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  • IE7 not Caching CSS Image over SSL

    - by Alex
    Hello, I'm using the WebDevHelper toolbar for Internet Explorer to troubleshoot HTTP requests/roundtrips on my SSL site and noticed that IE re-downloads my CSS :hover images every time they are triggered. This causes a huge amount of roundtrips. How can I prevent this from happening? Edit: All static content is served with cache-control: public, so images, javascript etc. are cached in Firefox and Chrome. This problem is IE specific.

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  • Rails page caching and flash messages

    - by KJF
    I'm pretty sure I can page cache the vast majority of my site but the one thing preventing me from doing so is that my flash messages will not show, or they'll show at the wrong time. One thing I'm considering is writing the flash message to a cookie, reading it and displaying it via javascript and clearing the cookie once the message has been displayed. Has anyone had any success doing this or are there better methods? Thanks.

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  • Extending ASP.NET Output Caching

    One of the most sure-fire ways to improve a web application's performance is to employ caching. Caching takes some expensive operation and stores its results in a quickly accessible location. Since it's inception, ASP.NET has offered two flavors of caching: Output Caching - caches the entire rendered markup of an ASP.NET page or User Control for a specified duration.Data Caching - a API for caching objects. Using the data cache you can write code to add, remove, and retrieve items from the cache.Until recently, the underlying functionality of these two caching mechanisms was fixed - both cached data in the web server's memory. This has its drawbacks. In some cases, developers may want to save output cache content to disk. When using the data cache you may want to cache items to the cloud or to a distributed caching architecture like memcached. The good news is that with ASP.NET 4 and the .NET Framework 4, the output caching and data caching options are now much more extensible. Both caching features are now based upon the provider model, meaning that you can create your own output cache and data cache providers (or download and use a third-party or open source provider) and plug them into a new or existing ASP.NET 4 application. This article focuses on extending the output caching feature. We'll walk through how to create a custom output cache provider that caches a page or User Control's rendered output to disk (as opposed to memory) and then see how to plug the provider into an ASP.NET application. A complete working example, available in both VB and C#, is available for download at the end of this article. Read on to learn more! Read More >

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  • Extending ASP.NET Output Caching

    One of the most sure-fire ways to improve a web application's performance is to employ caching. Caching takes some expensive operation and stores its results in a quickly accessible location. Since it's inception, ASP.NET has offered two flavors of caching: Output Caching - caches the entire rendered markup of an ASP.NET page or User Control for a specified duration.Data Caching - a API for caching objects. Using the data cache you can write code to add, remove, and retrieve items from the cache.Until recently, the underlying functionality of these two caching mechanisms was fixed - both cached data in the web server's memory. This has its drawbacks. In some cases, developers may want to save output cache content to disk. When using the data cache you may want to cache items to the cloud or to a distributed caching architecture like memcached. The good news is that with ASP.NET 4 and the .NET Framework 4, the output caching and data caching options are now much more extensible. Both caching features are now based upon the provider model, meaning that you can create your own output cache and data cache providers (or download and use a third-party or open source provider) and plug them into a new or existing ASP.NET 4 application. This article focuses on extending the output caching feature. We'll walk through how to create a custom output cache provider that caches a page or User Control's rendered output to disk (as opposed to memory) and then see how to plug the provider into an ASP.NET application. A complete working example, available in both VB and C#, is available for download at the end of this article. Read on to learn more! Read More >Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Caching factory design

