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  • WPF: LineBreak enable/disable dynamically

    - by Sonic Soul
    i would like to make the LineBreak element inside of that TextBlock controllable by the user in preferences to Enable/Disable it being there <TextBlock Style="{StaticResource TextBlockStyle}" Width="130"> <TextBlock.Inlines> <Run Text="{Binding Path=Name}" FontWeight="Bold" Foreground="#FF2A4D9E" /> <Run Text="{Binding Path=Price}" FontWeight="Bold" /> <LineBreak /> <Run Text="{Binding Path=Quantity}" Foreground="#99000000" /> </TextBlock.Inlines> </TextBlock>

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  • Git on windows :|

    - by Sonic Soul
    i've been experimenting with git as my personal code rep.. and it has been a bit of a disaster with windows. i've used Subversion, CVS, and Perforce in the past.. none were as annoying to use as git. i've figured out the PGP part (for github), although my workstation no longer lets me check in, and after searching around it turns out that git bash is using putty which is not that reliable and should be configured with something else.. i was not able to configure it with windows shell extension for a nice visual of what is part of the repository, what is modified, and easy check ins, and easy pushes.. has anyone successfully configured some kind of windows shell client and can efficiently and quickly synchronize various machines? It just seems to be more pain to use than it is worth..

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  • Getting Argument Names In Ruby Reflection

    - by Joe Soul-bringer
    I would like to do some fairly heavy-duty reflection in the Ruby programming language. I would like to create a function which would return the names of the arguments of various calling functions higher up the call stack (just one higher would be enough but why stop there?). I could use Kernel.caller go to the file and parse the argument list but that would be ugly and unreliable. The function that I would like would work in the following way: module A def method1( tuti, fruity) foo end def method2(bim, bam, boom) foo end def foo print caller_args[1].join(",") #the "1" mean one step up the call stack end end A.method1 #prints "tuti,fruity" A.method2 #prints "bim, bam, boom" I would not mind using ParseTree or some similar tool for this task but looking at Parsetree, it is not obvious how to use it for this purpose. Creating a C extension like this is another possibility but it would be nice if someone had already done it for me. Edit2: I can see that I'll probably need some kind of C extension. I suppose that means my question is what combination of C extension would work most easily. I don't think caller+ParseTree would be enough by themselves. As far as why I would like to do this goes, rather than saying "automatic debugging", perhaps I should say that I would like to use this functionality to do automatic checking of the calling and return conditions of functions. Say def add x, y check_positive return x + y end Where check_positive would throw an exception if x and y weren't positive (obviously, there would be more to it than that but hopefully this gives enough motivation)

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  • WPF exception handling when launched from WinForms

    - by Sonic Soul
    so i came across this interesting article on WPF exception handling: http://srtsolutions.com/public/item/251263 it works by declaring DispatcherUnhandledException handler in xaml <application> node. but what if a WPF window is launched from win forms application? where can i declare a general exception handler? The problem is that when WPF crashes, it brings down the whole WinForms app with it. *Edit what if instead of launching the WPF window directly, i launched an "Application" which than defined a start window?? is that possible/advisable?

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  • wpf style converter : "Convert" called by every datagrid column using it

    - by Sonic Soul
    I created a converter, and assigned it to a style. than i assigned that style, to the columns i want affected. as rows are added, and while stepping through debugger, i noticed that the converter convert method gets called 1 time per column (each time it is used). is there a way to optimize it better, so that it gets called only once and all columns using it get the same value? <Style x:Key="ConditionalColorStyle" TargetType="{x:Type DataGridCell}" BasedOn="{StaticResource CellStyle}"> <Setter Property="Foreground"> <Setter.Value> <Binding> <Binding.Converter> <local:ConditionalColorConverter /> </Binding.Converter> </Binding> </Setter.Value> </Setter> </Style>

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  • How do you parse the XDG/gnome/kde menu/desktop item structure in c++??

