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  • Text Expansion Awareness for UX Designers: Points to Consider

    - by ultan o'broin
    Awareness of translated text expansion dynamics is important for enterprise applications UX designers (I am assuming all source text for translation is in English, though apps development can takes place in other natural languages too). This consideration goes beyond the standard 'character multiplication' rule and must take into account the avoidance of other layout tricks that a designer might be tempted to try. Follow these guidelines. For general text expansion, remember the simple rule that the shorter the word is in the English, the longer it will need to be in English. See the examples provided by Richard Ishida of the W3C and you'll get the idea. So, forget the 30 percent or one inch minimum expansion rule of the old Forms days. Unfortunately remembering convoluted text expansion rules, based as a percentage of the US English character count can be tough going. Try these: Up to 10 characters: 100 to 200% 11 to 20 characters: 80 to 100% 21 to 30 characters: 60 to 80% 31 to 50 characters: 40 to 60% 51 to 70 characters: 31 to 40% Over 70 characters: 30% (Source: IBM) So it might be easier to remember a rule that if your English text is less than 20 characters then allow it to double in length (200 percent), and then after that assume an increase by half the length of the text (50%). (Bear in mind that ADF can apply truncation rules on some components in English too). (If your text is stored in a database, developers must make sure the table column widths can accommodate the expansion of your text when translated based on byte size for the translated character and not numbers of characters. Use Unicode. One character does not equal one byte in the multilingual enterprise apps world.) Rely on a graceful transformation of translated text. Let all pages to resize dynamically so the text wraps and flow naturally. ADF pages supports this already. Think websites. Don't hard-code alignments. Use Start and End properties on components and not Left or Right. Don't force alignments of components on the page by using texts of a certain length as spacers. Use proper label positioning and anchoring in ADF components or other technologies. Remember that an increase in text length means an increase in vertical space too when pages are resized. So don't hard-code vertical heights for any text areas. Don't be tempted to manually create text or printed reports this way either. They cannot be translated successfully, and are very difficult to maintain in English. Use XML, HTML, RTF and so on. Check out what Oracle BI Publisher offers. Don't force wrapping by using tricks such as /n or /t characters or HTML BR tags or forced page breaks. Once the text is translated the alignment will be destroyed. The position of the breaking character or tag would need to be moved anyway, or even removed. When creating tables, then use table components. Don't use manually created tables that reply on word length to maintain column and row alignment. For example, don't use codeblock elements in HTML; use the proper table elements instead. Once translated, the alignment of manually formatted tabular data is destroyed. Finally, if there is a space restriction, then don't use made-up acronyms, abbreviations or some form of daft text speak to save space. Besides being incomprehensible in English, they may need full translations of the shortened words, even if they can be figured out. Use approved or industry standard acronyms according to the UX style rules, not as a space-saving device. Restricted Real Estate on Mobile Devices On mobile devices real estate is limited. Using shortened text is fine once it is comprehensible. Users in the mobile space prefer brevity too, as they are on the go, performing three-minute tasks, with no time to read lengthy texts. Using fragments and lightning up on unnecessary articles and getting straight to the point with imperative forms of verbs makes sense both on real estate and user experience grounds.

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  • Compare those hard-to-reach servers with SQL Snapper

    - by Michelle Taylor
    If you’ve got an environment which is at the end of an unreliable or slow network connection, or isn’t connected to your network at all, and you want to do a deployment to that environment – then pointing SQL Compare at it directly is difficult or impossible. While you could run SQL Compare locally on that environment, if it’s a server – especially if it’s a locked-down server – you probably don’t want to go through the hassle of using another activation on it. Or possibly you’re not allowed to install software at all, because you don’t have admin rights – but you can run user-mode software. SQL Snapper is a standalone, licensing-free program which takes SQL Compare snapshots of a database. It can create a snapshot within the context of that environment which can then be moved to your working environment to run SQL Compare against, allowing you to create a deployment script for environments you can’t get SQL Compare into. Where can I find it? You can find RedGate.SQLSnapper.exe in your SQL Compare installation directory – if you haven’t changed it, that will be something like C:\Program Files (x86)\Red Gate\SQL Compare 10 (or 11 if you’re using our SQL Server 2014 support beta). As well as copying the executable, you’ll also currently need to copy the System.Threading.dll and RedGate.SOCCompareInterface.dll files from the same directory alongside it. How do I use it? SQL Snapper’s UI is just a cut-down version of the snapshot creation UI in SQL Compare – just fill in the boxes and create your snapshot, then bring it back to the place you use SQL Compare to compare against your difficult-to-reach environment. SQL Snapper also has a command-line mode if you can’t run the UI in your target environment – just specify the server, database and output location with the /server, /database and /mksnap arguments, and optionally the username and password if you’re using SQL security, e.g.: RedGate.SQLSnapper.exe /database:yourdatabase /server:yourservername /username:youruser /password:yourpassword /mksnap:filename.snp What’s the catch? There are a few limitations of SQL Snapper in its current form – notably, it can’t read encrypted objects, and you’ll also currently need to copy the System.Threading.dll and RedGate.SOCCompareInterface.dll files alongside it, which we recognise is a little awkward in some environments. If you use SQL Snapper and want to share your experiences, or help us work on improving the experience in future, please comment here or leave a request on the SQL Compare UserVoice at https://redgate.uservoice.com/forums/141379-sql-compare.

