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  • Google I/O 2011: Accelerated Android Rendering

    Google I/O 2011: Accelerated Android Rendering Romain Guy, Chet Haase Android 3.0 introduced a new hardware accelerated 2D rendering pipeline. In this talk, you will be introduced to the overall graphics architecture of the Android platform and get acquainted with the various rendering APIs at your disposal. You will learn how to choose the one that best fits your application. This talk will also deliver tips and tricks on how to use the new hardware accelerated pipeline to its full potential. From: GoogleDevelopers Views: 11086 62 ratings Time: 48:58 More in Science & Technology

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  • Drawable advantage over bitmap for memory in android

    - by Tabish
    This question is linked with the answers in the following question: Error removing Bitmaps[Android] Is there any advantage of using Drawable over Bitmap in Android in terms of memory de-allocation ? I was looking at Romain Guy project Shelves and he uses SoftReference for images caches but I'm unable to search where is the code which is de-allocating these Drawables when SoftReference automatically reclaims the memory for Bitmap. As far as I know .recycle() has to be explicitly called on the Bitmap for it to be de-allocated.

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  • When are child views added to Layout/ViewGroup from XML

    - by JohnTube
    My question is : I want to know when does a xLayout (or ViewGroup in general) add a child view from XML ? And by "when" I mean at what point of code, in what "pass" of the "traversal" of the UI toolkit ? Which method of xLayout or ViewGroup should I override ? I have done my homework : I have watched the "Writing Custom Views For Android" presented (by Adam Powell and Romain Guy) in the last Google I/O and I have read Adam Powell comments on this Google+ post.

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  • give preference to print array values in php

    - by Bharanikumar
    Hi , I have country table, i fetch all values and moved into array , these value i like to populate into combo/dropdown list , here i want to do some magic things, that is , for my site most of the users coming from uk,us,Australia,Romain and few, So i like to populate by my preference , is there any array will do this magic work, else is it possible mysql query , So final question is , Populate country name into combo based on my prefernce , Thanks

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  • Android ListView scrolling to top

    - by aandroid
    Hi, I have a ListView with custom rows. When any of these rows is clicked, the ListView's data is regenerated. I'd like the list to scroll back to the top when this happens. I initially tried using setSelection(0) in each row's OnClickListener to achieve this but was unsuccessful (I believe because the ListView loses its scroll position when its data is invalidated - so my call to setSelection is undone. I still don't understand how the ListView decides where to scroll to after invalidation, though). The only working solution I know of was given by Romain Guy here: http://groups.google.com/group/android-developers/browse_thread/thread/127ca57414035301 It involves (View.post)ing the call to _listView.setSelection(0). I found this to perform quite poorly. The newly generated list shows up with it's scroll location unchanged and there is a considerable delay before it scrolls back to the top. Is there any better way to achieve this functionality? Any help would be much appreciated. Thanks!

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  • Silverlight XML editor / syntax highlighting

    - by Gromix
    Hi, I am looking for a Silverlight text editor control that provides XML syntax highlighting. I found a few answers in Winforms or WPF, like here on Stackoverflow, but I didn't manage to convert them to Silverlight. The fact that Silverlight is missing System.Drawing is probably a big problem. The only text editor I found for Silverlight is RichTextEdit on Codeplex, but I don't think it is a suitable base for real-time syntax highlighting. Has anyone heard of such a control, or can provide hints on how to build one? Many thanks, Romain

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  • Best way to handle multiple getView calls from inside an Adapter

    - by Samuh
    I have a ListView with custom ArrayAdapter. Each of the row in this ListView has an icon and some text. These icons are downloaded in background,cached and then using a callback, substituted in their respective ImageViews. The logic to get a thumbnail from cache or download is triggered every time getView() runs. Now, according to Romain Guy: "there is absolutely no guarantee on the order in which getView() will be called nor how many times." I have seen this happen, for a row of size two getView() was being called six times! How do I change my code to avoid duplicate thumbnail-fetch-requests and also handle view recycling? Thanks.

