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  • Maintaining Mouse Control in Embedded swfs (i.e. parent / child ) Flash cs4 AS3

    - by garydev
    Hello to all, I have an issue that is driving me nuts. I have an AS3 application that performs a calculation based upon user's input to determine a result. The purpose is to predict the results of a horse's coat color based on the genetics. The results are given in a 3d model swfs that are loaded into the "shell's" UILoader Component and they rotate. I have an example of this here: http://www.provideoshow.com/coatcalculator/coat_calculator.html As you can see this works fine with an "auto-rotate" feature. The problem is that my client wants the 3d models to be rotated by the user's mouse. I have the 3d models rotating with the mouse but they only work when they are stand alone swfs. They break when they are loaded into the shell. Some research informs me that the issue is in the stage properties and the parent not receiving them from the child. I've gotten some advice that I need to pass a reference to the shell's stage and preferably in the init function. This is the code I have in the child which is loaded as a class public function Main_master_withmouse() { if(stage) { _stage = stage; init(stage); } } protected function init(rootStage:Stage):void { if(rootStage) { _stage = rootStage; } else { _stage = this.stage; } sceneWidth = _stage.stageWidth createChildren(); startRendering(); } I can't figure out what to put in the parent to pass the reference to its stage. Any help is greatly appreciated. Thank you in advance

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  • Get the parent id..

    - by tixrus
    I have a bunch of elements like the following: <div class="droppableP" id="s-NSW" style="width:78px; height:63px; position: absolute; top: 223px; left: 532px;"> </div> They all have class droppableP but different id's obviously and I would like to factor the code in this script I am hacking on. The original script just has a specific selector for each of one of these divs, but the code is all alike except for the id it does things to, which is either the id of the parent or another div with a name that's related to it. Here is the original code specifically for this div: $("#s-NSW > .sensible").droppable( { accept : "#i-NSW", tolerance : 'intersect', activeClass : 'droppable-active', hoverClass : 'droppable-hover', drop : function() { $('#s-NSW').addClass('s-NSW'); $('#s-NSW').addClass('encastrada'); //can't move any more.. $('#i-NSW').remove(); $('#s-NSW').animate( { opacity: 0.25 },200, 'linear'); checkWin(); } }); Here is how I would like to factor so the same code can do all of them and I will eventually do chaining as well and maybe get rid of the inline styles but here is my first go: $(".droppableP > .sensible").droppable( { accept : "#i" + $(this).parent().attr('id').substring(2), tolerance : 'intersect', activeClass : 'droppable-active', hoverClass : 'droppable-hover', drop : function() { $(this).parent().addClass($(this).parent().attr('id')); $(this).parent().addClass('encastrada'); $("#i" + ($this).parent().attr('id').substring(2)).remove(); $(this).parent().animate( { opacity: 0.25 },200, 'linear'); checkWin(); } }); The error I get is $(this).parent().attr("id") is undefined Many thanks. I have browsed related questions the one I understand that's closest to mine, turns out they didn't need parent function at all. I'm kind of a noob so please don't yell at me too hard if this is a stupid question.

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  • Camera lookAt target changes when rotating parent node

    - by Michael IV
    have the following issue.I have a camera with lookAt method which works fine.I have a parent node to which I parent the camera.If I rotate the parent node while keeping the camera lookAt the target , the camera lookAt changes too.That is nor what I want to achieve.I need it to work like in Adobe AE when you parent camera to a null object:when null object is rotated the camera starts orbiting around the target while still looking at the target.What I do currently is multiplying parent's model matrix with camera model matrix which is calculated from lookAt() method.I am sure I need to decompose (or recompose ) one of the matrices before multiplying them .Parent model or camera model ? Anyone here can show the right way doing it ? UPDATE: The parent is just a node .The child is the camera.The parented camera in AfterEffects works like this: If you rotate the parent node while camera looks at the target , the camera actually starts orbiting around the target based on the parent rotation.In my case the parent rotation changes also Camera's lookAt direction which IS NOT what I want.Hope now it is clear .

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  • jquery - Getting the second level parent of an element

    - by j-man86
    I am trying to retrieve the parent of an element's parent (grandparent?). I want to find that grandparent, then find a tag in that element, then store that text as a variable to publish elsewhere on the page. I've been trying to use the parent() function but without success. Here's the code I tried: $('.mixPlayCell a').click( function() { var title = $(this).parent().get(0).parent().get(0).text(); alert(title); }); Thanks!

