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  • How to make HOME or END keys work in mc running on OS X (ssh)

    - by Sorin Sbarnea
    I installed MacPorts on OS X 10.5 and I found out that when I connect to the computer using SSH and use mc - Midnight Commander - the HOME and END keys do not work. I have to mention that I'm using putty and I am able to use the keyboard very well on Linux machines like Fedora, Ubuntu,... Here is putty keyboard configuration (a configuration I found to be optimal over time): Backspace key: 127 Home/End keys: Standard Function keys: Xterm R6 Cursor keys: Normal Numpad: normal Terminal type string: xterm-color I'm looking for a command line solution/script that does these changes, this make much easier to create a prepare OS script for configuring a new OS.

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  • How to switch to user perspective in Blender

    - by Cyanophage
    I've just started using Blender (v2.63) for the first time. I have used a lot of 3d modelling programs in the past but Blender's controls seem to be set up differently and it's taking a while to get used to it. The thing that is really bugging me at the moment is switching from user perspective to front/side/top views. I have my view in perspective mode and I want to switch to front view in orthographic mode and then switch back to the view I had before. It seems that the only way is to press numpad-0 to go to camera view, rotate the screen a bit to get rid of the annoying black outline and then switch it back to perspective mode. Then sometimes when I go back to front view it's in perspective mode which is annoying as you never want front view in perspective, only orthographic mode. My question: Is there a way I can be in my user view in perspective mode, switch to front/side/top views in orthographic mode and then switch back to where I was before in my user mode and be back in perspective mode?

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  • How do I use Compiz on Linux to achieve what WinSplit revolution does on Windows?

    - by Bryce Thomas
    Hi there, I've used WinSplit Revolution for quite some time on Windows and have become attached to it. I'm now trying out a Linux OS (Ubuntu 10.04) and would really like to get the same functionality back again. After searching on the net I found a "grid" plugin (http://wiki.compiz.org/Plugins/Grid) for compiz which says that it was inspired by WinSplit revolution. I haven't installed the Grid plugin yet, because under the install section on that page, it says "Note that grid is now included in compiz so you're unlikely to need to fetch from git unless you've an old version of compiz", which would seem to suggest that the grid functionality has now been built into compiz somewhere. The thing is, I don't know where to find it in the CompizConfig Settings Manager nor how to set it up. All I want to have happen is that I get identical functionality to WinSplit revolution, where I press Ctrl + Alt + [some numpad key] to position a window on a screen and press Ctrl + Alt + [left or right arrow] to shift a window between dual screens.

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  • iDeneb OS X Issues

    - by Charlie Somerville
    This afternoon I installed OS X Leopard on my computer through iDeneb. It mostly worked, but I have a few issues. Firstly, it doesn't seem like it's detecting my graphics card properly. I have a Nvidia 8800GT 512mb installed. As you can see in the screenshot below, it's not detecting it and limiting me to a resolution of 1024x768 (which is a pain in the arse to use) Secondly, I don't have any sound. It's not a massive issue like the graphics issue above, but I'd still like to get it rectified. Thirdly, (this is a very small one) my numlock light doesn't seem to be functioning. I don't really care as the numpad still works, but it would be nice to have the numlock light working. Can anyone lend a hand with any of those problems? Thanks. (bump for great justice)

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  • How to make HOME or END keys work in mc running on OS X (ssh)

    - by Sorin Sbarnea
    I installed MacPorts on OS X 10.5 and I found out that when I connect to the computer using SSH and use mc - Midnight Commander - the HOME and END keys do not work. I have to mention that I'm using putty and I am able to use the keyboard very well on Linux machines like Fedora, Ubuntu,... Here is putty keyboard configuration (a configuration I found to be optimal over time): Backspace key: 127 Home/End keys: Standard Function keys: Xterm R6 Cursor keys: Normal Numpad: normal Terminal type string: xterm-color I'm looking for a command line solution/script that does these changes, this make much easier to create a prepare OS script for configuring a new OS.

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  • Cannot use Alt code for Unicode character insertion any more

    - by Bergi
    I've been using the Alt code for the ellipsis, 8230, for some time now, in several applications. A few days ago it stopped working, and & is displayed instead of … when pressing Alt+8+2+3+0 (on numpad). This happened both on my desktop and on my laptop (where I use it with Fn). Both run on 64bit-Win-7 with code page 850, and both might have recently updated Windows and Opera 12. What could be the reason this input method got disabled, and how do I switch it back? Btw, I just found out that Alt+0+1+3+3 does work.

