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  • how to label a cuboid using open gl?

    - by usha
    hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • Question about Intent, android

    - by Kaustubh
    I am confused, and need to get my concepts straight. After executing the last statement, which function is called, in MapsActivity? is it onResume? and under which function (onResume()?) should i put getExtra()? Log.i("onMenuAnimate", "Attempting to animate to:"); Intent intent = new Intent(SearchDB.this, MapsActivity.class); intent.putExtra("com.gpsdroid.SearchDB.Lat", nameLatitude.getText()); intent.putExtra("com.gpsdroid.SearchDB.Long", nameLatitude.getText()); SearchDB.this.startActivity(intent);

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  • Effective Android Programming Techniques

    - by kunjaan
    Please Help me compile a list of Effective Android Programming techniques Don't forget to free resources after use. Lot of resources like Cursors are overlooked. Free them too. Don't Use magic Numbers. values[0] is meaningless. The framework provides very useful accessors like values[SensorManager.DATA_X] "Make use of onPause()/onResume to save or close what does not need to be opened the whole time." protected void onResume() { mSensorManager.registerListener(...); } protected void onStop() { mSensorManager.unregisterListener(...); super.onStop(); } Make your Android UI Fast and Efficient from the Google I/O has a lot of useful UI Performance tips.

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  • Changing tabs in android

    - by Pavel
    Hi guys. Can someone please tell me how to change tab by clicking on element INSIDE the tab? I already tried it with global data. The code looks like this: public class Tabs extends TabActivity { int tabNumber = 0; private TabHost tabHost; int returnedTabNumber = 0; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Resources res = getResources(); // Resource object to get Drawables tabHost = getTabHost(); // The activity TabHost TabHost.TabSpec spec; // Resusable TabSpec for each tab Intent intent; // Reusable Intent for each tab // Create an Intent to launch an Activity for the tab (to be reused) intent = new Intent().setClass(this, Tribocracy.class); // Initialize a TabSpec for each tab and add it to the TabHost spec = tabHost.newTabSpec("map").setIndicator("Map", res.getDrawable(R.drawable.ic_tab_artists)) .setContent(intent); tabHost.addTab(spec); // Do the same for the other tabs intent = new Intent().setClass(this, Areas.class); spec = tabHost.newTabSpec("areas").setIndicator("Areas", res.getDrawable(R.drawable.ic_tab_albums)) .setContent(intent); tabHost.addTab(spec); // Do the same for the other tabs intent = new Intent().setClass(this, Settings.class); spec = tabHost.newTabSpec("settings").setIndicator("Settings", res.getDrawable(R.drawable.ic_tab_albums)) .setContent(intent); tabHost.addTab(spec); tabHost.setCurrentTab(tabNumber); } protected void onResume() { super.onResume(); GlobalData globalData = ((GlobalData)getApplicationContext()); returnedTabNumber = globalData.getTabNumber(); tabHost.setCurrentTab(returnedTabNumber); } } The global adapter looks like this: public class GlobalData extends Application { //---------------------------------------------------- private int Point1; //define the vars here private int Point2; //define the vars here private int Point3; //define the vars here private int Point4; //define the vars here private int Point5; //define the vars here private int Point6; //define the vars here private int tabNumber; public int getTabNumber() //getter of the value { return tabNumber; } public int setTabNumber(int number) //setter of the value { tabNumber = number; return tabNumber; } } Now when I'm trying to change tab in my ListActivity tab by clicking on one of the items it doesn't do anything and stays on the ListActivity tab. Perhaps I shouldn't use onResume() here. Basically I want to go to first tab when I click on one of the items in the list. Please help!

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  • Reading data from database and binding them to custom ListView

    - by N.K.
    I try to read data from a database i have made and to show some of the data in a row at a custom ListView. I can not understand what is my mistake. This is my code: public class EsodaMainActivity extends Activity { public static final String ROW_ID = "row_id"; //Intent extra key private ListView esodaListView; // the ListActivitys ListView private SimpleCursorAdapter esodaAdapter; // adapter for ListView DatabaseConnector databaseConnector = new DatabaseConnector(EsodaMainActivity.this); // called when the activity is first created @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_esoda_main); esodaListView = (ListView)findViewById(R.id.esodaList); esodaListView.setOnItemClickListener(viewEsodaListener); databaseConnector.open(); //Cursor cursor= databaseConnector.query("esoda", new String[] // {"name", "amount"}, null,null,null); Cursor cursor=databaseConnector.getAllEsoda(); startManagingCursor(cursor); // map each esoda to a TextView in the ListView layout // The desired columns to be bound String[] from = new String[] {"name","amount"}; // built an String array named "from" //The XML defined views which the data will be bound to int[] to = new int[] { R.id.esodaTextView, R.id.amountTextView}; // built an int array named "to" // EsodaMainActivity.this = The context in which the ListView is running // R.layout.esoda_list_item = Id of the layout that is used to display each item in ListView // null = // from = String array containing the column names to display // to = Int array containing the column names to display esodaAdapter = new SimpleCursorAdapter (this, R.layout.esoda_list_item, cursor, from, to); esodaListView.setAdapter(esodaAdapter); // set esodaView's adapter } // end of onCreate method @Override protected void onResume() { super.onResume(); // call super's onResume method // create new GetEsodaTask and execute it // GetEsodaTask is an AsyncTask object new GetEsodaTask().execute((Object[]) null); } // end of onResume method // onStop method is executed when the Activity is no longer visible to the user @Override protected void onStop() { Cursor cursor= esodaAdapter.getCursor(); // gets current cursor from esodaAdapter if (cursor != null) cursor.deactivate(); // deactivate cursor esodaAdapter.changeCursor(null); // adapter now has no cursor (removes the cursor from the CursorAdapter) super.onStop(); } // end of onStop method // this class performs db query outside the GUI private class GetEsodaTask extends AsyncTask<Object, Object, Cursor> { // we create a new DatabaseConnector obj // EsodaMainActivity.this = Context DatabaseConnector databaseConnector = new DatabaseConnector(EsodaMainActivity.this); // perform the db access @Override protected Cursor doInBackground(Object... params) { databaseConnector.open(); // get a cursor containing call esoda return databaseConnector.getAllEsoda(); // the cursor returned by getAllContacts() is passed to method onPostExecute() } // end of doInBackground method // here we use the cursor returned from the doInBackground() method @Override protected void onPostExecute(Cursor result) { esodaAdapter.changeCursor(result); // set the adapter's Cursor databaseConnector.close(); } // end of onPostExecute() method } // end of GetEsodaTask class // creates the Activity's menu from a menu resource XML file @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.esoda_menu, menu); // inflates(eµf?s?) esodamainactivity_menu.xml to the Options menu return true; } // end of onCreateOptionsMenu() method //handles choice from options menu - is executed when the user touches a MenuItem @Override public boolean onOptionsItemSelected(MenuItem item) { // creates a new Intent to launch the AddEditEsoda Activity // EsodaMainActivity.this = Context from which the Activity will be launched // AddEditEsoda.class = target Activity Intent addNewEsoda = new Intent(EsodaMainActivity.this, AddEditEsoda.class); startActivity(addNewEsoda); return super.onOptionsItemSelected(item); } // end of method onPtionsItemSelected() // event listener that responds to the user touching a esoda's name in the ListView OnItemClickListener viewEsodaListener = new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // create an intent to launch the ViewEsoda Activity Intent viewEsoda = new Intent(EsodaMainActivity.this, ViewEsoda.class); // pass the selected esoda's row ID as an extra with the Intent viewEsoda.putExtra(ROW_ID, arg3); startActivity(viewEsoda); // start viewEsoda.class Activity } // end of onItemClick() method }; // end of viewEsodaListener } // end of EsodaMainActivity class The statement: Cursor cursor=databaseConnector.getAllEsoda(); queries all data (columns) From the data I want to show at my custom ListView 2 of them: "name" and "amount". But I still get a debugger error. Please help.

