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  • Step by Step Guide to Delicious OAuth API

    Learn how to use Delicious OAuth API in your .NET projects with an example...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQLAuthority News – Download Whitepaper – Power View Infrastructure Configuration and Installation: Step-by-Step and Scripts

    - by pinaldave
    Power View, a feature of SQL Server 2012 Reporting Services Add-in for Microsoft SharePoint Server 2010 Enterprise Edition, is an interactive data exploration, visualization, and presentation experience. It provides intuitive ad-hoc reporting for business users such as data analysts, business decision makers, and information workers. Microsoft has recently released very interesting whitepaper which covers a sample scenario that validates the connectivity of the Power View reports to both PowerPivot workbooks and tabular models. This white paper talks about following important concepts about Power View: Understanding the hardware and software requirements and their download locations Installing and configuring the required infrastructure when Power View and its data models are on the same computer and on different computer Installing and configuring a computer used for client access to Power View reports, models, Sharepoint 2012 and Power View in a workgroup Configuring single sign-on access for double-hop scenarios with and without Kerberos You can download the whitepaper from here. This whitepaper talks about many interesting scenarios. It would be really interesting to know if you are using Power View in your production environment. If yes, would you please share your experience over here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Business Intelligence, Data Warehousing, PostADay, SQL, SQL Authority, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQL White Papers, T SQL, Technology

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  • Step-by-Step: Implementing Hyper-V Network Virtualization with Windows Server 2012

    - by KeithMayer
    True network and virtual machine portability - that's the ultimate goal of Hyper-V Network Virtualization - allowing you, as an IT Pro, to align changing business needs with the best physical resource locations to run your VMs and network services - easily, without the sweeping network, router, switch, firewall and DNS changes with which we'd traditionally be plagued when merely attempting the feat of relocating VMs to a new rack, subnet or data center ... WOW!

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  • Step by step guide to partition an external HDD in two file formats

    - by Mysterio
    I just purchased an external HDD (1TB) which I want to partition with two different file formats - NTFS and FAT32 (this partition is for my PS3 backups). At the moment it's a giant 943mb NTFS partition and at the end of the operation I want it to be like: 643 MB NTFS partition (as my main partition) 300 MB FAT32 partition (to house my PS3 backups) Please can someone help me out? Thanks in advance.

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  • Announcement: How-To Series Explaining Customizations Step By Step

    - by Oliver Steinmeier
    Yesterday we officially launched our new YouTube channel.  Today we are announcing another initiative that we have been working on for a while: to help you learn common customization tasks, we are going to publish a series of detailed How-To documents with lots of screenshots.  Many of these will also be the script for a YouTube video, giving you the choice to see it in action or go through the steps yourself guided by a PDF document. The focus of the initial set of How-Tos will be JDeveloper/ADF customizations, but over time we will expand into other areas.  Today's first document is meant to get everyone up to the point where a JDeveloper environment is up and running: a white paper that shows you how to set up JDeveloper, configure the integrated WLS domain, and make a very, very simple customization work. As always we are looking for your feedback.  Please let us know whether this is helpful for your work or learning, and what use cases you would like to see us document in these How-Tos.

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  • Step-To-Step Process to Create Coupon Sites

    Creating coupon sites is one of the ways to create money online; in fact it is also one of the most sought after online business these days. It is because of the fact that most individuals these days are always looking for ways to acquire great discounts for the things that they need.

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  • A free Step by Step guide to learning Sparx Enterprise Architect

    - by Yogi Yang 007
    I have just downloaded Sparx Enterprise Architect 7.5 but unfortunately I am not able to find a getting started guide or something like that. I have gone through official site of Sparx but there is not step by step guide to learning Sparx EA. I want a guide that will implement a small project and give instructions step by step so that I can understand and try out Sparx EA. I did find a few sites selling step by step guides but at this point of time I do not want to spend money on them.

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • Looking for software to create Step-By-Step Screenshot guides

    - by Chris
    I like to annotate a series of existing pictures like that one shown below. Each shows GUI elements and i want to add some circles, arrows and numbers to create a step by step guide. Is there a software that ease the job by providing a toolset like pre-defined circles, arrows etc.? Right now i draw the circles myself ... Thanks, Update: i dont want to create videos.