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  • Is there a software that can remap the keys for a speficic keyboard?

    - by Vilx-
    There are several keyboards attached to my computer. I'd like to remap the keys on ONE of them, but keep the rest as they were. Is there a software that does this? As for the "why" - I have this idea that I'd like to have a "multimedia keypad" which is separate from my main keyboard, but I could not find any online. So I think that I could take a typical USB numpad (they cost like 5$), and remap the keys on one of them. Add appropriate stickers, and I'm all seat, cheaply. I know that it's theoretically possible, but before I get my hands dirty and write my own software, I'd like to see if there's maybe an existing one out there. Oh, yes, I'm running Windows 7.

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  • Disable CTRL + ALT + [LETTER] to produce accented variations

    - by Barney
    After an unknown config change, CTRL + ALT + [LETTER] has started producing common accented versions of [LETTER]. I'm not a big fan of this arrangement, seeing as I've memorized all my favourite ALT + [NUMPAD SEQUENCE] references and was used to using CTRL + ALT + [LETTER] for various other application-specific commands in my text editor. The prominent result from my searching suggests that this has something to do with a switch to an 'international keyboard', and says this can be removed in the control panel or toggled by hitting ALT + SHIFT, but I can't get my system to confirm this, and the solutions (or close approximations thereof) don't work. Specifically, I've been to Control Panel\Clock, Language, and Region\Language\Advanced settings and switched the override for default input method from 'language list' to English and I've been to Control Panel\Clock, Language, and Region\Language\Language options and made sure that I only have my one input method (UK). Other than that I'm not quite sure where to look. Any ideas?

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  • Whats wrong with my keyboard?

    - by Neifen
    I have a new kind of weird problem with my laptops keyboard. To be precise with the shift key. Lately the both Shift-Keys doesn't just make the letters big, they also took role of the 2 and the 7 on the numpad. So when i push the left shift key (with num lock) it also writes a 7. When I use the left shift key (without num lock), the cursor goes to the begin of the line. When i push the right shift key (with num lock) it writes a 2. When I use the right shift key (without num lock), the cursor goes to the end of the line. I really don't know what I changed on the computer... it's really weird and really annoying

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  • c# how to get keydown and button click to do the same thing??

    - by myax
    I am new to C#.I am learning to make a calculator just like ms windows calculator.the buttons work when i click it, but I want the numpad to work too. Suppose the user types '0', it should be the same as if he clicked the 0 button on my gui. here is my button click event for 0. private void button0_Click(object sender, EventArgs e) { checkifequa(); textBox1.Text = textBox1.Text + "0"; } how do i get the keydown to work?

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  • Dell laptop keyboard doesn't work

    - by Tam
    I'm trying to fix my in-laws laptop, it's a Dell Studio 1745 that's running Windows 7 64 bit. The problem is that most of the keys on the keyboard do not work. The function keys work and the caps lock and numpad keys work, but no other keys do. If I hit the F2 key enough times when starting up, I can get to the BIOS, but after that even the function keys stop working. If I let it go all the way to the Windows login screen, I can see that the caps lock and num lock work - little images on screen actually appear, but they don't toggle the state of the key, i.e.,capslock is always off, numlock is always off. Using the fn+function combo works, so changing the brightness, etc. works fine. I'm stumped. I've tried disconnecting power and battery and leaving it for an hour or so before starting up but that hasn't helped either. Also - this might be a red herring - the touchpad is failing as well, the MS Device Manager says that it's failing with status 10, "unable to start device"

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  • Neo4J and Azure and VS2012 and Windows 8

