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Search found 36 results on 2 pages for 'sketchup'.

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  • Consistency of DirectX models

    - by marc wellman
    Is there a way to check the consistency of a DirectX model (.x) ? Whilst compiling .x files with XNA GameStudio 3.1 compilation is aborted with the following error message: Error 2 Could not read the X file. The file is corrupt or invalid. Error code: D3DXFERR_PARSEERROR. C:\WFP\Browser\Content\m.x KiviBrowser Some models compile correctly without any error/warning and some abort as described. The files of each model have several thousand lines. I am creating the files in Googles SketchUp 8 where they all look fine and don't show any sign of corruption. Suppose I have such a model my XNA compiler won't compile because their is an inconsistency somewhere in the file - how could I identify this in order to correct it ?

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  • How to create a reasonably sized urban area manually but efficiently

    - by Overv
    I have a game concept that only really works in an urban area that is of reasonable scale and diversity. In terms of what it should look like, think GTA, in terms of the size think more like a small neighbourhood with residents and a few local shops, perhaps a supermarket. I'm mostly experienced in programming and not at all with modelling, texturing or drawing, but I've found that SketchUp allows me to design interesting looking buildings that I model after real world buildings in my own neighbourhood. Designing these buildings and other objects can take from a few tens of minutes to a few hours. My question is: what is the best approach for a one man army like me who does manage to model buildings to create an interesting city environment in a reasonable amount of time? My game will not be based on procedural generation, the environment will actually be modelled like GTA cities.

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  • openGL Camera setup for Zoom in/out centered at point under cursor

    - by user3228921
    I am trying to implement a zoom in/out navigation mode in a openGL 3dViewer. I was able to implement zoom functionality centered at screen center just by moving eye towards the center in perspective mode. Now i am trying to do the zoom centered at arbitrary position under the cursor. I am unable to figure out how should i move my camera forward and backward such that point under cursor remains at the same screen coordinates after zoom in/out. Any help would be appreciated. Below are the images which show the desired effect. Just to mention, I am working in a perspective mode with eye target and up vectors to control camera. Same effect i found in google sketchup and 'zoom to mouse position' setting in blender.

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  • iPhone Game Developers - What does your toolchain look like?

    - by slf
    For example: source control: git + adobe drive 3d: google sketchup - *.dae - blender - *.obj 2d: photoshop/illustrator - *.png audio: audacity - *.caf code: ArgoUML, Xcode, Textmate test: OCUnit build: rake, Xcode Feel free to mention any other tools that you think are awesome :) Changed to Community Wiki

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  • 2D animations for Android, IOS, web

    - by David Phillips
    Working on Windows 7 platform, I'm interested in creating an app that could run on Android devices (phone or tablet), IOS devices (iPhone, iPad), and the web. First target would be Android. Do you remember those old Arthur Murray footstep diagrams to teach dancing? I want to do the same thing, but animate the steps, so the user can play them all, as well as step forward or backward thru them at their own pace. Perhaps one could generate an animated GIF and then play it on the platform. So there would seem to be two parts to this: 1) A good way to generate the animation images. I can, for example, see using SketchUp - something I know - for this. But is there something better it would be worth investing in? And, 2) How to play the result, including options for playback speed control, and even forward/backward stepping? Ideally a single, or easily adaptable player to the three different OS platforms.

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  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    Please redirect me if this is a duplicate. I haven't been able to find a suitable question. I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers: (I'll complete it with time) MUSIC Jamendo (need to ask for permission for uses) OpSound SOUND EFFECTS FreeSound StoneWashed SPRITES LostGarden The protagonist domain Reiner's Tilesets (also contains a couple of 3D models OpenGameArt (beta, not many resources but promising) Flying Yogi ANIMATED SPRITES The Spriters Resource MODELS archive3d TurboSquid 3Dvia Google Sketchup ShareCG Gamasutraexchange.com ANIMATED MODELS TurboSquid TEXTURES CG Textures OpenFrag Other precompiled lists FreeGameDev.net

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  • Wavefront obj loader iphone materials problem

    - by Magda
    Hi! I use Bill Duney wavefront obj loader. I'm new in opengles and it was really helpful. unfortunately... I exported a revit file to dwg and then open it with blender/google sketchUp and then to wavefront obj. Next, add my files to your loader and got strange results. The project load correctly vertex and normals but does a strange results with materials (I use only material, without textures). The one file is loaded with some materials on different faces the other, doesn't load materials but after a click makes the model green. If you have a minute and could help me out, please. I uploaded the project here. http://www.sendspace.pl/file/ecd348a3674ed1fe6eb10e5 Thanks for answering, Magda

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  • Using TDD: "top down" vs. "bottom up"

    - by Christian Mustica
    Since I'm a TDD newbie, I'm currently developing a tiny C# console application in order to practice (because practice makes perfect, right?). I started by making a simple sketchup of how the application could be organized (class-wise) and started developing all domain classes that I could identify, one by one (test first, of course). In the end, the classes have to be integrated together in order to make the application runnable, i.e. placing necessary code in the Main method which calls the necessary logic. However, I don't see how I can do this last integration step in a "test first" manner. I suppose I wouldn't be having these issues had I used a "top down" approach. The question is: how would I do that? Should I have started by testing the Main() method? If anyone could give me some pointers, it will be much appreciated.