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  • Hidden text and links appearing just on click for SEO?

    - by CamSpy
    I am working on a site that has neat clean/minimalistic design/layout. Menu items are "hidden" behind an icon, to see them, users need to click on that icon to get a javascript toggled overlay with the list of menu items. Then there are blocks with photos and users need to click on a small icon/button on each of them to get a block of text shown for each of the photo. While I don't like such "design" myself, making me click lots of time just to read, I also think that for SEO purpose this model is really wrong. Is such model bad for SEO? Are there ways to keep design like this but have "safe" methods of displaying text content on click that will not hurt SEO?

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  • Java Swt Text (SWT.MULTI) append text without scroll

    - by mchr
    I have a Java SWT GUI with a multiline Text control. I want to append lines of text to the Text control without affecting the position of the cursor within the text box. In particular, the user should be able to scroll and select text at the top of the Text control while new text lines are appended to the bottom. Is this possible?

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  • Installing sublime text plugins all at once

    - by James
    Is there a way to install all the sublime text 2 plugins that you would like to install all at once. In Notepad++, there is a plugin manager which lets you install all the plugins you want to install by checking the box next to the plugin name & description. I was wandering if there is something like that for sublime text. For eg, I would like to install Zen Coding, JQuery Package for Sublime Text, Sublime Prefixr, JS Format, SublimeLinter and many other plugins all at once rather than typing each plugin in the Package Control and installing it one by one.

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  • Open and scroll through 42 GB text file in Mac OS X

    - by Django Johnson
    I am running Mac OS X 10.8.4 (Mountain Lion) and I am trying to open and scroll through a 42 GB .XML file. I plan on using an XML parser to parse through it and delete parts, but first I need to know how the document is structured so I can know what parts to save. How can I open this text / XML file and scroll through it so I can get a glimpse of its structure? I tried my default text-editor, text-mate, and that couldn't open it. I tried gEdit and that shows the first 10 or so lines, but then quits after trying to load the rest. I would greatly appreciate any and all suggestions!

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  • What is the best way to implement paginated text editing in Python?

    - by W.F
    I'm trying to build a formatted text editor in python. I need the editor to be paginated on edit mode. Same as in all popular word processors - when the user is editing the document what he/she sees is a representation of the actual, physical, page. I've tried looking into PySide but I can't find any ready solution to this, nor I can work out a way to do it myself. I am totally open to new technologies, so if you think Python is not the right choice here I would love to hear about new stuff (especially when I'm this new to UI coding). It only needs to be cross-platform and let me do rapid development (hence me looking for an out-of-the-box solution to this). Please suggest the best way to implement this. Please also note that I am looking for either a ready solution or an advice on how to tackle this. Thank you very much !

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  • Software to store frequently used text in PC

    - by user15660
    Hi, I am a looking for a free software that can run on the task bar (near the system time) where I can store frequently used text like my full street address, paths of specific deep folders & files in the computer etc etc. This way I can just click the icon which should popup a screen where I should be able to copy the text/string I am looking for Any ideas? thanks in advance

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  • How to make a text search template?

    - by Flipper
    I am not really sure what to call this, but I am looking for a way to have a "template" for my code to go by when searching for text. I am working on a project where a summary for a piece of text is supplied to the user. I want to allow the user to select a piece of text on the page so that the next time they come across a similar page I can find the text. For instance, lets say somebody goes to foxnews.com and selects the article like in the image below. Then whenever they go to any other foxnews.com article I would be able to identify the text for the article and summarize it for them. But an issue I see with this is for a site like Stack Exchange where you have multiple comments to be selected (like below) which means that I would have to be able to recursively search for all separate pieces of text. Requirements Be able to keep pieces of text separate from each other. Possible Issues DIV's may not contain ids, classes, or names. A piece of text may span across multiple DIVs How to recognize where an old piece of text ends and a new begins. How to store this information for later searching?

