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  • Injecting jQuery into a page fails when using Google AJAX Libraries API

    - by jakemcgraw
    I'd like to inject jQuery into a page using the Google AJAX Libraries API, I've come up with the following solution: http://my-domain.com/inject-jquery.js: ;((function(){ // Call this function once jQuery is available var func = function() { jQuery("body").prepend('<div>jQuery Rocks!</div>'); }; // Detect if page is already using jQuery if (!window.jQuery) { var done = false; var head = document.getElementsByTagName('head')[0]; var script = document.createElement("script"); script.src = "http://www.google.com/jsapi"; script.onload = script.onreadystatechange = function(){ // Once Google AJAX Libraries API is loaded ... if (!done && (!this.readyState || this.readyState == "loaded" || this.readyState == "complete")) { done = true; // ... load jQuery ... window.google.load("jquery", "1", {callback:function(){ jQuery.noConflict(); // ... jQuery available, fire function. func(); }}); // Prevent IE memory leaking script.onload = script.onreadystatechange = null; head.removeChild(script); } } // Load Google AJAX Libraries API head.appendChild(script); // Page already using jQuery, fire function } else { func(); } })()); The script would then be included in a page on a separate domain: http://some-other-domain.com/page.html: <html> <head> <title>This is my page</title> </head> <body> <h1>This is my page.</h1> <script src="http://my-domain.com/inject-jquery.js"></script> </body> </html> In Firefox 3 I get the following error: Module: 'jquery' must be loaded before DOM onLoad! jsapi (line 16) The error appears to be specific to the Google AJAX Libraries API, as I've seen others use a jQuery bookmarklet to inject jQuery into the current page. My question: Is there a method for injecting the Google AJAX Libraries API / jQuery into a page regardless of the onload/onready state?

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  • Metro: Understanding the default.js File

    - by Stephen.Walther
    The goal of this blog entry is to describe — in painful detail — the contents of the default.js file in a Metro style application written with JavaScript. When you use Visual Studio to create a new Metro application then you get a default.js file automatically. The file is located in a folder named \js\default.js. The default.js file kicks off all of your custom JavaScript code. It is the main entry point to a Metro application. The default contents of the default.js file are included below: // For an introduction to the Blank template, see the following documentation: // http://go.microsoft.com/fwlink/?LinkId=232509 (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; app.start(); })(); There are several mysterious things happening in this file. The purpose of this blog entry is to dispel this mystery. Understanding the Module Pattern The first thing that you should notice about the default.js file is that the entire contents of this file are enclosed within a self-executing JavaScript function: (function () { ... })(); Metro applications written with JavaScript use something called the module pattern. The module pattern is a common pattern used in JavaScript applications to create private variables, objects, and methods. Anything that you create within the module is encapsulated within the module. Enclosing all of your custom code within a module prevents you from stomping on code from other libraries accidently. Your application might reference several JavaScript libraries and the JavaScript libraries might have variables, objects, or methods with the same names. By encapsulating your code in a module, you avoid overwriting variables, objects, or methods in the other libraries accidently. Enabling Strict Mode with “use strict” The first statement within the default.js module enables JavaScript strict mode: 'use strict'; Strict mode is a new feature of ECMAScript 5 (the latest standard for JavaScript) which enables you to make JavaScript more strict. For example, when strict mode is enabled, you cannot declare variables without using the var keyword. The following statement would result in an exception: hello = "world!"; When strict mode is enabled, this statement throws a ReferenceError. When strict mode is not enabled, a global variable is created which, most likely, is not what you want to happen. I’d rather get the exception instead of the unwanted global variable. The full