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  • Wireframing: A Day In the Life of UX Workshop at Oracle

    - by ultan o'broin
    The Oracle Applications User Experience team's Day in the Life (DITL) of User Experience (UX) event was run in Oracle's Redwood Shores HQ for Oracle Usability Advisory Board (OUAB) members. I was charged with putting together a wireframing session, together with Director of Financial Applications User Experience, Scott Robinson (@scottrobinson). Example of stunning new wireframing visuals we used on the DITL events. We put on a lively show, explaining the basics of wireframing, the concepts, what it is and isn't, considerations on wireframing tool choice, and then imparting some tips and best practices. But the real energy came when the OUAB customers and partners in the room were challenge to do some wireframing of their own. Wireframing is about bringing your business and product use cases to life in real UX visual terms, by creating a low-fidelity drawing to iterate and agree on in advance of prototyping and coding what is to be finally built and rolled out for users. All the best people wireframe. Leonardo da Vinci used "cartoons" on some great works, tracing outlines first and using red ochre or charcoal dropped through holes in the tracing parchment onto the canvas to outline the subject. (Image distributed under Wikimedia commons license) Wireframing an application's user experience design enables you to: Obtain stakeholder buy-in. Enable faster iteration of different designs. Determine the task flow navigation paths (in Oracle Fusion Applications navigation is linked with user roles). Develop a content strategy (readability, search engine optimization (SEO) of content, and so on) Lay out the pages, widgets, groups of features, and so on. Apply usability heuristics early (no replacement for usability testing, but a great way to do some heavy-lifting up front). Decide upstream which functional user experience design patterns to apply (out of the box solutions that expedite productivity). Assess which Oracle Application Development Framework (ADF) or equivalent technology components can be used (again, developer productivity is enhanced downstream). We ran a lively hands-on exercise where teams wireframed a choice of application scenarios using the time-honored tools of pen and paper. Scott worked the floor like a pro, pointing out great use of features, best practices, innovations, and making sure that the whole concept of wireframing, the gestalt, transferred. "We need more buttons!" The cry of the energized. Not quite. The winning wireframe session (online shopping scenario) from the Applications UX DITL event shown. Great fun, great energy, and great teamwork were evident in the room. Naturally, there were prizes for the best wireframe. Well, actually, prizes were handed out to the other attendees too! An exciting, slightly different aspect to delivery of this session made the wireframing event one of the highlights of the day. And definitely, something we will repeat again when we get the chance. Thanks to everyone who attended, contributed, and helped organize.

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  • Virtual Developer Day: Oracle Fusion Development - Dec 12

    - by Bob Rhubart
    You can't gift wrap it, and you can't stuff it in a stocking, but you can give yourself the gift of improved Oracle Fusion Development skills by participating in Virtual Developer Day: Oracle Fusion Development. This free online event features six sessions in three tracks, plus live hands-on labs, all focused on Fusion Development with Oracle ADF. The event takes place on Tuesday December 11th, 2012, and is scheduled specifically for those in EMEA. Visit the registration page for more information, plus complete agenda information and session abstracts.

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  • Last chance for a day of free SQL Server training at SQL in the City 2012

    SQL Server developers and database administrators have one last chance for a full day of free training and networking at SQL in the City 2012. NEW! Deployment Manager Early Access ReleaseDeploy SQL Server changes and .NET applications fast, frequently, and without fuss, using Deployment Manager, the new tool from Red Gate. Try the Early Access Release to get a 20% discount on Version 1. Download the Early Access Release.

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  • Too many access denied errors showing in Google Webmaster Tools every day

    - by user2255733
    I get 18,000 access denied error showing in Google Webmaster Tools every day! So strange it shows for URL's with www and not no-www. Fetch as Google works perfectly for pages got that error. Google starts to downgrade my website - impressions have dropped from 35,000 to 18,000. I am using cloud flair CDN and .htaccess mod_rewrite. Any help will be extremely appreciated as I am really loosing control.

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  • My Last Day at Microsoft

    Wow I cant believe it has already been 13 years at Microsoft.  I have had a great time here and learned so much from the smart and passionate people I work with as well as the incredible developer community around .NET.  But I have decided it is time for me to try something new so my last day at Microsoft will be Friday, April 23rd .  While I am leaving Microsoft, I continue to have a positive view of the company.   No other company has the footprint that Microsoft does...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • APress Deal of the Day - 9/Nov/2011 - Pro ASP.NET 4 in C# 2010

    - by TATWORTH
    Today's $10 Deal of the day from APress at http://www.apress.com/9781430225294 is "Pro ASP.NET 4 in C# 2010". "ASP.NET 4 is the principal standard for creating dynamic web pages on the Windows platform. Pro ASP.NET 4 in C# 2010 raises the bar for high-quality, practical advice on learning and deploying Microsoft's dynamic web solution." Alan Freeman is an excellent author - I recommend this book to all C# development teams.