    - by Joe Soul-bringer
    I would like to parse the menu structure for Gnome Panels (the standard Gnome Desktop application launcher) and it's KDE equivalent using c/c++ function calls. That is, I'd like a list of what the base menu categories and submenu are installed in a given machine. I would like to do with using fairly simple c/c++ function calls (with NO shelling out please). I understand that these menus are in the standard xdg format. I understand that this menu structure is stored in xml files such as: /home/user/.config/menus/applications.menu I've look here: http://www.freedesktop.org/wiki/Specifications/menu-spec?action=show&redirect=Standards%2Fmenu-spec but all they offer is the standard and some shell files to insert item entries (I don't want shell scripts, I don't want installation, I definitely don't want to create a c-library from the XDG specification. I want to find the existing menu structure). I've looked here: http://library.gnome.org/admin/system-admin-guide/stable/menustructure-13.html.en for more notes on these structures. None of this gives me a good idea of how determine the menu structures using a c/c++ program. The actual gnome menu structures seem to be a horrifically hairy things - they don't seem to show the menu structure but to give an XML-coded description of all the changes that the menus have gone through since installation. I assume gnome panels parses these file so there's a function buried somewhere to do this but I've yet to find where that function is after scanning library.gnome.org for a couple of days. I've scanned the Nautilus source code as well but Panels seem to exist elsewhere or are burried well. Thanks in advance

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  • WPF Image Button formatting

    - by Sonic Soul
    If I create a button with an image inside, it gets blown up to much larger size than the image. If i try to constrain the size of image, and container button, the image gets cut off: <Button Background="Transparent" Width="18" Height="18" Margin="0,0,0,0" Padding="0,0,0,0" BorderBrush="{x:Null}"> <Image Width="16" Height="16" /> </Button> Native image size is 16x16. Here the button is 18x18 with 0 padding, yet the image still gets cut-off on right/bottom. how can i make the entire button be exactly the size of the image w/out any cut off?

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  • I have made two template classes,could any one tell me if these things are useful?