specification for strict mode is contained in the ECMAScript 5 specification (look at Annex C): http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf Aliasing the WinJS.Application Object The next line of code in the default.js file is used to alias the WinJS.Application object: var app = WinJS.Application; This line of code enables you to use a short-hand syntax when referring to the WinJS.Application object: for example,  app.onactivated instead of WinJS.Application.onactivated. The WinJS.Application object  represents your running Metro application. Handling Application Events The default.js file contains an event handler for the WinJS.Application activated event: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; This WinJS.Application class supports the following events: · loaded – Happens after browser DOMContentLoaded event. After this event, the DOM is ready and you can access elements in a page. This event is raised before external images have been loaded. · activated – Triggered by the Windows.UI.WebUI.WebUIApplication activated event. After this event, the WinRT is ready. · ready – Happens after both loaded and activated events. · unloaded – Happens before application is unloaded. The following default.js file has been modified to capture each of these events and write a message to the Visual Studio JavaScript Console window: (function () { "use strict"; var app = WinJS.Application; WinJS.Application.onloaded = function (e) { console.log("Loaded"); }; WinJS.Application.onactivated = function (e) { console.log("Activated"); }; WinJS.Application.onready = function (e) { console.log("Ready"); } WinJS.Application.onunload = function (e) { console.log("Unload"); } app.start(); })(); When you execute the code above, a message is written to the Visual Studio JavaScript Console window when each event occurs with the exception of the Unload event (presumably because the console is not attached when that event is raised).   Handling Different Activation Contexts The code for the activated handler in the default.js file looks like this: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; Notice that the code contains a conditional which checks the Kind of the event (the value of e.detail.kind). The startup code is executed only when the activated event is triggered by a Launch event, The ActivationKind enumeration has the following values: · launch · search · shareTarget · file · protocol · fileOpenPicker · fileSavePicker · cacheFileUpdater · contactPicker · device · printTaskSettings · cameraSettings Metro style applications can be activated in different contexts. For example, a camera application can be activated when modifying camera settings. In that case, the ActivationKind would be CameraSettings. Because we want to execute our JavaScript code when our application first launches, we verify that the kind of the activation event is an ActivationKind.Launch event. There is a second conditional within the activated event handler which checks whether an application is being newly launched or whether the application is being resumed from a suspended state. When running a Metro application with Visual Studio, you can use Visual Studio to simulate different application execution states by taking advantage of the Debug toolbar and the new Debug Location toolbar.  Handling the checkpoint Event The default.js file also includes an event handler for the WinJS.Application checkpoint event: app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; The checkpoint event is raised when your Metro application goes into a suspended state. The idea is that you can save your application data when your application is suspended and reload your application data when your application resumes. Starting the Application The final statement in the default.js file is the statement that gets everything going: app.start(); Events are queued up in a JavaScript array named eventQueue . Until you call the start() method, the events in the queue are not processed. If you don’t call the start() method then the Loaded, Activated, Ready, and Unloaded events are never raised. Summary The goal of this blog entry was to describe the contents of the default.js file which is the JavaScript file which you use to kick off your custom code in a Windows Metro style application written with JavaScript. In this blog entry, I discussed the module pattern, JavaScript strict mode, handling first chance exceptions, WinJS Application events, and activation contexts.

