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  • What makes an Apple hard drive special?

    - by Michael Shnitzer
    The Mac Pro has a specific hard drive for sale in the Apple Store for $549.00. The drive has the following specs: Serial ATA 3GB per second 7200 RPM Amazon has a hard drive with the same specs for $169.99. The only difference I can tell is that the Apple hard drive label says it has "Apple HDD Firmware". What exactly is the benefit of this firmware and is there something I am missing that make up for the price difference in these two drives? Update: My initial comparison between the two drive was unfair. Apparently 2TB drives that are 3 GB/S and 7200 RPM are quiet a bit more than $169.99. Dell has a 2 TB SATA Caviar Black from Western Digital that is $319.99, which is closer to Apple's price.

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  • Website Building Prices - Money Getting Out Or Money Getting In?

    You are probably thinking of website building prices which are the contributing factors why you are still hesitating to have that website created for your business. If you are in this mindset of thinking of the costs rather than the benefits, you are probably missing out the big picture which more simply said could be the pay back that a website can give you once you have one that is operational.

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  • Do game-theoretic considerations stand in the way of this market-based game-mechanic achieving its goals?

    - by BerndBrot
    Mechanic The mechanic is called "market manipulation" and is supposed to work like this: Players can enter the London Stock Exchange (LSE) LSE displays the stock prices of 8 to 10 companies and derivatives. This number is relatively small to ensure that players will collide in their efforts to manipulate the market in their favor. The prices are calculated based on real world prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires spending certain in-game resources and is therefore limited. The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Goals Players are supposed to collide (and have incentives to collide) in their efforts to manipulate the market in their favor, especially when it comes to manipulation efforts by different groups. Prices should not resolve around any equilibrium points. The more variance the better. Band-wagoning should always involve risk (recognizing that prices start rising should not be a sure sign that they will keep rising so that everybody can make easy profits even when they don't manipulate the market themselves) Question Are there any game-theoretic considerations that prevent the mechanic from achieving these goals?

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  • Why do AWS spot-instance prices spike above the "on demand" pricing?

    - by Laykes
    Amazon Pricing on Spot Instance Inconsistencies This is something which will be best explained through screenshots of a historical chart of instance pricings. If you look at a lot of the instance prices for spot instances, you will notice regular patterns of spikes. See here: As you can see, the price for this compute medium instance, regularly spikes above the on demand price. A c1.medium instance (on demand), would only cost $0.186 per hour. But for a period of a few weeks, in zone B, the price would regularly spike to $1.20. This is some 6 times the actual on demand price. It's also not isolated. If you look at zone-b again for small instances, there is a similar, spike frequently. Which goes 4x the on demand pricing. Does anyone know why this happens? Here are a few suggestions Someone entered $1.2 instead of $0.12 (I would discount this since it happened 20 times over the space of 3 weeks). Amazon regularly artifically inflate their prices by bidding on their own instances to get the most bang for their buck. (I would discount this since it would be ridiculous and bad business) Some company launched 1000 servers at once, and wants to make sure that they all launch. (I would discount this since they would presumably launch them at a price which would be below the minimum on demand price. Why would you pay above on demand for a single server?). It's a bug in their reporting?

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  • why is there so much variance in prices for a 2-bay NAS?

    - by jcollum
    I'm considering buying a 2bay NAS for media storage. I'm perplexed by the variety of prices. They go from about $115 to $1200. The only thing I could see that differentiated the high end drive was encryption and a dual gigabit ethernet port. I don't understand how that can add up to $800+ dollars. Clearly I should know why there's this price variance before considering buying a 2 Bay NAS. Newegg link to 2 Bay NAS Should I move this question to serverfault?

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  • Why are the prices for broadband bandwidth at data centers much higher than consumer/small business offerings?