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  • How to include a child object's child object in Entity Framework 5

    - by Brendan Vogt
    I am using Entity Framework 5 code first and ASP.NET MVC 3. I am struggling to get a child object's child object to populate. Below are my classes.. Application class; public class Application { // Partial list of properties public virtual ICollection<Child> Children { get; set; } } Child class: public class Child { // Partial list of properties public int ChildRelationshipTypeId { get; set; } public virtual ChildRelationshipType ChildRelationshipType { get; set; } } ChildRelationshipType class: public class ChildRelationshipType { public int Id { get; set; } public string Name { get; set; } } Part of GetAll method in the repository to return all the applications: return DatabaseContext.Applications .Include("Children"); The Child class contains a reference to the ChildRelationshipType class. To work with an application's children I would have something like this: foreach (Child child in application.Children) { string childName = child.ChildRelationshipType.Name; } I get an error here that the object context is already closed. How do I specify that each child object must include the ChildRelationshipType object like what I did above?

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  • Calculating a child Position, Rotation and Scale values?

    - by Sergio Plascencia
    I am making my own game editor(just for fun) anyway I have problem that I had several days trying to resolve but I have been unsuccessful. Here goes... I have an object "A": Position: (3,3,3), Rotation: (45,10,0), Scale(1,2,2.5) And an object "B": Position: (1,1,1), Rotation: (10,34,18), Scale(1.5,2,1) I now make a parent/child relationship. "B" is a child of "A": A |--B When I do the relationship I need to re-calculate the Child("B") Position, Rotation and Scale such that it maintains its current position, rotation and scale(Location in world). So for child position "B" it would now be (-2, -2, -2) since now "A" it is center and (-2, -2, -2) will keep the object in its same position. I think I got the Position and scale figure out, but rotation I cant. So I was trying to figure out what to do and what I did is opened Unity and run the same example and I did noticed that when making an abject a child object the child object did not moved at all but had its Position, Rotation and Scale values changed(Related to the parent). For example: Unity (Parent Object "A"): Position: (0,0,0) Rotation: (45,10,0) Scale: (1,1,1) Unity (Child Object "B"): Position: (0,0,0) Rotation: (0,0,0) Scale: (1,1,1) When making it a parent child relation("B" is a child of "A") the child object("B") in its Rotation values now has: X: -44.13605 Y: -14.00195 Z: 9.851074 If I plug the same values to my editor(To the child "B" rotation X, Y, Z values) the object does not move at all. So I basically need to know how did Unity arrive at those rotation values for the child(What are the calculations?). If you can help and put all the equations for the Position, Rotation or Scale then I can double check I am doing it correctly but with the Rotation I really need help. Thanks!

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  • Can i override an abstract method written in a parent class, with a different name in a child class?

    - by Ranhiru
    abstract class SettingSaver { public abstract void add(string Name, string Value); public abstract void remove(string SettingName); } class XMLSettings : SettingSaver { public override void add(string Name, string Value) { throw new NotImplementedException(); } public override void remove(string SettingName) { throw new NotImplementedException(); } } Is there anyway that I can change the name of the add function in XMLSettings class to addSetting but make sure it overrides the add function in the SettingSaver? I know it should be definitely overridden in derived classes but just want to know whether I can use a different name :) Thanx in advance :D

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  • jQuery + Validation plugin: add/remove class to/from element's parent

    - by FreekOne
    Hi guys, I'm working with the jQuery Validation plugin and I wrote the following code which adds a class to the element's parent if not valid (as well as inserting the actual error message at a particular location within the parent): errorPlacement: function(error, element) { element.parent().addClass('error'); error.insertBefore(element.parent().children("br")); } This works, however, if a field's content is corrected and becomes valid, the class obviously doesn't get removed from its parent (actually, neither does the error element, instead it just gets a display: none; CSS property). How can I check if an element becomes valid and remove its parent class if so ? Any help would be much appreciated, thank you !

