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Search found 29 results on 2 pages for 'niclas nilsson'.

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  • How do faces in .obj work?

    - by Adl
    Hi When parsing an .obj-file, with vertices and vertex-faces, it is easy to pass the vertices to the shader and the use glDrawElements using the vertex-faces. When parsing an .obj-file, with vertices and texture-coordinates, another type of face occur: texture-coordinate faces. When displaying textures, apart from loading images, binding them and passing texture coordinates into the parser, how to use the texture-coordinate faces? They differ from the vertex-faces and I suppose that the texture-coordinate faces have a purpose when displaying textures? Regards Niclas

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  • Textures in Opengl ES 2 not working properly

    - by Adl
    Hi! I'm working with Opengl ES 2 on iphone and right now I am trying to get my textures working on my objects. I'm using .obj files and all the data in them are correct. I have written a parser myself to retrieve all data, I convert it to static arrays in C. I discard the material properties for now, only getting the image path from the .mtl files manually. I have an object with 336 triangles, making this non-trivial to observe, with appertaining vertices, vertex faces and texture coordinates (u,v). Passing all data into the shaders, the resulting image is this: http://img530.imageshack.us/img530/9637/pic1io.png http://img404.imageshack.us/img404/7358/pic2pg.png But it should look like this (Displaying it in an object viewer). Please ignore the material properties. http://img16.imageshack.us/img16/1401/pic3cq.png Using this image as a texture: http://img217.imageshack.us/img217/1300/shirtdiffuse.png I'm thinking it might have to do with texture coordinate faces ? It is defined in my .obj file, and I'm not using them at all. In books and tutorials I have not found anything concerning this. Regards Niclas

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  • Hidden Features of C#?

    - by Serhat Özgel
    This came to my mind after I learned the following from this question: where T : struct We, C# developers, all know the basics of C#. I mean declarations, conditionals, loops, operators, etc. Some of us even mastered the stuff like Generics, anonymous types, lambdas, linq, ... But what are the most hidden features or tricks of C# that even C# fans, addicts, experts barely know? Here are the revealed features so far: Keywords yield by Michael Stum var by Michael Stum using() statement by kokos readonly by kokos as by Mike Stone as / is by Ed Swangren as / is (improved) by Rocketpants default by deathofrats global:: by pzycoman using() blocks by AlexCuse volatile by Jakub Šturc extern alias by Jakub Šturc Attributes DefaultValueAttribute by Michael Stum ObsoleteAttribute by DannySmurf DebuggerDisplayAttribute by Stu DebuggerBrowsable and DebuggerStepThrough by bdukes ThreadStaticAttribute by marxidad FlagsAttribute by Martin Clarke ConditionalAttribute by AndrewBurns Syntax ?? operator by kokos number flaggings by Nick Berardi where T:new by Lars Mæhlum implicit generics by Keith one-parameter lambdas by Keith auto properties by Keith namespace aliases by Keith verbatim string literals with @ by Patrick enum values by lfoust @variablenames by marxidad event operators by marxidad format string brackets by Portman property accessor accessibility modifiers by xanadont ternary operator (?:) by JasonS checked and unchecked operators by Binoj Antony implicit and explicit operators by Flory Language Features Nullable types by Brad Barker Currying by Brian Leahy anonymous types by Keith __makeref __reftype __refvalue by Judah Himango object initializers by lomaxx format strings by David in Dakota Extension Methods by marxidad partial methods by Jon Erickson preprocessor directives by John Asbeck DEBUG pre-processor directive by Robert Durgin operator overloading by SefBkn type inferrence by chakrit boolean operators taken to next level by Rob Gough pass value-type variable as interface without boxing by Roman Boiko programmatically determine declared variable type by Roman Boiko Static Constructors by Chris Easier-on-the-eyes / condensed ORM-mapping using LINQ by roosteronacid Visual Studio Features select block of text in editor by Himadri snippets by DannySmurf Framework TransactionScope by KiwiBastard DependantTransaction by KiwiBastard Nullable<T> by IainMH Mutex by Diago System.IO.Path by ageektrapped WeakReference by Juan Manuel Methods and Properties String.IsNullOrEmpty() method by KiwiBastard List.ForEach() method by KiwiBastard BeginInvoke(), EndInvoke() methods by Will Dean Nullable<T>.HasValue and Nullable<T>.Value properties by Rismo GetValueOrDefault method by John Sheehan Tips & Tricks nice method for event handlers by Andreas H.R. Nilsson uppercase comparisons by John access anonymous types without reflection by dp a quick way to lazily instantiate collection properties by Will JavaScript-like anonymous inline-functions by roosteronacid Other netmodules by kokos LINQBridge by Duncan Smart Parallel Extensions by Joel Coehoorn

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  • Which language should I pick up: VB.Net or C#

    - by magius
    I'm looking to pick up either C# or VB.Net. I'd done a fair bit of VB6 programming in the past. I'm looking at getting the book, Visual Basic .NET or C#, Which to Choose? but I'm hoping that someone has read it, or used both languages and can offer advice. Should I just RTFB? Edit: Anders Sandvig raised a valid question. I'm intending to develop ActiveX applications that will be served through IE. Edit: Given that the functionality is pretty close and my favored approach to learning is to "just build it" and solve problems by looking it up on the internet, I've decided that the choice of language will be based on how easy it is to learn it. I looked around and found sites like C# Corner that supports my approach. Personal note: I wish I could also select Seb Nilsson's response as an accepted answer as well. Thanks guys for your input! Alright, then! I admit, theoretically, this topic is subjective; but a quick tally of answers seems to skew votes heavily in C#'s favor. Anyway, I'm really after experiences like what Keith's alluding to. I'm hoping he'll return to this topic and drop us a few more gems.

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