    - by max
    I have a factory class XFactory that creates objects of class X. Instances of X are very large, so the main purpose of the factory is to cache them, as transparently to the client code as possible. Objects of class X are immutable, so the following code seems reasonable: # module xfactory.py import x class XFactory: _registry = {} def get_x(self, arg1, arg2, use_cache = True): if use_cache: hash_id = hash((arg1, arg2)) if hash_id in _registry: return _registry[hash_id] obj = x.X(arg1, arg2) _registry[hash_id] = obj return obj # module x.py class X: # ... Is it a good pattern? (I know it's not the actual Factory Pattern.) Is there anything I should change? Now, I find that sometimes I want to cache X objects to disk. I'll use pickle for that purpose, and store as values in the _registry the filenames of the pickled objects instead of references to the objects. Of course, _registry itself would have to be stored persistently (perhaps in a pickle file of its own, in a text file, in a database, or simply by giving pickle files the filenames that contain hash_id). Except now the validity of the cached object depends not only on the parameters passed to get_x(), but also on the version of the code that created these objects. Strictly speaking, even a memory-cached object could become invalid if someone modifies x.py or any of its dependencies, and reloads it while the program is running. So far I ignored this danger since it seems unlikely for my application. But I certainly cannot ignore it when my objects are cached to persistent storage. What can I do? I suppose I could make the hash_id more robust by calculating hash of a tuple that contains arguments arg1 and arg2, as well as the filename and last modified date for x.py and every module and data file that it (recursively) depends on. To help delete cache files that won't ever be useful again, I'd add to the _registry the unhashed representation of the modified dates for each record. But even this solution isn't 100% safe since theoretically someone might load a module dynamically, and I wouldn't know about it from statically analyzing the source code. If I go all out and assume every file in the project is a dependency, the mechanism will still break if some module grabs data from an external website, etc.). In addition, the frequency of changes in x.py and its dependencies is quite high, leading to heavy cache invalidation. Thus, I figured I might as well give up some safety, and only invalidate the cache only when there is an obvious mismatch. This means that class X would have a class-level cache validation identifier that should be changed whenever the developer believes a change happened that should invalidate the cache. (With multiple developers, a separate invalidation identifier is required for each.) This identifier is hashed along with arg1 and arg2 and becomes part of the hash keys stored in _registry. Since developers may forget to update the validation identifier or not realize that they invalidated existing cache, it would seem better to add another validation mechanism: class X can have a method that returns all the known "traits" of X. For instance, if X is a table, I might add the names of all the columns. The hash calculation will include the traits as well. I can write this code, but I am afraid that I'm missing something important; and I'm also wondering if perhaps there's a framework or package that can do all of this stuff already. Ideally, I'd like to combine in-memory and disk-based caching.

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  • Looking for merge tool with very good in-line-comparison support

    - by peter p
    I have seen this topic discussed several times, but emphasis is on "very good in-line-comparison" here, which was not really covered by those threads. E.g. I would like the tool to recognize and highlight that the resource "colorpicker_newstring" has been added when comparing the following two blocks. WinMerge and Kdiff both fail... Does anyone know a software that does not? I am using Windows. Ah, and I'd prefer free/OS software, of course. Thanks a lot in advance, Peter File A: <resource name="colorpicker_title">Color picker</resource> <resource name="colorpicker_apply">Apply</resource> <resource name="colorpicker_transparent">Transparent</resource> <resource name="colorpicker_htmlcolor">HTML color</resource> <resource name="colorpicker_red">Red</resource> <resource name="colorpicker_newstring">New String</resource> <resource name="colorpicker_green">Green</resource> <resource name="colorpicker_blue">Blue</resource> <resource name="colorpicker_alpha">Alpha</resource> <resource name="colorpicker_recentcolors">Recently used colors</resource> File B: <resource name="colorpicker_title">Sélecteur de couleur</resource> <resource name="colorpicker_apply">Appliquer</resource> <resource name="colorpicker_transparent">Transparent</resource> <resource name="colorpicker_htmlcolor">Couleur HTML</resource> <resource name="colorpicker_red">Rouge</resource> <resource name="colorpicker_green">Vert</resource> <resource name="colorpicker_blue">Bleu</resource> <resource name="colorpicker_alpha">Alpha</resource> <resource name="colorpicker_recentcolors">Couleurs récentes</resource>

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  • Centralizing a resource file among multiple projects in one solution (C#/WPF)

