Been sitting here for hours now trying to figure this out, so a bit sympathy for this large question. :)
The Goal: I simply want to divide my done code into MVC (Model View Controller) parts. I have the game logics done and text based - the code works fine.
The Problem: Well, I want to implement this code into MVC, but where do explain for the MODEL that it should use text-based? Because the VIEW is only for the layout (graphically) correct? I am having a REALLY hard time figuring out where to begin at all. Any pointers would be so nice!
Here is my game logics code:
import mind.*;
import javax.swing.*;
import java.util.*;
import java.lang.*;
import java.awt.*;
public class Drive {
String[] mellan;
boolean gameEnd, checkempty, checkempty2, enemy, enemy2;
String gr,rd,tom;
int digits;
public Drive() {
// Gamepieces in textform
gr="G"; rd="R"; tom=" ";
mellan = new String[7];
String[] begin = {gr,gr,gr,tom,rd,rd,rd};
String[] end = {rd,rd,rd,tom,gr,gr,gr};
//input
Scanner in = new Scanner(System.in);
mellan=begin;
gameEnd=false;
while (gameEnd == false) {
for(int i=0; i<mellan.length; i++) {
System.out.print(mellan[i]);
}
System.out.print(" Choose 0-6: ");
digits = in.nextInt();
move();
checkWin();
}
}
void move() {
//BOOLEAN for gameruls!!!
checkempty = digits<6 && mellan[digits+1]==tom;
checkempty2 = digits>0 && mellan[digits-1]==tom;
enemy = (mellan[digits]==gr && mellan[digits+1]==rd && mellan[digits+2]==tom);
enemy2 = (mellan[digits]==rd && mellan[digits-1]==gr && mellan[digits-2]==tom);
if(checkempty) {
mellan[digits+1]=mellan[digits];
mellan[digits]=tom;
} else if (checkempty2) {
mellan[digits-1]=mellan[digits];
mellan[digits]=tom;
} else if (enemy) {
mellan[digits+2]=mellan[digits];
mellan[digits]=tom;
} else if (enemy2) {
mellan[digits-2]=mellan[digits];
mellan[digits]=tom;
}
}
void checkWin() {
String[] end = {rd,rd,rd,tom,gr,gr,gr};
for (int i=0; i<mellan.length; i++){
}
if (Arrays.equals(mellan,end)) {
for (int j=0; j<mellan.length; j++) {
System.out.print(mellan[j]);
}
displayWin();
}
}
void displayWin() {
gameEnd = true;
System.out.println("\nNicely Done!");
return;
}
// Kör Drive!
public static void main(String args[]) {
new Drive();
}
}
Here is how I defined my DriveView thus far: (just trying to make one button to work)
import mind.*;
import javax.swing.*;
import java.util.*;
import java.lang.*;
import java.awt.*;
import java.awt.event.*;
public class DriveView extends JFrame {
JButton ruta1 = new JButton("Green");
JButton ruta2 = new JButton("Green");
JButton rutatom = new JButton("");
JButton ruta6 = new JButton("Red");
private DriveModel m_model;
public DriveView(DriveModel model) {
m_model = model;
//Layout for View
JPanel myPanel = new JPanel();
myPanel.setLayout(new FlowLayout());
myPanel.add(ruta1);
myPanel.add(ruta2);
myPanel.add(rutatom);
myPanel.add(ruta6);
this.setContentPane(myPanel);
this.pack();
this.setTitle("Drive");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
void addMouseListener(ActionListener mol) {
ruta2.addActionListener(mol);
}
}
And DriveController which gives me error at compile
import mind.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.lang.*;
public class DriveController {
private DriveModel m_model;
private DriveView m_view;
public DriveController(DriveModel model, DriveView view) {
m_model = model;
m_view = view;
view.addMouseListener(new MouseListener());
}
class MouseListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
String mening;
mening = e.getActionCommand();
if (mening.equals("Green")) {
setForeground(Color.red);
}
}
}
}