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  • TicTac Photo and Windows 7

    - by Ben
    Hello, My wife has been creating a tictac photo album. I had to upgrade to windows 7 as i had enough of Vista so i backed up the tic tac photo file and the photos to an external hard disk and performed a fresh install of win7. Now here is the problem. TicTacPhoto says it can find the photos in the album. The locations were as follows: Vista: C:\Users\Kelly\Pictures Win 7 C:\Users\Kelly\My Pictures When i try to create a Pictures folder under Kelly it popups a message about merging the two folders and simply moves the pictures to the My Pictures folder. Does anyone know a way to make a foler called pictures so i can eliminate the file path problem and then try again with tic tac photo support to get them to fix my file. My wife is going to kill me as its our wedding album and she has spent upwards of 30hrs designing it and me upgrading to win 7 means its all my fault. She does not understand file paths etc. Im going to try and open the album file in a text editor and see if i can see anything but thought i would ask here as well. Any help appreciated.

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  • File corrupted by some tools (probably virus or antivirus)- does the pattern indicate any known corruptions?

    - by StackTrace
    As part of our software we install postgres(windows). In one of the customer sites, a set of files got corrupted. All files were part of timezone information(postgres/share/timezone). They are some sort of binary files. After the corruption, they all starts with following pattern od -tac output $ od -tac GMT 0000000 can esc etx sub nak dle em | nl em so | o r l _ 030 033 003 032 025 020 031 | \n 031 016 | o r l _ 0000020 \ \ \ \ \ \ \ del 3 fs ] del del del del del \ \ \ \ \ \ \ 377 3 034 ] 377 377 377 377 377 0000040 > ack r v s ack p soh q h r s q w h q 276 206 362 366 363 206 360 201 361 350 362 363 361 367 350 361 0000060 t r ack h eot s } v h | etx p eot ack nul } 364 362 206 350 204 363 375 366 350 374 203 360 204 206 200 375 0000100 | q t s t 8 E E E E E E E E E E 374 361 364 363 364 270 305 305 305 305 305 305 305 305 305 305 0000120 E E E E E E E E E E E E E E E E 305 305 305 305 305 305 305 305 305 305 305 305 305 305 305 305 * 0000240 m ; z dc3 7 sub c can em a u 5 can d 2 B 355 ; z 023 267 232 343 230 031 a u 5 230 d 262 302 0000260 X nul y J o S - 9 ] stx soh L can 1 ! j 330 \0 y 312 o S 255 9 335 202 001 314 030 261 241 j 0000300 dle g o etb n ff em ] 9 F ' dc4 } , em $ 020 g 357 227 n \f 231 ] 271 F 247 024 375 254 231 244 0000320 Q si ff L bs 2 # stx i 5 r % | | c del Q 017 214 314 210 2 # 002 351 5 362 245 374 374 343 177 0000340 m C esc H em enq ~ X o V p / l dc3 N sp m C 033 H 031 205 376 X o 326 360 257 l 023 N 0000360 } ) enq ( syn ! 3 s $ E z dc3 A dc3 ff P

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  • OpenSSL error while running punjab