    - by Chris Skardon
    Now, I know that this has been written about, but both of the main places (http://www.richard-banks.org/2011/02/running-neo4j-on-azure.html and http://blog.neo4j.org/2011/02/announcing-neo4j-on-windows-azure.html) utilise VS2010, and well, I’m on VS2012 and Windows 8. Not that I think Win 8 had anything to do with it really, anyhews! I’m going to begin from the beginning, this is my first foray into running something on Azure, so it’s been a bit of a learning curve. But luckily the Neo4J guys have got us started, so let’s download the VS2010 solution: http://neo4j.org/get?file=Neo4j.Azure.Server.zip OK, the other thing we’ll need is the VS2012 Azure SDK, so let’s get that as well: http://www.windowsazure.com/en-us/develop/downloads/ (I just did the full install). Now, unzip the VS2010 solution and let’s open it in VS2012: <your location>\Neo4j.Azure.Server\Neo4j.Azure.Server.sln One-way-upgrade? Yer! Ignore the migration report – we don’t care! Let’s build that sucker… Ahhh 14 errors… WindowsAzure does not exist in the namespace ‘Microsoft’ Not a problem right? We’ve installed the SDK, just need to update the references: We can ignore the Test projects, they don’t use Azure, we’re interested in the other projects, so what we’ll do is remove the broken references, and add the correct ones, so expand the references bit of each project: hunt out those yellow exclamation marks, and delete them! You’ll need to add the right ones back in (listed below), when you go to the ‘Add Reference’ dialog make sure you have ‘Assemblies’ and ‘Framework’ selected before you seach (and search for ‘microsoft.win’ to narrow it down) So the references you need for each project are: CollectDiagnosticsData Microsoft.WindowsAzure.Diagnostics Microsoft.WindowsAzure.StorageClient Diversify.WindowsAzure.ServiceRuntime Microsoft.WindowsAzure.CloudDrive Microsoft.WindowsAzure.ServiceRuntime Microsoft.WindowsAzure.StorageClient Right, so let’s build again… Sweet! No errors.   Now we need to setup our Blobs, I’m assuming you are using the most up-to-date Java you happened to have downloaded :) in my case that’s JRE7, and that is located in: C:\Program Files (x86)\Java\jre7 So, zip up that folder into whatever you want to call it, I went with jre7.zip, and stuck it in a temp folder for now. In that same temp folder I also copied the neo4j zip I was using: neo4j-community-1.7.2-windows.zip OK, now, we need to get these into our Blob storage, this is where a lot of stuff becomes unstuck - I didn’t find any applications that helped me use the blob storage, one would crash (because my internet speed is so slow) and the other just didn’t work – sure it looked like it had worked, but when push came to shove it didn’t. So this is how I got my files into Blob (local first): 1. Run the ‘Storage Emulator’ (just search for that in the start menu) 2. That takes a little while to start up so fire up another instance of Visual Studio in the mean time, and create a new Console Application. 3. Manage Nuget Packages for that solution and add ‘Windows Azure Storage’ Now you’re set up to add the code: public static void Main() { CloudStorageAccount cloudStorageAccount = CloudStorageAccount.DevelopmentStorageAccount; CloudBlobClient client = cloudStorageAccount.CreateCloudBlobClient(); client.Timeout = TimeSpan.FromMinutes(30); CloudBlobContainer container = client.GetContainerReference("neo4j"); //This will create it as well   UploadBlob(container, "jre7.zip", "c:\\temp\\jre7.zip"); UploadBlob(container, "neo4j-community-1.7.2-windows.zip", "c:\\temp\\neo4j-community-1.7.2-windows.zip"); }   private static void UploadBlob(CloudBlobContainer container, string blobName, string filename) { CloudBlob blob = container.GetBlobReference(blobName);   using (FileStream fileStream = File.OpenRead(filename)) blob.UploadFromStream(fileStream); } This will upload the files to your local storage account (to switch to an Azure one, you’ll need to create a storage account, and use those credentials when you make your CloudStorageAccount above) To test you’ve got them uploaded correctly, go to: http://localhost:10000/devstoreaccount1/neo4j/jre7.zip and you will hopefully download the zip file you just uploaded. Now that those files are there, we are ready for some final configuration… Right click on the Neo4jServerHost role in the Neo4j.Azure.Server cloud project: Click on the ‘Settings’ tab and we’ll need to do some changes – by default, the 1.7.2 edition of neo4J unzips to: neo4j-community-1.7.2 So, we need to update all the ‘neo4j-1.3.M02’ directories to be ‘neo4j-community-1.7.2’, we also need to update the Java runtime location, so we start with this: and end with this: Now, I also changed the Endpoints settings, to be HTTP (from TCP) and to have a port of 7410 (mainly because that’s straight down on the numpad) The last ‘gotcha’ is some hard coded consts, which had me looking for ages, they are in the ‘ConfigSettings’ class of the ‘Neo4jServerHost’ project, and the ones we’re interested in are: Neo4jFileName JavaZipFileName Change those both to what that should be. OK Nearly there (I promise)! Run the ‘Compute Emulator’ (same deal with the Start menu), in your system tray you should have an Azure icon, when the compute emulator is up and running, right click on the icon and select ‘Show Compute Emulator UI’ The last steps! Make sure the ‘Neo4j.Azure.Server’ cloud project is set up as the start project and let’s hit F5 tension mounts, the build takes place (you need to accept the UAC warning) and VS does it’s stuff. If you look at the Compute Emulator UI you’ll see some log stuff (which you’ll need if this goes awry – but it won’t don’t worry!) In a bit, the console and a Java window will pop up: Then the console will bog off, leaving just the Java one, and if we switch back to the Compute Emulator UI and scroll up we should be able to see a line telling us the port number we’ve been assigned (in my case 7411): (If you can’t see it, don’t worry.. press CTRL+A on the emulator, then CTRL+C, copy all the text and paste it into something like Notepad, then just do a Find for ‘port’ you’ll soon see it) Go to your favourite browser, and head to: http://localhost:YOURPORT/ and you should see the WebAdmin! See you on the cloud side hopefully! Chris PS Other gotchas! OK, I’ve been caught out a couple of times: I had an instance of Neo4J running as a service on my machine, the Azure instance wanted to run the https version of the server on the same port as the Service was running on, and so Java would complain that the port was already in use.. The first time I converted the project, it didn’t update the version of the Azure library to load, in the App.Config of the Neo4jServerHost project, and VS would throw an exception saying it couldn’t find the Azure dll version 1.0.0.0.