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  • custom compare method in objective c

    - by Jonathan
    I'm trying to use a custom compare method (for use with sortedArrayusingSelector) and on another website I got that the format is: -(NSComparisonResult) orderByName:(id)otherobject { That's all bery well and good except how do I compare the otherObject to anything as there's only one thing passed to the method? Like how does the NSString method of compare: compare 2 strings when only one string is passed?

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  • The Best Websites for Downloading and Playing Classic and New Text Adventure Games

    - by Lori Kaufman
    Before computers could handle graphical games, there were text adventure games. The games are interactive stories, so playing a text adventure game is like being part of a book in which you affect the story. Text adventure games are also referred to as “interactive fiction.” Interactive Fiction (IF) is actually a more accurate term for text adventure games, because these games can cover any topics, such as romances or comedies, not just adventures. They can also simulate real life. Even though computers can now handle intensely graphical games, playing text adventure games can still be fun. It’s like reading a good book and getting lost in the universe of the story, except you become the hero or heroine and affect the ending of the story. We’ve collected some links to websites where you can download classic and new text adventure games or play them online. There are also some free tools available for creating your own text adventure games. We even found a documentary about the evolution of computer adventure games and some articles about the art and craft of developing the original text adventure games. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • PHP text formating: Detectng several symbols in a row

    - by ilnur777
    I have a kind of strange thing that I really nead for my text formating. Don't ask me please why I did this strange thing! ;-) So, my PHP script replaces all line foldings "\n" with one of the speacial symbol like "|". When I insert text data to database, the PHP script replaces all line foldings with the symbol "|" and when the script reads text data from the database, it replaces all special symbols "|" with line folding "\n". I want to restrict text format in the way that it will cut line foldings if there are more than 2 line foldings used in each separating texts. Here is the example of the text I want the script to format: this is text... this is text... this is text...this is text...this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... I want to restict format like: this is text... this is text... this is text...this is text...this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... So, at the first example there is only one line folding between 2 texts and on the second example there are 3 line foldings between 2 texts. How it can be possible to replace more than 2 line foldings symbols "|" if they are detected on the text? This is a kind of example I want the script to do: $text = str_replace("|||", "||", $text); $text = str_replace("||||", "||", $text); $text = str_replace("|||||", "||", $text); $text = str_replace("||||||", "||", $text); $text = str_replace("|||||||", "||", $text); ... $text = str_replace("||||||||||", "||", $text); $text = str_replace("|", "<br>", $text);

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  • XSLT Escape Character not working

    - by liveek
    I am trying to use escape charaters in my text output, as i would like too surround the output in emailData tags. I am using <xsl:text>&#60;emailData&#62;</xsl:text> In the XSLT to esnure that this works however because i am using a tool called Cast Iron for some reason it is not converting the &#60; into < and just spits out &lt;emailData> You can see am image of it HERE that illustrates the output i am getting. My source code is this. How else could i wrap this in emailData tags? <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output method="text"/> <xsl:template match="header"> <xsl:text>&#60;emailData&#62;</xsl:text> <xsl:text>&#10;</xsl:text> <xsl:text>From: </xsl:text> <xsl:value-of select="from/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text>To: </xsl:text> <xsl:value-of select="to/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text>Subject: </xsl:text> <xsl:value-of select="subject/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text>Content-Type: </xsl:text> <xsl:value-of select="contentType/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text> boundary="</xsl:text> <xsl:value-of select="boundary/text()"/> <xsl:text>"</xsl:text> <xsl:text>&#10;</xsl:text> <xsl:text>MIME-Version: </xsl:text> <xsl:value-of select="mimeVersion/text()"/> </xsl:template> <xsl:template match="email"> <xsl:text>&#10;&#10;</xsl:text> <xsl:text>--</xsl:text> <xsl:value-of select="../header/boundary/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text>Content-Type: </xsl:text> <xsl:value-of select="contentTypeBody/text()"/> <xsl:text> charset="us-ascii"</xsl:text> <xsl:text>&#10;</xsl:text> <xsl:text>Content-Transfer-Encoding: </xsl:text> <xsl:value-of select="contentTransfer/text()"/> <xsl:text>&#10;&#10;</xsl:text> <xsl:value-of select="body/text()"/> </xsl:template> <xsl:template match="Attachment"> <xsl:for-each select="Attachments"> <xsl:text>&#0010;&#0010;</xsl:text> <xsl:value-of select="../../header/boundary/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text>Content-Type: </xsl:text> <xsl:value-of select="attachmentContentType/text()"/> <xsl:text> name="</xsl:text> <xsl:value-of select="attachmentDescription/text()"/> <xsl:text>"</xsl:text> <xsl:text>&#10;</xsl:text> <xsl:text>Content-Description: </xsl:text> <xsl:value-of select="attachmentDescription/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text>Content-Disposition: attachment; filename="</xsl:text> <xsl:value-of select="atachementDisposition/text()"/> <xsl:text>"</xsl:text> <xsl:text>&#10;</xsl:text> <xsl:text>Content-Transfer-Encoding: </xsl:text> <xsl:value-of select="attachmentContentTransfer/text()"/> <xsl:text>&#10;&#10;</xsl:text> <xsl:value-of select="attachementBody/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text>&#60;/emailData&#62;</xsl:text> </xsl:for-each> </xsl:template> <xsl:template match="text()"/> </xsl:stylesheet>

