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  • I'm following Qt Tutorials and got a simple question

    - by nzer0
    If I want to create my own class MyWidget which inherits from QWidget Tutorial tells me to write constructor like this... MyWidget::MyWidget(QWidget *parent) : QWidget(parent){....} I'm wondering what is the role of : QWidget(parent) Does it mean explicit call for QWidget's constructor?

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  • How to force calling of QWidget::paintEvent() when its hovered by other window?

    - by Pie_Jesu
    Hi there. I have occured a problem: I'm writing a widget, which displays current date's day number. It's like a button, but it's not derived from QPushButton class. Just from QWidget. So I reimplemented enterEvent(), leaveEvent(), mousePressEvent(), mouseReleaseEvent(). I call update() inside these methods and widget has realistic button behavior (paintEvent() is reimplemented too). But when I change system date and hover that widget with other window, my widget doesn't calls paintEvent() and displays old date. Only when I place mouse over it, widget repaints it's contents. I guess there is an option, which paints old contents on hover event to avoid unnecessary paint events. But I need to disable it. Tried to set many attributes (Qt::WidgetAttribute enum). But it doesn't helps. Please, help me (and sorry for my bad english).

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  • Compiling C++ code with mingw under 12.04

    - by golemit
    I tried to setting up compiling of the C++ projects under my Ubuntu 12.04 by mingw with QT libraries. The idea was to get executable independent from variations of target Windows versions and development environments of my colleagues. It was successfully implemented under OpenSuse 12.2 with mingw32 and some additional libraries including mingw32-libqt4 and some others. Fine. However when trying to do the same under Ubuntu 12.04 with mingw-w64 including latest libraries QT-4.8.3 copied from Windows there were always errors. No luck. The typical errors in these attempts can be seen in attachments. The commands used: qmake -spec /path_to_my_conf/win32-x-g++ my_project.pro make Can someone give a hint of the problem source? I would appreciate a good advice. Serge some exctracts from LOG: ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0xec): undefined reference to `QDialog::accept()' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0xf0): undefined reference to `QDialog::reject()' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x104): undefined reference to `non-virtual thunk to QWidget::devType() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x108): undefined reference to `non-virtual thunk to QWidget::paintEngine() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x10c): undefined reference to `non-virtual thunk to QWidget::getDC() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x110): undefined reference to `non-virtual thunk to QWidget::releaseDC(HDC__*) const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x114): undefined reference to `non-virtual thunk to QWidget::metric(QPaintDevice::PaintDeviceMetric) const' ./.obj/qrc_images.o:qrc_images.cpp:(.text+0x24): undefined reference to `__imp___Z21qRegisterResourceDataiPKhS0_S0_' ./.obj/qrc_images.o:qrc_images.cpp:(.text+0x64): undefined reference to `__imp___Z23qUnregisterResourceDataiPKhS0_S0_' collect2: ld returned 1 exit status

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  • QT: custom widget in QScrollArea

    - by slimscsi
    I am attempting to create a custom widget. My Widget renders itself unless it is inside a scroll area. The code below works. If I change the if(0) to an if(1) inside the MainWindow constructor, it will not render the "Hello World" string. I assume that I must (re)implement some additional methods, but so far I have not been able to find the correct ones with trial and error. // hellowidget.h #ifndef HELLOWIDGET_H #define HELLOWIDGET_H #include <QtGui> class HelloWidget : public QWidget { Q_OBJECT public: HelloWidget(QWidget *parent = 0); void paintEvent(QPaintEvent *event); }; #endif // HELLOWIDGET_H // hellowidget.cpp #include "hellowidget.h" HelloWidget::HelloWidget(QWidget *parent) : QWidget(parent) { } void HelloWidget::paintEvent(QPaintEvent *event) { QPainter painter(this); painter.drawText(rect(), Qt::AlignCenter, "Hello World"); } // mainwindow.h #ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QtGui> class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); ~MainWindow(); private: }; #endif // MAINWINDOW_H // mainwindow.cpp #include "mainwindow.h" #include "hellowidget.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { HelloWidget *hello = new HelloWidget; QWidget *central = hello; if( 0 ) { QScrollArea *scroll = new QScrollArea ; scroll->setWidget(hello); central = scroll; } setCentralWidget( central ); } MainWindow::~MainWindow() { } // main.cpp #include <QtGui/QApplication> #include "mainwindow.h" int main(int argc, char *argv[]) { QApplication a(argc, argv); MainWindow w; w.show(); return a.exec(); }