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  • Extjs Tooltips, IFrames and IE => Problems

    - by Chau
    I have an application using OpenLayers, Extjs and GeoExt. My application runs fine, but I need it to be placed inside an IFrame in another page. When doing this, my toolbar becomes responseless in Internet Explorer. The cause is Ext.QuickTips.init();. Comment out this line and everything works fine - except the quick tips ofcourse =) But why is it causing problems? Is it because I'm using it wrong, placing it wrong or just because it doesn't like IE and IFrames? Link: Link to the IFrame page IFrame page: <!DOCTYPE HTML PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <body> <iframe height="660" src="http://www.gis34.dk/doctype.html" width="660"> <p>Din browser understøtter ikke <i>frames</i>.</p> </iframe> </body> </html> Application page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script type="text/javascript" language="javascript"> var map; var mapPanel; var mainViewport; var toolbarItems = []; </script> <link href="/Libraries/Ext/resources/css/ext-all.css" type="text/css" rel="stylesheet" /> <link href="/Libraries/GeoExt/resources/css/geoext-all-debug.css" type="text/css" rel="stylesheet" /> <link href="/CSS/Extjs.css" type="text/css" rel="stylesheet" /> <link href="/CSS/OpenLayers.css" type="text/css" rel="stylesheet" /> <link href="/CSS/Poseidon.css" type="text/css" rel="stylesheet" /> </head> <body> <script src="/Libraries/OpenLayers/lib/OpenLayers.js" type="text/javascript"></script> <script src="/Libraries/Ext/adapter/ext/ext-base-debug.js" type="text/javascript"></script> <script src="/Libraries/Ext/ext-all-debug.js" type="text/javascript"></script> <script src="/Libraries/GeoExt/lib/GeoExt.js" type="text/javascript"></script> <script src="http://www.openstreetmap.org/openlayers/OpenStreetMap.js" type="text/javascript"></script> <div id="map"></div> <script type="text/javascript"> Ext.onReady(function() { Ext.QuickTips.init(); Ext.BLANK_IMAGE_URL = '/Libraries/Ext/resources/images/default/s.gif'; var layer = new OpenLayers.Layer.OSM.Mapnik( 'OpenStreetMap Mapnik', { sphericalMercator: true }, { isBaseLayer: true } ); var mapOptions = { projection: 'EPSG:900913', units: 'm', maxExtent: new OpenLayers.Bounds(1390414.0280576,7490505.7050394,1406198.2743956,7501990.3685372), minResolution: '0.125', maxResolution: '1000', restrictedExtent: new OpenLayers.Bounds(1390414.0280576,7490505.7050394,1406198.2743956,7501990.3685372), controls: [ ] }; map = new OpenLayers.Map('', mapOptions); var Navigation = new OpenLayers.Control.Navigation(); action = new GeoExt.Action( { control: new OpenLayers.Control.ZoomBox({out:false}), map: map, tooltip: "Zoom ind", iconCls: 'icon-zoom-in', toggleGroup: 'mapTools', group: 'mapTools' }); toolbarItems.push(action); action = new GeoExt.Action( { control: new OpenLayers.Control.ZoomBox({out:true}), map: map, tooltip: "Zoom ud", iconCls: 'icon-zoom-out', toggleGroup: 'mapTools', group: 'mapTools' }); toolbarItems.push(action); action = new GeoExt.Action({ control: new OpenLayers.Control.ZoomToMaxExtent(), map: map, iconCls: 'icon-zoom-max-extent', tooltip: 'Zoom helt ud' }); toolbarItems.push(action); map.addControl(Navigation); map.addLayer(layer); mapPanel = new GeoExt.MapPanel( { border: true, id: 'mapPanel', region: "center", map: map, tbar: toolbarItems }); mainViewport = new Ext.Viewport( { layout: "fit", hideBorders: true, items: { layout: "border", deferredRender: false, items: [ mapPanel ] } }); }); </script> </body> </html>

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  • Fetch a specific tag from Rally in order to compute a value in another field

    - by 4jas