    - by odemarken
    The prices for broadband bandwidth at data centers are sometimes as much as 10x higher than for a typical small business/consumer connection, at least where I live. Now, I understand those are two differend kind of products, but what exactly are the differences? Is it mainly because the bandwidth you get at a data center is guaranteed (CIR), while a consumer offer lists maximal bandwidth (EIR/MIR)? Or are there other factors as well? (Note: my previous, much more specific question on the same general topic was closed as not constructive. I tried to extract the core issue and present it in a way that can be answered objectively. If you feel that this question is still bad and should be closed, please care to comment and explain why.)

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  • Trying to output a list using class

    - by captain morgan
    Am trying to get the moving average of a price..but i keep getting an attribute error in my Moving_Average class. ('Moving_Average' object has no attribute 'days'). Here is what I have: class Moving_Average: def calculation(self, alist:list,days:int): m = self.days prices = alist[1::2] average = [0]* len(prices) signal = ['']* len(prices) for m in range(0,len(prices)-days+1): average[m+2] = sum(prices[m:m+days])/days if prices[m+2] < average[m+2]: signal[m+2]='SELL' elif prices[m+2] > average[m+2] and prices[m+1] < average[m+1]: signal[m+2]='BUY' else: signal[m+2] ='' return average,signal def print_report(symbol:str,strategy:str): print('SYMBOL: ', symbol) print('STRATEGY: ', strategy) print('Date Closing Strategy Signal') def user(): strategy = ''' Which of the following strategy would you like to use? * Simple Moving Average [S] * Directional Indicator[D] Please enter your choice: ''' if signal_strategy in 'Ss': days = input('Please enter the number of days for the average') days = int(days) strategy = 'Simple Moving Average {}-days'.format(str(days)) m = Moving_Average() ma = m.calculation(gg, days) print(ma) gg is an list that contains date and prices. [2013-10-01,60,2013-10-02,60] The output is supposed to look like: Date Price Average Signal 2013-10-01 60.0 2013-10-02 60.0 60.00 BUY

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  • Find cheapest price for X number of days

    - by user76152
    Hey 'FLow. I have a technical challenge for you regarding an algorithm. Lets say I have this list of days and prices: List<ReservationPrice> prices = new List<ReservationPrice>(); prices.Add(new ReservationPrice { NumberOfDays = 1, Price = 1000 }); prices.Add(new ReservationPrice { NumberOfDays = 2, Price = 1200 }); prices.Add(new ReservationPrice { NumberOfDays = 3, Price = 2500 }); prices.Add(new ReservationPrice { NumberOfDays = 4, Price = 3100 }); prices.Add(new ReservationPrice { NumberOfDays = 7, Price = 4000 }); What I would like to able to do now is: give me the best price from the list based on a number of days. So if ask for 3 days the best price from the list is from child one (1000) and two (1200), but there are of course different combinations you would have to try out at first. How would an algorithm that found the best price from this list look like ? Thank you!

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  • MySQL multiple dependent subqueries, painfully slow