    - by MarkPearl
    One of the challenges one faces when doing multi language support in WPF is when one has several projects in one solution (i.e. a business layer & ui layer) and you want multi language support. Typically each solution would have a resource file – meaning if you have 3 projects in a solution you will have 3 resource files.   For me this isn’t an ideal solution, as you normally want to send the resource files to a translator and the more resource files you have, the more fragmented the dictionary will be and the more complicated it will be for the translator. This can easily be overcome by creating a single project that just holds your translation resources and then exposing it to the other projects as a reference as explained in the following steps. Step 1 Step 1 -  Add a class library to your solution that will contain just the resource files. Your solution will now have an additional project as illustrated below. Step 2 Reference this project to the other projects. Step 3 Move all the resources from the other resource files to the translation projects resource file. Step 4 Set the translations projects resource files access modifier to public. Step 5 Reference all other projects to use the translation resource file instead of their local resource file. To do this in xaml you would need to expose the project as a namespace at the top of the xaml file… note that the example below is for a project called MaxCutLanguages – you need to put the correct project name in its place.   xmlns:MaxCutLanguages="clr-namespace:MaxCutLanguages;assembly=MaxCutLanguages"   And then in the actual xaml you need to replace any text with a reference to the resource file. <TextBlock Text="{x:Static MaxCutLanguages:Properties.Resources.HelloWorld}"/> End Result You can now delete all the resource files in the other projects as you now have one centralized resource file.

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  • Synchronizing local and remote cache in distributed caching

    - by ltfishie
    With a distributed cache, a subset of the cache is kept locally while the rest is held remotely. In a get operation, if the entry is not available locally, the remote cache will be used and and the entry is added to local cache. In a put operation, both the local cache and remote cache are updated. Other nodes in the cluster also need to be notified to invalidate their local cache as well. What's a simplest way to achieve this if you implemented it yourself, assuming that nodes are not aware of each other. Edit My current implementation goes like this: Each cache entry contains a time stamp. Put operation will update local cache and remote cache Get operation will try local cache then remote cache A background thread on each node will check remote cache periodically for each entry in local cache. If the timestamp on remote is newer overwrite the local. If entry is not found in remote, delete it from local.

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  • Object pools for efficient resource management

    - by GameDevEnthusiast
    How can I avoid using default new() to create each object? My previous demo had very unpleasant framerate hiccups during dynamic memory allocations (usually, when arrays are resized), and creating lots of small objects which often contain one pointer to some DirectX resource seems like an awful lot of waste. I'm thinking about: Creating a master look-up table to refer to objects by handles (for safety & ease of serialization), much like EntityList in source engine Creating a templated object pool, which will store items contiguously (more cache-friendly, fast iteration, etc.) and the stored elements will be accessed (by external systems) via the global lookup table. The object pool will use the swap-with-last trick for fast removal (it will invoke the object's ~destructor first) and will update the corresponding indices in the global table accordingly (when growing/shrinking/moving elements). The elements will be copied via plain memcpy(). Is it a good idea? Will it be safe to store objects of non-POD types (e.g. pointers, vtable) in such containers? Related post: Dynamic Memory Allocation and Memory Management

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  • Resource Acquisition is Initialization in C#

    - by codeWithoutFear
    Resource Acquisition Is Initialization (RAII) is a pattern I grew to love when working in C++.  It is perfectly suited for resource management such as matching all those pesky new's and delete's.  One of my goals was to limit the explicit deallocation statements I had to write.  Often these statements became victims of run-time control flow changes (i.e. exceptions, unhappy path) or development-time code refactoring. The beauty of RAII is realized by tying your resource creation (acquisition) to the construction (initialization) of a class instance.  Then bind the resource deallocation to the destruction of that instance.  That is well and good in a language with strong destructor semantics like C++, but languages like C# that run on garbage-collecting runtimes don't provide the same instance lifetime guarantees. Here is a class and sample that combines a few features of C# to provide an RAII-like solution: using System; namespace RAII { public class DisposableDelegate : IDisposable { private Action dispose; public DisposableDelegate(Action dispose) { if (dispose == null) { throw new ArgumentNullException("dispose"); } this.dispose = dispose; } public void Dispose() { if (this.dispose != null) { Action d = this.dispose; this.dispose = null; d(); } } } class Program { static void Main(string[] args) { Console.Out.WriteLine("Some resource allocated here."); using (new DisposableDelegate(() => Console.Out.WriteLine("Resource deallocated here."))) { Console.Out.WriteLine("Resource used here."); throw new InvalidOperationException("Test for resource leaks."); } } } } The output of this program is: Some resource allocated here. Resource used here. Unhandled Exception: System.InvalidOperationException: Test for resource leaks. at RAII.Program.Main(String[] args) in c:\Dev\RAII\RAII\Program.cs:line 40 Resource deallocated here. Code without fear! --Don

