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  • Help comparing Cocos2d and Unity3d for this project [closed]

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

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  • How should I compress a file with multiple bytes that are the same with Huffman coding?

    - by Omega
    On my great quest for compressing/decompressing files with a Java implementation of Huffman coding (http://en.wikipedia.org/wiki/Huffman_coding) for a school assignment, I am now at the point of building a list of prefix codes. Such codes are used when decompressing a file. Basically, the code is made of zeroes and ones, that are used to follow a path in a Huffman tree (left or right) for, ultimately, finding a byte. In this Wikipedia image, to reach the character m the prefix code would be 0111 The idea is that when you compress the file, you will basically convert all the bytes of the file into prefix codes instead (they tend to be smaller than 8 bits, so there's some gain). So every time the character m appears in a file (which in binary is actually 1101101), it will be replaced by 0111 (if we used the tree above). Therefore, 1101101110110111011011101101 becomes 0111011101110111 in the compressed file. I'm okay with that. But what if the following happens: In the file to be compressed there exists only one unique byte, say 1101101. There are 1000 of such byte. Technically, the prefix code of such byte would be... none, because there is no path to follow, right? I mean, there is only one unique byte anyway, so the tree has just one node. Therefore, if the prefix code is none, I would not be able to write the prefix code in the compressed file, because, well, there is nothing to write. Which brings this problem: how would I compress/decompress such file if it is impossible to write a prefix code when compressing? (using Huffman coding, due to the school assignment's rules) This tutorial seems to explain a bit better about prefix codes: http://www.cprogramming.com/tutorial/computersciencetheory/huffman.html but doesn't seem to address this issue either.

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  • How can I redirect any kind of access to my site to somewhere else, except for me?

    - by Omega
    My site, www.example.com has a MyBB forum installation, and has many users constantly checking it out. I would like to make a major change to it - basically, I want to delete everything it has and start clean. However, this rebuilding process may take me hours since I need to do a lot of things. Thus, whenever an user tries to enter any part of my site (www.example.com, www.example.com/blog etc), the user will always be redirected to www.example.com/underconstruction so they can see a nice HTML site explaining the current situation. But not only that - while I am configuring my site, I need to visit it myself to make sure things do work live. So basically, it has to redirect everyone who isn't me. Is that possible in any way? I am using GoDaddy hosting.

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  • How to store an iOS game save file in multiple devices? (Without remote servers)

    - by Omega
    I've been developing an iOS game for iPhone. My game saves the progress as a couple of .plist documents in the device. I have come to realize that when I install a game in my iPhone, this same game is installed in my iPad. And then it struck me: how would I manage save files? I mean, I'd like the player to be able to continue playing from where they left no matter what device are they using... without using remote servers. What have you done to address this issue?

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  • What are some known approaches to collaborative schema design?

    - by Omega
    If a project has multiple developers, each with useful knowledge & experience that can aide in the design of a schema; what are some known processes to collaboratively plan that schema out? Are there any types of meetings that are useful for this purpose? This would be in contrast to circumstances where projects are started and models are developed unilaterally by coincidence rather than as part of a structured understanding of the domain.

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  • Ruby using the Gosu framework: why it runs slow first time?

    - by Omega
    I'm creating a Ruby game using the Gosu framework. All good. Sometimes, when I run the game, it has some kind of slow startup, and probably it will be rather slow during the whole game. So I close it and... open it again. It is very likely that it will startup quickly and the whole game will run smoothly and fast. Why is that? What is this phenomenon? Is it faster because of some cache stored or whatever since the first run? (But why would cache be stored? If the app dies, I would expect no references at all etc...) Ruby, Windows 7.

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  • Is the Observer pattern adequate for this kind of scenario?