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  • Kannel step-by-step installation tutorial

    - by user1410971
    I've been trying to install Kannel opensource gateway for sending free sms on my computer. But I never managed to make it work by reading the guide from the official website. So I'm starting over and interested in all information I can get. What hardware do I need? Can I install it on Ubuntu 12.04? Could someone post a link of a good tutorial, or write one here on step-by-step Kannel installation. Edit: Also, an example of sms sending using a php script would be appreciated. Thanks in advance :)

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  • Step by step USB Wi-Fi driver install for mint 15

    - by Andy
    I'm running Linux mint 15 32 bit on a Dell inspiron 2200. I have given up trying to get the Broadcom BCM4318 built in wireless working, so bought a Dynamode Nano 802.11n wireless USB adapter. It came with an install disc. I have no idea how to install it. Could someone please point me in the right direction for full, idiot proof, step by step instructions. I've been using Ubuntu 12.04 but am totally new to mint 15, so best to assume no previous knowledge. Thanks in advance.

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  • DEBIAN repository signing: a step-by-step guide.

    - by jldupont
    I've got many DEBIAN repository for my projects (e.g. EPAPI, erlang-dbus etc.). It seems that now Synaptic wants those to be signed for the packages to appear by default. For the DEBIAN kung-fu masters out there, please provide me with a step-by-step guide to achieving this, please. I've googled a lot but I am still a bit confused on the subject. update: I use a Launchpad PPA now... saves me from all this trouble.

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  • Installing and configuring email server on debian step by step

    - by webprogrammer
    Can anybody tell me how to install and configure email server on debian step by step? What I mean? I have my own server with my dns. There are several sites on it. So I need: 1) Create emails for each domains, for example, [email protected], [email protected], [email protected] ... Where I can create them? Can I create that email list in file(s), not in mysql? 2) I need send emails from php scripts over smtp-server. 3) I need to read emails in Thunderbird (on Ubuntu, if that matters) and send emails from it over smtp of my domains. I have already installed postfix and dovecot. What's next? Can somebody provide me some HowTos?

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  • Step by step instructions to make dos "see" and "access" usb hard drives

    - by Gireesh Venkateswaran
    I am stuck with an USB external hard drive (Maxtor 1 Touch) 750GB that crashed. I have photos and home movies (my son's birth, first birthday etc) that are very important to me. I am given to understand that Spinrite is a very good tool to use, but It does not come "with out of the box" capabilities to access USB drives. If I open the case to get the HDD out from my External HDD, I would compromise the warrenty and I would not be able to exchange the Drive. I have done a bit of research and have the drivers that could help. But the bit I am missing is, How to put it all together. I would really appreciate it if some one can give me step by step instruction where I can create a dos boot cd that can load the drivers and assign a drive letter to it so that I can make Dos "See" the external hard drive. I have a Toshiba satellite laptop that runs Windows XP (Home). It does not have a floppy drive. I will be greatful to your help in the regard.

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  • C# lost local variable window from debug (f11 step by step)

    - by Jane
    I was running my code (visual studio 2010) and I accidentally closed the window that shows the state of variables step by step. I think it was called locals but I can't find it on any of the menu option. Would appreciate any help on this, I didn't realize how handy it was until now - The following link is what my local window looks like when selecting debug/start debugging/selecting breakpoints, which I'm don't find helpful. This is what my window used to look like: http://www.google.co.nz/imgresum=1&hl=en&sa=N&biw=1600&bih=761&tbm=isch&tbnid=Sa5AmVW5BxxakM:&imgrefurl=http://www.codeproject.com/Articles/79508/Mastering-Debugging-in-Visual-Studio-2010-A-Beginn&docid=4Iskh8P-E7oVSM&imgurl=http://www.codeproject.com/KB/cs/MasteringInDebugging/debug30_small.png&w=640&h=228&ei=TjKBUKGwKcXVsgauvIGYDQ&zoom=1&iact=hc&vpx=1119&vpy=441&dur=1559&hovh=134&hovw=376&tx=219&ty=79&sig=104270260849502265426&page=1&tbnh=91&tbnw=256&start=0&ndsp=22&ved=1t:429,r:0,s:20,i:134 It's probably a mode/option within debugging I need to select but I can't figure out how to get it back to the nice and simple variable state display..