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  • How to use onSensorChanged sensor data in combination with OpenGL

    - by Sponge
    I have written a TestSuite to find out how to calculate the rotation angles from the data you get in SensorEventListener.onSensorChanged(). I really hope you can complete my solution to help people who will have the same problems like me. Here is the code, i think you will understand it after reading it. Feel free to change it, the main idea was to implement several methods to send the orientation angles to the opengl view or any other target which would need it. method 1 to 4 are working, they are directly sending the rotationMatrix to the OpenGl view. all other methods are not working or buggy and i hope someone knows to get them working. i think the best method would be method 5 if it would work, because it would be the easiest to understand but i'm not sure how efficient it is. the complete code isn't optimized so i recommend to not use it as it is in your project. here it is: import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import static javax.microedition.khronos.opengles.GL10.*; import android.app.Activity; import android.content.Context; import android.content.pm.ActivityInfo; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; import android.util.Log; import android.view.WindowManager; /** * This class provides a basic demonstration of how to use the * {@link android.hardware.SensorManager SensorManager} API to draw a 3D * compass. */ public class SensorToOpenGlTests extends Activity implements Renderer, SensorEventListener { private static final boolean TRY_TRANSPOSED_VERSION = false; /* * MODUS overview: * * 1 - unbufferd data directly transfaired from the rotation matrix to the * modelview matrix * * 2 - buffered version of 1 where both acceleration and magnetometer are * buffered * * 3 - buffered version of 1 where only magnetometer is buffered * * 4 - buffered version of 1 where only acceleration is buffered * * 5 - uses the orientation sensor and sets the angles how to rotate the * camera with glrotate() * * 6 - uses the rotation matrix to calculate the angles * * 7 to 12 - every possibility how the rotationMatrix could be constructed * in SensorManager.getRotationMatrix (see * http://www.songho.ca/opengl/gl_anglestoaxes.html#anglestoaxes for all * possibilities) */ private static int MODUS = 2; private GLSurfaceView openglView; private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private FloatBuffer colorBuffer; private SensorManager mSensorManager; private float[] rotationMatrix = new float[16]; private float[] accelGData = new float[3]; private float[] bufferedAccelGData = new float[3]; private float[] magnetData = new float[3]; private float[] bufferedMagnetData = new float[3]; private float[] orientationData = new float[3]; // private float[] mI = new float[16]; private float[] resultingAngles = new float[3]; private int mCount; final static float rad2deg = (float) (180.0f / Math.PI); private boolean mirrorOnBlueAxis = false; private boolean landscape; public SensorToOpenGlTests() { } /** Called with the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); openglView = new GLSurfaceView(this); openglView.setRenderer(this); setContentView(openglView); } @Override protected void onResume() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onResume(); openglView.onResume(); if (((WindowManager) getSystemService(WINDOW_SERVICE)) .getDefaultDisplay().getOrientation() == 1) { landscape = true; } else { landscape = false; } mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ORIENTATION), SensorManager.SENSOR_DELAY_GAME); } @Override protected void onPause() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onPause(); openglView.onPause(); mSensorManager.unregisterListener(this); } public int[] getConfigSpec() { // We want a depth buffer, don't care about the // details of the color buffer. int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE }; return configSpec; } public void onDrawFrame(GL10 gl) { // clear screen and color buffer: gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // set target matrix to modelview matrix: gl.glMatrixMode(GL10.GL_MODELVIEW); // init modelview matrix: gl.glLoadIdentity(); // move camera away a little bit: if ((MODUS == 1) || (MODUS == 2) || (MODUS == 3) || (MODUS == 4)) { if (landscape) { // in landscape mode first remap the rotationMatrix before using // it with glMultMatrixf: float[] result = new float[16]; SensorManager.remapCoordinateSystem(rotationMatrix, SensorManager.AXIS_Y, SensorManager.AXIS_MINUS_X, result); gl.glMultMatrixf(result, 0); } else { gl.glMultMatrixf(rotationMatrix, 0); } } else { //in all other modes do the rotation by hand: gl.glRotatef(resultingAngles[1], 1, 0, 0); gl.glRotatef(resultingAngles[2], 0, 1, 0); gl.glRotatef(resultingAngles[0], 0, 0, 1); if (mirrorOnBlueAxis) { //this is needed for mode 6 to work gl.glScalef(1, 1, -1); } } //move the axis to simulate augmented behaviour: gl.glTranslatef(0, 2, 0); // draw the 3 axis on the screen: gl.glVertexPointer(3, GL_FLOAT, 0, vertexBuffer); gl.glColorPointer(4, GL_FLOAT, 0, colorBuffer); gl.glDrawElements(GL_LINES, 6, GL_UNSIGNED_BYTE, indexBuffer); } public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); float r = (float) width / height; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-r, r, -1, 1, 1, 10); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glDisable(GL10.GL_DITHER); gl.glClearColor(1, 1, 1, 1); gl.glEnable(GL10.GL_CULL_FACE); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); // load the 3 axis and there colors: float vertices[] = { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 }; float colors[] = { 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1 }; byte indices[] = { 0, 1, 0, 2, 0, 3 }; ByteBuffer vbb; vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); vbb = ByteBuffer.allocateDirect(colors.length * 4); vbb.order(ByteOrder.nativeOrder()); colorBuffer = vbb.asFloatBuffer(); colorBuffer.put(colors); colorBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void onAccuracyChanged(Sensor sensor, int accuracy) { } public void onSensorChanged(SensorEvent event) { // load the new values: loadNewSensorData(event); if (MODUS == 1) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); } if (MODUS == 2) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, bufferedMagnetData); } if (MODUS == 3) { rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, bufferedMagnetData); } if (MODUS == 4) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, magnetData); } if (MODUS == 5) { // this mode uses the sensor data recieved from the orientation // sensor resultingAngles = orientationData.clone(); if ((-90 > resultingAngles[1]) || (resultingAngles[1] > 90)) { resultingAngles[1] = orientationData[0]; resultingAngles[2] = orientationData[1]; resultingAngles[0] = orientationData[2]; } } if (MODUS == 6) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); final float[] anglesInRadians = new float[3]; SensorManager.getOrientation(rotationMatrix, anglesInRadians); if ((-90 < anglesInRadians[2] * rad2deg) && (anglesInRadians[2] * rad2deg < 90)) { // device camera is looking on the floor // this hemisphere is working fine mirrorOnBlueAxis = false; resultingAngles[0] = anglesInRadians[0] * rad2deg; resultingAngles[1] = anglesInRadians[1] * rad2deg; resultingAngles[2] = anglesInRadians[2] * -rad2deg; } else { mirrorOnBlueAxis = true; // device camera is looking in the sky // this hemisphere is mirrored at the blue axis resultingAngles[0] = (anglesInRadians[0] * rad2deg); resultingAngles[1] = (anglesInRadians[1] * rad2deg); resultingAngles[2] = (anglesInRadians[2] * rad2deg); } } if (MODUS == 7) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x y z * order Rx*Ry*Rz */ resultingAngles[2] = (float) (Math.asin(rotationMatrix[2])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[0] = -(float) (Math.acos(rotationMatrix[0] / cosB)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[10] / cosB)) * rad2deg; } if (MODUS == 8) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z y x */ resultingAngles[2] = (float) (Math.asin(-rotationMatrix[8])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[9] / cosB)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[4] / cosB)) * rad2deg; } if (MODUS == 9) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z x y * * note z axis looks good at this one */ resultingAngles[1] = (float) (Math.asin(rotationMatrix[9])); final float minusCosA = -(float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[8] / minusCosA)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[1] / minusCosA)) * rad2deg; } if (MODUS == 10) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y x z */ resultingAngles[1] = (float) (Math.asin(-rotationMatrix[6])); final float cosA = (float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[2] / cosA)) * rad2deg; resultingAngles[0] = (float) (Math.acos(rotationMatrix[5] / cosA)) * rad2deg; } if (MODUS == 11) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y z x */ resultingAngles[0] = (float) (Math.asin(rotationMatrix[4])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } if (MODUS == 12) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x z y */ resultingAngles[0] = (float) (Math.asin(-rotationMatrix[1])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } logOutput(); } /** * transposes the matrix because it was transposted (inverted, but here its * the same, because its a rotation matrix) to be used for opengl * * @param source * @return */ private float[] transpose(float[] source) { final float[] result = source.clone(); if (TRY_TRANSPOSED_VERSION) { result[1] = source[4]; result[2] = source[8]; result[4] = source[1]; result[6] = source[9]; result[8] = source[2]; result[9] = source[6]; } // the other values in the matrix are not relevant for rotations return result; } private void rootMeanSquareBuffer(float[] target, float[] values) { final float amplification = 200.0f; float buffer = 20.0f; target[0] += amplification; target[1] += amplification; target[2] += amplification; values[0] += amplification; values[1] += amplification; values[2] += amplification; target[0] = (float) (Math .sqrt((target[0] * target[0] * buffer + values[0] * values[0]) / (1 + buffer))); target[1] = (float) (Math .sqrt((target[1] * target[1] * buffer + values[1] * values[1]) / (1 + buffer))); target[2] = (float) (Math .sqrt((target[2] * target[2] * buffer + values[2] * values[2]) / (1 + buffer))); target[0] -= amplification; target[1] -= amplification; target[2] -= amplification; values[0] -= amplification; values[1] -= amplification; values[2] -= amplification; } private void loadNewSensorData(SensorEvent event) { final int type = event.sensor.getType(); if (type == Sensor.TYPE_ACCELEROMETER) { accelGData = event.values.clone(); } if (type == Sensor.TYPE_MAGNETIC_FIELD) { magnetData = event.values.clone(); } if (type == Sensor.TYPE_ORIENTATION) { orientationData = event.values.clone(); } } private void logOutput() { if (mCount++ > 30) { mCount = 0; Log.d("Compass", "yaw0: " + (int) (resultingAngles[0]) + " pitch1: " + (int) (resultingAngles[1]) + " roll2: " + (int) (resultingAngles[2])); } } }

