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  • Within an aray of objects can one create a new instance of an object at an index?

    - by David
    Here's the sample code: class TestAO { int[] x; public TestAO () { this.x = new int[5] ; for (int i = 0; i<x.length; i++) x[i] = i; } public static void main (String[]arg) { TestAO a = new TestAO (); System.out.println (a) ; TestAO c = new TestAO () ; c.x[3] = 35 ; TestAO[] Z = new TestAO[3] ; Z[0] = a ; Z[1] = (TestAO b = new TestAO()) ; Z[2] = c ; } } When i try to compile this i get an error message at the line Z[1] which reads as follows: TestAO.java:22: ')' expected Z[1] = (TestAO b = new TestAO()) ; ^ What i'm trying to do here is create an instance of the object TestAO that i want to be in that index within the assignment of the value at that index instead of creating the instance of the object outside of the array like i did with a. Is this legal and i'm just making some syntax error that i can't see (thus causing the error message) or can what i'm trying to do just not be done?

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  • How to get JSON objects value if it's name contains dots?

    - by manakor
    I have a very simple JSON array (please focus on "points.bean.pointsBase" object): var mydata = {"list": [ {"points.bean.pointsBase": [ {"time": 2000, "caption":"caption text", duration: 5000}, {"time": 6000, "caption":"caption text", duration: 3000} ] } ] }; // Usually we make smth like this to get the value: var smth = mydata.list[0].points.bean.pointsBase[0].time; alert(smth); // should display 2000 But, unfortunately, it does display nothing. When I change "points.bean.pointsBase" to smth without dots in it's name - everything works! However, I can't change this name to anything else without dots, but I need to get a value?! Is there any options to get it?

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  • Does breaking chained Select()s in LINQ to objects hurt performance?

    - by Justin
    Take the following pseudo C# code: using System; using System.Data; using System.Linq; using System.Collections.Generic; public IEnumerable<IDataRecord> GetRecords(string sql) { // DB logic goes here } public IEnumerable<IEmployer> Employers() { string sql = "select EmployerID from employer"; var ids = GetRecords(sql).Select(record => (record["EmployerID"] as int?) ?? 0); return ids.Select(employerID => new Employer(employerID) as IEmployer); } Would it be faster if the two Select() calls were combined? Is there an extra iteration in the code above? Is the following code faster? public IEnumerable<IEmployer> Employers() { string sql = "select EmployerID from employer"; return Query.Records(sql).Select(record => new Employer((record["EmployerID"] as int?) ?? 0) as IEmployer); } I think the first example is more readable if there is no difference in performance.

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  • OWB 11gR2 - Find and Search Metadata in Designer

