Windows when I press the cancel button? I can't count the number of times I've moved something (the last time was when using svn) and had two directories, with split contents. I guess the answer is difficult, because not all applications move groups of files in the same way.

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  • Is it possible to cause artificial network packet loss or latency?

    - by nbolton
    I'm trying to reproduce some issues on a deployed application where the MSSQL server and client are running in two separate machines. I think there may be network issues between the two machines, so I'd like to try and reproduce these conditions on two Hyper-V virtual machines (on the same virtual server). Of course, the network for these virtual machines is "local" so it's actually far from the conditions in a live environment. Is there a program I can run on either virtual machine which will degrade the network performance? Or maybe any other work arounds? For example, one way to reproduce the conditions may be to run the VMs on separate Hyper-V servers in geographically dispersed locations (so the SQL traffic goes over VPN or something) -- but this is a little long winded I think. There must be a simpler way.

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  • Is there a way to use something like RewriteRule ... [PT] for an external URL?

    - by nbolton
    I have a non-apache web server running on port 8000, but this cannot be accessed from behind corporate firewalls. So, I would like to use my apache 2 server as a proxy to this other web server. I've tried using: RewriteEngine On RewriteRule /.* http://buildbot.synergy-foss.org:8000/builders/ [PT] ... but this does not work; I get: Bad Request Your browser sent a request that this server could not understand. However, it worked fine with [R]. Update: Also, when using ProxyPass, I get this error: Forbidden You don't have permission to access / on this server.

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  • How do I install MySQLdb on a Python 2.6 source build, on Debian Lenny?

    - by nbolton
    I've installed Python 2.6 from source on my Debian Lenny server, as Lenny does not have the python2.6 package. So, my Python 2.5 has MySQLdb installed and working just fine because I installed the python-mysqldb package. I figured I could just install MySQLdb from source, but because I have the Lenny python-dev package, it builds against 2.5: # python setup.py build running build running build_py copying MySQLdb/release.py -> build/lib.linux-x86_64-2.5/MySQLdb running build_ext building '_mysql' extension gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall -Wstrict-prototypes -fPIC -Dversion_info=(1,2,3,'final',0) -D__version__=1.2.3 -I/usr/include/mysql -I/usr/include/python2.5 -c _mysql.c -o build/temp.linux-x86_64-2.5/_mysql.o -DBIG_JOINS=1 -fPIC gcc -pthread -shared -Wl,-O1 -Wl,-Bsymbolic-functions build/temp.linux-x86_64-2.5/_mysql.o -L/usr/lib/mysql -lmysqlclient_r -o build/lib.linux-x86_64-2.5/_mysql.so I don't want to run python setup.py install, because I'm afraid it's going to screw up MySQLdb on 2.5 -- should I? I imagine it'd just overwrite 2.5 and do nothing to 2.6 -- maybe there's an argument I can use to install to 2.6? I imagine that I would need also to build against 2.6, so how do I do this?

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  • Why does my Windows computer immediately turn back on after sleep/hibernate?

    - by nbolton
    After clicking sleep or hibernate in Windows 7, my computer loads for a while and then goes into sleep mode, but not 1 second later it powers back up. The event log has no errors and no warnings appear when it comes back out of sleep/hibernation. Here's my system specifications: Asus P5KPL-VM Windows 7 I believe this is all that's relevant. I've installed the latest chipset drivers, but I'm unable to update my BIOS (but this is another matter; maybe because the motherboard in the V3-P5G31 bundle is different). I've also tried turning off the "Allow this device to wake up my computer" for the network card, keyboard, and mouse -- but this makes no difference. If flashing the BIOS is the only thing that will fix this, then I will create a new question to this effect. Maybe I should change the suspend mode from S3 to S1?

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  • Is it actually possible to programmatically manage the state of an FTP server in IIS7?