    - by Omega
    I'm creating a simple game development framework with Ruby. There is a node system. A node is a game entity, and it has position. It can have children nodes (and one parent node). Children are always drawn relatively to their parent. Nodes have a @position field. Anyone can modify it. When such position is modified, the node must update its children accordingly to properly draw them relatively to it. @position contains a Point instance (a class with x and y properties, plus some other useful methods). I need to know when a node's @position's state changes, so I can tell the node to update its children. This is easy if the programmer does something like this: @node.position = Point.new(300,300) Because it is equivalent to calling this: # Code in the Node class def position=(newValue) @position = newValue update_my_children # <--- I know that the position changed end But, I'm lost when this happens: @node.position.x = 300 The only one that knows that the position changed is the Point instance stored in the @position property of the node. But I need the node to be notified! It was at this point that I considered the Observer pattern. Basically, Point is now observable. When a node's position property is given a new Point instance (through the assignment operator), it will stop observing the previous Point it had (if any), and start observing the new one. When a Point instance gets a state change, all observers (the node owning it) will be notified, so now my node can update its children when the position changes. A problem is when this happens: @someNode.position = @anotherNode.position This means that two nodes are observing the same point. If I change one of the node's position, the other would change as well. To fix this, when a position is assigned, I plan to create a new Point instance, copy the passed argument's x and y, and store my newly created point instead of storing the passed one. Another problem I fear is this: somePoint = @node.position somePoint.x = 500 This would, technically, modify @node's position. I'm not sure if anyone would be expecting that behavior. I'm under the impression that people see Point as some kind of primitive rather than an actual object. Is this approach even reasonable? Reasons I'm feeling skeptical: I've heard that the Observer pattern should be used with, well, many observers. Technically, in this scenario there is only one observer at a time. When assigning a node's position as another's (@someNode.position = @anotherNode.position), where I create a whole new instance rather than storing the passed point, it feels hackish, or even inefficient.

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  • Why shouldn't I be using public variables in my Java class?

    - by Omega
    In school, I've been told many times to stop using public for my variables. I haven't asked why yet. This question: Are Java's public fields just a tragic historical design flaw at this point? seems kinda related to this. However, they don't seem to discuss why is it "wrong", but instead focus on how can they use them instead. Look at this (unfinished) class: public class Reporte { public String rutaOriginal; public String rutaNueva; public int bytesOriginales; public int bytesFinales; public float ganancia; /** * Constructor para objetos de la clase Reporte */ public Reporte() { } } No need to understand Spanish. All this class does is hold some statistics (those public fields) and then do some operations with them (later). I will also need to be modifying those variables often. But well, since I've been told not to use public, this is what I ended up doing: public class Reporte { private String rutaOriginal; private String rutaNueva; private int bytesOriginales; private int bytesFinales; private float ganancia; /** * Constructor para objetos de la clase Reporte */ public Reporte() { } public String getRutaOriginal() { return rutaOriginal; } public String getRutaNueva() { return rutaNueva; } public int getBytesOriginales() { return bytesOriginales; } public int getBytesFinales() { return bytesFinales; } public float getGanancia() { return ganancia; } public void setRutaOriginal(String rutaOriginal) { this.rutaOriginal = rutaOriginal; } public void setRutaNueva(String rutaNueva) { this.rutaNueva = rutaNueva; } public void setBytesOriginales(int bytesOriginales) { this.bytesOriginales = bytesOriginales; } public void setBytesFinales(int bytesFinales) { this.bytesFinales = bytesFinales; } public void setGanancia(float ganancia) { this.ganancia = ganancia; } } Looks kinda pretty. But seems like a waste of time. Google searches about "When to use public in Java" and "Why shouldn't I use public in Java" seem to discuss about a concept of mutability, although I'm not really sure how to interpret such discussions. I do want my class to be mutable - all the time.

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  • How to create a manager class without global variables nor singletons?

    - by Omega
    I would like to implement some kind of manager class in my application. It will be in charge of loading textures, processing them, distributing them etc... At first, I wanted to make a global variable that simply contains an instance of my manager class. I found this question: http://stackoverflow.com/questions/4646577/global-variables-in-java. However, the users there seem to recommend to never use global variables. Fine then, I once heard about Singletons, so I though I could use that instead. I mean, creating just one instance of my manager class sounds good. However, I found this other question: When is Singleton appropriate?, which basically tells me that Singletons are, in most scenarios, some kind of anti-pattern. Now I am a bit lost - what other approach can I take to create my manager class, whose only requirement is to be accessible from anywhere?

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  • Setting reply priority on Wifi network with QoS?

    - by Omega
    When using a Station and Access Point that support QoS over Wifi, is it possible to set the priority (= Traffic Identifier = TID = QoS channel) of the reply? For example when sending a ICMP ping request using a high priority (= QoS channel), is it possible to force the station to use that same priority (= QoS channel) when sending the reply? A related question: Is it possible to force the station into using a different QoS channel?

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  • Setting reply priority on Wifi network with QoS?

    - by Omega
    When using a Station and Access Point that support QoS over Wifi, is it possible to set the priority (= Traffic Identifier = TID = QoS channel) of the reply? For example when sending a ICMP ping request using a high priority (= QoS channel), is it possible to force the station to use that same priority (= QoS channel) when sending the reply? A related question: Is it possible to force the station into using a different QoS channel?