    - by David Allan
    Here are some tools and techniques for finding objects, specifically in the design repository. There are ways of navigating and collating objects that are useful for day to day development and build-time usage - this includes features out of the box and utilities constructed on top. There are a variety of techniques to navigate and find objects in the repository, the first 3 are out of the box, the 4th is an expert utility. Navigating by the tree, grouping by project and module - ok if you are aware of the exact module/folder that objects reside in. The structure panel is a useful way of finding parts of an object, especially when large rather than using the canvas. In large scale projects it helps to have accelerators (either find or collections below). Advanced find to search by name - 11gR2 included a find capability specifically for large scale projects. There were improvements in both the tree search and the object editors (including highlighting in mapping for example). So you can now do regular expression based search and quickly navigate to objects within a repository. Collections - logically organize your objects into virtual folders by shortcutting the actual objects. This is useful for a range of things since all the OWB services operate on collections too (export/import, validation, deployment). See the post here for new collection functionality in 11gR2. Reports for searching by type, updated on, updated by etc. Useful for activities such as periodic incremental actions (deploy all mappings changed in the past week). The report style view is useful since I can quickly see who changed what and when. You can see all the audit details for objects within each objects property inspector, but its useful to just get all objects changed today or example, all objects changed since my last build etc. This utility combines both UI extensions via experts and the public views on the repository. In the figure to the right you see the contextual option 'Object Search' which invokes the utility, you can see I have quite a number of modules within my project. Figure out all the potential objects which have been changed is not simple. The utility is an expert which provides this kind of search capability. The utility provides a report of the objects in the design repository which satisfy some filter criteria. The type of criteria includes; objects updated in the last n days optionally filter the objects updated by user filter the user by project and by type (table/mappings etc.) The search dialog appears with these options, you can multi-select the object types, so for example you can select TABLE and MAPPING. Its also possible to search across projects if need be. If you have multiple users using the repository you can define the OWB user name in the 'Updated by' property to restrict the report to just that user also. Finally there is a search name that will be used for some of the options such as building a collection - this name is used for the collection to be built. In the example I have done, I've just searched my project for all process flows and mappings that users have updated in the last 7 days. The results of the query are returned in a table containing the object names, types, full path and audit details. The columns are sort-able, you can sort the results by name, type, path etc. One of the cool things here, is that you can then perform operations on these objects - such as edit them, export single selection or entire results to MDL, create a collection from the results (now you have a saved set of references in the repository, you could do deploy/export etc.), create a deployment script from the results...or even add in your own ideas! You see from this that you can do bulk operations on sets of objects based on search results. So for example selecting the 'Build Collection' option creates a collection with all of the objects from my search, you can subsequently deploy/generate/maintain this collection of objects. Under the hood of the expert if just basic OMB commands from the product and the use of the public views on the design repository. You can see how easy it is to build up macro-like capabilities that will help you do day-to-day as well as build like tasks on sets of objects.

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  • About Data Objects and DAO Design when using Hibernate

    - by X. Ma
    I'm hesitating between two designs of a database project using Hibernate. Design #1. (1) Create a general data provider interface, including a set of DAO interfaces and general data container classes. It hides the underneath implementation. A data provider implementation could access data in database, or an XML file, or a service, or something else. The user of a data provider does not to know about it. (2) Create a database library with Hibernate. This library implements the data provider interface in (1). The bad thing about Design #1 is that in order to hide the implementation details, I need to create two sets of data container classes. One in the general data provider interface - let's call them DPI-Objects, the other set is used in the database library, exclusively for entity/attribute mapping in Hibernate - let's call them H-Objects. In the DAO implementation, I need to read data from database to create H-Objects (via Hibernate) and then convert H-Objects into DPI-Objects. Design #2. Do not create a general data provider interface. Expose H-Objects directly to components that use the database lib. So the user of the database library needs to be aware of Hibernate. I like design #1 more, but I don't want to create two sets of data container classes. Is that the right way to hide H-Objects and other Hibernate implementation details from the user who uses the database-based data provider? Are there any drawbacks of Design #2? I will not implement other data provider in the new future, so should I just forget about the data provider interface and use Design #2? What do you think about this? Thanks for your time!

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  • Un hacker de 12 ans pirate des sites officiels pour Anonymous en échange de jeux vidéo, « et il a dit aux autres comment faire » ajoute la police

    Un hacker de 12 ans pirate des sites officiels pour Anonymous en échange de jeux vidéo, « et il a dit aux autres comment faire » ajoute la police 12 ans et il plaide déjà coupable à trois chefs d'accusation de piratage par un tribunal canadien. L'élève de cinquième qui avait alors 11 ans au moment des faits a aidé le collectif Anonymous à lancer des attaques DDoS contre des sites gouvernementaux pendant la crise estudiantine québécoise de l'année passée. Avec la promesse d'obtenir des jeux...