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  • Installing Exchange 2013 CU1

    - by marc dekeyser
    Originally posted on: http://geekswithblogs.net/marcde/archive/2013/08/01/installing-exchange-2013-cu1.aspxBefore you begin Download the following software: · UCMA 4.0: http://www.microsoft.com/en-us/download/details.aspx?id=34992 · Office 2010 filter packs 64 bit: http://www.microsoft.com/en-us/download/details.aspx?id=17062 · Office 2010 filter packs SP1 64 bit: http://www.microsoft.com/en-us/download/details.aspx?id=26604 Prerequisite installation Step 1 : Open Windows Powershell     Step 2: Enter following string to start prerequisite installation for a multirole server – Install-WindowsFeature AS-HTTP-Activation, Desktop-Experience, NET-Framework-45-Features, RPC-over-HTTP-proxy, RSAT-Clustering, RSAT-Clustering-CmdInterface, RSAT-Clustering-Mgmt, RSAT-Clustering-PowerShell, Web-Mgmt-Console, WAS-Process-Model, Web-Asp-Net45, Web-Basic-Auth, Web-Client-Auth, Web-Digest-Auth, Web-Dir-Browsing, Web-Dyn-Compression, Web-Http-Errors, Web-Http-Logging, Web-Http-Redirect, Web-Http-Tracing, Web-ISAPI-Ext, Web-ISAPI-Filter, Web-Lgcy-Mgmt-Console, Web-Metabase, Web-Mgmt-Console, Web-Mgmt-Service, Web-Net-Ext45, Web-Request-Monitor, Web-Server, Web-Stat-Compression, Web-Static-Content, Web-Windows-Auth, Web-WMI, Windows-Identity-Foundation   Step 3: restart the server   Shutdown.exe /r /t 60     Step 4: Install the UCMA Runtime Setup Navigate to the folder holding the prerequisite downloads and double click the “UCMARunTimeSetup”     Step 5: Accept the Run prompt     Step 6: Click the left click on "Next (button)" in "Microsoft Unified Communications Managed API 4.0, Runtime Setup"     Step 7: Left click on "I have read and accept the license terms. (check box)" in "Microsoft Unified Communications Managed API 4.0, Runtime Setup"     Step 8: Left click on "Install (button)" in "Microsoft Unified Communications Managed API 4.0, Runtime Setup"     Step 9: Left click on "Finish (button)" in "Microsoft Unified Communications Managed API 4.0, Runtime Setup"     Step 10: Start the Office 2010 filter pack installation     Step 11: Left click on "Run (button)" in "Open File - Security Warning"     Step 12: Left click on "Microsoft Filter Pack 2.0 (button)" as it hides in the background by default.     Step 13: Left click on "Next (button)" in "Microsoft Filter Pack 2.0"     Step 14: Left click on "I accept the terms in the License Agreement (check box)" in "Microsoft Filter Pack 2.0"     Step 15: Left click on "Next (button)" in "Microsoft Filter Pack 2.0"     Step 16: Left click on "OK (button)" in "Microsoft Filter Pack 2.0"     Step 17: Start the installation of the Office 2010 Filterpack SP1.     Step 18: Left click on "Run (button)" in "Open File - Security Warning"     Step 19: Left click on "Click here to accept the Microsoft Software License Terms. (check box)" in "Microsoft Office 2010 Filter Pack Service Pack 1 (SP1)"     Step 20: Left click on "Continue (button)" in "Microsoft Office 2010 Filter Pack Service Pack 1 (SP1)"     Step 21: (?21/?06/?2013 11:23:25) User left click on "OK (button)" in "Microsoft Office 2010 Filter Pack Service Pack 1 (SP1)"     Step 22: Left click on "Windows PowerShell (button)"     Step 23: restart the server. Shutdown.exe /r /t 60   Step 24: Left click on "Close (button)" in "You're about to be signed off"     Installing Exchange server 2013 Step 1: Navigate to the Exchange 2013 CU1 extracted location and run setup.exe Left click on "next (button)" in "Exchange Server Setup" Step 2: Left click on "next (button)" in "Exchange Server Setup" Step 3: Left click on "Exchange Server Setup (window)" in "Exchange Server Setup" Step 4: Left click on "Exchange Server Setup (window)" in "Exchange Server Setup" a Step 5: User left click on "next (button)" in "Exchange Server Setup" Step 6: Left click on "I accept the terms in the license agreement" in "Exchange Server Setup" Step 7: Left click on "next (button)" in "Exchange Server Setup" Step 8: Left click on "next (button)" in "Exchange Server Setup" Step 9: Select "Mailbox role” in "Exchange Server Setup" Step 10: Select "Client Access role" in "Exchange Server Setup" Step 11: Left click on "next (button)" in "Exchange Server Setup" Step 12: Left click on "next (button)" in "Exchange Server Setup" Step 13: Choose the installation path and left click on "next (button)" in "Exchange Server Setup" Step 14: Leave malware scanning on by making sure the radio button is on “No”and left click on "Exchange Server Setup (window)" in "Exchange Server Setup"                   Step 15: Left click on "finish (button)" in "Exchange Server Setup" Step 16: Restart the server. Shutdown.exe /r /t 60

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