    - by Hunt
    i ran punjab - BOSH connection manager - using twistd -y punjab.tac command in my centos but i am getting following error Unhandled Error Traceback (most recent call last): File "/usr/local/lib/python2.7/site-packages/twisted/application/app.py", line 652, in run runApp(config) File "/usr/local/lib/python2.7/site-packages/twisted/scripts/twistd.py", line 23, in runApp _SomeApplicationRunner(config).run() File "/usr/local/lib/python2.7/site-packages/twisted/application/app.py", line 386, in run self.application = self.createOrGetApplication() File "/usr/local/lib/python2.7/site-packages/twisted/application/app.py", line 451, in createOrGetApplication application = getApplication(self.config, passphrase) --- <exception caught here> --- File "/usr/local/lib/python2.7/site-packages/twisted/application/app.py", line 462, in getApplication application = service.loadApplication(filename, style, passphrase) File "/usr/local/lib/python2.7/site-packages/twisted/application/service.py", line 405, in loadApplication application = sob.loadValueFromFile(filename, 'application', passphrase) File "/usr/local/lib/python2.7/site-packages/twisted/persisted/sob.py", line 210, in loadValueFromFile exec fileObj in d, d File "punjab.tac", line 39, in <module> '/etc/pki/tls/cert.pem', File "/usr/local/lib/python2.7/site-packages/twisted/internet/ssl.py", line 68, in __init__ self.cacheContext() File "/usr/local/lib/python2.7/site-packages/twisted/internet/ssl.py", line 78, in cacheContext ctx.use_privatekey_file(self.privateKeyFileName) OpenSSL.SSL.Error: [('x509 certificate routines', 'X509_check_private_key', 'key values mismatch')] Failed to load application: [('x509 certificate routines', 'X509_check_private_key', 'key values mismatch')] my configuration file of punjab is sslContext = ssl.DefaultOpenSSLContextFactory( '/etc/pki/tls/private/ca.key', '/etc/pki/tls/cert.pem', ) How can i resolve above error

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  • AppKata - Enter the next level of programming exercises

    - by Ralf Westphal
    Doing CodeKatas is all the rage lately. That´s great since widely accepted exercises are important to further the art. They provide a means of communication across platforms and allow to compare results which is part of any deliberate practice. But CodeKatas suffer from their size. They are intentionally small, so they can be done again and again. Repetition helps to build habit and to dig deeper. Over time ever new nuances of the problem or one´s approach become visible. On the other hand, though, their small size limits the methods, techniques, technologies that can be applied. To improve your TDD skills doing CodeKatas might be enough. But what about other skills? Developing on a software in a team, designing larger pieces of software, iteratively releasing software… all this and more is kinda hard to train using the tiny CodeKata problems. That´s why I´d like to present here another kind of kata I call Application Kata (or just AppKata). AppKatas are larger programming problems. They require the development of “whole” applications, i.e. not just one class or method, but bunches of classes accessible through a user interface. Also AppKata problems always are split into iterations. To get the most out of them, just look at the requirements of one iteration at a time. This way you´re closer to reality where requirements evolve in unexpected ways. So if you´re looking for more of a challenge for your software development skills, check out these AppKatas – or invent your own. AppKatas are platform independent like CodeKatas. Use whatever programming language and IDE you like. Also use whatever approach to software development you like. Just be sensitive to how easy it is to evolve your code across iterations. Reflect on what went well and what not. Compare your solutions with others. Or – for even more challenge – go for the “Coding Carousel” (see below). CSV Viewer An application to view CSV files. Sounds easy, but watch out! Requirements sometimes drastically change if the customer is happy with what you delivered. Iteration 1 Iteration 2 Iteration 3 Iteration 4 Iteration 5 (to come) Questionnaire If you like GUI programming, this AppKata might be for you. It´s about an app to let people fill out questionnaires. Also this problem might be interestin for you, if you´re into DDD. Iteration 1 Iteration 2 (to come) Iteration 3 (to come) Iteration 4 (to come) Tic Tac Toe For developers who like game programming. Although Tic Tac Toe is a trivial game, this AppKata poses some interesting infrastructure challenges. The GUI, however, stays simple; leave any 3D ambitions at home ;-) Iteration 1 Iteration 2 (to come) Iteration 3 (to come) Iteration 4 (to come) Iteration 5 (to come) Coding Carousel There are many ways you can do AppKatas. Work on them alone or in a team, pitch several devs against each other in an AppKata contest – or go around in a Coding Carousel. For the Coding Carousel you need at least 3 dev teams (regardless of size). All teams work on the same iteration at the same time. But here´s the trick: After each iteration the teams swap their code. Whatever they did for iteration n will be the basis for changes another team has to apply in iteration n+1. The code is going around the teams like in a carousel. I promise you, that´s gonna be fun! :-)

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  • 'Fixed' for loop - what is more efficient?