    - by soul
    Recently i made two template classes,according to the book "Modern C++ design". I think these classes are useful but no one in my company agree with me,so could any one tell me if these things are useful? The first one is a parameter wrapper,it can package function paramters to a single dynamic object.It looks like TypeList in "Modern C++ design". You can use it like this: some place of your code: int i = 7; bool b = true; double d = 3.3; CParam *p1 = CreateParam(b,i); CParam *p2 = CreateParam(i,b,d); other place of your code: int i = 0; bool b = false; double d = 0.0; GetParam(p1,b,i); GetParam(p2,i,b,d); The second one is a generic callback wrapper,it has some special point compare to other wrappers: 1.This template class has a dynamic base class,which let you use a single type object represent all wrapper objects. 2.It can wrap the callback together with it's parameters,you can excute the callback sometimes later with the parameters. You can use it like this: somewhere of your code: void Test1(int i) { } void Test2(bool b,int i) { } CallbackFunc * p1 = CreateCallback(Test1,3); CallbackFunc * p2 = CreateCallback(Test2,false,99); otherwhere of your code: p1->Excute(); p2->Excute(); Here is a part of the codes: parameter wrapper: class NullType; struct CParam { virtual ~CParam(){} }; template<class T1,class T2> struct CParam2 : public CParam { CParam2(T1 &t1,T2 &t2):v1(t1),v2(t2){} CParam2(){} T1 v1; T2 v2; }; template<class T1> struct CParam2<T1,NullType> : public CParam { CParam2(T1 &t1):v1(t1){} CParam2(){} T1 v1; }; template<class T1> CParam * CreateParam(T1 t1) { return (new CParam2<T1,NullType>(t1)); } template<class T1,class T2> CParam * CreateParam(T1 t1,T2 t2) { return (new CParam2<T1,T2>(t1,t2)); } template<class T1,class T2,class T3> CParam * CreateParam(T1 t1,T2 t2,T3 t3) { CParam2<T2,T3> t(t2,t3); return new CParam2<T1,CParam2<T2,T3> >(t1,t); } template<class T1> void GetParam(CParam *p,T1 &t1) { PARAM1(T1)* p2 = dynamic_cast<CParam2<T1,NullType>*>(p); t1 = p2->v1; } callback wrapper: #define PARAM1(T1) CParam2<T1,NullType> #define PARAM2(T1,T2) CParam2<T1,T2> #define PARAM3(T1,T2,T3) CParam2<T1,CParam2<T2,T3> > class CallbackFunc { public: virtual ~CallbackFunc(){} virtual void Excute(void){} }; template<class T> class CallbackFunc2 : public CallbackFunc { public: CallbackFunc2():m_b(false){} CallbackFunc2(T &t):m_t(t),m_b(true){} T m_t; bool m_b; }; template<class M,class T> class StaticCallbackFunc : public CallbackFunc2<T> { public: StaticCallbackFunc(M m):m_m(m){} StaticCallbackFunc(M m,T t):CallbackFunc2<T>(t),m_m(m){} virtual void Excute(void){assert(CallbackFunc2<T>::m_b);CallMethod(CallbackFunc2<T>::m_t);} private: template<class T1> void CallMethod(PARAM1(T1) &t){m_m(t.v1);} template<class T1,class T2> void CallMethod(PARAM2(T1,T2) &t){m_m(t.v1,t.v2);} template<class T1,class T2,class T3> void CallMethod(PARAM3(T1,T2,T3) &t){m_m(t.v1,t.v2.v1,t.v2.v2);} private: M m_m; }; template<class M> class StaticCallbackFunc<M,void> : public CallbackFunc { public: StaticCallbackFunc(M method):m_m(method){} virtual void Excute(void){m_m();} private: M m_m; }; template<class C,class M,class T> class MemberCallbackFunc : public CallbackFunc2<T> { public: MemberCallbackFunc(C *pC,M m):m_pC(pC),m_m(m){} MemberCallbackFunc(C *pC,M m,T t):CallbackFunc2<T>(t),m_pC(pC),m_m(m){} virtual void Excute(void){assert(CallbackFunc2<T>::m_b);CallMethod(CallbackFunc2<T>::m_t);} template<class T1> void CallMethod(PARAM1(T1) &t){(m_pC->*m_m)(t.v1);} template<class T1,class T2> void CallMethod(PARAM2(T1,T2) &t){(m_pC->*m_m)(t.v1,t.v2);} template<class T1,class T2,class T3> void CallMethod(PARAM3(T1,T2,T3) &t){(m_pC->*m_m)(t.v1,t.v2.v1,t.v2.v2);} private: C *m_pC; M m_m; }; template<class T1> CallbackFunc *CreateCallback(CallbackFunc *p,T1 t1) { CParam2<T1,NullType> t(t1); return new StaticCallbackFunc<CallbackFunc *,CParam2<T1,NullType> >(p,t); } template<class C,class T1> CallbackFunc *CreateCallback(C *pC,void(C::*pF)(T1),T1 t1) { CParam2<T1,NullType>t(t1); return new MemberCallbackFunc<C,void(C::*)(T1),CParam2<T1,NullType> >(pC,pF,t); } template<class T1> CParam2<T1,NullType> CreateCallbackParam(T1 t1) { return CParam2<T1,NullType>(t1); } template<class T1> void ExcuteCallback(CallbackFunc *p,T1 t1) { CallbackFunc2<CParam2<T1,NullType> > *p2 = dynamic_cast<CallbackFunc2<CParam2<T1,NullType> > *>(p); p2->m_t.v1 = t1; p2->m_b = true; p->Excute(); }

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  • GitHub on windows :|

    - by Sonic Soul
    i've been experimenting with github as my personal code rep.. and it has been a bit of a disaster with windows. i've used Subversion, CVS, and Perforce in the past.. none were as annoying to use as github. i've figured out the PGP part, although my workstation no longer lets me check in, and after searching around it turns out that github bash is using putty which is not that reliable and should be configured with something else.. i was not able to configure it with windows shell extension for a nice visual of what is part of the repository, what is modified, and easy check ins, and easy pushes.. has anyone successfully configured some kind of windows shell client and can efficiently and quickly synchronize various machines? It just seems to be more pain to use than it is worth..

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  • wpf: bind to a style property on main window from UserControl

    - by Sonic Soul
    I have a UserControl which has a style, that i would like to be influenced by a settings checkbox on the main window hosting my user control so myControl.xaml has a Style which i would like to have a trigger, that should observe a CheckBox inside MainWindow.xaml i know one way to do this, would be to create a local property in myControl.cs which would look at the property in MainWindow.cs which would in turn return state of that cheeckbox.. but maybe there is a way to do this w/out writing any c# code ?