    - by nbolton
    I'm able to manage FTP sites via the IIS manager, however, all attempts so far to manage the state of FTP sites using other means have failed, including: Using the IIS7 API (Microsoft.Web.Administration) Using WMI (with IIS6 compatibility enabled) Using the AppCmd tool in System32\inetsrv Related questions: Why am I unable to get Site.State for an FTP site, when using Microsoft.Web.Administration? Are there any workarounds I haven't tried? My objective is to manage (start/stop/query the state of) the FTP sites with C# code (as you can see from the 3 above attempted workarounds). When querying the FTP server state using WMI, it returns code 4, which means "Stopped", even though the site is definitely shown as running in IIS manager. AppCmd is useless, as it returns "Unknown" for FTP sites: c:\Windows\System32\inetsrv>appcmd list site SITE "Default Web Site" (id:1,bindings:http/*:80:,state:Stopped) SITE "Default FTP Site" (id:2,bindings:ftp/*:21:,state:Unknown)

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  • How do I ignore the Perl shebang on Windows with Apache 2?

    - by nbolton
    I have set up a local Perl web environment on my Windows machine. The application I'm working on is originally from a Linux server, and so the shebang for source .pl files look like so: #!/usr/bin/perl This causes the following error on my Windows dev machine: (OS 2)The system cannot find the file specified. Is it possible to change my Apache 2 conf so that the shebang is ignored on my Windows machine? Of course I could set the shebang to #!c:\perl\bin\perl.exe, that much is obvious; but the problem comes to deploying the updated files. Clearly it would be very inconvenient to change this back on each deploy. I am using ActivePerl on Windows 7. Update: I should have mentioned that I need to keep the shebang so that the scripts will work on our shared hosting Linux production server. If I did not have this constraint and I didn't have to use the shebang, the obvious answer would be to just not use it.

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  • How do I read binary C++ protobuf data using Python protobuf?

    - by nbolton
    The Python version of Google protobuf gives us only: SerializeAsString() Where as the C++ version gives us both: SerializeToArray(...) SerializeAsString() We're writing to our C++ file in binary format, and we'd like to keep it this way. That said, is there a way of reading the binary data into Python and parsing it as if it were a string? Is this the correct way of doing it? binary = get_binary_data() binary_size = get_binary_size() string = None for i in range(len(binary_size)): string += i message = new MyMessage() message.ParseFromString(string) Update: Here's a new example, and a problem: message_length = 512 file = open('foobars.bin', 'rb') eof = False while not eof: data = file.read(message_length) eof = not data if not eof: foo_bar = FooBar() foo_bar.ParseFromString(data) When we get to the foo_bar.ParseFromString(data) line, I get this error: Exception Type: DecodeError Exception Value: Too many bytes when decoding varint. Update 2: It turns out, that the padding on the binary data was throwing protobuf off; too many bytes were being sent in, as the message suggests (in this case it was referring to the padding). This padding comes from using the C++ protobuf function, SerializeToArray on a fixed-length buffer. To eliminate this, I have used this temproary code: message_length = 512 file = open('foobars.bin', 'rb') eof = False while not eof: data = file.read(message_length) eof = not data string = '' for i in range(0, len(data)): byte = data[i] if byte != '\xcc': # yuck! string += data[i] if not eof: foo_bar = FooBar() foo_bar.ParseFromString(string) There is a design flaw here I think. I will re-implement my C++ code so that it writes variable length arrays to the binary file. As advised by the protobuf documentation, I will prefix each message with it's binary size so that I know how much to read when I'm opening the file with Python.

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  • Why does Chrome not start correctly when using C# Process.Start?

    - by nbolton
    I'm able to start Chrome successfully using this C# code: Process.Start("chrome", "http://www.google.co.uk"); However, it does two things wrong: It does not navigate to the URL specified in arguments It does not re-use the existing Chrome window (it opens a new one) I've tried using ProcessStartInfo and setting UseShellExecute and LoadUserProfile just in case these did something, but this makes no difference. Any ideas?

