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  • Setup was unable to create a new system partition or locate an existing system partition

    - by PearlFactory
    Have got a new kickn server as new DEV machine It has got two 3ware 9650 Cached Controllers with 8 x 300gig Velociraptor Drives First Problem was the 9.5.1.1 drivers Had to press F8 as soon as the Win 2008 r2 server cd started to load. Once in Adavanced Startup options Disable Driver Signing options Next Issue was I got everything running and accidently selected wrong raid part to do install once I restarted All I would get after waiting the 10 mins for the reboot to start & loading the driver was "setup was unable to create a new system partition or locate an existing system partition"  Finally after about 1 hour I removed all drives apart from the 2 needed for system part on cont 0 deleted system part and recreated this RAID1 mirror. (ALso make sure all USB drives are out on boot..only add them when browsing  the driver to be added )  Restarted loaded driver selected install and Once system is up I will go back and add drives and new parts on both controllers AT least I did not get stuck for a day as is the norm..lol

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  • Capturing exit status from STDIN in Perl

    - by zigdon
    I have a perl script that is run with a command like this: /path/to/binary/executable | /path/to/perl/script.pl The script does useful things to the output for the binary file, then exits once STDIN runs out (< returns undef). This is all well and good, except if the binary exits with a non-zero code. From the script's POV, it thinks the script just ended cleanly, and so it cleans up, and exits, with a code of 0. Is there a way for the perl script to see what the exit code was? Ideally, I'd want something like this to work: # close STDIN, and if there was an error, exit with that same error. unless (close STDIN) { print "error closing STDIN: $! ($?)\n"; exit $?; } But unfortunately, this doesn't seem to work: $ (date; sleep 3; date; exit 1) | /path/to/perl/script.pl /tmp/test.out Mon Jun 7 14:43:49 PDT 2010 Mon Jun 7 14:43:52 PDT 2010 $ echo $? 0 Is there a way to have it Do What I Mean?

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  • How to exit mootools each()

    - by Billy
    How can I exit the each function when the conditions was true once? This does not work: $$('.box div').each(function(e) { if(e.get('html') == '') { e.set('html', 'test'); exit; } });

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  • use of system.exit(0)

    - by Warrior
    public class WrapperTest { static { print(10); } static void print(int x) { System.out.println(x); System.exit(0); } } In the above code System.exit(0) is used to stop the program. What argument does that method take? Why do we gave it as 0. Can anyone explain the concept?Thanks.

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  • Object-Oriented Operating System

    - by nmagerko
    As I thought about writing an operating system, I came across a point that I really couldn't figure out on my own: Can an operating system truly be written in an Object-Oriented Programming (OOP) Language? Being that these types of languages do not allow for direct accessing of memory, wouldn't this make it impossible for a developer to write an entire operating system using only an OOP Language? Take, for example, the Android Operating System that runs many phones and some tablets in use around the world. I believe that this operating system uses only Java, an Object-Oriented language. In Java, I have been unsuccessful in trying to point at and manipulate a specific memory address that the run-time environment (JRE) has not assigned to my program implicitly. In C, C++, and other non-OOP languages, I can do this in a few lines. So this makes me question whether or not an operating system can be written in an OOP, especially Java. Any counterexamples or other information is appreciated.

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  • System.Threading.ThreadAbortException executing WCF service