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  • Oracle ENDECA Discovery 3.1 Partner Training 3-Day Workshop

    - by Mike.Hallett(at)Oracle-BI&EPM
    Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 To find out more about the ENDECA training, and to Register for this, click here. June 24-26, 2014: Oracle Reading, UK – Free to partners in EMEA. FREE of charge to OPN member Partners, this Oracle Endeca Information Discovery (OEID) 3-day bootcamp is designed to give partners an understanding of OEID’s features, and how it complements the existing Oracle Business Intelligence suite. This workshop will provide hands-on experience with Oracle Endeca Information Discovery. Topics covered will include Data Exploration with Endeca Information Discovery, Data Ingest, Project Lifecycle, Building an Endeca Server data model and advanced modeling techniques, and Working with Studio. You will also learn about working with ETL components for content acquisitions and other aspects of the project such as security. After taking this course, you will be well prepared to architect, build, demo, and implement an end-to-end Endeca Information Discovery solution. If you are a Bigdata Analytics Architect or Developer, BI or Data Warehouse Architect, developer or consultant, you don’t want to miss this 3-day workshop. Click here to Register for this. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • 2 Day Training on Windows Azure

    - by Sahil Malik
    SharePoint 2010 Training: more information Will Azure make you loose your job? Well if you don’t jump onboard and get on with the times, yes it will. (My words, not Microsoft’s).I will be delivering a 2 day training on Windows Azure. Complete with hands-on labs, lots of good learning. When – November 17nth, 2011Where – Oslo, NorwayMore Information | Register Now. Details - Read full article ....

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  • Exalytics OBI11g Partner Training 3-day hands-on Workshops

    - by Mike.Hallett(at)Oracle-BI&EPM
    These FREE to OPN Partners hands-on workshops highlight both the hardware and software components that are engineered to work together to deliver Oracle Exalytics - an optimized version of the industry-leading Oracle TimesTen In-Memory Database with analytic extensions, a highly scalable Oracle server designed specifically for in-memory business intelligence, and Oracle's proven Business Intelligence Foundation (OBI 11g v 11.1.1.6 and Essbase) with enhanced visualization capabilities and performance optimizations. Priority will be given to Partner individuals who have passed or scheduled to take the Oracle Business Intelligence Foundation Suite 11g Essentials (1Z1-591) exam, and to Partners who have purchased an Exalytics for their own data centres to demonstrate it to their clients. Topics covered will include: Exalytics Architectural Overview Upgrade and Lifecycle Management Times Ten for Exalytics Summary Advisor Utility Essbase and EPM System on Exalytics Dashboard and Analysis Interactions OBIEE 11.1.1.6 Features and Advanced Topics After taking this course, you will be well prepared to architect, build, demo, and implement an end-to-end Exalytics solution.You will also be able to extend your current analytical and enterprise performance management application implementations with numerous Oracle technologies specifically enhanced to take advantage of the compute capacity and in-memory capabilities of Oracle Exalytics. Prerequisites Experience and understanding of OBIEE 11g is required ·       Previous attendance of Oracle Business Intelligence Foundation Suite Workshop or BIEE 11g Introduction Workshop is highly recommended, and priority will be given to Partner individuals who have passed or scheduled to take the Oracle Business Intelligence Foundation Suite 11g Essentials (1Z1-591) exam. Good understanding of data warehousing and data modelling for reporting and analysis purpose.  Strong experience with database technologies preferred Attendee to provide their own laptops which must meet the following minimum hardware/software requirements: Hardware Minimum 8GB RAM 60 GB free disk space (includes staging) USB 2.0 port (at least one available) It is strongly recommended that you bring a mouse. You will be working in a development environment and using the mouse heavily. Software One of the following operating systems: 64-bit Windows host/laptop OS 64-bit host/laptop OS with a Windows VM (XP, Server, or Win 7, BIC2g, etc.) Internet Explorer 7.x/8.x or Firefox 3.5.x WINRAR or 7ziputility to unzip workshop files: Download-able from http://www.win-rar.com/download.html Download-able from http://www.7zip.com/ Oracle VirtualBox 4.0.2 or higher Downloadable from http://www.virtualbox.org/wiki/Downloads CPU virtualization mode needs to be enabled. We will provide guidance on the day of the workshop.  Attendees will be given a VirtualBox image containing a pre-installed Oracle Exalytics environment. Register Here for 3-day Workshops: 11-Dec-12 Birmingham UK 29-Jan-13 Utrecht NL 12-Feb-13 Frankfurt Germany 12-Mar-13 Moscow Russia

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  • Last Day At Sun

    <b>Wild Webmink:</b> "Today is my last day of employment at Sun (well, it became Oracle on March 1st in the UK but you know what I mean). I am a few months short of my 10th anniversary there..."