    - by matt80
    I have a working query that retrieves the data that I need, but unfortunately it is painfully slow (runs over 3 minutes). I have indexes in place, but I think the problem is the multiple dependent subqueries. I've been trying to rewrite the query using joins but I can't seem to get it to work. Any help would be greatly appreciated. The tables: Basically, I have 2 tables. The first (prices) holds the prices of items in a store. Each row is the price of an item that day, and new rows are added every day with an updated price. The second table (watches_US) holds the item information (name, description, etc). CREATE TABLE `prices` ( `prices_id` int(11) NOT NULL auto_increment, `prices_locale` enum('CA','DE','FR','JP','UK','US') NOT NULL default 'US', `prices_watches_ID` char(10) NOT NULL, `prices_date` datetime NOT NULL, `prices_am` varchar(10) default NULL, `prices_new` varchar(10) default NULL, `prices_used` varchar(10) default NULL, PRIMARY KEY (`prices_id`), KEY `prices_am` (`prices_am`), KEY `prices_locale` (`prices_locale`), KEY `prices_watches_ID` (`prices_watches_ID`), KEY `prices_date` (`prices_date`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 AUTO_INCREMENT=61764 ; CREATE TABLE `watches_US` ( `watches_ID` char(10) NOT NULL, `watches_date_added` datetime NOT NULL, `watches_last_update` datetime default NULL, `watches_title` varchar(255) default NULL, `watches_small_image_height` int(11) default NULL, `watches_small_image_width` int(11) default NULL, `watches_description` text, PRIMARY KEY (`watches_ID`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; The query retrieves the last 10 prices changes over a period of 30 hours, ordered by the size of the price change. So I have subqueries to get the newest price, the oldest price within 30 hours, and then to calculate the price change. Here's the query: SELECT watches_US.*, prices.*, watches_US.watches_ID as current_ID, ( SELECT prices_am FROM prices WHERE prices_watches_ID = current_ID AND prices_locale = 'US' ORDER BY prices_date DESC LIMIT 1 ) as new_price, ( SELECT prices_date FROM prices WHERE prices_watches_ID = current_ID AND prices_locale = 'US' ORDER BY prices_date DESC LIMIT 1 ) as new_price_date, ( SELECT prices_am FROM prices WHERE ( prices_watches_ID = current_ID AND prices_locale = 'US') AND ( prices_date >= DATE_SUB(new_price_date,INTERVAL 30 HOUR) ) ORDER BY prices_date ASC LIMIT 1 ) as old_price, ( SELECT ROUND(((new_price - old_price)/old_price)*100,2) ) as percent_change, ( SELECT (new_price - old_price) ) as absolute_change FROM watches_US LEFT OUTER JOIN prices ON prices.prices_watches_ID = watches_US.watches_ID WHERE ( prices_locale = 'US' ) AND ( prices_am IS NOT NULL ) AND ( prices_am != '' ) HAVING ( old_price IS NOT NULL ) AND ( old_price != 0 ) AND ( old_price != '' ) AND ( absolute_change < 0 ) AND ( prices.prices_date = new_price_date ) ORDER BY absolute_change ASC LIMIT 10 How would I rewrite this to use joins instead, or otherwise optimize this so it doesn't take over 3 minutes to get a result? Any help would be greatly appreciated! Thank you kindly.

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  • Magento - how to create different prices for different sizes of a products?

    - by Lisa Li
    Hi, I am trying to set different prices for different sizes of a few products I have in my store. I am not really sure how to do that propely. The problem is that I already have the regular size defined as a simple product. Now, I want to add a smaller size as well, that can be chosen from the same product page, and I need to set the weight of the smaller size, so postage is calculated properly. Any suggestions? Many thanks!

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  • SQL Query to check ALL days exist between a date range

    - by CL4NCY
    Hi, I have a table of Prices with a start date, end date and price. I want a search to pass in a date range and return whether a price exists for all days in that range. The date range can span multiple prices, just not have any gaps in between. Is this possible? Prices startDate datetime endDate datetime price DECLARE @startDate datetime = '2010-04-01', @endDate datetime = '2010-04-30' SELECT * FROM Prices WHERE @startDate BETWEEN startDate AND endDate...

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  • Problem with script to add/delete from database