    - by pimvdb
    I'm creating a tic-tac-toe game, and one of the functions has to iterate through each of the 9 fields (tic-tac-toe is played on a 3x3 grid). I was wondering what is more efficient (which one is perhaps faster, or what is the preferred way of scripting in such situation) - using two for nested loops like this: for(var i=0; i<3; i++) { for(var j=0; j<3; j++) { checkField(i, j); } } or hard-coding it like this: checkField(0, 0); checkField(0, 1); checkField(0, 2); checkField(1, 0); checkField(1, 1); checkField(1, 2); checkField(2, 0); checkField(2, 1); checkField(2, 2); As there are only 9 combinations, it would be perhaps overkill to use two nested for loops, but then again this is clearer to read. The for loop, however, will increment variables and check whether i and j are smaller than 3 every time as well. In this example, the time saving at least might be negligible, but what is the preferred way of coding in this case? Thanks.

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  • Optimizing C++ Tree Generation

    - by cam
    Hi, I'm generating a Tic-Tac-Toe game tree (9 seconds after the first move), and I'm told it should take only a few milliseconds. So I'm trying to optimize it, I ran it through CodeAnalyst and these are the top 5 calls being made (I used bitsets to represent the Tic-Tac-Toe board): std::_Iterator_base::_Orphan_me std::bitset<9::test std::_Iterator_base::_Adopt std::bitset<9::reference::operator bool std::_Iterator_base::~_Iterator_base void BuildTreeToDepth(Node &nNode, const int& nextPlayer, int depth) { if (depth > 0) { //Calculate gameboard states int evalBoard = nNode.m_board.CalculateBoardState(); bool isFinished = nNode.m_board.isFinished(); if (isFinished || (nNode.m_board.isWinner() > 0)) { nNode.m_winCount = evalBoard; } else { Ticboard tBoard = nNode.m_board; do { int validMove = tBoard.FirstValidMove(); if (validMove != -1) { Node f; Ticboard tempBoard = nNode.m_board; tempBoard.Move(validMove, nextPlayer); tBoard.Move(validMove, nextPlayer); f.m_board = tempBoard; f.m_winCount = 0; f.m_Move = validMove; int currPlay = (nextPlayer == 1 ? 2 : 1); BuildTreeToDepth(f,currPlay, depth - 1); nNode.m_winCount += f.m_board.CalculateBoardState(); nNode.m_branches.push_back(f); } else { break; } }while(true); } } } Where should I be looking to optimize it? How should I optimize these 5 calls (I don't recognize them=.

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  • Online games programming basics

    - by Renkon
    I am writing with regard to an issue I am having nowadays. I have come up with an interesting idea of making an online game in C#, yet I do not have the knowledge to work with more than a player. Basic games like a TIC-TAC-TOE or a SNAKE were done already, and I would like to do a simple, but online, game. Would you mind giving me some tutorials or guides related to that? I would really like to learn how to work online with the client/server structure (though, I do know the basics about that structure). I look forward to reading from you. Yours faithfully, Renkon.

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  • Single player game into Multiplayer game

    - by jeyanthinath
    I developed a Single player game in Flash (Tic Tac Toe) and in the Multiplayer mode i will be able to do both player playing on the same system with out network. I would like to extend it and make it enable to play the Multiplayer game for two player playing it online. How i can be made give me some ideas , How test the Multiplayer game playing along with different computers(I do not have internet connection in home). How I able to change the single player game into Multiplayer game , any minor changes required or I have to change the code base completely. In which way i can make it possible.