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  • Qt QAbstractButton setDown interferes with grabMouse

    - by edA-qa mort-ora-y
    I have some weird behaviour in Qt that seems like a defect. I'd like to know if anybody has a good workaround. I have a popup widget that contains many buttons in it. The user activates the popup by pressing the mouse button down. The popup widget calls grabMouse when shown. It gets all the mouse events. As it rolls over a button it calls setDown(true) on the button. Now however, when the mouse button is released the popup widget does not get the mouseReleaseEvent, that goes to the button. That is, calling setDown(true) on a button causes the button to steal mouse events, bypassing the grabMouse in the popup widget. I've looked at the source code for setDown but I can't see anything there that would do it directly. I also notice however that sometimes a button gets a hover event, sometimes not. I would assume it would never get those events when the mouse is grabbed. //g++ -o grab_lost grab_lost.cpp -lQtCore -lQtGui -I /usr/include/qt4/ -I /usr/include/qt4/QtCore -I /usr/include/qt4/QtGui /** Demonstrates the defect of losing the mouse. Run the program and: 1. Press mouse anywhere 2. release in purple block (not on X) 3. Release message written (GrabLost receives the mouseReleaseEvent) For defect: 1. Pree mouse anywhere 2. Release inside the X button 3. button is clicked, no release message (GrabLost does not get the mouseReleaseEvent) */ #include <QWidget> #include <QPushButton> #include <QApplication> #include <QMouseEvent> #include <QPainter> class GrabLost : public QWidget { QPushButton * btn; public: GrabLost( QWidget * parent = 0) : QWidget( parent, Qt::Popup ) { btn = new QPushButton( "X", this ); setMouseTracking( true ); } protected: void showEvent( QShowEvent * ev ) { QWidget::showEvent( ev ); grabMouse(); } void closeEvent( QCloseEvent * ev ) { releaseMouse(); QWidget::closeEvent( ev ); } void hideEvent( QHideEvent * ev ) { releaseMouse(); QWidget::hideEvent( ev ); } void mouseReleaseEvent( QMouseEvent * ev ) { qDebug( "mouseRelease" ); close(); } void mouseMoveEvent( QMouseEvent * ev ) { QWidget * w = childAt( ev->pos() ); bool ours = dynamic_cast<QPushButton*>( w ) == btn; btn->setDown( ours ); } void paintEvent( QPaintEvent * ev ) { //just to show where the widget is QPainter pt( this ); pt.setPen( QColor( 0,0,0 ) ); pt.setBrush( QColor( 128,0,128) ); pt.drawRect( 0, 0, size().width(), size().height() ); } }; class GrabMe : public QWidget { protected: void mousePressEvent( QMouseEvent * ev ) { GrabLost * gl = new GrabLost(); gl->resize( 100, 100 ); QPoint at( mapToGlobal( ev->pos() ) ); gl->move( at.x() - 50, at.y() - 50 ); gl->show(); } }; int main( int argc, char** argv ) { QApplication app( argc, argv ); GrabMe * gm = new GrabMe(); gm->move( 100, 100 ); gm->resize( 300, 300 ); gm->show(); app.exec(); return 0; }

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  • Qt Graphics Scene mouse event propagation