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  • Does the ASUS P5Q Pro Turbo support Pentium D CPUs?

    - by Omega
    Looking at the ASUS web page as well as others, the Pentium D is not explicitly mentioned as supported on the ASUS P5Q Pro Turbo motherboard. http://ca.asus.com/product.aspx?P_ID=c19zNYHCAXhCqBPq&templete=2 However many sites seem to indicate it is. Is it supported after a BIOS update, or are they simply copy/pasting laundry lists of LGA775 CPUs?

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  • Recovering corrupted VB.NET Form file?

    - by Omega
    Good day. This question is directly related to this one I made here: http://stackoverflow.com/questions/4911099/there-is-no-editor-available-for-form1-vb-error There, I was working on my VB.NET 2010 Express application, I saved, then a blackout came and now, apparently, I can't view the designer nor code of my Form file (Form1.vb). On StackOverflow, I was recommended to check for the From1.vb file, and try to open it on Notepad. If nothing appeared, it would mean that my file was corrupted. I open it on Notepad, and I get a blank file. It is 27kb, but it only has blank spaces. So I assume it is corrupted. I was told this place was better for dealing with corrupted files, about techniques to recover them. I use Windows7, VB.NET 2010 Express. I run Windows7 on Parallels Desktop, Mac OS X. However, I do not believe that is the problem, most likely it was that damned blackout... this is the first time that happens to me. VB.NET worked just fine for me all time (about a month and half). Thank you.

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  • Windows 8 Install Hanging at first white-font boot splash

    - by Omega
    I'm trying to install the Windows 8 preview on my Samsung Series 9 (2012, Ivy Bridge). I've done a bit of a custom scheme with this one: I'm using EFI/UEFI on this system. I've seen no indication that this system supports secure boot (yay!) My SSD is set up with GPT Ubuntu is already installed and working great via UEFI. I'm trying to boot the Windows 8 install from a USB stick via UEFI I don't have access to a CD drive. The problem is that the boot seems to hang at the very first splash screen that looks like this. White windows font, the little beads don't show up. My USB stick has an activity light and it does blink for the first few seconds, but then goes back to it's "nobody is talking to me" idle pulse. What I know: UEFI booting is definitely working. Windows 8 for those few seconds seems to have some kind of access to the USB drive. My Series 9 is running the latest BIOS/firmware. Any idea what I might be able to do to get Windows 8 installed??

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  • Ideal permissions scheme for multiple Apache/PHP sites...

    - by Omega
    I'm hosting multiple sites from one server where each site has it's own user and www directory in their home dir. Currently our web server runs as user nobody(99). We're noticing that to run several popular scripts and engines, they require write access to their own files. As the home directory is owned by the user, not nobody(99), what is the best policy or change in hosting configuration that would: ...make it so that all the various engines and platforms work? ...still allow us to work with files and edit them without having to diddle with permissions as root? Thanks for the advice!

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  • CodePlex Daily Summary for Wednesday, February 23, 2011