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  • Drawing multiple objects from one Vertex Buffer Object in OpenGL/OpenTK

    - by stoney78us
    I am trying to experimenting drawing method using VBO in OpenGL. Many people normally use 1 vbo to store one object data array. I was trying to do something quite opposite which is storing multiple object data into 1 vbo then drawing it. There is story behind why i want to do this. I want to group many of objects as a single object sometime. However my code doesn't do the justice. Following is my pseudo code: //Data double[] vertices = {line strip 1, line strip 2, line strip 3}; //series of vertices int linestrip1offset = index of the first vertex in line strip 1; int linestrip2offset = index of the first vertex in line strip 2; int linestrip3offset = index of the first vertex in line strip 3; int linestrip1VertexNum = number of vertices in linestrip 1; int linestrip2VertexNum = number of vertices in linestrip 2; int linestrip3VertexNum = number of vertices in linestrip 3; //Setting Up void init() { int[] vBO = new int[1]; GL.GenBuffer(1, vBO); GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(_vertices.Length * sizeof(double)), _vertices, BufferUsageHint.StaticDraw); GL.EnableClientState(Array.VertexArray); } //Drawing void draw() { GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.EnableClientState(ArrayCap.VertexArray); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip1offset); //drawing first linestrip GL.DrawArrays(drawMode, linestrip1offset , linestrip1VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip2offset); //drawing second linestrip GL.DrawArrays(drawMode, linestrip2offset , linestrip2VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip3offset); //drawing third linestrip GL.DrawArrays(drawMode, linestrip3offset , linestrip3VertexNum ); GL.DisableClientState(ArrayCap.VertexArray); GL.BindBuffer(BufferTarget.ArrayBuffer, 0); } I don't know what i did wrong but i think technically it should work where we can tell OpenGL which part of the data in the vBO to be drawn.

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  • Storing game objects with generic object information

    - by Mick
    In a simple game object class, you might have something like this: public abstract class GameObject { protected String name; // other properties protected double x, y; public GameObject(String name, double x, double y) { // etc } // setters, getters } I was thinking, since a lot of game objects (ex. generic monsters) will share the same name, movement speed, attack power, etc, it would be better to have all that information shared between all monsters of the same type. So I decided to have an abstract class "ObjectData" to hold all this shared information. So whenever I create a generic monster, I would use the same pre-created "ObjectData" for it. Now the above class becomes more like this: public abstract class GameObject { protected ObjectData data; protected double x, y; public GameObject(ObjectData data, double x, double y) { // etc } // setters, getters public String getName() { return data.getName(); } } So to tailor this specifically for a Monster (could be done in a very similar way for Npcs, etc), I would add 2 classes. Monster which extends GameObject, and MonsterData which extends ObjectData. Now I'll have something like this: public class Monster extends GameObject { public Monster(MonsterData data, double x, double y) { super(data, x, y); } } This is where my design question comes in. Since MonsterData would hold data specific to a generic monster (and would vary with what say NpcData holds), what would be the best way to access this extra information in a system like this? At the moment, since the data variable is of type ObjectData, I'll have to cast data to MonsterData whenever I use it inside the Monster class. One solution I thought of is this, but this might be bad practice: public class Monster extends GameObject { private MonsterData data; // <- this part here public Monster(MonsterData data, double x, double y) { super(data, x, y); this.data = data; // <- this part here } } I've read that for one I should generically avoid overwriting the underlying classes variables. What do you guys think of this solution? Is it bad practice? Do you have any better solutions? Is the design in general bad? How should I redesign this if it is? Thanks in advanced for any replies, and sorry about the long question. Hopefully it all makes sense!

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  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

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  • Why distant objects draw in front of close objects?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and the layering of objects only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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  • Javascript: Calling a function written in an anonymous function from String with the function's name

    - by Kai barry yuzanic
    Hello. I've started using jQuery and am wondering how to call functions in an anonymous function dynamically from String. Let's say for instance, I have the following functions: function foo() { // Being in the global namespace, // this function can be called with window['foo']() alert("foo"); } jQuery(document).ready(function(){ function bar() { // How can this function be called // by using a String of the function's name 'bar'?? alert("bar"); } // I want to call the function bar here from String with the name 'bar' } I've been trying to figure out what could be the counterpart of 'window', which can call functions from the global namespace such as window["foo"]. In the small example above, how I can call the function bar from a String "bar"? Thank you for your help.