    - by Olorin
    hello i'm learning qt and i'm doing the folowing to add some widgets to a graphics scene void MainWindow::addWidgets(QList<QWidget *> &list, int code) { if(code == CODE_INFO) { QWidget *layoutWidget = new QWidget(); QVBoxLayout *layout = new QVBoxLayout(); foreach(QWidget *w, list) { layout->addWidget(w); this->connect(((ProductInfo*)w), SIGNAL(productClicked()), this, SLOT(getProductDetails())); } layoutWidget->setLayout(layout); this->scene->addWidget(layoutWidget); } } my ProductInfo class processes mouse release and emits a signal void ProductInfo::mouseReleaseEvent(QMouseEvent *e) { QWidget::mouseReleaseEvent(e); emit productClicked(); } the problem is after adding the widgets to the scene they no longer get the mouse release event and don't emit productClicked signal but if i add them to the main window(not to the scene) they work as expected. What am i doing wrong?

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  • Qt "no matching function for call"

    - by Blin
    I have no matching function for call to 'saveLine::saveLine()' error when compiling my application. The construcor is never actually called. saveLine class definition: class saveLine { public: saveLine(QWidget *parent); private: QPushButton *selectButton, *acceptButton; QLabel *filePath; QLineEdit *allias; }; saveLine is used in another class which is defined as follows: class MWindow : public QWidget { Q_OBJECT public: MWindow(QWidget *parent=0); private: saveLine line1; }; error points to MWindow constructor implementation MWindow::MWindow(QWidget *parent):QWidget(parent) { this->setWindowTitle("Launcher"); this->resize(600,600); } What should i do? I intend to use saveLine class in a vector, to create lines at runtime.

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  • Smooth animation on QStackedWidget

    - by saravanan
    Hi., i have five Qwidgets (Each QWidget having different controls). i put all the QWidget into one Parent QStackedWidget. for change the display of Qwidget i am using setCurrentIndex(int) function. There is no problem in displaying. but i need to put animation while changing the page. i tried nothing is working. so i removed the QStackedWidget and i put QWidget directly and i tried with QPropertyAnimation. This QPropertyAnimation is working but it's not the smooth animation. Here my code for QPropertyAnimation. QRect pGeo(8,152,width()-16,height()-160); profilePage->show(); //first QWidget QPropertyAnimation *anim1= new QPropertyAnimation(profilePage, "geometry"); anim1->setStartValue(QRect(200,pGeo.y(),pGeo.width(),pGeo.height())); anim1->setEndValue(pGeo); anim1->setEasingCurve(QEasingCurve::InOutSine); anim1->setDuration(500); anim1->start(); how to do the smooth animation using the QWidget or the QStackedWidget. Please give some suggestion to implement the smooth animation.

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  • C++ Multiple inheritance with interfaces?

    - by umanga
    Greetings all, I come from Java background and I am having difficulty with multiple inheritance. I have an interface called IView which has init() method.I want to derive a new class called PlaneViewer implementing above interface and extend another class. (QWidget). My implementation is as: IViwer.h (only Header file , no CPP file) : #ifndef IVIEWER_H_ #define IVIEWER_H_ class IViewer { public: //IViewer(); ///virtual //~IViewer(); virtual void init()=0; }; #endif /* IVIEWER_H_ */ My derived class. PlaneViewer.h #ifndef PLANEVIEWER_H #define PLANEVIEWER_H #include <QtGui/QWidget> #include "ui_planeviewer.h" #include "IViewer.h" class PlaneViewer : public QWidget , public IViewer { Q_OBJECT public: PlaneViewer(QWidget *parent = 0); ~PlaneViewer(); void init(); //do I have to define here also ? private: Ui::PlaneViewerClass ui; }; #endif // PLANEVIEWER_H PlaneViewer.cpp #include "planeviewer.h" PlaneViewer::PlaneViewer(QWidget *parent) : QWidget(parent) { ui.setupUi(this); } PlaneViewer::~PlaneViewer() { } void PlaneViewer::init(){ } My questions are: Is it necessary to declare method init() in PlaneViewer interface also , because it is already defined in IView? 2.I cannot complie above code ,give error : PlaneViewer]+0x28): undefined reference to `typeinfo for IViewer' collect2: ld returned 1 exit status Do I have to have implementation for IView in CPP file?