    CodePlex Daily Summary for Wednesday, February 23, 2011Popular ReleasesSQL Server CLR Function for Address Correction and Geocoding: Release 2.1: Adds support for the User Key argument in Process function calls.ClosedXML - The easy way to OpenXML: ClosedXML 0.45.2: New on this release: 1) Added data validation. See Data Validation 2) Deleting or clearing cells deletes the hyperlinks too. New on v0.45.1 1) Fixed issues 6237, 6240 New on v0.45.2 1) Fixed issues 6257, 6266 New Examples Data ValidationCrystalbyte Equinox (LINQ to IMAP): Equinox Alpha Release v0.3.0.0: Fixed bugsFixed issue introduced in last release; No connection could be established since the client did not read the welcome message during the initial connection attempt. Contact names are now being properly parsed into the envelope Introduced featuresImplemented SMTP support, the client is contained inside the Crystalbyte.Equinox.Smtp.dll which was added to the current release.OMEGA CMS: OMEGA CMA - Alpha 0.2: A few fixes for OMEGA Framework (DLL) A few tweeks for OMEGA CMSJSLint for Visual Studio 2010: 1.2.4: Bug Fix release.Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.2: New control, Toast Prompt! Removed progress bar since Silverlight Toolkit Feb 2010 has it.Umbraco CMS: Umbraco 4.7: Service release fixing 31 issues. A full changelog will be available with the final stable release of 4.7 Important when upgradingUpgrade as if it was a patch release (update /bin, /umbraco and /umbraco_client). For general upgrade information follow the guide found at http://our.umbraco.org/wiki/install-and-setup/upgrading-an-umbraco-installation 4.7 requires the .NET 4.0 framework Web.Config changes Update the web web.config to include the 4 changes found in (they're clearly marked in...HubbleDotNet - Open source full-text search engine: V1.1.0.0: Add Sqlite3 DBAdapter Add App Report when Query Cache is Collecting. Improve the performance of index through Synchronize. Add top 0 feature so that we can only get count of the result. Improve the score calculating algorithm of match. Let the score of the record that match all items large then others. Add MySql DBAdapter Improve performance for multi-fields sort . Using hash table to access the Payload data. The version before used bin search. Using heap sort instead of qui...Silverlight????[???]: silverlight????[???]2.0: ???????,?????,????????silverlight????。DBSourceTools: DBSourceTools_1.3.0.0: Release 1.3.0.0 Changed editors from FireEdit to ICSharpCode.TextEditor. Complete re-vamp of Intellisense ( further testing needed). Hightlight Field and Table Names in sql scripts. Added field dropdown on all tables and views in DBExplorer. Added data option for viewing data in Tables. Fixed comment / uncomment bug as reported by tareq. Included Synonyms in scripting engine ( nickt_ch ).IronPython: 2.7 Release Candidate 1: We are pleased to announce the first Release Candidate for IronPython 2.7. This release contains over two dozen bugs fixed in preparation for 2.7 Final. See the release notes for 60193 for details and what has already been fixed in the earlier 2.7 prereleases. - IronPython TeamCaliburn Micro: A Micro-Framework for WPF, Silverlight and WP7: Caliburn.Micro 1.0 RC: This is the official Release Candicate for Caliburn.Micro 1.0. The download contains the binaries, samples and VS templates. VS Templates The templates included are designed for situations where the Caliburn.Micro source needs to be embedded within a single project solution. This was targeted at government and other organizations that expressed specific requirements around using an open source project like this. NuGet This release does not have a corresponding NuGet package. The NuGet pack...Caliburn: A Client Framework for WPF and Silverlight: Caliburn 2.0 RC: This is the official Release Candidate for Caliburn 2.0. It contains all binaries, samples and generated code docs.Chiave File Encryption: Chiave 0.9: Application for file encryption and decryption using 512 Bit rijndael encyrption algorithm with simple to use UI. Its written in C# and compiled in .Net version 3.5. It incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass. Feedbacks are Welcome!....Rawr: Rawr 4.0.20 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Trac...PowerGUI Visual Studio Extension: PowerGUI VSX 1.3.2: New FeaturesPowerGUI Console Tool Window PowerShell Project Type PowerGUI 2.4 SupportMiniTwitter: 1.66: MiniTwitter 1.66 ???? ?? ?????????? 