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  • SSAS OLAP MDX and relationships

    - by Sonic Soul
    I new to OLAP, and still not sure how to create a relationship between 2 or more entities. I am basing my cube on views. For simplicity sake let's call them like this: viewParent (ParentID PK) viewChild (ChildID PK, ParentID FK) these views have more fields, but they're not important for this question. in my data source, i defined a relationship between viewParent and viewChild using ParentID for the link. As for measures, i was forced to create separate measures for Parent and Child. in my MDX query however, the relationship does not seem to be enforced. If i select record count for parent, child, and add some filters for the parent, the child count is not reflecting it.. SELECT { [Measures].[ParentCount],[Measures].[ChildCount] } ON COLUMNS FROM [Cube] WHERE { ( {[Time].[Month].&[2011-06-01T00:00:00]} ,{[SomeDimension].&[Foo]} ) } the selected ParentCount is correct, but ChildCount is not affected by any of the filters (because they are parent filters). However, since i defined a relationship, how can i take advantage of that to filter children by parent filter?

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  • WPF: capturing XAML into subclassed control

    - by Sonic Soul
    hello, i narrowed down what i want my wpf button to look like using XAML. now i would like to create a sub classed button control that i can just re-use w/out having to write all that markup <Button Click="TestGridColumnButton_Click" Background="Transparent" Width="16" Height="16" Margin="0,0,0,0" Padding="0,0,0,0" BorderBrush="{x:Null}"> <Button.Template> <ControlTemplate> <Image HorizontalAlignment="Center" VerticalAlignment="Center" Style="{StaticResource SourceStyle}" /> </ControlTemplate> </Button.Template> </Button> how can i set all these properties using C# ?

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  • How to print 5 byte integer values?

    - by lost soul
    I've just started reading C and have a question about a macro. How can I print a 5 byte integer value (that happens to be defined in a macro)? For example: #define MAX 0xdeadbeaf12 int main(){ printf(" 0x %2x \n", MAX); } This code prints adbeaf12 but not deadbeaf12. How do I get all the bytes printed?

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  • WPF Binding to Items within a collection? (or converter with parameters)

    - by Sonic Soul
    i am using a WPF DataGrid, and in my Details row, i would like to show separate objects within a sub collection of each grid item. Is it possible to have a finer control of Path? for example something like... Path=SubCollection['ItemX'] etc.. also, if i was to use a converter, i don't want to have to create a separate converter for each item.. so would there be a way to supply a parameter to a converter that could than determine which collection item to return??

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  • Character Stats and Power

    - by Stephen Furlani
    I'm making an RPG game system and I'm having a hard time deciding on doing detailed or abstract character statistics. These statistics define the character's natural - not learned - abilities. For example: Mass Effect: 0 (None that I can see) X20 (Xtreme Dungeon Mastery): 1 "STAT" Diablo: 4 "Strength, Magic, Dexterity, Vitality" Pendragon: 5 "SIZ, STR, DEX, CON, APP" Dungeons & Dragons (3.x, 4e): 6 "Str, Dex, Con, Wis, Int, Cha" Fallout 3: 7 "S.P.E.C.I.A.L." RIFTS: 8 "IQ, ME, MA, PS, PP, PE, PB, Spd" Warhammer Fantasy Roleplay (1st ed?): 12-ish "WS, BS, S, T, Ag, Int, WP, Fel, A, Mag, IP, FP" HERO (5th ed): 14 "Str, Dex, Con, Body, Int, Ego, Pre, Com, PD, ED, Spd, Rec, END, STUN" The more stats, the more complex and detailed your character becomes. This comes with a trade-off however, because you usually only have limited resources to describe your character. D&D made this infamous with the whole min/max-ing thing where strong characters were typically not also smart. But also, a character with a high Str typically also has high Con, Defenses, Hit Points/Health. Without high numbers in all those other stats, they might as well not be strong since they wouldn't hold up well in hand-to-hand combat. So things like that force trade-offs within the category of strength. So my original (now rejected) idea was to force players into deciding between offensive and defensive stats: Might / Body Dexterity / Speed Wit / Wisdom Heart Soul But this left some stat's without "opposites" (or opposites that were easily defined). I'm leaning more towards the following: Body (Physical Prowess) Mind (Mental Prowess) Heart (Social Prowess) Soul (Spiritual Prowess) This will define a character with just 4 numbers. Everything else gets based off of these numbers, which means they're pretty important. There won't, however, be ways of describing characters who are fast, but not strong or smart, but absent minded. Instead of defining the character with these numbers, they'll be detailing their character by buying skills and powers like these: Quickness Add a +2 Bonus to Body Rolls when Dodging. for a character that wants to be faster, or the following for a big, tough character Body Building Add a +2 Bonus to Body Rolls when Lifting, Pushing, or Throwing objects. [EDIT - removed subjectiveness] So my actual questions is what are some pitfalls with a small stat list and a large amount of descriptive powers? Is this more difficult to port cross-platform (pen&paper, PC) for example? Are there examples of this being done well/poorly? Thanks,