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  • What's the best/most efficent way to create a semi-intelligent AI for a tic tac toe game?

    - by Link
    basically I am attempting to make a a efficient/smallish C game of Tic-Tac-Toe. I have implemented everything other then the AI for the computer so far. my squares are basically structs in an array with an assigned value based on the square. For example s[1].value = 1; therefore it's a x, and then a value of 3 would be a o. My question is whats the best way to create a semi-decent game playing AI for my tic-tac-toe game? I don't really want to use minimax, since It's not what I need. So how do I avoid a a lot of if statments and make it more efficient. Here is the rest of my code: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> struct state{ // defined int state; // 0 is tie, 1 is user loss, 2 is user win, 3 is ongoing game int moves; }; struct square{ // one square of the board int value; // 1 is x, 3 is o char sign; // no space used }; struct square s[9]; //set up the struct struct state gamestate = {0,0}; //nothing void setUpGame(){ // setup the game int i = 0; for(i = 0; i < 9; i++){ s[i].value = 0; s[i].sign = ' '; } gamestate.moves=0; printf("\nHi user! You're \"x\"! I'm \"o\"! Good Luck :)\n"); } void displayBoard(){// displays the game board printf("\n %c | %c | %c\n", s[6].sign, s[7].sign, s[8].sign); printf("-----------\n"); printf(" %c | %c | %c\n", s[3].sign, s[4].sign, s[5].sign); printf("-----------\n"); printf(" %c | %c | %c\n\n", s[0].sign, s[1].sign, s[2].sign); } void getHumanMove(){ // get move from human int i; while(1){ printf(">>:"); char line[255]; // input the move to play fgets(line, sizeof(line), stdin); while(sscanf(line, "%d", &i) != 1) { //1 match of defined specifier on input line printf("Sorry, that's not a valid move!\n"); fgets(line, sizeof(line), stdin); } if(s[i-1].value != 0){printf("Sorry, That moves already been taken!\n\n");continue;} break; } s[i-1].value = 1; s[i-1].sign = 'x'; gamestate.moves++; } int sum(int x, int y, int z){return(x*y*z);} void getCompMove(){ // get the move from the computer } void checkWinner(){ // check the winner int i; for(i = 6; i < 9; i++){ // check cols if((sum(s[i].value,s[i-3].value,s[i-6].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[i].value,s[i-3].value,s[i-6].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} } for(i = 0; i < 7; i+=3){ // check rows if((sum(s[i].value,s[i+1].value,s[i+2].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[i].value,s[i+1].value,s[i+2].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} } if((sum(s[0].value,s[4].value,s[8].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[0].value,s[4].value,s[8].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} if((sum(s[2].value,s[4].value,s[6].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[2].value,s[4].value,s[6].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} } void playGame(){ // start playing the game gamestate.state = 3; //set-up the gamestate srand(time(NULL)); int temp = (rand()%2) + 1; if(temp == 2){ // if two comp goes first temp = (rand()%2) + 1; if(temp == 2){ s[4].value = 2; s[4].sign = 'o'; gamestate.moves++; }else{ s[2].value = 2; s[2].sign = 'o'; gamestate.moves++; } } displayBoard(); while(gamestate.state == 3){ if(gamestate.moves<10); getHumanMove(); if(gamestate.moves<10); getCompMove(); checkWinner(); if(gamestate.state == 3 && gamestate.moves==9){ printf("The game is a tie :p\n"); break; } displayBoard(); } } int main(int argc, const char *argv[]){ printf("Welcome to Tic Tac Toe\nby The Elite Noob\nEnter 1-9 To play a move, standard numpad\n1 is bottom-left, 9 is top-right\n"); while(1){ // while game is being played printf("\nPress 1 to play a new game, or any other number to exit;\n>>:"); char line[255]; // input whether or not to play the game fgets(line, sizeof(line), stdin); int choice; // user's choice about playing or not while(sscanf(line, "%d", &choice) != 1) { //1 match of defined specifier on input line printf("Sorry, that's not a valid option!\n"); fgets(line, sizeof(line), stdin); } if(choice == 1){ setUpGame(); // set's up the game playGame(); // Play a Game }else {break;} // exit the application } printf("\nThank's For playing!\nHave a good Day!\n"); return 0; }