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  • AS3 Accessing Variables of Parent Class From Child

    - by TheDarkIn1978
    i'm trying to assign a parent's variable from the parent's child //Parent public class Main extends Sprite { public var selectedSquare:Sprite; public function Main() { //inits and adds new Square child class to display list } ... ------- //Child public function dragSquare(evt:MouseEvent):void { Sprite(parent).selectedSquare = this; //evil doesn't work! parent.addChild(this); this.startDrag(); } i'm receiving this error, but i'm casting parent from displayObjectContainer to a Sprite so i have no idea why it's not working. 1119: Access of possibly undefined property selectedSquare through a reference with static type flash.display:Sprite.

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  • .NET TreeView causes application to crash when trying to check Parent node

    - by alexD
    I have a TreeView with check boxes, and when a user checks a child node, I want to go up the tree and check each parent. However, for some reason my application blows up whenever I touch the parent node. For the nodes in my tree, I've extended TreeNode to create my own objects with some data that I need to store in them, but I still reference them as TreeNodes when checking/unchecking. My code looks like this: //checkBox checked event handler if (node.Parent != null) { checkAllParents(node.Parent); } // private void checkAllParents(TreeNode node) { node.Checked = true; if (node.Parent != null) { checkAllParents(node.Parent); } }

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  • how to access child instances in a vector in c++

    - by tsubasa
    I have a parent class and child class (inherited from parent). In the child class, I have a member function named function_blah(); I used vector<parent*> A to store 5 parent instances, 3 child instances. So the total number of elements in the vector is 8. I can easily access to member functions of element A[0] to A[4], which are parent instances. But whenever I try to have access to member functions of element A[5] to A[7], the compiler complains that class parent has no member named 'function_blah' The way I access to elements is using index. e.x A[i] with i = 0..7. Is it correct? if not, how?

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  • Why can't I SELECT a parent field that doesn't have a child?

    - by myaccount
    (rest_branches) is the table of restaurants. (phone_numbers) is another table which contains the restaurants phone_numbers, and it has a field called (branch_id) which references the restaurant id. When I try: SELECT * FROM rest_branches NATURAL JOIN phone_numbers I only get the restaurants which have a phone_number. What should I do to get all restaurants even if they don't have a phone number?

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  • Question regarding parent/child relationships with dynamically generated checkboxes using jquery

    - by Jeff
    I have a form of checkboxes, that is dynamically generated based on the users content. Sections of checkboxes are broken up by categories, and each category has projects within. For database purposes, the category values have checkboxes, that are hidden. IF a category has sub items that have checkboxes that are checked, THEN the category checkbox is checked as well. I have gotten this working ok using the JQuery .click(), but I can't figure out how to do it when the page loads. Here is my code for when a checkbox is actually clicked: $(".project").click(function() { if($(this).is(":checked") && $(this).hasClass("project")) { $(this).parent().parent().children(':first').attr('checked', true); }else if(!$(this).parent().children('.project').is(":checked")){ $(this).parent().parent().children(':first').attr('checked', false); } }); Now when I am editing the status of these boxes (meaning after they have been saved to the db) the category boxes are not showing up as checked even though their children projects are checked. What can I do to make it so that my category box will be checked at load time if that category's child is checked? Part of the problem I think is with the dynamically changing parent child setup, how can I find the parent box in order to have it checked? Thanks!

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  • Testing for undefined and null child objects in ActionsScript/Flex

    - by dbasch
    Hi Everyone, I use this pattern to test for undefined and null values in ActionScript/Flex : if(obj) { execute() } Unfortunately, a ReferenceError is always thrown when I use the pattern to test for child objects : if(obj.child) { execute() } ReferenceError: Error #1069: Property child not found on obj and there is no default value. Why does testing for child objects with if statements throw a ReferenceError? Thanks!

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  • using jquery as an alternative to css nth child

    - by JCHASE11
    Hi. I am using the following css to create list items with a chckerboard background ( every other list item has a grey background, which shift every row to create a checkerboard pattern: li:nth-child(8n+2), li:nth-child(8n+4), li:nth-child(8n+5), li:nth-child(8n+7) { background-color:grey; } Is there way I can do this using jquery that is more supportive than css3? Thanks

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  • Why does the add() method in PHP-GTK cause 2 parent-set signals to be emmitted?