2 ??????????????????? User Streams ?????????Windows Phone 7 Isolated Storage Explorer: WP7 Isolated Storage Explorer v1.0 Beta: Current release features:WPF desktop explorer client Visual Studio integrated tool window explorer client (Visual Studio 2010 Professional and above) Supported operations: Refresh (isolated storage information), Add Folder, Add Existing Item, Download File, Delete Folder, Delete File Explorer supports operations running on multiple remote applications at the same time Explorer detects application disconnect (1-2 second delay) Explorer confirms operation completed status Explorer d...Image.Viewer: 2011: First version of 2011Silverlight Toolkit: Silverlight for Windows Phone Toolkit - Feb 2011: Silverlight for Windows Phone Toolkit OverviewSilverlight for Windows Phone Toolkit offers developers additional controls for Windows Phone application development, designed to match the rich user experience of the Windows Phone 7. Suggestions? Features? Questions? Ask questions in the Create.msdn.com forum. Add bugs or feature requests to the Issue Tracker. Help us shape the Silverlight Toolkit with your feedback! Please clearly indicate that the work items and issues are for the phone t...New Projects.Net Dating & Social Software Suite: A free, open source dating and social software suite. Dot Net Dating Suite uses the latest features in .Net combined with experienced developers efforts. This allows us to deliver professional public SEO websites with the support of an enterprise enabled administration suite.AllegroSharp: Biblioteka zapewniajaca obsluge serwisu aukcyjnego Allegro.pl w oparciu o udostepniona publicznie usluge Allegro Web API.asdfasdfasdf: asdfasdfasdfauto: auto siteAWS Monitor: A web app utilizing the Amazon Web Services API with a focus on browsing through and analyzing data graphically, mostly from CloudWatch - the API providing metrics about the usage of all the Amazon Web Services such as EC2 (Cloud Computing) and ELB (Elastic Load Balancing).Calculation of FEM using DirectX Libraries: Calculation of FEM using DirectX LibrariesCART: System CART (Creative Application to Remedy Traffics) poprawi przepustowosc infrastruktury drogowej i plynnosci ruchu pojazdów w aglomeracjach miejskich. Chaining Assertion for MSTest: Chaining Assertion for MSTest. Simpleness Assert Extension Method on Object. This provides only one .cs file.CodeFirst Membership Provider: Custom Membership Provider based on SimpleMembershipProvider using Entity Framework Code-First, intended for use in ASP.NET MVC 3. Thanks to ASP.NET Web Pages team for building a simple membership provider :PFourSquareSharp: Simple OAuth2 Implementation of FourSquare API in .NETHelix Engine: The Helix Engine is an Isometric Rendering Engine for SilverlightLighthouse - Versatile Unit Test Runner for Silverlight: Lighthouse provides you with set of simple but powerful tools to run Silverlight Unit Tests from Command Line, Windows Test Runner Application and from Resharper plugin for Visual Studio.MISCE: Designs for a Minimal Instruction Set Computer for Education along with a simulator/compiler written in Excel. A computer "from first principles" that utilises a minimal instruction set and can be built for demonstration purposes as part of a technology or computing course. Oh My Log: Oh My Log inventorises eventlog files from Windows Servers in a network. Clean and simple sysadmin tool. OSIS Interop Tests: These are the tests created for use by the OSIS working group (http://osis.idcommons.net) to test interoperability features of user-centric solutions during interop events.Program Options: Parse command line optionsSearchable Property Updater for Microsoft Dynamics CRM 2011: Searchable Property Updater makes it easier for Microsoft Dynamics CRM 2011 customizers to bulk change the "Active for advanced find" property of entities attributesSilverlight Bolo: silverlight bolo cloneSimulacia a vizualizacia vlasov: simulacia a vizualizacia vlasov pomocou GPUSmartkernel: Smartkernel:Framework,Example,Platform,Tool,AppSusuCMS: SusuCMSSwimlanes for Scrum: Swimlanes Taskboard for Scrum Team Projects with TFS setup using SfTS (Scrum for Team System) V3 templateteamdoer: These are the actual source codes that power teamdoer.com - a simple collaborative task/project management software apptiencd: Tiencd projectVG Current Item Display Web Part: VG Current Item Display Web Part allows to display current SharePoint item metadata. For example if you put it on to the Web Part page or list item form it will display the custom view of the current item properties. Output is easily customized with XSLT file.Virtual Interactive Shopper: Addin for SeeMe Rehabilitation System. More information about the SeeMe system can be found at http://www.brontesprocessing.com/health/SeeMeVisual Studio Strategy Manager: Provide a way to create code generation strategies and to manage them in Visual Studio 2010. Strategies can interact with Visual Studio events like document events (saved, closed, opened), building event or DSL Tools events (model element created, deleted, modified..).VMarket: <project name>VMarket</project name> <programming language>asp.net</programming language> <project description> VMarket is virtual market systems which allow users to act as seller or buyer and manage their property online </project description>webclerk: webclerk's project based on microsoft techWebTest: Just Test!Work efficiency (WE) ????????: Work efficiency ???????? ????: ???? ????zrift: nothing here, move along

