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  • Best way to learn iphone audio queue services, step by step tutorial

    - by optician
    Hi Everyone, I'm trying to learn how to handle audio at a fairly low level with audio queue services. I have been progrmaing in memory managed languages for quite a while, and have just completed the c programing tutorial by vtc (2007). This has left me comfortable with the understanding of pointers and memory allocation, but the apple documention still leaves me wanting for a simpler implenation and explaination. Maybe I need to learn objective c and cocoa better. I have heard that this book is good. Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Could someone suggest a learning path that is going to help me get an better understanding of working with audio and an iphone. I want to be able to play mp3 files back and also alter the pitch of them as they are playing. I am prepared that I may have to temporarily convert the mp3 files into pcm files to do things like that to them. Thanks everyone.

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  • Which audio library to use?

    - by Jeb
    I want to build a .Net application for processing audio, and distribute it using ClickOnce deployment. I need access to a raw audio pipeline. Which audio library should I be using? I've heard the managed libraries for DirectSound are a dead end. I need as little as possible to be installed on the client's machine. Anything outside of the ClickOnce process isn't going to work. NAudio might be a possibility, but isn't there potentially a separate driver install? There's also SlimDX. It's a shame -- the managed DirectX libraries seem to work nicely and from what I've read, DirectX can be included in the ClickOnce install.

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  • Unexpected behavior with AudioQueueServices callback while recording audio

    - by rcw3
    I'm recording a continuous stream of data using AudioQueueServices. It is my understanding that the callback will only be called when the buffer fills with data. In practice, the first callback has a full buffer, the 2nd callback is 3/4 full, the 3rd callback is full, the 4th is 3/4 full, and so on. These buffers are 8000 packets (recording 8khz audio) - so I should be getting back 1s of audio to the callback each time. I've confirmed that my audio queue buffer size is correct (and is somewhat confirmed by the behavior). What am I doing wrong? Should I be doing something in the AudioQueueNewInput with a different RunLoop? I tried but this didn't seem to make a difference... By the way, if I run in the debugger, each callback is full with 8000 samples - making me think this is a threading / timing thing.

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  • Link to audio in XHTML/EPUB

    - by wxs
    I'm looking into synchronizing an ebook in epub format (so the content is in XHTML) to an audio file. I'm thinking of putting something along the lines of: <a class="audiolink" href="sound.ogg?t=1093"></a> into the body of the document, and then have a custom epub reader that recognizes those tags and synchronizes the audio accordingly. That does seem like a bit of a hack to me though, especially the use of a special class name. Does anyone have any pointers to how this may be done in a more standards-compliant manner (or somewhere where it has been done before)? Ebooks with audio annotation seem like an idea that may already be out there.

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  • Recording Audio through RTMP/Rails

    - by Lowgain
    I am in the process of building a rails/flex application which requires audio to be recorded and then stored in our amazon s3 account. I have found no alternative to using some form of RTMP server for recording audio through flash, but our hosting environment will not allow us to install anything like FMS, Red5, etc. Is there any existing Ruby/Rails RTMP solution that will allow audio recording? If not, is it possible for Rails to at least intercept the RTMP stream and then I can hope to reference red5 or something for parsing the data (long shot, I know)? The other alternative I can think of is hosting a red5 server on another host and communicating with our rails app once the saving/uploading is done, which is not preferred. Am I going to have any luck here?

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  • Trying to build automatic audio-conferencing capability into a WebApp

    - by Keller
    Hey all, I'm working with a team of relatively novice programmers, and we are trying to create a site that will have audio-conferencing capabilities such that whenever someone visits the page, they will immediately have audio-conferencing capabilities with everyone else on the page (5 people max). Can anyone point us in a general direction? Should we be looking into building a custom app, leveraging audio conferencing software, or trying to mimic a webex program? Would Adobe Stratus be useful in getting this kind of functionality? Does anyone have any ideas about how we would design something like this on a macro level? Sorry for the noobish question, but any guidance would be deeply appreciated. Thanks, Keller