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  • CodePlex Daily Summary for Thursday, June 30, 2011

    CodePlex Daily Summary for Thursday, June 30, 2011Popular ReleasesASP.NET Comet Ajax Library (Reverse Ajax - Server Push): Reverse Ajax Samples v1.53: 16 Comprehensive ASP.NET Ajax / Reverse Ajax / WCF / MVC / Mono samplesReactive Extensions - Extensions (Rxx): Rxx 1.1: What's NewRelated Work Items Please read the latest release notes for details about what's new. About LabsAll "Labs" downloads include the Rxx.dll assembly, so only a single download is required. To start RxxLabs.exe, right-mouse click and select Run as Administrator; otherwise, do not run the Reactive WebClient lab because it will crash the program. RxxLabs.exe requires administrator privileges for the Reactive WebClient lab to register a local HTTP port. To launch the Silverlight labs...CommonLibrary.NET: CommonLibrary.NET - 0.9.7 Final: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.7Documentation 6738 6503 New 6535 Enhancements 6759 6748 6583 6737datajs - JavaScript Library for data-centric web applications: datajs version 1.0.0: datajs is a cross-browser and UI agnostic JavaScript library that enables data-centric web applications with the following features: OData client that enables CRUD operations including batching and metadata support using both ATOM and JSON payloads. Single store abstraction that provides a common API on top of HTML5 local storage technologies. Data cache component that allows reading data ranges from a collection and storing them locally to reduce the number of network requests. Changes...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.4.4: Fix for http://coding4fun.codeplex.com/workitem/6869 was incomplete. Back button wouldn't return app bar. Corrected now. High impact bugSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.0.528.279): Added keyboard shortcuts: - Cut (CTRL+X) - Copy (CTRL+C) - Paste (CTRL+V) - Delete (CTRL+D) - Move up (CTRL+UP ARROW) - Move down (CTRL+DOWN ARROW) Added ability to save/load SiteMap from/to a Xml file on disk Bug fix: - Connect to a server through the status bar was throwing error "Object Reference not set to an instance of an object" - Rename TreeNode.Name after changing TreeNode.TextMicrosoft - Domain Oriented N-Layered .NET 4.0 App Sample: V2.01 ALPHA N-Layered SampleApp .NET 4.0 and EF4.1: V2.0.01 - ALPHARequired Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Expression Blend 4 SQL Server 2008 R2 Express/Standard/Enterprise Unity Application Block 2.0 - Published May 5th 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2D24F179-E0A6-49D7-89C4-5B67D939F91B&displaylang=en http://unity.codeplex.com/releases/view/31277 PEX & MOLES 0.94.51023.0, 29/Oct/2010 - Visual Studio 2010 Power ...Mosaic Project: Mosaic Alpha build 261: - Fixed crash when pinning applications in x64 OS - Added Hub to video widget. It shows videos from Video library (only .wmv and .avi). Can work slow if there are too much files. - Fixed some issues with scrolling - Fixed bug with html widgets - Fixed bug in Gmail widget - Added html today widget missed in previous release - Now Mosaic saves running widgets if you restarting from optionsEnhSim: EnhSim 2.4.9 BETA: 2.4.9 BETAThis release supports WoW patch 4.2 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in some of th....NET Reflector Add-Ins: Reflector V7 Add-Ins: All the add-ins compiled for Reflector V7TerrariViewer: TerrariViewer v4.1 [4.0 Bug Fixes]: Version 4.1 ChangelogChanged how users will Open Player files (This change makes it much easier) This allowed me to remove the "Current player file" labels that were present Changed file control icons Added submit bug button Various Bug Fixes Fixed crashes related to clicking on buffs before a character is loaded Fixed crashes related to selecting "No Buff" when choosing a new buff Fixed crashes related to clicking on a "Max" button on the buff tab before a character is loaded Cor...