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  • Advantages And Disadvantages Of Resource Serialization

    - by CPP_Person
    A good example is let's say I'm making a pong game. I have a PNG image for the ball and another PNG image for the paddles. Now which would be better, loading the PNG images with a PNG loader, or loading them in a separate program, serializing it, and de-serializing it in the game itself for use? The reason why this may be good to know is because it seems like game companies (or anyone in the long run) build all of their resources into some sort of file. For example, in the game Fallout: New Vegas the DLCs are loaded as a .ESM file, which includes everything it needs, all the game does is find it, serialize it, and it has the resources. Games like Penumbra: Black Plague take a different approch and add a folder which contains all the textures, sounds, scrips, ect that it needs, but not serialized (it does this with the game itself, and the DLC). Which is the better approch and why?

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Force caching of handler output which actively resists caching

    - by deceze
    I'm trying to force caching of a very obnoxious piece of PHP script which actively tries to resist caching for no good reason by actively setting all the anti-cache headers: Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Content-Type: text/html; charset=UTF-8 Date: Thu, 22 May 2014 08:43:53 GMT Expires: Thu, 19 Nov 1981 08:52:00 GMT Last-Modified: Pragma: no-cache Set-Cookie: ECSESSID=...; path=/ Vary: User-Agent,Accept-Encoding Server: Apache/2.4.6 (Ubuntu) X-Powered-By: PHP/5.5.3-1ubuntu2.3 If at all avoidable I do not want to have to modify this 3rd party piece of code at all and instead just get Apache to cache the page for a while. I'm doing this very selectively to only very specific pages which have no real impact on session cookies or the like, i.e. which do not contain any personalised information. CacheDefaultExpire 600 CacheMinExpire 600 CacheMaxExpire 1800 CacheHeader On CacheDetailHeader On CacheIgnoreHeaders Set-Cookie CacheIgnoreCacheControl On CacheIgnoreNoLastMod On CacheStoreExpired On CacheStoreNoStore On CacheLock On CacheEnable disk /the/script.php Apache is caching the page alright: [cache:debug] AH00698: cache: Key for entity /the/script.php?(null) is http://example.com:80/the/script.php? [cache_disk:debug] AH00709: Recalled cached URL info header http://example.com:80/the/script.php? [cache_disk:debug] AH00720: Recalled headers for URL http://example.com:80/the/script.php? [cache:debug] AH00695: Cached response for /the/script.php isn't fresh. Adding conditional request headers. [cache:debug] AH00750: Adding CACHE_SAVE filter for /the/script.php [cache:debug] AH00751: Adding CACHE_REMOVE_URL filter for /the/script.php [cache:debug] AH00769: cache: Caching url: /the/script.php [cache:debug] AH00770: cache: Removing CACHE_REMOVE_URL filter. [cache_disk:debug] AH00737: commit_entity: Headers and body for URL http://example.com:80/the/script.php? cached. However, it is always insisting that the "cached response isn't fresh" and is never serving the cached version. I guess this has to do with the Expires header, which marks the document as expired (but I don't know whether that's the correct assumption). I've tried to overwrite and unset headers using mod_headers, but this doesn't help; whatever combination I try the cache is not impressed at all. I'm guessing that the order of operation is wrong, and headers are being rewritten after the cache sees them. early header processing doesn't help either. I've experimented with CacheQuickHandler Off and trying to set explicit filter chains, but nothing is helping. But I'm really mostly poking in the dark, as I do not have a lot of experience with configuring Apache filter chains. Is there a straight forward solution for how to cache this obnoxious piece of code?