    - by SURESH GIRIRAJAN
    In one of our prod server we recently ran into issue when we went and update the web.config and try to browse the service. We started seeing the service was not responding and getting the following warning in the application log. Our service is WCF service, BizTalk orchestration exposed as service. We have other prod server where we never ran into this issue, so what’s different with this server. After going thru lot of forum and came up on some Microsoft service pack and hot fix which related to FCN. But I don’t want to apply any patch on this server then we need to do on all the other servers too. So solution is simple, I dropped the existing website, created a new site with different name with updated web.config browse the service. Then dropped that site and recreate the original web site and it worked fine without any issue. Event Viewer:  Event Type:        Warning Event Source:    ASP.NET 2.0.50727.0 Event Category:                Web Event Event ID:              1309 Date:                     6/6/2011 Time:                    5:41:42 PM User:                     N/A Computer:          PRODP02 Description: Event code: 3005 Event message: An unhandled exception has occurred. Event time: 6/6/2011 5:41:42 PM Event time (UTC): 6/6/2011 9:41:42 PM Event ID: a71769f42b304355a58c482bfec267f2 Event sequence: 3 Event occurrence: 1 Event detail code: 0  Application information:     Application domain: /LM/W3SVC/518296899/ROOT/PortArrivals-2-129518698821558995     Trust level: Full     Application Virtual Path: /TESTSVC     Application Path: D:\inetpub\wwwroot\RFID\TESTSVC\     Machine name: PRODP02  Process information:     Process ID: 8752     Process name: w3wp.exe     Account name: domain\BizTalk_Svc_Hostlso  Exception information:     Exception type: ThreadAbortException     Exception message: Thread was being aborted.  Request information:     Request URL: http://localhost:81/TESTSVC/TESTSVCS.svc     Request path: /TESTSVC/TESTSVCS.svc     User host address: 127.0.0.1     User:      Is authenticated: False     Authentication Type:      Thread account name: domain\BizTalk_Svc_Hostlso  Thread information:     Thread ID: 22     Thread account name: domain\BizTalk_Svc_Hostlso     Is impersonating: False     Stack trace:    at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously)    at System.Web.HttpApplication.ApplicationStepManager.ResumeSteps(Exception error)  at System.Web.HttpApplication.System.Web.IHttpAsyncHandler.BeginProcessRequest(HttpContext context, AsyncCallback cb, Object extraData)    at System.Web.HttpRuntime.ProcessRequestInternal(HttpWorkerRequest wr)  <Description>Handling an exception.</Description> <AppDomain>/LM/W3SVC/518296899/ROOT/TESTSVC-6-129518741899334691</AppDomain> <Exception> <ExceptionType>System.Threading.ThreadAbortException, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</ExceptionType> <Message>Thread was being aborted.</Message> <StackTrace> at System.Threading.Monitor.Enter(Object obj) at System.ServiceModel.ServiceHostingEnvironment.HostingManager.EnsureServiceAvailable(String normalizedVirtualPath) at System.ServiceModel.ServiceHostingEnvironment.EnsureServiceAvailableFast(String relativeVirtualPath) at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.HandleRequest() at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.BeginRequest() at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.OnBeginRequest(Object state) at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.WorkItem.Invoke2() at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.WorkItem.Invoke() at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.ProcessCallbacks() at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.CompletionCallback(Object state) at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.ScheduledOverlapped.IOCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.ServiceModel.Diagnostics.Utility.IOCompletionThunk.UnhandledExceptionFrame(UInt32 error, UInt32 bytesRead, NativeOverlapped* nativeOverlapped) </StackTrace> <ExceptionString>System.Threading.ThreadAbortException: Thread was being aborted.    at System.Threading.Monitor.Enter(Object obj)    at System.ServiceModel.ServiceHostingEnvironment.HostingManager.EnsureServiceAvailable(String normalizedVirtualPath)    at System.ServiceModel.ServiceHostingEnvironment.EnsureServiceAvailableFast(String relativeVirtualPath)    at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.HandleRequest()    at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.BeginRequest()    at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.OnBeginRequest(Object state)    at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.WorkItem.Invoke2()    at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.WorkItem.Invoke()    at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.ProcessCallbacks()    at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.CompletionCallback(Object state)    at System.ServiceModel.Channels.IOThreadScheduler.CriticalHelper.ScheduledOverlapped.IOCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)    at System.ServiceModel.Diagnostics.Utility.IOCompletionThunk.UnhandledExceptionFrame(UInt32 error, UInt32 bytesRead, NativeOverlapped* nativeOverlapped)</ExceptionString>

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  • What's the diffrence btw System property and system environment variable

    - by khue
    Hi all I am not clear about this. When I run a java App or run an Applet in applet viewer,( in the IDE environment), System.getProperty("java.class.path") give me the same as System.getenv("CLASSPATH"), which is the CLASSPATH env variable defined. But when I deploy my applet to webserver and access it from the same computer as a client, I get different result for the two (System.getProperty("java.class.path") only point to jre home and System.getenv("CLASSPATH") return null). And here is some other things that make me wonder: For the applet part, the env var JAVA_HOME, i get the same result when deploying the applet in a browser as well as Applet Viewer. And if I define myself a env variable at system level, and use getenv("envName") the result is null. Is there anyway I can define one and get it in my java program? Thanks a lot Regards K.