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  • Suggestion for creating custom sound recognition software to toggle audio

    - by Parrot owner
    I need to develop a program that toggles a particular audio track on or off when it recognizes a parrot scream or screech. The software would need to recognize a particular range of sounds and allow some variations in the range (as a parrot likely won't replicate its sreeches EXACTLY each time). Example: Bird screeches, no audio. Bird stops screeching for five seconds, audio track praising the bird plays. Regular chattering needs to be ignored completely, as it is not to be discouraged. I've heard of java libraries that have speech recognition with dictionaries built in, but the software would need to be taught the particular sounds that my particular parrot makes - not words or any random bird sound. In addition as I mentioned above, it would need to allow for slight variation in the sound, as the screech will likely never be 100% identical to the recorded version. What would be the best way to go about this/what language should I look into?

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  • Server-side Audio Editor

    - by Kristen
    I am looking for an audio editor that we can use server side (ASP + IIS) We want users to be able to upload an audio file, and then offer a 10 second teaser clip to other users for download. Ideally I would like our application to be able to specify Input and Output Filename, Start and End time (or Duration), and be able to fade-in and fade-out, and equalise the volume. Maybe some audio editors have a batch edit facility, and it would just be a question of installing on the server? All the keywords I have tried putting into Google have led me on a wild goose chase, hopefully someone can help me with suggestions. Thanks.

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  • iPhone xcode - Best way to control audio from several view controllers

    - by Are Refsdal
    Hi, I am pretty new to iPhone programming. I have a navBar with three views. I need to control audio from all of the views. I only want one audio stream to play at a time. I was thinking that it would be smart to let my AppDelegate have an instance of my audioplaying class and let the three other views use that instance to control the audio. My problem is that I don´t know how my views can use the audioplaying class in my AppDelegate. Is this the best approach and if so, how? Is there a better way?

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  • How to have game audio loop at a certain point

    - by Essential
    I have a storm in my game, and so I've made an ambient audio file which slowly grows into a storm and rain fades in, which then becomes a loopable storm audio file. Here is how I've done it: // Play intro clip and merge into main loop var introTime = stormIntro.length; AudioSource.PlayClipAtPoint( stormIntro, Vector3.zero, 0.7 ); Invoke( "StormMusic", introTime ); The way I'm currently trying to do it is get the length of the storm_intro audio clip, play the clip, and then invoke storm_loop to begin after the length of the intro has completed. This kinda works, but not really because there's occasionally a gap between the two. So how can I do it so the transition is seamless?

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  • Outputting audio stream into microphone

    - by Brap
    Hey everyone. Is there a way of outputting audio from my program and redirecting that stream to the system's microphone input 'layer'? I understand this might require some low-level calls being 'Pinvoked', but are there any articles that might help me. For example, if I was to run the output audio stream of my application into Window's Sound Recorder program, it would think that the audio is coming from a microphone and thus record that. I don't want to record a stream, just output it to the device's micrphone input. Thanks for any ideas.

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  • How can I use the shell to make my mp3s a Shoutcast source?

    - by ChasonDehsotel
    I'm looking to stream a directory of mp3s from my audio source (Debian server) to my Shoutcast server. The idea is to have an archive playing in the instance that someone isn't broadcasting live. I'm not sure how to continue. I started with extensive Google-ing, and was unable to come up with a solution. Evan Carroll suggested I try here. I appreciate any insight y'all may have. __ On a side note, "users with less than 100 reputation can't create new tags. The tags 'shoutcast-source shoutcast broadcasting' are new. Try using existing tags instead." -- Who can create these?