    - by JW
    I am going through the book PHP-GTK and trying out listing 4-1 One thing I notice is that with the following code some odd output occurs: <?php //listing4-1b.php function setParentFunction($widget) { //get the widgets parent $parent = $widget->get_parent(); //echo a mssg about the widget echo 'The ' . get_class($widget) .' has '; if (isset($parent)) { //ech the class of the parent widget echo 'a '. get_class($parent); } else { //the widget does not have a parent echo 'no'; } echo " parent. \n"; } //start with widgets $frame = new GtkFrame('i am a frame'); $button = new GtkButton('i am a button'); //connect the event to our test function $button->connect('parent-set', 'setParentFunction'); $frame->add($button); ?> The output is: # php listing4-1b.php The GtkButton has a GtkFrame parent. The GtkButton has no parent. Now, I can understand why the first signal is getting emitted and causing the first line of output: The GtkButton has a GtkFrame parent. But, I don't understand why the 2nd 'parent change' is reported to have happened: The GtkButton has no parent. I expected only to see the signal getting emitted / and handled only once in this short script. Does this 2nd signal get emmitted when the script closes down?

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  • WPF parent-child window: binding reference problem

    - by LukePet
    I have a WPF Window that open a modal child window to load some data. Both window have a own viewmodel, now I have this problem: after I close the child window it seems still running in background! To close the child window I set DialogResult from viewmodel command; now, if I create a new data and then I edit it from parent window (with the child window closed before), the child window still capture the property changed event for the properties previously bind. How can avoid this? I would clear every reference with data when I close modal window. Which is the best practise to do it?

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  • PHP object parent/child recursion

    - by Damien
    I've got a parent-child OO relationship. Parent obejcts has many child objects and every child object knows about it's parent by reference. The parent can be a child too (basically its a tree). When i do a var_dump() on the root object it says ["parent"]=RECURSION many times and the generated description will be really long. I'm wondering if i do something wrong. If yes, i'm interested in the "best practice". Thanks for the help!

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  • refresh parent page from child's child page

    - by Nani
    Hi, Is it possible to refresh parent page from child's child page using javascript. I have a webform which opens a child window, a button on child window closes the present child window and opens a subchild window. Now a button on subchild should close the window and refresh the parent form. Please suggest me the way of doing it. Thank You.

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  • jQuery | Click child, hides parent

    - by Jamie
    Hey, I have a list of using ul and li: <span class="important">Show/Hide</span> <div id="important" class="hidden"> <ul class="sub"> <li> Value one </li> <li class="child"> <img src="../img/close.png" /> </li> </ul> </div> $(".important").click(function () { $("#important").slideToggle("fast"); }); When the child (class="child") is clicked on, it should slide up the div (id="important"), however, there are other lists that have different IDs, I want the div to slide up when the child is clicked I did this: $(".child").click(function () { $(".child < div").slideUp("fast"); }); I have no idea how to make it work, I've done other combinations, can't seem to do it.

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  • [C++] Parent-Child scheme

    - by rubenvb
    I'm writing a class that holds a pointer to a parent object of the same type (think Qt's QObject system). Each object has one parent, and the parent should not be destroyed when a child is destroyed (obviously). class MyClass { public: MyClass(const MyClass* ptr_parent): parent(parent){}; ~MyClass(){ delete[] a_children; }; private: const MyClass* ptr_parent; // go to MyClass above MyClass* a_children; // go to MyClass below size_t sz_numChildren; // for iterating over a_children } (Excuse my inline coding, it's only for brevity) Will destroying the "Master MyClass" take care of all children? No child should be able to kill it's parent, because I would then have pointers in my main program to destroyed objects, correct? Why might you ask? I need a way to "iterate" through all subdirectories and find all files on a platform independent level. The creation of this tree will be handled by native API's, the rest won't. Is this a good idea to start with? Thanks!

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  • Infinite loop during A* algorithm