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta8: ??AcDown???????????????,?????????????????????。????????????????????,??Acfun、Bilibili、???、???、?????,???????????、???????。 AcDown???????????????????????????,???,???????????????????。 AcDown???????C#??,?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ??v3.0 Beta8 ?? ??????????????? ???????????????(??????????) ???????...BlogEngine.NET: BlogEngine.NET 2.5: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.5 instructions. To get started, be sure to check out our installatio...PHP Manager for IIS: PHP Manager 1.2 for IIS 7: This release contains all the functionality available in 62183 plus the following additions: Command Line Support via PowerShell - now it is possible to manage and script PHP installations on IIS by using Windows PowerShell. More information is available at Managing PHP installations with PHP Manager command line. Detection and alert when using local PHP handler - if a web site or a directory has a local copy of PHP handler mapping then the configuration changes made on upper configuration ...MiniTwitter: 1.71: MiniTwitter 1.71 ???? ?? OAuth ???????????? ????????、??????????????????? ???????????????????????SizeOnDisk: 1.0.10.0: Fix: issue 327: size format error when save settings Fix: some UI bindings trouble (sorting, refresh) Fix: user settings file deletion when corrupted Feature: TreeView virtualization (better speed with many folders) Feature: New file type DataGrid column Feature: In KByte view, show size of file < 1024B and > 0 with 3 decimal Feature: New language: Italian Task: Cleanup for speedRawr: Rawr 4.2.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...N2 CMS: 2.2: * Web platform installer support available ** Nuget support available What's newDinamico Templates (beta) - an MVC3 & Razor based template pack using the template-first! development paradigm Boilerplate CSS & HTML5 Advanced theming with css comipilation (concrete, dark, roadwork, terracotta) Template-first! development style Content, news, listing, slider, image sizes, search, sitemap, globalization, youtube, google map Display Tokens - replaces text tokens with rendered content (usag...KinectNUI: Jun 25 Alpha Release: Initial public version. No installer needed, just run the EXE.Terraria World Viewer: Version 1.5: Update June 24th Made compatible with the new tiles found in Terraria 1.0.5New Projects{Adjunct} functionality for the .NET framework: A project to provide Ingots for the .NET framework.3Webee.net: 3Webee.net is the First Navigator dedicated to Web.3.0 by P2P. Developped in C# for DotNet-3.5 or Mono.net, compatible with Linux ready. Website.fr : http://3webee.net/ Download Win32 : http://3webee.net/Download/3Webee.net.beta.0.0.Win32.exe AB Donor Choose Planner: The goal of this doantion planner is to allow you to coordinate the completion of one or more Donors Choose projects. 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Through the use of cookies, the collapsed state of any webparts will be saved and collapsed each time a user visits a page. WPF Hex Editor: hex editor which is created with WPF with a xaml designed UI.Xoorscript: A proprietary scripting language created by Jared Thomson for the purpose of script defining an easy to use make system. The plans for this project are minimal for now, but if things go well I may expand it. This is low priority for me.