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  • Powershell 2.0 error handling - Command line call vs. ISE

    - by Gromix
    Hi, In the context of deployment scripts, I would like to capture any error than happens and stop immediately. I have notice some significant differences between the following calls: powershell.exe -File Script.ps1 powershell.exe -Command "& '.\Script.ps1'" powershell.exe .\Script.ps1 For example, the -File call will handle errors in the exact same way as the ISE. The other two seem to ignore the $ErrorActionPreference variable, and do not seem to catch Write-Error in try/catch blocks. Could someone help me understand the implications of each one, and why they are behaving differently? Thanks, Romain

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  • Powershell 2.0 - Running scripts for the command line call vs. from the ISE

    - by Gromix
    Hi, After writing deployment scripts from within the ISE, we need our CI server to be able to run them automatically, i.e. from the command line or via a batch file. I have notice some significant differences between the following calls: powershell.exe -File Script.ps1 powershell.exe -Command "& '.\Script.ps1'" powershell.exe .\Script.ps1 Some simple examples: When using -File, errors are handled in the exact same way as the ISE. The other two calls seem to ignore the $ErrorActionPreference variable, and do not catch Write-Error in try/catch blocks. When using pSake: The last 2 calls work perfectly Using the ISE or the -File parameter will fail with the following error: The variable '$script:context' cannot be retrieved because it has not been set Could someone help me understand the implications of each syntax, and why they are behaving differently? I would ideally like to find a syntax that works all the time and behaves like the ISE. Thanks, Romain

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  • Rotation of viewplatform in Java3D

    - by user29163
    I have just started with Java3D programming. I thought I had built up some basic intuition about how the scene graph works, but something that should work, does not work. I made a simple program for rotating a pyramid around the y-axis. This was done just by adding a RotationInterpolator R to the TransformGroup above the pyramid. Then I thought hey, can I now remove the RotationInterpolator from this TransformGroup, then add it to the TransformGroup above my ViewPlatform leaf. This should work if I have understood how things work. Adding the RotationInterpolator to this TransformGroup, should make the children of this TransformGroup rotate, and the ViewingPlatform is a child of the TransformGroup. Any ideas on where my reasoning is flawed? Here is the code for setting up the universe, and the view branchgroup. import java.awt.*; import java.awt.event.*; import javax.media.j3d.*; import javax.vecmath.*; public class UniverseBuilder { // User-specified canvas Canvas3D canvas; // Scene graph elements to which the user may want access VirtualUniverse universe; Locale locale; TransformGroup vpTrans; View view; public UniverseBuilder(Canvas3D c) { this.canvas = c; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view = new View(); view.addCanvas3D(c); view.setPhysicalBody(body); view.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); Transform3D s = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 10.0f)); t.rotX(-Math.PI/4); s.set(new Vector3f(0.0f, 0.0f, 10.0f)); //forandre verdier her for å endre viewing position t.mul(s); ViewPlatform vp = new ViewPlatform(); vpTrans = new TransformGroup(t); vpTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Rotator stuff Transform3D yAxis = new Transform3D(); //yAxis.rotY(Math.PI/2); Alpha rotationAlpha = new Alpha( -1, Alpha.INCREASING_ENABLE, 0, 0,4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator( rotationAlpha, vpTrans, yAxis, 0.0f, (float) Math.PI*2.0f); RotationInterpolator rotator2 = new RotationInterpolator( rotationAlpha, vpTrans); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 1000.0); rotator.setSchedulingBounds(bounds); vpTrans.addChild(rotator); vpTrans.addChild(vp); vpRoot.addChild(vpTrans); view.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } public void addBranchGraph(BranchGroup bg) { locale.addBranchGraph(bg); } }

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  • Trouble rotating viewplatform in Java3D [closed]

    - by user29163
    I have just started with Java3D programming. I thought I had built up some basic intuition about how the scene graph works, but something that should work, does not work. I made a simple program for rotating a pyramid around the y-axis. This was done just by adding a RotationInterpolator R to the TransformGroup above the pyramid. Then I thought hey, can I now remove the RotationInterpolator from this TransformGroup, then add it to the TransformGroup above my ViewPlatform leaf. This should work if I have understood how things work. Adding the RotationInterpolator to this TransformGroup, should make the children of this TransformGroup rotate, and the ViewingPlatform is a child of the TransformGroup. Any ideas on where my reasoning is flawed? Here is the code for setting up the universe, and the view branchgroup. import java.awt.*; import java.awt.event.*; import javax.media.j3d.*; import javax.vecmath.*; public class UniverseBuilder { // User-specified canvas Canvas3D canvas; // Scene graph elements to which the user may want access VirtualUniverse universe; Locale locale; TransformGroup vpTrans; View view; public UniverseBuilder(Canvas3D c) { this.canvas = c; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view = new View(); view.addCanvas3D(c); view.setPhysicalBody(body); view.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); Transform3D s = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 10.0f)); t.rotX(-Math.PI/4); s.set(new Vector3f(0.0f, 0.0f, 10.0f)); //forandre verdier her for å endre viewing position t.mul(s); ViewPlatform vp = new ViewPlatform(); vpTrans = new TransformGroup(t); vpTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Rotator stuff Transform3D yAxis = new Transform3D(); //yAxis.rotY(Math.PI/2); Alpha rotationAlpha = new Alpha( -1, Alpha.INCREASING_ENABLE, 0, 0,4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator( rotationAlpha, vpTrans, yAxis, 0.0f, (float) Math.PI*2.0f); RotationInterpolator rotator2 = new RotationInterpolator( rotationAlpha, vpTrans); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 1000.0); rotator.setSchedulingBounds(bounds); vpTrans.addChild(rotator); vpTrans.addChild(vp); vpRoot.addChild(vpTrans); view.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } public void addBranchGraph(BranchGroup bg) { locale.addBranchGraph(bg); } }