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  • Using PyQt signals correctly

    - by Skilldrick
    A while ago I did some work in Qt for C++; now I'm working with PyQt. I have a subclass of QStackedWidget, and inside that a subclass of QWidget. In the QWidget I want to click a button that goes to the next page of the QStackedWidget. My (simplified) approach is as follows: class Stacked(QtGui.QStackedWidget): def __init__(self, parent=None): QtGui.QStackedWidget.__init__(self, parent) self.widget1 = EventsPage() self.widget1.nextPage.connect(self.nextPage) self.widget2 = MyWidget() self.addWidget(self.widget1) self.addWidget(self.widget2) def nextPage(self): self.setCurrentIndex(self.currentIndex() + 1) class EventsPage(QtGui.QWidget): nextPage = QtCore.pyqtSignal() def __init__(self, parent=None): QtGui.QWidget.__init__(self, parent) self.continueButton = QtGui.QPushButton('Continue') self.continueButton.clicked.connect(self.nextPage) So, basically, I'm connecting the continueButton clicked signal to the EventsPage nextPage signal, which I'm then connecting in Stacked to the nextPage method. I could just delve into the internals of EventsPage in Stacked and connect self.widget1.continueButton.clicked, but that seemed to completely defeat the purpose of signals and slots. So does this approach make sense, or is there a better way?

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  • Qt - drag and drop with graphics view framework

    - by David Davidson
    I'm trying to make a simple draggable item using the graphics framework. Here's the code for what I did so far: Widget class: class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = 0); ~Widget(); }; Widget::Widget(QWidget *parent) : QWidget(parent) { DragScene *scene = new DragScene(); DragView *view = new DragView(); QHBoxLayout *layout = new QHBoxLayout(); DragItem *item = new DragItem(); view->setAcceptDrops(true); scene->addItem(item); view->setScene(scene); layout->addWidget(view); this->setLayout(layout); } Widget::~Widget() { } DragView class: class DragView : public QGraphicsView { public: DragView(QWidget *parent = 0); }; DragView::DragView(QWidget *parent) : QGraphicsView(parent) { setRenderHints(QPainter::Antialiasing); } DragScene class: class DragScene : public QGraphicsScene { public: DragScene(QObject* parent = 0); protected: void dragEnterEvent(QGraphicsSceneDragDropEvent *event); void dragMoveEvent(QGraphicsSceneDragDropEvent *event); void dragLeaveEvent(QGraphicsSceneDragDropEvent *event); void dropEvent(QGraphicsSceneDragDropEvent *event); }; DragScene::DragScene(QObject* parent) : QGraphicsScene(parent) { } void DragScene::dragEnterEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dragMoveEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dragLeaveEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dropEvent(QGraphicsSceneDragDropEvent *event){ qDebug() << event->pos(); event->acceptProposedAction(); DragItem *item = new DragItem(); this->addItem(item); item->setPos(event->pos()); } DragItem class: class DragItem : public QGraphicsItem { public: DragItem(QGraphicsItem *parent = 0); QRectF boundingRect() const; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0); protected: void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event); void mouseMoveEvent(QGraphicsSceneMouseEvent *event); void mousePressEvent(QGraphicsSceneMouseEvent *event); void mouseReleaseEvent(QGraphicsSceneMouseEvent *event); }; DragItem::DragItem(QGraphicsItem *parent) : QGraphicsItem(parent) { setFlag(QGraphicsItem::ItemIsMovable); } QRectF DragItem::boundingRect() const{ const QPointF *p0 = new QPointF(-10,-10); const QPointF *p1 = new QPointF(10,10); return QRectF(*p0,*p1); } void DragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget){ if(painter == 0) painter = new QPainter(); painter->drawEllipse(QPoint(0,0),10,10); } void DragItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event){ } void DragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event){ } void DragItem::mousePressEvent(QGraphicsSceneMouseEvent *event){ QMimeData* mime = new QMimeData(); QDrag* drag = new QDrag(event->widget()); drag->setMimeData(mime); drag->exec(); } void DragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event){ } main.cpp instantiates a Widget and shows it. When I try to drag the circle, the app just creates another circle over the original one, regardless of where I release the drag. qDebug() in DragScene's dropEvent() shows QPointF(0,0) everytime the drag ends. I'm having a hard time trying to understand exactly what I have to do, which classes I should subclass, which methods needs to be overriden, to make this work. The documentation on this isn't very detailed. I'd like to know how to make this work, and if there's some other, more comprehensive resource to learn about the graphics view framework, besides the official documentation (which is excellent btw, but it would be great if there was a more detailed treatise on the subject). EDIT: Following badgerr's advice, I replaced item-pos() in DragScene::dropEvent() with item-scenePos(), now the drop event creates a new circle in the drop site, which is more or less what I wanted. But the original circle is still in place, and while the drag is in progress, the item doesn't follow the mouse cursor. The QGraphicsSceneDragDropEvent documentation says that pos() should return the cursor position in relation to the view that sent the event, which, unless I got it wrong, shouldn't be (0,0) all the time. Weird. I've read in a forum post that you can use QDrag::setPixMap() to show something during the drag, and in examples I've seen pictures being set as pixmaps, but how do I make the pixmap just like the graphics item I'm supposed to be dragging?