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  • PASS Summit 2012, Day 1

    - by KKline
    One of the most positive experiences I can have, as a former leader of the PASS organization, is when I see a neophyte become a passionate support and champion for the community. On my first day in Seattle, before the event had even begun, I was stopped several by people who'd attended their first PASS Summit last year. But this year, they were excited to tell me that they'd started user groups in their own community, spoken for the first time at a PASS event, or even helped launch a SQL Saturday...(read more)

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  • World Backup Day

    This Saturday is World Backup Day, and with this in mind, Red Gate's Brian Harris talks about SQL Backup 7 and why they want to make backup verification a focus for more DBAs. What are your servers really trying to tell you? Find out with new SQL Monitor 3.0, an easy-to-use tool built for no-nonsense database professionals.For effortless insights into SQL Server, download a free trial today.

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  • APress Deal of the Day - 6/Sep/2012 - Pro Access 2010 Development

    - by TATWORTH
    Today's $10 deal of the day from APress at http://www.apress.com/9781430235781 is Pro Access 2010 Development"Pro Access 2010 Development is a fundamental resource for developing business applications that take advantage of the features of Access 2010. You'll learn how to build database applications, create Web-based databases, develop macros and VBA tools for Access applications, integrate Access with SharePoint, and much more."

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  • Microsoft Press deal of the Day 11/October/2013 - F# for C# Developers

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/10/11/microsoft-press-deal-of-the-day-11october2013---f-for.aspxToday, 11/October/2013, O'Reilly on behalf of Microsoft Press are offering 50% off F# for C# developers. Just remember to use the code MSDEAL when you check out. "Extend your C# skills to F#—and create data-rich computational and parallel software components faster and more efficiently. Focusing on F# 3.0 and Microsoft Visual Studio 2012, you’ll learn how to exploit F# features to solve both computationally-complex problems as well as everyday programming tasks"

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  • Open Source Saves the Day (and Lots of Dosh)

    <b>Open Enterprise:</b> "It seems every day we hear about hideous cost overruns on public sector projects in the UK. What makes it even more frustrating is that open source, a real no-brainer for many applications, is rarely given the chance to prove itself here."

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  • Insanity&ndash;Day 1

    - by D'Arcy Lussier
    Some people do those posts about “Here’s what I’m going to do to change my life”. I don’t really like those. I’m a “don’t tell me what you’re going to do, tell me what you’re doing/have done” type of guy. So while I could say how I’m going to change my life and be healthier and happier and thinner in 60 days, I’m just going to tell you how I’m progressing through the Insanity workout. Insanity is a workout-in-a-box. It’s a collection of DVDs that you work out to. Nothing new here, except that the program is intense. It’s core tenet of the program is intensity – you workout at an elevated heart rate for 3 minutes with a short break in between, as opposed to traditional interval training where you go hard for a short time and recover for a few minutes. The other aspect of it is commitment. There is a timetable to follow – you workout 6 days a week with one rest day. This isn’t meant to be a “pick it up whenever you feel like it” type of program. The videos themselves are kind of…I don’t want to say low quality, but not as polished as I expected. Maybe that’s what they were going for. By that I mean they show shots of cameramen and the production equipment during the workout. Otherwise, it’s the Insanity leader Shawn T. leading a group of pretty fit folks through this gruelling workout. And ultimately, those little production nit-picks are irrelevant compared to the actual workout. Holy crap. I haven’t done an aerobics class in like…ever. And watching the video before my actual workout, I thought “That doesn’t look too hard”. Believe me, it is. No weights, no machines, just various exercises done in circuits and with increasing speed. By the end of the workout, I was drenched. So that was day one. Some stats just so I can track it: I’m 286 lbs at my last weigh-in a week ago or so. Should be interesting to see what 60 days of this does! D

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  • Apress Deal of the Day - 18/Mar/2010 - Silverlight 4 Business Intelligence Software

    - by TATWORTH
    Today's $10 Deal of the day offer from Apress at http://www.apress.com/info/dailydeal is "Silverlight 4 Business Intelligence Software Business Intelligence (BI) software allows you to view different components of a business using a single visual platform, which makes comprehending mountains of data easier. This book shows BI concepts put into action using Silverlight 4." It was previously on on Feb/11

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  • O'Reilly deal of the day 25/June/2012 - The Art of SEO, 2nd Edition

    - by TATWORTH
    Today's deal of the day from O'Reilly at http://shop.oreilly.com/product/0636920019091.do?code=DEAL is The Art of SEO, 2nd Edition"Four acknowledged experts in search engine optimization share guidelines and innovative techniques that will help you plan and execute a comprehensive SEO strategy. This second edition brings you up to date on recent changes in search engine behavior—such as new ranking methods involving user engagement and social media—with an array of effective tactics, from basic to advanced." You should note that this is the second edition published March 2012

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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