    - by Jason
    Ok - the user enters a product code, price and name using a form - the script then either adds it to the database or deletes it from the database. If the user is trying to delete a product that is not in the database they get a error message. Upon successful adding/deleting they also get a message. However, when I test it - I just get a blank page. Perl doesnt come up with any warnings, syntax errors or anything - says everything is fine... but I still just get a blank page. The script... #!/usr/bin/perl #c09ex5.cgi - saves data to and removes data from a database print "Content-type: text/html\n\n"; use CGI qw(:standard); use SDBM_File; use Fcntl; use strict; #declare variables my ($code, $name, $price, $button, $codes, $names, $prices); #assign values to variables $code = param('Code'); $name = param('Name'); $price = param('Price'); $button = param('Button'); ($code, $name, $price) = format_input(); ($codes, $names, $prices) = ($code, $name, $price); if ($button eq "Save") { add(); } elsif ($button eq "Delete") { remove(); } exit; sub format_input { $codes =~ s/^ +//; $codes =~ s/ +$//; $codes =~ tr/a-z/A-Z/; $codes =~ tr/ //d; $names =~ s/^ +//; $names =~ s/ +$//; $names =~ tr/ //d; $names = uc($names); $prices =~ s/^ +//; $prices =~ s/ +$//; $prices =~ tr/ //d; $prices =~ tr/$//d; } sub add { #declare variable my %candles; #open database, format and add record, close database tie(%candles, "SDBM_File", "candlelist", O_CREAT|O_RDWR, 0666) or die "Error opening candlelist. $!, stopped"; format_vars(); $candles{$codes} = "$names,$prices"; untie(%candles); #create web page print "<HTML>\n"; print "<HEAD><TITLE>Candles Unlimited</TITLE></HEAD>\n"; print "<BODY>\n"; print "<FONT SIZE=4>Thank you, the following product has been added.<BR>\n"; print "Candle: $codes $names $prices</FONT>\n"; print "</BODY></HTML>\n"; } #end add sub remove { #declare variables my (%candles, $msg); tie(%candles, "SDBM_File", "candlelist", O_RDWR, 0) or die "Error opening candlelist. $!, stopped"; format_vars(); #determine if the product is listed if (exists($candles{$codes})) { delete($candles{$codes}); $msg = "The candle $codes $names $prices has been removed."; } else { $msg = "The product you entered is not in the database"; } #close database untie(%candles); #create web page print "<HTML>\n"; print "<HEAD><TITLE>Candles Unlimited</TITLE></HEAD>\n"; print "<BODY>\n"; print "<H1>Candles Unlimited</H1>\n"; print "$msg\n"; print "</BODY></HTML>\n"; }

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  • Why do I get a blank page from my Perl CGI script?

    - by Jason
    The user enters a product code, price and name using a form. The script then either adds it to the database or deletes it from the database. If the user is trying to delete a product that is not in the database they get a error message. Upon successful adding or deleting they also get a message. However, when I test it I just get a blank page. Perl doesnt come up with any warnings, syntax errors or anything; says everything is fine, but I still just get a blank page. The script: #!/usr/bin/perl #c09ex5.cgi - saves data to and removes data from a database print "Content-type: text/html\n\n"; use CGI qw(:standard); use SDBM_File; use Fcntl; use strict; #declare variables my ($code, $name, $price, $button, $codes, $names, $prices); #assign values to variables $code = param('Code'); $name = param('Name'); $price = param('Price'); $button = param('Button'); ($code, $name, $price) = format_input(); ($codes, $names, $prices) = ($code, $name, $price); if ($button eq "Save") { add(); } elsif ($button eq "Delete") { remove(); } exit; sub format_input { $codes =~ s/^ +//; $codes =~ s/ +$//; $codes =~ tr/a-z/A-Z/; $codes =~ tr/ //d; $names =~ s/^ +//; $names =~ s/ +$//; $names =~ tr/ //d; $names = uc($names); $prices =~ s/^ +//; $prices =~ s/ +$//; $prices =~ tr/ //d; $prices =~ tr/$//d; } sub add { #declare variable my %candles; #open database, format and add record, close database tie(%candles, "SDBM_File", "candlelist", O_CREAT|O_RDWR, 0666) or die "Error opening candlelist. $!, stopped"; format_vars(); $candles{$codes} = "$names,$prices"; untie(%candles); #create web page print "<HTML>\n"; print "<HEAD><TITLE>Candles Unlimited</TITLE></HEAD>\n"; print "<BODY>\n"; print "<FONT SIZE=4>Thank you, the following product has been added.<BR>\n"; print "Candle: $codes $names $prices</FONT>\n"; print "</BODY></HTML>\n"; } #end add sub remove { #declare variables my (%candles, $msg); tie(%candles, "SDBM_File", "candlelist", O_RDWR, 0) or die "Error opening candlelist. $!, stopped"; format_vars(); #determine if the product is listed if (exists($candles{$codes})) { delete($candles{$codes}); $msg = "The candle $codes $names $prices has been removed."; } else { $msg = "The product you entered is not in the database"; } #close database untie(%candles); #create web page print "<HTML>\n"; print "<HEAD><TITLE>Candles Unlimited</TITLE></HEAD>\n"; print "<BODY>\n"; print "<H1>Candles Unlimited</H1>\n"; print "$msg\n"; print "</BODY></HTML>\n"; }