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  • System.ArgumentException: Invalid hex character at DecryptAssemblyResource

    - by Radu094
    My webapp is trowing these exceptions intermitently ever since we migrated to Mono + Apache: The error sounds more like a problem reading/processing some assembly, so I was wondering if I should be worried that there might be a problem with the hard-drive? System.ArgumentException: Invalid hex character at System.Web.Configuration.MachineKeySectionUtils.ToHexValue (Char c, Boolean high) [0x00000] in <filename unknown>:0 at System.Web.Configuration.MachineKeySectionUtils.GetBytes (System.String key, Int32 len) [0x00000] in <filename unknown>:0 at System.Web.Handlers.ScriptResourceHandler.GetBytes (System.String val) [0x00000] in <filename unknown>:0 at System.Web.Handlers.ScriptResourceHandler.DecryptAssemblyResource (System.String val, System.String& asmName, System.String& resName) [0x00000] in <filename unknown>:0 at System.Web.Handlers.ScriptResourceHandler.ProcessRequest (System.Web.HttpContext context) [0x00000] in <filename unknown>:0 at System.Web.Handlers.ScriptResourceHandler.System.Web.IHttpHandler.ProcessRequest (System.Web.HttpContext context) [0x00000] in <filename unknown>:0 at System.Web.HttpApplication+<Pipeline>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0 at System.Web.HttpApplication.Tick () [0x00000] in <filename unknown>:0 Method: Void Application_Error(System.Object, System.EventArgs) at File: at Line Number: 0 Method: Void ProcessError(System.Exception) at File: at Line Number: 0 Method: Void Tick() at File: at Line Number: 0 Method: Void Start(System.Object) at File: at Line Number: 0 Method: Void System.Web.IHttpHandler.ProcessRequest(System.Web.HttpContext) at File: at Line Number: 0 Method: Void Process(System.Web.HttpWorkerRequest) at File: at Line Number: 0 Method: Void RealProcessRequest(System.Object) at File: at Line Number: 0 Method: Void ProcessRequest(System.Web.HttpWorkerRequest) at File: at Line Number: 0 Method: Void ProcessRequest() at File: at Line Number: 0 Method: Void ProcessRequest(Mono.WebServer.MonoWorkerRequest) at File: at Line Number: 0 Method: Void ProcessRequest(Int32, System.String, System.String, System.String, System.String, System.String, Int32, System.String, Int32, System.String, System.String[], System.String[], System.Object) at File: at Line Number: 0 Method: Void InnerRun(System.Object) at File: at Line Number: 0 Method: Void Run(System.Object) at File: at Line Number: 0

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  • System Center Essentials server running out of disk space due to stored old updates

    - by Ricket
    We have a System Center Essentials (SCE) server to filter updates to our laptops. We've configured it to download the update, and then the laptops get the update from this server; this of course reduces our internet bandwidth and the time it takes for employees to receive the updates, which reduces the complaints we get about how long updates take. However we currently have a total of 2,255 updates stored on the server. SCE gives a breakdown: Updates with installation errors: 29 Updates needed by computers: 280 Updates installed/up-to-date: 0 Updates with no status: 1946 Our little server has 68gb of hard disk space, and the updates are currently taking 32gb and counting. Some of the updates date back to 2003, but we can't figure out a way to delete them to free up space on the server. Right-clicking an update and clicking Uninstall threatens to remove the update from all computers, which is not what we want. Some of the updates even inform us upon viewing: This update has been replaced by a newer update. Before declining this update, it is recommended that you approve the new update first and verify that this update is no longer needed by any computers. How do you prevent your SCE server from filling its hard drive space? Is there a way to configure the server to only keep updates that are still needed? Furthermore, why (in the above breakdown of updates) are there so many updates with "no status" and 0 updates that are "installed/up-to-date"?