    - by Tashu
    The A* algorithm is used by enemies to have a path to the goal. It's working but when sometimes I placed a tower in a grid (randomly) it produces a stack overflow error. The A* algorithm would iterate the enemy and find its path and pass the list to the enemy's path. I added debug logs and the list that I'm getting it looks like it would arrive from start cell to goal cell. Here's the log - 06-19 19:26:41.982: DEBUG/findEnemyPath, enemy X:Y(4281): X2.8256836:Y3.5 06-19 19:26:41.990: DEBUG/findEnemyPath, grid X:Y(4281): X3:Y2 06-19 19:26:41.990: DEBUG/START CELL ID:(4281): 38 06-19 19:26:41.990: DEBUG/GOAL CELL ID:(4281): 47 06-19 19:26:41.990: DEBUG/Best : 38(4281): passThrough:0.0 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Best : 39(4281): passThrough:8.875 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 39 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 39 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 39 06-19 19:26:41.990: DEBUG/Best : 40(4281): passThrough:7.9375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 40 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 40 06-19 19:26:41.990: DEBUG/Best : 52(4281): passThrough:8.9375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 52 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 52 06-19 19:26:41.990: DEBUG/Best : 53(4281): passThrough:7.96875 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 53 06-19 19:26:41.990: DEBUG/Best : 28(4281): passThrough:8.9375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 28 06-19 19:26:41.990: DEBUG/Best : 65(4281): passThrough:8.984375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 65 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 65 06-19 19:26:41.990: DEBUG/Best : 66(4281): passThrough:7.9921875 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 66 06-19 19:26:42.000: DEBUG/Best : 78(4281): passThrough:8.99609375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 78 06-19 19:26:42.000: DEBUG/Best : 79(4281): passThrough:7.998046875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 79 06-19 19:26:42.000: DEBUG/Best : 80(4281): passThrough:6.9990234375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 80 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 80 06-19 19:26:42.000: DEBUG/Best : 81(4281): passThrough:5.99951171875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 81 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 81 06-19 19:26:42.000: DEBUG/Best : 82(4281): passThrough:4.999755859375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 82 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 82 06-19 19:26:42.000: DEBUG/Best : 83(4281): passThrough:3.9998779296875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 83 06-19 19:26:42.000: DEBUG/Best : 71(4281): passThrough:2.99993896484375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 71 06-19 19:26:42.000: DEBUG/Best : 59(4281): passThrough:1.99951171875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 59 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 59 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 59 06-19 19:26:42.000: DEBUG/Best : 47(4281): passThrough:0.99951171875 Then, the goal cell would be iterating its parent till start cell to break off the loop. private void populateBestList(Cell cell, List<Cell> bestList) { bestList.add(cell); if (cell.parent.start == false) { Log.d("ID:", ""+cell.id); Log.d("ParentID:", ""+cell.parent.id); populateBestList(cell.parent, bestList); } return; } The log with error above would show like this - 06-19 19:26:42.010: DEBUG/ID:(4281): 47 06-19 19:26:42.010: DEBUG/ParentID:(4281): 59 06-19 19:26:42.010: DEBUG/ID:(4281): 59 06-19 19:26:42.010: DEBUG/ParentID:(4281): 71 06-19 19:26:42.010: DEBUG/ID:(4281): 71 06-19 19:26:42.010: DEBUG/ParentID:(4281): 59 06-19 19:26:42.010: DEBUG/ID:(4281): 59 06-19 19:26:42.010: DEBUG/ParentID:(4281): 71 06-19 19:26:42.010: DEBUG/ID:(4281): 71 71 and 59 would switch over and goes on. I thought the grid is the issue due to the fact that enemies are using the single grid so I make the parent, start, and goal clear before starting the A* algorithm for an enemy. for(int i = 0; i < GRID_HEIGHT; i++) { for(int j = 0; j < GRID_WIDTH; j++) { grid[i][j].parent = null; grid[i][j].start = false; grid[i][j].goal = false; } } That didn't work. I thought it might be something related to this code, but not sure if I'm on right track - neighbor.parent = best; openList.remove(neighbor); closedList.remove(neighbor); openList.add(0, neighbor); Here's the code of the A* algorithm - private List<Cell> findEnemyPath(Enemy enemy) { for(int i = 0; i < GRID_HEIGHT; i++) { for(int j = 0; j < GRID_WIDTH; j++) { grid[i][j].parent = null; grid[i][j].start = false; grid[i][j].goal = false; } } List<Cell> openList = new ArrayList<Cell>(); List<Cell> closedList = new ArrayList<Cell>(); List<Cell> bestList = new ArrayList<Cell>(); int width = (int)Math.floor(enemy.position.x); int height = (int)Math.floor(enemy.position.y); width = (width < 0) ? 0 : width; height = (height < 0) ? 0 : height; Log.d("findEnemyPath, enemy X:Y", "X"+enemy.position.x+":"+"Y"+enemy.position.y); Log.d("findEnemyPath, grid X:Y", "X"+height+":"+"Y"+width); Cell start = grid[height][width]; Cell goal = grid[ENEMY_GOAL_HEIGHT][ENEMY_GOAL_WIDTH]; if(start.id != goal.id) { Log.d("START CELL ID: ", ""+start.id); Log.d("GOAL CELL ID: ", ""+goal.id); //Log.d("findEnemyPath, grid X:Y", "X"+start.position.x+":"+"Y"+start.position.y); start.start = true; goal.goal = true; openList.add(start); while(openList.size() > 0) { Cell best = findBestPassThrough(openList, goal); //Log.d("ID:", ""+best.id); openList.remove(best); closedList.add(best); if (best.goal) { System.out.println("Found Goal"); System.out.println(bestList.size()); populateBestList(goal, bestList); /* for(Cell cell : bestList) { Log.d("ID:", ""+cell.id); Log.d("ParentID:", ""+cell.parent.id); } */ Collections.reverse(bestList); Cell exit = new Cell(13.5f, 3.5f, 1, 1); exit.isExit = true; bestList.add(exit); //Log.d("PathList", "Enemy ID : " + enemy.id); return bestList; } else { List<Cell> neighbors = getNeighbors(best); for (Cell neighbor : neighbors) { if(neighbor.isTower) { continue; } if (openList.contains(neighbor)) { Cell tmpCell = new Cell(neighbor.position.x, neighbor.position.y, 1, 1); tmpCell.parent = best; if (tmpCell.getPassThrough(goal) >= neighbor.getPassThrough(goal)) { continue; } } if (closedList.contains(neighbor)) { Cell tmpCell = new Cell(neighbor.position.x, neighbor.position.y, 1, 1); tmpCell.parent = best; if (tmpCell.getPassThrough(goal) >= neighbor.getPassThrough(goal)) { continue; } } Log.d("Neighbor's Parent: ", ""+best.id); neighbor.parent = best; openList.remove(neighbor); closedList.remove(neighbor); openList.add(0, neighbor); } } } } Log.d("Cannot find a path", ""); return null; }