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  • How to remove a package entirely?

    - by maria
    Hi I'm quite new to Linux, but before using it I was hearing that Windows programs, after uninstallation, leaves a lot of remains on the hard disc, and Linux removes all. I'm using Ubuntu 10.04. To uninstall packages I'm using sudo apt-get autoremove application_name or sudo aptitude purge application_name. Recently I have installed texlive-full and for some reasons I had quickly to uninstall it. After I've entered to terminal updatedb, then locate *texlive* and the output was very long: maria@marysia-ubuntu:~$ locate *texlive* /etc/texmf/fmt.d/10texlive-base.cnf /etc/texmf/fmt.d/10texlive-formats-extra.cnf /etc/texmf/fmt.d/10texlive-lang-cyrillic.cnf /etc/texmf/fmt.d/10texlive-lang-czechslovak.cnf /etc/texmf/fmt.d/10texlive-lang-polish.cnf /etc/texmf/fmt.d/10texlive-latex-base.cnf /etc/texmf/fmt.d/10texlive-math-extra.cnf /etc/texmf/fmt.d/10texlive-metapost.cnf /etc/texmf/fmt.d/10texlive-omega.cnf /etc/texmf/fmt.d/10texlive-xetex.cnf /etc/texmf/hyphen.d/09texlive-base.cnf /etc/texmf/hyphen.d/10texlive-lang-arabic.cnf /etc/texmf/hyphen.d/10texlive-lang-croatian.cnf /etc/texmf/hyphen.d/10texlive-lang-cyrillic.cnf /etc/texmf/hyphen.d/10texlive-lang-czechslovak.cnf /etc/texmf/hyphen.d/10texlive-lang-danish.cnf /etc/texmf/hyphen.d/10texlive-lang-dutch.cnf /etc/texmf/hyphen.d/10texlive-lang-finnish.cnf /etc/texmf/hyphen.d/10texlive-lang-french.cnf /etc/texmf/hyphen.d/10texlive-lang-german.cnf /etc/texmf/hyphen.d/10texlive-lang-greek.cnf /etc/texmf/hyphen.d/10texlive-lang-hungarian.cnf /etc/texmf/hyphen.d/10texlive-lang-indic.cnf /etc/texmf/hyphen.d/10texlive-lang-italian.cnf /etc/texmf/hyphen.d/10texlive-lang-latin.cnf /etc/texmf/hyphen.d/10texlive-lang-latvian.cnf /etc/texmf/hyphen.d/10texlive-lang-lithuanian.cnf /etc/texmf/hyphen.d/10texlive-lang-mongolian.cnf /etc/texmf/hyphen.d/10texlive-lang-norwegian.cnf /etc/texmf/hyphen.d/10texlive-lang-other.cnf /etc/texmf/hyphen.d/10texlive-lang-polish.cnf /etc/texmf/hyphen.d/10texlive-lang-portuguese.cnf /etc/texmf/hyphen.d/10texlive-lang-spanish.cnf /etc/texmf/hyphen.d/10texlive-lang-swedish.cnf /etc/texmf/hyphen.d/10texlive-lang-ukenglish.cnf /etc/texmf/updmap.d/10texlive-base.cfg /etc/texmf/updmap.d/10texlive-fonts-extra.cfg /etc/texmf/updmap.d/10texlive-fonts-recommended.cfg /etc/texmf/updmap.d/10texlive-games.cfg /etc/texmf/updmap.d/10texlive-lang-african.cfg /etc/texmf/updmap.d/10texlive-lang-arabic.cfg /etc/texmf/updmap.d/10texlive-lang-cyrillic.cfg /etc/texmf/updmap.d/10texlive-lang-czechslovak.cfg /etc/texmf/updmap.d/10texlive-lang-french.cfg /etc/texmf/updmap.d/10texlive-lang-greek.cfg /etc/texmf/updmap.d/10texlive-lang-hebrew.cfg /etc/texmf/updmap.d/10texlive-lang-indic.cfg /etc/texmf/updmap.d/10texlive-lang-lithuanian.cfg /etc/texmf/updmap.d/10texlive-lang-mongolian.cfg /etc/texmf/updmap.d/10texlive-lang-polish.cfg /etc/texmf/updmap.d/10texlive-lang-vietnamese.cfg /etc/texmf/updmap.d/10texlive-latex-base.cfg /etc/texmf/updmap.d/10texlive-latex-extra.cfg /etc/texmf/updmap.d/10texlive-math-extra.cfg /etc/texmf/updmap.d/10texlive-omega.cfg /etc/texmf/updmap.d/10texlive-pictures.cfg /etc/texmf/updmap.d/10texlive-science.cfg /var/cache/apt/archives/texlive-base_2009-7_all.deb /var/cache/apt/archives/texlive-bibtex-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-binaries_2009-5ubuntu0.2_i386.deb 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/var/cache/apt/archives/texlive-doc-th_2009-2_all.deb /var/cache/apt/archives/texlive-doc-tr_2009-2_all.deb /var/cache/apt/archives/texlive-doc-uk_2009-2_all.deb /var/cache/apt/archives/texlive-doc-vi_2009-2_all.deb /var/cache/apt/archives/texlive-doc-zh_2009-2_all.deb /var/cache/apt/archives/texlive-extra-utils_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-font-utils_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-fonts-extra-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-fonts-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-fonts-recommended-doc_2009-7_all.deb /var/cache/apt/archives/texlive-fonts-recommended_2009-7_all.deb /var/cache/apt/archives/texlive-formats-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-full_2009-7_all.deb /var/cache/apt/archives/texlive-games_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-generic-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-generic-recommended_2009-7_all.deb 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/var/lib/dpkg/info/texlive-lang-cyrillic.postrm /var/lib/dpkg/info/texlive-lang-czechslovak.list /var/lib/dpkg/info/texlive-lang-czechslovak.postrm /var/lib/dpkg/info/texlive-lang-danish.list /var/lib/dpkg/info/texlive-lang-danish.postrm /var/lib/dpkg/info/texlive-lang-dutch.list /var/lib/dpkg/info/texlive-lang-dutch.postrm /var/lib/dpkg/info/texlive-lang-finnish.list /var/lib/dpkg/info/texlive-lang-finnish.postrm /var/lib/dpkg/info/texlive-lang-french.list /var/lib/dpkg/info/texlive-lang-french.postrm /var/lib/dpkg/info/texlive-lang-german.list /var/lib/dpkg/info/texlive-lang-german.postrm /var/lib/dpkg/info/texlive-lang-greek.list /var/lib/dpkg/info/texlive-lang-greek.postrm /var/lib/dpkg/info/texlive-lang-hebrew.list /var/lib/dpkg/info/texlive-lang-hebrew.postrm /var/lib/dpkg/info/texlive-lang-hungarian.list /var/lib/dpkg/info/texlive-lang-hungarian.postrm /var/lib/dpkg/info/texlive-lang-indic.list /var/lib/dpkg/info/texlive-lang-indic.postrm 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/var/lib/dpkg/info/texlive-lang-swedish.postrm /var/lib/dpkg/info/texlive-lang-tibetan.list /var/lib/dpkg/info/texlive-lang-tibetan.postrm /var/lib/dpkg/info/texlive-lang-ukenglish.list /var/lib/dpkg/info/texlive-lang-ukenglish.postrm /var/lib/dpkg/info/texlive-lang-vietnamese.list /var/lib/dpkg/info/texlive-lang-vietnamese.postrm /var/lib/dpkg/info/texlive-latex-base-doc.list /var/lib/dpkg/info/texlive-latex-base-doc.postrm /var/lib/dpkg/info/texlive-latex-base.list /var/lib/dpkg/info/texlive-latex-base.postrm /var/lib/dpkg/info/texlive-latex-extra-doc.list /var/lib/dpkg/info/texlive-latex-extra-doc.postrm /var/lib/dpkg/info/texlive-latex-extra.list /var/lib/dpkg/info/texlive-latex-extra.postrm /var/lib/dpkg/info/texlive-latex-recommended-doc.list /var/lib/dpkg/info/texlive-latex-recommended-doc.postrm /var/lib/dpkg/info/texlive-latex-recommended.list /var/lib/dpkg/info/texlive-latex-recommended.postrm /var/lib/dpkg/info/texlive-latex3.list /var/lib/dpkg/info/texlive-latex3.postrm /var/lib/dpkg/info/texlive-luatex.list /var/lib/dpkg/info/texlive-luatex.postrm /var/lib/dpkg/info/texlive-math-extra.list /var/lib/dpkg/info/texlive-math-extra.postrm /var/lib/dpkg/info/texlive-metapost-doc.list /var/lib/dpkg/info/texlive-metapost-doc.postrm /var/lib/dpkg/info/texlive-metapost.list /var/lib/dpkg/info/texlive-metapost.postrm /var/lib/dpkg/info/texlive-music.list /var/lib/dpkg/info/texlive-music.postrm /var/lib/dpkg/info/texlive-omega.list /var/lib/dpkg/info/texlive-omega.postrm /var/lib/dpkg/info/texlive-pictures-doc.list /var/lib/dpkg/info/texlive-pictures-doc.postrm /var/lib/dpkg/info/texlive-pictures.list /var/lib/dpkg/info/texlive-pictures.postrm /var/lib/dpkg/info/texlive-plain-extra.list /var/lib/dpkg/info/texlive-plain-extra.postrm /var/lib/dpkg/info/texlive-pstricks-doc.list /var/lib/dpkg/info/texlive-pstricks-doc.postrm /var/lib/dpkg/info/texlive-pstricks.list /var/lib/dpkg/info/texlive-pstricks.postrm /var/lib/dpkg/info/texlive-publishers-doc.list /var/lib/dpkg/info/texlive-publishers-doc.postrm /var/lib/dpkg/info/texlive-publishers.list /var/lib/dpkg/info/texlive-publishers.postrm /var/lib/dpkg/info/texlive-science-doc.list /var/lib/dpkg/info/texlive-science-doc.postrm /var/lib/dpkg/info/texlive-science.list /var/lib/dpkg/info/texlive-science.postrm /var/lib/dpkg/info/texlive-xetex.list /var/lib/dpkg/info/texlive-xetex.postrm maria@marysia-ubuntu:~$ I've used sudo apt-get autoclean without any change. I've installed deborphan and it showed nothing (maybe I've used it in wrong way: just entered command deborphan). Am I doing something wrong or I was told something which is not true? I would like to know two things: how to remove packages (if I'm doing it in wrong way) and how to clean hard disc from remains of all packages I've uninstalled till now (even if I don't remember what it was exactly). I have Ubuntu Tweak installed but I don't know how to use it and I think I prefere terminal commnands. Thanks