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  • SetWindowHookEx and execution blocking

    - by Kalaz
    Hello, I just wonder... I mainly use .NET but now I started to investigate WINAPI calls. For example I am using this piece of code to hook to the API functions. It starts freezing, when I try to debug the application... using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading; using System.Windows.Forms; public class Keyboard { private const int WH_KEYBOARD_LL = 13; private const int WM_KEYDOWN = 0x0100; private static LowLevelKeyboardProc _proc = HookCallback; private static IntPtr _hookID = IntPtr.Zero; public static event Action<Keys,bool, bool> KeyDown; public static void Hook() { new Thread(new ThreadStart(()=> { _hookID = SetHook(_proc); Application.Run(); })).Start(); } public static void Unhook() { UnhookWindowsHookEx(_hookID); } private static IntPtr SetHook(LowLevelKeyboardProc proc) { using (Process curProcess = Process.GetCurrentProcess()) using (ProcessModule curModule = curProcess.MainModule) { return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0); } } private delegate IntPtr LowLevelKeyboardProc( int nCode, IntPtr wParam, IntPtr lParam); private static IntPtr HookCallback( int nCode, IntPtr wParam, IntPtr lParam) { if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN) { int vkCode = Marshal.ReadInt32(lParam); Keys k = (Keys) vkCode; if (KeyDown != null) { KeyDown.BeginInvoke(k, IsKeyPressed(VirtualKeyStates.VK_CONTROL), IsKeyPressed(VirtualKeyStates.VK_SHIFT),null,null); } } return CallNextHookEx(_hookID, nCode, wParam, lParam); } private static bool IsKeyPressed(VirtualKeyStates virtualKeyStates) { return (GetKeyState(virtualKeyStates) & (1 << 7))==128; } [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId); [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool UnhookWindowsHookEx(IntPtr hhk); [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr GetModuleHandle(string lpModuleName); [DllImport("user32.dll")] static extern short GetKeyState(VirtualKeyStates nVirtKey); } enum VirtualKeyStates : int { VK_LBUTTON = 0x01, VK_RBUTTON = 0x02, VK_CANCEL = 0x03, VK_MBUTTON = 0x04, // VK_XBUTTON1 = 0x05, VK_XBUTTON2 = 0x06, // VK_BACK = 0x08, VK_TAB = 0x09, // VK_CLEAR = 0x0C, VK_RETURN = 0x0D, // VK_SHIFT = 0x10, VK_CONTROL = 0x11, VK_MENU = 0x12, VK_PAUSE = 0x13, VK_CAPITAL = 0x14, // VK_KANA = 0x15, VK_HANGEUL = 0x15, /* old name - should be here for compatibility */ VK_HANGUL = 0x15, VK_JUNJA = 0x17, VK_FINAL = 0x18, VK_HANJA = 0x19, VK_KANJI = 0x19, // VK_ESCAPE = 0x1B, // VK_CONVERT = 0x1C, VK_NONCONVERT = 0x1D, VK_ACCEPT = 0x1E, VK_MODECHANGE = 0x1F, // VK_SPACE = 0x20, VK_PRIOR = 0x21, VK_NEXT = 0x22, VK_END = 0x23, VK_HOME = 0x24, VK_LEFT = 0x25, VK_UP = 0x26, VK_RIGHT = 0x27, VK_DOWN = 0x28, VK_SELECT = 0x29, VK_PRINT = 0x2A, VK_EXECUTE = 0x2B, VK_SNAPSHOT = 0x2C, VK_INSERT = 0x2D, VK_DELETE = 0x2E, VK_HELP = 0x2F, // VK_LWIN = 0x5B, VK_RWIN = 0x5C, VK_APPS = 0x5D, // VK_SLEEP = 0x5F, // VK_NUMPAD0 = 0x60, VK_NUMPAD1 = 0x61, VK_NUMPAD2 = 0x62, VK_NUMPAD3 = 0x63, VK_NUMPAD4 = 0x64, VK_NUMPAD5 = 0x65, VK_NUMPAD6 = 