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  • how to group by over anonymous type with vb.net linq to object

    - by smoothdeveloper
    I'm trying to write a linq to object query in vb.net, here is the c# version of what I'm trying to achieve (I'm running this in linqpad): void Main() { var items = GetArray( new {a="a",b="a",c=1} , new {a="a",b="a",c=2} , new {a="a",b="b",c=1} ); ( from i in items group i by new {i.a, i.b} into g let p = new{ k = g, v = g.Sum((i)=>i.c)} where p.v > 1 select p ).Dump(); } // because vb.net doesn't support anonymous type array initializer, it will ease the translation T[] GetArray<T>(params T[] values){ return values; } I'm having hard time with either the group by syntax which is not the same (vb require 'identifier = expression' at some places, as well as with the summing functor with 'expression required' ) Thanks so much for your help!

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  • IIS: Anonymous and WIndows Authentication

    - by brad
    Scenario For a multiple file uploader I am implementing, I need to have a handler within a windows authenticated site that uses anonymous access. As detailed here, this is because Flash cannot use windows authentication. The aforementioned post states that the only way to accomplish this is to create a completely separate site. However, this seems like a big hassle just for an uploader. Is there a way to work around this limitation of IIS? Notes I am using asp.net 3.0 and IIS6 on a Windows 2003 Server with Service Pack 2.

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  • JS Anonymous Scope...

    - by Simon
    this Application.EventManager.on('Click', function(args) { // event listener, args is JSON TestAction.getContents(args.node.id, function(result, e) { console.log(result); this.add({ title: args.node.id, html: result }).show(); }); }); I'm really struggling with scope and anonymous functions... I want this (on the 1st line) to be the same object as this (on the 5th line)... .call() and .apply() seemed to be the right sort of idea but I don't want to trigger the event... just change it's scope.... For a bit of contexts... the this in question is a TabContainer and TestAction is a RPC that returns content... Thanks....

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  • Millions of anonymous ASP.Net profiles!?

    - by Mantorok
    Hi all, some advice needed! Our website receives approximately 50,000 hits a day, and we use anonymous ASP.Net membership profiles/users, this is resulting in millions (4.5m currently) of "active" profiles and the database is 'crawling', we have a nightly task that cleans up all the inactive ones. There is no way that we have 4.5m unique visitors (our county population is only 1/2 million), could this be caused by crawlers and spiders? Also, if we have to live with this huge number of profiles is there anyway of optimising the DB? Thanks Kev

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  • Losing NSManaged Objects in my Application