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  • web.config caching differences

    - by Ivanhoe123
    What are the differences between these two approaches of caching (set up through web.config file)? <caching> <profiles> <add extension=".php" policy="DisableCache" kernelCachePolicy="DisableCache" /> <add extension=".html" policy="CacheForTimePeriod" kernelCachePolicy="CacheForTimePeriod" duration="7:00:00" /> </profiles> </caching> and: <staticContent> <clientCache cacheControlMode="UseMaxAge" cacheControlMaxAge="7.00:00:00" /> </staticContent> If the first one has img/css/js extensions added, would both work the same way? Thank you!

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  • Caching Profiles web.config vs IIS

    - by Lieven Cardoen
    What is the difference between configuring a Caching Profile in Web.Config and configuring it in IIS? If you have this in Web.Config <caching> <outputCache enableOutputCache="true" /> <outputCacheSettings> <outputCacheProfiles> <add duration="14800" enabled="true" varyByParam="*" name="AssetCacheProfile" /> </outputCacheProfiles> </outputCacheSettings> </caching> And nothing configured in IIS in the Output Caching, will it work? And what if you add all the extensions I use in Output Caching in IIS, what does that change? It's a aspx page RetrieveBlob.aspx that uses this Caching Profile: <%@ OutputCache CacheProfile="AssetCacheProfile" %> <%@ Page Language="C#" AutoEventWireup="true" CodeFile="RetrieveBlob.aspx.cs" Inherits="RetrieveBlob" %>

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  • WCF Caching Solution - Need Advice

    - by Brandon
    The company I work for is looking to implement a caching solution. We have several WCF Web Services hosted and we need to cache certain values that can be persisted and fetched regardless of a client's session to a service. I am looking at the following technologies: Caching Application Block 4.1 WCF TCP Service using HttpRuntime Caching Memcached Win32 and Client Microsoft AppFabric Caching Beta 2 Our test server is a Windows Server 2003 with IIS6, but our production server is Windows Server 2008, so any of the above options would work (except for AppFabric Caching on our test server). Does anyone have any experience with any of these? This caching solution will not be used to store a lot of data, but it will need to be fetched from frequently and fast. Thanks in advance.

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  • Extending ASP.NET Output Caching

    One of the most sure-fire ways to improve a web application's performance is to employ caching. Caching takes some expensive operation and stores its results in a quickly accessible location. Since it's inception, ASP.NET has offered two flavors of caching:<ul><li><b>Output Caching</b> - caches the entire rendered markup of an ASP.NET page or <a href="http://www.asp101.com/lessons/usercontrols.asp">User Control</a> for a specified duration.</li><li><b>Data Caching</b> - a API for caching objects. Using the data cache you can write code to add, remove, and retrieve items from the cache.</li></ul>Until recently, the underlying functionality of these two caching mechanisms was fixed - both cached data

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  • SCHA API for resource group failover / switchover history