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  • jQuery parent of a parent

    - by Bloudermilk
    Hello, I am currently trying to find the parent of a parent of an element. I have a link being clicked that is in a <td>, and I'd like to get the <tr> object. Why wont "$(this).parent().parent()" work? What will? Thanks, Brendan Edit: It appears an error in my syntax was throwing the whole thing off. "$(this).parent().parent()" does in fact work, but I wound up going with $(this).closest('tr')" because it seems like the most efficient solution.

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  • nth-child doesn't respond to class

    - by Arne Stephensson
    Is it possible to get the nth-child pseudo-selector to work with a specific class? See this example: http://jsfiddle.net/fZGvH/ I want to have the second DIV.red turn red, but it doesn't apply the color as expected. Not only that, but when you specify this, it changes the 5th DIV to red: div.red:nth-child(6) When you specify this, it changes the 8th DIV to red: div.red:nth-child(9) It seems to be one DIV behind. There are only 8 DIV tags in the example so I don't know why nth-child(9) even works. Testing using Firefox 3.6, but in my actual production code the same problem occurs in Chrome. I'm not understanding something about how this is supposed to work, would appreciate clarification. Also, this will change the 6th DIV to red, but what I actually want is for it to change the second DIV.red to red: div.red:nth-of-type(6) And I don't understand why nth-child() and nth-of-type() respond differently, since there are only eight tags of the same type in the document.

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  • Wordpress displays posts of category ID

    - by Miker
    Can't seem to find the right answer for what I thought would be trivial. I have some categories arranged like this... Parent Category 1 - Child Category 1 - Child Category 2 - Child Category 3 ...and I have some posts that are in Child Category 2. I want my page to display all posts from the category I am currently in. This is what I am doing right now: <?php query_posts('cat=2&showposts=10'); if (have_posts()) : while (have_posts()) : the_post(); ?> <div class="timeline"> <h3><?php the_title(); ?></h3> <?php the_content();?> <?php endwhile; else: ?> <?php _e('No Posts Sorry.'); ?> <?php endif; ?> </div> As you can see I am having to manually specify the category (cat=2), but instead I want it to automatically detect the category I am already in and display the posts (that way if I'm in a different category it will display those posts). Any suggestions? Thanks in advance. (SO Community = Awesome Sauce).

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