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  • Feedback on "market manipulation", a peripheral game mechanic for a satirical MMO

    - by BerndBrot
    This question asks for feedback on a specific game-mechanic. Since there is not one right feedback on a game mechanic, I tried to provide enough context and guidelines to still make it possible for users to rate answers and to accept an answer as the best answer (following these criteria from Writer.SE's meta website). Please comment if you have any suggestions on how I could improve the question in that regard. So, let's begin with the game itself and some of its elements which are relevant for this question. Context I'm working on a satirical, text-based multiplayer adventure and role-playing game set in modern-day London. The game resolves around the concept of sin and features a myriad of (venomous) allusions to all the things that go wrong in this world. Players can choose between character classes like bullshit artist (consultant), bankster, lawyer, mobster, celebrity, politician, etc. In order to complete the game, the player has to live so sinfully with regard to any of the seven deadly sins that a demon is willing to offer them a contract of sponsorship. On their quest to live a sinful live, characters explore more and more locations of modern-day London (on a GoogleMap), fight "monsters" like insurance sales agents or Jehovah's Witnesses, and complete quests, like building a PowerPoint presentation out of marketing buzz words or keeping up a number of substance abuse effects in order to progress on the gluttony path. Battles are turn based with both combatants having a deck of cards, with which they try to make their enemy give in to temptations of all sorts. Tempted enemies sometimes become contacts (an item drop mechanic), which can be exploited for various benefits, depending on their area of influence (finance, underworld, bureaucracy, etc.), level of influence, and kind of sway that the player has over them (bribed, seduced, threatened, etc.) Once a contract has been exploited, the player loses that contact. Most actions require turns. Turns are limited, but refill each day. Criteria A number of peripheral game mechanics are supposed to represent real world abuses and mischief in a humorous way integrate real world data and events to strengthen the feeling of relevance of the game's humor with regard to real world problems add fun ways of interacting with other players add ways for players to express themselves through game-play Market manipulation is one such peripheral game mechanic and should fulfill all of these goals. Market manipulation This is my initial design of the mechanic: Players can enter the London Stock Exchange (LSE) (without paying a turn) LSE displays the stock prices of a number of companies in industries like weapons or tobacco as well as some derivatives based on wheat and corn. The stock prices are calculated based on the actual stock prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value (without paying a turn). Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires 1 turn A contact in the financial sector (see above). The higher the level of influence of the contact, the stronger the effect of the manipulation on the stock price, and/or the shorter it takes for the manipulation to manifest itself. Market manipulation also adds a crime to the player's record. (There are a multitude of ways to take care of that, but it is still another "cost" of market manipulations.) The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Whenever food prices reach a certain level, in-game stories are posted about hunger catastrophes happening somewhere far, far away (maybe with links to real world news stories). Whenever a player sells a certain number of shares with a sufficiently high margin, they are mentioned in that day's in-game financial news. Since the number of stock options is very limited, players will inevitably collide in their efforts to manipulate the market in their favor. Hopefully, it will also be a fun side-arena for guilds and covenants to fight each other. Question(s) What do you think of this mechanism given the criteria for peripheral game mechanics that I specified for my game? Do you have any ideas how the mechanic could be improved with regard to these criteria (or otherwise)? Could it be improved to allow for more expressive game-play, or involve an allusion to some other real world madness (like short selling, leveraging, or some other banking magic)? Are there any game-theoretic problems with this mechanic, like maybe certain dominant individual strategies that, collectively, lead to every player profiting and thus eliminating the idea of market manipulation PVP? Also, if you like (or dislike) this question, feel free to participate in the discussion on GDSE meta: "Should we be more lax with regard to SE's question/answer format to make game design questions possible?"