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  • Using C++, why can `throw` cause `terminate()`, and when are the stack variables to be freed?

    - by nbolton
    I'm pondering a question on Brainbench. I actually realised that I could answer my question easily by compiling the code, but it's an interesting question nonetheless, so I'll ask the question anyway and answer it myself shortly. Take a look at this snippet: The question considers what happens when we throw from a destructor (which causes terminate() to be called). It's become clear to me by asking the question that the memory is indeed freed and the destructor is called, but, is this before or after throw is called from foo? Perhaps the issue here is that throw is used while the stack is unwinding that is the problem... Actually this is slightly confusing.

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  • Where can I take an online programming aptitude test/exam?

    - by nbolton
    A potential employer requires me to take an online aptitude test before my interview (in this case the test is for C, from Previsor). Where can I take the same (or similar) test so I have a rough idea on what I should brush up on? I've taken a similar test for C++ previously, so I have some idea of what to expect. I've also been studying my C books thoroughly (especially the required material as described in the PDF), but I feel it would be a good idea to get a feel for the particular test before taking it. I did a quick search on Brainbench, but they don't seem to have a C test, unless I'm mistaken (only C++). Note: I'm happy to pay to take a test if no decent free ones are available.

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  • Does `throw` cause stack variables (full types) to be freed from memory in C++?

    - by nbolton
    I'm pondering a question on Brainbench. I actually realised that I could answer my question easily by compiling the code, but it's an interesting question nonetheless, so I'll ask the question anyway and answer it myself shortly. Take a look at this snippet: The question considers what happens when we throw from a destructor (which causes terminate() to be called). It's become clear to me by asking the question that the memory is indeed freed and the destructor is called, but, is this before or after throw is called from foo? Perhaps the issue here is that throw is used while the stack is unwinding that is the problem... Actually this is slightly confusing.

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  • Does `throw` cause stack variables to be freed from memory in C++?

    - by nbolton
    I'm pondering a question on Brainbench. I actually realised that I could answer my question easily by compiling the code, but it's an interesting question nonetheless, so I'll ask the question anyway and answer it myself shortly. Take a look at this snippet: The question considers what happens when we throw from a destructor (which causes terminate() to be called). It's become clear to me by asking the question that the memory is indeed freed and the destructor is called, but, is this before or after throw is called from foo? Perhaps the issue here is that throw is used while the stack is unwinding that is the problem... Actually this is slightly confusing.

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  • How do I code and compile an Amiga application?

    - by nbolton
    I would like to program an application for the Amiga, just for fun! Please could someone post a step by step howto based on the following? Exactly what programming tools I should use, are there any already installed? Am I limited to plain text editors, or are there IDEs and debugging tools available? If no tools are already installed, how can this done? Are there free ones? I'd like to learn a traditional Amiga language, could you reccomend one? What should I use to compile the language you suggest? Please could you suggest tools I may use to debug the suggested language? Are there any libraries I should be aware of, such as GUI libraries? Some things to note... I'm running Workbench 3.1 from within the WinUAE emulator. From Workbench, I can access files from my Windows hard drive. I'd like to code and compile it from Workbench if possible. I'm running WinUAE in A1200 mode, not sure if that matters. There's an application already installed called MEmacs. I know C++ and C# very well, maybe there's a similar Amiga language. I'm aware that you can code with C and C++, but I want to learn a new language. Update: I have answered my own question, but please do contribute more answers as I intend on extending my answer. Thanks to all that have contributed so far, you've been very helpful!

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  • Is it possible to build a Mac binary on a non-Mac unix machine?

    - by nbolton
    I would like to set up a Mac buildbot slave, but unfortunately it's not possible to install Mac OS X 10.5 on my XenServer hypervisor. So, I've had an idea, but not quite sure whether or not it'll work. The application is C++, and on Mac it's compile using GNU Make. I have a Mac desktop PC, and I was hoping I could copy the .h and .lib files on to a Linux box, and try to build against the Mac headers: #include <mach-o/dyld.h> #include <AvailabilityMacros.h>

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  • What is better for non-active directory stuff, WMI or ADSI?