    I'm extremely new to Rally development so my question may sound dumb (but couldn't find how to do it from rally's help or from previous posts here) :) I've started from the rally freeform grid example - my purpose is to implement a Business Value calculator: I fill the score field with a 5-digit figure where each number is a score in the 1-5 range. Then I compute a business value as the result of a calculation, where each number is weighted by a preset weight. I can sort my stories by Business Value to help me prioritize my backlog: that's the first step, and it works. Now what I want to do is to make my freeform grid editable: I am extracting each of my digits as a separate column, but those columns are display-only. How can I turn them into something editable? What I want to do of course is update back the score field based on the values input in each custom column. Here's an example: I have a record with score "15254", which means Business Value criteria 1 scores 1 out of 5, Business Value criteria 2 scores 5 out of 5, and so on... In the end my Business Value is computed as "1*1 + 5*2 + 2*3 + 5*4 + 4*5 = 57". So far this is the part that works. Now let's say I found that the third criteria should not score 2 but 3, I want to be able to edit the value in the corresponding column and have my score field updated to "15354", and my Business Value to display 60 instead of 57. Here is my current code, I'll be really grateful if you can help me with turning that grid into something editable :) <!--Include SDK--> <script type="text/javascript" src="https://rally1.rallydev.com/apps/2.0p2/sdk-debug.js"></script> <!--App code--> <script type="text/javascript"> Rally.onReady(function() { Ext.define('BVApp', { extend: 'Rally.app.App', componentCls: 'app', launch: function() { Ext.create('Rally.data.WsapiDataStore', { model: 'UserStory', autoLoad: true, listeners: { load: this._onDataLoaded, scope: this } }); }, _onDataLoaded: function(store, data) { var records = []; var li_score; var li_bv1, li_bv2, li_bv3, li_bv4, li_bv5, li_bvtotal; var weights = new Array(1, 2, 3, 4, 5); Ext.Array.each(data, function(record) { //Let's fetch score and compute the business values... li_score = record.get('Score'); if (li_score) { li_bv1 = li_score.toString().substring(0,1); li_bv2 = li_score.toString().substring(1,2); li_bv3 = li_score.toString().substring(2,3); li_bv4 = li_score.toString().substring(3,4); li_bv5 = li_score.toString().substring(4,5); li_bvtotal = li_bv1*weights[0] + li_bv2*weights[1] + li_bv3*weights[2] + li_bv4*weights[3] + li_bv5*weights[4]; } records.push({ FormattedID: record.get('FormattedID'), ref: record.get('_ref'), Name: record.get('Name'), Score: record.get('Score'), Bv1: li_bv1, Bv2: li_bv2, Bv3: li_bv3, Bv4: li_bv4, Bv5: li_bv5, BvTotal: li_bvtotal }); }); this.add({ xtype: 'rallygrid', store: Ext.create('Rally.data.custom.Store', { data: records, pageSize: 5 }), columnCfgs: [ { text: 'FormattedID', dataIndex: 'FormattedID' }, { text: 'ref', dataIndex: 'ref' }, { text: 'Name', dataIndex: 'Name', flex: 1 }, { text: 'Score', dataIndex: 'Score' }, { text: 'BusVal 1', dataIndex: 'Bv1' }, { text: 'BusVal 2', dataIndex: 'Bv2' }, { text: 'BusVal 3', dataIndex: 'Bv3' }, { text: 'BusVal 4', dataIndex: 'Bv4' }, { text: 'BusVal 5', dataIndex: 'Bv5' }, { text: 'BusVal Total', dataIndex: 'BvTotal' } ] }); } }); Rally.launchApp('BVApp', { name: 'Business Values App' }); var exampleHtml = '<div id="example-intro"><h1>Business Values App</h1>' + '<div>Own sample app for Business Values</div>' + '</div>'; // Default app viewport uses layout: 'fit', // so we need to insert a container into the viewport var viewport = Ext.ComponentQuery.query('viewport')[0]; var appComponent = viewport.items.getAt(0); var viewportContainerItems = [{ html: exampleHtml, border: 0 }]; //hide advanced cardboard live previews in examples for now viewportContainerItems.push({ xtype: 'container', items: [appComponent] }); viewport.remove(appComponent, false); viewport.add({ xtype: 'container', layout: 'vbox', items: viewportContainerItems }); }); </script> <!--App styles--> <style type="text/css"> .app { /* Add app styles here */ } </style>