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  • Android Title bar leaving space in when application is resumed

    - by user466607
    I am using a Tab Host in my Android App. I have the Titlebar hidden. When I leave the App and resume to it, I have some strange behaviour. If I resume to a tab using a list activity with listView.setAdapter, the title bar is hidden and the space it takes up is consumed by the App. However, if I resume to any tab without the listView.setAdapter, the Titlebar is hidden, but space which was used by it is left behind. This is pushes my tabs (which are positioned at the bottom of the screen) off the screen. The space is once again consumed by my app if I then change to any other tab. I have tried to invalidate most of the obvious Views in my App without and success. Below is my tab_activity xml. many thanks <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" /> <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="0" /> </LinearLayout> </TabHost> </LinearLayout> Here is the Manifest <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.tar.projectx" android:versionCode="1" android:versionName="1.0"> <uses-sdk android:minSdkVersion="8" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name="android.permission.CALL_PHONE" /> <uses-permission android:name="android.permission.READ_PHONE_STATE" /> <uses-permission android:name="android.permission.GET_ACCOUNTS" /> <uses-permission android:name="android.permission.READ_CONTACTS" /> <uses-permission android:name="android.permission.WRITE_CONTACTS" /> <application android:theme="@android:style/Theme.Light.NoTitleBar.Fullscreen" android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true"> <activity android:name=".Splash" android:theme="@android:style/Theme.Light.NoTitleBar.Fullscreen" android:label="@string/app_name" android:screenOrientation="portrait"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="SearchActivity" android:label="SearchActivity" android:screenOrientation="portrait"></activity> <activity android:name="SearchListActivity" android:label="SearchListActivity" android:screenOrientation="portrait"></activity> <activity android:name="ContactActivity" android:label="ContactActivity" android:screenOrientation="portrait"></activity> </application> </manifest> Interestingly, if I use the code below in the onResume method of my mainActivity which holds the tabhost, once the toast disappears, the view is refreshed and the space at the top is taken up by my app again. Obviously, this isn't much of a fix, but may help someone understand what is happening. @Override protected void onResume() { super.onResume(); Toast.makeText(this, "Welcome Back", Toast.LENGTH_LONG).show(); }

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  • camera preview portrait problem in android application