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  • 2D Pixel/sprite game in unity? [on hold]

    - by acidzombie24
    Hi I'm an absolute newbie in unity. In the past I was told unity is terrible for 2d games so I look away after looking at it for a few days. I don't remember if this was right before unity4 came out or after. I hear unity is fairly good at 2d now. I tried googling for tutorials but I'm doing it wrong. I could not find a good tetris or tic tac toe tutorial. What assets/tutorials do I want for a 2D game? Side question is what tutorials are good if I want to make a fire emblem/advance wars type game (HUD heavy grid base game)

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • Multiplayer Game Listen Servers: Ensuring Integrity

    - by Ankit Soni
    I'm making a simple multiplayer game of Tic Tac Toe in Python using Bridge (its an RPC service built over a message queue - RabbitMQ) and I'd like to structure it so that the client and the server are just one file. When a user runs the game, he is offered a choice to either create a game or join an existing game. So when a user creates a game, the program will create the game and also join him as a player to the game. This is basically a listen server (as opposed to a dedicated server) - a familiar concept in multiplayer games. I came across a really interesting question while trying to make this - how can I ensure that the player hosting the game doesn't tamper with it (or atleast make it difficult)? The player hosting the game has access to the array used to store the board etc., and these must be stored in the process' virtual memory, so it seems like this is impossible. On the other hand, many multiplayer games use this model for LAN games.

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  • Easiest turn-base games you can think of?

    - by Edgar Miranda
    I'm planning to get into the process of programming multiplayer turn-base games. I would like to start off by making some of the simplest (yet fun) multiplayer turn-base games out there. What are some that you can provide? For example... Tic-Tac-Toe Rock-Paper-Scissors Checkers Some not so easy games... 4 in a row chess poker In terms of "ease" of implementation I'm mainly looking at logic. For example, Rock-Paper-Scissors has very simple logic, while chess has logic that is more complicated. So far I have the following: Hexagon Heroes of Might and Magic Nine Men's Morris Connect 4 21 (card game) Pen the Pig (The Dot game) Memory Match

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  • How important is a single-player mode in a 2-player game?

    - by Davy8
    So say you have a 2 player game, taking Chess as an example (except it's an original game with no ready-to-go AI available). Let's say there's also a social-aspect to the meta-game, so let's say it's a Chess game on Facebook where you can challenge your friends. How important is it to have a single-player mode, knowing that an AI will need to be created (I've done minimax AI for tic tac toe, but nothing too sophisticated)? Is it important enough that it should be in the initial launch of the game? Can it wait for a future iteration (knowing that being hosted on the web means the game can be updated at any time)?

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  • How to create a use case diagram for board game played on PC

    - by user970696
    I'm struggling with a task as I was given to practice UML and use cases. The problem is that I should model computer version of a board game so I am unsure about a few things. obviously it does not matter if you play against the PC or another player, the actions are the same. The game is simply like tic tac toe. E.g. Actor Player ---(Place a diamond)-----include----(Check for a row)---include--(Swap players) But the game is played on the PC, so is Check for row really a use case? And the same with Swap players? Because the system would do that. On the other hand, if it was not, how could I continue?

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  • How to design console application with good seperation of UI from Logic

    - by JavaSa
    Is it considered an overkill for console application to be design like MVC , MVP or N tier architecture? If not which is more common and if you can link me to simple example of it. I want to implement a tic tac toe game in console application. I have a solution which hold two projects: TicTacToeBusinessLogic (Class library project) and TicTacToeConsoleApplication (Console application project) to represent the view logic. In the TicTacToeConsoleApplication I've Program.cs class which holds the main entry point (public static void Main). Now I face a problem. I want the game to handle its own game flow so I can: Create new GameManager class (from BL) but this causing the view to directly know the BL part. So I'm a little confused how to write it in an acceptable way. Should I use delegates? Please show me a simple example.

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  • Can I rightfully claim this as my own project if I recieved help online?