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  • YouTube API Security Error Flex

    - by 23tux
    Hi, I've tried to use the YoutTube API within a Flex project. But i got this error: *** Security Sandbox Violation *** SecurityDomain 'http://www.youtube.com/apiplayer?version=3' tried to access incompatible context 'file:///Users/YouTubePlayer/bin-debug/YouTubePlayer.html' Here are the two files: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" minWidth="1024" minHeight="768" xmlns:youtube="youtube.*" creationComplete="init();"> <fx:Script> <![CDATA[ [Bindable] private var ready:Boolean = true; private function init():void { Security.allowInsecureDomain("*"); Security.allowDomain("*"); Security.allowDomain('www.youtube.com'); Security.allowDomain('youtube.com'); Security.allowDomain('s.ytimg.com'); Security.allowDomain('i.ytimg.com'); } private function changing():void { /* trace("currentTime: " + player.getCurrentTime()); trace("startTime: " + player.startTime); trace("stopTime: " + player.stopTime); timeSlider.value = player.getCurrentTime() */ } private function startPlaying():void { player.play(); } private function checkStartSlider():void { if(startSlider.value > stopSlider.value) stopSlider.value = startSlider.value + 1; } private function checkStopSlider():void { if(stopSlider.value < startSlider.value) startSlider.value = stopSlider.value - 1; } ]]> </fx:Script> <s:VGroup> <youtube:Player id="player" videoID="DVFvcVuWyfE" change="changing();" ready="ready=true"/> <s:HGroup> <s:Button label="play" click="startPlaying();" /> </s:HGroup> <s:HGroup> <s:HSlider id="timeSlider" width="250" minimum="0" maximum="{player.stopTime}" snapInterval=".01" enabled="{ready}"/> <s:Label id="currentTimeLbl" text="current time: 0" /> </s:HGroup> <s:HGroup> <s:HSlider id="startSlider" width="250" minimum="0" maximum="{player.stopTime}" snapInterval=".01" change="checkStartSlider();" enabled="{ready}" value="0"/> <s:Label id="startTimeLbl" text="start time: {player.startTime}" /> </s:HGroup> <s:HGroup> <s:HSlider id="stopSlider" width="250" minimum="0" maximum="{player.stopTime}" snapInterval=".01" change="checkStopSlider();" enabled="{ready}" value="{player.stopTime}"/> <s:Label id="stopTimeLbl" text="stop time: {player.stopTime}" /> </s:HGroup> </s:VGroup> </s:Application> Here is the player package youtube { import flash.display.Loader; import flash.events.Event; import flash.events.TimerEvent; import flash.net.URLRequest; import flash.system.Security; import flash.utils.Timer; import mx.core.UIComponent; [Event(name="change", type="flash.events.Event")] [Event(name="ready", type="flash.events.Event")] public class Player extends UIComponent { private var player:Object; private var loader:Loader; private var _startTime:Number = 0; private var _stopTime:Number = 0; private var _videoID:String; private var metadataTimer:Timer = new Timer(200); private var playTimer:Timer = new Timer(200); public function Player() { // The player SWF file on www.youtube.com needs to communicate with your host // SWF file. Your code must call Security.allowDomain() to allow this // communication. Security.allowInsecureDomain("*"); Security.allowDomain("*"); // This will hold the API player instance once it is initialized. loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit); loader.load(new URLRequest("http://www.youtube.com/apiplayer?version=3")); } private function onLoaderInit(event:Event):void { addChild(loader); loader.content.addEventListener("onReady", onPlayerReady); loader.content.addEventListener("onError", onPlayerError); loader.content.addEventListener("onStateChange", onPlayerStateChange); loader.content.addEventListener("onPlaybackQualityChange", onVideoPlaybackQualityChange); } private function onPlayerReady(event:Event):void { // Event.data contains the event parameter, which is the Player API ID trace("player ready:", Object(event).data); // Once