    - by sujitjitu
    Hi this is my code for simple camera application in android .i have copied it from unlocking android e-book . Everything is working fine in emulator but when i am installing it in device the camera preview is working only in landscape mode. I have tried many thing but could not find any solution. Please see the code below and if you have any solution for it than it will be helpful to me. this is the code....... public class SimpleCamera extends Activity implements SurfaceHolder.Callback { private Camera camera; private boolean isPreviewRunning = false; private SimpleDateFormat timeStampFormat = new SimpleDateFormat("yyyyMMddHHmmssSS"); private SurfaceView surfaceView; private SurfaceHolder surfaceHolder; private Uri targetResource = Media.EXTERNAL_CONTENT_URI; public void onCreate(Bundle icicle) { super.onCreate(icicle); Window window = getWindow(); window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); window.addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow().setFormat(PixelFormat.TRANSLUCENT); setContentView(R.layout.main); surfaceView = (SurfaceView)findViewById(R.id.surface); surfaceHolder = surfaceView.getHolder(); surfaceHolder.getSurface(); // Surface.setOrientation(Display.DEFAULT_DISPLAY,Surface.ROTATION_180); //didn't work at all surfaceHolder.addCallback(this); surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public boolean onCreateOptionsMenu(android.view.Menu menu) { MenuItem item = menu.add(0, 0, 0, "View Pictures"); item.setOnMenuItemClickListener(new MenuItem.OnMenuItemClickListener() { public boolean onMenuItemClick(MenuItem item) { Intent intent = new Intent(Intent.ACTION_VIEW, targetResource); startActivity(intent); return true; } }); return true; } protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } Camera.PictureCallback mPictureCallbackRaw = new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera c) { camera.startPreview(); } }; Camera.ShutterCallback mShutterCallback = new Camera.ShutterCallback() { public void onShutter() { } }; public boolean onKeyDown(int keyCode, KeyEvent event) { ImageCaptureCallback camDemo = null; if(keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { try { String filename = timeStampFormat.format(new Date()); ContentValues values = new ContentValues(); values.put(Media.TITLE, filename); values.put(Media.DESCRIPTION, "Image from Android Emulator"); Uri uri = getContentResolver().insert(Media.EXTERNAL_CONTENT_URI, values); camDemo = new ImageCaptureCallback( getContentResolver().openOutputStream(uri)); } catch(Exception ex ){ } } if (keyCode == KeyEvent.KEYCODE_BACK) { return super.onKeyDown(keyCode, event); } if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { camera.takePicture(mShutterCallback, mPictureCallbackRaw, camDemo); return true; } return false; } protected void onResume() { Log.e(getClass().getSimpleName(), "onResume"); super.onResume(); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } protected void onStop() { super.onStop(); } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { if (isPreviewRunning) { camera.stopPreview(); } Camera.Parameters p = camera.getParameters(); p.setPreviewSize(w,h); //p.set("rotation","90"); // it didn't work //P.setRotation(90); // only work in 2.0 or later SDK but i am using 1.5 camera.setParameters(p); try { camera.setPreviewDisplay(holder); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } camera.startPreview(); isPreviewRunning = true; } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); isPreviewRunning = false; camera.release(); } } any help will be appreciated..

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  • Android launches system settings instead of my app

    - by jsundin
    Hi, For some reason whenever I (try to) start my app the phone decides to launch system settings instead of my "main activity". And yes, I am referring to the "Android system settings", and not something from my app. This only happens on my phone, and I suppose it probably could be related to the fact that my app had just opened system settings when I decided to re-launch with a new version from Eclipse. It is possible to start the app from within Eclipse, but when I navigate back from the app it returns to the system settings rather than the home screen, as if the settings activity was started first and then my activity. If I then start the app from the phone all I get is system settings yet again. The app is listening to the VIEW-action for a specific URL substring, and when I start the app using a matching URL I get the same result as when I start it from Eclipse, app starts, but when I return I return to settings. I have tried googling for this problem, and all I could find was something about Android saving state when an app gets killed, but without any information on how to reset this state. I have tried uninstalling the app, killing system settings, rebooting the phone, reinstalling, clearing application data.. no luck.. For what it's worth, here's the definition of my main activity from the manifest, <activity android:name=".HomeActivity" android:label="@string/app_name" android:screenOrientation="portrait" android:clearTaskOnLaunch="true" android:launchMode="singleTop"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.VIEW"></action> <category android:name="android.intent.category.DEFAULT"></category> <category android:name="android.intent.category.BROWSABLE"></category> <data android:pathPrefix="/isak-web-mobile/smart/" android:scheme="http" android:host="*"></data> </intent-filter> </activity> And here is the logcat-line from when I try to start my app, nothing about any settings anywhere. I/ActivityManager( 1301): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=se.opencare.isak/.HomeActivity } When I launch from Eclipse I also get this line (as one would expect), I/ActivityManager( 1301): Start proc se.opencare.isak for activity se.opencare.isak/.HomeActivity: pid=23068 uid=10163 gids={3003, 1007, 1015} If it matters the phone is a HTC Desire Z running 2.2.1. Currently, this is my HomeActivity, public class HomeActivity extends Activity { public static final String TAG = "HomeActivity"; @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { Log.d(TAG, "onActivityResult(" + requestCode + ", " + resultCode + ", " + data + ")"); super.onActivityResult(requestCode, resultCode, data); } @Override protected void onCreate(Bundle savedInstanceState) { Log.d(TAG, "onCreate(" + savedInstanceState + ")"); super.onCreate(savedInstanceState); } @Override protected void onDestroy() { Log.d(TAG, "onDestroy()"); super.onDestroy(); } @Override protected void onPause() { Log.d(TAG, "onPause()"); super.onPause(); } @Override protected void onPostCreate(Bundle savedInstanceState) { Log.d(TAG, "onPostCreate(" + savedInstanceState + ")"); super.onPostCreate(savedInstanceState); } @Override protected void onPostResume() { Log.d(TAG, "onPostResume()"); super.onPostResume(); } @Override protected void onRestart() { Log.d(TAG, "onRestart()"); super.onRestart(); } @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { Log.d(TAG, "onRestoreInstanceState(" + savedInstanceState + ")"); super.onRestoreInstanceState(savedInstanceState); } @Override protected void onResume() { Log.d(TAG, "onResume()"); super.onResume(); } @Override protected void onStart() { Log.d(TAG, "onStart()"); super.onStart(); } @Override protected void onStop() { Log.d(TAG, "onStop()"); super.onStop(); } @Override protected void onUserLeaveHint() { Log.d(TAG, "onUserLeaveHint()"); super.onUserLeaveHint(); } } Nothing (of the above) is written to the log.