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  • Laptop choice for development: MacBook Pro 17 vs Dell Studio XPS 16 vs HP Envy 15

    - by Shalan
    Hey! First things first - let me state that I am not intending to play games on this - I have narrowed down to these 3 purely based on specs and its individual brand reliability in the market. I intend to primarily use: Visual Studio 2008 Pro a lot (develop and deploy on Windows platforms) SQL Server 2005 Oracle 10g Adobe Photoshop CS4 Microsoft Expression Studio Google Sketchup I currently use a desktop PC (Core2Duo 2.66Ghz with 3GB DDRII memory) running Vista Business 32-bit - and I have to admit that, especially for Visual Studio, its quite sluggish to a point where it affects productivity. Furthermore, I intend to only use the notebook on a table - with a cooled surface, like granite :) - so I would appreciate people's input with regard to heat issues. Im aware that the Dell's primary exhaust gets blocked by the lid when open, but some reviews don't seem to place extraordinary emphasis on heat issues resulting from this. My options for the Dell/Alienware: Core i7 720QM 4GB DDRIII memory ATI mobility 3670 (512) 128GB Solid State Drive 16-inch Full HD RGB-LED LCD display (1080p) 3-year next-business-day support My configuration for the Apple MBP: Core2Duo 2.8Ghz (Im assuming the T9600) 4GB DDRIII memory 128GB Solid State Drive standard 1 year support The one advantage I think of with the MBP is that I can have the addition of OSX (though Im unsure what I would use it for, but purely to play around with a much-boasted-about OS) What are your thoughts on this, especially regarding build-quality, heat, performance and battery-life? Much thanks! ~shalan

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  • What are the best software/website UI design you have even seen?

    - by Edwin
    What are the best UI design in terms of usability and esthetics you have even seen? I mean both desktop software (of all OS) and website. My list: Picasa 3 - the way it organizes photos. Find-and-highlight-as-you-type in google Chrome. Dynamic search hints when entering something in the search box in Gmail. I'm not a Mac OS X user, but I have seen in most windows on the top toolbar there are both the icons and texts shown for each function, as apposed to on Windows I have seen many programs (MS Office included) have many small toolbar icons which you can hardly understand what they do until you hover the mouse on it for a while to see the hints (if any). The ability to search an setting in Eclipse IDE. the way to make 3D models in Google Sketchup. the way to label an email in Gmail. What are you list? Well, I couldn't resist to list some annoying UI design I have experienced and remember at this moment. IE on Windows server, when you visit the new website, you have to click many times to get it added to the white list before you can start browsing, IIRC, it's not fixed in IE 8 when that last time I used it on Windows 2008. The default search behavior in the File Explorer on Windows xp, that animated thing... the dialog that shows up when you are trying to save a plain text CSV file in Excel after applied some formatting options which does not compatible with CSV.

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  • Best way to add an extra (nested) form in the middle of a tabbed form

    - by Scharrels
    I've got a web application, consisting mainly of a big form with information. The form is split into multiple tabs, to make it more readable for the user: <form> <div id="tabs"> <ul> <li><a href="#tab1">Tab1</a></li> <li><a href="#tab2">Tab2</a></li> </ul> <div id="tab1">A big table with a lot of input rows</div> <div id="tab2">A big table with a lot of input rows</div> </div> </form> The form is dynamically extended (extra rows are added to the tables). Every 10 seconds the form is serialized and synchronized with the server. I now want to add an interactive form on one of the tabs: when a user enters a name in a field, this information is sent to the server and an id associated with that name is returned. This id is used as an identifier for some dynamically added form fields. A quick sketchup of such a page would look like this: <form action="bigform.php"> <div id="tabs"> <ul> <li><a href="#tab1">Tab1</a></li> <li><a href="#tab2">Tab2</a></li> </ul> <div id="tab1">A big table with a lot of input rows</div> <div id="tab2"> <div class="associatedinfo"> <p>Information for Joe</p> <ul> <li><input name="associated[26][]" /></li> <li><input name="associated[26][]" /></li> </ul> </div> <div class="associatedinfo"> <p>Information for Jill</p> <ul> <li><input name="associated[12][]" /></li> <li><input name="associated[12][]" /></li> </ul> </div> <div id="newperson"> <form action="newform.php"> <p>Add another person:</p> <input name="extra" /><input type="submit" value="Add" /> </form> </div> </div> </div> </form> The above will not work: nested forms are not allowed in HTML. However, I really need to display the form on that tab: it's part of the functionality of that page. I also want the behaviour of a separate form: when the user hits return in the form field, the "Add" submit button is pressed and a submit action is triggered on the partial form. What is the best way to solve this problem?

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