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  • How to Use Text in Unity3d

    - by ZiG-ZaG
    How Can i Create Text in Unity3D? I Use "3D Text" But Its Always on Top Of Everything! Can You Suggest Anything? I creating a 2D Game So its not Necessarily a 3D Text.. Edit: Because I Building a 2D Game My Scene is Full of Planes in Front of Camera And I want My Text to be Over One of the Planes and when plane is moving My Text appears behind it. But When I Use "3D Text" Its Always In Front of Everything. Sorry for My Bad English...

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  • SQL SERVER – An Efficiency Tool to Compare and Synchronize SQL Server Databases

    - by Pinal Dave
    There is no need to reinvent the wheel if it is already invented and if the wheel is already available at ease, there is no need to wait to grab it. Here is the similar situation. I came across a very interesting situation and I had to look for an efficient tool which can make my life easier and solve my business problem. Here is the scenario. One of the developers had deleted few rows from the very important mapping table of our development server (thankfully, it was not the production server). Though it was a development server, the entire development team had to stop working as the application started to crash on every page. Think about the lost of manpower and efficiency which we started to loose.  Pretty much every department had to stop working as our internal development application stopped working. Thankfully, we even take a backup of our development server and we had access to full backup of the entire database at 6 AM morning. We do not take as a frequent backup of development server as production server (naturally!). Even though we had a full backup, the solution was not to restore the database. Think about it, there were plenty of the other operations since the last good full backup and if we restore a full backup, we will pretty much overwrite on the top of the work done by developers since morning. Now, as restoring the full backup was not an option we decided to restore the same database on another server. Once we had restored our database to another server, the challenge was to compare the table from where the database was deleted. The mapping table from where the data were deleted contained over 5000 rows and it was humanly impossible to compare both the tables manually. Finally we decided to use efficiency tool dbForge Data Compare for SQL Server from DevArt. dbForge Data Compare for SQL Server is a powerful, fast and easy to use SQL compare tool, capable of using native SQL Server backups as metadata source. (FYI we Downloaded dbForge Data Compare) Once we discovered the product, we immediately downloaded the product and installed on our development server. After we installed the product, we were greeted with the following screen. We clicked on the New Data Comparision to start our new comparison project. It brought up following screen. Here is the best part of the product, we just had to enter our database connection username and password along with source and destination details and we are done. The entire process is very simple and self intuiting. The best part was that for the source, we can either select database or even backup. This was indeed fantastic feature. Think about this, if you have a very big database, it will take long time to restore on the server. Once it is restored, you will be able to work with it. However, when you are working with dbForge Data Compare it will accept database backup as your source or destination. Once I click on the execute it brought up following screen where it displayed an excellent summary of the data compare. It has dedicated tabs for the what is changing in what table as well had details of the changed data. The best part is that, once we had reviewed the change. We click on the Synchronize button in the menu bar and it brought up following screen. You can see that the screen has very simple straight forward but very powerful features. You can generate a script to synchronize from target to source or even from source to target. Additionally, the database is a very complicated world and there are extensive options to configure various database options on the next screen. We also have the option to either generate script or directly execute the script to target server. I like to play on the safe side and I generated the script for my synchronization and later on after review I deployed the scripts on the server. Well, my team and we were able to get going from our disaster in less than 10 minutes. There were few people in our team were indeed disappointed as they were thinking of going home early that day but in less than 10 minutes they had to get back to work. There are so many other features in  dbForge Data Compare for SQL Server, I am already planning to make this product company wide recommended product for Data Compare tool. Hats off to the team who have build this product. Here are few of the features salient features of the dbForge Data Compare for SQL Server Perform SQL Server database comparison to detect changes Compare SQL Server backups with live databases Analyze data differences between two databases Synchronize two databases that went out of sync Restore data of a particular table from the backup Generate data comparison reports in Excel and HTML formats Copy look-up data from development database to production Automate routine data synchronization tasks with command-line interface Go Ahead and Download the dbForge Data Compare for SQL Server right away. It is always a good idea to get familiar with the important tools before hand instead of learning it under pressure of disaster. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL, Technology