    - by nbolton
    I've used both technologies in C# for some time now and thus far have not been able to figure out which is better (in terms of ease of use). It seems to me that because there is support for Windows 95 in WMI, it's an older technology than ADSI (which I assume was invented along with Active Directory). However, despite the hint that ADSI is "for AD", I've used it for several non-AD things, such as managing IIS and local users. So, for those sort of tasks (managing IIS and local users), which is more practical? WMI or ADSI? Consider also that I'm using C# to implement these technologies, not vbscript. However, this may equally apply to vbscript.

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  • How does JSON compare to XML in terms of file size and serialisation/deserialisation time?

    - by nbolton
    I have an application that performs a little slow over the internet due to bandwidth reasons. I have enabled GZip which has improved download time by a significant amout, but I was also considering whether or not I could switch from XML to JSON in order to squeeze out that last bit of performance. Would using JSON make the message size significantly smaller, or just somewhat smaller? Let's say we're talking about 250kB of XML data (which compresses to 30kB).

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  • Is it possible to use SQL XML to insert, and get output from each record?

    - by nbolton
    I would like to perform a SQL XML insert (on MSSQL), and in this case I need to insert a list of files into the DB (this is simple enough). However, there's an auto generated PK column (ID), and I need the ID for each newly created filename without performing a 2nd query. Is this possible? I guess it doesn't matter if the result is/isn't XML, but the input certainly has to be.

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  • Should I use a binary or a text file for storing protobuf messages?

    - by nbolton
    Using Google protobuf, I am saving my serialized messaged data to a file - in each file there are several messages. We have both C++ and Python versions of the code, so I need to use protobuf functions that are available in both languages. I have experimented with using SerializeToArray and SerializeAsString and there seems to be the following unfortunate conditions: SerializeToArray: As suggested in one answer, the best way to use this is to prefix each message with it's data size. This would work great for C++, but in Python it doesn't look like this is possible - am I wrong? SerializeAsString: This generates a serialized string equivalent to it's binary counterpart - which I can save to a file, but what happens if one of the characters in the serialization result is \n - how do we find line endings, or the ending of messages for that matter? Update: Please allow me to rephrase slightly. As I understand it, I cannot write binary data in C++ because then our Python application cannot read the data, since it can only parse string serialized messages. Should I then instead use SerializeAsString in both C++ and Python? If yes, then is it best practice to store such data in a text file rather than a binary file? My gut feeling is binary, but as you can see this doesn't look like an option.

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  • How do I create an empty Django formset using modelformset_factory?

    - by nbolton
    I'm creating a formset, but it seems to populate it with all of the existing data in the table for that object. I can't figure out how to start with a blank formset; the only way seems to be to delete all of the data from the table, but clearly this isn't an option. I will post code if necessary (but there's lots of it, so knowing what is relevant is tricky).

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  • What is the most performant 2D graphics engine for use with Android?

    - by nbolton
    I have managed to make a hello world JBox2D application, and it works (I have some bouncing balls). However, I just read a comment on a forum post, which claims that JBox2D produces a lot of garbage, and so causes animation to be poor. Is this true? If yes, then what other 2D engines are available to me? I would very much like to use a physics engine for my 2D game, even if it's just a very simple one.

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  • Are destructors of automatic objects invoked when terminate is called?

    - by nbolton
    I'm pondering a question on Brainbench. I actually realised that I could answer my question easily by compiling the code, but it's an interesting question nonetheless, so I'll ask the question anyway and answer it myself shortly. Take a look at this snippet: The question considers what happens when we throw from a destructor (which causes terminate() to be called). It's become clear to me by asking the question that the memory is indeed freed and the destructor is called, but, is this before or after throw is called from foo? Perhaps the issue here is that throw is used while the stack is unwinding that is the problem... Actually this is slightly confusing.

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