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  • OrientationEventListener not working properly

    - by nixau
    Hi all, I need to handle orientation changes in my Android application. For this purpose I decided to use OrientationEventListener convenience class. But his callback method is given somewhat strange behavior. My application starts in the portrait mode and then eventually switches to the lanscape one. I have some custom code executing in the callback onOrientationChanged method that provides some additional UI handling logic - it has a few calls to findViewById. What is strange is that when switching back from landscape to portrait mode onOrientationChanged callback is called twice, and what's even worse - the second call is dealing with bad Context - findViewById method starts returning null. These calls are made right from the MainThread @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); listener = new OrientationListener(); } @Override protected void onResume() { super.onResume(); // enabling listening listener.enable(); } @Override protected void onPause() { super.onPause(); // disabling listening listener.disable(); } I've replicated the same behavior with a dummy Activity without any logic except for one that deals with orientation hadling. I initiate orientation switch from the Android 2.2 emulator by pressing Ctrl+F11 What could be wrong? Upd: Inner class that implements OrientationEventListener private class OrientationListener extends OrientationEventListener { public OrientationL() { super(getBaseContext()); } @Override public void onOrientationChanged(int orientation) { toString(); } } }

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  • android bindservice

    - by mnish
    hi, I get null pointer exception at line mService.start() when i try to bind to an already started service. I do the same thing from different activity(where the service gets started) everythig goes right. All these activities are part of one application. What do you think I do wrong? public class RouteOnMap extends MapActivity{ private static final int NEW_LOCATION = 1; private static final int GPS_OFF = 2; private MapView mMapView; private ILocService mService; private boolean mServiceStarted; private boolean mBound; private Intent mServiceIntent; private double mLatitude, mLongitude; private ServiceConnection connection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder iservice) { mService = ILocService.Stub.asInterface(iservice); mBound = true; } public void onServiceDisconnected(ComponentName className) { mService = null; mBound = false; } }; public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.mapview); mMapView = (MapView) findViewById(R.id.mapview); mMapView.setBuiltInZoomControls(true); mServiceIntent = new Intent(); mLatitude = 0.0; mLongitude = 0.0; mBound = false; } @Override public void onStart(){ super.onStart(); mServiceIntent.setClass(this, LocationService.class); //startService(mServiceIntent); if(!mBound){ mBound = true; this.bindService(mServiceIntent, connection, Context.BIND_AUTO_CREATE); } } @Override public void onResume(){ super.onResume(); try { mService.start(); } catch (RemoteException e) { e.printStackTrace(); } } @Override public void onPause(){ super.onPause(); if(mBound){ this.unbindService(connection); } } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } }

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  • My PreferenceActivity does not show up, even though it is in my manifest file

    - by Charlie
    So I am modifying the Cube live wallpaper example. I have a class that extends PreferenceActivity, and I added the Activity in my manifest file. I keep getting ActivityNotFoundExceptions. Here is my preference class : public class MySettingsActivity extends PreferenceActivity implements SharedPreferences.OnSharedPreferenceChangeListener { @Override protected void onCreate(Bundle bundle) { super.onCreate(bundle); getPreferenceManager().setSharedPreferencesName( ParticleCandy.SHARED_PREFS_NAME); addPreferencesFromResource(R.xml.settings); getPreferenceManager().getSharedPreferences().registerOnSharedPreferenceChangeListener( this); } @Override protected void onResume() { super.onResume(); } @Override protected void onDestroy() { getPreferenceManager().getSharedPreferences().unregisterOnSharedPreferenceChangeListener( this); super.onDestroy(); } public void onSharedPreferenceChanged(SharedPreferences sharedPreferences, String key) { } } And here is my manifest file <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.pixel.theory.wallpapers.mywallpaper" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <service android:label="@string/app_name" android:name="MyWallpaper" android:permission="android.permission.BIND_WALLPAPER" > <intent-filter> <action android:name="android.service.wallpaper.WallpaperService"> </action> </application> <uses-sdk android:minSdkVersion="7" /> <uses-feature android:name="android.software.live_wallpaper" /> </manifest> Any ideas why my preferences activity doesn't get read in from the manifest?

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  • Problems when handling orientation changes

    - by nixau
    Hi all, I need to handle orientation changes in my Android application. For this purpose I decided to use OrientationEventListener convenience class. But his callback method is given somewhat strange behavior. My application starts in the portrait mode and then eventually switches to the lanscape one. I have some custom code executing in the callback onOrientationChanged method that provides some additional UI handling logic - it has a few calls to findViewById. What is strange is that when switching back from landscape to portrait mode onOrientationChanged callback is called twice, and what's even worse - the second call is dealing with bad Context - findViewById method starts returning null. These calls are made right from the MainThread @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); listener = new OrientationListener(); } @Override protected void onResume() { super.onResume(); // enabling listening listener.enable(); } @Override protected void onPause() { super.onPause(); // disabling listening listener.disable(); } I've replicated the same behavior with a dummy Activity without any logic except for one that deals with orientation hadling. I initiate orientation switch from the Android 2.2 emulator by pressing Ctrl+F11 What could be wrong? Upd: Inner class that implements OrientationEventListener private class OrientationListener extends OrientationEventListener { public OrientationL() { super(getBaseContext()); } @Override public void onOrientationChanged(int orientation) { toString(); } } }

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  • Android Accessing Accelerometer: Returns always 0 as Value

    - by Rotesmofa
    Hello there, i would like to use the accelerometer in an Android Handset for my Application. The data from the sensor will be saved together with a GPS Point, so the Value is only needed when the GPS Point is updated. If i use the attached Code the values is always zero. API Level 8 Permissions: Internet, Fine Location Testing Device: Galaxy S(i9000), Nexus One Any Suggestions? I am stuck at this point. Best regards from Germany, Pascal import android.app.Activity; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.os.Bundle; public class AccelerometerService extends Activity{ AccelerometerData accelerometerData; private SensorManager mSensorManager; private float x,y,z; private class AccelerometerData implements SensorEventListener{ public void onSensorChanged(SensorEvent event) { x = event.values[0]; y = event.values[1]; z = event.values[2]; } public void onAccuracyChanged(Sensor sensor, int accuracy) {} } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE); mSensorManager.registerListener(accelerometerData, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_FASTEST); } @Override protected void onResume() { super.onResume(); } @Override protected void onStop() { mSensorManager.unregisterListener(accelerometerData); super.onStop(); } public String getSensorString() { return ("X: " + x+"m/s, Y: "+ y +"m/s, Z: "+ z +"m/s" ); } }

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  • Gracefully handling screen orientation change during activity start

    - by Steve H
    I'm trying to find a way to properly handle setting up an activity where its orientation is determined from data in the intent that launched it. This is for a game where the user can choose levels, some of which are int portrait orientation and some are landscape orientation. The problem I'm facing is that setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) doesn't take effect until the activity is fully loaded. This is a problem for me because I do some loading and image processing during startup, which I'd like to only have to do once. Currently, if the user chose a landscape level: the activity starts onCreate(), defaulting to portrait discovers from analysing its launching Intent that it should be in landscape orientation continues regardless all the way to onResume(), loading information and performing other setup tasks at this point setRequestedOrientation kicks in so the application runs through onPause() to onDestroy() it then again starts up from onCreate() and runs to onResume() repeating the setup from earlier Is there a way to avoid that and have it not perform the loading twice? For example, ideally, the activity would know before even onCreate was called whether it should be landscape or portrait depending on some property of the launching intent, but unless I've missed something that isn't possible. I've managed to hack together a way to avoid repeating the loading by checking a boolean before the time-consuming loading steps, but that doesn't seem like the right way of doing it. I imagine I could override onSaveInstanceState, but that would require a lot of additional coding. Is there a simple way to do this? Thanks!