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  • Text editing best practices (with tags, etc.)

    - by Ron
    Hi there, I want to create a text field with some text, that is styled with tags. Think of MS Word, some ext is bold, some is a headline, etc. The tags that style the text are not visible to the user, he just sees the text in bold. How do I preserve these tags? I mean when I backspace over the closing bold-tag, for example, how do I preserve that and prevent that the rest of the text is now bold until the end? I guess this is a pretty basic question for experiences programmers. Are there any algorithms or best practices? This problem surely has been solved before, any pointers? (If this is of any concern, I develop for the iPhone OS and the text field will be a UITextView, but my question is more general I guess.) Thanks in advance!

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  • hiding text using "text-indent"

    - by Crippletoe
    hi all, i am trying to hide some text inside an on my website using the text indent property (setting it to text-indent: -999px;). for some reason this doesnt work when i set the direction of the document to "rtl" (my site is in Hebrew, which is written from right to left). under "rtl" direction, the text still shows. anyone knows any way around this? thanks

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  • How SQL Server 2014 impacts Red Gate’s SQL Compare

    - by Michelle Taylor
    SQL Compare 10.7 successfully connects to SQL Server 2014, but it doesn’t yet cover the SQL Server 2014 features which would require us to make major changes to SQL Compare to support. In this post I’m going to talk about the SQL Server 2014 features we’ve already begun supporting, and which ones we’re working on for the next release of SQL Compare (v11). From SQL Compare’s perspective, the new memory-optimized table functionality (some might know it as ‘Hekaton’) has been the most important change. It can’t be described as its own object type, but the new functionality is split across two existing object types (three if you count indexes), as it also comes with native stored procedures and inline indexes. Along with connectivity support, the SQL Compare team has already implemented the first part of the puzzle – inline specification of indexes. These are essential for memory-optimized tables because it’s not possible to alter the memory optimized table’s structure, and so indexes can’t be added after the fact without dropping the table. Books Online  shows this in more detail in the table_index and column_index clauses of http://msdn.microsoft.com/en-us/library/ms174979(v=sql.120).aspx. SQL Compare 10.7 currently supports reading the new inline index specification from script folders and source control repositories, and will write out inline indexes where it’s necessary to do so (i.e. in UDDTs or when attempting to write projects compatible with the SSDT database project format). However, memory-optimized tables themselves are not yet supported in 10.7. The team is actively working on making them available in the v11 release with full support later in the year, and in a beta version before that. Fortunately, SQL Compare already has some ways of handling tables that have to be dropped and created rather than altered, which are being adapted to handle this new kind of table. Because it’s one of the largest new database engine features, there’s an equally large Books Online section on memory-optimized tables, but for us the most important parts of the documentation are the normal table features that are changed or unsupported and the new syntax found in the T-SQL reference pages. We are treating SQL Compare’s support of Natively Compiled Stored Procedures as a separate unit of work, which will be available in a subsequent beta and also feed into the v11 release. This new type of stored procedure is designed to work with memory-optimized tables to maintain the performance improvements gained by them – but you can still also access memory-optimized tables from normal stored procedures and ad-hoc queries. To us, they’re essentially a limited-syntax stored procedure with a few extra options in the create statement, embodied in the updated CREATE PROCEDURE documentation and with the detailed limitations. They should be easier to handle than memory-optimized tables simply because the handling of stored procedures is less sensitive to dropping the object than the handling of tables. However, both share an incompatibility with DDL triggers and Event Notifications which mean we’ll need to temporarily disable these during the specific deployment operations that involve them – don’t worry, we’ll supply a warning if this is the case so that you can check your auditing arrangements can handle the situation. There are also a handful of other improvements in SQL Server 2014 which affect SQL Compare and SQL Data Compare that are not connected to memory optimized tables. The largest of these are the improvements to columnstore indexes, with the capability to create clustered columnstore indexes and update columnstore tables through them – for more detail, take a look at the new syntax reference. There’s also a new index option for better compression of columnstores (COLUMNSTORE_ARCHIVE) and a new statistics option for incremental per-partition statistics, plus the 90 compatibility level is being retired. We’re planning to finish up these small clean-up features last, and be ready to release SQL Compare 11 with full SQL 2014 support early in Q3 this year. For a more thorough overview of what’s new in SQL Server 2014, Books Online’s What’s New section is a good place to start (although almost all the changes in this version are in the Database Engine).