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  • System displays "File system maintenance error, press ctrl+d" while booting

    - by user3215
    In my office I've Ubuntu 8.10 desktop installed and it's running for a long time. When ever the system is started, I'll get a file system maintenance error and something it's prompted for the root password or (press ctrl+d to continue). After pressing Ctrl+D the system normally boots up. I could not resolve this issue for a long time and I think something should be done in the fstab file. I'm not sure to do anything and expecting the experts here to help to perfectly fix this. Any help is appreciated. Thanks!

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  • Entity Type specific updates in entity component system

    - by Nathan
    I am currently familiarizing myself with the entity component paradigm. For an example, take a collision system, that detects if entities collide and if they do let them explode. So the collision system has to test collision based on the position component and then set the state of those entities to exploding. But what if the "effect" (setting the state to exploding) is different for different entities? For example, a ship fades out while for an asteroid a particle system must be created. Since entities and components are only data, this must happen in some system. The collision system could do it, but then it must switch over the entity type, which in my opinion is a cumbersome and difficult to extend solution. So how do I trigger "entity type dependend" updates on an entity?

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  • How a "Collision System" should be implemented?

    - by nathan
    My game is written using a entity system approach using Artemis Framework. Right know my collision detection is called from the Movement System but i'm wondering if it's a proper way to do collision detection using such an approach. Right know i'm thinking of a new system dedicated to collision detection that would proceed all the solid entities to check if they are in collision with another one. I'm wondering if it's a correct way to handle collision detection with an entity system approach? Also, how should i implement this collision system? I though of an IntervalEntitySystem that would check every 200ms (this value is chosen regarding the Artemis documentation) if some entities are colliding. protected void processEntities(ImmutableBag<Entity> ib) { for (int i = 0; i < ib.size(); i++) { Entity e = ib.get(i); //check of collision with other entities here } }

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  • Corrupted File System on Dual HD/Dual Boot System

    - by Troy
    I have the following system set up: 2 drives, 1 TB each, one with Windows 7 and the other with what used to be Ubuntu 11.x After an update my system became corrupted and now the file system is apparently corrupt. The Ubuntu drive is /dev/sda2, the Windows 7 is /dev/sda1. I've tried fsck /dev/sda2 -t ext3 and that does nothing. I'm not sure what to do at this point. I don't even mind wiping the /dev/sda2 drive clean, so it will at least accept a completely new installation of Ubuntu. I just don't know how to do that. Please help. Thank you

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  • How to run code before program exit?

    - by carter-boater
    Hi all, I have a little console C# program like Class Program { static void main(string args[]) { } } Now I want to do something after main() exit. I tried to write a deconstructor for Class Program, but it never get hit. Does anybody know how to do it. Thanks a lot

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  • Exit code of a process terminated with Process.Kill() , in C#

    - by Emil D
    If in my C# application, I am creating a child process that can either terminate normally, or start misbehaving, in which case I terminate it with a call to Process.Kill().However, I would like to know if the process has exited normally.I know I can get the error code of a terminated process, but what would be a normal exit code and what would signify that the process was killed?