    - by krishna.k.murthy
    The Oracle Solaris Cluster framework keeps an internal log of cluster events, including switchover and failover of resource groups. These logs can be useful to Oracle support engineers for diagnosing cluster behavior. However, till now, there was no external interface to access the event history. Oracle Solaris Cluster 4.2 provides a new API option for viewing the recent history of resource group switchovers in a program-parsable format. Oracle Solaris Cluster 4.2 provides a new option tag argument RG_FAILOVER_LOG for the existing API command scha_cluster_get which can be used to list recent failover / switchover events for resource groups. The command usage is as shown below: # scha_cluster_get -O RG_FAILOVER_LOG number_of_days number_of_days : the number of days to be considered for scanning the historical logs. The command returns a list of events in the following format. Each field is separated by a semi-colon [;]: resource_group_name;source_nodes;target_nodes;time_stamp source_nodes: node_names from which resource group is failed over or was switched manually. target_nodes: node_names to which the resource group failed over or was switched manually. There is a corresponding enhancement in the C API function scha_cluster_get() which uses the SCHA_RG_FAILOVER_LOG query tag. In the example below geo-infrastructure (failover resource group), geo-clusterstate (scalable resource group), oracle-rg (failover resource group), asm-dg-rg (scalable resource group) and asm-inst-rg (scalable resource group) are part of Geographic Edition setup. # /usr/cluster/bin/scha_cluster_get -O RG_FAILOVER_LOG 3 geo-infrastructure;schost1c;;Mon Jul 21 15:51:51 2014 geo-clusterstate;schost2c,schost1c;schost2c;Mon Jul 21 15:52:26 2014 oracle-rg;schost1c;;Mon Jul 21 15:54:31 2014 asm-dg-rg;schost2c,schost1c;schost2c;Mon Jul 21 15:54:58 2014 asm-inst-rg;schost2c,schost1c;schost2c;Mon Jul 21 15:56:11 2014 oracle-rg;;schost2c;Mon Jul 21 15:58:51 2014 geo-infrastructure;;schost2c;Mon Jul 21 15:59:19 2014 geo-clusterstate;schost2c;schost2c,schost1c;Mon Jul 21 16:01:51 2014 asm-inst-rg;schost2c;schost2c,schost1c;Mon Jul 21 16:01:10 2014 asm-dg-rg;schost2c;schost2c,schost1c;Mon Jul 21 16:02:10 2014 oracle-rg;schost2c;;Tue Jul 22 16:58:02 2014 oracle-rg;;schost1c;Tue Jul 22 16:59:05 2014 oracle-rg;schost1c;schost1c;Tue Jul 22 17:05:33 2014 Note that in the output some of the entries might have an empty string in the source_nodes. Such entries correspond to events in which the resource group is switched online manually or during a cluster boot-up. Similarly, an empty destination_nodes list indicates an event in which the resource group went offline. - Arpit Gupta, Harish Mallya

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  • Client side caching in GWT

    - by Silfverstrom
    We have a gwt-client, which recieves quite a lot of data from our servers. Logically, i want to cache the data on the client side, sparing the server from unnecessary requests. As of today i have let it up to my models to handle the caching of data, which doesn't scale very well. It's also become a problem since different developers in our team develop their own "caching" functionality, which floods the project with duplications. I'm thinking about how one could implement a "single point of entry", that handles all the caching, leaving the models clueless about how the caching is handled. Does anyone have any experience with client side caching in GWT? Is there a standard approach that can be implemented?

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  • Alternative to distributed caching

    - by Chen
    Hi, There is a technical requirement to scale a new system easily. This new system consists of three tiered applications (as a batch processors). Each tier will contains at least 2 servers with the same application resides on each server. So, when one of the tier reaches peak performance, we could extend the scalability easily by adding a new server and the same application to off-load some of the processing loads. The problem is that one or two of the three tiers require heavy caching (about 3 million records and increasing). I'm thinking of using distributed caching system to overcome this problem but the new distributed caching system will means an additional point of failure as applications now need to interact with additional caching systems for processing. I'm currently looking at ncache but just wondering if there is an alternatives to this problem? or is there any other comparable distributed caching system that maybe similar or better than ncache and provide enterprise supports too? Thanks, Chen

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  • Rails 3 functional optionally testing caching

    - by Stephan
    Generally, I want my functional tests to not perform action caching. Rails seems to be on my side, defaulting to config.action_controller.perform_caching = false in environment/test.rb. This leads to normal functional tests not testing the caching. So how do I test caching in Rails 3. The solutions proposed in this thread seem rather hacky or taylored towards Rails 2: How to enable page caching in a functional test in rails? I want to do something like: test "caching of index method" do with_caching do get :index assert_template 'index' get :index assert_template '' end end Maybe there is also a better way of testing that the cache was hit?

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  • VLC Caching levels

    - by Svish
    When I open the Preferences of VLC and go to Input & Codecs, I have a setting called Default Caching Level. I can choose between Cusom Lowest latency Low latency Normal High latency Higher latency I'm used to caching being set in seconds or something like that. So, more seconds/higher buffer means less chane of buffer underrun while streaming. What is latency? What does it mean to set it lower or higher? In what cases should I go in what direction? If I'm struggling with buffer underruns, should I set it to lower or higher latency?

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