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  • QConnect find no such slot on QCombobox by Qt Creater

    - by user2534154
    I create a window inherit from QWidget I set grid layout to that Window I make a function called handleHeroChange(int index) in public slot inside that window I add a Qcombobox to call that function handleHeroChange(int index). Qtcreator keep telling: QObject::connect: No such slot QWidget::handleHeroChange(int) in ../Testing/Window.cpp:92 Why did i do wrong? THE CODE: Window::Window(QWidget *parent) : QWidget(parent) { QGridLayout *grid = new QGridLayout(this); QComboBox *comboHeroClass = new QComboBox(); comboHeroClass->addItem("Witcher"); comboHeroClass->addItem("Maurander"); comboHeroClass->setCurrentIndex(1); grid->addWidget(comboHeroClass, 2,3,1,1); QComboBox::connect(comboHeroClass, SIGNAL(currentIndexChanged(int)),this, SLOT(handleHeroChange(int))); } void Window::handleHeroChange(int index){ QPixmap myImage; if(index == 0){ }else if(index == 1){ } }

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  • Qt - reloading widget contents

    - by bullettime
    I'm trying to modify the fridge magnets example by adding a button that will reload the widget where the draggable labels are drawn, reflecting any changes made to the text file it reads. I defined another class that would contain the button and the DragWidget object, so there would be an instance of this class instead of DragWidget in main(): class wrapWidget: public QWidget { public: wrapWidget(); }; wrapWidget::wrapWidget() { QGridLayout *gridlayout = new QGridLayout(); DragWidget *w = new DragWidget(); QPushButton *b = new QPushButton("refresh"); gridlayout ->addWidget(w,0,0); gridlayout ->addWidget(b,1,0); setLayout(gridlayout ); connect(b,SIGNAL(clicked()),w,SLOT(draw())); } The call to connect is where I'm trying to do the refresh thing. In the original fridge magnets example, all the label drawing code was inside the constructor of the DragWidget class. I moved that code to a public method that I named 'draw()', and called this method from the constructor instead. Here's DragWidget definition and implementation: #include <QWidget> QT_BEGIN_NAMESPACE class QDragEnterEvent; class QDropEvent; QT_END_NAMESPACE class DragWidget : public QWidget { public: DragWidget(QWidget *parent = 0); public slots: void draw(); protected: void dragEnterEvent(QDragEnterEvent *event); void dragMoveEvent(QDragMoveEvent *event); void dropEvent(QDropEvent *event); void mousePressEvent(QMouseEvent *event); void paintEvent(QPaintEvent *event); }; DragWidget::DragWidget(QWidget *parent) : QWidget(parent) { draw(); QPalette newPalette = palette(); newPalette.setColor(QPalette::Window, Qt::white); setPalette(newPalette); setMinimumSize(400, 100);//qMax(200, y)); setWindowTitle(tr("Fridge Magnets")); setAcceptDrops(true); } void DragWidget::draw(){ QFile dictionaryFile(":/dictionary/words.txt"); dictionaryFile.open(QFile::ReadOnly); QTextStream inputStream(&dictionaryFile); int x = 5; int y = 5; while (!inputStream.atEnd()) { QString word; inputStream >> word; if (!word.isEmpty()) { DragLabel *wordLabel = new DragLabel(word, this); wordLabel->move(x, y); wordLabel->show(); wordLabel->setAttribute(Qt::WA_DeleteOnClose); x += wordLabel->width() + 2; if (x >= 245) { x = 5; y += wordLabel->height() + 2; } } } } I thought that maybe calling draw() as a slot would be enough to reload the labels, but it didn't work. Putting the draw() call inside the widget's overriden paintEvent() instead of the constructor didn't work out as well, the program would end up in an infinite loop. What I did was obviously not the right way of doing it, so what should I be doing instead?