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  • wpf exit thread automatically when application closes

    - by toni
    Hi, I have a main wpf window and one of its controls is a user control that I have created. this user control is an analog clock and contains a thread that update hour, minute and second hands. Initially it wasn't a thread, it was a timer event that updated the hour, minutes and seconds but I have changed it to a thread because the application do some hard work when the user press a start button and then the clock don't update so I changed it to a thread. COde snippet of wpf window: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:GParts" xmlns:Microsoft_Windows_Themes="clr-namespace:Microsoft.Windows.Themes assembly=PresentationFramework.Aero" xmlns:UC="clr-namespace:GParts.UserControls" x:Class="GParts.WinMain" Title="GParts" WindowState="Maximized" Closing="Window_Closing" Icon="/Resources/Calendar-clock.png" x:Name="WMain" > <...> <!-- this is my user control --> <UC:AnalogClock Grid.Row="1" x:Name="AnalogClock" Background="Transparent" Margin="0" Height="Auto" Width="Auto"/> <...> </Window> My problem is when the user exits the application then the thread seems to continue executing. I would like the thread finishes automatically when main windows closes. code snippet of user control constructor: namespace GParts.UserControls { /// <summary> /// Lógica de interacción para AnalogClock.xaml /// </summary> public partial class AnalogClock : UserControl { System.Timers.Timer timer = new System.Timers.Timer(1000); public AnalogClock() { InitializeComponent(); MDCalendar mdCalendar = new MDCalendar(); DateTime date = DateTime.Now; TimeZone time = TimeZone.CurrentTimeZone; TimeSpan difference = time.GetUtcOffset(date); uint currentTime = mdCalendar.Time() + (uint)difference.TotalSeconds; christianityCalendar.Content = mdCalendar.Date("d/e/Z", currentTime, false); // this was before implementing thread //timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed); //timer.Enabled = true; // The Work to perform ThreadStart start = delegate() { // With this condition the thread exits when main window closes but // despite of this it seems like the thread continues executing after // exiting application because in task manager cpu is very busy // while ((this.IsInitialized) && (this.Dispatcher.HasShutdownFinished== false)) { this.Dispatcher.Invoke(DispatcherPriority.Normal, (Action)(() => { DateTime hora = DateTime.Now; secondHand.Angle = hora.Second * 6; minuteHand.Angle = hora.Minute * 6; hourHand.Angle = (hora.Hour * 30) + (hora.Minute * 0.5); DigitalClock.CurrentTime = hora; })); } Console.Write("Quit ok"); }; // Create the thread and kick it started! new Thread(start).Start(); } // this was before implementing thread void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { this.Dispatcher.Invoke(DispatcherPriority.Normal, (Action)(() => { DateTime hora = DateTime.Now; secondHand.Angle = hora.Second * 6; minuteHand.Angle = hora.Minute * 6; hourHand.Angle = (hora.Hour * 30) + (hora.Minute * 0.5); DigitalClock.CurrentTime = hora; })); } } // end class } // end namespace How can I exit correctly from thread automatically when main window closes and then application exits? Thanks very much!

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  • Implementing features in an Entity System

    - by Bane
    After asking two questions on Entity Systems (1, 2), and reading some articles on them, I think that I understand them much better than before. But, I still have some uncertainties, and mainly they are about building a Particle Emitter, an Input system, and a Camera. I obviously still have some problems understanding Entity Systems, and they might apply to a whole other range of objects, but I chose these three because they are very different concepts and should cover a pretty big ground, and help me understand Entity Systems and how to handle problems like these myself, as they come along. I am building an engine in Javascript, and I've implemented most of the core features, which include: input handling, flexible animation system, particle emitter, math classes and functions, scene handling, a camera and a render, and a whole bunch of other things that engines usually support. Then, I read Byte56's answer that got me interested into making the engine into an Entity System one. It would still remain an HTML5 game engine with the basic Scene philosophy, but it should support dynamic creation of entities from components. These are some of the definitions from the previous questions, updated: An Entity is an identifier. It doesn't have any data, it's not an object, it's a simple id that represents an index in the Scene's list of all entities (which I actually plan to implement as a component matrix). A Component is a data holder, but with methods that can operate on that data. The best example is a Vector2D, or a "Position" component. It has data: x and y, but also some methods that make operating on the data a bit easier: add(), normalize(), and so on. A System is something that can operate on a set of entities that meet the certain requirements, usually they (the entities) need to have a specified (by the system itself) set of components to be operated upon. The system is the "logic" part, the "algorithm" part, all the functionality supplied by components is purely for easier data management. The problem that I have now is fitting my old engine concept into this new programming paradigm. Lets start with the simplest one, a Camera. The camera has a position property (Vector2D), a rotation property and some methods for centering it around a point. Each frame, it is fed to a renderer, along with a scene, and all the objects are translated according to it's position. Then the scene is rendered. How could I represent this kind of an object in an Entity System? Would the camera be an entity or simply a component? A combination (see my answer)? Another issues that is bothering me is implementing a Particle Emitter. For what exactly I mean by that, you can check out my video of it: http://youtu.be/BObargIMQsE. The problem I have with this is, again, what should be what. I'm pretty sure that particles themselves shouldn't be entities, as I want to support 10k+ of them, and creating that much entities would be a heavy blow on my performance, I believe. Or maybe not? Depends on the implementation, but anyone with experience: please, do answer. The last bit I wan't to talk about, which is also bugging me the most, is how input should be handled. In my current version of the engine, there is a class called Input. It's a handler that subscribes to browser's events, such as keypresses, and mouse position changes, and also it maintains an internal state. Then, the player class has a react() method, which accepts an input object as an argument. The advantage of this is that the input object could be serialized into JSON and then shared over the network, allowing for smooth multiplayer simulations. But how does this translate into an Entity System?