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  • F# static member

    - by HeMan
    I was working through the PDC 2008 F# videos and seem to run into a problem type StockAnalyzer (lprices, days) = let prices = lprices | Seq.map snd | Seq.take days static member GetAnalyzers(tickers, days) = tickers | Seq.map loadPrices | Seq.map (fun prices - new StockAnalyzer(prices, days)) member s.Return = let lastPrice = prices |> Seq.nth 0 let startPrice = prices |> Seq.nth (days - 1) lastPrice / startPrice - 1. I am getting an error at the static. GetStockPrices.fs(31,6): error FS0010: Unexpected keyword 'static' in binding. Expected incomplete structured construct at or before this point or other token. Does anyone know if they have changed the syntax or can spot what I am doing wrong

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  • how to use variable from runscript command

    - by poe
    I get some text from a web page 5,19 € 3,50 € I want to split this text after "€". for that I'm using this command runScript|javascript{var prices = storedVars['price'].split("€"); document.write(prices[0]); document.write(prices[1])}; after done that try this command getEval|alert(storedVars['prices[0]']) the answer is that prices is undefined. what is the problem here? how can I get this variable from a runScript command? thanks for helping me!

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  • NP-complete problem in Prolog

    - by Ashley
    I saw this ECLiPSe solution to the problem mentioned in this XKCD comic. I tried to convert this to pure Prolog. go:- Total = 1505, Prices = [215, 275, 335, 355, 420, 580], length(Prices, N), length(Amounts, N), totalCost(Prices, Amounts, 0, Total), writeln(Total). totalCost([], [], TotalSoFar, TotalSoFar). totalCost([P|Prices], [A|Amounts], TotalSoFar, EndTotal):- between(0, 10, A), Cost is P*A, TotalSoFar1 is TotalSoFar + Cost, totalCost(Prices, Amounts, TotalSoFar1, EndTotal). I don't think that this is the best / most declarative solution that one can come up with. Does anyone have any suggestions for improvement? Thanks in advance!

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  • Managing products on a an ecommerce site [closed]

    - by John
    I've had a site that sells widgets for many years. I do not inventory my widgets, but the cost of adding them to the site and makings sure the site is current is becoming cost prohibitive. Here are the facts: I sell a single class of widget. I have about 50,000 widgets on my site. I have about 100 vendors that create and dropship the products when they get an order from me via email. Each vendor carries from 50 to 5000 types of widgets. Vendors all have websites with images and descriptions of their products. Each widget is produced in limited supply and usually sell out in 1-5 years. Prices of the widget often go up, sometimes more than 50% before they sell out. My vendors aren't very tech sophisticated. They have websites with their products, but most can't supply an api or database dump. Their websites usually display retail prices to the public, but I login or refer to a price list (usually excel) for wholesale prices. As it stands now, I hire local people to add and describe each widget to our website. It usually takes a person 4 minutes to add a widget to the site. This doesn't include moving to a new vendor. I feel like the upload/edit process is as good as it can get via a form/website. The problem is that it is getting very expensive to upload and keep the widget inventory current. I often get orders for something after it's sold out from the vendor or the price is wrong. This seems like it would be a problem in many industries. Can anyone suggest the cheapest way to upload inventory and ensure prices are current from my vendors? I'm assuming it will involve outsourcing, but I would like ideas on how to setup the compensation model.

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  • Racket list in struct

    - by Tim
    I just started programming with Racket and now I have the following problem. I have a struct with a list and I have to add up all prices in the list. (define-struct item (name category price)) (define some-items (list (make-item "Book1" 'Book 40.97) (make-item "Book2" 'Book 5.99) (make-item "Book3" 'Book 20.60) (make-item "Item" 'KitchenAccessory 2669.90))) I know that I can return the price with: (item-price (first some-items)) or (item-price (car some-items)). The problem is, that I dont know how I can add up all Items prices with this. Answer to Óscar López: May i filled the blanks not correctly, but Racket mark the code black when I press start and don't return anything. (define (add-prices items) (if (null? items) (+ 0 items) ; Here I don't really know what to write for a 0. ; I tried differnt thnigs like null and this version. (+ (item-price (first some-items)) (add-prices (item-price (rest some-items))))))