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  • Qt - Calling widget parent's slots

    - by bullettime
    I wrote a small program to test accessing a widget parent's slot. Basically, it has two classes: Widget: namespace Ui { class Widget; } class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = 0); ~Widget(); QLabel *newlabel; QString foo; public slots: void changeLabel(); private: Ui::Widget *ui; }; Widget::Widget(QWidget *parent) : QWidget(parent), ui(new Ui::Widget) { ui->setupUi(this); customWidget *cwidget = new customWidget(); newlabel = new QLabel("text"); foo = "hello world"; this->ui->formLayout->addWidget(newlabel); this->ui->formLayout->addWidget(cwidget); connect(this->ui->pushButton,SIGNAL(clicked()),cwidget,SLOT(callParentSlot())); connect(this->ui->pb,SIGNAL(clicked()),this,SLOT(changeLabel())); } void Widget::changeLabel(){ newlabel->setText(this->foo); } and customWidget: class customWidget : public QWidget { Q_OBJECT public: customWidget(); QPushButton *customPB; public slots: void callParentSlot(); }; customWidget::customWidget() { customPB = new QPushButton("customPB"); QHBoxLayout *hboxl = new QHBoxLayout(); hboxl->addWidget(customPB); this->setLayout(hboxl); connect(this->customPB,SIGNAL(clicked()),this,SLOT(callParentSlot())); } void customWidget::callParentSlot(){ ((Widget*)this->parentWidget())->changeLabel(); } in the main function, I simply created an instance of Widget, and called show() on it. This Widget instance has a label, a QString, an instance of customWidget class, and two buttons (inside the ui class, pushButton and pb). One of the buttons calls a slot in its own class called changeLabel(), that, as the name suggests, changes the label to whatever is set in the QString contained in it. I made that just to check that changeLabel() worked. This button is working fine. The other button calls a slot in the customWidget instance, named callParentSlot(), that in turn tries to call the changeLabel() slot in its parent. Since in this case I know that its parent is in fact an instance of Widget, I cast the return value of parentWidget() to Widget*. This button crashes the program. I made a button within customWidget to try to call customWidget's parent slot as well, but it also crashes the program. I followed what was on this question. What am I missing?

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  • How to mix C++ Qt objects and Qt Jambi objects

    - by Dan
    Hi, I'm trying to combine some existing Qt code written in C++ with some code written in Java using Qt Jambi, but I'm not quite sure how to do it. I'm basically trying to acieve two things: Pass a QObject from C++ to Java using JNI Pass a Qt Jambi QObject from Java to C++ It looks like I can pass the pointer directly and then wrap it in QNativePointer on the Java side, but I can't figure out how to turn a QNativePointer back into the original object, wrapped by Qt Jambi. Eg: I can pass a QWidget* as a long to Java and then create a QNativePointer in Java, but how can I then construct a QWidget out of this? QJambiObject and QObject dont seem to have a "setNativePointer" method and I'm not sure how to convert it. In C++: QWidget* widget = ... jclass cls = env->FindClass("Test"); jmethodID mid = env->GetStaticMethodID(cls, "test", "(I)V"); env->CallStaticVoidMethod(cls, mid, int(widget)); In Java: public class Test { public static void test (int ptr) { QNativePointer pointer = new QNativePointer(QNativePointer.Type.Int); pointer.setIntValue(ptr); QWidget widget = ... Thanks!