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  • hdmi AC-3 audio broke after upgrading from 11.10 to 12.04.3

    - by Jim LastName
    I just updated my MythBuntu 11.10 to 12.04.3. Now, when I try to play 5.1 content (ripped DVD), my TV (and receiver) plays a "chattering" sound. I check my receiver and the digital dolby light isn't on--it's in PCM mode. So, either the audio is getting sent as AC-3, but the TV and receiver think it's PCM or the AC-3 audio got converted to multichannel PCM and they can't handle it. My setup: hdmi cable from htpc to TV. TV has an s/pdif output to my receiver. I know TV sends AC-3 audio out correctly because I see digital dolby light come on when I view a digital TV channel and PCM come on when I view an old analog channel. I can connect s/pdif from my htpc to my receiver and the digital dolby light comes on and it can decode the audio just fine. It's just not sending it right over hdmi. Now for some hints to the issue: I noticed in MythTV audio setup when I select alsa:hdmi.... the description only lists 2 channel PCM audio capability. speaker-test -Dhdmi:PCH -c6 errors about a bad channel count (only -c2 works). Finally, I tried vlc and it does the same chattering sound. These all make me think this isn't a MythTV issue, it's something lower than that. I think the best way to troubleshoot this is to start at the drivers and check each layer, one at a time all the way to alsa. I just don't know what the layers are and how to do it. So, I need to find some audio troubleshooting guide to assist me. Or, if one doesn't exist, I'd appreciate some steps. Thanks much, Jim

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  • long polling vs streaming for about 1 update/second

    - by jcee14
    is streaming a viable option? will there be a performance difference on the server end depending on which i choose? is one better than the other for this case? I am working on a GWT application with Tomcat running on the server end. To understand my needs, imagine updating the stock prices of several stocks concurrently.

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  • Audio Recording with Appcelerator on Android

    - by user951793
    I would like to record audio and then send the file to a webserver. I am using Titanium 1.8.2 on Win7. The application I am woring on is both for Android and iphone and I do realise that Titanium.Media.AudioRecorder and Titanium.Media.AudioPlayer are for these purpose. Let's concentrate on android for a while. On that platform you can achieve audio recording by creating an intent and then you handle the file in your application. See more here. This implementation has a couple of drawbacks: You cannot stay in your application (as a native audio recorder will start up) You only get back an uri from the recorder and not the actual file. Another implementation is done by Codeboxed. This module is for recording an audio without using intents. The only problem that I could not get this working (along with other people) and the codeboxed team does not respond to anyone since last year. So my question is: Do you know how to record audio on android without using an intent? Thanks in advance. Edit: My problem with codeboxed's module: I downloaded the module from here. I copied the zip file into my project directory. I edited my manifest file with: <modules> <module platform="android" version="0.1">com.codeboxed.audiorecorder</module> </modules> When I try and compile I receive the following error: [DEBUG] appending module: com.mwaysolutions.barcode.TitaniumBarcodeModule [DEBUG] module_id = com.codeboxed.audiorecorder [ERROR] The 'apiversion' for 'com.codeboxed.audiorecorder' in the module manifest is not a valid value. Please use a version of the module that has an 'apiversion' value of 2 or greater set in it's manifest file [DEBUG] touching tiapp.xml to force rebuild next time: E:\TitaniumProjects\MyProject\tiapp.xml I can manage to recognise the module by editing the module's manifest file to this: ` version: 0.1 description: My module author: Your Name license: Specify your license copyright: Copyright (c) 2011 by Your Company apiversion: 2 name: audiorecorder moduleid: com.codeboxed.audiorecorder guid: 747dce68-7d2d-426a-a527-7c67f4e9dfad platform: android minsdk: 1.7.0` But Then again I receive error on compiling: [DEBUG] "C:\Program Files\Java\jdk1.6.0_21\bin\javac.exe" -encoding utf8 -classpath "C:\Program Files (x86)\Android\android-sdk\platforms\android-8\android.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\modules\titanium-media.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\modules\titanium-platform.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\titanium.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\thirdparty.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\jaxen-1.1.1.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\modules\titanium-locale.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\modules\titanium-app.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\modules\titanium-gesture.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\modules\titanium-analytics.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\kroll-common.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\modules\titanium-network.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\ti-commons-codec-1.3.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\modules\titanium-ui.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\modules\titanium-database.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\kroll-v8.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\modules\titanium-xml.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\android-support-v4.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\modules\titanium-filesystem.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\modules\titanium-android.jar;E:\TitaniumProjects\MyProject\modules\android\com.mwaysolutions.barcode\0.3\barcode.jar;E:\TitaniumProjects\MyProject\modules\android\com.mwaysolutions.barcode\0.3\lib\zxing.jar;E:\TitaniumProjects\MyProject\modules\android\com.codeboxed.audiorecorder\0.1\audiorecorder.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\kroll-apt.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\lib\titanium-verify.jar;C:\Users\Gabor\AppData\Roaming\Titanium\mobilesdk\win32\1.8.2\android\lib\titanium-debug.jar" -d E:\TitaniumProjects\MyProject\build\android\bin\classes -proc:none -sourcepath E:\TitaniumProjects\MyProject\build\android\src -sourcepath E:\TitaniumProjects\MyProject\build\android\gen @c:\users\gabor\appdata\local\temp\tmpbqmjuy [ERROR] Error(s) compiling generated Java code [ERROR] E:\TitaniumProjects\MyProject\build\android\gen\com\petosoft\myproject\MyProjectApplication.java:44: cannot find symbol symbol : class AudiorecorderBootstrap location: package com.codeboxed.audiorecorder runtime.addExternalModule("com.codeboxed.audiorecorder", com.codeboxed.audiorecorder.AudiorecorderBootstrap.class); ^ 1 error