0x66, VK_NUMPAD7 = 0x67, VK_NUMPAD8 = 0x68, VK_NUMPAD9 = 0x69, VK_MULTIPLY = 0x6A, VK_ADD = 0x6B, VK_SEPARATOR = 0x6C, VK_SUBTRACT = 0x6D, VK_DECIMAL = 0x6E, VK_DIVIDE = 0x6F, VK_F1 = 0x70, VK_F2 = 0x71, VK_F3 = 0x72, VK_F4 = 0x73, VK_F5 = 0x74, VK_F6 = 0x75, VK_F7 = 0x76, VK_F8 = 0x77, VK_F9 = 0x78, VK_F10 = 0x79, VK_F11 = 0x7A, VK_F12 = 0x7B, VK_F13 = 0x7C, VK_F14 = 0x7D, VK_F15 = 0x7E, VK_F16 = 0x7F, VK_F17 = 0x80, VK_F18 = 0x81, VK_F19 = 0x82, VK_F20 = 0x83, VK_F21 = 0x84, VK_F22 = 0x85, VK_F23 = 0x86, VK_F24 = 0x87, // VK_NUMLOCK = 0x90, VK_SCROLL = 0x91, // VK_OEM_NEC_EQUAL = 0x92, // '=' key on numpad // VK_OEM_FJ_JISHO = 0x92, // 'Dictionary' key VK_OEM_FJ_MASSHOU = 0x93, // 'Unregister word' key VK_OEM_FJ_TOUROKU = 0x94, // 'Register word' key VK_OEM_FJ_LOYA = 0x95, // 'Left OYAYUBI' key VK_OEM_FJ_ROYA = 0x96, // 'Right OYAYUBI' key // VK_LSHIFT = 0xA0, VK_RSHIFT = 0xA1, VK_LCONTROL = 0xA2, VK_RCONTROL = 0xA3, VK_LMENU = 0xA4, VK_RMENU = 0xA5, // VK_BROWSER_BACK = 0xA6, VK_BROWSER_FORWARD = 0xA7, VK_BROWSER_REFRESH = 0xA8, VK_BROWSER_STOP = 0xA9, VK_BROWSER_SEARCH = 0xAA, VK_BROWSER_FAVORITES = 0xAB, VK_BROWSER_HOME = 0xAC, // VK_VOLUME_MUTE = 0xAD, VK_VOLUME_DOWN = 0xAE, VK_VOLUME_UP = 0xAF, VK_MEDIA_NEXT_TRACK = 0xB0, VK_MEDIA_PREV_TRACK = 0xB1, VK_MEDIA_STOP = 0xB2, VK_MEDIA_PLAY_PAUSE = 0xB3, VK_LAUNCH_MAIL = 0xB4, VK_LAUNCH_MEDIA_SELECT = 0xB5, VK_LAUNCH_APP1 = 0xB6, VK_LAUNCH_APP2 = 0xB7, // VK_OEM_1 = 0xBA, // ';:' for US VK_OEM_PLUS = 0xBB, // '+' any country VK_OEM_COMMA = 0xBC, // ',' any country VK_OEM_MINUS = 0xBD, // '-' any country VK_OEM_PERIOD = 0xBE, // '.' any country VK_OEM_2 = 0xBF, // '/?' for US VK_OEM_3 = 0xC0, // '`~' for US // VK_OEM_4 = 0xDB, // '[{' for US VK_OEM_5 = 0xDC, // '\|' for US VK_OEM_6 = 0xDD, // ']}' for US VK_OEM_7 = 0xDE, // ''"' for US VK_OEM_8 = 0xDF, // VK_OEM_AX = 0xE1, // 'AX' key on Japanese AX kbd VK_OEM_102 = 0xE2, // "<>" or "\|" on RT 102-key kbd. VK_ICO_HELP = 0xE3, // Help key on ICO VK_ICO_00 = 0xE4, // 00 key on ICO // VK_PROCESSKEY = 0xE5, // VK_ICO_CLEAR = 0xE6, // VK_PACKET = 0xE7, // VK_OEM_RESET = 0xE9, VK_OEM_JUMP = 0xEA, VK_OEM_PA1 = 0xEB, VK_OEM_PA2 = 0xEC, VK_OEM_PA3 = 0xED, VK_OEM_WSCTRL = 0xEE, VK_OEM_CUSEL = 0xEF, VK_OEM_ATTN = 0xF0, VK_OEM_FINISH = 0xF1, VK_OEM_COPY = 0xF2, VK_OEM_AUTO = 0xF3, VK_OEM_ENLW = 0xF4, VK_OEM_BACKTAB = 0xF5, // VK_ATTN = 0xF6, VK_CRSEL = 0xF7, VK_EXSEL = 0xF8, VK_EREOF = 0xF9, VK_PLAY = 0xFA, VK_ZOOM = 0xFB, VK_NONAME = 0xFC, VK_PA1 = 0xFD, VK_OEM_CLEAR = 0xFE } It works well even if you put messagebox into the event or something that blocks execution. But it gets bad if you try to put breakpoint into the event. Why? I mean event is not run in the same thread that the windows hook is. That means that It shouldn't block HookCallback. It does however... I would really like to know why is this happening. My theory is that Visual Studio when breaking execution temporarily stops all threads and that means that HookCallback is blocked... Is there any book or valuable resource that would explain concepts behind all of this threading?

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