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  • Why do I get two clicked or released signals when using a custom slot for a QPushButton ?

    - by Chris
    here's the main code at first I thought is was the message box but setting a label instead has the same effect. #include <time.h> #include "ui_mainwindow.h" #include <QMessageBox> class MainWindow : public QWidget, private Ui::MainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); void makeSum(void); private: int r1; int r2; private slots: void on_pushButton_released(void); }; MainWindow::MainWindow(QWidget *parent) : QWidget(parent) { setupUi(this); } void MainWindow::on_pushButton_released(void) { bool ok; int a = lineEdit->text().toInt(&ok, 10); if (ok) { if (r1+r2==a) { QMessageBox::information( this, "Sums","Correct!" ); } else { QMessageBox::information( this, "Sums","Wrong!" ); } } else { QMessageBox::information( this, "Sums","You need to enter a number" ); } makeSum(); } void MainWindow::makeSum(void) { r1 = rand() % 10 + 1; r2 = rand() % 10 + 1; label->setText(QString::number(r1)); label_3->setText(QString::number(r2)); } int main(int argc, char *argv[]) { srand ( time(NULL) ); QApplication app(argc, argv); MainWindow mw; mw.makeSum(); mw.show(); return app.exec(); } #include "main.moc"

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  • PySide using Style Sheets to change QtoolBox

    - by efi_ex
    I'm Wondering if somebody knows a better reference than the QT one for style sheets. I try to change the background of the content from a QToolBox but background-color only changes the header of the toolbox and the background of the content it reveals is left in a standard color. I then tried to change the bg of QWidget which worked but left me with problems now at Radiobuttons and Checkboxes, i also think changing QWidget isn't a good solution. The first picture is with Qt standard colors (this is a maya tool) the second when i change QWidget http://i.imgur.com/MNlSedx.png?1 http://i.imgur.com/wuplpmw.png?1

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  • Printing complex widgets in Qt

    - by Jens
    I have a complex widget with tons of different subwidgets, e.g. subclasses of QLabel. I want to print this widget, but obviously I do not want to print the background, I want to print with differing text colors or have the style of frames slightly modified. As I do not really want to iterate through all subwidgets with a special "print" function, which I would need to attach to all widgets (how to add "print" to a QLabel?), I would like to use paintEvent. If I have a hierarchy MyWidget - derived from - some QWidget, I would like to insert a sublayer MyWidget - MyPrintWidget - some QWidget, where myPrintWidget::paintEvent would check, if the current print is going to the screen (thus call QWidget::paintEvent), else if we are printing to the printer, call some function MyPrintWidget::drawWidget instead. Is this the right way to print-enable a widget? How can I figure out in paintEvent, that I'm printing to a printer instead of the screen? Is there a good example of printing complex widgets?

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  • Qt question: hard-coded shortcuts

    - by miLo
    I have asked this question on several places but I still can't figure it out. What I am trying to do is to have a QKeySequence(Qt::CTRL + Qt::Key_X, Qt::CTRL + Qt::Key_C) in a MainWindow with QTextEdit as a central widget. The problem is that I have a shorcut for Cut(Ctrl+X) and when I press Ctrl+X,Ctrl+C it doesn't work. When the focus is on diffrent widget the shorcut works perfectly. I tried with overriding the QWidget::keyPressEvent and QWidget::event but it is the same. I have one more question: if I have these two shorcuts Ctrl+X and Ctrl+XCtrl+C why I don't receive the signal activatedAmbigiously() when I press Ctrl+X? According to the Qt documentation When a key sequence is being typed at the keyboard, it is said to be ambiguous as long as it matches the start of more than one shortcut.