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  • DataGridView bound to a Dictionary and updated with a thread

    - by Manjoor
    I have a Dictionary binded to DataGridView by using following sample code. http://stackoverflow.com/questions/854953/datagridview-bound-to-a-dictionary Please see the above question first The diffrence is that i am updating dictionary from a thread. (Event handler of another class). My Event handler is as below static void f_PriceChanged(Objet f, eventData e) { if (prices.ContainsKey(e.ItemText)) prices[e.ItemText] = e.price; else prices.Add(e.ItemText, e.price); } Not to mention the prices is declared as class level. I have modified the button code from original post as Button btn = new Button(); btn.Dock = DockStyle.Bottom; btn.Click += delegate { bl.Reset(); }; form.Controls.Add(btn); Internally the Dictionary is updated as expected but grid does not update. Clicking on button generate exception Collection was modified; enumeration operation may not execute What to do?

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  • Need to work out database structure

    - by jim smith
    Hi, Just need a little kickstart with this. I have Mysql/PHP, and I have 5,000 products. I have 30 companies I need to store some data for those 30 companies for each product as follows: a) prices b) stock qty I also need to store data historically on a daily basis. So the table... It makes sense that the records will be the products because there's 5000, and if I put the companies as the columns, I can store the prices, but what about the stock quantities? I could create two columns for each compoany, one for prices, one for qty. Then make the tablename the date for that day...so theer would be a new table for every day with 5000 products in it? is this the correct way? Some idea on how I'll be retreiving data the top 5 lowest prices (and the company) by product for a certain date the price and stock changes in the past 7 days by product

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  • Populate an unmapped property of domain object from result of join with Nhibernate

    - by Adam Pope
    I have a situation where I have 3 tables: StockItem, Office and StockItemPrice. The price for each StockItem can be different for each Office. StockItem( ID Name ) Office( ID Name ) StockItemPrice( ID StockItemID OfficeID Price ) I've set up a schema with 2 many-to-one relations to link StockItem and Office. So in my StockItem domain object I have a property: IList<StockItemPrice> Prices; which gets loaded with the price of the item for each office. That's working fine. Now I'm trying to get the price of an item for a single office. I have the following Criteria query: NHibernateSession.CreateCriteria(persistentType) .Add(Restrictions.Eq("ID", id)) .CreateAlias("Prices", "StockItemPrice") .Add(Restrictions.Eq("StockItemPrice.Office", office)) .UniqueResult<StockItem>(); This appears to work fine as the SQL it generates is what I qould expect. However, I dont know if it populates StockItem.Prices with a single object correctly as as soon as I reference that property NHibernate performs a lazy load of all the office's prices. Also, even if it does work, it feels really crufty having to access the price by using: mystockitem.Prices[0].Price What I would really like is to have a Price field on the StockItem object and have the price of the item put into that field by NHibernate. I've tried adding .CreateCriteria("Price", "StockItemPrice.Price") and the same with CreateAlias, but I get the error NHibernate.QueryException : could not resolve property: Price of: StockItem which makes sense I guess as Price isn't a mapped property. How would I adjust the query to make this possible?

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  • How to exclude a filter from a facet?

    - by gjb
    I have come from a Solr background and am trying to find the equivalent of "tagging" and "excluding" in Elasticsearch. In the following example, how can I exclude the price filter from the calculation of the prices facet? In other words, the prices facet should take into account all of the filters except for price. { query : { "filtered" : { "query" : { "match_all" : {} }, "filter" : { "and" : [ { "term" : { "colour" : "Red" } }, { "term" : { "feature" : "Square" } }, { "term" : { "feature" : "Shiny" } }, { "range" : { "price" : { "from" : "10", "to" : "20" } } } ] } } }, "facets" : { "colours" : { "terms" : { "field" : "colour" } }, "features" : { "terms" : { "field" : "feature" } }, "prices" : { "statistical" : { "field" : "price" } } } }

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