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  • preparing SMS app for Android KitKat

    - by Pmsc
    in agreement with the recent post from Android Developers http://android-developers.blogspot.pt/2013/10/getting-your-sms-apps-ready-for-kitkat.html ,I was trying to prepare my app to the new android version, but encountered a problem with the part they suggest to create a dialog to let the user set the app as the default application to handle SMS's : Android Developers Post public class ComposeSmsActivity extends Activity { @Override protected void onResume() { super.onResume(); final String myPackageName = getPackageName(); if (!Telephony.Sms.getDefaultSmsPackage(this).equals(myPackageName)) { // App is not default. // Show the "not currently set as the default SMS app" interface View viewGroup = findViewById(R.id.not_default_app); viewGroup.setVisibility(View.VISIBLE); // Set up a button that allows the user to change the default SMS app Button button = (Button) findViewById(R.id.change_default_app); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent intent = new Intent(Telephony.Sms.Intents.ACTION_CHANGE_DEFAULT); intent.putExtra(Telephony.Sms.Intents.EXTRA_PACKAGE_NAME, myPackageName); startActivity(intent); } }); } else { // App is the default. // Hide the "not currently set as the default SMS app" interface View viewGroup = findViewById(R.id.not_default_app); viewGroup.setVisibility(View.GONE); } } } the code itself in pretty much straightforward, but I'm unable to access to Telephony.Sms.getDefaultSmsPackage because it says that Telephony cannot be resolved, and I can't find any import or declaration that would fix that. Can anyone please help? Thanks in advanced.

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  • Runnable to be run every second only runs once in Fragment onCreateView()

    - by jul
    I'm trying to update the time in a TextView with a Runnable supposed to be run every second. The Runnable is started from a Fragment's onCreateView(), but it's only executed once. Anybody can help? Thanks public class MyFragment extends Fragment { Calendar mCalendar; private Runnable mTicker; private Handler mHandler; TextView mClock; String mFormat; private boolean mClockStopped = false; @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { RelativeLayout view = (RelativeLayout) inflater.inflate(R.layout.meteo_widget, container, false); /* * Clock (from DigitalClock widget source) */ mClock = (TextView) view.findViewById(R.id.clock); mCalendar = Calendar.getInstance(); mHandler = new Handler(); mTicker = new Runnable() { public void run() { if(mClockStopped) return; mCalendar.setTimeInMillis(System.currentTimeMillis()); mClock.setText(DateFormat.format("hh:mm:ss", mCalendar)); mClock.invalidate(); long now = SystemClock.uptimeMillis(); long next = now + (1000 - now % 1000); mHandler.postAtTime(mTicker, next); } }; mTicker.run(); return view; } @Override public void onResume() { super.onResume(); mClockStopped = true; } @Override public void onPause() { mClockStopped = false; super.onPause(); } }

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  • Android lifecycle of thread-based game

    - by ehehhh
    I ran into a bit of trouble while trying to get my game to work correctly after being put to the background by the user or a phone call for example. My app has a SurfaceView class called GameView, which has the onDraw() method to do all the necessary drawing for my game and two threads - one for calling the onDraw() and one for doing the necessary calculations for the game's logic. I succesfully implemented onPause() and onResume(). (I paused both threads when back button was pressed and resumed them after user cancelled in the AlertDialog.) Now I would like to have the game paused the same way when onStop() gets called. I put both threads on pause and saved my characters location in the savedInstanceState, but when I start my app again, no method gets called (I checked with Logcat). I believe onRestart() should be called first, then onStart() and then onResume(), but none of that happens. What am I doing wrong? (Didn't include any code, because it seems to be a problem of me not understanding the lifecycle, not a problem in code. If it seems necessary, I'll post the parts you request.)

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  • Getting an updated location in Android

    - by jul
    Hi, I'm using the code shown below to get an updated value for location every time a button is clicked. When my activity is resumed I get an update every second, so that when I call getLastKnownLocation I expect to have a location that have been updated in the last second. Is that the correct way to do that? I would expect the onLocationChanged event to be triggered every time I execute a 'geo fix' command (or max after 1s since I request update every 1s), but it's only triggered the first time. Why? Any help/suggestion welcome! Thanks package org.digitalfarm.atable; ... public class Atable extends Activity { private Button mSearchButton; private TextView mytext; private LocationManager locationManager; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSearchButton = (Button)this.findViewById(R.id.button); mytext = (TextView) findViewById(R.id.dude); locationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); final Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); mSearchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { String provider = locationManager.getBestProvider(criteria, true); Location location = locationManager.getLastKnownLocation(provider); } }); } //Start a location listener LocationListener onLocationChange=new LocationListener() { public void onLocationChanged(Location loc) { //sets and displays the lat/long when a location is provided String latlong = "Lat: " + loc.getLatitude() + " Long: " + loc.getLongitude(); mytext.setText(latlong); } public void onProviderDisabled(String provider) { // required for interface, not used } public void onProviderEnabled(String provider) { // required for interface, not used } public void onStatusChanged(String provider, int status, Bundle extras) { // required for interface, not used } }; //pauses listener while app is inactive @Override public void onPause() { super.onPause(); locationManager.removeUpdates(onLocationChange); } //reactivates listener when app is resumed @Override public void onResume() { super.onResume(); locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER,1000,100.0f,onLocationChange); } }

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  • Prevent Activity from saving state when user selects back button

    - by martinjd
    I have an Activity with a list that is bound to a ListAdapter reading data into a ArrayList from a database. All is well when the data is first loaded. While the Activity is open and the list is being displayed it is possible and likely that the data in the database will be updated by a service but the list does not reflect the changes because the ArrayList does not know about the changes. If the Activity is no longer in the foreground as would be the case if the user goes to the home screen and then is brought back to the foreground I would like for the Activity to not display what it did prior but rather reload the data using the ListAdapter the view is bound to. I think something needs to call finish() but I am not sure what. This is what I have in the Activity. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); setUpViews(); app = (MyApplication) getApplication(); adapter = new MyListAdapter(this, app.getMyEvents()); setListAdapter(adapter); } @Override protected void onResume() { super.onResume(); adapter.forceReload(); }

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  • Trying to implement fling events on an object