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  • ListView item background via custom selector

    - by Gil
    Is it possible to apply a custom background to each Listview item via the list selector? The default selector specifies @android:color/transparent for the state_focused="false" case, but changing this to some custom drawable doesn't affect items that aren't selected. Romain Guy seems to suggest in this answer that this is possible. I'm currently achieving the same affect by using a custom background on each view and hiding it when the item is selected/focused/whatever so the selector is shown, but it'd be more elegant to have this all defined in one place. For reference, this is the selector I'm using to try and get this working: <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_focused="false" android:drawable="@drawable/list_item_gradient" /> <!-- Even though these two point to the same resource, have two states so the drawable will invalidate itself when coming out of pressed state. --> <item android:state_focused="true" android:state_enabled="false" android:state_pressed="true" android:drawable="@drawable/list_selector_background_disabled" /> <item android:state_focused="true" android:state_enabled="false" android:drawable="@drawable/list_selector_background_disabled" /> <item android:state_focused="true" android:state_pressed="true" android:drawable="@drawable/list_selector_background_transition" /> <item android:state_focused="false" android:state_pressed="true" android:drawable="@drawable/list_selector_background_transition" /> <item android:state_focused="true" android:drawable="@drawable/list_selector_background_focus" /> </selector> And this is how I'm setting the selector: <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="fill_parent" android:listSelector="@drawable/list_selector_background" /> Thanks in advance for any help!

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  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

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  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

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  • Quitting an application - is that frowned upon?

    - by Ted
    Moving on in my attempt to learn Android I just read the following: Question: Does the user have a choice to kill the application unless we put a menu option in to kill it? If no such option exists, how does the user terminate the application? Answert (Romain Guy): The user doesn't, the system handles this automatically. That's what the activity lifecycle (especially onPause/onStop/onDestroy) is for. No matter what you do, do not put a "quit" or "exit" application button. It is useless with Android's application model. This is also contrary to how core applications work. Hehe, for every step I take in the Android world I run into some sort of problem =( Apparently, you cannot quit an application in Android (but Android can very well totally destroy your app whenever it feels like it). Whats up with that? I am starting to think that its impossible to write an app that functions as a "normal app" - that the user can quit the app when he/she decides to do so. That is not something that should be relied upon the OS to do. The application I am trying to create is not an application for the Android Market. It is not an application for "wide use" by the general public, it is a business app that is going to be used in a very narrow business field. I was actually really looking forward to developing for the Android-platform, since it addresses a lot of issues that exist in Windows Mobile and .NET. However, the last week has been somewhat of a turnoff for me... I hope I dont have to abandon Android, but it doesnt look very good right now =( Is there a way for me to really quit the application?

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  • Why does Android allocate more memory than needed when loading images

    - by Simon
    Folks, I don't think that this is a duplicate and is NOT one of those how do I avoid OOMs questions. This is a genuine quest for knowledge so hold off on those down votes please... Imagine I have a JPEG of 500x500 pixels. I load it as ARGB_8888 which is as "bad as it gets". I would expect Android to allocate 500x500x4 bytes = a little under 1MB however, look at a heap dump and you will see that Android allocates significantly more, often factors of 5-10 times greater. You frequently see questions on here about OOMS where the stack trace shows a heap request of say 15MB and it is ALWAYS much larger than is required simply to hold the bytes of the image. The OP usually catches some downvotes then is bombarded with stock answers and comments about using less memory (thanks Romain!) and in scaling. I think there is more than meets the eye here. Anybody know why this is? If there is no apparent answer, I will put together an SSCCE if it helps. PS. I assume that JPEG vs PNG etc is irrelevant since we're talking about the memory usage of the backing bitmap which is simply x times y times BPP - or am I being slow?