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  • g++ cannot find include files (qt3)

    - by Allan
    allan@allan-VirtualBox:~/blackjack_for_the_hopelessly_luckless$ make g++ -c -pipe -g -Wall -W -O2 -D_REENTRANT -DQT_NO_DEBUG -DQT_THREAD_SUPPORT -DQT_SHARED -DQT_TABLET_SUPPORT -I/usr/share/qt3/mkspecs/default -I. -I. -I/usr/include/qt3 -o advicewindow.o advicewindow.cpp advicewindow.cpp:32:19: fatal error: QWidget: No such file or directory compilation terminated. make: *** [advicewindow.o] Error 1 allan@allan-VirtualBox:~/blackjack_for_the_hopelessly_luckless$ qt3 was installed using apt-get. Header files are located in /usr/include/qt3/ Is there a g++ config file or something I need to update? I'm new to compiling from source and not sure what to do. Makefile was created using Qmake from project file. Files in include directory are all lower case, should I change the code in advicewindow.cpp to qwidget.h? Any help appreciated. Thanks.

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • My listview is not gaining the keyboard focus in Qt

    - by Solitaire
    Hi, i am trying to operate the listview itesm through keyboard focus, its not moving.. can you folks suggest where i am wrong. if i click on the listview from mouse, listview is gaining the focus. i dont no what is wrong. #include <QtGui> #include <QApplication> class Newlist : public QListView { public: Newlist(QWidget *parent = 0); ~Newlist(){}; public: QListView *list; QStringListModel *model; }; Newlist::Newlist(QWidget *parent) : QListView(parent) { list = new QListView(this); list->setViewMode(QListView::ListMode); list->setSelectionMode(QAbstractItemView::SingleSelection); list->setMinimumSize(300,500); model = new QStringListModel(this); QStringList strlist; strlist<<"Test"<<"fest"<<"mest"; list->setModel(model); model->setStringList(strlist); QModelIndex index = model->index(1,0); list->setCurrentIndex(index); QVBoxLayout *layout = new QVBoxLayout(this); layout->addWidget(list); setLayout(layout); list->setFocus(); } class Test : public QMainWindow { public: Test(QWidget *parent = 0); ~Test(){}; private: Mylistview *newlist; QVBoxLayout *layout; }; Test::Test(QWidget *parent) : QMainWindow(parent) { layout = new QVBoxLayout(); newlist = new Mylistview(); this->setCentralWidget(newlist); } int main(int argc, char *argv[]) { QApplication a(argc, argv); Test test; test.showMaximized(); return a.exec(); } Thanks in advance

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  • Why is my slot not being called?

    - by Jen
    I have this class: class CustomEdit : public QTextEdit { Q_GADGET public: CustomEdit(QWidget* parent); public slots: void onTextChanged (); }; CustomEdit::CustomEdit(QWidget* parent) : QTextEdit(parent) { connect( this, SIGNAL(textChanged()), this, SLOT(onTextChanged())); } void CustomEdit::onTextChanged () { // ... do stuff } The onTextChanged method is never called when I type text into the edit control. What am I missing?

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  • ISO C++ forbids declaration of 'QPushButton' with no type in QT Creator

    - by Mohit Deshpande
    I am running QT Creator on a Linux Ubuntu 9.10 machine. I just got started with QT Creator, and I was going through the tutorials when this error popped up while I was trying to build my project: "ISO C++ forbids declaration of 'QPushButton' with no type". This problem appears in my header file: #ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QtGui/QWidget> namespace Ui { class MainWindow; } class MainWindow : public QWidget { Q_OBJECT public: MainWindow(QWidget *parent = 0); ~MainWindow(); public slots: void addContact(); void submitContact(); void cancel(); private: Ui::MainWindow *ui; QPushButton *addButton; QPushButton *submitButton; QPushButton *cancelButton; QLineEdit *nameLine; QTextEdit *addressText; QMap<QString, QString> contacts; QString oldName; QString oldAddress; }; #endif // MAINWINDOW_H

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