    - by Adam Short
    I have a game object, well a bitmap, which I'd like to "fling". I'm struggling to get it to fling ontouchlistener due to it being a bitmap and not sure how to proceed and I'm struggling to find the resources to help. Here's my code so far: https://github.com/addrum/Shapes GameActivity class: package com.main.shapes; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.os.Bundle; import android.view.GestureDetector; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View.OnTouchListener; import android.view.Window; public class GameActivity extends Activity { private GestureDetector gestureDetector; View view; Bitmap ball; float x, y; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Remove title bar this.requestWindowFeature(Window.FEATURE_NO_TITLE); view = new View(this); ball = BitmapFactory.decodeResource(getResources(), R.drawable.ball); gestureDetector = new GestureDetector(this, new GestureListener()); x = 0; y = 0; setContentView(view); ball.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(android.view.View v, MotionEvent event) { // TODO Auto-generated method stub return false; } }); } @Override protected void onPause() { super.onPause(); view.pause(); } @Override protected void onResume() { super.onResume(); view.resume(); } public class View extends SurfaceView implements Runnable { Thread thread = null; SurfaceHolder holder; boolean canRun = false; public View(Context context) { super(context); holder = getHolder(); } public void run() { while (canRun) { if (!holder.getSurface().isValid()) { continue; } Canvas c = holder.lockCanvas(); c.drawARGB(255, 255, 255, 255); c.drawBitmap(ball, x - (ball.getWidth() / 2), y - (ball.getHeight() / 2), null); holder.unlockCanvasAndPost(c); } } public void pause() { canRun = false; while (true) { try { thread.join(); } catch (InterruptedException e) { e.printStackTrace(); } break; } thread = null; } public void resume() { canRun = true; thread = new Thread(this); thread.start(); } } } GestureListener class: package com.main.shapes; import android.view.GestureDetector.SimpleOnGestureListener; import android.view.MotionEvent; public class GestureListener extends SimpleOnGestureListener { private static final int SWIPE_MIN_DISTANCE = 120; private static final int SWIPE_THRESHOLD_VELOCITY = 200; @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { if (e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Right to Left return true; } else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Left to Right return true; } if (e1.getY() - e2.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Bottom to Top return true; } else if (e2.getY() - e1.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Top to Bottom return true; } return false; } @Override public boolean onDown(MotionEvent e) { //always return true since all gestures always begin with onDown and<br> //if this returns false, the framework won't try to pick up onFling for example. return true; } }

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  • Detailed android activity lifecycle (onAttachedToWindow())

    - by Ralkie
    I'm interested in android activity lifecycle and I would like to get more detailed description/documentation/reference than widely available basic (onCreate-onStart-onResume) one. My need comes from realizing that starting new activity (Theme.Dialog styled) from onAttachedToWindow() greatly improves response time if comparing to starting it from onCreate(). I wonder how this onAttachedToWindow() fits into whole android activity lifecycle. Official API ref description "Called when the window has been attached to the window manager" doesn't help a lot.

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  • OAuth + Twitter on Android: Callback fails

    - by Samuh
    My Android application uses Java OAuth library, found here for authorization on Twitter. I am able to get a request token, authorize the token and get an acknowlegement but when the browser tries the call back url to reconnect with my application, it does not use the URL I provide in code, but uses the one I supplied while registering with Twitter. Note: 1. When registering my application with twitter, I provided a hypothetical call back url:http://abz.xyc.com and set the application type as browser. 2. I provided a callback url in my code "myapp" and have added an intent filter for my activity with Browsable category and data scheme as "myapp". 3. URL called when authorizing does contain te callback url, I specified in code. Any idea what I am doing wrong here? Relevant Code: public class FirstActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); OAuthAccessor client = defaultClient(); Intent i = new Intent(Intent.ACTION_VIEW); i.setData(Uri.parse(client.consumer.serviceProvider.userAuthorizationURL + "?oauth_token=" + client.requestToken + "&oauth_callback=" + client.consumer.callbackURL)); startActivity(i); } OAuthServiceProvider defaultProvider() { return new OAuthServiceProvider(GeneralRuntimeConstants.request_token_URL, GeneralRuntimeConstants.authorize_url, GeneralRuntimeConstants.access_token_url); } OAuthAccessor defaultClient() { String callbackUrl = "myapp:///"; OAuthServiceProvider provider = defaultProvider(); OAuthConsumer consumer = new OAuthConsumer(callbackUrl, GeneralRuntimeConstants.consumer_key, GeneralRuntimeConstants.consumer_secret, provider); OAuthAccessor accessor = new OAuthAccessor(consumer); OAuthClient client = new OAuthClient(new HttpClient4()); try { client.getRequestToken(accessor); } catch (Exception e) { e.printStackTrace(); } return accessor; } @Override protected void onResume() { // TODO Auto-generated method stub super.onResume(); Uri uri = this.getIntent().getData(); if (uri != null) { String access_token = uri.getQueryParameter("oauth_token"); } } } // Manifest file <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".FirstActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.BROWSABLE" /> <data android:scheme="myapp"/> </intent-filter> </activity> </application>

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  • Android strange behavior with listview and custom cursor adapter