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  • How do I make Views fill the full width of their parent in my Android app?

    - by Omega
    I have the following layout defined for one of my Activities: <?xml version="1.0" encoding="utf-8"?> <TableLayout android:id="@+id/TableLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android"> <TableRow android:id="@+id/TableRow01" android:layout_height="wrap_content" android:layout_width="fill_parent"> <EditText android:text="Resource Name" android:id="@+id/ResourceName" android:lines="1" android:isScrollContainer="false"></EditText> </TableRow> <TableRow android:id="@+id/TableRow02" android:layout_height="wrap_content" android:layout_width="fill_parent"> <Button android:id="@+id/Tile" android:text="Tile"></Button> </TableRow> </TableLayout> The layout renders almost correctly, the only problem is that my text box and my button aren't occupying the full width of their respective rows. I've tried specifying fill_parent for the layout width properties, but to no avail, they still only occupy roughly half of the screen. Documentation overall for Android so far has been great, but there are a few scenarios like this one where I hit an invisible wall! Thanks for all the help!

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  • What are some best practices for structuring cherrypy apps?

    - by Omega
    I'm writing a cherrypy app and I was wondering what the best way is for structuring my handlers and code for larger applications? I realize assignment is simple trough cherrypy.root, but what are some practices for writing the handlers and assigning them? (Allow me to prove my confusion!) My initial thought is to write a standard handler class that infers a template to run based on the current URL or class/method combination. Then I would assign one instance of that handler multiple times to the path to create pages. I don't see this working however as the recursive references wouldn't work quite right. So, given the fact that I'm already drawing blanks on how my own source code should look, I'd love some pointers and examples! Feel free to ask some detailed questions for me to clarify. While there is plenty of cherrypy tutorial material out there, it tends to only scratch the surface.

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  • Pervasive & Linux

    - by Omega
    I'm interested in quering a Pervasive DB server running on a Windows platform from Linux. Would anyone happen to know if this is possible, what's required and what resources there are for me to read up on it? Thanks!

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  • What are some techniques to create scrollable areas?

    - by Omega
    I'm getting started with OpenGL ES on Android and I'd looking to learn some techniques to have a game map larger than the visible area. I'm assuming I've somehow got to ensure that the system isn't rendering the entire scene, including what's outside of the visible area. I'm just not sure how I'd go about designing this! This is for simple 2D top-down tile based rendering. No real 3D except what's inherent in OpenGL ES itself. Would anyone be able to get me started on the right path? Are there options that might scale nicely when I decide to start tilting my perspective and doing 3D?

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  • Understanding OpenGL Matrices

    - by Omega
    I'm starting to learn about 3D rendering and I've been making good progress. I've picked up a lot regarding matrices and the general operations that can be performed on them. One thing I'm still not quite following is OpenGL's use of matrices. I see this (and things like it) quite a lot: x y z n ------- 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 So my best understanding, is that it is a normalized (no magnitude) 4 dimensional, column-major matrix. Also that this matrix in particular is called the "identity matrix". Some questions: What is the "nth" dimension? How and when are these applied? My biggest confusion arises from how OpenGL makes use of this kind of data.

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  • VB.NET: Scrollbar "button"?

    - by Omega
    I plan on using a scrollbar for, well, scrolling an image. The image is 200x500, however, the only visible area is 200x250. So I set the max value to 250, and the min value to 0. The idea is that if I drag the scrollbar's button to the bottom, 250 pixels will have moved for the image, right? But wait, the scrollbar's button is.... very small. And the scrollbar is actually pretty long. Is there a way to make the scrollbar's button longer?

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