    - by Wayfarer
    I've been doing quite a bit of work on a fun little iPhone app. At one point, I get a bunch of player objects from my Persistant store, and then display them on the screen. I also have the options of adding new player objects (their just custom UIButtons) and removing selected players. However, I believe I'm running into some memory management issues, in that somehow the app is not saving which "players" are being displayed. Example: I have 4 players shown, I select them all and then delete them all. They all disappear. But if I exit and then reopen the application, they all are there again. As though they had never left. So somewhere in my code, they are not "really" getting removed. MagicApp201AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; context = [appDelegate managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *desc = [NSEntityDescription entityForName:@"Player" inManagedObjectContext:context]; [request setEntity:desc]; NSError *error; NSMutableArray *objects = [[[context executeFetchRequest:request error:&error] mutableCopy] autorelease]; if (objects == nil) { NSLog(@"Shit man, there was an error taking out the single player object when the view did load. ", error); } int j = 0; while (j < [objects count]) { if ([[[objects objectAtIndex:j] valueForKey:@"currentMultiPlayer"] boolValue] == NO) { [objects removeObjectAtIndex:j]; j--; } else { j++; } } [self setPlayers:objects]; //This is a must, it NEEDS to work Objects are all the players playing So in this snippit (in the viewdidLoad method), I grab the players out of the persistant store, and then remove the objects I don't want (those whose boolValue is NO), and the rest are kept. This works, I'm pretty sure. I think the issue is where I remove the players. Here is that code: NSLog(@"Remove players"); /** For each selected player: Unselect them (remove them from SelectedPlayers) Remove the button from the view Remove the button object from the array Remove the player from Players */ NSLog(@"Debugging Removal: %d", [selectedPlayers count]); for (int i=0; i < [selectedPlayers count]; i++) { NSManagedObject *rPlayer = [selectedPlayers objectAtIndex:i]; [rPlayer setValue:[NSNumber numberWithBool:NO] forKey:@"currentMultiPlayer"]; int index = [players indexOfObjectIdenticalTo:rPlayer]; //this is the index we need for (int j = (index + 1); j < [players count]; j++) { UIButton *tempButton = [playerButtons objectAtIndex:j]; tempButton.tag--; } NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } UIButton *aButton = [playerButtons objectAtIndex:index]; [players removeObjectAtIndex:index]; [aButton removeFromSuperview]; [playerButtons removeObjectAtIndex:index]; } [selectedPlayers removeAllObjects]; NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } NSLog(@"About to refresh YES"); [self refreshAllPlayers:YES]; The big part in the second code snippet is I set them to NO for currentMultiPlayer. NO NO NO NO NO, they should NOT come back when the view does load, NEVER ever ever. Not until I say so. No other relevant part of the code sets that to YES. Which makes me think... perhaps they aren't being saved. Perhaps that doesn't save, perhaps those objects aren't being managed anymore, and so they don't get saved in. Is there a lifetime (metaphorically) of NSManaged object? The Players array is the same I set in the "viewDidLoad" method, and SelectedPlayers holds players that are selected, references to NSManagedObjects. Does it have something to do with Removing them from the array? I'm so confused, some insight would be greatly appreciated!!

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  • Passing arguments to anonymous inner classes

    - by synic
    I'm trying to make an API library for our web services, and I'm wondering if it's possible to do something like this: abstract class UserRequest(val userId: Int) { def success(message: String) def error(error: ApiError) } api.invokeRequest(new UserRequest(121) { override def success(message: String) = { // handle success } override def error(error: ApiError) = { // handle the error } } I'm talking about passing parameters to the anonymous inner class, and also overriding the two methods. I'm extremely new to Scala, and I realize my syntax might be completely wrong. I'm just trying to come up with a good design for this library before I start coding it. I'm willing to take suggestions for this, if I'm doing it the completely wrong way, or if there's a better way. The idea is that the API will take some sort of request object, use it to make a request in a thread via http, and when the response has been made, somehow signal back to the caller if the request was a success or an error. The request/error functions have to be executed on the main thread.

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  • Unnamed/anonymous namespaces vs. static functions

    - by Head Geek
    A little-used feature of C++ is the ability to create anonymous namespaces, like so: namespace { int cannotAccessOutsideThisFile() { ... } } // namespace You would think that such a feature would be useless -- since you can't specify the name of the namespace, it's impossible to access anything within it from outside. But these unnamed namespaces are accessible within the file they're created in, as if you had an implicit using-clause to them. My question is, why or when would this be preferable to using static functions? Or are they essentially two ways of doing the exact same thing?

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  • Anonymous iterators blocks in Clojure?

    - by Checkers
    I am using clojure.contrib.sql to fetch some records from an SQLite database. (defn read-all-foo [] (let [sql "select * from foo"] (with-connection *db* (with-query-results res [sql] (into [] res))))) Now, I don't really want to realize the whole sequence before returning from the function (i.e. I want to keep it lazy), but if I return res directly or wrap it some kind of lazy wrapper (for example I want to make a certain map transformation on result sequence), SQL bindings will be gone after I return, so realizing the sequence will throw an error. How can I enclose the whole function in a closure and return a kind of anonymous iterator block (like yield in C# or Python)? Or is there another way to return a lazy sequence from this function?