    - by Michael Little
    I have a problem with a list view and a custom cursor adapter and I just can't seem to figure out what is wrong with my code. Basically, in my activity I call initalize() that does a bunch of stuff to handle getting the proper data and initializing the listview. On first run of the activity you can see from the images that one of the items is missing from the list. If I go to another activity and go back to this activity the item that was missing shows up. I believe it has something to do with setContentView(R.layout.parent). If I move that to my initialize() then the item never shows up even when returning from another activity. So, for some reason, returning from another activity bypasses setContentView(R.layout.parent) and everything works fine. I know it's impossible for me to bypass setContentView(R.layout.parent) so I need to figure out what the problem is. Also, I did not include the layout because it is nothing more then two textviews. Also, the images I have attached do not show that the missing item is the last one on the list. Custom Cursor Adapter: public class CustomCursorAdapter extends SimpleCursorAdapter { private Context context; private int layout; public CustomCursorAdapter (Context context, int layout, Cursor c, String[] from, int[] to) { super(context, layout, c, from, to); this.context = context; this.layout = layout; } public View newView(Context context, Cursor cursor, ViewGroup parent) { LayoutInflater inflater = LayoutInflater.from(context); final View view = inflater.inflate(layout, parent, false); return view; } @Override public void bindView(View v, Context context, Cursor c) { if (c.getColumnName(0).matches("section")){ int nameCol = c.getColumnIndex("section"); String section = c.getString(nameCol); TextView section_text = (TextView) v.findViewById(R.id.text1); if ((section.length() > 0)) { section_text.setText(section); } else { //so we don't have an empty spot section_text.setText(""); section_text.setVisibility(2); section_text.setHeight(1); } } else if (c.getColumnName(0).matches("code")) { int nameCol = c.getColumnIndex("code"); String mCode = c.getString(nameCol); TextView code_text = (TextView) v.findViewById(R.id.text1); if (code_text != null) { int i = 167; byte[] data = {(byte) i}; String strSymbol = EncodingUtils.getString(data, "windows-1252"); mCode = strSymbol + " " + mCode; code_text.setText(mCode); code_text.setSingleLine(); } } if (c.getColumnName(1).matches("title")){ int nameCol = c.getColumnIndex("title"); String mTitle = c.getString(nameCol); TextView title_text = (TextView) v.findViewById(R.id.text2); if (title_text != null) { title_text.setText(mTitle); } } else if (c.getColumnName(1).matches("excerpt")) { int nameCol = c.getColumnIndex("excerpt"); String mExcerpt = c.getString(nameCol); TextView excerpt_text = (TextView) v.findViewById(R.id.text2); if (excerpt_text != null) { excerpt_text.setText(mExcerpt); excerpt_text.setSingleLine(); } } } The Activity: public class parent extends ListActivity { private static String[] TITLE_FROM = { SECTION, TITLE, _ID, }; private static String[] CODE_FROM = { CODE, EXCERPT, _ID, }; private static String ORDER_BY = _ID + " ASC"; private static int[] TO = { R.id.text1, R.id.text2, }; String breadcrumb = null; private MyData data; private SQLiteDatabase db; CharSequence parent_id = ""; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); data = new MyData(this); db = data.getReadableDatabase(); setContentView(R.layout.parent); initialize(); } public void initialize() { breadcrumb = null; Bundle bun = getIntent().getExtras(); TextView tvBreadCrumb; tvBreadCrumb = (TextView)findViewById(R.id.breadcrumb); if (bun == null) { //this is the first run tvBreadCrumb.setText(null); tvBreadCrumb.setHeight(0); parent_id = "0"; try { Cursor cursor = getData(parent_id); showSectionData(cursor); } finally { data.close(); } } else { CharSequence state = bun.getString("state"); breadcrumb = bun.getString("breadcrumb"); tvBreadCrumb.setText(breadcrumb); CharSequence code = bun.getString("code"); parent_id = code; if (state.equals("chapter")) { try { Cursor cursor = getData(parent_id); showSectionData(cursor); } finally { data.close(); } } else if (state.equals("code")) { try { Cursor cursor = getCodeData(parent_id); showCodeData(cursor); } finally { data.close(); } } } } @Override public void onStart() { //initialize(); super.onResume(); } @Override public void onResume() { initialize(); super.onResume(); } private Cursor getData(CharSequence parent_id) { Cursor cTitles = db.query(TITLES_TABLE_NAME, TITLE_FROM, "parent_id = " + parent_id, null, null, null, ORDER_BY); Cursor cCodes = db.query(CODES_TABLE_NAME, CODE_FROM, "parent_id = " + parent_id, null, null, null, ORDER_BY); Cursor[] c = {cTitles, cCodes}; Cursor cursor = new MergeCursor(c); startManagingCursor(cursor); return cursor; } private Cursor getCodeData(CharSequence parent_id2) { Bundle bun = getIntent().getExtras(); CharSequence intent = bun.getString("intent"); CharSequence searchtype = bun.getString("searchtype"); //SQLiteDatabase db = data.getReadableDatabase(); if (intent != null) { String sWhere = null; if(searchtype.equals("code")) { sWhere = "code LIKE '%"+parent_id2+"%'"; } else if(searchtype.equals("within")){ sWhere = "definition LIKE '%"+parent_id2+"%'"; } //This is a search request Cursor cursor = db.query(CODES_TABLE_NAME, CODE_FROM, sWhere, null, null, null, ORDER_BY); startManagingCursor(cursor); return cursor; } else { Cursor cursor = db.query(CODES_TABLE_NAME, CODE_FROM, "parent_id = "+ parent_id2, null, null, null, ORDER_BY); startManagingCursor(cursor); return cursor; } } private void showSectionData(Cursor cursor) { CustomCursorAdapter adapter= new CustomCursorAdapter(this, R.layout.item, cursor, TITLE_FROM, TO); setListAdapter(adapter); } private void showCodeData(Cursor cursor) { CustomCursorAdapter adapter = new CustomCursorAdapter(this, R.layout.item, cursor, CODE_FROM, TO); setListAdapter(adapter); Bundle bun = getIntent().getExtras(); CharSequence intent = bun.getString("intent"); if (intent != null) { Cursor cursor1 = ((CursorAdapter)getListAdapter()).getCursor(); startManagingCursor(cursor1); TextView tvBreadCrumb; tvBreadCrumb = (TextView)findViewById(R.id.breadcrumb); tvBreadCrumb.setText(cursor1.getCount() + " Records Found"); //cursor1.close(); //mdl } }

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  • SurfaceView for Camera Preview won't get destroyed when pressing Power-Botton

    - by for3st
    I want to implement a camera preview. For that I have a custom View CameraView extends ViewGroup that in the constructor programatically creates an surfaceView. I have the following components (higly simplified for beverity): ScannerFragment.java public View onCreateView(..) { //inflate view and get cameraView } public void onResume() { //open camera -> set rotation -> startPreview (in a thread) -> //set preview callback -> start decoding worker } public void onPause() { // stop decoding worker -> stop Preview -> release camera } CameraView.java extends ViewGroup public void setUpCalledInConstructor(Context context) { //create a surfaceview and add it to this viewgroup -> //get SurfaceHolder and set callback } /* SurfaceHolder.Callback */ public void surfaceCreated(SurfaceHolder holder) { camera.setPreviewDisplay(holder); } public void surfaceDestroyed(SurfaceHolder holder) { //NOTHING is done here } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { camera.getParameters().setPreviewSize(previewSize.width, previewSize.height); } fragment_scanner.xml <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <com.myapp.camera.CameraView android:id="@+id/cameraPreview" android:layout_width="match_parent" android:layout_height="match_parent"/> </RelativeLayout> I think I have set the lifecycle correct (getting resources onResume(), releasing it onPause() roughly said) and the following works just fine: pressing home and returning pressing Taskswitcher and returning rotation But one thing doesn't work and that is when I press the power-button on the device and then return to the camera-preview. The result is: the preview is stuck with the image that was last captured before button was pressed. If I rotate it works fine again, since it will get through the lifecycle. After some research I found out that this is probably due to the fact that surfaceView won't get destroyed when the power-button is pressed, i.e. SurfaceHolder.Callback.surfaceDestroyed(SurfaceHolder holder) won't be called. And in fact when I compare the (very verbose) log output of the home-button-case and the power-button-case it's the same except that 'surfaceDestroyed' won't get called. So far I found no solution whatsoever to work around it. I purposely avoid any resource cleaning code in my surfaceDestroyed(), but this does not help. My idea was to manually destroy the surfaceView like asked in this question but this seems not possible. I also tested other applications with surfaceViews/cameras and they don't seem to have this issue. So I would appreciate any hints or tips on that.

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