Basic tutorial/introduction for 3d matrices, idealy in c++, without openGl or directX
- by René Nyffenegger
I am wondering if there is a simple tutorial that covers the basics of how to initialize rotation, translation and projection matrices, and how to multiply them, and how to get the screen coordinates afterwards for a 3d point.
Idealy, the tutorial comes with compilable code and is not dependent on any 3rd party library.
Searching the internet, I found lots of tutorials, so this is not the problem. Yet, it seemed all of these either covered openGl or directX, or they were theoretical in nature.