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  • How to use anonymous types with Netflix OData API

    - by obautista
    If I create this collection: IEnumerable<_TITLE> _titles = null; How can I set the result set from Netflix in this expression: _titles = from t in Titles where t.Id == "ApUFq" select new {t, t.Cast} I am getting: Cannot implicitly convert type 'System.Linq.IQueryable' to 'System.Collections.Generic.IEnumerable<_Title'. An explicit conversion exists (are you missing a cast?) I understand it's because I am using an anonymous type. _TITLE is a custom complex object I create that exposes a subset of Netflix properties. If I add "_TITLE" in front the of the "new" it says that my object does not implement IENUMBERABLE. If then _TITLE implements IENUMBERABLE, it says _TITLE does not contain a definition for ADD and still getting conversion error. Basically, I want to set the _TITLE properties with the data returned from Netflix. I have defined _TITLE to contain the fields I need, plus a collection of PERSON (for Cast).

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  • Anonymous iterator blocks in Clojure?

    - by Checkers
    I am using clojure.contrib.sql to fetch some records from an SQLite database. (defn read-all-foo [] (with-connection *db* (with-query-results res ["select * from foo"] (into [] res)))) Now, I don't really want to realize the whole sequence before returning from the function (i.e. I want to keep it lazy), but if I return res directly or wrap it some kind of lazy wrapper (for example I want to make a certain map transformation on result sequence), SQL-related bindings will be reset and connection will be closed after I return, so realizing the sequence will throw an exception. How can I enclose the whole function in a closure and return a kind of anonymous iterator block (like yield in C# or Python)? Or is there another way to return a lazy sequence from this function?

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  • anonymous ASP.net form with SSL, sharepoint

    - by user307852
    Hi I want to create contact form with SSL. I have created simple asp.net contact form without ssl and now i must add it. It is in Sharrepoint project but seems to be the same case as in asp.net form. I have anonymous webapplication and won't be any login usecase, so whole webapplication must work via http:// but when user go to contact form, it must work via https:// I know how to do the redirect to https:// programatically, I've been searching how to configure SSL on IIS but it seems to not be the case?? I don't wont whole webappliation to work via https, only my contact form - how to do that and how o onfigure that? The data from my form will be passed to database, but it is not important here.

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  • Call an anonymous function defined in a setInterval

    - by Tominator
    Hi, I've made this code: window.setInterval(function(){ var a = doStuff(); var b = a + 5; }, 60000) The actual contents of the anonymous function is of course just for this small example as it doesn't matter. What really happens is a bunch of variables get created in the scope of the function itself, because I don't need/want to pollute the global space. But as you all know, the doStuff() function won't be called until 60 seconds in the page. I would also like to call the function right now, as soon as the page is loaded, and from then on every 60 seconds too. Is it somehow possible to call the function without copy/pasting the inside code to right after the setInterval() line? As I said, I don't want to pollute the global space with useless variables that aren't needed outside the function.

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  • Order of declaration in an anonymous pl/sql block

    - by RenderIn
    I have an anonymous pl/sql block with a procedure declared inside of it as well as a cursor. If I declare the procedure before the cursor it fails. Is there a requirement that cursors be declared prior to procedures? What other rules are there for order of declaration in a pl/sql block? This works: DECLARE cursor cur is select 1 from dual; procedure foo as begin null; end foo; BEGIN null; END; This fails with error PLS-00103: Encountered the symbol "CURSOR" when expecting one of the following: begin function package pragma procedure form DECLARE procedure foo as begin null; end foo; cursor cur is select 1 from dual; BEGIN null; END;

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