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  • Immortal Kombat [Humorous Video]

    - by Asian Angel
    Sometimes the Grim Reaper’s job is quick and simple, but not this time as he comes to claim the soul of an avid gamer. Can they come to an amicable understanding or has this just evolved into Immortal Kombat? Note: Contains what may be considered to be inappropriate imagery just before video credits start. Immortal Kombat [via Dorkly] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Selecting the Common Threads Amongst the Search Engines

    To retain their effects applicable, almost all search engines need to have an understanding of the principal subject of the Site. You can aid the search engines come across your Website by simply preserving in mind the three major elements they are in search of: -Written content: Written content is the heart and soul of one's Internet site. It can be all the information your Site contains, not merely the text but additionally the Engagement Subjects (the illustrations or photos, movies, sound, interactive technologies, and so on that will constitute the visible space).

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  • Need For Advanced Search Engine Optimization

    Have you ever soul searched for reasons why your super dazzling website with persuasive content, nifty graphics, attractive layouts and most intuitive framework fails to deliver? Have you tried all the published tricks on the net about search engine optimization and yet failed to see your website popping up on top of the SERP (Search Engine Result Page)?

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  • In Linux, is there a way to get a warning if I forget to unplug my pendrive?

    - by missingno
    I forgot my pendrive plugged in when leaving the computer lab yesterday, and I would have lost it if it wasn't for a kind soul finding and returning it. I want to avoid this in the future and apparently there are some tools you can use in windows that warn you if you are leaving a pendrive behind when logging off or shutting down the computer. Is there anything similar that works on Linux? I need this to work on Fedora 17 (GNOME 3 shell), and preferably without requiring administrator privileges.

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  • A C# Version of DotNetNuke

    Did you hear the news? You can get DotNetNuke in C# now! What? Say it aint so, DotNetNuke has abandoned VB.NET? Well not quite, the release and production version of DotNetNuke is still in VB.NET, though a kind soul has spent some time lately converting...(read more)...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • A C# Version of DotNetNuke

    - by Chris Hammond
    Did you hear the news? You can get DotNetNuke in C# now! What? Say it ain’t so, DotNetNuke has abandoned VB.NET? Well not quite, the release and production version of DotNetNuke is still in VB.NET, though a kind soul has spent some time lately converting DNN to C#. For all the details you can check out Scott’s blog post over on DotNetNuke.com Never fear VB lovers, DotNetNuke isn’t moving away from VB.NET anytime soon (afaik), but this C# port of the project is just another way for people to get involved...(read more)

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  • Visual Studio 2010 Type or namespace &lsquo;xyz&rsquo; does not exist in&hellip;

    - by Mike Huguet
    It pains me to write this post as I feel like an idiot for having wasted my time on this “problem.”  Hopefully in posting this, I can keep some other poor lost soul working at 4 AM in the morning from spending wasteful minutes scratching his head and getting frustrated.  The Visual Studio designer will work fine in resolving namespaces, but when you build you will get the “Type or namespace ‘xyz’ does not exist error.  If you see this error please take a look at your Errors List window and ensure that you have the “Warnings” option enabled.  It is very likely that you will see that there is a missing dependent reference.  Technorati Tags: Visual Studio

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