    - by Brad Guy
    Basically I'm new to network programming in Python, so I went on a tutorial online to find out about it. Using what was taught in the tutorial (creating a socket, connecting to ports, etc), I modified the code so that I made a program where two computers can send messages to one another. If I were to apply for a job and show this to my interviewers, would the code for it technically be mine? It is fair to say that I didn't modify the code by that much; However, what if for example I modified it into something like a tic-tac-toe game, where two users play each other from different PCs, would the code then be mine? I just don't want to look like a plagiarizer hence why I ask.

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  • What are the Starting Games I need to make?[Best steps for a beginner Game Developer?] [closed]

    - by Man With Steel Nerves...
    Possible Duplicate: What are good games to “earn your wings” with? Hai, I'm new to the genre "Creating Games".Previously i had done only porting.I need some suggestion's for making a game. What are the basic game logics i need to start with? - Should i write Tic-Tac-Toe game? - Actually this seem very basic to me. I'm totally confused on where to start with.I like to create big games but after starting i feel the game is too heavy to handle. Can any one list out the basic needs of a Game Play programmer? I don't mind using any platform (Flash,c++,objective-c) but i need to know what are the game logic's i need to know before i start a big game.

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  • How to learn to translate real world problems to code?

    - by StudioWorks
    I'm kind of a beginner to Java and OOP and I didn't quite get the whole concept of seeing a real world problem and translating it to classes and code. For example, I was reading a book on UML and at the beginning the author takes the example of a tic tac toe game and says: "In this example, it's natural to see three classes: Board, Player and Position." Then, he creates the methods in each class and explains how they relate. What I can't understand is how he thought all this. So, where should I start to learn how to see a real world problem and then "translate" it into code?

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  • TDD Exercise Ideas

    - by Dan
    I am about to give a TDD workshop. I have the theoretical part pretty much sorted out, but I wish to avoid typical Tic-tac-toe, Currency or god forbid Calculator exercise. Any suggestions for a good TDD exercise that can be ideally finished in a couple of hours? Oh, and one exercise per answer if you can!

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  • What are interesting ideas for experimenting with Artificial Neural Networks?

    - by Gerald Kaszuba
    I'm after a list of possible neural network implementations that one can do to learn how to use it. What other possibilities are there? Here's the list so far: Games tic-tac-toe Connect 4 Chess Go Visual recognition Character recognition (typefaces, letters, numbers, etc) Facial recognition Audio recognition Language detection Male vs female Word recognition Language detection (natural, programming)

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  • Global Thermonuclear War [closed]

    - by Vivin Paliath
    Hey there, I'm Dr. Falken and I'm trying to make a computer program on my computer (WOPR) that simulates Global Thermonuclear War. So far I've simulated Checkers and Tic-Tac-Toe, but I've never tried to do anything on this scale. Any pointers on how I should start? Sincerely, Dr. Falken

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  • plt-scheme : catching mouse click event on canvas

    - by Thura
    I am writing a tic-tac-toe game in plt-scheme as my AI course project. The idea for gui is a grid with 9 boxes, each with a canvas, using panes ... When the user click on a canvas, 'X' or 'O' will be drawn accordingly ... The question is how can I catch mouse click event on canvas? I found out I need to use on-event, but still don't know how? Any clues?

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  • stop execution of process for miliseconds.

    - by Viral
    hi friends, I m creating a Tic tac toe game, in that after click made by user automatically the cpu will respond. I want the cpu response after 0.50 seconds, the sleep() function takes too many time, i don't want that much time, is there any other way to do so???

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  • Scrolbar on a Label

    - by Michael Quiles
    I need to be able to scroll text on a label i am using this for the credits portion of a tic tac toe game. How can I make this happen we've only been taught to scroll through number values in the scrollbar not text. Your help is appreciated. private void xGameCreditsButton_Click(object sender, EventArgs e) { this.xWinnerLabel.BackColor = Color.White; this.xCreditsScrollBar.Visible = true; this.xWinnerLabel.Text = "This game was made possible with the help of: blah bla blah"; }

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