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  • html5 video secure streaming?

    - by citizenmatt
    Does html5 allow me to do secure streaming video? And by this, I mean token authentication. I want to be able to stream media only to those people who are authorised to view it. I can do this currently with Flash Media Server hosted by Akamai - they have a custom mechanism where I send them a token as part of the player connection handshake. Does html5 allow for this, and has anyone implemented this with a hosting service such as Akamai? Thanks Matt

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  • dynamic video streaming in flash

    - by Madhusmita Mansingh
    Hello, Is there any way to do dynamic video streaming in flash without using Flash Media Server (FMS) 3.5 as it's a very expensive software but using some open-source software or in any other way. It will be really helpful if you can provide me the solution as quickly as possible. It's really very urgent.

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  • Darwin Streaming Server doesn't gives content

    - by cajax.mp
    Hello! I have problems with Darwin Streaming server 5.5.5 on Debian. When i'm trying to open some stream, for ex. rtsp://sample.com/sample_100kbit.mp4 player reports it can't load stream and breaks connection. "Access History" section reports file was requested, so, at least initial connection is working, but nothing more. What can be wrong and what to check?

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  • Music Api/Web service for streaming

    - by pcalessio
    I need to know if there is a Web Service whit API that permits to have a streaming (possibly random) music. Also free music or also a 30 sec demo of the music is sufficient. My service need to ask to a web service a random songs with artist, title, place... and it has to play it. Do you know any site that makes it possible?

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  • Streaming video using non standard protocols

    - by Dan
    Hi - My company makes DVRs that specialize in streaming live and recorded video. The video is encoded using standard MPEG-4 codecs so the codecs in Android should have no trouble with them. However, the video is recorded using non-standard file formats and is streamed using our proprietary protocol (among other things we embed additional data such as watermarks with each frame of video). Is there any way I can take my stream pull out the frames and have it play on an Android device? Thanks!

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  • streaming speed for video content on iphone

    - by Jim
    My application was rejected from Apple today.Apple says that the video stream should be not more than at 64kbps. what should i will have to do get my application approve on App Store?? Should i have to make changes on video content that i am streaming from my iPhone or should i have to change in code? Please suggest. Thanks, Jim.

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  • iPhone HTTP Live Streaming not working on models below 3GS

    - by dreamer
    We are using http live streaming for on demand video from within our iPhone app and on the 3GS models the videos play as they are meant to. However, on the models pre 3GS it gives an error saying this movie format is not supported. I have seen other threads on this however no solutions or insights. Does anyone know if this really is a hardware limitation of the pre 3GS phones or does it have something to do with our code?

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