this event has been dispatched by the player, we can use // cueVideoById, loadVideoById, cueVideoByUrl and loadVideoByUrl // to load a particular YouTube video. player = loader.content; // Set appropriate player dimensions for your application player.setSize(0, 0); } private function onPlayerError(event:Event):void { // Event.data contains the event parameter, which is the error code trace("player error:", Object(event).data); } private function onPlayerStateChange(event:Event):void { // Event.data contains the event parameter, which is the new player state trace("player state:", Object(event).data); } private function onVideoPlaybackQualityChange(event:Event):void { // Event.data contains the event parameter, which is the new video quality trace("video quality:", Object(event).data); } [Bindable] public function get videoID():String { return _videoID; } public function set videoID(value:String):void { _videoID = value; } [Bindable] public function get stopTime():Number { return _stopTime; } public function set stopTime(value:Number):void { _stopTime = value; } [Bindable] public function get startTime():Number { return _startTime; } public function set startTime(value:Number):void { _startTime = value; } public function play():void { if(_videoID!="") { player.loadVideoById(_videoID, 0); // add the event listener, so that all 200 milliseconds is an event dispatched metadataTimer.addEventListener(TimerEvent.TIMER, metadataTimeHandler); // if the timer is running, stop and reset it if(metadataTimer.running) metadataTimer.reset(); else metadataTimer.start(); } } private function metadataTimeHandler(e:TimerEvent):void { if(player.getDuration() > 0) { startTime = 0; stopTime = player.getDuration(); metadataTimer.reset(); metadataTimer.stop(); metadataTimer.removeEventListener(TimerEvent.TIMER, metadataTimeHandler); player.playVideo(); playTimer.addEventListener(TimerEvent.TIMER, playTimerHandler); dispatchEvent(new Event("ready")); } } private function playTimerHandler(e:TimerEvent):void { if(getCurrentTime() > _stopTime) { seekTo(startTime); } dispatchEvent(new Event(Event.CHANGE)); } public function getCurrentTime():Number { if(!player.getCurrentTime()) return 0; else return player.getCurrentTime(); } public function seekTo(time:uint):void { player.seekTo(time); } } } Hope someone can help. thx, tux

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  • RUN FUNCTION AFTER SOMETIME IN JQUERY & AUTOMATIC SLICING OF IMAGES

    - by user2697032
    I am not being able to start the automatic slicing of images, it is happening only after a click, how should i modify my code so that i get to change the slicing of the images automatically. <!DOCTYPE html> <html lang="en"> <head> <title>Slicebox - 3D Image Slider</title> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="description" content="Slicebox - 3D Image Slider with Fallback" /> <meta name="keywords" content="jquery, css3, 3d, webkit, fallback, slider, css3, 3d transforms, slices, rotate, box, automatic" /> <meta name="author" content="Pedro Botelho for Codrops" /> <link rel="shortcut icon" href="../favicon.ico"> <link rel="stylesheet" type="text/css" href="css/demo.css" /> <link rel="stylesheet" type="text/css" href="css/slicebox.css" /> <link rel="stylesheet" type="text/css" href="css/custom.css" /> <script type="text/javascript" src="js/modernizr.custom.46884.js"></script> </head> <body onload="funct()"> <div class="container"> <div class="codrops-top clearfix"> <a href="http://tympanus.net/Development/AutomaticImageMontage/"><span>&laquo; Previous Demo: </span>Automatic Image Montage</a> <span class="right"> <a target="_blank" href="http://www.flickr.com/photos/strupler/">Images by <strong>ND Strupler</strong></a> <a href="http://tympanus.net/codrops/?p=5657"><strong>Back to the Codrops Article</strong></a> </span> </div> <h1>Slicebox <span>A fresh 3D image slider with graceful fallback</span></h1> <div