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  • Displaying text letter by letter

    - by Evi
    I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a terrible amount of work since there are tons of dialogue. Here is the source code so far { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D sampleBG; Texture2D TextBG; SpriteFont defaultfont; KeyboardState keyboardstate; public bool spacepress = false; public bool mspress = false; public int textheight = 425; public int rowspace = 40; public string namebox = "(null)"; public string Row1 = "(null)"; public string Row2 = "(null)"; public string Row3 = "(null)"; public string Row4 = "(null)"; public int Dialogue = 0; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; IsMouseVisible = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here sampleBG = Content.Load <Texture2D>("SampleBG"); defaultfont = Content.Load<SpriteFont>("SpriteFont1"); TextBG = Content.Load<Texture2D>("textbg"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState keyboardstate = Keyboard.GetState(); MouseState mousestate = Mouse.GetState(); // Changes Dialgue by pressing Left Mouse Button or Space #region Dialogue changer if (mousestate.LeftButton == ButtonState.Pressed && mspress == false) { mspress = true; Dialogue = Dialogue + 1; } if (mousestate.LeftButton == ButtonState.Released && mspress == true) { mspress = false; } if (keyboardstate.IsKeyDown(Keys.Space) && spacepress == false) { spacepress = true; Dialogue = Dialogue + 1; } if (keyboardstate.IsKeyUp(Keys.Space) && spacepress == true) { spacepress = false; } #endregion // ------------------------------------------------------ // Dialgue Content #region Dialgue if (Dialogue == 1) { Row1 = "Input Text 1 Here."; Row2 = "Input Text 2 Here."; Row3 = "Input Text 3 Here."; Row4 = "Input Text 4 Here."; } if (Dialogue == 2) { Row1 = "Text 1"; Row2 = "Text 2"; Row3 = "Text 3"; Row4 = "Text 4"; } #endregion // ------------------------------------------------------ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(sampleBG, new Rectangle(0, 0, 800, 600), Color.White); spriteBatch.Draw(TextBG, new Rectangle(0, 400, 800, 200), Color.White); spriteBatch.DrawString(defaultfont, Row1, new Vector2(10, (textheight + (rowspace * 0))), Color.Black); spriteBatch.DrawString(defaultfont, Row2, new Vector2(10, (textheight + (rowspace * 1))), Color.Black); spriteBatch.DrawString(defaultfont, Row3, new Vector2(10, (textheight + (rowspace * 2))), Color.Black); spriteBatch.DrawString(defaultfont, Row4, new Vector2(10, (textheight + (rowspace * 3))), Color.Black); spriteBatch.End(); base.Draw(gameTime); } } }

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  • Text on a model

    - by alecnash
    I am trying to put some text on a Model and I want it to be dynamic. Did some research and came up with drawing the text on the texture and then set it on the model. I use something like this: public static Texture2D SpriteFontTextToTexture(SpriteFont font, string text, Color backgroundColor, Color textColor) { Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, (int)Size.X, (int)Size.Y); GraphicsDevice.SetRenderTarget(renderTarget); GraphicsDevice.Clear(Color.Transparent); Spritbatch.Begin(); //have to redo the ColorTexture Spritbatch.Draw(ColorTexture.Create(GraphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); Spritbatch.DrawString(font, text, Vector2.Zero, textColor); Spritbatch.End(); GraphicsDevice.SetRenderTarget(null); return renderTarget; } When I was working with primitives and not models everything worked fine because I set the texture exactly where I wanted but with the model (RoundedRect 3D button). It now looks like that: Is there a way to have the text centered only on one side?

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