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  • Custom Android control with children

    - by Gromix
    Hi, I'm trying to create a custom Android control that contains a LinearLayout. You can think of it as an extended LinearLayout with fancy borders, a background, an image on the left... I could do it all in XML (works great) but since I have dozens of occurences in my app it's getting hard to maintain. I thought it would be nicer to have something like this: /* Main.xml */ <MyFancyLayout> <TextView /> /* what goes inside my control's linear layout */ </MyfancyLayout> How would you approach this? I'd like to avoid re-writing the whole linear layout onMeasure / onLayout methods. This is what I have for the moment: /* MyFancyLayout.xml */ <TableLayout> <ImageView /> <LinearLayout id="container" /> /* where I want the real content to go */ </TableLayout> and /* MyFancyLayout.java */ public class MyFancyLayout extends LinearLayout { public MyFancyLayout(Context context) { super(context); View.inflate(context, R.layout.my_fancy_layout, this); } } How would you go about inserting the user-specified content (the TextView in main.xml) in the right place (id=container)? Cheers! Romain ----- edit ------- Still no luck on this, so I changed my design to use a simpler layout and decided to live with a bit of repeated XML. Still very interested in anyone knows how to do this though!

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  • Custom Android layout that handles its children

    - by Gromix
    Hi, I'm trying to create a custom Android control to emulate a LinearLayout with a fancier display. Basically, I want the exact behaviour of a LinearLayout, but also borders, a background, ... I could do it all in XML (works great) but since I have dozens of occurences in my app it's getting hard to maintain. I thought it would be nicer to have something like this: /* Main.xml */ <MyFancyLayout> <TextView /> <ImageView /> </MyfancyLayout> My problem is, I don't want to have to re-write LinearLayout, so is there a way to only change its appearance? I got as far as this, which doesn't work... can anyone think of a better approach? /* MyFancyLayout.xml */ <merge> ... the complex hierarchy to make it look like what I want ... with background attributes etc </merge> and /* MyFancyLayout.java */ public class MyFancyLayout extends LinearLayout { // inflate the XML // move all the real children (as given by main.xml) to the inflated layout // do I still need to override onMeasure and onLayout? } Cheers! Romain

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  • is there a Java GUI for dummies ?

    - by MHero
    Hello, first I want to apologize about my english, it may be not clear enough. Well, I'm new to Java programming, and I search over this web about use of Swing, AWT, 2D, etc. but I didn't get the answer I was looking for. I want to know about a book or method to learn Java GUI programming (not even sure this is a propper term). Previous answers guide me to Filthy Rich Clients by Romain Guy and also to The Swing Tutorial in Sun Web Page. and No offense, but...the first one seems too complex and the second one a bit disorganize. so I ask about a more "for dummies" method. Thanks EDIT: Thanks everyboy, you're very kind and serious. I want to clear some things that I didn't state for being my first question. I dont' want to use autogenerated code(Don't want to say why only focus on my question for consistency) Also I've read Deitel & Deitel and it's a good beginners book but it seems to me that doesn't cover layout(and other details) Finally, I tried to read netbeans generated code but it's a mess find method by method and function by function the way that the IDE does it I hope this edition helps to solve my question

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  • Google Apps Script: how to make suggest box library to work?

    - by Pythonista's Apprentice
    I'm trying to add an autocomplete feature in my Google Spreadsheet using this Google Apps Script suggest box library from Romain Vialard and James Ferreira's book: function doGet() { // Get a list of all my Contacts var contacts = ContactsApp.getContacts(); var list = []; for(var i = 0; i < contacts.length; i++){ var emails = contacts[i].getEmails(); if(emails[0] != undefined){ list.push(emails[0].getAddress()); } } var app = UiApp.createApplication(); var suggestBox = SuggestBoxCreator.createSuggestBox(app, 'contactPicker', 200, list); app.add(suggestBox); return app; } function onEdit() { var s = SpreadsheetApp.getActiveSheet(); if( s.getName() == "my_sheet_name" ) { //checks that we're on the correct sheet var r = s.getActiveCell(); if( r.getColumn() == 1) { doGet(); } } } But when I start editing the column 1 of "my_sheet_name" nothing hapens (if I replace doGet() for other function, this other function runs Ok). I've already installed the Suggest Box library. So, why the doGet() function doesn't work?

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