class="more"> <ul id="sb-examples"> <li>More examples:</li> <li class="selected"><a href="index.html">Example 1</a></li> <li><a href="index2.html">Example 2</a></li> <li><a href="index3.html">Example 3</a></li> <li><a href="index4.html">Example 4</a></li> </ul> </div> <div class="wrapper" id="checkthis"> <ul id="sb-slider" class="sb-slider"> <li> <a href="http://www.flickr.com/photos/strupler/2969141180" target="_blank"><img src="images/1.jpg" alt="image1"/></a> <div class="sb-description"> <h3>Creative Lifesaver</h3> </div> </li> <li> <a href="http://www.flickr.com/photos/strupler/2968268187" target="_blank"><img src="images/2.jpg" alt="image2"/></a> <div class="sb-description"> <h3>Honest Entertainer</h3> </div> </li> <li> <a href="http://www.flickr.com/photos/strupler/2968114825" target="_blank"><img src="images/3.jpg" alt="image1"/></a> <div class="sb-description"> <h3>Brave Astronaut</h3> </div> </li> <li> <a href="http://www.flickr.com/photos/strupler/2968122059" target="_blank"><img src="images/4.jpg" alt="image1"/></a> <div class="sb-description"> <h3>Affectionate Decision Maker</h3> </div> </li> <li> <a href="http://www.flickr.com/photos/strupler/2969119944" target="_blank"><img src="images/5.jpg" alt="image1"/></a> <div class="sb-description"> <h3>Faithful Investor</h3> </div> </li> <li> <a href="http://www.flickr.com/photos/strupler/2968126177" target="_blank"><img src="images/6.jpg" alt="image1"/></a> <div class="sb-description"> <h3>Groundbreaking Artist</h3> </div> </li> <li> <a href="http://www.flickr.com/photos/strupler/2968945158" target="_blank"><img src="images/7.jpg" alt="image1"/></a> <div class="sb-description"> <h3>Selfless Philantropist</h3> </div> </li> </ul> <div id="shadow" class="shadow"></div> <div id="nav-arrows" class="nav-arrows"> <a href="#x">Next</a> <a href="#y">Previous</a> </div> <div id="nav-dots" class="nav-dots"> <span class="nav-dot-current"></span> <span></span> <span></span> <span></span> <span></span> <span></span> <span></span> </div> </div><!-- /wrapper --> <p class="info"><strong>Example 1:</strong> Default settings</p> </div> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script> <script type="text/javascript" src="js/jquery.slicebox.js"></script> <script type="text/javascript"> $(function() { var Page = (function() { var $navArrows = $( '#nav-arrows' ).hide(), $navDots = $( '#nav-dots' ).hide(), $nav = $navDots.children( 'span' ), $shadow = $( '#shadow' ).hide(), slicebox = $( '#sb-slider' ).slicebox( { onReady : function() { $navArrows.show(); $navDots.show(); $shadow.show(); }, onBeforeChange : function( pos ) { $nav.removeClass( 'nav-dot-current' ); $nav.eq( pos ).addClass( 'nav-dot-current' ); } } ), init = function() { initEvents(); }, initEvents = function() { // add navigation events $navArrows.children( ':first' ).on( 'click', function() { setInterval("callme()", 1000); return false; } ); //$(function(){ //callme(); //}); function callme(){ //$('#checkit').append("callme loaded<br />"); slicebox.next(); setInterval("callme()", 1000); } $navArrows.children( ':last' ).on( 'click', function() { slicebox.previous(); return false; } ); $nav.each( function( i ) { $( this ).on( 'click', function( event ) { var $dot = $( this ); if( !slicebox.isActive() ) { $nav.removeClass( 'nav-dot-current' ); $dot.addClass( 'nav-dot-current' ); } slicebox.jump( i + 1 ); return false; } ); } ); }; return { init : init }; })(); Page.init(); }); </script> <script> // make sure the "myContainer" id in the script is the same id of the div $(document).ready(function() { slicebox.next(); $('#nav-arrows').sbslider(); // this is the piece of code that will do the magic thing }); </script> </body> </html> I am not being able to start the automatic slicing of images, it is happening only after a click, how should i modify my code so that i get to change the slicing of the images automatically.

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