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  • How to implement early exit / return in Haskell?

    - by Giorgio
    I am porting a Java application to Haskell. The main method of the Java application follows the pattern: public static void main(String [] args) { if (args.length == 0) { System.out.println("Invalid number of arguments."); System.exit(1); } SomeDataType d = getData(arg[0]); if (!dataOk(d)) { System.out.println("Could not read input data."); System.exit(1); } SomeDataType r = processData(d); if (!resultOk(r)) { System.out.println("Processing failed."); System.exit(1); } ... } So I have different steps and after each step I can either exit with an error code, or continue to the following step. My attempt at porting this to Haskell goes as follows: main :: IO () main = do a <- getArgs if ((length args) == 0) then do putStrLn "Invalid number of arguments." exitWith (ExitFailure 1) else do -- The rest of the main function goes here. With this solution, I will have lots of nested if-then-else (one for each exit point of the original Java code). Is there a more elegant / idiomatic way of implementing this pattern in Haskell? In general, what is a Haskell idiomatic way to implement an early exit / return as used in an imperative language like Java?

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  • "cannot open file system. File system seems damaged "

    - by suresh kadiri
    I was using windows 7 till yesterday. I tried to install ubuntu 14. 04 Lts version yesterday with in windows 7. But it was not succeeded. Then I decided to install ubuntu only. By mistake I installed ubuntu in whole disk. After that to get deleted partitions I installed testdisk. I also used deeper search option. Now I'm getting "file system damaged". It shows The hard disk (320GB /298 GiB) seems to small! (<473 GB /441 GB) Check the Harddisk size: HD Jumpers setings, BIOS detection... The following partitions can't be recovered: Partition start end size in sectrors Linux 19077 177 45 57604 81 13 618930716 Linux 19080 192 57 57607 96 25 618930716 With ubcd also I used testdisk option. Same result comes."cannot open file system. File system seems damaged ". I have all my stuff in hard disk. Please help me to get recover my files in deleted partitions.

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  • gcc-4.2 failed with exit code 1 iphone

    - by SKayser
    Hi, I've seen this error with different variations on discussion forums but being a non programmer I'm not sure how to progress this. Basically I have code which I found to help me with changing the background colors of cells on a grouped uitableview. The code introduced a line as such: CGContextAddArcToPoint(c, minx, miny, midx, miny, ROUND_SIZE); This gave an error indicated that it wasn't declared, so I added to my .h file the following under import uikit: #import <UIKit/UIKit.h> #define ROUND_SIZE 10 Now it shows that I have an error: Command/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 iphone Some discussions talk about libraries but because I don't have a programming background I don't understand what to do. I also see that some people show a log output but I'm not sure where that comes from as I don't get any debug windows because I'm guessing it doesn't get that far. I simply click 'Build and Go' and I get this error in the Message window. Any thoughts?

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